Puzzling Protagonists With Pratchett

Mosaic of the 12 labors of Heracles…

“The way to deal with an impossible task was to chop it down into a number of merely very difficult tasks, and break each one of them into a group of horribly hard tasks, and each of them into tricky jobs, and each of them…”

A riddle, a puzzle, an impossible task… literary heroes are often forced to unravel, solve, or outmaneuver devious traps, tricks, and plots as part of their heroic journey.

I particularly love when the hero comes up with a unique or creative solution to the problem, often turning it on their opponent. And Sir Terry Pratchett, author of the DiscWorld series (among many other wonderful books) was a master craftsman of scenarios like this.

So today, I thought I would look at some of these puzzling scenarios and impossible tasks, and see how the protagonists penned by Terry Pratchett bested them with brains more than brawn.


One of the classic examples of the Impossible Task is the Gordian Knot. This knot secured an ox cart to a post. The knot was described as several knots all so tightly entangled that it was impossible to find the ends or see how they were fastened. It was said that whoever untied it would rule Asia.

Alexander the Great defeated the knot in one of two inventive ways, depending on the source. He either removed the linchpin from the pole, exposing the two ends of the cord and allowing him to untie it, or more famously, he sliced the knot in two with a single stroke of his sword.

Pratchett had his own take on this concept in The Amazing Maurice and his Educated Rodents, his version of the Pied Piper story where a sentient cat used friendly mice and a fake piper to con villagers out of their money.

In one village where something sinister is afoot, Maurice the cat was confronted by Spider, a rat king (and monstrous psychic being) formed from rats whose tails are intertwined.

Much like Alexander, Maurice unraveled the knot by biting through all the entangled rat tails, forcing them to separate and defeating the amalgamated being.


One of the most deviously clever denizens of the DiscWorld is Esmerelda Weatherwax, aka Granny Weatherwax. She is a witch who serves the people of Lancre, using magic, common sense, and her particular knack for dealing with people, which she calls Headology.

Granny crosses paths with dark forces, ambitious magic users, and other threats to the land of Lancre, and has found herself in puzzling scenarios more than once.

In one example, Granny is trapped somewhere between death and life. Her only companion is the physical embodiment of Death (who gets his own font in DiscWorld books). She is given the choice between venturing into the light and venturing into the dark, with no indication which leads back to the land of the living.

Quite poignantly, Granny turns to face the light, then steps backward into the dark.

Fans have two prevailing interpretations of this moment. Some see it simply as a reflection of the idea of “going into the light” meaning moving on from this realm. But others (myself included) see it as Granny once again choosing to defend others, facing the light, but stepping back into the darkness where she is needed most.

During another adventure, Granny is trapped within a mirror realm, again joined by Death.

But this time, she has to figure out which of a billion reflected versions of her is the true one.

(As you can see, someone was inspired by this scene to get a “This one.” tattoo that would only read out properly in a mirror.)

Granny bets on herself, trusting in her own honesty, strength of character, and insight. And she is served well by that choice.


Another DiscWorld novel sees Granny (and her fellow witches, Nanny Ogg and Magrat Garlick) venturing abroad to save her sister Lily from a witch with a specialty in voodoo.

Granny wagers against the powerful Erzulie Gogol, betting on her mastery of Headology vs. Gogol’s voodoo powers. If Granny wins, Lily goes free and the people of Genua are left to their own devices, free of Gogol’s magical influences.

Gogol agrees to leave the city alone, but not to give up Granny’s evil sister.

‘I don’t want to hurt you, Mistress Weatherwax,’ said Mrs. Gogol.

‘That’s good,’ said Granny. ‘I don’t want you to hurt me either.

Defiantly, Granny ignores Gogol menacing her with a voodoo doll and begins walking toward the stairs that lead to her sister.

Gogol continues threatening to stab the doll of Granny, and Weatherwax persists, even going so far as to point out she would be more ruthless than Gogol.

‘I should box a bit clever if I was you, Esme,’ muttered Nanny Ogg. ‘She’s good at this sort of thing.’

‘I think she could be very ruthless,’ said Magrat.

‘I’ve got nothing but the greatest respect for Mrs. Gogol,’ said Granny. ‘A fine woman. But talks a bit too much. If I was her, I’d have had a couple of big nails right through that thing by now.’

