Delving into the 2026 Boswords Summer Tournament Puzzles!

Yesterday I had a chance to sit down and test my cruciverbalist mettle with this year’s puzzles from the Boswords Summer Crossword Tournament.

I look forward to Boswords every year, so I had high expectations going in. To no one’s surprise, they managed to meet and occasionally exceed those lofty expectations!

Let’s put those puzzles under the PuzzCulture microscope and see what Boswords had in store for solvers this year!



Warmup Puzzles: Minis by Andrew Kingsley and John Lieb

Instead of practice puzzles or a midi, solvers warmed up for this year’s tournament with three mini crosswords from The Boston Globe.

They were a quick little series of icebreakers to knock the ring rust off of solvers, replete with homophones and Boston references, and the third of the trio was a delight. A C-shaped grid with a Coco Chanel quote in the cluing and SCENTS, SMELLY, and PERFUME as entries, this was a great little puzzle that really made the most of a tight grid.

Puzzle #1: Standing Trial by Emily Biegas & Sala Wanetick

The tournament proper kicked off with this 15×17 puzzle loaded with fun and accessible themed entries and a nice catch-all revealer with STATUS SYMBOLS (whether that status meant verified, engaged/married, action in progress, or importance on a team depended on the answer word).

A very breezy solve, this was the perfect intro puzzle for a day of competitive solving. I was immediately considering alternate ways to read clues and interpret wordplay after seeing the flexibility of STATUS SYMBOLS, which is a terrific mindset for tournament play.

(It was also interesting to note that this was my first of two Biegas/Wanetick puzzles of the day, as I later solved their Wednesday NYT puzzle the same night. This is a duo to keep your eyes on, solvers!)

Interesting grid entries included TOUGH LOVE, RAYA, REAL ID, and RIB MEAT, and my favorite clues were “Number of cards dealt in Go Fish” for SEVEN and “Hotel chain whose name anagrams to a naval force” for RAMADA.

Puzzle #2: Getting Off-Track by Chandi Deitmer

It’s rare that my favorite puzzle of the tournament appears so early in the proceedings, but this 15×14 puzzle was gamesome, tightly constructed, and a terrific solve, an absolute highlight for the day. The gimmick wasn’t flatly apparent at the start, but made total sense upon unraveling the first two themed entries. Balancing sharp and simple is a tricky task, and Deitmer absolutely nailed it here.

This puzzle had names of train systems — “L” for Chicago, “Metro” for Paris, etc. — added to the clue answers to fill in each themed space. (For example, SIDESHOW + Chicago’s L made SLIDESHOW.) The revealer TAKE THE TRAIN explained the themed clues neatly and was the cherry on top of the solve.

Interesting grid entries included LATE GREAT, WITCHCRAFT, and BRITA, and my favorite clues were “Where old minor-league teams called the ‘Spuds’ and ‘Russets’ played” for IDAHO and “Response to Brute force?” for ET TU.

Puzzle #3: Going Greener by Damon Gulczynski

This 19×16 grid has a lot going on — a chain of connected overlapping clues, symmetrical color-shaded entries, and a dollar sign dominating the grid’s black-square design — and all of it comes together neatly as Puzzle #3 begins ratcheting up the difficulty for competitors.

The solver goes on a journey from POVERTY to FORTUNE — a RAGS TO RICHES journey, as the revealer explains — with entry spaces growing greener as the solver follows the chain of connected clues. “Need” clues POVERTY, but then both “Need” and “It might be served by a sheriff” clue WARRANT. Each clue applies to the next entry in turn as we word-associate our way to greener pastures.

It’s a cool concept for a puzzle, one that I don’t think I’ve seen before, and coupled with a tight grid and interesting fill, it’s another strong showing for Boswords.

Interesting grid entries included CORONADO, FINAGLED, EASY WAY OUT, and IN-CROWD, and my favorite clues were “Measure of weight (not purity; that’s with a ‘K’!) for CARAT and “Father Keith Mars and daughter Veronica Mars, e.g., on TV” for PIS (nice fakeout with DUO there).

Puzzle #4: Pay Up by Joon Pahk

This 17×17 puzzle was the most devious of the day, presenting theme entries that seem unconnected, except for the country in parentheses listed after each clue. Realizing that the answers were too long for their given spaces, I started looking for the trick of each entry, and it was a good one.

