The Puzzly Legacy of Labyrinth: The Computer Game!

One of our most popular posts this year was our breakdown of the infamous Two Guards puzzle. We examined the riddle itself, how prone it is to misinterpretation, and how much comedy can be mined from the premise.

I was thinking about the riddle’s origins the other day, and delving into its history sent me down an unexpected rabbit hole involving a cult classic film, a revered author of science fiction, and one of the preeminent game studios of the 1980s and 1990s.


Although versions of the riddle can be traced back to the 1930s, it was popularized by the one-two punch of Raymond Smullyan’s 1978 book What Is the Name of This Book? The Riddle of Dracula and Other Logical Puzzles and the 1986 film Labyrinth.

And it might surprise you to learn that Labyrinth‘s influence in the world of puzzles and games reaches beyond its iconic presentation of the Two Guards riddle, particularly in the computer gaming sphere.

Forty years ago this month, Labyrinth: The Computer Game was released.

Although you don’t hear much about it these days, the game was actually more commercially successful in the United States than the film was!

As the first adventure game released by Lucasfilm (which would later be known as LucasArts), Labyrinth: The Computer Game was a test bed for new technology, new game mechanics, and the development of the sly LucasArts sense of humor that helped define their games for years to come.

There is actually a sequence at the start of the game that encapsulates where the video game / computer game market was at the time. You start off with a short text-based adventure (like the text games that had dominated for years) as your character ventures to the movie theater to see the film Labyrinth.

But then, Jareth the Goblin King appears, transporting the character into his labyrinth (and the players into the graphics-based world the game industry was embracing). This Wizard of Oz-style transition was the brainchild of author Douglas Adams of Dirk Gently and Hitchhiker’s Guide fame.

Douglas already had video game experience from working on text-based games like Infocom’s Bureaucracy and the notoriously difficult Hitchhiker’s Guide to the Galaxy game. (To this day, the Babel Fish Puzzle still makes top ten lists of the most challenging — and nonsensical — puzzles in gaming history.)

Adams was part of a brainstorming session for the game, and his fingerprints and sense of humor are all over the game.

Unlike the command-line interface of text-based games (where you would type out commands like “Pick Up Sword” or “Open Lock”) or the point-and-click interface (that Lucasfilm Games would become known for later), they used two “word wheels” where you scroll through options on both wheels and combine them to make commands. Imagine two slot machine wheels side by side.

One wheel would have verbs like “Ask,” “Use,” and “Pick Up” (as well as more specific ones like “Congratulate,” “Manicure,” and “Complain”), and the other wheel had names, items, and other words to match.

This allowed you to create commands like “Ask Wall” (which triggered the response “It’s like talking to a wall. Nothing happens.”) or, incredibly, “Adumbrate elephant” (which in one particular scene, could cause an elephant to break you out of prison by crashing through the wall). As you might guess, “Adumbrate elephant” was a Douglas Adams contribution.

This sort of creativity when employing the word wheels was crucial to solving the many puzzles players encountered in the Labyrinth, often requiring players to utilize the multiple meanings of words to use the commands in unexpected ways.

And with only thirteen real-time hours in which to locale and defeat Jareth in order to win the game, you had to be creative AND efficient with your exploring.


So, we have a game that outperformed the movie it was based on (although history has been kind to Labyrinth as a cult hit and much beloved part of many childhoods). It was the first step on the path to making Lucasfilm Games (and later, LucasArts) a genuine contender in the computer game / video game market.

Not only that, but Labyrinth: The Computer Game was the template for Lucasfilm’s next (and even more successful game) Maniac Mansion, which is still revered today. The plethora of choices and decisions available to players, the occasionally demented story beats, and the comedic silliness that permeated the gameplay helped define the Lucasfilm style.

Maniac Mansion‘s point-and-click SCUMM gaming engine (short for Script Creation Utility for Maniac Mansion) would continue to be used in dozens of Lucasfilm games going forward, including Day of the Tentacle, The Secret of Monkey Island (and its sequels), Sam & Max Hit the Road, and other iconic titles.

And although Douglas Adams wouldn’t return to the world of video games / computer games until 1998 with Starship Titanic, his influence in gaming is still celebrated to this day. (Limited Run Games did a wonderful piece on Douglas Adams’ influence on games earlier this year to honor the 25th anniversary of Douglas’s passing.)

