There have been board game adaptations, dozens of variations (including four games at a time, eight games at a time, and Absurdle, where the word changes based on your early guesses).
We are casting teams of THREE PLAYERS to compete for a chance to win a HUGE CASH PRIZE!
TEAMS CAN BE MADE UP OF FRIENDS, FAMILY, SIGNIFICANT OTHERS, CO-WORKERS, ETC.
Selected teams will head to Europe to play the game over a 1-2 week period within July 20 – August 1, 2026 (dates subject to change). Must be 21+.
Was “Wordwide” intentional wordplay or a lucky accident?
They’ve already announced a host, Today Show co-host Savannah Guthrie, who is an avid Wordle player, and the show is being produced by Jimmy Fallon’s production company Electric Hot Dog, alongside Universal Television Alternative Studio and, of course, The New York Times.
Naturally, savvy game show fans are already drawing parallels between this proposed Wordle game show and Lingo, a word-guessing game show from 1987-1988. The game was basically Wordle, but each word you spelled gave you chances to draw bingo balls in order to fill out a bingo card.
OLD LINGO? Twenty years ago is OLD?! Man, the Internet is humbling…
Lingo had a very successful revival on the Game Show Network from 2002 to 2007, hosted by Chuck Woolery and lasting 345 episodes! It was briefly revived again in 2011 with Bill Engvall as host, and once more in 2023 with RuPaul as host, trying to capitalize on Wordle’s popularity.
There are currently versions of Lingo in Greece, Turkey, and the UK, and previous versions in another dozen or so countries.
But game shows are constantly being rebooted, adapted, and resurrected for our entertainment, so I’m not surprised to see Lingo return under its more famous sibling moniker.
The real question is… who is gonna pick the words for the show? Because Tracy Bennett has been doing a heck of a job for The New York Times for years now.
Just a quick bonus post on this day, the Mother’s Dayest of all days, to spread the word about a delightful puzzly program that will be debuting on Netflix tomorrow.
It’s called The Puzzle Room With David Kwong, and it’s a video podcast series. If you don’t know David, boy, you are missing out. He’s a crossword constructor, magician, and all-around expert in baffling people with both words and visuals.
He’s consulted on film and TV projects like Blindspot, Now You See Me, and The Imitation Game, and he’s previously combined magic and puzzles for his touring show, The Enigmatist.
Now he’s bringing his linguistic legerdemain and impressive works of mentalism to one of the world’s biggest streaming services.
Sometimes solving a challenging puzzle can feel like magic. That moment when the final piece clicks into place. The gasp before you lock in your answer. After all that time sweating, you finally feel like the smartest person in the room.
In the new video podcast series The Puzzle Room with David Kwong launching on May 11, every episode promises plenty of satisfying aha moments. The renowned magician, mentalist, and New York Times crossword constructor personalizes each puzzle for a pair of celebrity guests, leading to plenty of unexpected epiphanies and clues.
“We’re in a golden age of puzzles and games, and Netflix is the perfect home for viewers to stretch their brains with The Puzzle Room,” says Kwong. “From the intense strategy of Squid Game and the surprising twists of Knives Out, to the daily challenges of Netflix Puzzled and Best Guess Live, Netflix has long been the destination for smart entertainment. Get ready to put on your thinking caps, everyone! I can’t wait to puzzle with you all.”
Produced by Pod People, the series is designed in a way that viewers at home can play along, guests and fans face off in a race to see who can answer first. As the episode unfolds, the puzzles gradually increase in difficulty, with Kwong encouraging and celebrating every breakthrough. Each episode ends with a moment of mentalism or head-scratching illusions.
I know Star Wars Day was a few days ago — check out the Star Wars crossword I constructed for May the Fourth — but while the spirit of that galaxy far, far away is still being celebrated, I want to recommend some Star Wars-infused fun for board game and RPG fans to savor.
Now, there are dozens, possibly hundreds, of Star Wars-themed games. But, as I proved with my history of Godzilla games, it can take a long time for a beloved franchise to get a tabletop game worthy of the subject matter.
Thankfully, there are some choice options out there with Star Wars sauce for your tabletop enjoyment.
Image courtesy of BoardGameGeek.