That “Pay Up” in the title indicated that a unit of currency was not only lurking in each theme entry, but literally “up” from the horizontal answer, reading out in the crossing entry downward as a unit of currency, but upward as the missing letters from the answer. For instance, in PARTS UNKNOWN, WON read out in the crossing entry WONKA, but also served as the “NOW” missing from UNK-NOW-N. (The revealer, RAISING MONEY, also fit the pattern, with YEN reading down as part of MO-NEY.)

It’s a terrific bit of constructing. (And as a professional wrestling fan, seeing PARTS UNKNOWN in a grid was a treat.)

Interesting grid entries included NOPES OUT, OLE ELO, PYRITE, BOP-IT, and ORKNEY, and my favorite clues were “Something that’s beside the point?” in ONES COLUMN and “The planets, e.g.” for OCTAD.

Puzzle #5: Back Packs by Kathleen Duncan

The tournament concluded for most solvers with this 17×15 puzzle, a pleasant solve after the back-to-back challenge of Puzzles 3 and 4. It can be tough to stick the landing in a tournament setting like this, but Duncan deftly mixed strong construction and fill with playful cluing to wrap up the day in style.

Five groups (the BACK PACKS of the title) were concealed backwards in larger theme entries, like WERC (CREW) lurking in POWER COUPLE. But like I said earlier, the real highlight here was the engaging fill throughout the grid.

Interesting grid entries included KING TUT, MEDALISTS, GIGOLO, AD CREEP, CHOREO, CILLIAN, and MEMORANDA, and my favorite clues were “Disney dwarf number” for HEIGH-HO (my favorite clue of the day!) and “Overseers of camera dollies on film sets” for GRIPS.

Puzzle #6: Championship Themeless by Peter Wentz

As always, Boswords closed out with a themeless puzzle for the top solvers to live-solve, and this 15x grid was a suitable challenge. The stack of five 9-letter entries across the middle, plus the longer entries tying the grid together, offered loads of opportunities for good, uncommon vocabulary and solid fill.

There was also great cluing across both puzzles, with an emphasis on kid-lit references, a fun little micro-theme in the clues, particularly in the Sizzling set. (There were two sets of clues available for the championship themeless, the MILD and SIZZLING sets, depending on your preference.)

Interesting grid entries included EMERALD CITY, LATINO USA, EX PARTE, DRY AS DUST, FRENEMY, and MOP UP DUTY.

As for favorite clues, here’s a list:

MILD: “Lassie’s swimming hole” for LOCH
MILD: “Like a melon that ‘pings’ when thumped” for UNRIPE
SIZZLING: “Abbr. preceding Friday” for SGT
SIZZLING: “Obeys flickering lights at intermission, say” for HAS A SEAT
SIZZLING: “Worker focused on the present?” for ELF
SIZZLING: “Creator of the North-Going Zax” for SEUSS

(Plus another wrestling reference with the Iron Sheik getting a shout-out.)



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Consistency is king, and Boswords never falters.

Whether it’s their summer tournament, the Winter Wondersolve, or their seasonal themeless leagues, Boswords delivers. I’m a sucker for trivia-filled clues and Boswords constructors never skimp on the details. The grid fill is eye-catching, and the themes, whether deviously tricky or more immediately accessible, are memorable, never feeling overworked or too esoteric.

Maintaining this level of quality, solver-friendliness, and creativity is a tightrope walk… one the Boswords team navigates every single time. Their track record is impeccable.

And with so many exciting puzzly events on the calendar every year, I still think Boswords is the perfect tournament to introduce solvers to tournament-style puzzling.

I cannot wait to see what they cook up for us next year.


Did you attempt this year’s Boswords summer tournament puzzles, fellow solver? If so, I’d love to hear from you in the comments section below!

Summer Reading: The Murder Game: Play, Puzzles and the Golden Age

Our Summer Reading series continues this week with a deep dive into classic and modern murder mysteries and how they’ve shaped and been shaped by puzzly design!

This week, join me as I explore The Murder Game: Play, Puzzles and the Golden Age by John Curran.

From the works of Edgar Allan Poe, Agatha Christie, and Dorothy Sayers through to the modern day, mystery writers have been engaged in an unspoken game with their readers. As A.E.W. Mason put it:

The author’s aim is to keep the reader guessing, where the puzzle, the whole puzzle, and nothing but the puzzle is his intention, the crime is discovered in the first chapter and thereabouts, the circumstances are made conventional so as not to distract the reader from the riddle; and the characters one after the other are shown to be all so obviously suspect or all so obviously innocent that no one shall be able to spot the criminal until in his last words the author hands him over to the police.

The puzzle plot, as some call the elaborate web woven by mystery writers, has evolved over the decades. Their rules have changed and grown better defined, authors have included maps and floor plans to aid readers in unraveling the mystery, and the game continues.

