Star Wars Games That Are Actually Good!

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I know Star Wars Day was a few days ago — check out the Star Wars crossword I constructed for May the Fourth — but while the spirit of that galaxy far, far away is still being celebrated, I want to recommend some Star Wars-infused fun for board game and RPG fans to savor.

Now, there are dozens, possibly hundreds, of Star Wars-themed games. But, as I proved with my history of Godzilla games, it can take a long time for a beloved franchise to get a tabletop game worthy of the subject matter.

Thankfully, there are some choice options out there with Star Wars sauce for your tabletop enjoyment.


Image courtesy of BoardGameGeek.

Star Wars: Asteroid Escape

In this space-based variation on the game Tsuro — one of my all-time favorite board games — you try to navigate your ship through space by laying tiles and following the path as it connects to other tiles. Each player is laying tiles, quickly filling up the board, so you need to grow more and more strategic with your plays as the stack of tiles dwindles.

But with asteroids also roaming the field of play, can you outlast every other ship on the board? This is a terrific mix of Star Wars flavor with everything that makes Tsuro fun and challenging. It might be hard to find, but it will be a welcome addition to your game shelf.


Images courtesy of BoardGameGeek.

Star Wars: Timeline

I love the Timeline games. (I own nearly a dozen of them!) The simple act of trying to place your card in relation to other events on the table is both a great trivia experience and an opportunity to engage in some deduction and logical thinking.

So when I heard about Star Wars versions of Timeline, I happily snapped them up. With editions for both the original trilogy and the prequel trilogy, it will definitely exact a toll on your memory to see if you can precisely place key moments from the movies in the proper order.

Although easier than some of the other editions of Timeline (like their Inventions edition), this is still great fun for Star Wars fans of all ages.


Image courtesy of BoardGameGeek.

Star Wars: The Clone Wars

In this prequel era take on Pandemic, players take on the role of Jedi trying to battle back the onslaught of battle droids across the galaxy. Can you stop the spread of Confederacy forces by saving one world at a time?

While Star Wars versions of Risk and Monopoly are pretty much the same game with Star Wars seasoning, The Clone Wars takes the best of the Pandemic system and feels like it takes it in a fresh direction. This isn’t just another version of Pandemic, this is a very clever marriage of the two that takes the best from both.

Strategy and cooperation is absolutely key in this one, and the cooperative aspect separates it from many of the other games on today’s list.


Image courtesy of BoardGameGeek.

Villainous: The Power of the Dark Side

The Villainous games are amazingly well-designed games. Balancing different mechanics for four different villains as you try to achieve their goals and foil the efforts of the villains played by other players, this Disney franchise continues to expand and never disappoints.

And The Power of the Dark Side, their first Star Wars edition of the game, is one of the best versions of Villainous available today. With five villains to choose from — spanning the original, prequel, and new trilogies, as well as the Clone Wars TV show –there’s truly a villain here for any Star Wars fan.

Can you achieve your villainous dreams, or will the other evildoers at the table outmaneuver you and realize their darkest ambitions?


Image courtesy of Nerds on Earth.

Star Wars: Outer Rim

Embrace your inner scoundrel with this game, where each player strives to complete jobs for their employers, collect bounties, smuggle cargo… you know, your usual day-to-day shenanigans in the Star Wars universe.

This game sorta gives you the roleplaying experience in a one-session microcosm. You’ll make your character, make your choices, upgrade your gear and your ship, and make some money, all while dealing with shady and dangerous folks. It’s a whole narrative arc crammed into a single sitting.


Image courtesy of Entertainment Earth.

Star Wars: Rebellion

While Outer Rim is a personal journey, Rebellion is Star Wars on a galactic scale. This is full-blown war between the Rebellion and the Empire, where one side has a Death Star to build and an insurrection to crush, while the other builds alliances, plays cat-and-mouse with the Empire, and plots to destroy the Empire’s greatest weapon.

I’ve only played this game a few times — it’s expensive, a bit overwhelming, and takes a while to get good at — but it’s been a blast every time.


The tabletop scene for Star Wars sure is stacked, but there are plenty of terrific immersive options out there as well for roleplaying fans looking to explore the universe of Star Wars.

And while officially licensed games are great (I’ll be mentioning one below), sometimes the best stories are told in the shadows by companies that understand the spirit of that franchise, but can’t afford all the bells and whistles.

Here are two of my favorites:

Rebel Scum

If, for any reason at all, you felt like punching a Nazi in the face, you can do so in Rebel Scum by 9th Level Games. Yes, they’re space Nazis running an evil empire, and you’re an intrepid anti-fascist trying to save the galaxy, but hey, punching Nazis, amirite?

This game manages to feel like an epic battle across the stars AND a session of playing with your favorite action figures all at the same time. It’s childhood wonder and all the heroic action we wish we could undertake as adults.

