Games That Do Monopoly Things!

Last week, I tried to define what makes a board game the worst board game.

Obviously, I tried to keep it light. I genuinely strive for the tone of PuzzCulture to be positive. I love puzzles. I love games. I love RPGs. And writing about them, for the most part, is a blast, and I hope it’s fun to read about them as well.

And last week, I avoided discussing Monopoly because, well, it’s difficult to maintain a positive tone about Monopoly. I don’t particularly enjoy playing Monopoly.

monopoly

Monopoly has its issues. It takes a long time to play, and if you fall behind, it’s incredibly difficult to catch up. Plus, if you get eliminated, it’s not much fun to watch other people keep going.

But Monopoly is a best-selling game. It’s one of the most well-known games. Clearly there are things about Monopoly that many people quite enjoy.

So that’s the notion behind today’s post. Let’s take a look at different aspects of Monopoly that people enjoy, and then look at other games that do those things as well or better!

That’s keeping it positive, isn’t it?

Here we go!


Maybe you enjoy buying property and building it up with enhancements and generating money with it.

That’s great. You should check out Lords of Vegas.

It’s a casino-building game set in the early days of Las Vegas. It’s got play money, dice, all sorts of strategy, plus a gambling mechanic where you can make up for monetary shortfalls. It’s a brilliant game and so so much fun.

It recently got a six-player refresh and some new mechanics, but at heart, it’s a lot of the guts of Monopoly in a more streamlined, more immersive package.

Other recommendations for property games: The Estates, Suburbia, For Sale.


Maybe it’s collecting valuable cards, negotiating and trading with other players that you enjoy most about Monopoly.

Terrific! You should try Sheriff of Nottingham.

In Sheriff of Nottingham, players collect cards that represent different goods for you to take to market — apples, chickens, bread, and cheese — as well as cards of contraband items (like spices, mead, and weapons).

Each turn, one player is the Sheriff, trying to stop the other players from sneaking contraband into the market. So you can bluff, or bribe, or try to sneak goods past the Sheriff, or just play it straight with regular goods.

The game allows for trading, cutting deals, being sneaky, and bonuses for being the person with the most of certain goods (apples, for instance) at the market. It’s a blast, and allows for lots of fun interaction throughout the game, since nobody is ever eliminated.

It’s the bargaining and negotiating aspect of Monopoly turned up to 11, but with some craftiness built into the dealings. It’s a can’t-miss choice.

Other recommendations for negotiating games: Bohnanza, Chinatown, Illuminati.


Do you like completing colored sets of items? Outmaneuvering other players? Claiming valuable property that other players want? Pretty much everything involved in Monopoly is also part of Ticket to Ride.

In Ticket to Ride, players collect cards and play cards on a map in order to complete different train routes to earn points. Not only can you score by completing those routes under your banner, but you gain bonus points if you can connect distant locations through your railways.

It covers a lot of the strategy and forward planning that made Monopoly famous, but in a sleeker, quicker package. (And like Monopoly, it has different varieties set in different locations!)

Other recommendations for Monopoly But More: Food Chain Magnate, Cosmic Encounter, Power Grid.


Oh, and if you want a totally off-the-walls Monopoly-inspired game, there’s always The Doom That Came to Atlantic City.

In this game, you crush houses to claim properties, play Chants (instead of Chance) cards, and basically try to be the best doomsday cultist at the table. It’s a race between various Lovecraftian cults, all hoping to summon their particular monstrous world-ending god before the other players can.

It’s delightfully tongue-in-cheek, a riotous time, and a hilarious inversion of a lot of classic Monopoly tropes. I highly recommend it.


Are you a Monopoly fan, fellow player? Please tell us what you love about Monopoly in the comment section below! And if you’re not a fan, tell us what you prefer to play instead!

5 Questions with Christina Aimerito of Girls’ Game Shelf!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Christina Aimerito as our latest 5 Questions interviewee!

Christina pulls double duty as both the creator and host of Girls’ Game Shelf, a YouTube series all about board games and card games. As the host, Christina introduces the game and explains the rules before she and a rotating panel of female players put the game to the test.

It’s the perfect one-two punch to learn about new games and classics alike, as you get the one-on-one how-to at the start, followed by a strong sense of what the actual gameplay looks and feels like. Couple that with insights from the other players, and you’ve got a recipe for a terrific show that highlights the best of both games and communal play.

Christina was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Christina Aimerito

1. How did you get started with games?

I played games when I was younger, but the normal fare: Taboo, Scattergories, Stratego, MasterMind, and other classics. I’ve always had a fondness for games. But I started playing more modern games a little later in life. My husband wanted to get me into it, so he introduced me to Dominion, which was a pretty wise choice. I’ve always liked collecting things and had never played a deck-building game before. So yeah, that got me hooked and opened the door to the world of board games.

2. What, in your estimation, makes for a great gaming experience? What separates a good two-player game from a good group game?

I enjoy games the most when there’s a good mix of strategy and conversation. A good two-player game and a group game still require those elements for me since I play games to interact with people.

The difference for me in two-player vs. large group games is more of a personal one. When I play a 2-player game, it’s usually to play with folks who are competitive and like strategy games. But in the group I play with, we have a pretty big variety of gamers. Some of them enjoy RPGs, some like heavy strategy, and often we have a newcomer to the table.

[Image courtesy of Geek and Sundry.]

The unifying element I’ve found is a game that forces people to interact with others during their turn. Games that lead people into analysis paralysis aren’t ever as exciting, and when there’s a group game we like to keep the energy up. Social deduction games, or games like Cosmic Encounter or Sheriff of Nottingham, are great because they involve everyone around the table.

3. You have a film background and a theater background. How do those aspects of your experience contribute to the process of making GGS, either in terms of production or in terms of being an on-camera personality?

Those aspects absolutely help me behind the scenes. In fact my background in film and theatre are what led me to create the series. I wanted to create a show so that I could get back in that creator headspace. I’m happy when I make things. Choosing a show about board games was a no-brainer because it was marrying the two things I loved most.

While my experience helped me off-camera in terms of producing, editing, and crafting the episodes, it surprisingly didn’t help me one bit in front of the camera. Playing a character is VERY different than being yourself. It was a terrifying experience for me at first. The whole first season I think I was just learning how to be comfortable with being myself instead of “getting it right.”

4. What’s next for Girls’ Game Shelf?

Well, we just started a podcast, so that’s the new baby right now. If that goes well, I’m very eager to start working on an RPG series with the girls. Whatever the case, Girls’ Game Shelf will certainly continue to make the original series, and hopefully down the line we’ll have the means to release more than one episode per month.

5. If you could give the readers, writers, aspiring YouTubers/podcasters, and game fans in the audience one piece of advice, what would it be?

For me, the first and most important thing is to be a good listener. Putting your voice out there takes guts, but listening takes discipline. It separates the good content from the stuff that feels heavy handed or forced. Truly listen to your peers, people you agree with, and people you disagree with in regards to the content you’re creating. This is part of doing your due diligence, but it’s also part of being a strong voice and a good host. I am constantly working on this for myself. Luckily, playing board games is usually a good training ground for it.

And secondly, be completely yourself. THAT is what people want to see. And if you’re trying to be anything but that, it will be so obvious. If you’re going to be podcasting or YouTubing, and feel anxious about this, then I highly recommend recording yourself in a few private episodes, just so you can gain that comfort before you share your voice with the world.


A huge thank you to Christina for her time. Be sure to check out Girls’ Game Shelf on YouTube, and to keep up on all things GGS on Twitter. To support this terrific show, you can check out the GGS Patreon page, which is loaded with bonus content, raffles, and more!

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