PuzzleNation Product Review: Invasion of the Cow Snatchers

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Nobody does deduction and logic puzzle games quite like the folks at ThinkFun. We’ve wielded lasers, electrical circuits, robots, and even putty in order to conquer some of their most recent and diabolical puzzles. But they always have some new tricks up their sleeves, and their latest offering is positively magnetic.

So join us as we give the full PuzzleNation Blog review treatment to Invasion of the Cow Snatchers, a puzzle game all about bringing species together… with magnets.

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The challenge is deceptively simple: you’re an alien, and your job is to maneuver your UFO around the farm and pick up all of the cows, then finally the bull, before leaving the area.

Sounds easy, right? You’re a member of an advanced alien species, you can travel the galaxy. Picking up a few curious Earth creatures should be a cakewalk.

Well, obviously, the crew at ThinkFun already thought of that. And you’ll have plenty of obstacles to navigate and overcome before you can complete your task. Not only is there a silo you can never pass over, but there are barriers of varying heights that can impede your path.

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[Here, we’ve captured one cow, so we can pass over the green row of crops. In the second pic, we’ve captured our second cow. In the background, you can see the silo (which we can’t pass at all) and the white fence, which we can pass over with up to 2 cows.]

For instance, if you’ve already captured one cow, you can’t carry it over a barn wall, but you can carry it over the row of crops. (The walls allow between 0 and 3 cows to be carried over them, depending on their height.)

Note: Be aware that you need a completely flat surface for this game. The magnets are powerful, and they’re liable to shift and move when the UFO comes near. The bull is especially prone to this.

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Each Challenge Card requires you to navigate the grid in a specific way in order to capture all of the cows and be successful. After all, once a cow is captured, you can’t drop it. Demanding that the bull be collected last adds another wrinkle to the gameplay, since you cannot pass over the bull until all of the cows are collected, which requires creative thinking and good planning.

Honestly, I can’t think of another ThinkFun puzzle to date that requires this much movement or utilizes the full space of the board as effectively as Invasion of the Cow Snatchers.

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[Continuing the challenge card from above, we pass over the white fence, pick up our third cow, and pass over the hay bales, before rounding the corner, capturing the bull last, and making our escape.]

Finally, you have to escape the board, and there are no walls that allow you to pass with more than three captured cow tokens, so your escape route also has to be considered.

The Challenge Cards increase in difficulty as you work your way through the deck. Easy and Medium Challenges give way later to Hard and Super Hard puzzles that will have you wracking your brain to stealthily maneuver your UFO around the farm setting.

This is probably my favorite design I’ve seen from ThinkFun. The clever use of magnets, the plastic casing that separates the UFO from the rest of the board, and the impressive variety of challenges they’ve conjured with relatively few obstacles makes for a game with tons of replay value and puzzles that are always engaging, never frustrating. You KNOW there’s a path to victory. You just have to be cagey enough to find it.

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Oh, and remember how I said you can’t drop any of the cows? Well, you can if you accept the challenge of the twenty Genius level Challenge Cards that are also included. These cards utilize everything you’ve learned up to this point, but add crop circles where you can drop off cows (but not the bull) temporarily.

Why? Because it’s not just about capturing all of the cows, then the bull, then escaping. Now you must capture the cows in a very specific order. (Suddenly, the color coding of the cow tokens becomes more than a fun design choice. It becomes an integral part of the puzzle.)

This new gameplay option completely reinvents the concept. Before, it didn’t matter what in order you captured the cows, only that you got them all. It almost feels like you’re starting over from scratch, because the walls aren’t the primary obstacle anymore (though they can still offer some intriguing challenges to this new gameplay model).

The crop circles are another delightfully tongue-in-cheek addition to the already fun design of the game, playing nicely on the alien abduction gimmick.


All in all, I was thoroughly impressed by ThinkFun’s latest logic puzzle game. The concept is hilarious, the colorful and clever pieces make for fun reactive gameplay, and the puzzles are harder than you’d expect. Watching the cows fly up and snap! against the plastic as the UFO captures them never gets old!

It’s simple enough for the youngest puzzlers to get into, but there’s plenty here for parents and older puzzlers as well. (Some of the Genius level Challenge Cards really tax your brainpower!)

[Invasion of the Cow Snatchers is for ages 6 and up, available from ThinkFun and other participating retailers.]


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Detective Days in Connecticut All Throughout September!

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I have to say, Connecticut has been crushing it this year when it comes to hosting puzzly events to interest and engage solvers of all ages.

In addition to the American Crossword Puzzle Tournament every year in Stamford, we’ve discussed the Find the Wine corn maze event happening this month in Gales Ferry. Heck, the world’s first animal-centric Live-Action Roleplaying event was held in Redding just a month or so ago, and Goat LARP was widely praised as a successful and exciting puzzle endeavor for all involved!

And CT isn’t done yet. No, four different cities in September will be offering full, puzzly murder mysteries to be solved!

