One of the best things about writing this blog is getting to talk about all of the amazing ways that people with puzzly skills have contributed to society. We’ve talked about codebreakers who saved Christmas and hunted Nazis, puzzlers who decoded ancient messages, and solvers who unraveled some of the mysteries of lost civilizations, all with the clever and insightful application of puzzle skills.
I’m surprised we haven’t talked about archaeologists more frequently, because they’re basically detectives of history who try to reassemble the past jigsaw-style.
Recently, researchers from UC Berkeley put their puzzly skills to the test to solve a 1,500-year-old mystery: what the pre-Incan Tiwanaku temple known as Pumapunku actually looked like.
You see, the temple has been raided, pillaged, and ransacked over the centuries, leaving archaeologists with very little information on what the temple actually looked like, or how the many giant blocks that originally composed the temple were assembled.
But, with a combination of computer modeling, 3-D printed pieces, and their own puzzly knowhow and dedication, they have cobbled together a rudimentary idea of what the Pumapunku temple looked like.
The team created miniature 3D-printed models, at 4 percent actual size, of the temple’s 140 known pieces, which were based on measurements compiled by archaeologists over the past 150 years and Vranich’s own on-site observations of the ruins. The researchers used comparative analyses and interpolation to reconstruct broken pieces… Yes, the researchers could have performed this work exclusively in the virtual realm, but they had better luck with tangible, physical pieces they could freely move around.
Yes, not only were they using the pieces they knew about, but they were reassembling decayed or broken pieces as well in order to assemble the temple.
Vranich’s team gave a copy of the 3D-printed blocks to the Pumapunku ruins site director and taught the staff how to record the stones and model them. Vranich hopes that more blocks will be uncovered at the site, and further reconstructions of the temple complex will continue.
“The blocks will also be made available online,” said Vranich. “My hope is that other people will print them out and through the wisdom of crowds, we can find additional matches and continue to reconstruct the form of [another Tiwanaku] building known as ‘the temple of the Andes.’”
With these techniques and the lessons learned by the Pumapunku build, the team is hoping to not only recreate this ancient Andean temple, but other destroyed historical sites as well, including those in the Middle East destroyed by ISIS.
Back in 2013, we created a timeline of events from crossword history as part of our celebration of the hundredth anniversary of the crossword.
Although 105 isn’t as prestigious as 100, and the anniversary is technically tomorrow, we thought we’d honor the day this year by updating our comprehensive look at the long (yet surprisingly short) road it took to get to that marvelous centennial!
So, without further ado or folderol, we proudly present:
A Brief History of the Crossword (Updated)
16th – 11th century BC
Inscriptions from New Kingdom-era Egypt (Eighteenth to Twentieth Dynasties) of horizontal and vertical lines of text divided into equal squares, that can be read both across the rows and down the columns, are made. These inscriptions are later referred to by Egyptologists as “Egyptian crossword puzzles.”
19th century AD
Rudimentary crosswords, similar to word squares, begin appearing in England, and later elsewhere in Europe.
June 22, 1871
Future inventor of the crossword, Arthur Wynne, is born.
March 23, 1897
Future New York Times crossword editor Margaret Farrar is born.
February 25, 1907
Future New York Times crossword editor Will Weng is born.
December 21, 1913
The New York World publishes the first crossword, invented by Liverpool journalist Arthur Wynne. (The puzzle is originally known as a word-cross.)
January 6, 1916
Future New York Times crossword editor Eugene T. Maleska is born.
1920
Margaret Farrar is hired by The New York World as a secretary, but soon finds herself assisting Arthur Wynne with proofreading puzzles. Her puzzles soon exceed Wynne’s in popularity.
Colonel H.W. Hill publishes the first Crossword Dictionary.
1923
Margaret Farrar revises the cluing system for crosswords, sorting them into “Horizontal” and “Vertical” clues by number. (It wouldn’t be until the 1940s that the more familiar “Across” and “Down” terminology became the norm.)
1924
Margaret Farrar publishes the first book of crossword puzzles under contract for Richard L. Simon and Max Schuster, “The Cross-Word Puzzle Book.” It was an instant bestseller, launching Simon & Schuster as a major publisher. (Additional information available below the timeline.)
The Daily Express, founded in 1900, becomes the first newspaper in the United Kingdom to carry crosswords.
