How People Used Puzzles and Games to Endure the Pandemic

Puzzles and games have been there for many people during the pandemic.

Many puzzle and game companies offered (and continue to offer) “COVID discounts” and giveaways to help people financially impacted by the crisis. Companies released free online or zoom-compatible versions of their products to help people get by.

There are all sorts of articles out there about how Dungeons & Dragons and other roleplaying games have served as critical socializing tools in virtual hangouts. Bar-style trivia, zoom games, Jackbox, Board Game Arena, Fall Guys, Among Us… lots of communal activities went virtual as puzzles and games filled a rapidly growing niche.

Whether solved alone or with other members of the household, jigsaw puzzles sales increased 500% or more. Online sites to coordinate trades sprang up, allowing people to swap puzzles they’d solved before for ones new to them.

At a terrible time for many people, puzzles and games helped us cope.

And honestly, if you know the history of games and puzzles, it makes sense. Many of them have been born out of unpleasant circumstances.

Monopoly was a hit during the Great Depression, offering an escape and the illusory feeling of being rich. The game itself only cost two dollars, so it was a solid investment with a ton of replay value.

Candy Land was created to entertain children with polio (although that fact wasn’t commonly known for 50 years). Clue was designed during air raid drills as a way to pass the time. The Checkered Game of Life (later The Game of Life) was inspired by Milton Bradley’s own wild swing of business misfortune.

Risk and other conflict-heavy games weren’t popular in postwar Germany, so an entire genre of games that avoided direct conflict was born: Eurogames.

It’s just as true in the modern day. What game was flying off the shelves during COVID-19 lockdowns? Pandemic.

That combination of escapism and social interaction is so powerful. Games are low-stakes. They offer both randomness (a break from monotony) and a degree of control (something sorely missing during lockdown).

Puzzles too assisted folks in maintaining their mental health. And isn’t it interesting that crossword solving, something viewed by many as a solitary endeavor — I guess they never needed to ask someone else 5-Down — helped fill a crucial social role for people?

Constructors stepped up in interesting, inventive ways. The sense of community fostered by online crossword events like Crossword Tournament From Your Couch (which filled the void of ACPT in 2020) and the Boswords Themeless League was absolutely invaluable to puzzlers who couldn’t attend some of the highlights of the puzzle calendar year.

As I said before, there are numerous articles out there celebrating the benefits of roleplaying games like Dungeons & Dragons, Pathfinder, and more.

Roleplaying games certainly helped keep me sane during lockdown. It might sound ridiculous, but dealing with world-threatening threats, fiercely dangerous monsters, and sinister plots that I could DO something about was medicinal. It was escape in its truest form. It recharged me, allowing me to lose myself in storytelling with friends.

The last 18 months were hard. There may be hard months ahead. But I’m grateful for the puzzle/game community — and the many marvelous pastimes they’ve created — for helping me and many others get by. To smile. To cope. To socialize. And to enjoy.

What games and puzzles have helped you deal with unpleasant circumstances, fellow puzzlers? Let us know in the comments section below. We’d love to hear from you.


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Farewell, Maki Kaji.

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When you get right down to it, the puzzle world isn’t all that big. There are a few names that everyone knows, and plenty of names that people should, but generally don’t. And sadly, too many of those names aren’t celebrated until after they’re gone.

Maki Kaji is one of those names you should know.

He passed away recently, and different articles and obituaries called him everything from “puzzle enthusiast” to “Sudoku creator,” but the title he most deserves is the one he put on his business cards: Godfather of Sudoku.

Honestly, he’s one of the three most important people in the history of Sudoku.

Howard Garns is credited with creating Number Place for Dell Pencil Puzzles and Word Games in May 1979 (though a French variant of the puzzle appeared in the newspaper La France in the 1890s). Wayne Gould stumbled upon Sudoku puzzles in a magazine, then designed a generation program and sold it to the Times in London, kickstarting the craze in the UK that spread elsewhere.

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[Maki Kaji at Brazil’s first national Sudoku competition in São Paulo in 2012.]