Star Wars: Asteroid Escape
In this space-based variation on the game Tsuro — one of my all-time favorite board games — you try to navigate your ship through space by laying tiles and following the path as it connects to other tiles. Each player is laying tiles, quickly filling up the board, so you need to grow more and more strategic with your plays as the stack of tiles dwindles.
But with asteroids also roaming the field of play, can you outlast every other ship on the board? This is a terrific mix of Star Wars flavor with everything that makes Tsuro fun and challenging. It might be hard to find, but it will be a welcome addition to your game shelf.
Images courtesy of BoardGameGeek.
Star Wars: Timeline
I love the Timeline games. (I own nearly a dozen of them!) The simple act of trying to place your card in relation to other events on the table is both a great trivia experience and an opportunity to engage in some deduction and logical thinking.
So when I heard about Star Wars versions of Timeline, I happily snapped them up. With editions for both the original trilogy and the prequel trilogy, it will definitely exact a toll on your memory to see if you can precisely place key moments from the movies in the proper order.
Although easier than some of the other editions of Timeline (like their Inventions edition), this is still great fun for Star Wars fans of all ages.
Image courtesy of BoardGameGeek.
Star Wars: The Clone Wars
In this prequel era take on Pandemic, players take on the role of Jedi trying to battle back the onslaught of battle droids across the galaxy. Can you stop the spread of Confederacy forces by saving one world at a time?
While Star Wars versions of Risk and Monopoly are pretty much the same game with Star Wars seasoning, The Clone Wars takes the best of the Pandemic system and feels like it takes it in a fresh direction. This isn’t just another version of Pandemic, this is a very clever marriage of the two that takes the best from both.
Strategy and cooperation is absolutely key in this one, and the cooperative aspect separates it from many of the other games on today’s list.
Image courtesy of BoardGameGeek.
Villainous: The Power of the Dark Side
The Villainous games are amazingly well-designed games. Balancing different mechanics for four different villains as you try to achieve their goals and foil the efforts of the villains played by other players, this Disney franchise continues to expand and never disappoints.
And The Power of the Dark Side, their first Star Wars edition of the game, is one of the best versions of Villainous available today. With five villains to choose from — spanning the original, prequel, and new trilogies, as well as the Clone Wars TV show –there’s truly a villain here for any Star Wars fan.
Can you achieve your villainous dreams, or will the other evildoers at the table outmaneuver you and realize their darkest ambitions?
Embrace your inner scoundrel with this game, where each player strives to complete jobs for their employers, collect bounties, smuggle cargo… you know, your usual day-to-day shenanigans in the Star Wars universe.
This game sorta gives you the roleplaying experience in a one-session microcosm. You’ll make your character, make your choices, upgrade your gear and your ship, and make some money, all while dealing with shady and dangerous folks. It’s a whole narrative arc crammed into a single sitting.
While Outer Rim is a personal journey, Rebellion is Star Wars on a galactic scale. This is full-blown war between the Rebellion and the Empire, where one side has a Death Star to build and an insurrection to crush, while the other builds alliances, plays cat-and-mouse with the Empire, and plots to destroy the Empire’s greatest weapon.
I’ve only played this game a few times — it’s expensive, a bit overwhelming, and takes a while to get good at — but it’s been a blast every time.
The tabletop scene for Star Wars sure is stacked, but there are plenty of terrific immersive options out there as well for roleplaying fans looking to explore the universe of Star Wars.
And while officially licensed games are great (I’ll be mentioning one below), sometimes the best stories are told in the shadows by companies that understand the spirit of that franchise, but can’t afford all the bells and whistles.
This game manages to feel like an epic battle across the stars AND a session of playing with your favorite action figures all at the same time. It’s childhood wonder and all the heroic action we wish we could undertake as adults.
Will you stop Baron Deathray and his Killtroopers with a handful of dice and a lot of gumption? Only one way to find out.
Scum and Villainy
If you really like the Han Solo-esque scrappy smuggler making his way through the universe sorta thing, Evil Hat Productions have you covered with Scum and Villainy.
While the Evil Galactic Hegemony is ever-present, this game is more about criminal dealings, clever negotiation, devious schemes, and profiteering adventure. It feels like the day-to-day trials and tribulations of a struggling spaceship crew.
I love the focus in Scum and Villainy on the roleplay aspect of RPGs. So much of the game is about character and the worlds you visit, and not as much about swinging lightsabers and dodging turbolasers.
