The Puzzly Legacy of Labyrinth: The Computer Game!

One of our most popular posts this year was our breakdown of the infamous Two Guards puzzle. We examined the riddle itself, how prone it is to misinterpretation, and how much comedy can be mined from the premise.

I was thinking about the riddle’s origins the other day, and delving into its history sent me down an unexpected rabbit hole involving a cult classic film, a revered author of science fiction, and one of the preeminent game studios of the 1980s and 1990s.


Although versions of the riddle can be traced back to the 1930s, it was popularized by the one-two punch of Raymond Smullyan’s 1978 book What Is the Name of This Book? The Riddle of Dracula and Other Logical Puzzles and the 1986 film Labyrinth.

And it might surprise you to learn that Labyrinth‘s influence in the world of puzzles and games reaches beyond its iconic presentation of the Two Guards riddle, particularly in the computer gaming sphere.

Forty years ago this month, Labyrinth: The Computer Game was released.

Although you don’t hear much about it these days, the game was actually more commercially successful in the United States than the film was!

As the first adventure game released by Lucasfilm (which would later be known as LucasArts), Labyrinth: The Computer Game was a test bed for new technology, new game mechanics, and the development of the sly LucasArts sense of humor that helped define their games for years to come.

There is actually a sequence at the start of the game that encapsulates where the video game / computer game market was at the time. You start off with a short text-based adventure (like the text games that had dominated for years) as your character ventures to the movie theater to see the film Labyrinth.

But then, Jareth the Goblin King appears, transporting the character into his labyrinth (and the players into the graphics-based world the game industry was embracing). This Wizard of Oz-style transition was the brainchild of author Douglas Adams of Dirk Gently and Hitchhiker’s Guide fame.

Douglas already had video game experience from working on text-based games like Infocom’s Bureaucracy and the notoriously difficult Hitchhiker’s Guide to the Galaxy game. (To this day, the Babel Fish Puzzle still makes top ten lists of the most challenging — and nonsensical — puzzles in gaming history.)

Adams was part of a brainstorming session for the game, and his fingerprints and sense of humor are all over the game.

Unlike the command-line interface of text-based games (where you would type out commands like “Pick Up Sword” or “Open Lock”) or the point-and-click interface (that Lucasfilm Games would become known for later), they used two “word wheels” where you scroll through options on both wheels and combine them to make commands. Imagine two slot machine wheels side by side.

One wheel would have verbs like “Ask,” “Use,” and “Pick Up” (as well as more specific ones like “Congratulate,” “Manicure,” and “Complain”), and the other wheel had names, items, and other words to match.

This allowed you to create commands like “Ask Wall” (which triggered the response “It’s like talking to a wall. Nothing happens.”) or, incredibly, “Adumbrate elephant” (which in one particular scene, could cause an elephant to break you out of prison by crashing through the wall). As you might guess, “Adumbrate elephant” was a Douglas Adams contribution.

This sort of creativity when employing the word wheels was crucial to solving the many puzzles players encountered in the Labyrinth, often requiring players to utilize the multiple meanings of words to use the commands in unexpected ways.

And with only thirteen real-time hours in which to locale and defeat Jareth in order to win the game, you had to be creative AND efficient with your exploring.


So, we have a game that outperformed the movie it was based on (although history has been kind to Labyrinth as a cult hit and much beloved part of many childhoods). It was the first step on the path to making Lucasfilm Games (and later, LucasArts) a genuine contender in the computer game / video game market.

Not only that, but Labyrinth: The Computer Game was the template for Lucasfilm’s next (and even more successful game) Maniac Mansion, which is still revered today. The plethora of choices and decisions available to players, the occasionally demented story beats, and the comedic silliness that permeated the gameplay helped define the Lucasfilm style.

Maniac Mansion‘s point-and-click SCUMM gaming engine (short for Script Creation Utility for Maniac Mansion) would continue to be used in dozens of Lucasfilm games going forward, including Day of the Tentacle, The Secret of Monkey Island (and its sequels), Sam & Max Hit the Road, and other iconic titles.

And although Douglas Adams wouldn’t return to the world of video games / computer games until 1998 with Starship Titanic, his influence in gaming is still celebrated to this day. (Limited Run Games did a wonderful piece on Douglas Adams’ influence on games earlier this year to honor the 25th anniversary of Douglas’s passing.)

