Product Review: Seas of Havoc

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

The life of a pirate isn’t all about gold and raiding and gold and avoiding the authorities and gold and gold. It’s also about building a name for yourself. And the greatest pirates, the most feared, the most successful, they aren’t just famous… they’re INFAMOUS.

And that’s the goal of every pirate sailing the, uh, one sea in Seas of Havoc: gaining the most infamy through deeds both impressive and treacherous.

Seas of Havoc is a game for 2-5 players that is part resource management and part combat tactics.

The gameplay alternates between an Island Phase (where your skiffs gather resources from the Market or the islands surrounding the sea) and a Sea Phase (where the pirates maneuver their main ship around the board to wage war and damage their opponents’ vessels and reputations).

There is no set number of rounds in Seas of Havoc. Instead, the game ends whenever the damage deck has been depleted during a Sea Phase. That phase is completed by the players, and then they total up their infamy.

I quite like the fact that player choices (and not an arbitrary number of rounds) determines the end of play. It adds agency and urgency to the proceedings.

Now, you CAN play the game by acquiring infamy through upgrading and collecting cards and trying to avoid combat, but you’d be playing with one arm tied behind your back. Cannonball attacks and ship ramming are such big components of the gameplay that you can’t really win unless you’re at least a little bit of a bastard, if not a right bastard of a scurvy seadog.

I know adversarial games aren’t everyone’s cup of tea, so it’s worth noting there is another way to play Seas of Havoc as a solo or a collaborative game, where you (or you and your fellow players) tackle the threat of the Ghost Fleet.

I did enjoy the collaborative version of the game against the Ghost Fleet — I’m an easy mark for cooperative gameplay that’s the players vs. the game — but I also absolutely had a blast seeing how ruthless I could be against a band of friends going whole hog with cannonballs. (Especially when we grabbed some LEGO cannons and actually started firing at each other like proper scalawags.)

Speaking of cannonballs, I need to highlight how much thought clearly went into all the physical components of this game. The cards are high quality, all of the materials are sturdy, and this feels like a game that will endure many playthroughs without wear and tear.

And the designs help with your immersion! The spinning wheel on the character board, the ship pieces, and especially the flattened edge on the cannonballs… all terrific, creative choices. (I am so glad the cannonballs aren’t round, what a nightmare that would’ve been.)

That level of care means a lot to me as a board game fan, and clearly it means a lot to the team at Rock Manor Games.

Factor in the different ships and captains (allowing for great replay value as you try out various combinations) and this is a game meant to challenge newcomers and experienced players alike across many sessions at the table.

Seas of Havoc delivers exactly what it promises: chaos on land and on deck as a band of avaricious pirates scheme and smash and blast their way into high-seas history.

The mix of all-out combat with carefully tracking and taking advantage of resources offers multiple levels of gameplay that keep either phase of the game from dragging on too long.

Don’t wait for Talk Like a Pirate Day. Give this one a shot soon.

[Seas of Havoc is for ages 14 and up, and it’s available from Rock Manor Games and participating websites, starting at $60. It can also be found in this year’s Holiday Puzzly Gift Guide, coming soon!]

Games That Do Monopoly Things!

Last week, I tried to define what makes a board game the worst board game.

Obviously, I tried to keep it light. I genuinely strive for the tone of PuzzCulture to be positive. I love puzzles. I love games. I love RPGs. And writing about them, for the most part, is a blast, and I hope it’s fun to read about them as well.

And last week, I avoided discussing Monopoly because, well, it’s difficult to maintain a positive tone about Monopoly. I don’t particularly enjoy playing Monopoly.

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Monopoly has its issues. It takes a long time to play, and if you fall behind, it’s incredibly difficult to catch up. Plus, if you get eliminated, it’s not much fun to watch other people keep going.

But Monopoly is a best-selling game. It’s one of the most well-known games. Clearly there are things about Monopoly that many people quite enjoy.

