Puzzles and Brain Health

There is a lot of talk nowadays about brain boosting and other attempts to combat the effects of aging on the brain. There are numerous websites and products boasting that they can help keep your wits sharp, your memory keen, and the threat of Alzheimer’s at bay.

From visual acuity and perception to coordination, critical thinking to spatial reasoning, from observational skill to improved memory, there are a lot of promises being made about brain health.

Unfortunately, there’s a wealth of conflicting and inconsistent data out there. (This article by The New York Times points out some of the inconsistencies in brain health reporting when it comes to puzzles.)

From a recent NPR article:

Molly Wagster, chief of the behavioral and systems neuroscience branch at the National Institute on Aging, studies how puzzles can benefit brains. “What we know is that it probably makes us better at puzzle solving, but it may not necessarily make us better at other types of cognitive activities,” Wagster explains.

However, in general, experts agree that puzzle solving is good for us. But what puzzles do the most good, and when should you start solving?

I’ve done my best to comb through the available data — both through reports from news sources and scientific papers themselves — and there’s one thing that they all seem to agree on…

Start puzzling when you’re young.

A study by the University of Chicago said that children who play with jigsaws and other shape-based puzzles at a young age tend to develop better spatial and math-related skills.

And there are other studies that support the idea that a fundamental base of puzzling at a young age contributes to better brain health later in life.

A study at Berkeley published in the Archives of Neurology (and covered by CBS News) found a correlation between crossword puzzle solving (and other challenging mind games) and a decreased likelihood to develop a particular marker for Alzheimer’s disease.

This study also said that when you engage in these activities is a factor. Like the University of Chicago study, the Berkeley study states that adults who engaged in crosswords and similarly brain-stimulating activities in their early and middle years had the lowest amount of these markers.

There is plenty of data to suggest that crosswords and other associative puzzles can have unexpected brain health benefits.

My friend Jake had major brain surgery years ago, and part of his post-surgery recovery consisted of solving crosswords. It was considered excellent speech/occupational therapy, and he sought out more crosswords post-recovery.

(This article from The New York Times discusses in detail another example of the curious relationship between crosswords, memory, and post-surgery treatment.)

But what about those who’ve come to puzzles later in life? Are all the promises made by those websites and brain-boosting products possible?

It depends on the puzzle. There are plenty of puzzles that are great at exercising various brain functions and observational skill, but there’s precious little scientific data to back up whether these games and puzzles actually help with memory retention or other faculties challenged by age.

But a recent article by Dr. Rob Winningham suggests that certain types of puzzle solving are more beneficial than others.

Crossword puzzles involve getting a cue and then attempting to retrieve previously learned information, which is something that people with age related cognitive impairment and even early to mid stage dementia can do fairly well.

Age related changes in cognition and earlier stages of dementia are primarily associated with impairments in the ability to concentrate, pay attention, and make new memories; crossword puzzles don’t really exercise those abilities, but Sudoku puzzles do.

According to Dr. Winningham, the heavy demand Sudoku puzzles place on concentration and active attention-keeping — especially when solved with distractions like television or conversation in the mix — exercise those parts of the brain associated with the formation of new memories, encouraging better memory retention and other mental faculties so many solvers of all ages want to keep in top condition.

While there’s still more research to be done to narrow down exactly what puzzles are best for your brain in the long term, there’s no denying that puzzle solving is always a healthy decision.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle apps and iBooks, play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation How-to: Sudoku!

Sudoku is one of the most popular paper puzzles in the history of puzzling, perhaps the only puzzle to rival crosswords in the hearts of solvers worldwide.

That being said, I frequently encounter people who have either never tried to solve Sudoku puzzles or had a dismal first showing that dissuaded them from trying again. And today, I’d like to reach out to the Sudoku disenfranchised out there with a PuzzleNation How-To.

How to solve Sudoku, to be specific!

[Brief historical tidbit: The Sudoku puzzle as we know it was created in 1979 for Dell Magazines by puzzler Howard Garns (though it was introduced under the name Number Place). Before its rebranding in the modern era, it was also known as To the Nines.]

