After two SummerReads that were peripherally about crosswords, it felt appropriate to finally read something definitively about crosswords.
So join me as Natan Last takes on a journey, exploring where crosswords have been, where they are now, and hopefully where they’re going in Across the Universe: The Past, Present, and Future of the Crossword Puzzle.
The history of crosswords is peculiar, because the medium itself has ebbs and flows, moments of great cultural prominence and others where it fades into the background of daily life.
And since the crossword is ever-evolving, shaped by new editors, new outlets, and new constructors, the history of crosswords is constantly being reexamined and recontextualized by fresh eyes and previously-unheard perspectives.
Last deftly moves between the past and the present as he chronicles the rich cultural impact (and more importantly, the potential for GREATER cultural impact) of crosswords. There are chapters dedicated to the intersection of crosswords and art, crosswords and technology, and crosswords and identity.
We learn about the rise of Dr.Fill and what makes crosswords unlike other activities like Chess and Go that have been challenged by automated play. We learn about the New Wave of crosswords (which seems quaint at this point) and the current indie revolution that shapes the modern puzzle experience.
We learn about cruciverbalists past and present like Elizabeth Gorski and Mangesh Ghogre, exploring the complex relationship between crosswords, culture, and representation, especially how crosswords have both helped and hindered at points.
Each chapter is a thought-provoking short essay, enhanced by Last’s proficiency as a storyteller. He spins a wonderful narrative, charming and patient, knowing exactly when to deep dive on a subject and when to pivot to a meaningful counterpoint.
And along the way, we get delightful backstory on surprising moments, important voices, and Natan’s firsthand experience in the world of crosswords.
There are a fair number of books that explore crossword history, and what makes each of them worthwhile isn’t the factual information, it’s the perspective offered by the author. And Last takes a fun, if well-trodden topic, and he makes it hum with context, commentary, and an unflinching look at the good and the not-so-good of crosswords past and present.
I had high expectations coming into this book, and Across the Universe met and exceeded every single one. This belongs on any crossword fan’s shelf.
Are you doing any reading this summer, puzzly or otherwise, fellow reader? Let me know in the comments section below! I’d love to hear from you.
School is out, and it got me thinking about summertime during the school year. I can remember looking forward to reading every summer break.
There would be lists of possible choices to read, and I inevitably discovered something fun and fascinating that I might not have plucked from a shelf otherwise. It’s how I first encountered the original Sherlock Holmes stories, The Hitchhiker’s Guide to the Galaxy, and other classics.
And I thought it would be fun to revisit those days of summer reading for a few weeks with puzzle-centric book reviews!
Most people know Stephen Sondheim as a titan of Broadway and the American stage, the composer and lyricist behind dozens of iconic works. West Side Story. Gypsy. Into the Woods. A Funny Thing Happened on the Way to the Forum. (My personal favorite? Assassins.)
Many puzzle enthusiasts know him for his advocacy for cryptic crosswords (aka British-style crosswords). New York Magazine featured his cruciverbalistic efforts for years, and Will Shortz now possesses Sondheim’s exhaustive collection of Listener cryptic crosswords.
But fewer puzzlers know about Sondheim’s love of games or his penchant for creating puzzly scavenger hunts and murder mystery events.
Which makes this magnificent deep dive into Sondheim’s love of games and puzzles even more of a treat.
Joseph takes us into Sondheim’s puzzle- and game-filled home, decorated and adorned like an immersive snapshot of hobby history. He shares the puzzly influences behind some of Sondheim’s theatrical and cinematic endeavors. He reminisces with those celebrities and luminaries who participated in Sondheim’s legendary puzzly adventures and remember them fondly.
The reader even gets a few wonderful glimpses into the creative process behind these one-off experiences.
Plenty of biographical texts reveal the author’s affection for the subject, or grant insights into them that the casual reader or fan might not know. But it’s very rare to feel like I got a chance to pick the brain of their subject and learn from them.
Joseph’s diligent research and narrative storytelling lets the reader feel like they’re at the table with him and Sondheim, plotting a puzzly adventure together.
With photos galore, puzzles to solve, and even instructions for creating your own versions of Sondheim’s puzzle and game events, this was part-biography, part-game design guide, featuring the best of both worlds.