So that’s the notion behind today’s post. Let’s take a look at different aspects of Monopoly that people enjoy, and then look at other games that do those things as well or better!

That’s keeping it positive, isn’t it?

Here we go!


Maybe you enjoy buying property and building it up with enhancements and generating money with it.

That’s great. You should check out Lords of Vegas.

It’s a casino-building game set in the early days of Las Vegas. It’s got play money, dice, all sorts of strategy, plus a gambling mechanic where you can make up for monetary shortfalls. It’s a brilliant game and so so much fun.

It recently got a six-player refresh and some new mechanics, but at heart, it’s a lot of the guts of Monopoly in a more streamlined, more immersive package.

Other recommendations for property games: The Estates, Suburbia, For Sale.


Maybe it’s collecting valuable cards, negotiating and trading with other players that you enjoy most about Monopoly.

Terrific! You should try Sheriff of Nottingham.

In Sheriff of Nottingham, players collect cards that represent different goods for you to take to market — apples, chickens, bread, and cheese — as well as cards of contraband items (like spices, mead, and weapons).

Each turn, one player is the Sheriff, trying to stop the other players from sneaking contraband into the market. So you can bluff, or bribe, or try to sneak goods past the Sheriff, or just play it straight with regular goods.

The game allows for trading, cutting deals, being sneaky, and bonuses for being the person with the most of certain goods (apples, for instance) at the market. It’s a blast, and allows for lots of fun interaction throughout the game, since nobody is ever eliminated.

It’s the bargaining and negotiating aspect of Monopoly turned up to 11, but with some craftiness built into the dealings. It’s a can’t-miss choice.

Other recommendations for negotiating games: Bohnanza, Chinatown, Illuminati.


Do you like completing colored sets of items? Outmaneuvering other players? Claiming valuable property that other players want? Pretty much everything involved in Monopoly is also part of Ticket to Ride.

In Ticket to Ride, players collect cards and play cards on a map in order to complete different train routes to earn points. Not only can you score by completing those routes under your banner, but you gain bonus points if you can connect distant locations through your railways.

It covers a lot of the strategy and forward planning that made Monopoly famous, but in a sleeker, quicker package. (And like Monopoly, it has different varieties set in different locations!)

Other recommendations for Monopoly But More: Food Chain Magnate, Cosmic Encounter, Power Grid.


Oh, and if you want a totally off-the-walls Monopoly-inspired game, there’s always The Doom That Came to Atlantic City.

In this game, you crush houses to claim properties, play Chants (instead of Chance) cards, and basically try to be the best doomsday cultist at the table. It’s a race between various Lovecraftian cults, all hoping to summon their particular monstrous world-ending god before the other players can.

It’s delightfully tongue-in-cheek, a riotous time, and a hilarious inversion of a lot of classic Monopoly tropes. I highly recommend it.


Are you a Monopoly fan, fellow player? Please tell us what you love about Monopoly in the comment section below! And if you’re not a fan, tell us what you prefer to play instead!

Tsuro Celebrates 20 Years with a Big Competition and a Grand Prize!

Tsuro is one of my all-time favorite board games.

Ever since I first saw it played on Wil Wheaton’s Tabletop YouTube series, I was hooked. I bought my own copy a year later, and for over a decade, it has been in regular rotation on board game nights. I’ve included it in every Holiday Puzzly Gift Guide since I started the blog.

Tsuro is a beautiful, simple game that only takes about twenty minutes to play. You can play with as few as two players or as many as eight. It can be the centerpiece of a game night or the perfect palate cleanser after a more stressful round of another game.

In Tsuro, each player adopts the role of a flying dragon soaring through the sky. Players choose from the tiles in their hands in order to build paths on the board, representing their paths through the sky.

Naturally, these paths will eventually intersect, and you need to be careful to avoid colliding with another dragon or following a path right off the edge of the board. (Both of those scenarios cause you to lose.)