Labyrinth: The Computer Game, and the film itself, both play a fascinating role in the world of puzzles and games. Riddles, puzzles, and the history of computer gaming would not be the same without the saga of Sarah rescuing her brother from the Goblin King (and your digital efforts to escape the labyrinth yourself).

If you want to try the game out for yourself, the Apple II version of the game is available to play on archive.org.


Are you a Labyrinth (or Labyrinth: The Computer Game) fan, fellow puzzler? Is there another puzzly pop culture property you’d like us to do a deep dive on? Let us know in the comments section below! We’d love to hear from you.

The Week in Puzzles and Games (November 10th)

There’s a lot going on in the intertwined worlds of puzzles and games, so let’s skip the intro and get to it.


Fifteensquared Celebrates 20 Years of Cryptic Solving!

A year of big puzzle anniversaries continues as we celebrate 20 years of Fifteensquared.

A crossword blog dedicated to cryptic solving, Fifteensquared was founded November 1st, 2006, and it remains one of the most insightful, valuable centers of puzzly conversation in the world of cryptic crosswords.

Their team of solvers and commenters are some of the most knowledgeable and approachable in crossword commentary, and I love reading their takes and learning new tricks (and what I missed!) in each day’s puzzles.

Please join me in wishing Fifteensquared a very happy 20th anniversary. I hope there are many more years of solving fun to come.


Atlas Games Have an RPG Gift Box for You!

As we gear up for the holiday season (gods the commercials have already started!), companies are running all sorts of promotions.

One of the coolest ones out there for roleplaying game enthusiasts is being run by the team at Atlas Games.

They’re offering a gift box of RPG games and supplements to anyone willing to cover the $12.99 shipping fee.

Obviously, the promotion only lasts as long as supply allows, so if you’re interested in sampling supplements from Over the Edge, Feng Shui, Northern Crown, Nyambe, Penumbra, Ars Magica, or others, be sure to click here to check out their 2026 Gift Box!


Wendy’s Launches WendyQuest, a Playable RPG Game (With Real World Perks)!

I’ve covered the various ways that the worlds of RPGs and fast food have crossed over in the past, but I wasn’t expecting Wendy’s to return to the gaming space like this.

Wendy’s has just launched WendyQuest, a 10-hour free RPG game available on iOS, Android, and Steam for U.S. players.

The retro pixel art (apparently AI-free and crafted by game studio 81monkeys) is terrific, and the gameplay allows you to unlock real world bonuses like a medium fries or a burger with purchase.

It will be interesting to see if any references, obvious or subtle, to their previous RPG efforts will be included in the game.

Click here to check it out!


Where Americans Are Looking Up Answers Most

I love digging into data. It’s fascinating to see what you can learn from sifting through carefully cultivated information.

And I’m not alone in that. The team at UnscrambleX also love data, and they’ve shared some of their findings.

UnscrambleX is a free word scrambler, anagram solver, and Scrabble word finder all in one, and they’ve been crunching solver data for the last year.

And apparently, folks in Washington, D.C. need more help with answers than average. (Please insert your own political joke here!)

According to UnscrambleX:

Over 167 puzzle days from June 2025 to October 2026, Washington, D.C. looked answers up 2.5 times as often as the US average per resident, followed by Vermont and New Hampshire; Mississippi looked them up least, at 21% of the average.

Either Mississippi is chock-full of puzzle pros or they’re in the minority when it comes to puzzle-solving in general. Hard to tell.

Check out their full article on the subject here!


The 2026 Baseball TTRPG Jam Is Complete!

We are loaded with RPG news today. Have you ever wanted to mix baseball with your tabletop gameplay? Well, the 2026 Baseball TTRPG Jam has you covered.

For the uninitiated, a game jam (or just “jam”) is when games are designed and/or coded in a short amount of time and often released free to play, for the love of creation and creativity.

And during the month of October, game designers on itch.io were busy creating roleplaying games based on baseball’s rules and mechanics.

There are discussion games, a dungeon crawler, a revenge game, and even one with a pitcher trapped in a time loop.