Some celebrities are onions, revealing new layers as you go deeper. When I was a theater major, I was delighted to learn more about Sondheim the musical theater composer. When I started working with puzzles, I was delighted to learn more about Sondheim the cryptic crossword aficionado.
And after more than twenty years in my puzzly career, I’m still learning about Sondheim on both levels, thanks to Barry Joseph’s Matching Minds With Sondheim.
Make some time this summer for this book. You won’t be disappointed.
Are you doing any reading this summer, puzzly or otherwise, fellow reader? Let me know in the comments section below! I’d love to hear from you.
All of the books discussed and/or reviewed in PCBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.
Let’s get started!
The subject of today’s book review is Words Apart by Aimee Lucido, illustrated by Phillippa Corcutt and Rachael Corcutt, intended for ages 8-12.
Olive and Mattie are sisters, two years apart, but in the same grade. While Olive expresses herself with an impressive vocabulary and a love of wordplay, Mattie struggles with reading but finds comfort expressing herself through cartoons, sketches, and comic strips.
But this once-inseparable duo soon find themselves at a crossroads, as family dynamics, crushes, the pressures of schoolwork, and Mattie’s distrust after years of bullying drive a wedge between them. Is this sisterly friendship broken, or can they find a way to bridge their differences again?
Words Apart manages to encompass so much of the school experience without feeling like Lucido is working her way down a checklist. Each conflict feels natural, each misunderstanding and misstep feels realistic, and the snowballing effect of all these changes adds real drama to the story.
And yet, despite heavy topics and sad moments, this book is so fun.
Using the twin narrative styles of comic book art for Mattie and poetic layouts dappled with linguistic playfulness for Olive tells the reader so much about each character so quickly, they feel like long-time acquaintances, not brand-new characters.
As a dyed-in-the-wool word nerd myself, Olive’s penchant for wild vocabulary and linguistic invention was a delight.
The inclusion of three of Olive’s crosswords revealed her preoccupations and state of mind in a unique way, making them an integral part of the ongoing story and not just a puzzly gimmick. (Sadly, mere gimmickry is often the case with novels that involve puzzle elements, so this was a welcome change of pace.)
I also found Mattie’s desire to express herself in other ways really compelling, and her distrust of the world and outcast outlook resonated with me. Who can’t empathize with feeling alone and misunderstood at that age?
The sisters manage to be so very similar in their passions and desire for expression, and so wonderfully different in believable, meaningful ways. Their fights — both small and big — felt so REAL, it captured the sibling experience, that energy where you can be at odds one minute, but then united the next.
Even when I was younger, I rarely felt seen by literature, YA or otherwise. I could enjoy the stories, and sympathize or empathize with protagonists my age, but I never felt represented. So for Words Apart to come barreling out of nowhere and knock me over was both a treat and something to be savored. It would have been a joy to read this when I was young.
This is a family drama, a coming-of-age story, a wordplay lover’s delight, and a young artist’s inspiration all in one. Words Apart is something quite special.
To coincide with the book’s release date, Aimee will be hosting two launch events, one on each coast!
If you’re on the East Coast, you’re welcome to join Aimee on Sunday, October 5th at 5 PM at Books of Wonder, 42 West 17th Street in New York, New York to commemorate the book’s release.
And if you’re on the West Coast, be sure to visit Mrs. Dalloway’s Bookstore in Berkeley, California on Saturday, October 11th from 4 PM to 5:30 PM!
I wish Aimee, Phillippa, and Rachael great success with this story. It was a pleasure to experience it early.
Hallmark mystery movies have employed a lot of puzzly tropes over the years.
We’ve seen locked room mysteries, and crossword mysteries, and murder mystery dinners-turned-murder mysteries, but I don’t know if we’ve seen an escape-room-style-puzzle-fueled-murder-mystery-turned-murder-mystery before.
Mystery Island combines some classic murder mystery elements — isolated place, limited number of suspects, unexpected murder — and throws them in a blender with some riddles. It makes a mystery-in-a-mystery. We’re almost to “riddle wrapped in a mystery inside an enigma” level here.
But how does it hold up in the pantheon of Hallmark mystery movies? Let’s find out.
First, though, a heads-up: I’ll recap the story below, and then give my thoughts on the whole endeavor. If you’d like to read my conclusions but skip the full recap, scroll down to the bottom of the post.
Ready? Okay, let’s dig in!