And despite the potential for competitive gameplay, I’ve found most Tsuro games to be peaceful affairs, each player watching their dragon token loop and swirl across various intersecting paths, hoping to be the last one standing on the board.

Calliope Games, the publishers of Tsuro, are celebrating 20 years of dragon-soaring gameplay this year. And not only are they releasing a special 20th anniversary edition of the game, but they’re hosting a celebration at this year’s Gen Con: the First Annual Tsuro National Championship!

On Saturday August 1st, players will convene in Hall D at 6 PM, competing in two preliminary rounds before those with the highest scores advance to the finals.

The winner will receive this gorgeous Limited Edition version of the game (valued at $350, the Luxury edition!), and every participant will receive a copy of the new 20th anniversary edition (pictured above, which also looks beautiful).

You can click here to reserve your seat and compete! I’m bummed I won’t be able to attend, but I’ll probably be picking up a copy of that 20th anniversary edition for my shelf (to sit alongside the other four editions of the game I have).

And yes, they ALL get played.

Good luck to everyone competing! And here’s to many more years of Tsuro and the spirit of gameplay it represents.


So, to mark this lovely anniversary, I’ve got a little puzzly challenge for you.

How many words (five to seven letters long) can you make that include all the letters in TSURO at least once? And let’s exclude plurals to keep it manageable.

I came up with 22 words. Can you top that?

And while I’m asking questions, what board game offer your best chance to compete for a national championship, fellow player? Let me know in the comments section below! I’d love to hear from you.

Solving a Murder, Brick by Brick!

The gift that keeps on giving…

Clue (aka Cluedo) is one of the all-time classic board games.

It has seen numerous variations and licensed versions (like the Golden Girls edition, where you need to find out who ate the last piece of cheesecake) as well as escape room-style adaptations. Characters have come and gone, like Dr. Orchid, who took Mrs. White’s place in 2016.

It has even been turned into a movie, a comedic delight that’s on my rewatch list every year (alongside its less-appreciated but equally subversive counterpart, Murder By Death).

And now it has made the leap back to tabletops with a twist: a LEGO version of the board.

This LEGO creation by a married couple under the reddit handle Brickly_Pair is currently on the LEGO Ideas website, being voted on by fans and fellow constructors and hoping to cross the 5000-like threshold for consideration to become an official LEGO set.

Now, this isn’t the first LEGO Clue board I’ve seen. In fact, I wrote about one back in 2016 that came with an interactive scorecard for your deductive reasoning.

There’s also this other one I found via a quick Google search, which has six color-coded minifigs as your playable characters / suspects.

But the set by Brickly_Pair goes above and beyond both of those previous endeavors.

The rooms are beautiful, richly detailed, and immersive. The logo in the center of the board is gorgeous. The game pieces are a little simple, but definitely feel inspired by the actual game’s pieces.

All the little nods to both its source material and classic LEGO sets (like the Wolfpack banner above the fireplace) make this a work of puzzly art as well as a fun way to revamp and revitalize a classic board game.

Now, seriously, could someone get to work on a Murder By Death set? It could have the shifting rooms, falling gargoyles, and best of all, a Jamesir Bensonmum minifig!


Do you think this Clue LEGO set will grace your shelves one day, fellow puzzler? Or would you like to see another board game get the LEGO brick treatment? Let us know in the comments section below! We’d love to hear from you.

Star Wars Games That Are Actually Good!

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I know Star Wars Day was a few days ago — check out the Star Wars crossword I constructed for May the Fourth — but while the spirit of that galaxy far, far away is still being celebrated, I want to recommend some Star Wars-infused fun for board game and RPG fans to savor.

Now, there are dozens, possibly hundreds, of Star Wars-themed games. But, as I proved with my history of Godzilla games, it can take a long time for a beloved franchise to get a tabletop game worthy of the subject matter.

Thankfully, there are some choice options out there with Star Wars sauce for your tabletop enjoyment.


Image courtesy of BoardGameGeek.

