Variety Crosswords: What’s Black and White and Crossed All Over

It’s an awesome time to be a crossword fan.

You’ve got LOADS of outlets doing traditional crosswords, both themed and themeless / freestyle. There are minis and midis for quicker solving (but equally creative themes and tricks!), and cryptic / British crosswords for a different flavor of cluing.

But that’s just scraping the surface of different kinds of crosswords out there. So today, let’s explore the world of variety crosswords and see all the challenging ways constructors can add a twist to the familiar crossword formula.

(These examples are from Penny Dell Puzzles, GAMES Magazine, and Puzzlecraft by Mike Selinker and Thomas Snyder.)


Twin Crosswords (also known as Twinlets) is a puzzle that offers two identical grids and the clues for both grids, but all mixed up. 1-Across gets two clues, one for each grid, but you don’t know which. (Unless the first word is set for you, like in the example above.) That continues for every coordinate, both across and down. Can you figure out which clue applies to which grid?

For an extra challenge, constructors sometimes use the same clue for two different words, testing the solver’s flexibility of mind as well as their vocabulary.

There is a variation on Twin Crosswords known as a Dilemma crossword. In this case, the mix-matched clues apply to two different sections in the same grid. A single unifying entry runs across the top of the grid, with two identical columns below.

Black lines divide answer words instead of black squares, making this a challenging puzzle to construct and to solve! (Crosswords without black squares are also called Blackout puzzles.)

Similar to Dilemma, a Stoplines puzzle has black lines instead of black squares, leading to a dense interconnected grid with traditional rotational symmetry, but lacking that single grid-spanning entry across the top.

But at least a Stoplines puzzle gives you black lines to figure out word lengths for your answers. A Wordsworth puzzle has the same dense grid, but without any indicators of word length. An empty 15x grid space awaits a Wordsworth solver. (It’s like a Diagramless without any black squares.)

Oh, and for an extra challenge for an already difficult task, Clapboard has no black squares AND all of the entries overlap by 1 or 2 letters.


For a break from the tight grids and difficulty, let’s check out a Brick by Brick crossword.

This is a traditional crossword, except you have the additional advantage of the grid being split up into 3×2 “bricks” and randomly gathered next to the clues.

So solvers can either traditionally solve this crossword or put their jigsaw skills to the test assembling the grid visually brick by brick.

I really like this puzzle as an introduction to crosswords. That extra element adds a safety net for nervous solvers who find a traditional crossword grid daunting.

If you’re a fan of rebus-style crosswords — grids where a cell can hold more than one letter, often as part of a tricky gimmick or theme — you should check out Double Trouble crosswords (also known as Crushword puzzles).

Every box in this puzzle contains either 1, 2, or 3 letters, making the crossings extra challenging to work out so that every answer fits.

(There’s even a Diagramless Double Trouble for the truly masochistic solver.)


Sometimes, the variation isn’t in the grid design, it’s in the cluing.

For instance, instead of a traditional crossword clue, a Triple Play puzzle offers three words that form phrases with the intended answer word. For example, the clue SNAIL, BOX, ORDER points to the answer word MAIL (snail mail, mailbox, mail order).

The trios replace some (but not all) of the usual clues, offering a more associative clue to unravel.

Other times, not every entry gets clued at all. In a Four-Most, every four-letter word in the grid isn’t clued, it’s listed alphabetically in a separate word list instead. So while the clues handle the 3-letter, 5-letter, and entries of other lengths, you have to fit the four-letter words into grid from their crossings.

Similarly, an At 6’s & 7’s crossword does the same, but with all of the six-letter words and all of the seven-letter words removed from the clue list. They still get clued, but alphabetically, not by grid coordinates.

In a Buried Treasure puzzle, the shaded grid entries are related words that fit a particular theme, and they’re only clued in the grid as “Treasure Word.” So you have to fill them in from their crossings and figure out what the Treasure Words have in common.


I’m going to close out today’s post with two of my favorite crossword variants. One is a cluing variant, the other a grid variant.

For an additional level of deduction in your crossword solve, there’s Battleships.