Labyrinth: The Computer Game, and the film itself, both play a fascinating role in the world of puzzles and games. Riddles, puzzles, and the history of computer gaming would not be the same without the saga of Sarah rescuing her brother from the Goblin King (and your digital efforts to escape the labyrinth yourself).

If you want to try the game out for yourself, the Apple II version of the game is available to play on archive.org.


Are you a Labyrinth (or Labyrinth: The Computer Game) fan, fellow puzzler? Is there another puzzly pop culture property you’d like us to do a deep dive on? Let us know in the comments section below! We’d love to hear from you.

Product Review: Learn About Life Christmas Trivia Puzzle

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

I don’t normally review jigsaw puzzles for the blog.

Not that I have anything against them; in fact, I quite enjoy doing jigsaw puzzles with my mom and sister. (My sister is an absolute master of jigsaws. 3D puzzles, edgeless puzzles, intentionally confusing and repetitive patterns… she’s bested them all.)

But when it comes to PuzzCulture reviews, I usually prefer jigsaw-style puzzles that offer a bit more challenge than the traditional jigsaw.

Which brings me to today’s review.

Yes, Livuzzle’s Learn About Life Christmas Trivia Puzzle is a traditional jigsaw, but it also has the answers to trivia questions lurking amidst the many colorful details of the puzzle’s imagery.

Seventy-two nuggets of (mostly) holiday-themed trivia are depicted by the items and events in the puzzle, so you have a scavenger hunt for each trivia question’s inspiration as you assemble this thousand-piece puzzle.

Although both questions and answers are provided, I do wish there was a sheet with just the questions, because it would have been fun to see how many trivia questions I could answer with only the puzzle in front of me. That being said, the scavenger hunt element added to the holiday fun as all sorts of Christmas ephemera came to life with each puzzle piece placed.

I also appreciated the variety of different jigsaw pieces. That might sound silly, but when you’ve done enough jigsaw puzzles, you get used to very similar-sized pieces and cut patterns, and it gets a little underwhelming.

Look at the variety of piece sizes and styles for just these edge pieces.

These little details and differences mean a lot.

Puzzles within puzzles…

The art style is another selling point. The mix of thin and thick outlines, all the patterning… a lot of care and attention went into the imagery.

Trevor Petersen’s art evokes classic holiday art (especially the Santa in the center of the puzzle) and gives the puzzle a timeless feel.


If you’re a jigsaw fan (or a trivia-hound like myself), this is a great addition to your shelf.

[This Christmas Trivia Puzzle is for all ages, and it’s available from Livuzzle and participating websites, starting at $24.99. It can also be found in this year’s Holiday Puzzly Gift Guide, coming soon!]

Product Review: THINK. Conversation Cards

[Note: I received a free copy of this product in exchange for a fair, unbiased review.]

Anne Morrow Lindbergh once said that good communication is just as stimulating as black coffee, and just as hard to sleep after.

And it’s hard to deny that. Whether it’s a late night chat with friends, a conversation over drinks with a colleague or a loved one, or a spirited debate at a cocktail party, engrossing discussion is good for the soul, good for the mind, and good for the ego, whether people agree with you or not.

Sometimes these conversations emerge organically, and other times, someone asks a question that prompts discussion, debate, disagreement, understanding, or some combination of all.

Well, if you’re looking to spark a conversation, THINK. Conversation Cards are an excellent place to start.

Each of the 120 high-quality cards in the THINK. deck poses a question in one of eight headline categories. It could be about faith, technology, morality, public service, or our role in society / the world at large.

For example: What should a society reward more: effort, skill, risk, or results?

And as the discussion unfolds, you can flip the card over and delve into the topic with several follow-up questions. They might ask you to go deeper into your own beliefs, or to ponder a specific scenario related to the main question, or pose a tangential hypothetical.

But each card is carefully crafted to ask difficult questions without judgment, and encourage everyone at the table to share their thoughts and consider the words and opinions of others.

(Obviously some cards will lead to more agreement than others, but most are worded in a way that at least encourages some debate, even if most people will end up agreeing.)

Some of the best social games — Superfight, Cult Following, Secret Hitler — involve passionate discussion and challenging strongly-felt opinions as part of a winning or losing strategy. THINK. bypasses the gameplay aspect entirely, focusing on discussion.

It’s obviously not appropriate for every get-together (I’ll probably leave it at home come Thanksgiving, heh), but I am looking forward to my next chance to pull out the deck and have a thoughtful exchange of ideas with friends.