Star Wars: Asteroid Escape

In this space-based variation on the game Tsuro — one of my all-time favorite board games — you try to navigate your ship through space by laying tiles and following the path as it connects to other tiles. Each player is laying tiles, quickly filling up the board, so you need to grow more and more strategic with your plays as the stack of tiles dwindles.

But with asteroids also roaming the field of play, can you outlast every other ship on the board? This is a terrific mix of Star Wars flavor with everything that makes Tsuro fun and challenging. It might be hard to find, but it will be a welcome addition to your game shelf.


Images courtesy of BoardGameGeek.

Star Wars: Timeline

I love the Timeline games. (I own nearly a dozen of them!) The simple act of trying to place your card in relation to other events on the table is both a great trivia experience and an opportunity to engage in some deduction and logical thinking.

So when I heard about Star Wars versions of Timeline, I happily snapped them up. With editions for both the original trilogy and the prequel trilogy, it will definitely exact a toll on your memory to see if you can precisely place key moments from the movies in the proper order.

Although easier than some of the other editions of Timeline (like their Inventions edition), this is still great fun for Star Wars fans of all ages.


Image courtesy of BoardGameGeek.

Star Wars: The Clone Wars

In this prequel era take on Pandemic, players take on the role of Jedi trying to battle back the onslaught of battle droids across the galaxy. Can you stop the spread of Confederacy forces by saving one world at a time?

While Star Wars versions of Risk and Monopoly are pretty much the same game with Star Wars seasoning, The Clone Wars takes the best of the Pandemic system and feels like it takes it in a fresh direction. This isn’t just another version of Pandemic, this is a very clever marriage of the two that takes the best from both.

Strategy and cooperation is absolutely key in this one, and the cooperative aspect separates it from many of the other games on today’s list.


Image courtesy of BoardGameGeek.

Villainous: The Power of the Dark Side

The Villainous games are amazingly well-designed games. Balancing different mechanics for four different villains as you try to achieve their goals and foil the efforts of the villains played by other players, this Disney franchise continues to expand and never disappoints.

And The Power of the Dark Side, their first Star Wars edition of the game, is one of the best versions of Villainous available today. With five villains to choose from — spanning the original, prequel, and new trilogies, as well as the Clone Wars TV show –there’s truly a villain here for any Star Wars fan.

Can you achieve your villainous dreams, or will the other evildoers at the table outmaneuver you and realize their darkest ambitions?


Image courtesy of Nerds on Earth.

Star Wars: Outer Rim

Embrace your inner scoundrel with this game, where each player strives to complete jobs for their employers, collect bounties, smuggle cargo… you know, your usual day-to-day shenanigans in the Star Wars universe.

This game sorta gives you the roleplaying experience in a one-session microcosm. You’ll make your character, make your choices, upgrade your gear and your ship, and make some money, all while dealing with shady and dangerous folks. It’s a whole narrative arc crammed into a single sitting.


Image courtesy of Entertainment Earth.

Star Wars: Rebellion

While Outer Rim is a personal journey, Rebellion is Star Wars on a galactic scale. This is full-blown war between the Rebellion and the Empire, where one side has a Death Star to build and an insurrection to crush, while the other builds alliances, plays cat-and-mouse with the Empire, and plots to destroy the Empire’s greatest weapon.

I’ve only played this game a few times — it’s expensive, a bit overwhelming, and takes a while to get good at — but it’s been a blast every time.


The tabletop scene for Star Wars sure is stacked, but there are plenty of terrific immersive options out there as well for roleplaying fans looking to explore the universe of Star Wars.

And while officially licensed games are great (I’ll be mentioning one below), sometimes the best stories are told in the shadows by companies that understand the spirit of that franchise, but can’t afford all the bells and whistles.