The rules of Sudoku seem simple enough. It’s the solver’s job to place the numbers 1 through 9 in every row, column, and 3×3 square in a 9×9 grid.

[Additional brief historical tidbit: Each row and column add up to 45, making every Sudoku puzzle a variation on the classic Magic Square puzzle concept. Only Extreme Sudoku puzzles — puzzles where the numbers 1 through 9 also appear along the diagonals — qualify as true Magic Squares, grids where the sum of every row, column, and diagonal all add up to the same number. Magic Squares have been around for more than 2000 years, giving Sudoku an impressive puzzly pedigree.]

Sudoku puzzles come in all sorts of sizes and difficulty rankings — most of which are dependent on where numbers are set, how many are set, and what numbers are set — and the placement of set numbers often adheres to the same diagonal symmetry as black squares in crosswords.

Let’s look at a sample puzzle, shall we?

The best way to start a Sudoku puzzle is to scan for numbers that appear most frequently, since they’ll offer more hints pointing toward where to place other numbers.

For instance, we’ve got a 7 in the top left-hand 3×3 grid (on the top row) and a 7 in the top center grid (in the middle row), so let’s try placing a 7 in the top right-hand grid.

Since a number can only appear once in each row, column, and 3×3 grid, we can draw imaginary lines crossing out the open spaces in the top row, the middle row, and the rightmost column, leaving only one space remaining where the 7 could possibly go.

Let’s continue with 7s and see if we can place a 7 in the middle left-hand grid.

Between the 7s in the top row, the middle row, and the second column from the left, there’s only one open space for that 7.

With this new 7 in place, we can also determine the 7 in the bottom left-hand grid.

Our new 7 eliminates any spots in the leftmost column, and the given 7s in the second column and the middle row eliminate all possibilities but one.

With this new information, we can place the last 7 in the bottom right-hand grid.

Focusing on one number can deliver a lot of new information early on.

Now, after filling in a few more numbers, we can move into more of the deduction aspects of Sudoku solving.

Look at the middle grid on the left-hand side. There are only two numbers missing from this 3×3 square, the 5 and the 8. While we don’t have enough information to place them, this box can help us place numbers in the top and bottom left-hand squares.

The second column has four numbers missing — the 1, the 2, the 5, and the 8 — and we know the 5 and the 8 will be in that middle grid.

This means that there are only two options for the 1 and the 2, the top left-hand space and the bottom left-hand space.

And since there’s already a 1 in the top left-hand square and a 2 in the bottom left-hand square, it’s easy to place our numbers.

That sort of deduction can be extremely helpful when it comes to harder Sudoku puzzles. Here’s another example, a little farther into our solve.

In this case, we’re going to try to place a 3 in the center 3×3 square. We know from the placement of other 3s in the grid that the 3 cannot be in the bottom row or the middle row.

Unfortunately, we don’t know which of the open boxes in the top row will hold our 3.

But, thanks to this information, we can place the 3 in the middle grid on the right-hand side. Here’s the grid with the 3s we know for certain.

Since we know the center square’s 3 will occupy one of two places in that top row, we can also eliminate that row from the possibilities for the middle grid on the right-hand side.

We can now place the 3 in the remaining square, and move forward with our solve.

From this point onward, you’ll be able to fill the entire grid with ease, adding the first of many vanquished Sudoku puzzles to your solving experience.

I hope you found this PuzzleNation How-to helpful. All of the graphics came from our Classic Sudoku app, now available for the iPad!

(Although the black lines were for illustrative purposes only, you can place possible numbers in blue just as I did with our Candidates feature.)

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle apps and iBooks, play our games at PuzzleNation.com, or contact us here at the blog!

Classic Sudoku is here!

A few weeks ago when we announced the Penny/Dell Jumbo Crosswords App, we also teased that a certain number-based puzzle would be getting the PuzzleNation App treatment very soon.

Today, I’m proud to announce that Classic Sudoku has just launched for the iPad!