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Yes, the team at CluedUpp, a British game company that specializes in outdoor city-spanning mysteries similar to the film Clue, will be running their latest event, Sneaky Finders, in Stamford and Bridgeport on September 14th and then in Hartford and New Haven on September 21st.

Participating teams will scramble around town, hunting down witnesses, unearthing clues, and trying to unravel the mystery, all through an interactive downloadable app and their own investigative efforts!

According to the event page for the Stamford edition of the game, you’ll need the following to play:

  • A team of detectives (at least 2 but up to 6 players per team)
  • Access to a Smartphone (Android or iOS)
  • A clever team name
  • Awesome Sneaky Finders / 1920’s inspired fancy dress (dressing up is optional but good fun!)

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You only need to purchase 1 ticket per team of 6 adults. Children under 16 can play as an extra for free. Team Tickets are normally $60, but if you act now, you can nab Earlybird Team Tickets for just $46!

And even if you don’t crack the mystery, prizes will be awarded in such categories as:

  • Fastest team
  • Best fancy dress (Sneaky Finders / 1920’s inspired)
  • Best team picture
  • Best team name
  • Best little detective (kids prize)
  • Best K-9 detective (dogs prize)

This sounds like an absolute blast, and I suspect the turnout for each event will be terrific. You can click here for details on all things CluedUpp, and their full schedule of upcoming events in the United States can be found here.

Will you be attending one of the four Sneaky Finders events, fellow puzzlers and PuzzleNationers? Let us know in the comments section below! We’d love to hear from you!


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The Human Limit of Speed-Puzzling?

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When you think about achieving the impossible, what comes to mind? For runners, there’s beating the 4-minute mile. For the 100-meter sprint, it’s topping 10 seconds.

What do you suppose the puzzle equivalent would be? Solving puzzle #1 at the American Crossword Puzzle Tournament in under 2 minutes? We’ve seen Dan Feyer do that, and it was seriously impressive.

For Rubik’s Cube enthusiasts — especially the competitors known as speed-solvers or speed-cubers — that benchmark is a sub-3 second solve.

The current verified world record for speed-solving a Rubik’s Cube stands at 3.4 seconds, which shattered the previous record by almost a second.

(That record is for a single solve. Many Rubik’s Cube competitions involve an average time across five solved cubes, and the speed record for that hovers somewhere around 5 seconds.)

A lot goes into achieving a 3.4 second solve. There are specially designed cubes that allow for easier, quicker, smoother twisting and turning, so you can solve faster. I’m sure anyone who has solved a classic Rubik’s Cube found it at least a little bit clunky.

There’s also technique. Top solvers not only memorize solving patterns known as algorithms, but they have preferred combinations of moves.

It has been mathematically proven that no matter how complicated a scramble gets, you’re never more than 20 moves away from the solve. Now, of course a computer can analyze a cube and figure out those 20 moves. The human mind doesn’t work that way, so even top speed-solvers would require many more moves to solve the cube, even if they’re still lightning fast.

Which brings us to the next aspect of speed-solving: efficiency. Sometimes the fewest number of moves isn’t the fastest solve. For instance, if you have to rotate the cube in order to execute a turn, you’re wasting time you could otherwise spend twisting and turning toward the solution. So some solvers will avoid a slower rotational move by doing two turns instead, which ends up being faster overall. The trade-off of speed vs. efficiency is another way speed-solvers are whittling down time and approaching that 3-second threshold.

Top solvers can execute ten turns or moves per second. Based on the idea that no Rubik’s Cube is more than 20 moves away from being solved, that mathematically implies that a 2-second solve should be possible, if not probable.

In fairness, we’ve seen a solve take less than a second, but that involved a computer program and a robot solver.

So where do we currently stand? Well, there’s the 3.4 second official record, but former champion Feliks Zemdegs claims that, in training, he has achieved a 3.01 second solve.

Another speed-solver, Patrick Ponce, claims that he has solved a 3×3 cube in 2.99 seconds, but again, this is an unofficial time.

That being said, it certainly seems like the 3-second threshold, like the 4-minute mile before it, will eventually fall.

How fast is the human limit? Only time will tell.

[Sources: Rubik’s WCA World Championship, World Cube Association, Wired.]


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A Corn Maze for Grown Ups?

Summer is officially here!

Usually, that doesn’t really mean much in the world of puzzles. After all, puzzles are a year-round activity, not beholden to seasonal changes in weather or temperature.

Unless, of course, we’re talking about corn mazes.

Cultivated and shaped over the course of weeks or months, corn mazes are grand puzzly creations, as immersive as they are impressive. Few puzzles can inspire the same feeling of wonder as a corn maze as you explore and roam the various twists and turns laid out by intrepid farmers and entrepreneurs.

Plus they’re family-friendly. It’s rare for a corn maze to provide a genuine challenge, so the genre as a whole tends to be viewed as an endeavor more suitable for families or children than adults on their own.

The folks at Holmberg Orchards & Winery in Gales Ferry, Connecticut, however, have something in different in mind this year.

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Find the Wine: A Grown Up Corn Maze Adventure is being held in August and September, and puzzlers must be 21 years old and up in order to attend.