Here are two of my favorites:

Rebel Scum

If, for any reason at all, you felt like punching a Nazi in the face, you can do so in Rebel Scum by 9th Level Games. Yes, they’re space Nazis running an evil empire, and you’re an intrepid anti-fascist trying to save the galaxy, but hey, punching Nazis, amirite?

This game manages to feel like an epic battle across the stars AND a session of playing with your favorite action figures all at the same time. It’s childhood wonder and all the heroic action we wish we could undertake as adults.

Will you stop Baron Deathray and his Killtroopers with a handful of dice and a lot of gumption? Only one way to find out.


Scum and Villainy

If you really like the Han Solo-esque scrappy smuggler making his way through the universe sorta thing, Evil Hat Productions have you covered with Scum and Villainy.

While the Evil Galactic Hegemony is ever-present, this game is more about criminal dealings, clever negotiation, devious schemes, and profiteering adventure. It feels like the day-to-day trials and tribulations of a struggling spaceship crew.

I love the focus in Scum and Villainy on the roleplay aspect of RPGs. So much of the game is about character and the worlds you visit, and not as much about swinging lightsabers and dodging turbolasers.


As you can see, there are many different ways to play a Star Wars game. It can be a war game, an exploration game, a scheming game, a storytelling game… sometimes all of them at once. And Fantasy Flight Games brings a seriously impressive narrative tool to the table with their Star Wars Roleplaying Game.

There have been Star Wars RPG games since the 80s, but I don’t think any of them offered the same spirit of choice, chance, and adventure that the FFG edition of the game does.

Like most RPGs, you pick a class and build your stats and roll dice to determine the outcome of your choices. But unlike many RPGs where the number you roll declares your action a success or a failure, the narrative dice of Star Wars FFG offer a much more exciting and engaging answer.

It’s not just a binary option, you succeed or you fail. With narrative dice, you can have additional complications, both positive and negative.

You could fail, but with some unexpected advantage: You missed a swing of your lightsaber, but you cut through the awning supports and blinded your foe for a round.

You could succeed, but with some negative consequence: You might have caught the bad guy with your blaster, but you also shot the engines of your ship, and now they need repairs.

Your actions tell a story that goes well beyond yes and no. And in a world where scoundrels often make mistakes while trying to do good, it’s a more interesting, more immersive journey every time, and it truly brings those adventurous moments to life.

Whether you’re a scoundrel on the Edge of the Empire, a hero during the Age of Rebellion, or someone caught between the Light Side and the Dark Side in Force and Destiny, they’ve got a place for you to tell your story.


Did your favorite Star Wars game or RPG get mentioned? Or are you miffed I left out Star Wars Trivial Pursuit and its bweepy little R2-D2 dice roller?

Let me know in the comments section below! I’d love to hear from you.

Board Game, But BIG!

I was surfing social media on my lunch break when I stumbled upon a video on Twitter (not X, never X) featuring a giant balancing game with Tetris-style game pieces.

It’s called Tetris Tumble XL and it’s apparently available at Walmart. And although it’s not a one-to-one gameplay comparison, it is interesting to see Tetris super-sized as a gaming experience.

It’s neat. It’s not building-sized Tetris neat, but it’s neat.

Of course, it’s only the latest example of a traditional game experiencing Godilla-like growth to turn it into a party game.

The most traditional form of “board game, but big” is undoubtedly Chess.

There are literally dozens of places where you can enjoy a gargantuan game of Chess. Wooden cutouts, full wooden pieces, sculpted stone… the aesthetics are all part of the experience.

Plus you can easily play with humans as the chess pieces, which adds a fun element to the sheer scale of the game. I’ll never forget seeing a game just like that decades ago in an episode of The Prisoner.

There’s something about people as literal pawns being controlled that adds some serious philosophical spice to the game’s proceedings.

For a more lighthearted, but no less impressive translation when it comes to scale, there’s Mark Perez’s life-size Mousetrap.

Now, this isn’t playable because there’s no game board, but if we’re all being honest, did anyone actually play the game? Or did you simply set up the contraption and let it tumble and turn and clatter in delightful motion?