In this puzzle, you don’t get the across and down grid coordinates. Instead, you get one Battleship-style coordinate that the word will occupy. You don’t know if the answer word is reading across or down, only that word crosses that coordinate somewhere in the grid.

You get set words to get you started, but it’s still fun to puzzle out exactly how to fit the grid together.

For a nice change of pace visually, there’s Three-D Crossword.

This puzzle offers the same grid three times, side by side by side, like looking at one half of a cube corner first.

It’s genuinely eye-catching and leads to some interesting crossings, allowing for longer entries without all the extra grid fill of a traditional 17x puzzle or larger.

They’re a pleasure to solve and surprisingly fun to construct.


Crosswords have endured in the public eye and in the hearts of puzzlers because of the endless creativity they represent. A clever mind can take a crossword places solvers didn’t expect, challenging and delighting them in equal measure.

It’s one of the many reasons crosswords have stood the test of time, and will continue to do so for years to come.


Are you a traditional crossword solver, a mini/midi enthusiast, a cryptic crossword devotee, or a fan of variety crosswords like the ones above? Did we introduce you to any new favorites? Let us know in the comments section below. We’d love to hear from you!

When UNO Becomes Dos

A few years ago, there was an amazing moment in internet history. The entire internet rose up as one and agreed on a single topic. It has never happened before and will most likely never happen again.

So what was it? What was that one idea that the entire world embraced and agreed upon?

That you can, in fact, stack Draw 2 cards or Draw 4 cards in a game of UNO.

unocards3

Yes, the official UNO Twitter account posted there is no stacking of Draw 2 or Draw 4 cards in the rules, and everyone in the world unanimously agreed they were wrong about their own game.

It was an entertaining moment in the history of gaming, and one that came to mind recently when I stumbled upon another UNO story.

unocards

Two siblings (brother and sister) were brainstorming how the brother could propose to his girlfriend in an original, memorable, and surprising way.

Their subterfuge involved pretending that the sister and her boyfriend were going to get engaged instead. Friends and family were recruited into the planning of this fake proposal, including, quite crucially, the brother’s girlfriend.

Yes, she had unknowingly been roped into planning her OWN proposal.

Image courtesy of the WikiHow for “steepling your fingers.” Seriously.

So what does all this have to do with UNO, you may ask?

Well, on the day in question, the brother’s girlfriend was there, calling over the sister to get her in position for the fake proposal, when the sister handed the girlfriend an UNO reverse card.

The girlfriend, understandably baffled, stared at the card as the brother snuck up behind her, got down on one knee, and waited.

She turned around, realized the entire proposal plan had been a ruse, and immediately accepted the genuine proposal.

The plan was a success!

I’ve seen proposals with Scrabble boards, Monopoly boards, Rubik’s Cubes, and Penny Press puzzles, but never with an UNO card before.

And yes, apparently the matching dresses worn by both sister and girlfriend/fiancée were a total coincidence!

We wish them joy, success, and comfort in the years to come. (And won’t be surprised if there’s a Draw 2 card involved in the pregnancy announcement if they have twins!)


What’s your favorite story involving puzzles, games, and romance? Let us know in the comments section below. We’d love to hear from you!

The Peculiar, Particular Art of Palindromic Puzzling!

Palindrome, written as an ambigram.

I’m a sucker for wordplay. I’m sure that comes as no surprise to you, gentle reader. You’re probably a fan of wordplay as well.

Two of my favorite forms of wordplay are the palindrome and the semordnilap.

For the uninitiated, palindromes are words, phrases, or sentences that can be read the same both backwards and forwards. KAYAK, RACECAR, etc.

A semordnilap (literally “palindromes” backwards) is a word or phrase that reads as one thing forwards and another thing backwards. STRESSED and DESSERTS, for instance.

It will come as no surprise to anyone who solved my Thisaway or Thataway crossword I shared a few weeks ago that I’ve had palindromes and semordnilaps on the brain.

My goal was to make every across entry above the center a palindrome (except for the entry PALINDROMES) and every across entry below the center a semordnilap (except for the entry SEMORDNILAP).

