Summer Reading: The Murder Game: Play, Puzzles and the Golden Age

Our Summer Reading series continues this week with a deep dive into classic and modern murder mysteries and how they’ve shaped and been shaped by puzzly design!

This week, join me as I explore The Murder Game: Play, Puzzles and the Golden Age by John Curran.

From the works of Edgar Allan Poe, Agatha Christie, and Dorothy Sayers through to the modern day, mystery writers have been engaged in an unspoken game with their readers. As A.E.W. Mason put it:

The author’s aim is to keep the reader guessing, where the puzzle, the whole puzzle, and nothing but the puzzle is his intention, the crime is discovered in the first chapter and thereabouts, the circumstances are made conventional so as not to distract the reader from the riddle; and the characters one after the other are shown to be all so obviously suspect or all so obviously innocent that no one shall be able to spot the criminal until in his last words the author hands him over to the police.

The puzzle plot, as some call the elaborate web woven by mystery writers, has evolved over the decades. Their rules have changed and grown better defined, authors have included maps and floor plans to aid readers in unraveling the mystery, and the game continues.

… some readers find the same satisfaction in detection that they find in doing a demanding crossword puzzle… You are competing with an adversary who cannot possibly cheat you, and need never outwit you, because his statement is frozen on the paper and he cannot, as he would in, say, a game of chess, adjust his strategy to yours. — Erik Routley

The Murder Game explores the origins of the puzzle plot, offering examples of its earliest iterations and the many, many forms it has taken across thousands of novels since. Curran’s voluminous knowledge of not only the Golden Age of mystery writing, but the present day as well, is truly impressive, and you feel like you’re being escorted through the puzzle plot’s development step by step.

It was great fun to read through the increasing complexity of the mysteries presented across decades, as well as the challenge involved in creating genuinely satisfying locked-room mysteries and “impossible” crimes. The transition from whodunit to howdunit was fascinating!

Despite the numerous examples of various tropes and techniques, Curran never lost sight of how puzzle-solving and mystery-solving go hand-in-hand. He shared examples of how puzzles have helped evolve mystery writing in exciting new directions — jigsaw mysteries, mapbooks, Cain’s Jawbone — all while remaining distinctly separate in important ways.

He even offered a delightful interlude with Clue/Cluedo as both base template and tongue-in-cheek reflection of murder mystery stories, complete with lists of similar suspects, scenarios, and locations from throughout the genre’s history.

Whether you’re a puzzle fan or a devotee of murder mysteries, The Murder Game is an engrossing, enjoyable read that feels like an in-depth study delivered by a trusted friend. It’s literary history, gaming insight, and an exhaustive exploration of the tropes, tricks, and quirks of the genre, all steeped in the attention to detail that can only come from a diehard fan.


Are you doing any reading this summer, puzzly or otherwise, fellow reader? Let me know in the comments section below! I’d love to hear from you.

Summer Reading: Nancy Drew #44: The Clue in the Crossword Cipher

Last week I kicked off our Summer Reading review series with Matching Minds with Sondheim.

This week, I decided to go back in time to a book I probably read during a summer break years and years ago. It felt appropriate to read the same sort of book that would’ve been ON a summer reading list for elementary or middle schoolers.

So join me as I take a trip to 1967 as we read Nancy Drew #44: The Clue in the Crossword Cipher by Carolyn Keene (aka Harriet Adams).

Nancy’s new acquaintance Carla Ponce shows her a family heirloom that has been in her family for generations — a wooden plaque carved into the image of a monkey — and asks for Nancy’s help unraveling the mystery of the message on the back of the carving.

While Carla is being menaced by a shadowy figure known only as El Gato, Nancy recruits her friends George and Bess to join her on a trip to Peru to unravel the centuries-old mystery of the monkey plaque.

Despite attempted (and successful) thefts, attempted kidnappings, a sabotaged plane, and a murder attempt atop Machu Picchu, Nancy and her friends unravel both the story of Carla’s missing ancestor and the secret of the monkey plaque. Their journey ends amongst the Nazca Lines as they seek a lost treasure.

I was absolutely a reader of the Hardy Boys and Nancy Drew when I was young, so I was definitely interested to revisit one of these books for our Summer Reading series.

And man, this book does not age well.

The adventure itself is fine, dealing with numerous criminal agents and cliffhangers at the end of each chapter (although some of them are just fake-outs resolved in the first sentence of the next chapter).

But the fat-shaming disguised as comedy is absolutely brutal. Every 20 pages, Bess is being called fat or chided about her eating or exercise. It sucks. They even gave this poor girl a cow-sounding NAME.

She runs all over Peru and Argentina trying to save Nancy’s life, and they still give her endless grief over eating delicious homemade local bread. LET THE GIRL BE.

There’s also the little matter of the crossword cipher on the back of the plaque.

It’s described to us in bits and pieces as they try to read the worn-away lettering, but what we have, essentially, are four words in a foreign language which seem to be crossing in pairs.

So, even being generous in our interpretation, this is neither a crossword nor a cipher. It’s not encoded, it’s just in another language. A language one of the primary characters speaks. I genuinely don’t know why they named the book after this detail. Maybe for flow? “The Case of the Worn-Off Crossed Words” doesn’t really grab your attention, does it?

All that being said, it wasn’t a bad way to pass an hour or so. The art peppered throughout the book is fun, and the cartoonish smugglers throwing bombs and trying to toss Nancy off the top of an Incan landmark were pretty entertaining in their sinister ineptitude. (I am a sucker for incompetent lackeys.)

But I still wish there was, you know, a crossword to solve, or a cipher. That would have made the puzzle of the monkey plaque a little more engaging.


Are you doing any reading this summer, puzzly or otherwise, fellow reader? Let me know in the comments section below! I’d love to hear from you.

The Puzzliest Hallmark Holiday Films!

Unless you’re trapped under a rock, you’ve probably seen at least one of the barrage of Hallmark holiday films unleashed on the viewing public over the years. They release so many, in fact, that many times, they have more new holiday movies than there are days between Thanksgiving and Christmas!

And I’ve watched a LOT of them. This won’t surprise longtime readers, given my extensive reviews of Hallmark’s Crossword Mysteries series in the past.

But you might be surprised by just how many Hallmark movies feature puzzly themes as the hook on which to hang yet another holiday romance.