FILM RECAP
The film opens on the big climactic reveal of a murder mystery. We have British accents, a man with an eyepatch and a white tuxedo, and elaborate hifalutin names. The Baroness Alcott believes she knows who the murderer is, but she got it wrong.
Again.
Drat.
Later, she complains on the phone to her friend, Dr. Emilia Priestly, and leans on Emilia to help her solve the mystery, but Emilia has an actual suspected killer to talk to. During an intense back-and-forth, the inmate threatens her and her family’s safety, and she walks out, rattled.
During a cup of tea with the Baroness, who has flown straight back from her murder mystery to check on Emilia, they discuss the dangers of her consulting work. They both agree she needs to take a step back… after wrapping up her work for the next few weeks, that is.
Naturally, this perfectly lines up with the next murder mystery event the Baroness will be attending on MYSTERY ISLAND, and the Baroness offers to treat Emilia to the expensive adventure.
BAM, it’s three weeks later, and our intrepid duo is on the dock, ready to take a boat to MYSTERY ISLAND. But not before literally bumping into an American man who is rather abrupt with them. I’m sure we’ll never see the brooding handsome fellow again.
Cue a big swooping drone shot over the speedboat as it races to MYSTERY ISLAND.
Emilia and the Baroness arrive, greeted by the well-appointed staff of the household and our white-tuxedoed eyepatch-toting host, Fredericks. He welcomes them with champagne and escorts them inside.
This place is BONKERS. There’s a water feature, complete with planks to walk across, like an indoor pond, as well as a conservatory, where plants abound, augmenting the sharp-angled decor.
There’s a library for research (loaded with first editions of mysteries written by the organizer’s famous mother), a dining room with floor-to-ceiling windows, and a game room. (We get our first Clue reference here.)
It’s also backstory time, as we learn about the first mystery hosted on MYSTERY ISLAND five years ago, the reclusive organizer John Murtaugh (who lives in Montana and hasn’t been back since the first event), and the fact that this weekend’s event is meant to attract investors. (Based on the champagne, the numerous members of staff, and the house itself, I’m not surprised!)
We also meet some of the other solvers for this weekend’s event:
Carlos del Fuego (a hedge fund manager and potential investor who knows John) and his wife Morgan
Phoenix Green (a rude workout maven and potential investor)
Sarge (former military, potential investor, and the only four-time winner of MYSTERY ISLAND events)
Riley Peel (a reporter who works for a travel website, non-investor)
An awkward toast follows the awkward introductions, and then Fredericks arrives to collect their phones (to avoid cheating, although there’s no signal on the island) and inform them their rooms are ready.
In Emilia and the Baroness’s room, the Baroness shows off the murder board where they can begin solving the mystery, and explains the rules. Emilia finds an invitation to dinner from John Mariner, and the Baroness begins theorizing if he’s the murder victim or a misdirect. We find out each mystery is specifically tailored to the guests, thanks to profiles provided by the players.
A gong sounds, and dinner time has arrived.
The men are in summery suits and the ladies are totally glammed out. Fredericks plays a recording from Mr. Mariner for the guests, and everyone grabs their pens, ready to take notes. THE GAME IS AFOOT.
As the message plays, we get a glimpse of a member of the staff with the fakest beard you or I or anyone else has ever seen.
The recording namedrops Sheridan le Fanu (a mystery and horror writer), as well as the nursery rhyme Hickory Dickory Dock. The recording is clearly loaded with references that will mean more later. The record itself is then burned in the fireplace by fake beard man.
Everyone settles in for dinner and wonders about when the mystery will begin.
Cut to the game room after dinner, where Emilia sits down with a drink, and all the players scatter to different rooms, growing impatient. No corpse has dropped yet, so they head off to bed. There’s a momentary glance between Riley and a member of staff named Lucia.
Emilia and the Baroness sit outside and discuss the clues from the recording. We get a “the butler did it” joke, and they discuss the etymology of “Mariner,” the host’s name. Emilia connects it to Murtaugh thanks to the Oxford-English Dictionary in the library. The Baroness hopes this means the mysterious creator will be attending this year’s event.
When Emilia returns the dictionary to the shelf, there’s a click, and the entire bookcase swings open, revealing a hidden passage. Giddy, they grab a handy lantern and head into the passageway and up the stairs, finding a door with no knob. A locked room, indeed.