[THINK. is available for $29.99 at thinkconversationcards.com. There’s no age listing, but I wouldn’t play with kids, given some of the challenging topics. It lists 2-6 players, but the more the merrier, I say.]

Puzzmo Looking for New Puzzle Games (Plus a Puzzle to Solve!)

Puzzmo is one of the best puzzle game apps out there. Their puzzles are terrific, their games are as diverse as they are engaging, and if you’re not using the app, you’re missing out.

And they just put out a request for puzzle game submissions to add to their dynamite lineup:

We’re thinking about having a handful of games from members of our community appear on Puzzmo later this year. We’re always working towards Puzzmo being the place for thoughtful puzzles, so this project is us trying to connect our platform and community with interesting new games that otherwise don’t have a perfect place to be noticed and played on the internet.

So any game designers out there, if you’ve got a puzzle game that you think is ready for the world to see, be sure to click this link and check out what they’re looking for!

But be timely about it, the window for submissions only lasts until October 2nd!


And speaking of puzzles, I’ve got one for you to solve today.

I didn’t have time to finish this one last weekend, so sadly, it’s not as timely as I’d like.

One of my favorite character actors, Gerrit Graham, passed away recently, and I wanted to do a little tribute puzzle to him. Rather than a usual crossword grid, I thought I’d use a cryptic-style grid, so I could put more themed entries in the puzzle than a traditional crossword would allow.

Even with this looser format and fewer crossings, I still couldn’t fit in all the film and TV references I wanted to. I had to leave out the films Used Cars, The Little Mermaid, and Police Academy 6: City Under Siege (which sucks, but he’s GREAT in), as well as noteworthy appearances on Star Trek: Deep Space Nine, Star Trek: Voyager, Parker Lewis Can’t Lose, Tales from the Crypt, Sledge Hammer!, The Tick, and Babylon 5. (He also wrote teleplays for The Twilight Zone!)

[Click here to download a PDF of the puzzle!]

Happy puzzling, everyone, and good luck to everyone who submits to Puzzmo’s open submission for new puzzle games!

The Week in Puzzles and Games

There’s so much going on in the intertwined worlds of puzzles and games, so let’s skip the intro and get to the good stuff!


Bryant Park Crossword Tournament This Weekend!

The summer crossword bonanza might have come to an end for another year, but tournament solving fans still have plenty to look forward to! Not only is Chicago’s Midwest Crossword Tournament looming in early October, but the 8th Bryant Park Crossword Tournament is this Saturday, September 19th!

Although you’re welcome to walk in and participate, things go much smoother if you register ahead of time. Click here to get started!

They’ve even borrowed Will Shortz’s clock for the tournament!

With three Mike Shenk puzzles waiting for competitors, you should absolutely make an effort to participate in this year’s event.


boswords new

The Boswords Fall Themeless League Returns Soon!

And speaking of crosswords, there’s still time to register for this year’s Fall Themeless League, which starts up on Monday, October 5 (though they have a preseason puzzle launching the week before on September 28th).

If you’re unfamiliar, the Boswords Fall Themeless League is a clever weekly spin on traditional crossword tournament-style solving. Instead of cracking through a number of puzzles in a single day (or two), the Fall Themeless League consists of one themeless / freestyle crossword each week, scored based on your accuracy and how fast you complete the grid.

Look at that lineup of talent!

Each week’s puzzle only has one grid, but there are three sets of clues, each representing a different difficulty level for solvers. Smooth is the least challenging, Choppy is the middle ground, and Stormy is the most challenging. (When you register to participate, you choose the difficulty level that suits you best.)

Each week’s puzzle is accompanied by a one-hour broadcast on Twitch, starting with a preseason puzzle and broadcast.

The Fall Themeless League then runs the next nine Monday nights starting at 9 PM.


Image courtesy of The Tyee / Michelle Gamage

Scrabble and the Canadian English Dictionary

The Tyee dropped an article recently about a group of Canadian linguists, the Society for Canadian English, that are working on a new Canadian English Dictionary.

And they’ve started with the letter Q.

“Q is a short fascicle, but not as trivially so as X, and it’s a favourite among Scrabble players,” its quintet of authors explained, in an article published in Dictionaries: The Journal of the Dictionary Society of North America.

“Q has plenty of quite quintessentially quirky and quotable words that are useful in attracting attention to our project.”

They wish to raise awareness of their undertaking, not just for public support, but to find a publisher and secure funding for the project.

Check out the full article here. It’s an in-depth and fascinating exploration of the intersection of language, culture, play, and politics.