This corn maze features stations hidden amongst the various labyrinthine pathways, and these stations will be offering samples of both wine and hard cider for your enjoyment!

Each event runs from 6 pm to 8:30 pm, which is ample time to explore both the maze and various libations in a relaxed and unique puzzly environment, and there will be live music and food truck options available after you’ve completed the maze.

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You can click here for ticket details, or visit their websites for further information on the event. There are six Find the Wine dates available — Friday August 23rd, Saturday August 24th, Friday August 30th, Saturday August 31st, Friday September 6th, and Friday September 13th — and tickets are both limited and date-specific.

I think it’s a clever take on the traditional corn maze, and a very smart marketing concept for the winery itself, eliminating some of the noise and chaos of kid-friendly events and creating more of an air of a date night or casual social gathering.

It sounds like a pleasant evening of puzzling for the tipplers out there, don’t you think?


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Inclusiveness in Puzzles: New LGBTQ+ Scrabble Words!

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From time to time, someone will ask me whether a certain word is appropriate for a crossword. It could be a new constructor, or an aspiring constructor, or a fan of crosswords. It could be about a relatively new slang term, or an obscure word, or a foreign word, or a celebrity. Sometimes, they’re wondering if it’s too hard, or too new, or too niche, or whether it’s appropriate for crosswords at all.

That’s the thing. There is no one source you can go to for all your crossword questions. There’s no definitive list of appropriate words or phrases, because the language is constantly changing and evolving. Pop culture is dynamic, and new ideas, concepts, and personalities are always cropping up. In that way, crosswords are essentially eternal, because the source material constantly shifts in popularity and familiarity. There are always new words to fill those iconic black-and-white grids.

But, if you were looking for that mythical definitive list of appropriate words, it’s not unreasonable to assume you’d go to the International Scrabble Dictionary, the official source for what is allowed as a valid answer word in a game of Scrabble.

Recently, for the first time since 2015, new words were added to the approved list. Over 2800 fresh entries are now officially eligible for tournament and at-house use, and they’ll all appear in the latest edition of Collins Official SCRABBLE Words. (Collins, which also publishes the Collins English Dictionary, added the words after they were approved for use in the Merriam-Webster Dictionary last year. These 2800 words join over 276,000 already approved for Scrabble play.)

It’s quite appropriate that we’re covering this story in June. As many of you are aware, June is Pride Month, and awareness of LGBTQ+ issues and culture affects all aspects of life, even puzzle games!

Among those 2800 newly-approved entries are non-binary and gender-neutral words like “genderqueer” and “agender,” as well as related terminology like “misgender” and “cisgender.”

But the LGBTQ+-friendly term that’s getting the most attention in Scrabble circles is “ze”. This two-letter word is a gender-neutral pronoun, allowing individuals who don’t identify as strictly male (he/him) or female (she/her) to better differentiate themselves and their gender identity.

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For Scrabble players, the word opens up a whole host of new possibilities. After all, “ze” allows far greater opportunity to score big points by playing that valuable Z tile. (“Ze” is only the third two-letter z-word to be authorized for the game, joining “za” and “zo.”)

Now, obviously, in the grand scheme of things, this is a very small step for LGBTQ+ representation, but it is a step. After all, every opportunity to include LGBTQ+ culture and embrace it is part of making it a more familiar part of life for all of us.

In this small way, Scrabble includes previously marginalized individuals by not only accepting these new words, but by changing and adapting in order to do so. It’s an act of welcoming.

Here’s hoping there are far more acts like this, big and small, to come.

[Sources: Pride.com, New York Times, Collins Dictionary.]


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Free RPG Day Returns Tomorrow!

Role-playing games are high on the list of my favorite pastimes, and whether you’re looking for a fun game, a puzzly experience, or a chance to tell some exciting, engrossing stories with friends, you’re bound to find something to enjoy in a role-playing session.

And if you’ve never tried out a role-playing game or dipped a toe into the fascinating world of RPGs, tomorrow is the perfect opportunity for you to do so.

Because tomorrow, Saturday June 15th, is Free RPG Day!

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Established in 2007, Free RPG Day is a collaborative event where RPG publishers team up with game shops, hobby shops, and other game retailers to celebrate role-playing games and try out brand-new and unfamiliar games.

Stores around the world will be offering free adventure modules and quick-play rulebooks for all sorts of different role-playing games — covering everything from classic D&D-style games to spacefaring campaigns — much of it created specifically for Free RPG Day!

Companies like Goodman Games, Paizo Publishing, Green Ronin, Off World Designs, and many more are participating, along with game shops all over the U.S. and across the world.

You can use this store locator to find the nearest participating location, but worry not if you can’t get out to a friendly local game shop!

There are all sorts of online resources celebrating the day as well. For instance, the team at DriveThruRPG are offering a ton of free downloads for you to sample! (Not to mention the articles we’ve written about the subject over the years.)

Will you be celebrating Free RPG Day, fellow puzzlers and PuzzleNationers? Let us know in the comments section below! We’d love to hear from you!


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