… some readers find the same satisfaction in detection that they find in doing a demanding crossword puzzle… You are competing with an adversary who cannot possibly cheat you, and need never outwit you, because his statement is frozen on the paper and he cannot, as he would in, say, a game of chess, adjust his strategy to yours. — Erik Routley

The Murder Game explores the origins of the puzzle plot, offering examples of its earliest iterations and the many, many forms it has taken across thousands of novels since. Curran’s voluminous knowledge of not only the Golden Age of mystery writing, but the present day as well, is truly impressive, and you feel like you’re being escorted through the puzzle plot’s development step by step.

It was great fun to read through the increasing complexity of the mysteries presented across decades, as well as the challenge involved in creating genuinely satisfying locked-room mysteries and “impossible” crimes. The transition from whodunit to howdunit was fascinating!

Despite the numerous examples of various tropes and techniques, Curran never lost sight of how puzzle-solving and mystery-solving go hand-in-hand. He shared examples of how puzzles have helped evolve mystery writing in exciting new directions — jigsaw mysteries, mapbooks, Cain’s Jawbone — all while remaining distinctly separate in important ways.

He even offered a delightful interlude with Clue/Cluedo as both base template and tongue-in-cheek reflection of murder mystery stories, complete with lists of similar suspects, scenarios, and locations from throughout the genre’s history.

Whether you’re a puzzle fan or a devotee of murder mysteries, The Murder Game is an engrossing, enjoyable read that feels like an in-depth study delivered by a trusted friend. It’s literary history, gaming insight, and an exhaustive exploration of the tropes, tricks, and quirks of the genre, all steeped in the attention to detail that can only come from a diehard fan.


Are you doing any reading this summer, puzzly or otherwise, fellow reader? Let me know in the comments section below! I’d love to hear from you.

Tsuro Celebrates 20 Years with a Big Competition and a Grand Prize!

Tsuro is one of my all-time favorite board games.

Ever since I first saw it played on Wil Wheaton’s Tabletop YouTube series, I was hooked. I bought my own copy a year later, and for over a decade, it has been in regular rotation on board game nights. I’ve included it in every Holiday Puzzly Gift Guide since I started the blog.

Tsuro is a beautiful, simple game that only takes about twenty minutes to play. You can play with as few as two players or as many as eight. It can be the centerpiece of a game night or the perfect palate cleanser after a more stressful round of another game.

In Tsuro, each player adopts the role of a flying dragon soaring through the sky. Players choose from the tiles in their hands in order to build paths on the board, representing their paths through the sky.

Naturally, these paths will eventually intersect, and you need to be careful to avoid colliding with another dragon or following a path right off the edge of the board. (Both of those scenarios cause you to lose.)

And despite the potential for competitive gameplay, I’ve found most Tsuro games to be peaceful affairs, each player watching their dragon token loop and swirl across various intersecting paths, hoping to be the last one standing on the board.

Calliope Games, the publishers of Tsuro, are celebrating 20 years of dragon-soaring gameplay this year. And not only are they releasing a special 20th anniversary edition of the game, but they’re hosting a celebration at this year’s Gen Con: the First Annual Tsuro National Championship!

On Saturday August 1st, players will convene in Hall D at 6 PM, competing in two preliminary rounds before those with the highest scores advance to the finals.

The winner will receive this gorgeous Limited Edition version of the game (valued at $350, the Luxury edition!), and every participant will receive a copy of the new 20th anniversary edition (pictured above, which also looks beautiful).

You can click here to reserve your seat and compete! I’m bummed I won’t be able to attend, but I’ll probably be picking up a copy of that 20th anniversary edition for my shelf (to sit alongside the other four editions of the game I have).

And yes, they ALL get played.

Good luck to everyone competing! And here’s to many more years of Tsuro and the spirit of gameplay it represents.


So, to mark this lovely anniversary, I’ve got a little puzzly challenge for you.

How many words (five to seven letters long) can you make that include all the letters in TSURO at least once? And let’s exclude plurals to keep it manageable.

I came up with 22 words. Can you top that?

And while I’m asking questions, what board game offer your best chance to compete for a national championship, fellow player? Let me know in the comments section below! I’d love to hear from you.

Summer Reading: Death at Penrose Manor: A Crossword-Fueled Murder Mystery

Our Summer Reading series continues this week with some puzzle solving and some mystery solving! (Can it top The Case of the Crossword Cipher? Keep reading to find out!)

This week, join me as I investigate Death at Penrose Manor by Desirée Penner and Jeff Sinnock.

