Deb Amlen, the Whimsical Wordnik of “Wordplay,” Announces Retirement

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This morning, loyal readers of the Wordplay column in The New York Times were greeted by the news that Deb Amlen is retiring on January 2nd, 2026.

In case you somehow didn’t know, Deb is a talented crossword constructor, but these days, she’s better known for her role as the head writer and senior editor of Wordplay, the crossword blog and educational/humor column associated with The New York Times crossword puzzle.

You can read her thoughts in today’s Wordplay column, but please allow me to share a snippet of her thoughts from an accompanying Facebook post:

After more than 4,400 bylines and millions of words, mostly in the right order, I can honestly say that this has been the best job I’ve ever had. I’ve had the honor of working with some of the greatest journalists and editors in the business. It has been a wild ride, and as the great David Carr once advised, I have enjoyed every caper I’ve ever pulled at the company: the Trans-Atlantic cruise, the curling adventure, the rogue Crosswords Live. All of it.

Hopefully, after an extended period of drooling on myself to get over the deadlines, I can also continue to be part of the puzzle community in some way, because you all are the kindest, most generous, most funny people I know. Also extremely attractive.

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As an ambassador into the world of puzzles, Deb’s warmth and playfulness have been the perfect counterbalance for new and inexperienced solvers to the sometimes daunting prospect of tackling a New York Times crossword. Her columns are always funny, more than a little self-deprecating, and very complimentary to each day’s constructor.

I’ve interacted with Deb a few times over the years. I interviewed her for the blog back in 2020, and we had several friendly conversations at the American Crossword Puzzle Tournament. Her enthusiasm for not just puzzles, but for meeting other puzzle fans, is unmatched, and even during a quick “gotta run!” visit, you come away with a smile.

I’m sad to see her go, but I’m glad to know that she’ll be working on new passion projects, traveling, and leaving the Wordplay column in the very capable hands of Sam Corbin and Caitlin Lovinger.

As one of the public faces of The New York Times Crossword, Deb often found herself the recipient of public feeling toward the crossword. Over the years, she has become rather infamous for reminding people that SHE just writes about the puzzles. “I didn’t do it” has become a catchphrase.

Well, Deb, it was true the vast majority of the time, but allow me to say, when it comes to making puzzles more welcoming and accessible to solvers, you absolutely DID do it.

Thank you for everything, Deb.

Club Drosselmeyer 1941 is Coming!

(I know it’s Halloween season, but it’s never too early to look forward to holiday puzzly goodness for later in the year!)

If you’re a puzzle fan, you’re absolutely spoiled for choice when it comes to puzzly events to explore. Crossword tournaments, treasure hunts, escape rooms, puzzles by mail, puzzles by email, puzzles on your phone.

But I guarantee you’ve never experienced anything like Club Drosselmeyer.

Imagine getting all gussied up in your best 1940s-era-appropriate garb and grabbing your tickets before heading out to a show in Cambridge, Massachusetts.

What kind of show, you ask? Well, a vaudeville-style variety show with live music, enchanting and exciting performances, and all sorts of mysteries and intrigue playing out before your eyes, all set during the heady days and nights of World War II.

And what if there was an elaborate puzzle hunt tying the entire event together?

In a nutshell, that’s a Club Drosselmeyer event.

And tickets are on sale now for their latest immersive show!

There are performances set for December 5th, 6th, 7th AND December 12th, 13th, and 14th for a two-hour whirlwind of puzzly theatricality. As the organizers themselves say, “Prepare yourself for another season of magic and mayhem, romance and revelry, champagne and sugarplums.”

Although I’ve never gotten to attend a Club Drosselmeyer event in person, a few years ago I participated in their virtual Club Drosselmeyer Interactive Radio Broadcast of 1943, and it remains one of my all-time favorite puzzle experiences.

I enjoyed two hours of wonderful music while tracking a rogue flying toaster, unraveling a criminal conspiracy during an air raid, decoding secret messages, helping a starlet choose the right lipstick for her show, and even performing a magic trick!

Club Drosselmeyer is run by a small and incredibly dedicated group of writers, performers, puzzlers, and musicians who put their all into this event every single year, and I simply cannot sing their praises loud enough.

Check out their website for more details and information on previous Club Drosselmeyer events. You will not be disappointed.

Donate to a Worthy Cause with Power Word Meal!

There are always worthwhile charitable efforts going on in the world of puzzles and games, and that’s true in the roleplaying game community as well.