I love seeing how wildly inventive game designers can get with a single prompt, and this is yet another example.

Click here to check out the reddit thread collecting this year’s games.


A Puzzle Game Site to Try Out!

One of the coolest things about running PuzzCulture is getting to learn about new puzzles and creators in the puzzle space. Several enterprising constructors have reached out to me recently, and I’m pleased to help spread the word about their puzzly endeavors.

Today’s recommendation is Wordtide.

Imagine one Scrabble-style board available to the entire world. That’s the idea behind Wordtide.

Every word played stays there, and new players build on it. Players are assigned to different teams (called Tides) and the words played by everyone contribute to the map.

As someone who used to have a magnetic Scrabble-style board outside his cubicle for anyone to play, I absolutely dig this idea.

Plus there’s a Daily Seven game where you try to make the best possible score with the letters available. You get three tries to maximize your puzzling.

Click here to check out both puzzle games.


To close out today’s post, let’s look at one last bit of Halloween costume fun with a puzzly twist.

Inspired by their 7-year-old’s interest in the New York Times‘ daily menu of puzzle games, reddit user rotajota and his family dressed up AS the NYT games for their neighborhood party.

All of their puzzle costumes are solvable, and don’t worry, the kids had other costumes for their trick-or-treating. (I can imagine a windy night would’ve made it tough to complete their rounds and gather that candy!)


Did I miss any puzzly news or fun board game stories from the last few weeks? Let me know in the comments section below! I’d love to hear from you.

Product Review: Learn About Life Christmas Trivia Puzzle

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

I don’t normally review jigsaw puzzles for the blog.

Not that I have anything against them; in fact, I quite enjoy doing jigsaw puzzles with my mom and sister. (My sister is an absolute master of jigsaws. 3D puzzles, edgeless puzzles, intentionally confusing and repetitive patterns… she’s bested them all.)

But when it comes to PuzzCulture reviews, I usually prefer jigsaw-style puzzles that offer a bit more challenge than the traditional jigsaw.

Which brings me to today’s review.

Yes, Livuzzle’s Learn About Life Christmas Trivia Puzzle is a traditional jigsaw, but it also has the answers to trivia questions lurking amidst the many colorful details of the puzzle’s imagery.

Seventy-two nuggets of (mostly) holiday-themed trivia are depicted by the items and events in the puzzle, so you have a scavenger hunt for each trivia question’s inspiration as you assemble this thousand-piece puzzle.

Although both questions and answers are provided, I do wish there was a sheet with just the questions, because it would have been fun to see how many trivia questions I could answer with only the puzzle in front of me. That being said, the scavenger hunt element added to the holiday fun as all sorts of Christmas ephemera came to life with each puzzle piece placed.

I also appreciated the variety of different jigsaw pieces. That might sound silly, but when you’ve done enough jigsaw puzzles, you get used to very similar-sized pieces and cut patterns, and it gets a little underwhelming.

Look at the variety of piece sizes and styles for just these edge pieces.

These little details and differences mean a lot.

Puzzles within puzzles…

The art style is another selling point. The mix of thin and thick outlines, all the patterning… a lot of care and attention went into the imagery.

Trevor Petersen’s art evokes classic holiday art (especially the Santa in the center of the puzzle) and gives the puzzle a timeless feel.


If you’re a jigsaw fan (or a trivia-hound like myself), this is a great addition to your shelf.

[This Christmas Trivia Puzzle is for all ages, and it’s available from Livuzzle and participating websites, starting at $24.99. It can also be found in this year’s Holiday Puzzly Gift Guide, coming soon!]

The Week in Puzzles and Games (November 2nd)

There’s a lot going on in the intertwined worlds of puzzles and games, so let’s skip the intro and get to it.


The End of The Independent Crossword

Despite the outcry of support and messages and kind words about The Independent‘s daily cryptic crossword, there is no sign that The Independent will be reversing their decision. Which sadly means that the 31st was the final crossword.

It’s a loss for solvers, setters, and the puzzle community in general, but there have been some lovely posts and tributes in honor of The Independent crossword’s legacy, so I want to share a few here.

I think bluesky user Jalata covered everyone’s feelings with this post.