So today, let’s look at the puzzliest offerings of Hallmark’s holiday season!


The Christmas Quest

Debuting just this week and starring Hallmark movie royalty like Lacey Chabert, Kristoffer Polaha, and Erin Cahill, The Christmas Quest answers the question “What if Indiana Jones, but Christmas?”

They’ve got ripoff music, the map gimmick, and even a giant boulder joke, as Lacey’s treasure hunter recruits her ex-husband (an expert on dead languages) to complete the treasure hunt started by her mother years before.

Okay, so it’s less Indiana Jones than that one episode of MacGyver with the big sapphire, but it’s actually cool to see the mix of Scandinavian lore with standard Hallmark tropes… even if the ending doesn’t make a whole lot of sense.

Mystery on Mistletoe Lane

A historian and single mom moves into a historic home for her new job, and her children discover a Christmas mystery lurking in the walls of the house.

As our historian butts heads with the former head of the historical society, as well as the douche-hat deputy mayor, she tries to revive the town’s Christmas spirit (in a historical way), drive up interest in the historical society, and unravel the festive mystery she calls her new home.

The scavenger hunt with semi-riddle-y clues is pretty fun (and turns the obnoxious children into more engaging characters as they explore), and unlike many of the “puzzly” Hallmark films, you can enjoy solving along with the characters. Plus you get the big reveals, the perfectly timed snowfalls, and a romance that takes about two weeks to cook. Not bad.

On the 12th Date of Christmas

Two designers of puzzly scavenger hunts — a man who prefers working alone and a woman who needs to find her confidence and voice — are seeking the same promotion, but get thrown together to create a holiday scavenger hunt for a big client.

These might be the two least socially capable people in the universe, so seeing them bumble around Chicago as they come up with twelve festive events to coincide with the 12 days of Christmas is a little bit of a chore.

Honestly, this one is barely a story. She resolves her voice thing in the first twenty minutes, and the requisite 90-minute-mark misunderstanding is so cartoonishly simple to resolve, and yet, they both buffoonishly avoid doing so.

Unlocking Christmas

An injured air force vet returns home and meets a doctor just starting out in town, and sparks definitely do not fly at first glance.

But when they each discover a key and a riddle waiting for them that night, they work together to solve a Christmas mystery that requires them to perform a few acts of kindness for others along the way.

This one is relatively harmless fun, as this romance is clearly being orchestrated for the benefit of both lonely parties. Of course, that doesn’t stop the side characters from being much more likable than our protagonists. I’d rather watch hometown boy’s soon-to-be-father best friend and doctor lady’s new hospital pal solve Christmas mysteries instead.

Christmas in Evergreen: Tidings of Joy

Katie is vacationing in the famously (almost suspiciously) Christmassy small town of Evergreen, only to get roped into writing about the town for a magazine article.

But as she explores the town and gets wrapped up in its many Christmas stories (including a smashed magic snowglobe AND the mystery of a lost time capsule), she finds her cynical views on Evergreen fading and her affections for a particular Evergreen resident growing.

This almost feels like a parody of a Hallmark movie. They set up the out-of-towner, the Christmas mystery, the friends-who-clearly-like-each-other, the loved-one-who-will-miss-Christmas, and more within the first few minutes.

Plus there are so many Hallmark alums (many of them referencing OTHER Hallmark movies) that it feels intentionally wink-at-the-camera-y.

The puzzling here is very minor, but it’s worth watching for two reasons:

  1. the friends-who-clearly-both-want-more-but-don’t-want-to-risk-the-friendship who work together to fix the magic snowglobe
  2. one very funny bit of CGI moment you simply have to experience for yourself.

A Christmas to Treasure

We switch to Lifetime for this one, but most of the Hallmark tropes still fit.

Six childhood friends are reunited at Christmas by a treasure hunt, posthumously created the old woman who used to host their clubhouse.

While one treasure hunter hopes to find the money he needs to buy the property and bring it back to life, another wishes to find seed money for his growing business. And wouldn’t you know it, they used to date but things ended badly. Will one last treasure hunt be the key to everyone’s happily ever after?

Kinda cool to see a non-hetero romance take center stage for once. That being said, this one is incredibly saccharine-sappy, and the most entertaining character is the wacky villainous real estate agent trying to cash in on the property.

As for the puzzly hunt… it’s more of a walk through memory lane for the characters, so not much to solve here.

The 12 Games of Christmas

A film from the Great American Family channel takes up the final spot on our list today, as our protagonists actually get sucked INTO a Christmas board game and have to complete holiday tasks in order to return to the real world in time to enjoy Christmas festivities.

Sounds like a slam dunk, right? Cool concept, great cast, what’s not to love?

Well…

The “lessons” behind each festive task were so ham-fisted and the logic so lacking that I couldn’t even enjoy the campy fun of it all. It was a bummer, because I was sure we had a winner on our hands here.


So, when it comes to Hallmark holiday fare, are the puzzly ones any better than the average festive fare? It’s hard to say.

There are lots of Christmas scavenger hunts (like the one seen in the creatively-named Christmas Scavenger Hunt), but most of them are just lists of things to do, and not the more elaborate puzzly hunt of our first entry.

But I think they do make a nice scaffolding upon which to spend two hours watching attractive people fall in love. Add a smattering of snowfall, and you’ve got a recipe for Yuletide entertainment… or at the very least, fun background noise while you do a jigsaw puzzle or solve a crossword.

PN Review: Crossword Mysteries: Riddle Me Dead

Almost two years ago, the first Crossword Mysteries movie debuted. A Puzzle to Die For introduced the puzzle world (and the mystery world) to crossword editor Tess Harper and NYPD detective Logan O’Connor, as the unlikely duo unraveled the murder of an art dealer with a crossword puzzle in his pocket.

With four follow-ups in the can (including Sunday night’s offering), it’s fair to say that Logan and Tess have carved their own little niche in the mysteries market for fans.

So, without further ado, let’s get to the latest installment in the series: Riddle Me Dead.

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But first, a heads-up. I’ll recap the story below, and then give my thoughts on the whole endeavor. If you’d like to read my conclusions but skip the full recap, scroll down to the next solid black line.

Ready? Okay, let’s dig in!


