A year ago yesterday, my friend Maureen passed away unexpectedly.
We didn’t get to see each other much, given that I live in CT and she lived in North Carolina. But we chatted online when life allowed, and it was always a treat when I would see one of her texts or posts pop up.
Mo and I bonded over bad movies, a shared love of writing and performing, and Brak’s “I Love Beans” song from Cartoon Planet.
And she was forever baffled and interested by the fact that my day job is puzzles.
She was immensely supportive and creative, encouraging me in all my endeavors (successful or not), and every year at Christmastime, she would send something she thought would inspire my creativity.
One year it was rubber ducks to decorate, complete with markers AND clip-on accessories like hats and mustaches.
The Christmas before she died, she sent me a puzzle box.
It has four simple wooden mechanical puzzles, including a fit-the-pieces-in-the-box puzzle and a star puzzle.
I rarely take them apart and reassemble them, since I already know the technique behind each. But I often find myself handling them, reflexively rolling one in my hand or running a finger along the edge as I’m working on something.
I’m sure these would work marvelously as fidget objects. I use them to idly engage myself while processing things. I find it more inspiring than simply staring at the computer screen or the blank page while I’m puzzling.
(There’s an IT person at my office who does the same with a Slinky while he’s coding or unraveling a programming issue.)
So many puzzles, however enjoyable, are just brief (or extended) bits of fun. I solve them, and put them aside, happy to have challenged myself but ready for the next a-ha moment.
Unlike all those, this puzzle set sits on my desk, patiently waiting for the next moment when I’m flummoxed or my editing stalls out. Just like my friend, they’re ready to help me out of the next jam.
A little piece of wooden inspiration in the palm of my hand.
Thank you for that gift, Mo.
Do you have a puzzle or a game you associate with a loved one? Did a loved one introduce you to the world of puzzles and games? I would love to hear your story, if you’d care to share.
f you’ve been reading this blog for any length of time, you’ve no doubt noticed that one of our favorite topics is puzzle-solving animals. In the past, we’ve discussed examples of puzzle solving in cats, dogs, crows, cockatoos, octopuses,bees, pigs, squirrels, and wolves.
Raccoons have a reputation for being wily, particularly in folk tales, fables, and stories. They’re mischievous and sly, with forepaws advanced enough to allow them grab things and manipulate them. In suburban and urban environments, it’s hardly uncommon for raccoons to open garbage bins or find their way into other spaces in search of food.
So naturally, that raises some interesting questions: how far can their dexterity take them? What level of complexity can they unravel if properly incentivized?
In essence, how puzzly a challenge is too puzzly for a hungry, sufficiently-motivated raccoon?
As it turns out, raccoons will continue puzzling even when the food is gone!
Researchers Hannah Griebling and Dr. Sarah Benson-Amram challenged a sample group of raccoons to deal with a custom puzzle box. It had nine different potential points of access, which required manipulating knobs, sliding doors, latches, and other mechanical obstacles. (These entry points were grouped by the researchers into easy, medium, and hard categories for the purposes of their study.)
The raccoons were given 20 minutes in each trial to find a way into the box in order to retrieve the single marshmallow inside.
The raccoons proved dexterous enough to unravel most of the challenges in front of them, and the researchers’ difficulty rankings didn’t seem to matter:
The time spent interacting with the puzzle box overall was similar for Easy and Hard solutions, rather than being a clear gradient from Easy to Medium to Hard. This result does not support an effect of presentation order of the difficulty conditions as we would expect the total interaction time with the puzzle box to decrease along an Easy to Hard gradient if this were the case and the raccoons were only learning the simple rule that the MAB [the puzzle box] only ever supplied one food reward.
Not only that, but the raccoons continued opening the other access points and solving the other mechanisms after eating the single prize inside. The raccoons kept puzzle-solving without food as a motivation.
“We weren’t expecting them to open all three solutions in a single trial,” said Griebling.
They were in it for the love of the game!
Well, sorta.
This behavior, this intrinsic motivation — the raccoons being driven to continue solving the various mechanisms in front of them WITHOUT hunger as the primary motivator — is known as “information foraging.”
Essentially, they’re practicing and learning to become better puzzle solvers.
As the researchers stated in their report:
Information foraging in raccoons increases the likelihood of raccoons finding and ‘solving’ novel raccoon exclusion devices, such as bungee cords used to strap down garbage bin lids. This could lead to a ‘cognitive arms race’ between humans and raccoons, as has been recently documented in urban-living, sulphur-crested cockatoos, Cacatua galerita.
…
Wild raccoons are likely to show similar patterns to the captive raccoons in this study, given that they have willingly engaged with and solved multiple novel problem-solving tasks in the field and showed similar results to captive raccoons on a previous MAB study.