They recall the riddle and knock three times, opening the door to a secret study. The Baroness screams when she sees a body on the balcony, and when they investigate, it’s our friend with the eyepatch and white tuxedo, Fredericks.
But he’s not alone. Our poorly-bearded server is there as well, with a dart in his neck.
Fredericks stirs, revealing he’s alive, and the Baroness is disappointed. Emilia is horrified when she discovers that the other man is genuinely dead, not just part of the game. She also spots the fake beard and nose on the corpse, removing them to reveal the dead man as – GASP – the reclusive John Murtaugh.
COMMERCIAL BREAK!
Police Chief Gloria Espinoza steps down onto the boat of the American man Emilia bumped into before, and it turns out he’s Jason Trent, a detective who crossed paths with Murtaugh years ago.
They have a murder to investigate. On MYSTERY ISLAND.
Cue more overhead boat footage.
After a tense reintroduction with Fredericks, Jason and Gloria meet up with the Baroness and Emilia.
Jason examines with the scene with his crime tech and meets Lucia. Murtaugh was killed with a poisoned dart, but could have died anywhere between several minutes and half an hour after being darted. They also find a remote control for a drone, but no sign of said drone.
Fredericks mentions previous tensions between Murtaugh and Sarge, as Sarge wished to collaborate on mysteries for MYSTERY ISLAND, but was rebuffed by Murtaugh.
Fredericks then shares details on the mystery with Jason, explaining that he was meant to be the victim for this weekend’s events, and that he didn’t know what would follow next. The plan for the rest of the weekend’s mystery is locked in the safe. (Murtaugh ordered him not to look until after Fredericks’ “corpse” was discovered.)
When the safe is opened — kudos to the sound designer, the clicks of the safe are very satisfying — GASP. The safe is empty.
COMMERCIAL BREAK!
Fredericks is aghast at the empty safe, explaining that only he and Murtaugh knew the combination. He and Jason then notice that his computer is absolutely smashed to bits on the floor. How they entered the room without noticing a wrecked computer tower RIGHT THERE is beyond me.
Not only is that the sole source of internet access for the island, but Fredericks then reveals there is no surveillance anywhere on the island, because guests who pay TEN THOUSAND DOLLARS A NIGHT expect privacy.
The chief goes back to the mainland with the body and profiles on all the guests, since there’s no internet on the island now to verify the profiles. (I don’t know why the chief doesn’t just bring another computer with her the next day. It’s not like that computer was the only one in the world that could access the internet.)
Jason goes to see where everyone was before the secret passageway was discovered, and Emilia hits him with a detailed account of everyone’s movements. Jason is impressed.
Everyone is sent to bed, and the Baroness immediately starts matchmaking Emilia and Jason, trying to catch up to all the Hallmark viewers who were already doing so. (I mean, look at that photo. Can’t really blame her.)
The next morning, all of the guests and staff are gathered in the dining room, with several guests demanding to leave, only to be cowed into staying by Jason. The police take fingerprints and DNA from everyone.
The Baroness immediately wants to go look for clues, and Emilia reluctantly follows.
Gloria and Jason interview Sarge while Phoenix tells Carlos she’s going to lie to the detectives and say she heard Emilia talking about committing “the perfect murder.” Phoenix even suggests taking a dart gun from her room and planting it in Emilia’s room to frame her, casually claiming that if she’s actually innocent, the trial will prove it.
Phoenix is a monster. (Also Carlos is weirdly casual about Phoenix mentioning a dart gun in her room. I would have asked more questions. I’m just saying.)
Riley spots Emilia eavesdropping and blows up her spot before walking in and greeting Phoenix and Carlos. Emilia then sees Riley find a note in his pocket, read it, and throw it into the fire before he talks a walk outside. So many shenanigans so quickly!
Carlos is interviewed next, as Sarge stumbles upon the Baroness trying to pick the lock to his room. He’s fine with it and gives her the key to his room so she can search his things.
Emilia follows Riley out of the house while Phoenix offers the detective a fake break-up note from Murtaugh to Emilia, claiming it fell out of Emilia’s purse the night before. When Jason puts the spotlight back on her, she immediately claims Morgan was having an affair with Murtaugh.
Phoenix is a monster.
The Baroness finds nothing in Sarge’s room, but still suspects him. However, they agree to work together to solve the murder. (Sarge and the Baroness deserve their own movie. Make it happen, Hallmark!)