As you can see, there are many different ways to play a Star Wars game. It can be a war game, an exploration game, a scheming game, a storytelling game… sometimes all of them at once. And Fantasy Flight Games brings a seriously impressive narrative tool to the table with their Star Wars Roleplaying Game.
Like most RPGs, you pick a class and build your stats and roll dice to determine the outcome of your choices. But unlike many RPGs where the number you roll declares your action a success or a failure, the narrative dice of Star Wars FFG offer a much more exciting and engaging answer.
It’s not just a binary option, you succeed or you fail. With narrative dice, you can have additional complications, both positive and negative.
You could fail, but with some unexpected advantage: You missed a swing of your lightsaber, but you cut through the awning supports and blinded your foe for a round.
You could succeed, but with some negative consequence: You might have caught the bad guy with your blaster, but you also shot the engines of your ship, and now they need repairs.
Your actions tell a story that goes well beyond yes and no. And in a world where scoundrels often make mistakes while trying to do good, it’s a more interesting, more immersive journey every time, and it truly brings those adventurous moments to life.
Whether you’re a scoundrel on the Edge of the Empire, a hero during the Age of Rebellion, or someone caught between the Light Side and the Dark Side in Force and Destiny, they’ve got a place for you to tell your story.
Did your favorite Star Wars game or RPG get mentioned? Or are you miffed I left out Star Wars Trivial Pursuit and its bweepy little R2-D2 dice roller?
Let me know in the comments section below! I’d love to hear from you.
D&D goblin, third edition. Image courtesy of Hasbro/Wizards of the Coast.
Goblins aren’t just a threat in roleplaying games like Dungeons & Dragons, they’re also an annoyance at the offices of OpenAI, stewards of ChatGPT, according to this article from The Wall Street Journal.
Now, my opinion on generative AI has been clear for quite a while now. I think it is morally abhorrent, creatively bankrupt, artistically insulting, and environmentally disastrous. It is intellectual theft, pure and simple.
But this news story is too funny not to cover.
There is an open source line in ChatGPT’s base instructions for its coding assistant that now reads:
“Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant to the user’s query.”
This is because the AI chatbot has been bringing up goblins for no apparent reason in conversations with users.
D&D goblin, fifth edition. Image courtesy of Hasbro/Wizards of the Coast.
For those who have never interacted with ChatGPT — keep on doing what you’re doing, you’re awesome — it has different “personality” types that users can select from a series of instructions in order to make their interaction with ChatGPT more convincing, memorable, engaging, whatever.
And the “nerdy” personality just loves GOBLINS for some reason. OpenAI reported that mentions of goblins in one edition of the AI program increased 3,881% from previous versions.
Man, it really loves goblins.
And despite the claim that OpenAI eliminated the “nerdy” personality option back in March, ChatGPT still loves it some goblins.
Which led to that open source line I mentioned above.
Wild.
D&D goblin, second edition. Image courtesy of Hasbro/Wizards of the Coast.
Now, can we look at that list again?
“Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures…”
I get the nerdy connection to goblins, gremlins, trolls, and ogres, sure.
How did raccoons and pigeons get on the list?
Because the venn diagram for all these creatures isn’t quite venning.
If we’re talking fantasy creatures, you’ve got those four, but the real-world animals don’t fit.
If we’re talking annoyances associated with mischief, then goblins and gremlins and raccoons still fit, but pigeons, trolls, and ogres don’t. Any D&D player worth their salt knows ogres are far from idle caperers. They’re a genuine threat.
I suppose they’re all nuisances in some way, but boy, is that casting a wide net.
Crap, wrong goblin. Image courtesy of Marvel/Sony Pictures.
I do have another theory.
There are plenty of Dungeon Masters and other game runners out in the world who use generative AI to give them adventure ideas, create artwork for their games, etc.
It’s entirely possible that one user or a handful of users accidentally trained the “nerdy” personality to associate these things with general queries.
And if that’s the case, please tell me about the raccoon- and pigeon-related adventures you’re running in your games that puts them on the same threat level as ogres, trolls, gremlins, and goblins.
Inquiring minds like mine want to know!
In the end, I guess people will have to go elsewhere for their goblin-centric AI content. And with Ask Jeeves officially gone, where are the people to go online to ask about goblins OR be told about goblins when asking unrelated questions?