FILM RECAP

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Crossword editor Tess Harper is doing video intros for Riddle Me This, a game show featuring riddles and brain teasers on a Jeopardy!-style board. Her ex-fiance Hunter, who works on the show, chats with Tess about old times during a break from shooting.

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As they stroll around outside the set, they bump into producer Dana, who checks in on them before heading to the dressing room of Riddle Me This host Aidan. But instead of Aidan, she stumbles upon the body of security guard Ian on the floor.

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Cue a very brief intro with the Crossword Mysteries logo, but none of the usual main character introductions or trappings. We get right down to business.

As Ian is helped to his feet, he says someone with brown hair attacked him from behind. But it happened so fast, there could have been two guys for all he knows. Hunter and Tess ponder the attack, and Hunter mentions it might be an obsessed Riddler. (Riddlers are what fans of the show call themselves.)

We meet more staffers for the show, including editor (and Dana’s husband) Graham. Tess hears from police detective Logan, and regretfully cancels dinner plans with him to finish filming. He’s very cute about the whole thing.

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He gets teased about it by fellow detective Amrita, and police chief Chauncey (also Logan’s father, if you’re new to the series) forcefeeds Logan some Italian food, a nice callback to the cooking classes from the last movie. He also makes the partnership between Amrita and Logan official.

Back at the Sentinel newspaper offices, Tess is talking about working on a series of crosswords with “unified themes,” and she and her assistant Sonia mention random seasonal ideas for themes. I do not know if Tess understands what a theme is.

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The conversation soon turns to Riddle Me This, and Sonia confesses that she’s a Riddler and psyched about Tess doing the show. Crime desk reporter Frank (who shares a workspace with Tess) also chimes in. Flowers arrive from Hunter, along with a riddle: A measure of time not found on a clock, but in your heart. Tess ponders the riddle.

Later, Candace and Tess are waiting in line to attend a taping of Riddle Me This. The studio is bustling with activity as a security guard ensures that all guests are on a pre-approved list.

We also see a Riddler bringing a homemade scarf for host Aiden, concerned that Aiden needed something to keep him warm. Security guard Ian accepts it, and greets Candace and Tess. Hunter shows up to take them to their seats, and Candace mentions that Hunter is the head riddle writer for the show. He asks Tess about the riddle he sent, and mentions he has a surprise for her after the show.

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Before the show starts, Tess notices host Aiden arguing with someone. Hunter introduces Aiden, who walks away from the argument and right into his hosting duties. Welcome to Riddle Me This! The crowd says the title along with the host, selling how popular the show is.

Mathew Nasr, their returning champion, has 36 wins in a row. He’s shooting for the record of 41. We get to see Tess’s video introduction from earlier as the show begins.

Mathew chooses a question, and gets one of Tess’s video puzzles: “How do you make the number seven even without addition, subtraction, multiplication, or division?” Mathew quickly buzzes in. You drop the S.

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We get a montage of Matthew stomping the competition. Some of the riddles are traditional wordplay format, like “What goes up but doesn’t come down?” Mathew answers “A person’s age.” And some of the riddles are short logical brain teasers, more akin to detective riddles. We see one last riddle from Tess: “In 1990 a person is 15 years old. In 1995, that same person is 10 years old. How can this be?” The person was born in BC and the years are counting down backwards.

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Mathew wins again today, earning $44,600. His 37-day win streak earnings total $2,252,600. The show has clearly been doing well during Mathew’s reign, as ratings are up. It’s a pleasant homage to James Holzhauer’s triumphant run on Jeopardy! in 2019.

After the show, Tess, Hunter, and Candace chat, and Marlon Freeman walks up (the man Aiden was arguing with before the show). He introduces himself as the man who writes the checks for “all this.” He compliments Tess and offers his card. Candace and Hunter fawn over this, talking about Tess having found a potential new career.

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Hunter walks them to Aiden’s dressing room, and the door is ajar, so everyone can hear Aiden being a jerk to Sally the staffer and firing her. Hunter reassures Sally as she walks away in tears. When he meets Candace and Tess, Aiden is pleasant, but curt, and cuts Candace off before leaving with Hunter, inviting them to hang out in his dressing room. They acknowledge that he’s a phony clod, far from the genial host facade he presents in public.

Logan arrives with flowers for Tess. The security guard radios to Ian to ask Dana for approval, but Ian instead finds Aiden down on the floor of the stage. Logan runs in to investigate, and we see that Aidan appears to have been choked with the scarf from the Riddler.

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Freeman, Sally the staffer, Hunter, Tess, Candace, Dana, and Graham all arrive, and Logan tells them the set is an active crime scene. Aiden is dead.

COMMERCIAL BREAK!

As CSIs document the scene, Chauncey confirms Aiden was strangled to death. They mention that the leverage required — and the amount of time it takes to asphyxiate someone — indicates the suspect is probably male.

Logan talks to Ian about the break-in the day before and finding Aiden’s body. We cut back and forth between that interview and Chauncey talking to Mathew, who claims he was alone, prepping for the next taping. Ian mentions the staff ID tags allow access everywhere, but their usage is logged in the system. Logan requests a list of staff and audience members in attendance for the show. Mathew mentions his only interactions with Aiden were on-camera, because game show standards and practices forbid contact between the contestant and crew to avoid any chance of cheating.

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Logan talks to Dana about the scarf, and Dana says Aiden had thrown it in the trash can near where his body was found. When asked about her whereabouts during the murder, Dana claims she was alone in her office going over tapes, and then with her husband in editing.

Now we finally get the pairing we’ve been waiting to see, as Logan talks to Hunter about being the last person to see Aiden alive. Hunter replies, “Except the killer, you mean.” Hunter mentions that Aiden gave him his big break, and he owes his career to Aiden. Hunter’s dismay at being considered a suspect is quite evident.

In Aiden’s dressing room, Logan asks Tess about Hunter, and she’s sure he didn’t do it. She mentions “we used to date,” slyly omitting their engagement. There’s no way this information will be revealed in an awkward manner later, no sirree.

Amrita talks to the Sally the staffer, who says she was in the alley getting some air after being fired, and she saw someone leave the studio, a tall blond. She leaves to pack her things.

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Chauncey, Amrita, and Logan sum up what they have: a tall blond spotted, a brown-haired guy who attacked Ian the day before, and the security camera system is down for an upgrade, so no footage.