But it was Maki Kaji who championed the puzzle all over, using it in his puzzle magazine Nikoli starting in the early 80s, then taking advantage of the UK boom and selling it in dozens of countries. (Gould didn’t have the resources, so many newspapers and publishers came to Maki Kaji for them.)

The name Sudoku came from him. (In American puzzle magazines, it was Number Place or To the Nines.) Originally the puzzle was called Suuji wa dokushin ni kagiru, or “numbers should be single,” before taking the suggestion to shorten it to Sudoku.

Of course, despite his close association with Sudoku, Maki championed puzzles in all forms. He founded Nikoli (also known as Puzzle Communication Nikoli) with two school friends in 1980, four years before adding Sudoku to its roster of puzzles. It was Japan’s first puzzle magazine!

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One of the goals of Nikoli was to feature what they called “culture independent” puzzles, meaning puzzles that didn’t rely on a specific language or alphabet. (Talk about accessibility!)

“When we create our puzzles, we want people to enjoy them and not feel stressed by them,” he said.

Because of this culture-independent style, Nikoli was famed for its many logic puzzles, because they relied less on words and more on numbers, symbols, and elegant grid positioning. Popular puzzles included familiar ones like Sudoku and Kakuro, as well as less familiar puzzles like Nurikabe and Hashiwokakero.

nikoli puzzles

“I don’t want to just be the godfather of Sudoku,” Maki said. “I’d like to spread the fun of puzzles until I’m known as the person who established the puzzle genre in Japan.”

One of his key tools was a section in Nikoli that invited readers to submit their own ideas for puzzles. It quickly became the most popular part of the magazine. Readers submitted new puzzles, which other readers then refined and expanded on. Nikoli is credited with introducing hundreds of new logic and number puzzles to the world through this puzzle-loving fan-fueled pipeline.

Of course, even the Godfather of Sudoku ventured into crosswords from time to time. In fact, in 2017, it was reported that he published the world’s largest ever crossword, with 59,365 across clues and 59,381 down clues on a printed grid 30m long, kept in a scroll.

Go big or go home, I guess.

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[Constructor Peter Gordon (and his Sudoku license plate) with Maki.

Maki stepped down as president of Nikoli just last month, and the company released this statement in response to his passing:

Kaji-san came up with the name Sudoku and was loved by puzzle fans from all over the world. We are grateful from the bottom of our hearts for the patronage you have shown throughout his life.

But, naturally, it takes a puzzler to truly honor a puzzler, and I think Thomas Snyder (aka Dr. Sudoku, no slouch himself when it comes to the famed number puzzle) offered the perfect tribute on his Art of Puzzles website:

A wordoku puzzle dedicated to Maki Kaji.

snyder wordoku

The puzzle world is a far richer and more varied place thanks to the creativity, hard work, and passion of Maki Kaji. You probably didn’t know his name before. But hopefully, you’ll remember it now.

Farewell, Maki. Thank you for bringing so many new eyes to the world of puzzles.

[Source links: Kotaku, The Guardian, Wikipedia.]


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Indianagrams and More: A Puzzly Hashtag Game!

A quick reminder before we start today’s post:

Lollapuzzoola is tomorrow, Saturday, August 21st, and you have until midnight Eastern tonight to sign up for this marvelous virtual crossword tournament!

Click here for full details! And happy puzzling!


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You may be familiar with the board game Schmovie or hashtag games on Twitter.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleGeography. Today’s entries all mash up Penny Dell puzzles, magazines, and products with geographical terms, famous places, map features, and more!