After trying several different layout and ideas, I finally got the puzzle to a place where I was happy with it. And now that it’s been shared with solvers, I’ve been wondering if anyone else had tackled the combination of palindromes / semordnilaps, and crosswords.

Thankfully, Xwordinfo made the searching for them easy.

I found this Joe Krozel puzzle from December 23rd, 2008, where the entire puzzle can be rotated 180 degrees and read out the same.

It’s an entire puzzle of semordnilaps!

Alex Eaton-Salners executed a similar idea on April 9th, 2019, creating a puzzle where every across entry is a semordnilap, cluing both the word reading forwards and the word reading backwards.

Leo Tsai managed the same trick as Krozel in a Puzzmo mini on May 20th of this year, offering two mini grids that reflect each other. (Solving this puzzle while constructing one in a similar vane was encouraging!)

On June 6th, 2023, Daniel Jaret’s crossword appeared in the New York Times, and executed the same trick managed by Joe Krozel 15 years earlier! Once again, the entire puzzle could be rotated 180 degrees.

He also managed to place two palindromes at the very center of the puzzle, RACECAR crossing STETS, which is a terrific extra touch.

That’s more puzzles than I expected when I started hunting for palindromic crosswords!


Of course, crosswords aren’t the only puzzles where you can see palindromes and semordnilaps.

Our friends at Penny/Dell Puzzles have several puzzles where words overlap and read backwards and forwards. Right of Way and Crozzle both come to mind.

But the best example in their puzzly library is undoubtedly Bull’s-Eye Spiral.

Bull’s-Eye Spiral challenges solvers to use the clues provided to create a chain of answer words that can be read both forwards and backwards.

Unlike a single semordnilap like STOP and POTS where one word can be reversed into a different word, the answers in Bull’s-Eye Spiral overlap, allowing the backwards words to bleed into the forwards words, creating a massive spiraling chain of words that’s actually two chains of words where the only common breaks are at the beginning and the end.

I’ve never tried to construct a Bull’s-Eye Spiral, though it does seem like a fun challenge to put on my ever-growing to-do / wish list.

I did, however, manage to construct a Framework puzzle years ago with only palindromes as answer words.

[Click here to download a PDF of this puzzle!]

It was challenging to construct, not because of the limited wordlist, but because all the common letter crossings made it difficult to ensure there was only one way to complete the grid. (No alternate solutions here!)

Happy solving!


Musician, parodist, and wordsmith “Weird Al” Yankovic once said that “the writing of a brilliant palindrome is a small miracle, and that, I think, deserves to be honored more than a lot of the stupid and inconsequential things we often celebrate in our culture.”

Do you agree with him? Are you a fan of palindromes and semordnilaps, in puzzles or otherwise? Let us know in the comments section below! We’d love to hear from you.

Delving into the 2026 Boswords Summer Tournament Puzzles!

Yesterday I had a chance to sit down and test my cruciverbalist mettle with this year’s puzzles from the Boswords Summer Crossword Tournament.

I look forward to Boswords every year, so I had high expectations going in. To no one’s surprise, they managed to meet and occasionally exceed those lofty expectations!

Let’s put those puzzles under the PuzzCulture microscope and see what Boswords had in store for solvers this year!



Warmup Puzzles: Minis by Andrew Kingsley and John Lieb

Instead of practice puzzles or a midi, solvers warmed up for this year’s tournament with three mini crosswords from The Boston Globe.

They were a quick little series of icebreakers to knock the ring rust off of solvers, replete with homophones and Boston references, and the third of the trio was a delight. A C-shaped grid with a Coco Chanel quote in the cluing and SCENTS, SMELLY, and PERFUME as entries, this was a great little puzzle that really made the most of a tight grid.

Puzzle #1: Standing Trial by Emily Biegas & Sala Wanetick

The tournament proper kicked off with this 15×17 puzzle loaded with fun and accessible themed entries and a nice catch-all revealer with STATUS SYMBOLS (whether that status meant verified, engaged/married, action in progress, or importance on a team depended on the answer word).