Gogol jabs a long sliver of wood into the doll’s foot, then its arm. Everyone sees Granny wince and react to the painful attacks. But Granny continues to climb the stairs, despite Gogol stabbing another sliver into the doll’s leg, causing Granny to clutch at the banister.

Granny turns toward Gogol, who threatens to stab the doll’s heart this time.

But Granny instead thrusts her own arm into a nearby torch, causing the doll to burst into flames.

In DiscWorld, belief makes things happen. Gogol believes in her magic, and so does everyone else. Granny turns that belief against her. The magic works both ways, you see, and Granny is made of sterner stuff.

It went on blazing even after the witch had screamed and dropped it on to the floor. It went on burning until Nanny Ogg ambled over with a jug of fruit juice from the buffet, whistling between her teeth, and put it out.

Granny withdrew her hand. It was unscathed.

‘That’s headology,’ she said. ‘It’s the only thing that matters. Everything else is just messin’ about. Hope I didn’t hurt you, Mrs. Gogol.’

She went on up the stairs.

Mrs. Gogol kept on staring at the damp ashes. Nanny Ogg patted her companionably on the shoulder.

‘How did she do that?’ said Mrs. Gogol.

‘She didn’t. She let you do it,’ said Nanny. ‘You got to watch yourself around Esme Weatherwax. I’d like to see one of them Zen buggers come up against her one day.’

‘And she’s the good one?’ said Baron Saturday.

‘Yeah,’ said Nanny. ‘Funny how things work out, really.’


My all-time favorite example in the DiscWorld books comes from The Last Hero, an illustrated adventure where a group of aged heroes, The Silver Horde, seek to climb the mountain of the gods and “return fire to them” (by blowing them up with explosives).

As they are confronted by the various Gods, Cohen the Barbarian is challenged by Fate to do the impossible: to roll a seven on a six-sided die.

Similar to the solution of the Gordian Knot, Cohen throws the die in the air and cuts it in two with his sword, causing the two pieces to fall to the ground, revealing a six and a one.

Now that is thumbing your nose at Fate with style.


It’s all well and good to be lucky, or brave, or tough, but clever? Clever is where it’s at. Clever beats monsters, fire, and Death itself. Clever challenges the reader to imagine how THEY’D get out of the impossible scenario, allowing them to best the bad guy or to be equally surprised by the protagonist’s ingenuity.

And very few authors gave readers the opportunity to be clever with the style and aplomb of Terry Pratchett.

“…she was already learning that if you ignore the rules, people will, half the time, quietly rewrite them so that they don’t apply to you.”

Do you have a favorite moment of puzzly cleverness from literature, fellow puzzlers? Do you have a favorite impossible task that was outwitted, or a devious design unraveled by smarts instead of steel? Let me know in the comments section below! I’d love to hear from you.

Wishing Farewell to Some Celebrated Voices (a puzzle to solve)

Image courtesy of Healthline.

“Do not lament my absence, for in my spark, I know that this is not the end, but merely a new beginning. Simply put, another transformation.”

Sadly, we lost a lot of timeless people this week. Performers, artists, musicians, icons. My childhood in particular took a few disheartening hits, to be sure.

But I wanted to honor those influential voices in some way, and as you might expect, I’ve constructed a puzzle in their honor. Hopefully the silly wordplay brings a smile to your face as we remember them together.

[Click here to download a PDF of the puzzle!]

Happy puzzling, everyone!

(Oh, and please let me know in the comments section below if there are other formats you prefer for solving these puzzles.)

Summer Reading: The Murder Game: Play, Puzzles and the Golden Age

Our Summer Reading series continues this week with a deep dive into classic and modern murder mysteries and how they’ve shaped and been shaped by puzzly design!

This week, join me as I explore The Murder Game: Play, Puzzles and the Golden Age by John Curran.

From the works of Edgar Allan Poe, Agatha Christie, and Dorothy Sayers through to the modern day, mystery writers have been engaged in an unspoken game with their readers. As A.E.W. Mason put it:

The author’s aim is to keep the reader guessing, where the puzzle, the whole puzzle, and nothing but the puzzle is his intention, the crime is discovered in the first chapter and thereabouts, the circumstances are made conventional so as not to distract the reader from the riddle; and the characters one after the other are shown to be all so obviously suspect or all so obviously innocent that no one shall be able to spot the criminal until in his last words the author hands him over to the police.