Later, Tess comforts a teary-eyed Hunter, who hugs her. Logan sees all of this. Tess mentions that Logan was really quick to respond to the call of Aidan’s death, and he says he was in the area. Awww, you poor slob. Tell her about the flowers already.

The next day, Tess and Sonia talk about a fan forum for Riddle Me This. Most of the fans are devastated by Aiden’s death, but one poster repeatedly mentions how pompous Aiden is. Sonia mentions she’s friends with one of the forum moderators, and will press for more details about the aggressive poster.

Glad they’re surfing the internet rather than working on her crosswords. WHAT OF THE UNIFIED THEMES, TESS?!

COMMERCIAL BREAK!

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We see Sally the staffer walking through an alley, and she’s stopped by Amrita and Logan. There’s no evidence on street cameras nearby of a guy leaving the studio. She claims she was wrong and he went the other way. They’re suspicious of her. Back at the station, they can’t confirm her story, because of a lack of cameras on the street in that direction.

Also, sharp-eyed viewers catch a cameo of Officer Will Shortz in photo form on the wall!

Logan looks at the ID tag records for the studio and finds one for thirty minutes before Aiden’s death, but with no name attached. They head to the studio to investigate.

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At the studio, we see Hunter and Graham working in the editing room, and Tess arrives with treats. Tess bonds with Graham over his baseball memorabilia. She brought cookies because Hunter used to crave chocolate when he was stressed. He’s touched she remembered. They chat about the show’s questionable future now that Aiden is gone.

Hunter mentions that a few months before, a former contestant claimed the show was conspiring with Mathew Nasr to keep his win streak alive. But an investigation by Standards and Practices found no evidence to support the accusation.

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Logan and Amrita arrive, and awkwardness ensues! When Hunter offers a cookie, Logan says he’s allergic to chocolate, and Tess says she didn’t know that. Hunter drops that he and Tess used to be engaged. Amrita, like many of us, is totally here for the drama. Amrita and Logan exit, looking for Dana’s office, and Tess follows to try to mitigate the awkwardness, leaving Hunter with his cookies.

But even though they were only a few feet ahead of her, we don’t see her again for a while. Weird.

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Logan asks producer Dana about the ID tag usage, and she suggests they ask Ian. All four meet outside, and Ian confesses he made an ID at Aiden’s request about a week ago, but he doesn’t know who Aiden wanted it for. Dana is pissed. When Ian leaves, she explains to the detectives how erratic Aiden had been over the last few weeks, including walking in with a bruised eye at one point.

She also happens to mention that the only person close to Aiden was Hunter, and that they often had dinner together, and even traveled to Vegas together the year prior. Chauncey calls with further exposition; he pulled Aiden’s financials, and the host was flat broke.

COMMERCIAL BREAK!

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We see Candace and Chauncey at their latest cooking class. He’s looking forward to the next set of classes, but Candace says she’ll have to bow out due to her work schedule as a therapist. Chauncey is clearly sad, but understands, because John Kapelos is the best.

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[That’s a lot of clues for a half-filled grid.]

Tess is working on a baseball-themed puzzle — though the theme doesn’t seem very unified if you ask me — when Sonia offers her a stack of printouts with comments from the aggressive Riddle Me This forum poster, TheKid324.

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They have the poster’s IP address and Frank tracks it to Williamsburg. Tess says that’s where the Riddle Me This studio is located.

At the police station, Chauncey, Logan, and Amrita discuss Aiden spending lots of time in Atlantic City and Vegas. Tess arrives with the posts, and Amrita, being a pal, greets her by name to warn an unsuspecting Logan. She and Chauncey then make themselves scarce so Logan and Tess can chat.

She mentions that TheKid324 is a baseball reference, which points to Graham Miller, the editor. Logan thanks her for the info, but is clearly cold with her.

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Tess apologizes for not mentioning her engagement to Hunter, but is displeased when Logan says he thinks Hunter is hiding something. Tess calls him the most cynical person she’s ever met.

Tess, you have met killers and failed magicians. That cannot possibly be true.

Back at the Sentinel, Tess is reading up on the contestant who accused the show of cheating, Thomas Sprows. Tess decides to pretend to be writing an article about the cheating accusations for the paper, so she can finagle time with Sprows to see his reaction to Aiden’s death.

At the studio, Logan and Hunter talk about Aiden’s financials, and Hunter mentions a regular poker game Aiden attended with a five-figure buy-in.

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Logan startles editor Graham, who always seems to be watching Tess’s footage. Logan confronts him with the posts from TheKid324, and Graham claims it was just him venting about Aiden, upset that fans thought he was great when in reality, he was a petty, cruel jerk. When asked why he continued to work for Aiden, he claims he only stayed to spend time with Dana, because otherwise, he’d never see her. Aiden works her like a dog.

Logan wants a copy of his hard drive to confirm he was working at the time of Aiden’s murder, and then he gets a call, because it’s time for him to randomly cross paths with Tess again.

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Cut to Sonia and Tess, playing reporter with Thomas Sprows. He claimed that Mathew Nasr got ten Double Up Dilemmas (Riddle Me This’s version of a Daily Double) for every other contestant’s one opportunity, implying that Nasr knew where they were hidden on the board. He suggests there was some code to tell him where they were, but he couldn’t find it.

Logan arrives, and as soon as he tries to talk to Sprows, Sprows bolts.

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Logan gives chase. Sprows hilariously tries to dissuade Logan’s pursuit by throwing down trash cans and garbage that Logan easily avoids. Another cop quickly nabs him, and we find out he’s Sally the staffer’s boyfriend.

COMMERCIAL BREAK!

In interrogation, Sprows admits to searching Aiden’s dressing room for evidence that he was colluding with Mathew Nasr, and that he was the one who attacked the security guard. But he denies murdering Aiden. Sally talks to Amrita, and she confesses to lying about the tall blond because she couldn’t be sure that Thomas didn’t come back the next day to hurt Aiden. But she claims Aiden has an alibi for the murder, so her lie was unnecessary.

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In the hopes of cooperating to help her boyfriend, she also tells Amrita she overheard Aiden saying on the phone, “when I leave the table, he’ll be the one owing me $75,000.” Aiden was massively in debt to someone at his poker game.

Logan and Tess are walking and talking — with no sign of the earlier engagement revelation awkwardness — and Logan mentions that Sprows’s alibi checks out. Also, Sally wasn’t tall enough to be the one who strangled Aiden. Whoever did it was taller than him.