Setter Methuselah shared this cryptic in honor of the setters of The Independent.

Setter Phi posted about the intertwined history of The Independent and his puzzles. You should absolutely make time to read this piece.

And setter Bard shared this terrific picture from the York Sloggers & Betters event this year, featuring two dozen setters! What a lovely way to send off this influential outlet.

Farewell, Independent‘s daily cryptic crossword. You will be missed.


David Kwong’s The Puzzle Room Returns for Season 2!

If you enjoy interactive puzzle-solving and magic tricks, The Puzzle Room on Netflix is right up your alley.

David Kwong — crossword constructor, magician, and all-around expert in baffling people with both words and visuals — has already dazzled audiences with 26 episodes of this show, and it turns out they’re already filming Season 2!

David shared some of his thoughts and a bit of behind the scenes detail on his mailing list. Here’s a snippet:

Every episode is a real labor of love. Leading up to each shoot day, the producers and I research our guests and build out the interviews. Producer (and resident genius) Dave Shukan, whom I call the Puzzle Wizard Behind the Curtain, oversees the puzzles and games.

For me, though, the most challenging part of the show is the weekly magic trick. John Stessel, Chris Chelko, and I set out to create original, TV-friendly magic: effects that haven’t been done before and that hold up on camera (and, ideally, against exposure online, though nothing is truly safe anymore). Coming up with new magic on such a tight turnaround keeps me on my toes, and you’ll often find me testing tricks on unsuspecting folks at my local cafe or at the Magic Castle.

I’ve really enjoyed what I’ve seen so far from The Puzzle Room, so congratulations to them on the upcoming season 2!


Puzzmo’s Jubilee Continues!

What a celebration it has been so far! Four new games have been launched: (not) solitaire, Draw 2 Solitaire, FlipFlop Solitaire, and FreeCell.

Plus they’ve made an All Games page (so all their puzzle game options are available) and a customizable Playlist feature so you can make sure only your favorite puzzles are waiting for you daily, no scrolling or sifting required.

The Puzzmonauts have plenty to celebrate and keep themselves busy with, and I suspect the team at Puzzmo isn’t done with the surprises yet before the year is out.


No Westwords Tournament in 2027

There’s loads of exciting crossword tournament news for 2027, including the debut of two new tournaments, the Rain City Crossword Tournament and the Canadian Crossword Open.

But sadly, yesterday it was announced that the team behind the Westwords tournament will not be hosting a Westwords event in 2027.

Although this is disappointing news, we wish all the best to the incredible team that has shepherded Westwords for the last three years, and we hope 2027 is kind to all of them.

The team also shared one of the best resources for tournament solvers, this awesome spreadsheet, for those looking to engage in some tournament solving fun next year.


Two Puzzle Game Sites to Try Out!

One of the coolest things about running PuzzCulture is getting to learn about new puzzles and creators in the puzzle space. Several enterprising constructors have reached out to me recently, and I’m pleased to help spread the word about their puzzly endeavors.

The first is Word Burger from Joyella Studios.

Word Burger is a daily vocabulary challenge where you come up with as many words that start with one particular letter and end with another particular letter. Those letters are the buns, and you need to fill the burger with words!

For example, the top bun could be U and the bottom bun E, and you need to type everything from UPDATE to UNITE.

There’s a 60-second version and a Slow Cook version if you want to take your time.

You can try it out on the Word Burger website, and it’s also available for iPhone and Android!

My other recommendation for you today is Movie Horse.

In this movie trivia game, everyone starts with the same movie, and you have to name an actor from that movie. The game then picks another movie featuring that actor, and you name another actor.

On and on it goes, until you’ve either completed ten links or you’ve exhausted your five misses (either through clicking pass or guessing wrong) and you’ve spelled MOVIE (like spelling HORSE in basketball).

I’ve mentioned playing something similar to this with friends for years now, but I love seeing it gameified like this. You can test your skills against friends, and even see some of the most obscure connections made by other players through the Movie Horse Instagram.

It’s cool to see how many different pathways to success players can take, based on their movie and actor choices.

Click here to try it out for yourself!


To close out today’s post, let’s enjoy something puzzly and seasonal with Cool Patch Pumpkins in Dixon, California.