The puzzle plot, as some call the elaborate web woven by mystery writers, has evolved over the decades. Their rules have changed and grown better defined, authors have included maps and floor plans to aid readers in unraveling the mystery, and the game continues.

… some readers find the same satisfaction in detection that they find in doing a demanding crossword puzzle… You are competing with an adversary who cannot possibly cheat you, and need never outwit you, because his statement is frozen on the paper and he cannot, as he would in, say, a game of chess, adjust his strategy to yours. — Erik Routley

The Murder Game explores the origins of the puzzle plot, offering examples of its earliest iterations and the many, many forms it has taken across thousands of novels since. Curran’s voluminous knowledge of not only the Golden Age of mystery writing, but the present day as well, is truly impressive, and you feel like you’re being escorted through the puzzle plot’s development step by step.

It was great fun to read through the increasing complexity of the mysteries presented across decades, as well as the challenge involved in creating genuinely satisfying locked-room mysteries and “impossible” crimes. The transition from whodunit to howdunit was fascinating!

Despite the numerous examples of various tropes and techniques, Curran never lost sight of how puzzle-solving and mystery-solving go hand-in-hand. He shared examples of how puzzles have helped evolve mystery writing in exciting new directions — jigsaw mysteries, mapbooks, Cain’s Jawbone — all while remaining distinctly separate in important ways.

He even offered a delightful interlude with Clue/Cluedo as both base template and tongue-in-cheek reflection of murder mystery stories, complete with lists of similar suspects, scenarios, and locations from throughout the genre’s history.

Whether you’re a puzzle fan or a devotee of murder mysteries, The Murder Game is an engrossing, enjoyable read that feels like an in-depth study delivered by a trusted friend. It’s literary history, gaming insight, and an exhaustive exploration of the tropes, tricks, and quirks of the genre, all steeped in the attention to detail that can only come from a diehard fan.


Are you doing any reading this summer, puzzly or otherwise, fellow reader? Let me know in the comments section below! I’d love to hear from you.

Justice For Snow! An Open Letter to The National Toy Hall of Fame

Dear luminaries and other influential people who adjudicate the National Toy Hall of Fame:

In November of last year, I wrote about the most recent class of toys and games accepted into the Hall of Fame. I enjoy seeing which puzzles and games are nominated, and occasionally accepted, as representative of iconic parts of our collective childhood and the spirit of play in general.

Battleship, slime, and Trivial Pursuit were the newest inductees into the Hall of Fame, and good for them, they’re all worthy nominees.

But I was appalled, APPALLED I TELL YOU, that snow was snubbed for acceptance into the National Toy Hall of Fame.

I mean, snow should have been a first-ballot Hall of Famer day one.

It’s a fundamental item of play for many children. Throwing snowballs. Building snowmen and other snowfolk. Catching snowflakes on your tongue. Sledding.

And people of any age can enjoy.

Plus it’s free. It falls from the sky and anyone in the proper climate can play with it. There’s no cost to play, no entry fee to enjoy.

Look a snowdecahedron! You can’t make dice out of slime. THEY WOULDN’T ROLL. THEY WOULDN’T ROLL, YOU FOOL!

Not only that, but snow literally creates opportunities to play with it. Ever heard of snow days? You betcha. Snow falls from the sky and creates days free of school and other responsibilities so children can go play.

Trivial Pursuit can’t do that! Trivial Pursuit falls from the sky, you just have a lot to clean up. No free day for Trivial Pursuit-ing.

So, I beseech you, trustees of the National Toy Hall of Fame, as well as your associated pals at the Strong Museum of Play…

Do the right thing. Let’s get snow back on the ballot and into the HoF where it belongs.


Fellow reader, will you join me on this worthwhile endeavor?

It’s the perfect time to vote for snow, because it’s summer in America right now and you’re liable to be more nostalgic for it.

You can click here to nominate a toy for this year’s class.

(You don’t have to nominate snow. There might be a toy you think is more deserving, and that’s totally fair. It doesn’t have to be snow. It’s not like I’ll know you clicked the button and wrote something else in. I won’t. But I will somehow sense it and be a little disappointed, I’m not gonna lie.)