Tess and Logan then chat about famous game show scandals, and whether Nasr and Aiden were colluding. When Logan mentions that Hunter could be involved, Tess again defends him.

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Later, Dana hands Tess a thumbdrive with every episode Nasr competed on, and Tess confesses looking into Sprows’s allegations. Dana is understandably defensive about this, making the common sense argument that Nasr finds more Double Up Dilemmas because he answers more questions. She adds that Aiden didn’t know where the “DDs” were located until they were revealed during tapings.

Dana then gives Tess directions out of the building, which weirdly include crossing the show’s set. Tess is on set when the lights suddenly come on, and then one plummets toward her. She dives out of the way, and it crashes to the stage floor.

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Should I pun here? Okay. It was almost lights out for Tess!

COMMERCIAL BREAK!

Logan and Amrita talk to an undercover cop about possible high-end poker games Aiden could be involved with, then he gets a call about the attack on Tess.

When he arrives, Tess mentions there was someone in the control booth, so it wasn’t an accident. Hunter and Logan both offer to take her home, but then Aunt Candace arrives to do so. Logan presses Hunter about security on set during the attack, but with the show shut down, they’ve cut back on staff. The only people around were Dana, some assistants, Graham, and Nasr.

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Logan and Amrita discuss that, with Tess investigating the cheating allegations, the person with the most to lose is Mathew Nasr. So they talk to the arrogant game show contestant. Nasr mentions he intends to go home to Oklahoma since the show is dark, and they press him about everything he’d lose if the cheating accusations were true.

He counters by pointing them toward Dana, claiming Aiden torpedoed a job offer for her. She wanted to take a job in LA, and Aiden threatened to nuke her career with “a few phone calls.”

Apparently, Dana leaving would be enough proof that Aiden’s poor behavior was a problem, and it would jeopardize Aiden’s contract negotiations. Nasr then smugly shoulder-checks Logan, and I was really hoping they’d pin him to the floor for assaulting an officer. Alas, they did not.

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We also spot a poster in the background for the fake program SHORTZ ON SPORTS, our second Will Shortz photo cameo of the episode.

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Tess visits with Aunt Candace, who confesses that she called off cooking classes with Chauncey because she feels guilty about enjoying things without her late husband. Tess advises her to be honest with Chauncey, and the conversation shifts to the subject of her, Hunter, and Logan.

Tess confesses she knows how she feels about Logan, but doesn’t know where she stands with Logan. (And I can hear the shippers cheering across the Internet, rooting for Logan and Tess.) Aunt Candace doubles down, telling her niece maybe Logan is waiting for a sign from Tess.

Later, Tess is watching the thumbdrive shows on fast forward when Hunter arrives with food. During dinner, he mentions that Tess breaking off their engagement was a good thing, helping him find perspective. He again asks about the riddle with the flowers, and she thinks the answer is “a second chance.” He doesn’t press her for more, and they continue eating dinner.

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(For the record, if that IS Hunter’s intended solution for the riddle, it’s a terrible one. It’s not a measure of time at all.)

At the police station, Chauncey, Logan, and Amrita discuss fingerprints found around the control room, and it turns out Nasr’s fingerprints were there. They find him preparing to leave, and take him in.

COMMERCIAL BREAK!

In interrogation, Nasr smugly mentions that he’s been around the set for weeks, so it’s reasonable for his prints to be there. Logan counters that producer Dana says there’s absolutely no reason for him to have been anywhere near the control room. Nasr claims he was taking pictures to show the school AV club he mentors back in Oklahoma.

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Chauncey argues with Logan that they can’t hold Nasr, despite Logan’s suspicions. Logan is clearly heated because of the attempt on Tess’s life. They mention there was a 10-minute window where Graham was away from his computer, but that it isn’t enough time to get from the edit suite, kill Aiden, and get back.

Amrita interrupts their shouting to tell them they found Aiden’s poker game, but they need a known high-roller or someone with name value to get in. Chauncey suggests Tess, which Logan is strongly against. Amrita asks him to suggest someone else. (What about officer Will Shortz?)

Tess is still watching Riddle Me This on fast forward, and complains she can’t spot anything. DUDE, IT’S ON FAST FORWARD. HOW THE HELL ARE YOU SUPPOSED TO NOTICE ANYTHING?

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Logan arrives, and we find out Tess has a monthly Texas Hold ‘Em Game “with the girls.” WHAT? Tess’s random hobbies and their connections to crimes are getting a little ridiculous here.

Logan explains the plan to Tess, mentioning that she’s in six million papers worldwide, and she could be their recognizable high-roller. She accepts.

Cut to the seedy warehouse where the game takes place, and Tess arriving in a white van with Logan and Amrita. Not suspicious at all. Tess wears a hidden earpiece so she can hear Logan, and they mention her bracelet, another callback to a previous episode. She gets $20,000 from them as her buy-in for the game.

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The warehouse has a weird nightclub feel with purple lighting, and Tess hands over the money. Big crossword money. You know how it is.

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Tess walks up to the table with various suited and serious-looking gentlemen, and sits down. She looks at her cards, holding them way too high. Rookie move, Tess. Come on, guard your hand a little. She throws away pocket aces, then throws away King, Queen suited, in order to prolong her time at the table When poked by one of players, she raises $5k on a Jack-2 off-suit. WHAT?

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The guy doubles her raise, and she goes all-in, bluffing him out of the hand. Risky, but not a terrible play early on. She then shows him the bluff, which mildly impresses him. He starts talking.

She then immediately overplays her social game by mentioning Aiden being in debt. He pushes her for information, bluffing about playing cards with Aiden in a different game. The guy pushes, saying if Aiden was playing anywhere else, he would know, since Aiden owed him money. Their security guy holds Tess in her seat. Logan and Amrita keep getting static, so they head for the building. Will they get there in time?

COMMERCIAL BREAK!

Tess tries to flee, but the thug holds her. (IMDb lists his character name as The Mountain, which is hilarious.)

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Amrita and Logan arrive with guns drawn, and they bring in Joseph Cheever, the guy who threatened Tess. Back in interrogation, Cheever mentions that Aiden couldn’t place a bet anywhere else, so he let him into his poker games. The ID Aiden requested was for him, so he could come to Aiden whenever needed to take his bets.