Examples include Stepping Stonehenge, Sri Linkwords, and Istanbul’s-Eye Spiral.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


DiagramAtlas

E-Quote-or

Longitudinal Division

Escala-Terrain

Insert-a-World

Globe-servation Post

Arctic Circle Sums

Across and Down Under / Across and Down East

Compass Rose Garden

South of the Borderline

Finland the Fours / Finish the Forest

Grand Turin / Rio Grande Tour

Bricks and Mauritania

Hohokus-Pocus

“The Land of the Midnight Sunrays”

SiliConnections Valley

Annapolisgrams

The Bermuda Triangle Seek

Foggy Top to Bottom

OkefenoKeyword Swamp / O-Keyword-Fenokee Swamp

Orkeywords Islands

Florida Keywords

Plateau-psy Turvy Fill-In

LogiC-artography

Calming Color-ado River

Sudo-Kuwait

Themeyscira

Archi-Dell-ago

Penn-solve-ania

Niagara Quotefalls

Giant’s Crossway

Match-Up Picchu

Tropic of Kanter


Naturally, one of our intrepid contributors went above and beyond, penning this delightful description of a particularly puzzly place:

I don’t know much about Geography, but I do know to take Three from Nile when visiting the Foursome Corners, which of course is where Utah the Odds, Colorado by Numbers, Pair Off-izona, and some oddball called New Mexico come together. Not sure how New Mexico even belongs in the Foursome Corners but there it is, Crypto-Geographically speaking, sorta makes it a Mystery State if you know what I mean. I learned about is when Dora the Exploraword pulled an atlas out of her backpack.


Did you come up with any Penny Dell Puzzle Geography entries of your own? Let us know! We’d love to see them.

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PN Product Review: Gemji

gemji main

There’s an ongoing quest for the perfect all-in-one game/puzzle kit.

Over the years, we’ve seen games and puzzles come and go that attempt to build an all-in-one play set that allows for new variations and still remains portable. The Dark Imp has their 6-in-1 Christmas cracker set, for instance. Knot Dice offers numerous games and puzzles to accompany their beautiful dice. Looney Labs has their Looney Pyramids, complete with an ever-growing online archive of new games developed by fans.

Those games are all terrific, but so far, the simplest remains a deck of cards. You can play an endless number of games with it, and it fits in your pocket.

But people keep trying, and some of those projects are worth checking out.

So when I stumbled across Gemji on Kickstarter, I was definitely intrigued.

gemji 4

It’s a magnetic tile set that promised all sorts of building and play options, and it really seemed to allow for much more than any magnetic set I’d seen before.

I finally received my Gemji set in the mail a while back, and I’ve been playing with it on and off for the last few weeks, testing out all sorts of ways to play with it.

And today, I’m going to share my thoughts with you and let you make up your own minds.

gemji car

The base Gemji collection includes 70 magnetic tiles (black on one side, white on the other), a folding base to build on, and two manuals.

It’s a building toy, a plaything, a puzzle set, and a game kit all in one. You can play magnetic versions of chess, Stratego, Battleship, Othello/Go, and many others. You can play tangram-style shape-making games (in 2-D and 3-D). You can make dice and play dice games. Dexterity games, stacking games, building games, strategy games… there are all sorts of options.

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In addition to the numerous games and activities suggested in the two accompanying booklets — Play and Build, respectively — it’s infinitely adaptable, so you can’t help but start making your own games and puzzles out of it.

For instance, one of our first ideas was to build a small platform and play a Catch the Moon-style balance game with it.

gemji 1

We built a die to roll that would determine if you had to add one tile or two to the sculpture in the center of the platform.

gemji 2

And when the sculpture inevitably collapsed, it simply clicked and clacked together on the platform, rather than crashing to the floor in a cacophony like Jenga would.

gemji 3

That’s a big plus.

Play can be as elegant or as silly as you like. For one game, we made “dice” again, and laid out a field of tiles randomly across the table. Then we tossed our dice one at a time and saw how many tiles we could pick up Katamari Damacy-style. Naturally, the game became more complex — adding obstacles to avoid, adding or losing points depending on tiles picked up, lost, or recovered — and we’d quickly lost half an hour of lunchtime.

gemji dog

All in all, I think Gemji has built a solid foundation for puzzle gaming. It will be a treat to see how other players develop new games and innovative ways to use the tiles in puzzly ways.

[Gemji is not yet commercially available, but they’re hoping to be on sale in time for the holiday season. Check out their website for further details.]