This 25-ton version of the board game’s colorful selling point toured festivals and fairs for years, concluding with a car-smashing weight rather than a plastic diver and a little net over some hungry mice.

Hammacher Schlemmer used to sell a wall-sized giant Scrabble game that they dubbed The World’s Largest Scrabble Game, and it retailed for $12,000!

There are some more affordable large Scrabble games out there now for players to enjoy on a sunny day outside, but nothing that rivals this Hammacher Schlemmer monstrosity.

You’ve probably seen outdoor versions of Jenga. There’s a wooden version that still remains relatively portable, and an XXL gigantic edition that dwarfs the man playing it in the photo.

I’m not a huge fan of the cacophony that ensues when a regular game of Jenga ends, so I don’t really enjoy the larger versions either. Give me Catch the Moon any day, or maybe a nice round Junk Art or Rhino Hero instead.

Have you ever wanted to play Yahtzee but wished the cup for the dice was garbage-can sized? Well, your mediocre dream has come true! With big foam dice, you can turn Yahtzee into a yard game.

Look at how much fun these people are having! And no, I did not crop the photo that way. That’s the promotional photo as intended, crouching half-man and all!

Operation has always been a finicky little beast of a game, and it seems like no two versions of the game are the same.

Some are more sensitive, while some — like the version at my babysitter’s house — had a buzz that was downright painful.

But this giant version? I could see this being a pretty fun challenge, depending on how heavy the pieces are.

Family-Size Settlers of Catan, Caracas Comic Con 2011

Settlers of Catan is not just a modern addition to the classic board game pantheon. It’s also the only possible challenger to Chess’s dominance as a build-it-big board game.

Life-size versions of Catan have been played at numerous gaming conventions and other events, and it’s hard to get an accurate number of how many giant sets of this resource management game are out there in the wild.

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That’s not the case for the fictional game turned real life game Cones of Dunshire. As far as I know, there’s only one larger-sized version of the game, produced for a charity event at GenCon by Mayfair Games (the same company that created Settlers of Catan).

And you know, for the most part, I can see the appeal of these inflated, occasionally inflatable versions of classic games.

I take that back. I do not get how making Battleship bigger makes it more fun in any way, shape, or form. It seems so easy to cheat, intentionally or otherwise. Unless I actually get to lob stuff at my opponent’s ships over the wall, I’m not interested.

And while this giant Monopoly board is impressive, I still don’t think it’s enough of a whimsical gimmick to actually get me to play Monopoly.


Clearly there is a market for oversized versions of classic games. And I have some suggestions for board games that should, nay, MUST make the jump to human-sized for the betterment of play all over!

Let’s start with a Canadian classic: Crokinole.

This would be so simple. Get a bunch of curling stones, a hockey rink, draw out the board, and secure some posts with sandbags or something. Then get tossing!

Next, there’s Chutes and Ladders.

Yes, there was a life-size version of this from 2010 when Indonesia’s University of Surabaya honored the original version of the game — Snakes and Ladders — with a 45-foot game board and 105 players.

But that’s just a big flat board. I want a version with actual ladders and actual chutes! (Sorry, no snakes in this one.) Imagine if we could find the right hill OR wide-stepped public staircase so that you could actually ascend the board and slide down in delightful misfortune! That sounds awesome.

Oooh, what about Crossfire?

Image courtesy of SAHM Reviews.

In this game, you used little marble-spewing guns to knock targets into your opponent’s space. Imagine getting to sit sidecar-style next to a dodgeball launcher and trying to outwit your opponent!

Sorta like this, except with dodgeballs instead of a laser.

Now, if you’ll excuse me, I need to get back to constructing my life-size version of Fireball Island.

I’ve almost got all the kinks worked out of the Indiana Jones-esque giant fireball chase sequence.

Oh, hey, I need a couple of game testers. You’re pretty fleet-footed, right, fellow puzzler?