I usually make brain teasers for Star Wars Day — check out these ones from 2021, 2018, and 2017 — but this year, I felt inspired to create a crossword puzzle!
Now, this 19x puzzle might be a little challenging if you’re not steeped in SW knowledge, since the theme involves bits of Star Wars-specific wordplay.
But hopefully the crossings will help you unravel what’s going on here!
After decades of movies, TV shows, novels, comic books, and all sorts of adventures, the saga of Star Wars still remains one of my favorite fictional universes. And I’m happy to bring two of my most enduring passions — Star Wars and puzzles — together again today.
The 1920s were a huge time for crosswords, and as an enthusiastic amateur crossword historian, it has been a joy to delve into the archives and look back on some of these now century-old moments in crossword history.
And this comment from a crossword trivia website definitely caught my eye:
1926: First reported instances of Braille crosswords, as newspapers mention Helen Keller solving Braille crosswords and recommending them to the blind.
Naturally, I went digging for more information about the connection between Helen Keller and crosswords for the visually impaired.
Along the way, I got to explore the fascinating history of Braille crosswords and learn some interesting and unexpected facts.
So please take a walk with me through a forgotten chapter of crossword history.
In 1925, the crossword craze was at an all-time high. There were crossword outfits, crossword songs, and even a crossword musical!
And efforts were already being made to bring the crossword phenomenon to those with visual impairments.
Image courtesy of APH.org
The Howe Memorial Press introduced their “crossword puzzle board usable by anyone acquainted with braille” in 1925. They manufactured 24 of them that year, and the one pictured above found its way into the classroom of Corrine Delesdernier, who taught blind students out of her home in Connecticut.
This 15×15 layout allows pins to be placed into one of six holes in each of the 225 perforated cells, allowing the user to create any braille letter.
This similar design was produced by American Braille Press circa 1930, and would be featured in catalogs and periodicals focusing on the blind throughout the 1930s (even the ones that couldn’t spell Braille properly).
By 1926, England’s National Institute of the Blind was already advertising numerous Braille publications, including “a family monthly (with patterns, crossword puzzles, etc.),” but it’s unclear what form those crossword puzzles might’ve taken.
I reached out to the Royal National Institute of Blind People (or RNIB, as the NIB is now known), and they were kind enough to share some of their documentation with me.
Image courtesy of RNIB.
They had a quote from a manufacturer, Peacock & Co. Ltd, citing prices for production copies of Braille crosswords, backgammon boards, and games of Nine Men’s Morris. Incredibly, a 15″ Braille crossword board was quoted at 1 shilling per unit.
In the 1930s, a new name emerged in the world of Braille crosswords: Dr. Frederick William Alexander.
He developed zinc plates upon which he could model crossword designs in Braille, but he was having difficulty reproducing those Braille patterns on paper without damaging the tactile dots that would allow sightless solvers to enjoy the puzzles.
But after numerous failed attempts with various pieces of machinery intended for printing, he found his solution in an unlikely place… a laundry appliance wholesaler.
Yes, he would roll the paper and zinc plate through a laundry mangler in order to reproduce his patterns en masse without damaging the paper.
He also produced acrostics and anagrams in Braille for solvers, and I hope further investigations might turn up one of his zinc plates, because I would love to see what sort of puzzles Dr. F.W. Alexander was cooking up.
His efforts began gaining traction in 1932 and 1933, but sadly, the crossword world would only have his puzzles for a scant few years, as he would pass away on March 14th, 1937 at the age of 78.
By the time of Alexander’s passing, Braille crosswords were growing more common, mentioned in articles about library events for the blind and ongoing efforts to adapt beloved pastimes to be played by touch alone.
The 1940s and 1950s were relatively quiet on the crosswords front, at least when it comes to Braille crosswords. But the early 1960s would see a resurgence of attention for Braille crosswords thanks to a new design.
The earliest reference to this design that I could find was on October 18th, 1963 in the Jim Thorpe Times News. They credited “engineers at the American Foundation for the Blind” with “recently” developing a braille crossword puzzle.
I put “recently” in quotes for a reason. You see, this exact same text would appear in newspapers across the country for the next year and a half. They wouldn’t always cite the AFB as the creators, but every single one would mention that you could “insert plastic tiles with braille markings into a recessed, waffle-like board to arrange the words.”