Emilia follows Riley along a wooded path and sees him arguing with Lucia.
Back with the police, Morgan claims there was no affair, and deduces that Phoenix pointed the detectives in her direction. She then says that she and Phoenix used to be friends, back when Phoenix and Murtaugh dated. (Man, for a mysterious recluse, Murtaugh really gets around.)
Emilia tells Jason about Riley burning the note, his meet-up with Lucia, and about what Phoenix said. He shows her the note, and she denies ever meeting Murtaugh before walking off. But she doesn’t go far, and she overhears the chief tell Jason that Phoenix’s fingerprint was found on the dart gun that killed Murtaugh.
(See, Carlos, you should’ve asked more questions.)
COMMERCIAL BREAK!
Sarge and the Baroness find Emilia, who immediately wants to join their unofficial investigation after Phoenix’s attempted frame-up. They compare notes and the trio sneak up to listen in on the conversation between Phoenix and the cops.
She claims she didn’t notice the dart gun was missing, but also claims she touched several of the guns on display in her room the day before. Jason confronts her about the note and lying about not seeing Murtaugh, but she again pushes attention to Morgan.
The trio hides a few feet away like Scooby-Doo characters before sneaking up to Morgan’s door to overhear Jason and Morgan talking. (Boy, $10,000 a day for secrecy, and these doors and walls do NOTHING to muffle conversation. What a ripoff!)
Phoenix bursts in, followed by the trio, and gets put in handcuffs while trying ONCE AGAIN to convince them that Emilia and Murtaugh were a thing.
Phoenix is a monster.
Emilia walks down to the beach for a quiet moment, and on her way back, she spots Carlos running into the woods. He starts burning some papers at a small firepit.
COMMERCIAL BREAK!
Emilia yells “Police!” and Carlos scampers off. She then grabs the smoldering papers and runs back toward the house, pursued by Carlos, who apparently didn’t scamper that far. Lackluster scampering, sir.
Thankfully, he trips on that one arch-shaped tree root that’s always there to snag someone’s foot and he wipes out.
She makes it back to the mansion before Carlos and hands over the papers to Jason. They’re love letters from Murtaugh to Morgan. Emilia officially offers to help Jason with the case. (And the Baroness and Sarge wish to listen in… the way they have been through doors the whole time anyway.)
Morgan confirms the love letters are real but claims it was one-sided and she had no interest in Murtaugh. It turns out the letters Carlos was trying to burn were John’s copies of the letters, hidden in a fake Don Quixote novel on the bookshelf that Carlos picked up, as it’s his favorite book.
Given that the secret passageway was also triggered by a book, and this is MYSTERY ISLAND, the crew starts searching every book on the island for another clue. Emilia finds another fake book in the library, and this one has a recording inside.
Lucia marches down to the beach to meet someone, and we get a classic point-of-view “Oh, it’s you” shot before the camera cuts away.
The crew listens to the record, which is another copy of the recording everyone heard at dinner. The Baroness stops it quickly, explaining who Sheridan le Fanu is, in case we’d all forgotten. (We hadn’t, Baroness. We’re all huge le Fanu stans, obviously.)
Fredericks then tells everyone that dinner is at 6 and he has a tux for Jason to wear. Jason balks at the idea of formal wear, but everyone acts like he’s weird for not wanting to dress up for dinner. It’s not weird for MYSTERY ISLAND.
Later, Carlos claims Morgan isn’t feeling well, and Emilia goes to check on her. Jason arrives in his tux (from outside? Did he change outside for some reason?) and he joins Emilia.
Morgan claims she has a summer cold, and Emilia spots a fake nail missing from one of Morgan’s fingers. They leave, both convinced Morgan is lying.
The chief arrives in a fabulous black formal outfit. I’m just saying, no one acknowledges it, and that’s rude. Chief looks fab.
Anyway, she reveals that Riley doesn’t work for the travel magazine after all. Oh, and Lucia is missing.
COMMERCIAL BREAK!
Jason and Emilia have a nice moment talking about her work with the police before going to check on Riley about all that liar’s lying lies he lied about.