Crossword-themed novelty songs hit the airwaves as the puzzle craze intensifies, most notably “Crossword Mama, You Puzzle Me (But Papa’s Gonna Figure You Out).”
The Amateur Crossword Puzzle League of America, a self-appointed group of puzzle enthusiasts, lobbies for rotational symmetry in crosswords, which becomes the standard.
Solver Ruth Franc von Phul becomes a minor celebrity after winning The New York Herald-Tribune’s National All Comers Cross Word Puzzle Tournament at the age of 20. (She would win again 2 years later.)
January 15, 1925
“Felix All Puzzled,” the first animated short to feature a crossword, is released.
Disney releases a crossword-themed animated short, “Alice Solves the Puzzle.”
1926
The cryptic crossword is invented by Edward Powys Mathers, who publishes under the pseudonym Torquemada. He devises them for The Observer newspaper.
First reported instances of Braille crosswords.
1931
Dell Puzzle Magazines begins publishing.
(Dell Publishing itself was founded in 1921.)
1941
Dell Pocket Crossword Puzzles first published.
(The magazine continues to this day.)
February 15, 1942
The New York Times runs its first Sunday edition crossword. (Additional information available below the timeline.)
June 2, 1944
Physics teacher and crossword constructor Leonard Dawe is questioned by authorities after several words coinciding with D-Day invasion plans appear in London’s Daily Telegraph. (Additional information available below the timeline.)
1950
The crossword becomes a daily feature in The New York Times.
August 26, 1952
Future New York Times crossword editor Will Shortz is born.
1968
Lyricist Stephen Sondheim begins creating cryptic crosswords for New York Magazine, helping introduce Americans to British-style crosswords.
1969
Will Weng succeeds Margaret Farrar as the second crossword editor for The New York Times.
1973
Penny Press is founded.
1977
Eugene T. Maleska succeeds Will Weng as the third crossword editor for The New York Times.
1978
First year of the American Crossword Puzzle Tournament, later featured in the documentary Wordplay. 149 contestants compete for the title in the first national crossword tournament since the 1930s.
1979
Howard Garns creates the modern Sudoku puzzle for Dell Magazines (under the name Number Place), the first pen-and-paper puzzle to rival the crossword in popularity (though this spike in popularity would occur decades later under the name Sudoku).
June 11, 1984
Margaret Farrar, while working on the 134th volume in Simon & Schuster’s crossword puzzle book series, passes away.
1993
Will Shortz succeeds Eugene T. Maleska as the fourth crossword editor for The New York Times.
November 5, 1996
One of the most clever and famous crosswords of all time is published, the election-preceding crossword where either BOB DOLE ELECTED or CLINTON ELECTED could read out, depending on the solver’s answers.
1998
The Wall Street Journal adds a crossword to its newspaper, and Mike Shenk is appointed editor.
June 23, 2006
Wordplay documentary hits theaters, featuring celebrity solvers of crosswords as well as the participants and organizers of the 2005 edition of the American Crossword Puzzle Tournament.
February 29 – March 2, 2008
Thanks in part to the Wordplay documentary, the American Crossword Puzzle Tournament outgrows its previous setting and moves to Brooklyn.
The city of Lvov, Ukraine, creates a crossword that spans an entire side of a 100-foot-tall residential building, with clues scattered around the city’s major landmarks and attractions. It’s awesome.
David Steinberg launches the Pre-Shortzian Puzzle Project, designed to compile a complete database of every New York Times crossword.
August 13, 2012
PuzzleNation Blog is launched.
June 14, 2013
Matt Gaffney celebrates five years of MGWCC,
stating that MGWCC will run for 1000 weeks
(which puts the final edition around August 6th, 2027).
December 21, 2013
The Crossword officially turns one hundred years old.
Additional information:
1924: The publishing house Simon & Schuster, agreed to a small (3,600-copy) run of a crossword puzzle book, prompted by founder Richard L. Simon’s aunt, who wanted to give such a book to a friend. It became “a runaway bestseller.”
In no time the publisher had to put the book back on press; through repeated printings, it sold more than 100,000 copies. Soon a second collection followed, and then a third and a fourth. In 1924 and 1925 the crossword books were among the top 10 nonfiction bestsellers for the year, besting, among others, The Autobiography of Mark Twain and George Bernard Shaw’s Saint Joan.