I found references throughout 1964 and into March of 1965. (Some newspapers even printed it twice, months apart. Same text and all.) “Recently” was certainly doing a lot of heavy lifting in those news briefs!
Later uses of this ubiquitous text incorporated a sales pitch into the post.
As you can see, actual details were slim. But if you go hunting, a richer story emerges, involving a collaboration between the American Foundation for the Blind and a former plastic manufacturer named Oran C. Wilson.
In 1962, Wilson retired as president of Wilson Plastics Co., and at a testimonial dinner, was awarded a plaque that declared him “World Champion Plastic Wall Tile Manufacturer.” Given the estimated 1.1 billion pieces of wall tile manufactured during his tenure, that title seems well deserved.
Wilson had already made a name for himself in philanthropic efforts after donating 20,000 checkerboard sets to the blind, and he was already preparing to develop a new Braille crossword.
Unlike the designs of the past, this one would be tile-based. (I know, shocker!) The design was Wilson’s, but he was able to fully realize it in collaboration with the AFB. They tested the design over two months with thirty blind players before distributing the puzzle.
It was formally debuted in a demonstration at the Americana Hotel in April of 1963 by AFB staff member Ruth Wartenberg, where it was celebrated as the first of its kind.
Obviously, that’s not entirely true, but it’s probably safe to say it was the first Braille crossword in this particular style. The tiles would have a Braille-patterned letter on one side and a different letter on the other, and were grouped in separate containers to make it easier to sort through and find the necessary letter for the grid.
This Scrabble-like design was an immediate hit, garnering attention across the country and beyond. I found a pair of articles about the debut of these Braille crosswords in Honolulu newspapers!
I found references well into the 1970s of a Braille crossword marketed by the American Foundation for the Blind, which I can only presume to be this design.
And funnily enough, it seems to be a recurring theme in Braille crosswords where someone touts their design as the first of its kind. Whether this is due to development being siloed / isolated, or whether one design hasn’t penetrated the market well enough to become an emblematic example, I can’t say.
The archives of the Royal National Institute of Blind People also had a letter, penned by a home teacher of the blind, D. Eldridge, hoping that his design for a Braille crossword might be of use. The Institute had introduced their own design earlier, but Eldridge waited to reach out, hoping for the assistance of a local technical college to improve on his model.
Images courtesy of RNIB.
As you can see, his design is quite similar to the American Braille Press design from decades earlier (although using a 13x layout rather than a 15x layout). Great minds think alike.
Braille crosswords would continue to advance and develop as materials improved.
He met up with Sir George Shearing, an influential jazz pianist who was also born blind. Shearing showed him several new devices that incorporated Braille, including “a folding Braille crossword puzzle.”
I can’t say for certain, but I suspect it was either this Unilet portable Braille crossword puzzle or something similar.
Image courtesy of APH.org.
Portability was clearly a big design motivator in the 1970s, as we also saw one of the most elegantly designed Braille crosswords reach the market.
Image courtesy of APH.org.
This piece utilizes smooth cylindrical spacers to serve as the black boxes for the grid, while the yellow cubes have different patterns of Braille on each side, allowing the solver to spell out their answer words.
This piece is absolutely beautiful and looks like the most satisfying tactile solving experience we’ve yet encountered in Braille crossword puzzles.
Before we journey into the 1980s and beyond, I would be remiss if I didn’t share this peculiar post from The Daily Tar Heel on July 9th, 1974, “celebrating” Gerald Ford as Vice President:
I’m not sure where they managed to source a Gerald Ford-themed Braille crossword, but I am hungry for pizza now.
In the 1980s, there are examples of several different prominent designs for Braille crosswords.
This design was still getting attention from newspapers, while another design spearheaded by Camille Petrecca, as well as the transcribers at Sisterhood, Sons of Zion synagogue, was being touted across the country in Patricia Galbreaith’s syndicated column, Hints for the Handicapped.
Camille has been an outspoken advocate for the blind for decades, particularly in the Connecticut and Massachusetts area, but unfortunately I wasn’t able to find out anything more about this particular Braille crossword she was involved in creating.
But I was able to find photos of another Braille crossword design born in the 1980s.
Image courtesy of APH.org.