They confront him about the magazine job, and he claims he’s working on an expose about Murtaugh. The island is hemorrhaging money and costs ten times what it earns. He’s near bankruptcy and all of his investors would lose out if MYSTERY ISLAND failed. It’s a solid motive for the murder for all the investors. (Also we learn that Murtaugh redecorates every bedroom in the mansion twice a year. MONEY, SIR.)
Emilia and Jason share a drink outside and Emilia reveals her policeman father died at his desk a year ago. We also learn how Jason ended up policing the island. (His mentor was killed on the mainland nearby and his murder remains unsolved.)
They bail on dinner and stroll along the beach. We get more backstory on each of them: Emilia was engaged once, and Jason met Murtaugh six years ago when he had a fight with Fredericks over Fredericks being better at fencing than Murtaugh OH AND THAT’S WHY FREDERICKS HAS THE EYEPATCH. HOLY CRAP DID MURTAUGH STAB FREDERICKS WITH AN EPEE LIKE A PROPER SWASHPUZZLER?!
Ignoring all the unasked questions about One-Eyed Fredericks, Emilia uses her awesome power of finding dead people and spots Lucia’s body in the surf.
COMMERCIAL BREAK!
Riley walks in as Emilia, Fredericks, Carlos, Sarge, and the Baroness discuss Lucia’s murder. Riley breaks down.
Jason and Gloria appear to be investigating the staff dormitory — for a place with an event ten weekends a year? Do they live there all year round? Seriously, hemorrhaging money, this place — where they smell chloroform. Emilia then arrives with Riley.
It turns out Riley and Lucia were dating, and she was his confidential source about Murtaugh’s finances. He then claims that Lucia was planning to blackmail one of the guests for money, but he doesn’t know which one.
The crime tech shows up to take Lucia’s body, and reveals that Murtaugh was killed by cyanide, but he was already dying from cancer.
Based on the time of Lucia’s death, everyone searching the library is cleared for her murder (the Baroness, Sarge, Emilia, and that monster Phoenix). They check everyone else’s alibis for the time around Lucia’s death.
COMMERCIAL BREAK!
The Baroness and Sarge are listening to the record again. They ask Fredericks if Lucia heard the message, and he claims she listened to it days before the event started.
Emilia, just as convinced of the Baroness’s brilliance as we are.
The Baroness believes Lucia decoded the message from the record and confronted the killer. (This is a very confusing deduction. Does the Baroness think that decoding the message for the FAKE murder of Fredericks led Lucia to the REAL killer of Murtaugh? No wonder the Baroness never solves these things. Yeesh.)
The coroner’s report indicates that Lucia fought with her killer, and probably injured them. It also reveals that she drowned in fresh water. So she drowned in the river. (Which is apparently not near the beach. The geography here is a bit confusing.) They go searching the riverbank for clues.
Three seconds later, they find a broken bottle that smells like chloroform and a rock with blood on it. Emilia also spots a fake nail at the scene.
They confront Morgan, who has scratch marks on her arm from Lucia. She claims that Lucia found the bottle of chloroform in Carlos and Morgan’s room, but that it wasn’t theirs. Lucia didn’t care, however, and was going to blackmail them anyway. They fought, and Morgan claims that during the scuffle, Lucia tripped and hit her head on the rock before tumbling into the river.
Emilia and Jason talk to Carlos, who reveals he was secretly funding MYSTERY ISLAND and bailed Murtaugh out of debt. But when Murtaugh found out he was the angel investor and wanted MYSTERY ISLAND to actually be profitable, he was furious and said he would destroy Carlos. He then started sending love letters to Morgan to ruin Carlos’s marriage.
They search Carlos and Morgan’s room again and discover a hidden drawer in the desk, containing darts and a vial of something. Carlos and Morgan again claim ignorance regarding a suspicious item found in their room.
Jason answers a phone call and the drone has been found! (Holy crap, remember the drone remote? That was like 80 minutes ago and hasn’t been mentioned since.) The drone had crashed into the ocean, but the remote helped them track down its location. Somehow. Whatever. MOVING ON.
Emilia and Jason discuss Carlos as a suspect and agree he doesn’t make sense as the killer. They also discuss the inconsistencies in Murtaugh’s relationships with Phoenix and Morgan. Why would he write old-fashioned love letters to Morgan but fly all the way to New York to break up with Phoenix in person? (Apparently being a weird fake-beard-wearing recluse isn’t a good enough reason for them.)