With four levels of difficulty (easy, medium, hard, and expert), a touch-to-scroll feature for entering numbers, and a timed option for competitive scoring, Classic Sudoku is ready for solvers of all skill levels.

Plus, with our Candidates feature, you can list possible solutions in a box without jeopardizing your score or your time!

Classic Sudoku joins the terrific lineup of Crossword apps and Classic Word Search iBooks from PuzzleNation and Penny/Dell Puzzles, and we’re so excited to add another world-class puzzle to our mobile library.

Thanks for visiting the PuzzleNation Blog today. Stop in again soon for the latest puzzle news, app announcements, and all sorts of puzzly goodness!

Bigger really is better, sometimes…

giantsudoku

[A massive Sudoku grid, created to promote a Sudoku gameshow in England in 2005.]

There’s just something about puzzles on a grand scale. From the Great Urban Race’s citywide scavenger hunts to the Internet-spanning curiosity that is Cicada 3301, puzzly ambition makes for some truly mindblowing experiences.

But those are puzzles of staggering complexity and scope, not actual physical size. When it comes to sheer dimensions, you have to go building-size.

There is, of course, the solvable crossword from Lviv, Ukraine, where the grid takes up the entire side of an apartment building, with clues hidden all over the city. It’s a brilliant tourism move and a terrific challenge (especially if you don’t read Cyrillic).

OLYMPUS DIGITAL CAMERA

There was also the classic MIT hack from 2012 where ambitious miscreants transformed one side of the Green Building into a multicolored, playable Tetris game. (I recently learned that students from Brown University in Rhode Island accomplished a single-color version of the same feat back in 2000. You can find video of both hacks here.)

tetris1_img6080

But Javier Lloret has upped the ante with Puzzle Facade, an art installation which transforms the Ars Electronica building in Linz, Austria into a solvable Rubik’s Cube.

Using a small handheld cube as an interface, a solver can manipulate the cube and watch the same changes carried out across two entire sides of the building in full color.

rubikbuilding

As you might expect, having only two sides of the cube available makes for a greater solving challenge, but who cares when you’re lighting up a building with every twist and turn!

It’s a fantastic meeting of puzzly fun and electronic wizardry, and the latest in a grand tradition of massive-scale creativity. I cannot wait to see what intrepid puzzlers come up with next.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Crossword History: A Timeline

The hundredth anniversary of the crossword is nearly upon us, and we at PuzzleNation Blog thought we’d take a look at the long (yet surprisingly short) road it took to get to this marvelous centennial!

And so, without further ado or folderol, we proudly present:

A Brief History of the Crossword
(by Glenn Dallas and the PuzzleNation Team)

16th – 11th century BC

Inscriptions from New Kingdom-era Egypt (Eighteenth to Twentieth Dynasties) of horizontal and vertical lines of text divided into equal squares, that can be read both across the rows and down the columns, are made. These inscriptions are later referred to by Egyptologists as “Egyptian crossword puzzles.”

19th century

Rudimentary crosswords, similar to word squares, begin appearing in England, and later elsewhere in Europe.

June 22, 1871

Future inventor of the crossword, Arthur Wynne, is born.

March 23, 1897

Future New York Times crossword editor Margaret Farrar is born.

February 25, 1907

Future New York Times crossword editor Will Weng is born.

December 21, 1913

The New York World publishes the first crossword, invented by Liverpool journalist Arthur Wynne.
(The puzzle is originally known as a word-cross.)

January 6, 1916

Future New York Times crossword editor Eugene T. Maleska is born.

1920

Margaret Farrar is hired by The New York World as a secretary, but soon finds herself assisting Arthur Wynne with proofreading puzzles. Her puzzles soon exceed Wynne’s in popularity.

Colonel H.W. Hill publishes the first Crossword Dictionary.

1924

Margaret Farrar publishes the first book of crossword puzzles under contract for Richard L. Simon and Max Schuster, “The Cross-Word Puzzle Book.” It was an instant bestseller, launching Simon & Schuster as a major publisher.

The Sunday Express becomes the first newspaper in the United Kingdom to carry crosswords.