#JusticeForSnow

(Please note that this is not the same as #JustIceForSnow. That’s bad. Don’t put ice in your snowballs. You’ll hurt somebody like that. Not cool, man. Not cool. There’s a reason I’m not advocating for ice in the HoF.)

Summer Reading: Across the Universe by Natan Last

After two Summer Reads that were peripherally about crosswords, it felt appropriate to finally read something definitively about crosswords.

So join me as Natan Last takes on a journey, exploring where crosswords have been, where they are now, and hopefully where they’re going in Across the Universe: The Past, Present, and Future of the Crossword Puzzle.

The history of crosswords is peculiar, because the medium itself has ebbs and flows, moments of great cultural prominence and others where it fades into the background of daily life.

And since the crossword is ever-evolving, shaped by new editors, new outlets, and new constructors, the history of crosswords is constantly being reexamined and recontextualized by fresh eyes and previously-unheard perspectives.

Last deftly moves between the past and the present as he chronicles the rich cultural impact (and more importantly, the potential for GREATER cultural impact) of crosswords. There are chapters dedicated to the intersection of crosswords and art, crosswords and technology, and crosswords and identity.

We learn about the rise of Dr.Fill and what makes crosswords unlike other activities like Chess and Go that have been challenged by automated play. We learn about the New Wave of crosswords (which seems quaint at this point) and the current indie revolution that shapes the modern puzzle experience.

Image courtesy of Geek Dad.

We learn about cruciverbalists past and present like Elizabeth Gorski and Mangesh Ghogre, exploring the complex relationship between crosswords, culture, and representation, especially how crosswords have both helped and hindered at points.

Each chapter is a thought-provoking short essay, enhanced by Last’s proficiency as a storyteller. He spins a wonderful narrative, charming and patient, knowing exactly when to deep dive on a subject and when to pivot to a meaningful counterpoint.

And along the way, we get delightful backstory on surprising moments, important voices, and Natan’s firsthand experience in the world of crosswords.

There are a fair number of books that explore crossword history, and what makes each of them worthwhile isn’t the factual information, it’s the perspective offered by the author. And Last takes a fun, if well-trodden topic, and he makes it hum with context, commentary, and an unflinching look at the good and the not-so-good of crosswords past and present.

I had high expectations coming into this book, and Across the Universe met and exceeded every single one. This belongs on any crossword fan’s shelf.


Are you doing any reading this summer, puzzly or otherwise, fellow reader? Let me know in the comments section below! I’d love to hear from you.

A Bicentennial Time Capsule Crossword Mystery?

It was disappointingly hard to find an image for the 250th anniversary or the Fourth of July that didn’t make me want to puke, so here you go, a map of America without the idiotic “Gulf of America” crap on it…

It’s the Fourth of July, and depending on who you ask, it’s either the semiquincentennial, the bisesquicentennial, the sestercentennial, or the bicenquinquagenary. Or, you know, the 250th anniversary of the country.

I confess, fellow puzzler, when I was planning ahead for July’s posts, I struggled with what to write for today. I didn’t feel inspired to create a puzzle around the anniversary, and for reasons political, moral, and also quite personal, I didn’t exactly feel in a celebratory mood when I thought of the 4th.

So I instead cast my mind back to the bicentennial, researching events and celebrations held for the 200th anniversary of the country, hoping for inspiration to strike.

And I fell down a rabbit hole when exploring the subject of time capsules.

Time capsule plaque in Ypsilanti, Michigan, which actually includes the word “sesquicentennial”…

Did you know that time capsules go missing with surprising regularity?

A time capsule was buried in the 1950s at the San Francisco International Airport. It was lost, and then rediscovered during construction in the 1970s. It was lost AGAIN, and then rediscovered again in the 1990s, close to the original intended year of the time capsule’s reopening in 2000. Serendipity.

In my perusings, a single line caught my attention:

And nestled among 150 items in the Chicago City Bank and Trust Company’s sealed-and-locked-away “Time Capsule 1976-2076” is a crossword puzzle

A crossword included in a hundred-year time capsule? One that would be halfway through its journey to the future on July 4, 2026?

I wondered what crossword was chosen to represent the world at the time.

So I immediately went on the hunt for more information.