He mentions Aiden had some plan to make good on his debt, something about the game show and his new contract. It turns out Aiden signed over his car to Cheever as collateral for his latest bet.

The next day, Tess meets with Marlon Freeman and asks about the argument she saw before the show. He says that he told Aiden that he could be replaced. And it turns out, Hunter went to him a week before Aiden’s death and suggested himself as a possible replacement for Aiden. After a “respectful” period off-air, the show will return with Hunter as host, since Mathew Nasr is still going for the record.

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Chauncey and Candace meet up, and she admits to lying to him about her work schedule. They commiserate over previous opportunities lost, and both admit how much fun they’ve been having lately. In short, Chauncey is great about the whole, and she suggests salsa dancing as their next activity, since the cooking class is full. He counters with bowling, and she accepts. Because John Kapelos is THE BEST.

Logan talks with Tess, and she says she couldn’t find anything in the episodes that shows Aiden and Nasr cheating. SHOCKER. As they chat, they eliminate Graham, Nasr, and Cheever as suspects, leaving Dana and Hunter on the table.

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She mentions Hunter angling for Aiden’s job, then spots two people talking in sign language, and one of them repeatedly doing a knocking motion. She bolts on Logan, having a eureka moment in progress.

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She goes back to the footage of the show, and sees Aiden tapping his cards on the podium a few times. Tess shows Dana footage where Aiden holds out a number of fingers, then taps the cards, indicating where the Double Up Dilemmas are located on the board. And Hunter is the only one who knows where the DDs are located.

Hunter is in the doorway for this revelation, and says “I can explain.”

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FINAL COMMERCIAL BREAK!

Hunter claims it was Aiden’s plan, stating that Nasr was smart enough to go for the record. Hunter felt he owed it to Aiden. And the ratings of the show increased as Nasr’s streak went on. But he says he didn’t kill Aiden.

Hunter promises the show will be on the level when he’s in charge, but Tess leaves, saying she’ll do what Hunter should have done all along. Tess calls Logan as Hunter looks on.

Cut to interrogation with Hunter and Logan. Hunter claims Graham saw him going into Nasr’s dressing room to give him the next set of DD locations, and that’s why he couldn’t have killed Aiden. Chauncey and Amrita ask why Graham would protect Nasr and Hunter’s secrets, and Logan concludes it’s because it helps him conceal a bigger secret: Graham killed Aiden.

But Tess hasn’t wandered into enough hornet’s nests on this show yet, so we find her returning the thumbdrive to Graham and mentioning that Nasr and Aiden were cheating. She looks away at the worst possible moment as Graham shuts the door and locks it.

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Realizing she’s in danger, she tells him the cops already know, trying to dissuade him from attacking with the scissors in his hand. But he doesn’t believe her, and he lunges. She dodges and flees, and he follows after clumsily stabbing his desk chair. Tess runs to the set, and has the wherewithal to push “record” on the tech director’s control board before hiding.

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Graham smugly walks out onto set, talking about Aiden threatening Dana’s career. He recalls seeing Cheever take Aiden’s car. Aiden threatens to implicate Dana in the cheating plot, and Graham chokes him with the scarf. Tess tries to escape the set, and narrowly avoids a slashing by Graham.

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She flees into the hall, and Graham is stopped at gunpoint by Amrita and Logan.

The four protagonists gather as Graham is loaded into a squad car, and Amrita mentions Graham confessed to dropping the light, trying to scare Tess off. They also mention that Dana knew nothing of the cheating scandal.

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Later at the Sentinel, Sonia laments that Riddle Me This has been cancelled. Tess says that Hunter has been banned from working on game shows, but has gotten a book deal to write the Riddle Me This tell-all. She seems disgusted by the whole thing.

Later still, Logan shows up at Tess’s place with food. They are cutesy-cozy while eating on the couch, a very different visual from her sitting at the table earlier in the film with Hunter. He tells her he’s sorry that Hunter disappointed her, and says that Tess interfering with his murder case was the best thing that ever happened to him.

And she kisses him. (And the Internet rejoices!)

He confesses that he doesn’t want to let her down. She says he won’t. And they cuddle up.

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The End.


CONCLUSION

Honestly, I think this was one of their best outings yet. The murder was nicely set up, with LOTS of potential characters and a properly hateable victim. Playing games with the audience by introducing the threat of Hunter was a little cruel, but also a nice narrative catalyst to finally bring Logan and Tess together after five installments in the series.

It would have been nice to push the riddle thing a bit more as a unifying theme to the mystery. Not something as hokey as the killer taunting them with clues, but maybe Tess alluding to famous riddles like The Lady or The Tiger as connective tissue.

Plus they never really closed the loop on Hunter’s riddle. “A measure of time not found on a clock, but in your heart.” “Heartbeat” as an answer sounds right to me, and would have been a nice wrap-up, particularly with Tess resting her head on Logan’s chest at the end of the episode.

But still, the plot moved briskly, there were some enjoyably silly moments (like Tess playing spy in the poker game), and nothing ever felt too contrived.

As always, there are some holes. (Like there being no way to remotely drop a light on someone from the control room of a studio.) The big one is the ten minutes that precluded Graham from committing the murder. I wonder if something was cut for time, because it feels like they got the killer wrong on this one.

Graham somehow had time to see Hunter AND Mathew’s secret, then stumble upon Aiden and Cheever’s deal, talk to Aiden, murder him, AND get back to the edit suite, all in the ten minute window the cops said wasn’t long enough for him to simply kill Aiden and get back to work?

Sounds to me like Graham took the fall for Dana. She was tall enough to kill Aiden (whereas Graham appeared too short, according to forensics), never had an alibi, and sent Tess to the set where Graham tried to drop a light on her. Plus Graham stupidly continued posting ugly comments online about Aiden even after his death. It sure seems like someone both protecting his wife and acting to draw suspicion on himself.

And it looks like it worked.

But enough armchair theorizing.

All in all, I thought this was a very quick, enjoyable watch, with some nice moments for the entire cast. With two Shortz cameos and lots of quality John Kapelos time, this one was a win.


What is the future of the Crossword Mysteries series?

Well, IMDb does have a listing for a sixth Crossword Mysteries outing, but no details are listed yet, so I guess we’ll have to wait.