Oh yes. Raccoons are engaged in Olympic-level training to be even sneakier and more efficient. Those adorable trash bandits are out in the field, putting in the work, learning and developing new strategies to nab your snacks and food stashes.
Okay, it’s not as organized as all that. But yes, raccoons do solve puzzles they don’t have to, and appear to be learning from the experience.
The study determined that raccoons did prefer some of the easier, more reliable methods for accessing the box — in the same way that you would probably go with a tried-and-true solution to a problem, rather than trying out a new technique with an unknown success rate. This trade-off of curiosity versus risk mirrors decision-making frameworks in humans, as well as other animals, according to Griebling. This is known as an “exploration-exploitation trade-off.”
So, we have definitive data. Raccoons will puzzle-solve without food as a motivator. (I know many puzzle enthusiasts who are the same way. They’ll tackle a puzzle just to learn from it, to see if they can unravel it. Though I wonder if marshmallows would motivate them as well…)
Are you hungry? Hungry enough to solve this acrostic?
But this does raise one last question: why test this at all?
“Understanding the cognitive traits that help raccoons thrive can guide management of species that struggle, and inform strategies for other species, like bears, that use problem-solving to access human-made resources,” said Griebling.
Studies like this help us understand the development of already puzzle-savvy animals, but also helps us to understand what animals (both wild and captive) are capable of, making US better stewards of the environment and its many denizens.
And we get to add another species to the ever-growing list of creatures that are capable of puzzle solving.
Which brings me to my latest business venture: Raccoon escape room, anyone?
What’s your favorite puzzle-solving creature, fellow puzzlers? Let us know in the comments section below! We’d love to hear from you.
There have been board game adaptations, dozens of variations (including four games at a time, eight games at a time, and Absurdle, where the word changes based on your early guesses).
We are casting teams of THREE PLAYERS to compete for a chance to win a HUGE CASH PRIZE!
TEAMS CAN BE MADE UP OF FRIENDS, FAMILY, SIGNIFICANT OTHERS, CO-WORKERS, ETC.
Selected teams will head to Europe to play the game over a 1-2 week period within July 20 – August 1, 2026 (dates subject to change). Must be 21+.
Was “Wordwide” intentional wordplay or a lucky accident?
They’ve already announced a host, Today Show co-host Savannah Guthrie, who is an avid Wordle player, and the show is being produced by Jimmy Fallon’s production company Electric Hot Dog, alongside Universal Television Alternative Studio and, of course, The New York Times.
Naturally, savvy game show fans are already drawing parallels between this proposed Wordle game show and Lingo, a word-guessing game show from 1987-1988. The game was basically Wordle, but each word you spelled gave you chances to draw bingo balls in order to fill out a bingo card.
OLD LINGO? Twenty years ago is OLD?! Man, the Internet is humbling…
Lingo had a very successful revival on the Game Show Network from 2002 to 2007, hosted by Chuck Woolery and lasting 345 episodes! It was briefly revived again in 2011 with Bill Engvall as host, and once more in 2023 with RuPaul as host, trying to capitalize on Wordle’s popularity.
There are currently versions of Lingo in Greece, Turkey, and the UK, and previous versions in another dozen or so countries.
But game shows are constantly being rebooted, adapted, and resurrected for our entertainment, so I’m not surprised to see Lingo return under its more famous sibling moniker.
The real question is… who is gonna pick the words for the show? Because Tracy Bennett has been doing a heck of a job for The New York Times for years now.
Just a quick bonus post on this day, the Mother’s Dayest of all days, to spread the word about a delightful puzzly program that will be debuting on Netflix tomorrow.
It’s called The Puzzle Room With David Kwong, and it’s a video podcast series. If you don’t know David, boy, you are missing out. He’s a crossword constructor, magician, and all-around expert in baffling people with both words and visuals.
He’s consulted on film and TV projects like Blindspot, Now You See Me, and The Imitation Game, and he’s previously combined magic and puzzles for his touring show, The Enigmatist.
Now he’s bringing his linguistic legerdemain and impressive works of mentalism to one of the world’s biggest streaming services.
Sometimes solving a challenging puzzle can feel like magic. That moment when the final piece clicks into place. The gasp before you lock in your answer. After all that time sweating, you finally feel like the smartest person in the room.
In the new video podcast series The Puzzle Room with David Kwong launching on May 11, every episode promises plenty of satisfying aha moments. The renowned magician, mentalist, and New York Times crossword constructor personalizes each puzzle for a pair of celebrity guests, leading to plenty of unexpected epiphanies and clues.