Will you stop Baron Deathray and his Killtroopers with a handful of dice and a lot of gumption? Only one way to find out.


Scum and Villainy

If you really like the Han Solo-esque scrappy smuggler making his way through the universe sorta thing, Evil Hat Productions have you covered with Scum and Villainy.

While the Evil Galactic Hegemony is ever-present, this game is more about criminal dealings, clever negotiation, devious schemes, and profiteering adventure. It feels like the day-to-day trials and tribulations of a struggling spaceship crew.

I love the focus in Scum and Villainy on the roleplay aspect of RPGs. So much of the game is about character and the worlds you visit, and not as much about swinging lightsabers and dodging turbolasers.


As you can see, there are many different ways to play a Star Wars game. It can be a war game, an exploration game, a scheming game, a storytelling game… sometimes all of them at once. And Fantasy Flight Games brings a seriously impressive narrative tool to the table with their Star Wars Roleplaying Game.

There have been Star Wars RPG games since the 80s, but I don’t think any of them offered the same spirit of choice, chance, and adventure that the FFG edition of the game does.

Like most RPGs, you pick a class and build your stats and roll dice to determine the outcome of your choices. But unlike many RPGs where the number you roll declares your action a success or a failure, the narrative dice of Star Wars FFG offer a much more exciting and engaging answer.

It’s not just a binary option, you succeed or you fail. With narrative dice, you can have additional complications, both positive and negative.

You could fail, but with some unexpected advantage: You missed a swing of your lightsaber, but you cut through the awning supports and blinded your foe for a round.

You could succeed, but with some negative consequence: You might have caught the bad guy with your blaster, but you also shot the engines of your ship, and now they need repairs.

Your actions tell a story that goes well beyond yes and no. And in a world where scoundrels often make mistakes while trying to do good, it’s a more interesting, more immersive journey every time, and it truly brings those adventurous moments to life.

Whether you’re a scoundrel on the Edge of the Empire, a hero during the Age of Rebellion, or someone caught between the Light Side and the Dark Side in Force and Destiny, they’ve got a place for you to tell your story.


Did your favorite Star Wars game or RPG get mentioned? Or are you miffed I left out Star Wars Trivial Pursuit and its bweepy little R2-D2 dice roller?

Let me know in the comments section below! I’d love to hear from you.

Help Out Game Designer Owen K.C. Stephens!

I love using this blog as a place to explore puzzly topics, to promote games and creators and share the love of puzzles with the world.

But I also love using this blog to spread the word about worthy causes.

And today I’d like to talk about the GoFundMe campaign for Owen K.C. Stephens’ medical bills.

If you’ve been a roleplaying game fan over the last two decades, you’ve probably played a game that Owen has shaped in some way.

He has been an influential game writer and designer for years, contributing to the Star Wars Roleplaying Game (both the d20 and Saga editions), Dungeons & Dragons, Pathfinder, Starfinder, Everyday Heroes, The Wheel of Time RPG, and so many other games. Wizards of the Coast, Super Genius Games, Rogue Genius Games, Evil Genius Games (sensing a theme?), Paizo, and Green Ronin have all been homes for him over the years.

After an 18-month battle with colon cancer, he is still feeling the effects of his treatment and continuing the long, hard road to better health. And sadly, he is still buried under medical bills for his treatment and convalescence.

You can contribute to the GoFundMe campaign for him here.

And if you’re interested in learning more about Owen and his wonderful work in games, you can check out his website and his Patreon.


Normally, that’s how I would close out a post like this, but in this case, I hope you will indulge me with a personal anecdote.

Back in the year 2000, I discovered tabletop roleplaying.

A friend had just bought the new Star Wars Roleplaying Game (the d20 edition released around the same time as Dungeons & Dragons 3rd edition), and knowing I was a huge Star Wars fan, he invited me to play.

After a short adventure he ran for us as Game Master, he asked if I’d be interested in learning to be a Game Master myself. (I later realized he did this not only because he thought I would be good at it, but because HE wanted to play and needed someone to run for him. My friend was and is a diabolical genius.)

I ran that game on and off for nearly seven years. It gave me the confidence to explore other roleplaying games, like the Buffy the Vampire Slayer RPG, Dungeons & Dragons, Ninja Burger, and many many more, kickstarting a hobby that now spans more than two decades.

It also gave me confidence as a storyteller, pushing me to take writing more seriously (both fiction and nonfiction).

And all of that started with the d20 Star Wars Roleplaying Game.

Owen contributed to some of my favorite sourcebooks for that game (and several brilliant mini-adventures), helping make the galaxy a bigger and more interesting place for my players to explore. He is part of the fabric that helped shape me as a Game Master / Dungeon Master / Storyteller.

And I hope you’ll take a second to read about his story and help him out.

Best of luck to you, Owen, and happy puzzling, friends.