But after finally getting a Logan/Tess kiss, I suspect fans will be clamoring for more.

As for me, I’m still clamoring for the all-Will-Shortz version I pitched.

In either case, do not fret, puzzle fans. There’s more of Tess and Logan to come.


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Escape Room Gameplay at Home: Unlock! and Exit: The Game

mind bender escape room

[Image courtesy of The Portland Press Herald.]

In yesterday’s post, we discussed different ways you can enjoy escape room-style puzzling at home. We covered books, apps, and audio formats, but we left the largest category for today’s post: escape room games.

There are a myriad of games that try to encapsulate the escape room experience — searching the space, finding clues, interacting with the environment, solving puzzles, and experiencing the narrative — with varying degrees of success.

Escape Room: The Game, Escape Room in a Box, Escape from Iron Gate, Escape from the Grand Hotel, and Escape Tales: The Awakening are just five examples that turned up with a cursory search. That’s just the tip of the iceberg, of course, when you consider games that incorporate escape room-style or timed elements, like Mission X-Code, Cut the Wire, Bomb Squad Academy, Fuse, and Two Rooms and a Boom.

But all of those games are dwarfed in the marketplace by the industry leaders — based on sheer number of available puzzly experiences, anyway — so we decided to sample those and explore escape room gameplay from.

I solved three games from the Exit: The Game franchise and three games from the Unlock! franchise.

Let’s dive in, shall we?


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[Image courtesy of Meeple Mountain.]

Exit: The Game products create an escape room experience by combining a deck of cards, a guidebook, a sliding decoder ring, and miscellaneous items to be used throughout the game. The deck of cards is divided into red riddle cards (labeled by letter), blue answer cards (labeled by number), and green help cards (labeled by symbol).

There is an app as well that hosts a tutorial, your timer, atmospheric sounds and music, and a star-based scoring mechanism rating your performance at the end of the playthrough.

In the easier games, the guidebook progresses page by page, and you’re meant to go no further until the answer cards tell you to do so. You’ll use what’s on each page, along with the information on the riddle card to solve each puzzle.

Most of the puzzles will result in a three-digit number, which you enter into the decoder wheel. The decoder wheel will reveal a card number, which you will pull from the answer card deck. If you’re completely wrong, you flip the card to reveal a red X and go back to the drawing board. If you’re on the right path, the answer card will have different card numbers for each of the different puzzle symbols. You find your symbol, then go to the card in the answer deck indicated.

For instance, if you’re solving a puzzle with a triangle symbol, you solve the puzzle with a three-digit code, and enter that code into the decoder wheel. It sends you to, say, card 29. On card 29, you look for the triangle symbol, and you go to the card number listed. If you’re correct, you move forward in the game with new riddles, rooms, and in the easier games, the next page in the guidebook. (In harder games, the entire guidebook is “in play” the whole time, and you must figure out which pages connect with which puzzles and riddle cards.)

Some of the riddle cards and guidebook pages must be cut, manipulated, or destroyed in order to complete the various puzzles, so each Exit game is a one-time play experience. Each also requires some outside-the-box thinking (sometimes literally!) in order to crack various riddles.

I found each game to be an enjoyably interactive experience, and it felt like many of the above activities associated with escape rooms were replicated nicely. (One of the harder games not only had the puzzles and riddles to solve, but a murder mystery as well, which really kept me on my toes, because I wasn’t just thinking about the next riddle and discarding the bits and bobs I’d used. I had to pore over every detail in order to solve the murder!)

In case you’re interested, the three games I tackled were The Haunted Roller Coaster (difficulty: 2/5), The Abandoned Cabin (difficulty: 2.5/5), and Dead Man on the Orient Express (difficulty: 4/5).


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[Image courtesy of Escape Games Canada.]

Unlike the Exit series, Unlock! games consist of entirely of a deck of cards and your app. But that doesn’t make it any less interactive. Instead of the guidebook, decoder ring, and riddle cards being manipulated, more of those experiences are handed through the app.

The cards provide locations, challenges, helpful items, solutions, and warnings, all identified with numbered or lettered cards in the deck. So you can end up with quite an array of cards in front of you while you solve.

The app, on the other hand, hosts your timer, atmospheric sounds and music, a penalty button (which removes time from your timer!), a hint button, a machine button, and a code button. Any codes you unravel are entered into the code screen (instead of a decoder ring), and certain puzzles are mechanical, which you manipulate in the app. The app then tells you what number/letter card(s) to draw from the deck to proceed.

The number system for the Unlock! cards is interesting. Each card representing a puzzle to be solved or an item to be used has a number associated with it; to see if you solved the problem correctly, you add its two numbers (one for the challenge, one for the solution).

If you combine a helpful item’s card number with a challenge’s card number, the total equals another card in the deck. If you’ve solved the challenge correctly, the card matching that sum reveals something: an opened lock, a new room, additional puzzles and helpful items, etc. If you’ve combined items incorrectly, the card matching that sum reveals a time penalty. (For instance, if you have a key on card 16 and a keylock on card 25, you’d go to card 41 in the deck.)

There is no destroying cards or anything here, so if you wished, you could reshuffle the deck and allow someone else to try the game. (It wouldn’t be much challenge for you, since you know all the riddle solutions now. But it’s nice to know I could walk less experience escape room solvers through the game on a replay, enjoying their efforts. That’s not possible with an Exit game.)

In case you’re interested, the three games I tackled were The Night of the Boogeymen (difficulty: 1/3), The House on the Hill (difficulty: 1/3), and Squeek & Sausage (difficulty: 2/3).


Each brand has its pluses and minuses.

While the guidebooks in Exit are more detailed than the location cards in Unlock! games — and the miscellaneous items are a nice touch — I found I had to do more searching with the location cards. I would scrutinize every nook and cranny, because some numbers were hidden in shadow, or written at odd angles so your eye slides right past them. Exit is less devious with that aspect, but only because it has more space to play with for puzzles in the guidebook.

Both game systems had red-marked cards to indicate your failure on a given puzzle, but in Unlock!, you were penalized twice over, because you’ve already lost the time on the clock you spent on that dead end, and then you get the timer penalty as well.

Unlock! definitely makes greater use of its app. Honestly, except for the star-ranking system and some nice atmospherics, you could do without the Exit app. (Particularly since group solving can be pretty noisy, so the atmospherics are mostly lost unless you’re in quiet contemplation.)