We get a montage of them rearranging their murder board and making phone calls. As Emilia and Jason declare they’ve solved the case, the Baroness and Sarge burst in. They’ve also solved the case!
FINAL COMMERCIAL BREAK!
The Baroness and Sarge want to do a big reveal scene, and they gather everyone to explain whodunit.
They go back to the recording, where they’ve uncovered a hidden number code (based on the original Scottish meaning of Hickory Dickory Dock) AND a hidden message skip-coded in the text of the recording: My killer is among us. A free man fire.
They believe this points to Carlos, as Carlos means “free man” and Fuego means “fire.” They believe he killed Murtaugh out of revenge for the whole writing-love-letters-to-his-wife thing.
Everyone is somewhere between amused and bemused by the explanation, like they’ve just had to listen to some flat-earther explain how the government replaced all birds with spy robots.
Jason and Emilia break the awkwardness by revealing the actual identity of the killer…
John Murtaugh.
Say it with me now: GASP.
While fake-bearded amongst them the first night, he:
stole the plans from the safe (only he and Fredericks knew the combination)
hid the darts and vial in the desk in Carlos’s room (all that redecorating meant he knew the secret compartment was in the desk)
chloroformed Fredericks (which, I mean, come on, you already took the guy’s eye, hasn’t Fredericks suffered enough?)
used the drone to shoot himself from a slight distance with the dart (which seems like it should be much harder than it looks. Did he miss a few times and have to pick up all the darts?)
dropped the gun to the ground below
flew the drone out to sea to crash it
died
He’d cooked up the devious riddle in the recording AND the elaborate fake murder all to destroy Carlos. (Sadly, the remote he left behind was his undoing.)
So, what do you think? Do you think the Baroness still counts this as a successful solve? I bet she does. (It’s not, Baroness. It’s not.)
Everyone prepares to leave MYSTERY ISLAND, but Carlos grabs Jason and Emilia, offering them a lot of money to create new mysteries for the island so he can make it profitable.
They consider the offer… and that Carlos’s offer means they’d get to see each other again.
In the background, Frederick gives us a little nod before the movie ends.
CONCLUSION
This one is so goofy that it circles back around to charming. I really enjoyed the setup, and I especially enjoyed the double reveal of the overly elaborate mystery “cracked” by Sarge and the Baroness, and then the actual, simpler crime solved by Emilia and Jason.
It’s a great takedown of crime novel tropes and locked room mysteries, and with all the Scooby-Doo wackiness, a pretty fun watch. (Though I’m astonished there are no repercussions for Phoenix’s constant lies, interference with the investigation, AND manufacturing evidence against Emilia. Phoenix is a monster.)
There were several seeds for additional mysteries to follow (not just the ending teaser, but Jason’s murdered mentor as well), so I wasn’t surprised when they announced a follow-up movie this year.
We’ll see if it can maintain the same manic energy and escape room-esque riddles and twists that the original had.
Did you enjoy your visit to MYSTERY ISLAND, fellow puzzlers? Let me know in the comments section below!
[Note: I received a free copy of this puzzle in exchange for a fair, unbiased review.]
An archaeological dig site can be a very busy place. You’ve got your crew digging, folks photographing the scene and documenting artifacts, staffers keeping meticulous notes… and then there’s you, the lead archaeologist, holding part of a priceless relic: the bust of Athena.
Can you navigate a chaotic dig site and reunite the statue with its pedestal? That’s the puzzly challenge set before you in Athena.
A chain-solving brain teaser in the vein of sliding-tile puzzles or the famous Tower of Hanoi ring puzzle, Athena requires you to think like a tactician or a chess player. You must analyze the scene, move the pieces according to specific rules, and try to plot out the correct path for your lead archaeologist.
There are 50 challenge cards included, each with a particular arrangement of workers on the board and color-coded paths for the pieces to follow.
On card #1, you can see the paths available for the blue worker (who begins in the blue circle) and the lead archaeologist (who begins in the brown and gray circle). The pedestal sits in the gray circle.
The blue worker can only move between one of two spots along the blue path, and the lead archaeologist can move along the brown paths.
So you move the blue worker out of the lead archaeologist’s path, and bam, the statue is reunited with the pedestal.
This is a fairly simple setup. What could you need all these other worker pieces for?