Two Puzzle Games to Try Out!

One of the coolest things about running PuzzCulture is getting to learn about new puzzles and creators in the puzzle space. Several enterprising constructors have reached out to me recently, and I’m pleased to help spread the word about their puzzly endeavors.

The first is Esteban Martin’s daily decathlon of click-and-drag puzzles, Roughly.Is.

Each day, solvers are presented with ten minigames that pose a question for the reader. Some are simply trivia, others are guessing games or games of skill.

I’m a sucker for puzzles that teach me things, so the games of Roughly.Is are a delight. How big is a blue whale, compared to a Saturn V rocket? What did a steak cost in Zurich in 1970? Where do bison live?

The variety of topics means you’re sure to learn something new or find something to entertain you for a minute. What more can you ask for?

Check out Roughly.Is for all ten minigames, no ads and no login required.

But if you’re looking for a meatier daily challenge, consider Jeff Doka’s Morning Mystery.

Part of the BossFeed puzzle lineup, Morning Mystery is a logic puzzle that invites solvers to use the facts at hand to determine the puzzly truth.

The twist? You can’t trust all of the facts you’re presented with. Some are guaranteed to be genuine, but others could be the characters in the mystery misleading you.

Can you solve the puzzle and determine who is being truthful and who is lying? Give Morning Mystery a shot by clicking here.


Images courtesy of Apple TV / The New York Times

Widow’s Bay and Its Sinister Board Games

Let’s wrap up today’s post with some insight into Widow’s Bay, fresh off a record-setting bevy of wins at the Emmy Awards.

Widow’s Bay is a horror comedy that’s drawing all sorts of eyes, and for good reason. It’s brilliantly cast, well-paced, and razor-sharp.

And, if you’re a board game fan, there was a creepy treat for you in episode two, as the mayor visited a local inn and discovered a number of board games with unnerving art and unpleasant implications

The New York Times did a fantastic piece with the show’s creative team and the episode’s writer about the board games and fans’ fascination with them.

Check it out, it’s a great read about how visuals and prop production can enhance both humor and horror. (Who’s up for a round of RUN?)


Did I miss any puzzly news or fun board game stories from the last few weeks? Let me know in the comments section below! I’d love to hear from you.

The Week in Puzzles!

For today’s post, I’ve gathered a few tidbits from around the world of puzzles to keep you informed. We’ve got puzzles to solve, a discount code, a new crossword tournament in 2027, and more!


This past weekend, I shared a puzzle in honor of several celebrities who passed away last week. But I wasn’t the only constructor who made a puzzle to celebrate the life of a beloved icon.

George Barany constructed a super-sized puzzle (23×22) in honor of music icon and humanitarian Dolly Parton.

You can click here to solve the puzzle, entitled “Bidding Bye Bye Backwoods Barbie.”

It’s a multi-page printout because the puzzle is loaded with trivia and references to her life, career, and accomplishments. It was clearly a labor of love, one that George kindly allowed me to share with all of you.


A new crossword tournament has been announced for 2027, as crosswords are coming to Canada!

The Canadian Crossword Open will be held on June 5th in Toronto! And they’ve already got constructors announced for the event.

Emma Lawson, Will Nediger, Ada Nicolle, Jess Shulman, and Nam Jin Yoon are all constructing for the tournament.

Not only that, but they’re hosting an open submission contest for Canadian constructors to contribute a puzzle to the inaugural tournament. Click here for more details!


Did you know that September is Sudoku Month? (At least, according to one calendar I saw.)

Well, apparently it is, and our friends at Penny/Dell Puzzles are running a promotion all month!

They’re offering a 15% off discount code on all Sudoku magazines, subscriptions, and value packs.

Just use the code “ilovesudoku” on their website to receive your discount and indulge in some Sudoku solving!


It’s always important when a constructor identifies a gap in the market or a group that is being underrepresented in puzzles.

Construct Robin Stears (a previous contributor to The Inkubator, Women of Letters, and several These Puzzles Fund Abortions collections) recently lamented the lack of an outlet featuring women-focused crosswords.

So she decided to create one herself.

Go to her Patreon to sample her Midi puzzles highlighting the accomplishments of women. You can download PDFs or solve digitally with puz versions of these 9×9 crosswords.

It’s a worthwhile endeavor to be sure, so please check it out.


Were there any stories or puzzly promotions this week that I missed? Let me know in the comments section below! I’d love to hear from you.