February 15, 1942: The New York Times initially regarded crosswords as frivolous, calling them “a primitive form of mental exercise”; the motivating impulse for the Times to finally run the puzzle (which took over 20 years even though its publisher, Arthur Hays Sulzberger, was a longtime crossword fan) appears to have been the bombing of Pearl Harbor.
In a memo dated December 18, 1941, an editor conceded that the puzzle deserved space in the paper, considering what was happening elsewhere in the world and that readers might need something to occupy themselves during blackouts. The puzzle proved popular, and Sulzberger himself would author a Times puzzle before the year was out.
June 2, 1944: The words Omaha (codename for one of Normandy’s beaches), Utah (another Normandy beach codename), Overlord (the name for the plan to land at Normandy on June 6th), mulberry (nickname for a portable harbor built for D-Day), and Neptune (name for the naval portion of the invasion) all appeared in Daily Telegraph crosswords during the month preceding the D-Day landing.
This has been attributed to either an incredible coincidence or Dawe somehow overhearing these words (possibly slipped by soldiers involved) and incorporating them into puzzles unwittingly.
Do you have any suggestions for additions for our Crossword Timeline? Let us know in the comments section below! We’d love to hear from you!
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If there’s one thing that puzzle fans of all shapes and sizes excel at, it’s pattern recognition. Whether it’s patterns of letters, patterns of numbers, patterns of logical facts, or patterns of puzzle pieces, puzzlers are outstanding at drawing order from chaos.
So it should come as no surprise that avid jigsaw puzzle solvers have noticed that some jigsaw puzzle companies use the same cutting molds over and over to create their jigsaw puzzles.
I myself realized this fact when I was younger. I was given three small Star Wars jigsaw puzzles, and all three of them were cut from the same mold. So once I’d solved one, solving the other two went much much faster. (I actually stacked them to make it even easier to complete the second and third puzzles.)
Naturally, this has led certain attentive and intrepid puzzlers to track down different puzzles with the same cutting mold to see how the two puzzles interact.
Artist Tim Klein is one of those observant individuals, and he’s had a lot of fun over the years crafting peculiar images by combining jigsaws with compatible molds:
Jigsaw puzzle companies tend to use the same cut patterns for multiple puzzles. This makes the pieces interchangeable. As a result, I sometimes find that I can combine portions from two or more puzzles to make a surreal picture that the publisher never imagined.
I take great pleasure in “discovering” such bizarre images lying latent, sometimes for decades, within the pieces of ordinary mass-produced puzzles. As I shift the pieces back and forth, trying different combinations, I feel like an archaeologist unearthing a hidden artifact.
And today, we’ve collected some of his puzzly creations for your enjoyment.
This mixture of summer and winter is marvelously balanced, particularly with the summer and winter bridges matching up so perfectly.
This fusion of a church and fairground adds a fun touch to an otherwise quiet and dignified image.
I like to call this one the Earth Mooover.
The Iron Horse comes to life in this surreal mashup.
In a natural evolution, this dinosaur train is no doubt the apex predator of the animal-train hybrid food pyramid.
This dinosaur/bunny monstrosity is a cuddly little ball of viciousness. No train parts needed.
Mixing up elements of three different puzzles brings us this Victorian ladypuppy in front of a scenic waterfall. This is dream or nightmare fuel, depending on your perspective.
This mixture of crosswords and fishing is wonderfully executed, offering the pleasantly appropriate metaphorical representation of “fishing for answers.”
And to close out this compilation of Klein’s jigsaw art, it seemed only appropriate to end on a holiday-themed note, with this kitty-in-kitty-in-present melange.
Klein’s jigsaw creations are as eye-catching as they are puzzling, and it makes you wonder what other hybrid constructions are awaiting the eagle eye of a devoted jigsaw puzzler.
There’s nothing more exciting than announcing a brand-new puzzle app we’ve been working on, and today, we’ve got something truly special for you to enjoy.
A town’s children have gone missing. A mysterious undead pirate and his ragtag crew lurk nearby. And the only person who can unravel the mystery and find the children is you!
In Wordventures, you can immerse yourself in a investigation while solving word search puzzles to uncover clues, reveal secrets, and move the story forward!
Combining the world-class puzzle solving you expect from PuzzleNation with a multilayered storytelling experience offers the best of both worlds. You’ll explore the town, meet fascinating characters, and even keep notes in a journal as you play through the story!
You control the pace, you control the difficulty, and you push the narrative forward with every puzzle you solve!
[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. And this concludes the disclaimer.]