I was thoroughly impressed by how both systems tried to recreate so many aspects of the escape room experience. Searching the space, finding clues, interacting with the environment, solving puzzles, and experiencing the narrative were all included to some degree, and I felt genuine pressure watching the minutes and seconds tick away as a particularly vexing puzzle left me baffled, if only momentarily.

I would recommend games from either series to anyone trying to recapture that escape room spirit in these trying times. But they’re also terrific icebreakers for people who have never tried an escape room, but don’t want to feel the pressure of being on-location, instead solving from the comfort of home.


I hope this brief look at these two puzzly franchises — I purposely stayed light on actual puzzle or scenario details to avoid ruining the experience for anyone — offered yet another avenue for you to explore as you enjoy escape room solving from home!

Don’t forget, tomorrow is the finale of Escape Room Puzzle Week, as we review ThinkFun’s latest diabolical creation, Escape the Room: The Cursed Dollhouse!


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Kickstarter Roundup!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest! (This time around, we’ve got twice as many recommendations as usual! So much puzzly potential!)


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The first is a project by Fireball Crosswords and Fireball Newsflash Crosswords constructor Peter Gordon, entitled A-to-Z Crosswords Volume 2: More Petite Pangram Puzzles.

The project is easy to explain, but mindblowing to think about. Every single day for 24 WEEKS, you get a 9×11 crossword puzzle that contains all 26 letters. The puzzles range from easy to medium in difficulty, arrive by email, and are constructed by Gordon and professional puzzler Frank Longo.

This is a very cool project that deserves your support — they’re a little more than a third of the way there, with 9 days to go — and you should definitely check it out!

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The next project is Puzzle Postcards: Season Two by the Enigma Emporium.

Last year, Wish You Were Here was part of our Holiday Puzzly Gift Guide, and it’s fantastic to see that the Enigma Emporium is Kickstarting another puzzle postcard mystery this year.

Essentially, an entire mystery is concealed within a handful of postcards, challenging you to mine them for every scrap of information as you uncover a series of coded messages. It’s spycraft in an envelope, very clever stuff.

Already funded with 12 days to go — and carrying a solid track record of previous successful Kickstarter projects behind them — I cannot recommend this one highly enough. I loved Wish You Were Here, as well as the follow-up series.

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For a change of pace, our next project is The Fuzzies.

Basically, this is a Jenga-style dexterity game, but made out of little fuzzy balls instead of pieces of wood. And instead of choosing which piece you remove and place on top, that is determined by a deck of cards instead.

I don’t know how it works — actually staying upright in the first place — but apparently it does.

This family-friendly game has already tripled its funding goal with 29 days to go, so it might be right up your alley.

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The next project we’re sharing today is the ENIGMAS deck of puzzle playing cards.

David Kwong — constructor, magician, and all-around puzzly fellow — has masterminded a puzzle mystery and a series of hidden messages and ciphers, all contained within a deck of cards.

ENIGMAS marries some of the ideas from his Enigmatist show — specifically the historical aspects — with an ingenious puzzle hunt to create an intriguing solving situation. Plus, once you’ve cracked all the puzzly elements, you’ve still got a beautiful deck of cards to enjoy.

This project has blasted well past its funding goal, and with 9 days to go, they’ve added a special limited-run deck of red cards (to compliment the standard blue deck) that will only be offered to Kickstarter backers and never sold in stores. With a pedigree like David’s, you can’t go wrong!

sherlock

Our next project is bigger and no less ambitious. It’s Sherlock’s Mysteries: An Interactive Puzzle Adventure (not to be confused with another Sherlock-based Kickstarter running right now).

Combining board game and escape room elements, this project contains 10 mysteries (described as chapters) that combine into one interwoven narrative where you try to save the life of Sherlock Holmes!

By combining murder mystery-style solving with puzzles like ciphers and deduction puzzles, this project definitely tries to encapsulate the experience of being the Great Detective from the comfort of your own home.

About halfway to its goal with 21 days left, this project isn’t a lock (given the price tag of $135 to experience the entire story), but it’s definitely worth a look. (I’m especially intrigued by the fact that certain levels offer “refill kits” that allow the experience to be played more than once!)

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For something just as puzzly but more immersive from a roleplaying point of view, there’s The Shivers.

In this game, someone has gone missing in the house owned by the Shivers family, and you play one of the family members trying to solve the mystery and defeat dangerous foes at work in various sinister and creepy scenarios.

This gameplay is bolstered by pop-up 3-D models of the various rooms of the house, bringing the setting and different stories to life right before your eyes.

This is a very clever combination of puzzle hunt, roleplaying game, and pop-up book that I’ve never really seen before, and like some of these other projects, it has blown past its funding goal with strong support from interested gamers and puzzlers.

legacy

Following the escape room/puzzle mystery at home template, Legacy: Quest for a Family Treasure is our next project to discuss.

You receive a black box in the mail, and inside, you discover in your estranged father’s will that there is a family treasure hidden somewhere in Europe. And you’ll have to unravel secrets of the past in order to secure your future.

This immersive mystery involves audio and video clues, physical evidence to pore over, and even incorporates Internet searching into the gameplay. I’ve been thoroughly impressed with the level of depth and attention to detail in this one, and clearly I’m not the only one, as the project has already met and surpassed its funding goal with 10 days to go.

The familial element adds a neat twist to the mystery-at-home genre, and I suspect this project will do very well.

labyrinth

The last project we’ll be sharing today is The Labyrinth: An Immersive Multi-Platform Puzzle Challenge.

There’s a lot of stuff included in this one: puzzle boxes, ciphers, maps, tools. They’re sending you a CRATE full of material here. The goal is to move through the various chambers of a labyrinth, solving puzzles as you go.

With 55 puzzles included — and an expected solve time of 8-10 hours — this is a breathtaking amount of puzzly paraphernalia. So there’s cost to consider here. The full puzzle costs $195 (there’s even a more expensive deluxe edition), so although that easily makes it the priciest project we’re discussing today, but also one of the most visually impressive.

And yet, with 14 days to go, they’ve already passed their funding goal nine times over. Check it out and see what you think of the expansive puzzle selection offered here.


Have any of these games or projects hooked you? Tell us which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!