I mean, there’s seventeen of them, plus your lead archaeologist and the pedestal for the statue. Where could they all fit?
Oh!
As you can see, the base allows for numerous places for the workers to be positioned, and trust me, those later challenge cards can get crowded very quickly.
Let’s take a look at another card as an example.
Here’s the challenge card. As you can see, the five blue workers (indicated by the five blue rings) have lots of options for movement, while the green worker and the lead archaeologist have very few.
But it seems simple enough. You only need to move the lead archaeologist two spots. How tough could that be?
Let’s finish setting the pieces and take a look.
Oh. That’s slightly more daunting.
With only one space available, you’re going to need to move all of the pieces around so that your lead archaeologist can proceed forward.
And suddenly, you’re thinking five moves ahead, looking at how one piece moving creates an opening for another piece, and then another. But wait, this piece can only move to one spot, so these pieces must go over here in this order…
Your mind adapts quickly. You begin to see ALL the possibilities unfurl in front of you. You develop patterns and ideas for how to move things as you’re placing new challenge cards down and setting the pieces in place.
Of course, the challenge cards increase in complexity and difficulty, so as soon as you start hitting your stride, you have new obstacles to overcome. And with some solutions requiring dozens of moves to complete, I can guarantee that you’ll have plenty of challenges awaiting you.
Athena is an engaging reinterpretation of classic chain-solving puzzles, adding a delightfully colorful touch to strategic puzzly thinking. Not only that, but it’s a terrific introduction to the kind of mental gameplay that chess and other puzzly pursuits require.
[Athena is for ages 8 and up, and it’s available from Project Genius and participating websites, starting at $24.99.]
[Note: I received a free copy of this game in exchange for a fair, unbiased review.]
If you’re not currently in school, you probably haven’t thought about Order of Operations in a while. Maybe six little letters will bring it all back to you: PEMDAS. Parentheses, Exponents, Multiplication, Division, Addition, Subtraction. (I learned to remember it as “Please excuse my dear Aunt Sally.)
This was a handy mnemonic device to explain how to break down complex equations into simpler ones. But it’s also the basis for ThinkFun’s latest puzzly game: Math Dice.
Math Dice challenges players to put their mathematical skills to the test, using randomly rolled dice and their own numerical ingenuity to get the closest to a given number.
But before we get started with the actual gameplay, I want to take a moment to appreciate how the instruction manual eases new players (and players with less confidence in their math skills) into the game.
After explaining the rules, and offering several techniques to make the game easier or harder, depending on player comfort levels, the manual offers numerous examples to make new players more familiar with all the options available to them.
It’s a terrific way to allay player uncertainty and show them some of the creative ways to mix different operations to make different totals.
Now let’s take a look at the gameplay:
For example, the two 12-sided dice rolled a 12 and a 1. When multiplied, you get your target number of 12. Now the players must try to either match 12 or get closer to 12 than any other player, using the 2, 3, and 6 rolled on the 6-sided dice.
Simple addition will get you to 11. (3 x 2) + 6 will get you to 12. (6 – 2) x 3 will also get you to 12. Can you find any other ways to make 12 from those dice?
This one is a little tougher. The two 12-sided dice rolled an 11 and a 3, giving us a target number of 33. We also have less flexibility with the 6-sided dice, since we have a 2 and two 5s.
(5 x 5) + 2 will get you to 27. Pretty good! 5^2 + 5 will get you to 30. 2^5 + 5 will get you to 37.
In this case, player who got 30 wins a point!
As someone who is always idly playing with words and numbers during mental downtime or between tasks, this game really appeals to the playful side of my puzzly brain. The challenge of making two sets of numbers balance is both challenging and soothing in the best way, like the purely mental equivalent of a fidget toy or other tool to keep your hands and mind engaged.
But this is also a clever launchpad to introduce younger puzzlers to the idea that numbers aren’t just classwork or homework, they’re something to play with. They’re puzzle pieces to rearrange and put together in all sorts of ways to create new results.
ThinkFun excels at turning learning experiences into engaging puzzles and games. Over the years, they’ve done so with logic problems, optics, programming, gravity, deduction, mechanical puzzles, and more, so it’s no surprise they’ve managed to do the same quite deftly with the basics of mathematics.
[Math Dice is for 2 or more players, ages 8 to Adult, and it’s available from ThinkFun and participating websites starting at only $6.99!]