An extravagant party awaits at the home of the eccentric and mercurial Roan Penrose, newspaper magnate and man with a penchant for antagonizing those around him.

So it’s no surprise when he turns up dead during the event.

Thankfully one of the guests, police constable Jade Miller, immediately calls detective Jude Marlow, and now Marlow must unravel a web of lies, motives, and bruised egos in order to solve the murder.

Can you puzzle out which of the nine suspects committed the murder? To do so, you’ll have to read through the interrogations, solve a crossword related to each suspect, and crack the case.

Death at Penrose Manor is a fun riff on both Agatha Christie-style murder mysteries and the trappings of the board game Clue, right down to the colorfully-named suspects and the layout of Penrose Manor.

The puzzles are mostly solid (one or two awkward words per grid), but mostly well-constructed and accessible. The cluing is straightforward, with a few sharp and clever clues peppered throughout.

Your average solver will blaze through these grids, and murder mystery fans who aren’t frequent puzzle-solvers should do fine as well.

(I can’t really dig into the book more without potentially spoiling it, so today’s review will be a little shorter than the others.)

But all in all, I had fun with Death at Penrose Manor. The mix of mystery and puzzles worked really nicely, the characters were hammy in the best way, I enjoyed scribbling notes and theories as I progressed throughout the book, and the reveal at the end was a satisfying one.

This one gets a thumbs-up from me.


Are you doing any reading this summer, puzzly or otherwise, fellow reader? Let me know in the comments section below! I’d love to hear from you.

A Crossword for Today’s World Cup Final!

Image courtesy of ESPN.

The World Cup final is today, celebrating the conclusion of weeks of competition between amazing teams in front of passionate fans the world over.

So naturally, we’re happy to mark the occasion with a puzzle for you to solve.

George Barany, Brent Hartzell, and Doug Mar have constructed a 21x Sunday-sized delight for you to enjoy before, during, or after today’s big event!

Just click this link to solve!

Thank you to George, Brent, and Doug for bringing some puzzly joy today to the PuzzCulture readership and all the World Cup fans within shouting distance!

Happy solving, everyone!

Justice For Snow! An Open Letter to The National Toy Hall of Fame

Dear luminaries and other influential people who adjudicate the National Toy Hall of Fame:

In November of last year, I wrote about the most recent class of toys and games accepted into the Hall of Fame. I enjoy seeing which puzzles and games are nominated, and occasionally accepted, as representative of iconic parts of our collective childhood and the spirit of play in general.

Battleship, slime, and Trivial Pursuit were the newest inductees into the Hall of Fame, and good for them, they’re all worthy nominees.

But I was appalled, APPALLED I TELL YOU, that snow was snubbed for acceptance into the National Toy Hall of Fame.

I mean, snow should have been a first-ballot Hall of Famer day one.

It’s a fundamental item of play for many children. Throwing snowballs. Building snowmen and other snowfolk. Catching snowflakes on your tongue. Sledding.

And people of any age can enjoy.

Plus it’s free. It falls from the sky and anyone in the proper climate can play with it. There’s no cost to play, no entry fee to enjoy.

Look a snowdecahedron! You can’t make dice out of slime. THEY WOULDN’T ROLL. THEY WOULDN’T ROLL, YOU FOOL!

Not only that, but snow literally creates opportunities to play with it. Ever heard of snow days? You betcha. Snow falls from the sky and creates days free of school and other responsibilities so children can go play.

Trivial Pursuit can’t do that! Trivial Pursuit falls from the sky, you just have a lot to clean up. No free day for Trivial Pursuit-ing.

So, I beseech you, trustees of the National Toy Hall of Fame, as well as your associated pals at the Strong Museum of Play…

Do the right thing. Let’s get snow back on the ballot and into the HoF where it belongs.


Fellow reader, will you join me on this worthwhile endeavor?

It’s the perfect time to vote for snow, because it’s summer in America right now and you’re liable to be more nostalgic for it.

You can click here to nominate a toy for this year’s class.

(You don’t have to nominate snow. There might be a toy you think is more deserving, and that’s totally fair. It doesn’t have to be snow. It’s not like I’ll know you clicked the button and wrote something else in. I won’t. But I will somehow sense it and be a little disappointed, I’m not gonna lie.)

#JusticeForSnow

(Please note that this is not the same as #JustIceForSnow. That’s bad. Don’t put ice in your snowballs. You’ll hurt somebody like that. Not cool, man. Not cool. There’s a reason I’m not advocating for ice in the HoF.)