A very breezy solve, this was the perfect intro puzzle for a day of competitive solving. I was immediately considering alternate ways to read clues and interpret wordplay after seeing the flexibility of STATUS SYMBOLS, which is a terrific mindset for tournament play.

(It was also interesting to note that this was my first of two Biegas/Wanetick puzzles of the day, as I later solved their Wednesday NYT puzzle the same night. This is a duo to keep your eyes on, solvers!)

Interesting grid entries included TOUGH LOVE, RAYA, REAL ID, and RIB MEAT, and my favorite clues were “Number of cards dealt in Go Fish” for SEVEN and “Hotel chain whose name anagrams to a naval force” for RAMADA.

Puzzle #2: Getting Off-Track by Chandi Deitmer

It’s rare that my favorite puzzle of the tournament appears so early in the proceedings, but this 15×14 puzzle was gamesome, tightly constructed, and a terrific solve, an absolute highlight for the day. The gimmick wasn’t flatly apparent at the start, but made total sense upon unraveling the first two themed entries. Balancing sharp and simple is a tricky task, and Deitmer absolutely nailed it here.

This puzzle had names of train systems — “L” for Chicago, “Metro” for Paris, etc. — added to the clue answers to fill in each themed space. (For example, SIDESHOW + Chicago’s L made SLIDESHOW.) The revealer TAKE THE TRAIN explained the themed clues neatly and was the cherry on top of the solve.

Interesting grid entries included LATE GREAT, WITCHCRAFT, and BRITA, and my favorite clues were “Where old minor-league teams called the ‘Spuds’ and ‘Russets’ played” for IDAHO and “Response to Brute force?” for ET TU.

Puzzle #3: Going Greener by Damon Gulczynski

This 19×16 grid has a lot going on — a chain of connected overlapping clues, symmetrical color-shaded entries, and a dollar sign dominating the grid’s black-square design — and all of it comes together neatly as Puzzle #3 begins ratcheting up the difficulty for competitors.

The solver goes on a journey from POVERTY to FORTUNE — a RAGS TO RICHES journey, as the revealer explains — with entry spaces growing greener as the solver follows the chain of connected clues. “Need” clues POVERTY, but then both “Need” and “It might be served by a sheriff” clue WARRANT. Each clue applies to the next entry in turn as we word-associate our way to greener pastures.

It’s a cool concept for a puzzle, one that I don’t think I’ve seen before, and coupled with a tight grid and interesting fill, it’s another strong showing for Boswords.

Interesting grid entries included CORONADO, FINAGLED, EASY WAY OUT, and IN-CROWD, and my favorite clues were “Measure of weight (not purity; that’s with a ‘K’!) for CARAT and “Father Keith Mars and daughter Veronica Mars, e.g., on TV” for PIS (nice fakeout with DUO there).

Puzzle #4: Pay Up by Joon Pahk

This 17×17 puzzle was the most devious of the day, presenting theme entries that seem unconnected, except for the country in parentheses listed after each clue. Realizing that the answers were too long for their given spaces, I started looking for the trick of each entry, and it was a good one.

That “Pay Up” in the title indicated that a unit of currency was not only lurking in each theme entry, but literally “up” from the horizontal answer, reading out in the crossing entry downward as a unit of currency, but upward as the missing letters from the answer. For instance, in PARTS UNKNOWN, WON read out in the crossing entry WONKA, but also served as the “NOW” missing from UNK-NOW-N. (The revealer, RAISING MONEY, also fit the pattern, with YEN reading down as part of MO-NEY.)

It’s a terrific bit of constructing. (And as a professional wrestling fan, seeing PARTS UNKNOWN in a grid was a treat.)

Interesting grid entries included NOPES OUT, OLE ELO, PYRITE, BOP-IT, and ORKNEY, and my favorite clues were “Something that’s beside the point?” in ONES COLUMN and “The planets, e.g.” for OCTAD.