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The Puzzly Mystery of the Astronaut of Casar

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[Image courtesy of Atlas Obscura.]

What is it about a secret message from decades or even centuries ago that intrigues us so?

Last year around this time, we chronicled the stories behind three stones in the United States inscribed with unidentified runes or letters that have defied attempts to solve them.

stele casar

Today, we add to that list of strange stones bearing the secret words of the past as we discuss the Astronaut of Casar.

The Astronaut of Casar, also known as the Alien of Casar or simply the Casar stele, is a stone slab that supposedly dates back to Roman times, if not earlier. It was originally embedded in the wall of a cemetery in a village in Spain known as Casar.

stele casar 4

[One theoretical interpretation.]

The inscription carved into the body of the illustrated figure consists of Latin characters, but the language appears to be something Indo-European. Possible languages include Lusitanian, Tartessian, and an early form of Basque.

The identity of the figure depicted on the stele is the subject of great debate. Some observers believe is a Celtiberian warrior from the 1st or 2nd century B.C. (The Celtiberians were Celts that lived on the Iberian peninsula in the last centuries B.C.)

stele casar 2

But, of course, the name indicates another theory regarding the identity of the figure on the stele. Some observers believe it’s meant to be an astronaut or an alien, a visitor from another planet. (The large head represents either a space helmet or the disproportionate head of an alien being, you see.)

Yes, I knew if we kept discussing mysterious stones, we would eventually have to talk about aliens at some point!

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Those who ascribe to the alien astronaut theory believe the stele is a message of gratitude from the alien, a thank you for the hospitality of a Casar family who welcomed it for a season while it stayed or was stuck on Earth.

To be fair, I think that’s a reach. There are plenty of examples of figures drawn or carved with oversized heads in art and archaeological history, so we don’t immediately need to look to the stars for answers.

stele casar 3

But if you want to look for answers, instead of the cemetery wall in Casar, the Astronaut of Casar can be found in the Archaeological Museum of Cáceres, Spain.

What do you think the stone says, fellow puzzlers? Is it just a strange funeral marker, or something more otherworldly? Let us know in the comments section below! We’d love to hear from you.


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PuzzleNation is Sponsoring This Year’s Lollapuzzoola!

lolla-logo

The summer is always a marvelous time for puzzly events. We just had the Boswords tournament, and next weekend, there’s another online crossword tournament awaiting solvers!

Lollapuzzoola returns on Saturday, August 21st, and this year, we’re proud to announce that PuzzleNation is one of the tournament’s sponsors!

That’s right, we are providing free subscriptions to The Crosswords Club Digital to all twelve of the tournament finalists (12 in all).

Be sure to click the link for more details, or to sign up for this year’s event.

And if you’re unfamiliar with The Crosswords Club Digital, let’s fill you in on the details!

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It’s a digital subscription service that provides you with six Sunday-sized crosswords each month, created by some of the sharpest crossword constructors in the business today, and edited by puzzle luminaries Patti Varol and Brad Wilber.

You can solve them on your desktop, on your tablet, or printed out, and each month is guaranteed to provide you with puzzles as fun as they are challenging. Plus each month, you receive a bonus word puzzle!

Click this link to check out a sample of the terrific puzzles you’ll get through The Crosswords Club Digital.

I have been a huge fan of the The Crosswords Club for years, and their Digital service is another fantastic way to get top-notch puzzles with the click of a button.

You can check out the full details for The Crosswords Club Digital here, and don’t forget to give Lollapuzzoola a chance as well.

They’ve announced the constructors for this year’s tournament, and the field is loaded with talent! This year’s puzzles will be handled by Brooke Husic, Sid Sivakumar, Wyna Liu, Amanda Rafkin, Patti Varol, and Robyn Weintraub. (Plus they’ve assembled a dynamite ten-person team to craft their bonus event, the Mid-day Multi Mini Meta Mayhem.)

Will you be virtually attending Lollapuzzoola, fellow puzzlers? Or checking out The Crosswords Club Digital? Let us know in the comments section below! We’d love to hear from you.


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