1926

The cryptic crossword is invented by Edward Powys Mathers, who uses the pseudonym of Torquemada. He devises them for The Observer newspaper.

1931

Dell Puzzle Magazines begins publishing.
(Dell Publishing itself was founded in 1921.)

1941

Dell Pocket Crossword Puzzles first published.
(The magazine continues to this day.)

February 15, 1942

The New York Times runs its first Sunday edition crossword. (Click here to read more about this.)

June 2, 1944

Physics teacher and crossword constructor Leonard Dawe is questioned by authorities after several words coinciding with D-Day invasion plans appear in London’s Daily Telegraph. (Click here to read more about this.)

1950

The crossword becomes a daily feature in the New York Times.

August 26, 1952

Future New York Times crossword editor Will Shortz is born.

1968

Lyricist Stephen Sondheim begins creating cryptic crosswords for New York Magazine, helping introduce Americans to British-style crosswords.

1969

Will Weng succeeds Margaret Farrar as the second crossword editor for the New York Times.

1973

Penny Press is founded.

1977

Eugene T. Maleska succeeds Will Weng as the third crossword editor for the New York Times.

1978

First year of the American Crossword Puzzle Tournament,
later featured in the documentary Wordplay.

1979

Howard Garns creates the modern Sudoku puzzle for Dell Magazines (under the name Number Place), the first pen-and-paper puzzle to rival the crossword in popularity (though this spike in popularity would occur decades later under the name Sudoku).

June 11, 1984

Margaret Farrar, while working on the 134th volume in Simon & Schuster’s crossword puzzle book series, passes away.

1993

Will Shortz succeeds Eugene T. Maleska as the fourth crossword editor for the New York Times.

November 5, 1996

One of the most clever and famous crosswords of all time is published, the election-preceding crossword where either BOB DOLE ELECTED or CLINTON ELECTED could read out, depending on the solver’s answers.

June 23, 2006

Wordplay documentary hits theaters, featuring both celebrity solvers of crosswords and the participants and organizers of the 2005 American Crossword Puzzle Tournament.

February 29 – March 2, 2008

Thanks in part to the Wordplay documentary, the American Crossword Puzzle Tournament outgrows its previous setting and moves to Brooklyn.

June 6, 2008

Matt Gaffney launches his Weekly Crossword Contest (MGWCC).

August 2008

Lollapuzzoola, a crossword-solving tournament with a more tongue-in-cheek, freeform style, launches in Jackson Heights, New York.

October 6th, 2008

Patrick Blindauer’s famous dollar bill-inspired crossword puzzle is published.

2009

The city of Lvov, Ukraine, creates a crossword that spans an entire side of a 100-foot-tall residential building, with clues scattered around the city’s major landmarks and attractions. It’s awesome.

October 11th, 2011

PuzzleNation.com goes live.

June 2012

David Steinberg launches the Pre-Shortzian Puzzle Project, intending to create a complete database of every New York Times crossword.

August 13th, 2012

PuzzleNation Blog is launched.

June 14th, 2013

Matt Gaffney celebrates five years of MGWCC,
stating that MGWCC will run for 1000 weeks
(which puts the final edition around August 6th, 2027).

December 21st, 2013

The Crossword officially turns one hundred years old.


Additional information:

February 15th, 1942: The New York Times initially regarded crosswords as frivolous, calling them “a primitive form of mental exercise”; the motivating impulse for the Times to finally run the puzzle (which took over 20 years even though its publisher, Arthur Hays Sulzberger, was a longtime crossword fan) appears to have been the bombing of Pearl Harbor.

In a memo dated December 18, 1941, an editor conceded that the puzzle deserved space in the paper, considering what was happening elsewhere in the world and that readers might need something to occupy themselves during blackouts. The puzzle proved popular, and Sulzberger himself would author a Times puzzle before the year was out.

June 2nd, 1944: The words Omaha (codename for one of Normandy’s beaches), Utah (another Normandy beach codename), Overlord (the name for the plan to land at Normandy on June 6th), mulberry (nickname for a portable harbor built for D-Day), and Neptune (name for the naval portion of the invasion) all appeared in Daily Telegraph crosswords during the month preceding the D-Day landing.