“We’re in a golden age of puzzles and games, and Netflix is the perfect home for viewers to stretch their brains with The Puzzle Room,” says Kwong. “From the intense strategy of Squid Game and the surprising twists of Knives Out, to the daily challenges of Netflix Puzzled and Best Guess Live, Netflix has long been the destination for smart entertainment. Get ready to put on your thinking caps, everyone! I can’t wait to puzzle with you all.”
Produced by Pod People, the series is designed in a way that viewers at home can play along, guests and fans face off in a race to see who can answer first. As the episode unfolds, the puzzles gradually increase in difficulty, with Kwong encouraging and celebrating every breakthrough. Each episode ends with a moment of mentalism or head-scratching illusions.
Some of the many fey creatures that populate Dungeons & Dragons (image courtesy of WOTC / Nerdarchy)
It’s Monster Week, a yearly celebration of the many creatures and beings that make the world of fantasy roleplaying games so immersive. Created by D&D content creators Ginny Di and Pointy Hat, Monster Week is a celebration of roleplaying game creativity, and this year’s theme is the Fey.
Otherwise known as fairies, fae, the fairyfolk, or a number of other names, fey are known for making bargains, outwitting unsuspecting mortals, and toying with tricky words and devious deceptions.
So naturally, I couldn’t resist crafting a puzzle celebrating fey bargains and fantasy-fueled frippery. Please enjoy this deduction puzzle loaded with D&D-friendly flavor!
A party of adventurers stepped into a fairy ring and found themselves transported to another realm: the mysterious domain of the fey. Each sought to acquire something from this strange place, well aware of the dangers that come with bargaining with the fairyfolk, but hoping to escape without any dangerous debts or unpleasant consequences.
Can you determine what each adventurer sought (one adventurer is Ludo the Quick, one adventurer sought the gift of eternal youth), in which order they were forced to bargain with the fey for their goal, and what cost or promise they made in exchange?
On the night of the first day, while they were setting up camp for the evening, one adventurer promised a year of their life to the fey. It wasn’t Makavia Magehound, although Makavia also made their bargain that first night.
On the morning of the second day, one adventurer made their bargain, promising to perform a song that would lure others into the fairy ring. Later that day, both Handsome Jak Two-Axe and the adventurer who sought a bountiful harvest made their fey bargains.
On the second day, one adventurer made a pact with the fey, promising to spread a harmful rumor around his city when he returned. On the same day, the adventurer who sought an enchanted lute that could bring fame and fortune made their bargain with the fey.
One adventurer promised their firstborn child to the fey. This was sometime after the adventurer who sought eternal beauty, but before Elowen Sharpthistle made their bargain.
Either Bethany the Bold (who wasn’t the adventurer who sought a bountiful harvest) or the adventurer who sought a rare medicinal flower from the fey bargained away a treasured memory (which was not the first or second bargain made), and the other promised to perform a song that would lure others into the fairy ring.
The adventurer who sought the rare medicinal flower did not make their bargain immediately before or immediately after Bethany the Bold.
Did you unravel my fey-filled logic puzzle? Do you have a favorite fairy or fey creature in your game? Let me know in the comments below! I’d love to hear from you.
The American Crossword Puzzle Tournament was this past weekend, and once again, it was a highlight of the puzzly year! Congratulations to new champ Erik Agard and everyone who competed for Stamford’s last hurrah hosting the event.
If you want to watch the live-solved finale, you can check it out here:
Saturday, October 3 marks the next edition of the Midwest Crossword Tournament.
The University of Illinois Chicago Student Center East will host this year’s event, which features divisions for Individual and Pairs solvers at two difficulty levels: Chicago Fire for the experienced solvers and Minnesota Nice for newer solvers. And you’re welcome to participate online as well!
Not only that, but they’re seeking a constructor from the Midwest or with ties to the Midwest to construct a themeless puzzle for this year’s event. What an opportunity!
And if you’re looking to get a better sense of MWXWT in a nutshell, I’ll be delving into last year’s tournament puzzles next week!
If you missed out on this year’s Crossword Con panels, they’ve been posted online for you to enjoy. Please make some time for them, they’re a glimpse into the present AND future of puzzles.
And while we’re discussing Puzzmo-centric events, they’re selling a Puzzmo Plus subscription for just $39.99. Click here to more details!
Robin is one of the most prolific cruciverbalists working today, with puzzles ranging from super-easy to deviously difficult. There’s literally something for everybody under Robin’s umbrella.
This grid puzzle has entries reading across AND entries reading out in various patches that fit into the grid. So you have two overlapping chances to fill out each grid!
You can try out the puzzle for yourself here. Give it a try!