First, I wanted to establish that the time capsule’s location was still currently known. After reading about all those lost and misplaced ones, this felt like the prudent place to start.

With the assistance of Annika Kohrt, Public Services Librarian at the Chicago History Museum, I found the location of the original bank in question at 815 West 63rd Street, Chicago.

The building is now a Chicago Landmark, as well as the home of the Englewood branch of US Bank. After talking to several very helpful and probably confused bank employees about the time capsule, I spoke to the bank manager, Tiffany, who kindly confirmed that the time capsule is intact in the bank’s vault.

I couldn’t ask for further details without sounding like I was plotting a heist, so I tabled my inquiry there.

So the time capsule still exists. Excellent!

Annika also provided me with some newspaper articles about the time capsule — librarians are the BEST, seriously — which indicated that a copy of The Chicago Defender newspaper was included in the time capsule.

The Chicago Defender is a remarkable institution.

This weekly African-American newspaper was founded in 1905, reporting on important issues of the day, railing against Jim Crow laws and segregation practices. Langston Hughes, Ida B. Wells, and Gwendolyn Brooks were among the important voices who wrote for the Defender over the years.

It became a daily newspaper in 1956, serving as a crucial voice during the Civil Rights Movement, and wouldn’t return to its weekly format for over 50 years. It is still publishing to this day in online format.

By the time the bicentennial rolled around, the Defender had celebrated 70 years as one of the most influential and outspoken periodicals in the country.

And, in fact, two different issues were included in the time capsule: the 70th anniversary edition of the Chicago Defender and the 1976 Bicentennial edition of the Chicago Defender.

With the assistance of Tony, one of the Ask a Librarian pros from the Chicago Public Library, I learned quite a bit about the Defender.

Including the fact that the Defender didn’t have a regular puzzle section in the paper.

I was barking up the wrong tree.


I was not deterred, though. With the deft help of capable researchers like Annika and Tony — I swear, the Internet is borderline unsearchable at this point, thank ALL the gods for librarians — I had confirmed the time capsule’s location, current status, and some of its contents.

So I started poring through newspaper archives and articles related to “Time Capsule 1976-2076.”

And as you might expect, Midwest newspapers gave quite a bit of coverage to the time capsule. Citizens had months to suggest items to place inside. Those items were then on display for the public to enjoy, before being sealed away that December to await the citizens of Chicago in 2076.

Items inside included:

  • a letter penned by the late Mayor Daley to the people of 2076
  • a sheet of Chicago Bears 1976 season tickets
  • documents from Englewood Hospital and other crucial public services
  • half-hour recordings of radio shows about the time capsule’s creation
  • albums from Johnny Mathis (“I Only Have Eyes For You”) and Sammy Davis Jr. (“Now,” featuring “Candy Man”).

Items cataloguing Chicago’s history past and present, as well as recipes, magazines, and books recounting the histories of various industries and cultural institutions, were also included to provide a snapshot of life at the time.

And among all those items, I finally spotted the item that had thus far eluded me in my historical deep dive into the time capsule:

“Dell Publishing Company – Crossword Puzzles, December, 1976.”

Unfortunately, not the issue in question, but one from the same year.
Look at that disconnected grid. *shakes head*

I’ve reached out to my friends at Penny/Dell Puzzles to see if a copy of this magazine is in their archives. If so, I’ll update this post and let you know!


Oh, one more thing.

In my research, I finally found the full article containing the brief snippet that inspired this post, and I discovered a word had been cut off in the original scan.

The text actually read:

And nestled among 150 items in the Chicago City Bank and Trust Company’s sealed-and-locked-away “Time Capsule 1976-2076” is a crossword puzzle magazine.

A single word could’ve changed my entire approach.

But then again, there’s so much I wouldn’t have learned if that word had been part of my original game plan, so I don’t regret the journey.


Fifty years from today, the citizens of 2076 Chicago will be celebrating the tricentennial with, among many other symbols of times gone by, a puzzle magazine that is still being published today, and hopefully one that will still be publishing fifty years from now.

Those folks will probably never read these words.

But I want to thank them anyway.

I want to thank the people who put together that time capsule, and the people who will be opening it, for putting a little bit of feeling back into this particular July 4th for me.

Happy puzzling, everyone.