Launched in 2003, the Cool Patch Pumpkins corn maze revitalized the Cooley brothers pumpkin business, attracting loads of new eyes.

They’ve even been honored twice by the Guinness Book of World Records, including in 2007 for “World’s Largest Temporary Corn Maze.” (Gotta love the specificity there.)

It supposedly takes between 90 minutes and 2 hours to complete the maze, which spans dozens of acres!

Check out their website here for more details.


Did I miss any puzzly news or fun board game stories from the last few weeks? Let me know in the comments section below! I’d love to hear from you.

Cracking the Cipher of “The Subtelty of Witches” Was Just the Beginning!

I started the Halloween season off by discussing the dubious claim of TikTok witches that they’d solved the Voynich Manuscript.

So it feels apropos to close out the Halloween season with a post about two women who actually unraveled some of the mysteries surrounding an encrypted manuscript involving witches!

This video by Kat Saturn details the fascinating journey she and Rian Hagebeuk embarked upon to unravel the secrets of a book entitled “The Subtelty of Witches,” supposedly published in 1657.

It was one of the longest encrypted works of the period, and yet, it sat in the British Library for decades without anyone digging into the cipher or the manuscript’s contents.

In 2018, Kat stumbled across “The Subtelty of Witches” in a list of encrypted manuscripts, and started investigating.

Along the way, she teamed up with Rian, whose facility with Latin helped immensely in unraveling the manuscript’s true contents. They reached out to professionals and fellow amateurs alike, delving deep down the rabbit hole of this manuscript.

Along the way, she and Rian determined:

  • the year was incorrect (the text is actually OLDER)
  • the contents of the manuscript had nothing to do with witches (it’s a list of verbs in Latin and Dutch from a Calepino dictionary)
  • the cipher was consistently applied throughout (meaning it’s unlikely this was a practice exercise for improving the author’s facility with the cipher)
  • the real mystery of this text wasn’t in the cipher…

It was in the book’s creation and reason for existing at all.

The cipher was easily cracked — a one-to-one substitution cipher wouldn’t deter even a casual puzzler — but so many questions still remain.

Who was the author? Why was the manuscript titled this? Why were a dictionary’s partial contents encoded? What is the meaning behind the cover stamp?

Like some of the more puzzly mysteries we’ve pursued in the blog over the years, there’s always more to uncover once the puzzly part is resolved.

I purposely haven’t gone into too much actual detail — hopefully I’ve included just enough to give you a sense of the story here and pique your interest — because I think you should take the time to watch Kat’s entire video. It’s always best to hear from the creators themselves!


This story is the perfect counterpoint to the Voynich discussion a few weeks ago.

I made a point in that post of highlighting that I wasn’t throwing shade at nonprofessionals in scholarly fields. I simply wanted something more reliable than “this looks like this, so they must be related” and wild conjecture.

And Kat and Rian’s work is exactly what I was talking about.

Kat and Rian aren’t professionals, they’re enthusiastic amateurs, but they are scholars nonetheless. They’ve done fantastic, reproducible work, drawing reasonable and insightful conclusions from verifiable data.

They’ve thoroughly and meticulously documented their steps, they’re continuing to pursue leads, and they have genuinely, impactfully contributed to both awareness of the manuscript and the facts surrounding it.

Heck, they published a peer-reviewed paper on the manuscript, and you should absolutely check it out.

TikTok witches and Voynich Manuscript enthusiasts, please take note: this is the way.


Do you have any theories about “The Subtelty of Witches,” fellow puzzlers? Let us know in the comments section below! We’d love to hear from you.

The Week in Puzzles and Games (October 26th)

There’s a lot going on in the intertwined worlds of puzzles and games, so let’s skip the intro and get to it!


Conversations with the New York Times Games Team!

There are two events coming up for fans of NYT puzzles and games.

First, the 92Y is hosting a New York Times Games Night tomorrow night to celebrate the launch of the new Connections book.

Wyna Liu, Joel Fagliano, Sam Ezersky, and Tracy Bennett will be in attendance to talk shop and engage in some live gameplay with attendees.

Click here for ticket info and here to check out the new Connections book.

But that’s not all.