Expansion sets have become an integral part of the gaming experience. Whether they offer new wrinkles to an established game, allow you to add additional players, or create new ways to use the same game pieces, they revitalize games that might’ve become less fun or interesting after lots of play.
It’s difficult to strike a balance with expansion sets, since they must respect the game that came before and add to it in a meaningful way, but without introducing any game-breaking mechanics or otherwise compromising what made the original game fun in the first place.
The designers at Looney Labs are absolute pros when it comes to balancing their expansion packs. Each one enhances the gameplay without sacrificing any of the original game’s clarity or cohesiveness.
Today, we’re looking at an expansion pack for one of the company’s most immersive and challenging puzzle games: Zendo.
In Zendo, the players pull pieces from a communal pile in order to build different structures, using pyramids, wedges, and blocks. One player, the moderator, chooses a secret rule for the players to uncover, and builds two structures. One of these structures follows the secret rule, and one does not, and both are marked as such.
Secret rules can be as simple as “must contain all three shapes” or “must contain exactly four pieces.” They can be as complex as “must contain more blue pieces than blocks” or “must contain at least one yellow piece pointing at a blue piece.” Some rules involve how pieces touch, or how they’re stacked, while others demand no touching or stacking whatsoever. The field is wide open at the start of the game.
Players then try to deduce the secret rule by building structures themselves, arranging pieces from the communal pile into various patterns and asking the moderator for more information.
[The gray areas of the card are variable options to choose from, meaning each card offers several different possible rules depending on the moderator’s choices.]
The Zendo Expansion is a ten-card deck of new secret rule cards that allow the moderator to create more complex and challenging structures for the other players to unravel.
But these ten cards offer much more than just the rules themselves. They encourage both the moderator and the players to be more creative, considering not just the shapes and how they interact, but the overall look of the structure.
One of the cards requires players to shape the structure’s shadow into a given shape. Moving beyond the pieces themselves and incorporating the light and shadow of the play area is a clever and unexpected way to use the Zendo pieces.
It immediately sends your brain in new directions, both as a player trying to deduce other secret rules in later game sessions and as a moderator looking for new ways to prove or disprove players’ theories with your own builds.
Not only does the Expansion deck add all sorts of new twists on the original game, but it makes you want to be more ambitious and clever in your guesses and structures the more you play.
With new rule cards ranging from easy to difficult, players of all skill levels will benefit from adding this set of cards to their puzzle game arsenal.
In the world of puzzles, there are certain images that are unmistakable, no matter what language you speak. A few concepts that are universally familiar and instantly recognizable.
A Scrabble tile. The black and white pattern of a crossword grid.
But no one has ever brought the Rubik’s Cube to life quite like Bastiaan Schravendeel and the team at Polder Animation.
In the short animated film Scrambled, we’re introduced to two unforgettable characters on a train platform: a girl named Esra and a nameless Rubik’s cube.
When Esra misses her train and busies herself with her phone while waiting for the next one, the perceptive little Rubik’s Cube makes its presence known.
This short is reminiscent of a Miyazaki film — a world with hidden surprises — as well as the charming interactions of Pixar films like Wall-E, and it will no doubt be the best six minutes of your day:
I could talk about all the messages and subtext underpinning this wonderful little story: analog play vs. digital, the value of feeling a well-earned sense of accomplishment, the magic of puzzles. You no doubt detected the same themes while you watched the short.
But instead, I’d rather give a shout-out to the wonderful animators who brought this world to life. Esra is instantly relatable, shutting out the world for a bit while waiting for her train, and the hilarious, puppy-like antics of the Rubik’s Cube are immensely engaging. You can’t help but root for the little guy, even if solving him seems to bring an end to his interactions with Esra.
It’s amazing how quickly you forge a bond with the Rubik’s Cube, and the animators deserve high praise for making a puzzle that inspires wonder and frustration in equal measure into one so endearing.
In an interview with Short of the Week, Schravendeel said:
The biggest challenge was to create a genuinely believable, likable and relatable character from a Rubik’s cube without making it about anything other than it being a Rubik’s cube. I’ve always liked films that manage to evoke emotion and personality from objects that usually don’t have any, especially if it can be done without dialogue.
Dialogue would have ruined the simplicity and wonder of Esra and the Cube’s interactions, and the mix of wordless communication and physical comedy made for a wonderful viewing experience.
Scrambled is a delight. I hope you enjoy.
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