Puzzle #5: Back Packs by Kathleen Duncan

The tournament concluded for most solvers with this 17×15 puzzle, a pleasant solve after the back-to-back challenge of Puzzles 3 and 4. It can be tough to stick the landing in a tournament setting like this, but Duncan deftly mixed strong construction and fill with playful cluing to wrap up the day in style.

Five groups (the BACK PACKS of the title) were concealed backwards in larger theme entries, like WERC (CREW) lurking in POWER COUPLE. But like I said earlier, the real highlight here was the engaging fill throughout the grid.

Interesting grid entries included KING TUT, MEDALISTS, GIGOLO, AD CREEP, CHOREO, CILLIAN, and MEMORANDA, and my favorite clues were “Disney dwarf number” for HEIGH-HO (my favorite clue of the day!) and “Overseers of camera dollies on film sets” for GRIPS.

Puzzle #6: Championship Themeless by Peter Wentz

As always, Boswords closed out with a themeless puzzle for the top solvers to live-solve, and this 15x grid was a suitable challenge. The stack of five 9-letter entries across the middle, plus the longer entries tying the grid together, offered loads of opportunities for good, uncommon vocabulary and solid fill.

There was also great cluing across both puzzles, with an emphasis on kid-lit references, a fun little micro-theme in the clues, particularly in the Sizzling set. (There were two sets of clues available for the championship themeless, the MILD and SIZZLING sets, depending on your preference.)

Interesting grid entries included EMERALD CITY, LATINO USA, EX PARTE, DRY AS DUST, FRENEMY, and MOP UP DUTY.

As for favorite clues, here’s a list:

MILD: “Lassie’s swimming hole” for LOCH
MILD: “Like a melon that ‘pings’ when thumped” for UNRIPE
SIZZLING: “Abbr. preceding Friday” for SGT
SIZZLING: “Obeys flickering lights at intermission, say” for HAS A SEAT
SIZZLING: “Worker focused on the present?” for ELF
SIZZLING: “Creator of the North-Going Zax” for SEUSS

(Plus another wrestling reference with the Iron Sheik getting a shout-out.)



120718_crossword_L

Consistency is king, and Boswords never falters.

Whether it’s their summer tournament, the Winter Wondersolve, or their seasonal themeless leagues, Boswords delivers. I’m a sucker for trivia-filled clues and Boswords constructors never skimp on the details. The grid fill is eye-catching, and the themes, whether deviously tricky or more immediately accessible, are memorable, never feeling overworked or too esoteric.

Maintaining this level of quality, solver-friendliness, and creativity is a tightrope walk… one the Boswords team navigates every single time. Their track record is impeccable.

And with so many exciting puzzly events on the calendar every year, I still think Boswords is the perfect tournament to introduce solvers to tournament-style puzzling.

I cannot wait to see what they cook up for us next year.


Did you attempt this year’s Boswords summer tournament puzzles, fellow solver? If so, I’d love to hear from you in the comments section below!

Summer Reading: The Murder Game: Play, Puzzles and the Golden Age

Our Summer Reading series continues this week with a deep dive into classic and modern murder mysteries and how they’ve shaped and been shaped by puzzly design!

This week, join me as I explore The Murder Game: Play, Puzzles and the Golden Age by John Curran.

From the works of Edgar Allan Poe, Agatha Christie, and Dorothy Sayers through to the modern day, mystery writers have been engaged in an unspoken game with their readers. As A.E.W. Mason put it:

The author’s aim is to keep the reader guessing, where the puzzle, the whole puzzle, and nothing but the puzzle is his intention, the crime is discovered in the first chapter and thereabouts, the circumstances are made conventional so as not to distract the reader from the riddle; and the characters one after the other are shown to be all so obviously suspect or all so obviously innocent that no one shall be able to spot the criminal until in his last words the author hands him over to the police.

The puzzle plot, as some call the elaborate web woven by mystery writers, has evolved over the decades. Their rules have changed and grown better defined, authors have included maps and floor plans to aid readers in unraveling the mystery, and the game continues.