On Friday, October 30th, the Wordle Review comments section will be hosting a Q&A at 1 PM Eastern with Josh Katz and Tom Giratikanon, the designers behind Wordle Bot and Connections Bot!

Learn more about how the bots work, why they’re so sassy, and meet the team who makes the Bots go.


Cryptic Crossword Updates (and The Independent)

Speaking of crosswords, there has sadly been no sign that The Independent’s managing editor will reverse course on cancelling their daily cryptic crossword.

But even with that dark cloud hanging over the puzzle community, there is plenty going on in cryptic crossword chatter for solvers and setters alike to enjoy.

Chameleon posted a terrific article on MyCrossword about an interesting variation on the hidden-style clue. For example, a traditional hidden clue would have “Scottish snack offered in disco nearby” cluing SCONE, since it’s hidden in “diSCO NEarby.” But Chameleon’s version is slightly more difficult. (Personally, I love it!)

Setter Paul Henderson (known to Independent solvers as Phi) has announced he’ll be continuing his Phidays tradition on his website.

Duncan over at fifteensquared has shared the puzzles being distributed at this year’s York Sloggers and Betters 2026 gathering, so get solving. Feedback is welcome!

And if there’s more news in the cryptic world I’ve missed, please let me know!


Bonmo.app Releases Their 1,000th Puzzle!

We talked about Puzzmo celebrating 1,000 days back in July, but it turns out they’re not the only puzzle app crossing the millennium mark this year.

Bonmo.app just released their 1,000th puzzle, a delightful grid from constructor Carina da Rosa. If you’re an Apple user, check them out!


Reminder: Cultura Connector and the GRIT Ukraine Program Still Seeking Funds

A few weeks ago, I wrote about a charity effort to inspire Ukrainian youths through LARPing.

And the team at Cultura Connector have announced that they’re 60% of the way to unlocking a $20,000 match for the charity!

They are raising funds for their first GRIT Ukraine program, enabling Ukrainian facilitators to lead a 12-week LARP program with Ukrainian young people living in Poland to strengthen resilience, communication, emotional awareness, problem-solving, and connection with Ukrainian youths.

And with a week left to go, your help could make a huge difference.

Please share the link and donate if you can. It would be so amazing to reach out to young people halfway around the world and show them the magic of storytelling while helping build them up.

You can also click here for more details on Cultura Connector and the GRIT program.


The BackerKit Holiday Market Launches Soon!

Crowdfunding is a cornerstone of the puzzles and games industry these days, especially for smaller and independent creators, so I’m stoked to hear that the BackerKit Holiday Market is returning for a second year.

Hosted between November 18th and December 1st, numerous puzzle and games companies (among others!) will be participating.

Unlike most crowdfunding efforts, there’s no funding goal and products will be ready-to-ship immediately.

Some of my favorite shops like Scarlet Envelope and Morgan’s Escapes will be participating, so be sure to check it out!


What Puzzle Words Sent American Solvers to Google?

I love digging into data. It’s fascinating to see what you can learn from sifting through carefully cultivated information.

And I’m not alone in that. The team at UnscrambleX also love data, and they’ve shared some of their findings.

UnscrambleX is a free word scrambler, anagram solver, and Scrabble word finder all in one, and they’ve been crunching solver data for the last year.

And it turns out, between June 2025 and October 2026, the words that baffled or eluded solvers weren’t small, obscure ones, overly long entries, or crosswordese.

As Adrian Talvik, spokesperson for UnscrambleX told me, “The words that stop people aren’t the long ones. They’re words people have seen on a menu or a perfume label but never had to spell.”

NEROLI topped the list with 65,684 US searches on May 28, 2026, twice the next word (POMELO, 31,911 on May 18). Three of the five hardest came from the fruit bowl or the perfume counter, hard days come in themes (BÉCHAMEL, TERIYAKI and TZATZIKI on July 2)…

You can check out their full article here, including how they gathered and analyzed their data.

And we’ll have more interesting puzzle-data tidbits from UnscrambleX in the coming weeks!


Unfortunately I didn’t have time to test out any new puzzle apps or sites this week, but I promise that feature will return next Monday.

Did I miss any puzzly news or fun board game stories from the last few weeks? Let me know in the comments section below! I’d love to hear from you.