This has been attributed to either an incredible coincidence or Dawe somehow overhearing these words (possibly slipped by soldiers involved) and incorporating them into puzzles unwittingly.


Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation Product Review: ThinkFun’s Brain Fitness line

The folks at ThinkFun are always trying to raise the bar when it comes to puzzly games that keep the mind in fighting trim. (You may remember them from our review of Laser Maze over the summer.)

In that vein, they’ve unleashed the Brain Fitness line of puzzle games, offering all sorts of exercises to challenge you one-on-one and put your puzzly skills to the test.

They sent us copies of three Brain Fitness games to review, each with its own distinct flavor.

solitairechess

Brain Fitness Solitaire Chess

Solitaire Chess presents you with various layouts of pieces on a 4×4 grid, challenging you to clear the board of all but one piece. Every single move must eliminate a piece until only one remains.

Even the beginner puzzles gave me pause at first, because the need to knock out a piece with every move is a very different style of chess than I’m accustomed to. But I very quickly got into the groove of plotting out the chain of moves necessary to clear each board. With two pawns, two knights, two bishops, two rooks, a queen and a king, there are myriad layouts of varying complexity to solve, and some of them were serious brain melters.

Oddly enough, I found some of the expert-level grids easier than the advanced-level puzzles, though you could easily spend five or ten minutes on a single crafty puzzle.

Not only is it a terrific mental exercise, but it just might make you a better chess player in the long run.

Brain Fitness Chocolate Fix

Chocolate Fix is a marvelous variation on the Sudoku model, offering nine sweets of varying shape and color, and tasking you with deducing the intended position of each in a 3×3 baking sheet.

The beginner-level puzzles are child’s play, and would actually be a terrific introduction for younger puzzlers. But as soon as you reach the intermediate-level challenges, the difficulty begins ratcheting skyward. Some clues give you colors only, others shapes only, and the occasional clue is centered around a given piece’s location on the baking sheet.

Midway through the advanced-level challenges, they stop referencing specific sweets at all, leaving you to do some serious deductive work with shapes and colors alone.

By the time you reach the expert puzzles (which abandon any clues providing all nine squares, leaving you to mentally assemble Tetris-like pieces with shape and color symbols), it becomes a serious mental workout that banishes any false confidence and bravado that the easy early rounds might’ve sparked.

Victory may be sweet, but Chocolate Fix’s later challenges will make you earn it.

Brain Fitness Rush Hour

Rush Hour is a variation on the classic sliding-tile game, except instead of tiles, you’re sliding cars and trucks back and forth in order to clear a path for your heroic little red car to escape the traffic jam.

Rush Hour (in various forms) has been a great success for ThinkFun over the years, and the Brain Fitness version is a brilliantly simple adaptation. Self-contained and perfect for puzzling-on-the-go, Rush Hour takes the chain-move thinking of Chess Solitaire to the next level.

The jump from beginner-level to intermediate-level challenges is a sobering one, if only because the playing grid seems absolutely packed with cars! But you quickly realize that a packed grid means fewer possible moves, which helps to point you toward the solution.

The grid thins out again when you reach the advanced-level puzzles, but greater movement only leads to tougher challenges, since so many more moves are available to you, requiring chains of increasing complexity in order to rescue your little red car.

Having thoroughly tested all three games, I found Rush Hour the most difficult of the three (though Solitaire Chess wasn’t far behind), but I must admit, the multilayered colors / shapes / positioning clue style of Chocolate Fix provided the most unexpected challenge.

As an experienced puzzler, I was thoroughly impressed by the scalability of each idea. The easy puzzles were terrific introductions to the game, and the expert puzzles were challenges quite worthy of your time.

ThinkFun recommends 15 minutes of puzzling time a day with any of their Brain Fitness products in order to give your brain a proper workout, but I suspect you’ll have a hard time stopping there. If only physical workouts were as much fun as these mental ones!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!