… some readers find the same satisfaction in detection that they find in doing a demanding crossword puzzle… You are competing with an adversary who cannot possibly cheat you, and need never outwit you, because his statement is frozen on the paper and he cannot, as he would in, say, a game of chess, adjust his strategy to yours. — Erik Routley

The Murder Game explores the origins of the puzzle plot, offering examples of its earliest iterations and the many, many forms it has taken across thousands of novels since. Curran’s voluminous knowledge of not only the Golden Age of mystery writing, but the present day as well, is truly impressive, and you feel like you’re being escorted through the puzzle plot’s development step by step.

It was great fun to read through the increasing complexity of the mysteries presented across decades, as well as the challenge involved in creating genuinely satisfying locked-room mysteries and “impossible” crimes. The transition from whodunit to howdunit was fascinating!

Despite the numerous examples of various tropes and techniques, Curran never lost sight of how puzzle-solving and mystery-solving go hand-in-hand. He shared examples of how puzzles have helped evolve mystery writing in exciting new directions — jigsaw mysteries, mapbooks, Cain’s Jawbone — all while remaining distinctly separate in important ways.

He even offered a delightful interlude with Clue/Cluedo as both base template and tongue-in-cheek reflection of murder mystery stories, complete with lists of similar suspects, scenarios, and locations from throughout the genre’s history.

Whether you’re a puzzle fan or a devotee of murder mysteries, The Murder Game is an engrossing, enjoyable read that feels like an in-depth study delivered by a trusted friend. It’s literary history, gaming insight, and an exhaustive exploration of the tropes, tricks, and quirks of the genre, all steeped in the attention to detail that can only come from a diehard fan.


Are you doing any reading this summer, puzzly or otherwise, fellow reader? Let me know in the comments section below! I’d love to hear from you.

Tsuro Celebrates 20 Years with a Big Competition and a Grand Prize!

Tsuro is one of my all-time favorite board games.

Ever since I first saw it played on Wil Wheaton’s Tabletop YouTube series, I was hooked. I bought my own copy a year later, and for over a decade, it has been in regular rotation on board game nights. I’ve included it in every Holiday Puzzly Gift Guide since I started the blog.

Tsuro is a beautiful, simple game that only takes about twenty minutes to play. You can play with as few as two players or as many as eight. It can be the centerpiece of a game night or the perfect palate cleanser after a more stressful round of another game.

In Tsuro, each player adopts the role of a flying dragon soaring through the sky. Players choose from the tiles in their hands in order to build paths on the board, representing their paths through the sky.

Naturally, these paths will eventually intersect, and you need to be careful to avoid colliding with another dragon or following a path right off the edge of the board. (Both of those scenarios cause you to lose.)

And despite the potential for competitive gameplay, I’ve found most Tsuro games to be peaceful affairs, each player watching their dragon token loop and swirl across various intersecting paths, hoping to be the last one standing on the board.

Calliope Games, the publishers of Tsuro, are celebrating 20 years of dragon-soaring gameplay this year. And not only are they releasing a special 20th anniversary edition of the game, but they’re hosting a celebration at this year’s Gen Con: the First Annual Tsuro National Championship!

On Saturday August 1st, players will convene in Hall D at 6 PM, competing in two preliminary rounds before those with the highest scores advance to the finals.

The winner will receive this gorgeous Limited Edition version of the game (valued at $350, the Luxury edition!), and every participant will receive a copy of the new 20th anniversary edition (pictured above, which also looks beautiful).

You can click here to reserve your seat and compete! I’m bummed I won’t be able to attend, but I’ll probably be picking up a copy of that 20th anniversary edition for my shelf (to sit alongside the other four editions of the game I have).

And yes, they ALL get played.

Good luck to everyone competing! And here’s to many more years of Tsuro and the spirit of gameplay it represents.


So, to mark this lovely anniversary, I’ve got a little puzzly challenge for you.

How many words (five to seven letters long) can you make that include all the letters in TSURO at least once? And let’s exclude plurals to keep it manageable.

I came up with 22 words. Can you top that?

And while I’m asking questions, what board game offer your best chance to compete for a national championship, fellow player? Let me know in the comments section below! I’d love to hear from you.