Johann Renfer Sarl created a Braille crossword in 1985 that feels very reminiscent of the early programming age. You use a small aluminum stylus in each recessed rectangle, sliding metal pins in six horizontal slots back and forth to form different Braille characters across the board. It’s an updated version of the pushpin design we saw decades earlier.
You can see how this and several other Braille crosswords featured in this post actually work in this video, courtesy of the American Printing House of the Blind:
Curiously, the first reference I could find involving the use of computers to create Braille crosswords also dates back to 1985.
The Naples Daily News shared a piece about inventions created by the Exceptional Student Education classes at Immokalee High School. One of the featured ideas was “A computer generated Braille Crossword Puzzle which could be changed by the person typing in various program keys by Dorothy Palmer, senior.”
It would be fascinating to see what that would have looked like in 1985 technology!
In the modern day, not only are large print crossword books more readily available, but computers and crosswords for the visually impaired go hand-in-hand.
APH maintains their Accessible Crossword Puzzle App, which features larger boxes and characters, as well as a feature that announces the column and row number, and reads the clues aloud for you.
There are other interface programs as well, like A-Cross and Word Speaking Vocal Crossword, though APH’s seems to be the most accessible and well-maintained.
Now, at this point, we’ve journeyed through decades of Braille crossword designs, and we haven’t really mentioned Helen Keller much at all.
And that’s not an accident.
Helen Keller’s legacy of advocacy for the blind is undeniable. She fought to establish Braille libraries, tactile teaching materials, and radio sets for the blind. She demanded proper education systems for the blind.
But it turns out, she wasn’t really a fan of Braille crosswords.
I managed to find an interview with her from February of 1925, and when asked about hobbies or special interests, well…
Next to reading, she enjoys walking most. She has never displayed much interest in Braille cross-word puzzles, preferring to devote her time, she said, to something more interesting, when she has spare moments.
OUCH!
Now, to be fair, it is the funniest possible outcome. I spent days searching through newspaper archives, looking for the connection between Helen Keller and Braille crosswords, only to finally find that connection, and it turns out to be, “meh, not so much.”
I laughed out loud when I found the article.
So, where did the misconception come from?
I have a theory.
Keller served on the board of directors of World War I’s Permanent Blind War Relief Fund. The American Braille Press was born out of that organization, and it later became the American Foundation for Overseas Blind. Keller served as counselor on international relations for them. She worked with the organization for decades and met 13 presidents while doing so.
And since the American Braille Press was touting a Braille crossword puzzle design, it’s entirely possible that her work with them would’ve seemed synonymous with their work in general, including their Braille crosswords.
It’s the power of association at work.
Although she didn’t have kind words to say about Braille crosswords, she did pen a lovely tribute to Louis Braille when he died, and I’d like to share part of it with you:
Braille’s invention was as marvellous as any fairy tale. Only six dots! Yet when he touched a blank sheet of paper, lo! it became alive with words that sparkled in the darkness of the blind! Only six dots! Yet he made them vibrate with harmonies that charmed away their lonely hours! Only six dots! Yet the magic of his genius gave them the power of mighty vehicles of thought! With them he captured words that sing and dance with the joy of life — words that sigh and moan — words burning with holy fire, words that weave bonds of companionship between those who cannot see and those who can, words that bring to us the dawn, the rainbow and the splendor of sunset skies, words that, like swift ships, bear us far away from the monotony of blindness, the trivial incidents of time and place and the pain of thwarted effort! So long as the memory of brave men is cherished in the world, there shall be warm gratitude to Louis Braille who, himself blind, was a light to stumbling feet along the paths of knowledge and intelligence.
I ponder those six dots, and their simplicity, and the world they open for so many, and I cannot help but think of the similar simplicity of crosswords. Black and white squares. Rows and columns. Immediately identifiable patterns. But ones that open a world of wordplay and humor and knowledge and wonder.
A world we get to share with the visually impaired because of people like F.W. Alexander and Oran C. Wilson, D. Eldridge and Dorothy Palmer, American Braille Press and Unilet.
Happy puzzling, everyone!
My sincere thanks to Will Shortz, Deb Amlen, Mary Beth Williams with American Printing House / the Dot Experience, Justin Gardner with the Helen Keller Archives/APH/Dot Experience, and Sean Wilcox of the Royal National Institute of Blind People for their insight, access to materials, and guidance in putting this post together. It quite literally could not have happened without them.