Will of DnD Shorts is partnering with the United Nations’ Share the Meal program for a charity promotion called Power Word Meal, a charity venture with a simple, yet very important edict: no child should go hungry.

Every 85 cents donated means 1 meal given to someone in need. A $40 donation is FIFTY meals.

Tabletop game designers from all over the world are helping amplify the reach of this project, spreading the word across social media and contributing to a special gift for donors.

And there is a bonus for any RPG enthusiasts who donate:

Everyone who donates to this campaign can receive a free PDF bundle including an epic one-shot adventure and a new playable species for Pathfinder and Dungeons & Dragons, letting you and those you love play the heroes in your games that you are in real life. You are saving real lives while forging bonds and memories across the game table.

Please click this link for more information, and if you’re an RPG fan, just use your email to sign up for alerts, follow the instructions, and share the PDF receipt of your donation to receive your free PDF bundle.

And for those unfamiliar with the world of tabletop RPGs, you might be wondering about the origins of the name Power Word Meal.

There are a series of spells in Dungeons & Dragons based on the idea that you’ve learned a word of power, and that by speaking that single word, you can cause a magical effect. Power Word Stun, Power Word Blind, and most famously, Power Word Kill, are terribly dangerous, terribly effective spells.

Which makes it genuinely lovely to see that idea turned on its head with Power Word Meal, spreading the idea that we DO have the power to help others. Not with a magic word of eldritch might, but with a few clicks, a few screen taps, a few dollars, a few moments of our time.

So please cast Power Word Meal with us and make the lives of some deserving strangers better.

Thank you, and happy spellcasting, everyone!

The 2025 Conference on BIPOC Game Studies

The 2025 Conference on BIPOC Game Studies convened this past weekend, bringing together students, game designers, college professors, and influential names in the games industry. It was organized in part by the Strong National Museum of Play in Rochester, New York.

The goal? To share research, showcase games, and discuss the future of game studies through the lens of BIPOC experiences (Black, Indigenous, and People of Color).

Here is a bullet point list of themes the conference was designed to explore:

  • Representation and Identity in Video Games
  • Digital & Analog Games as Cultural Artifact
  • Games By & About Black and Indigenous Communities
  • Decolonizing Game Development & Design
  • Integration of Indigenous & Black Knowledge Systems
  • Afrofuturism in Gaming
  • Cultural Preservation & Digital Heritage
  • Social Impact & Activism Through Games
  • Diversity, Equity & Inclusion in Playful Technologies

Both board games and video games were topics of discussion across the three-day event, with panels and presentations covering properties as varied as Yu-Gi-Oh!, collegiate Esports, The Last of Us, murder mystery games, Dragon Age, virtual reality, the cultural value of arcades, and more.

Lindsay Grace, co-chair of the Conference and Knight chair in Interactive Media at the University of Miami, eloquently explained to WXXI News why this conference was not just necessary, but invaluable:

“I think one of the most important things to recognize about games is that they are kind of a cultural artifact. And being a cultural artifact, it’s important to ask questions about what these things mean in society, or what these things mean to the people who make them.”

“… One of the things I think is really interesting in game studies is we have the opportunity to think critically about the kinds of problems we’re solving and then also the kinds of solutions we’re offering. So a lot of what people talk about in, say, decolonizing games is about reinvestigating those two questions, what’s the real problem here? What’s the source of that problem? Similarly, how are we solving the problem?”

For years, I have discussed in this blog how the world of puzzles and games not only reflects our culture and choices, but why that’s important. But I can only examine those things through one particular lens, that of a white cishet male. There are blindspots I’m unaware of and experiences I simply don’t have, despite my best efforts.

That’s why it’s so important to have other voices included in the discussion, and events like this are crucial to the health of the games industry and our understanding of why we play games at all.

While I wasn’t in attendance, I have read through the various studies and papers associated with the conference, trying to better educate myself on these topics.

And the topics presented are fascinating.

How the experiences of Black users suffer in virtual reality due to whiteness as a default in so many games.

How the roles of Black and Latinx characters in games like Overwatch and Marvel Rivals contribute to not just representation, but reinforce perceptions of particular ethnic groups only in violent situations, not those of support or providing nonviolent solutions.

How video games are being used to preserve Latinx culture and the artistic legacy of the Hmong.

I learned about topics like Quare Theory and Misogynoir (how racist and anti-Black depictions affect the public perception of Black women), explained through the medium of video games.

But the article I found myself returning to several times over the last few days was “Decolonizing Play: Exploring Frameworks for Game Design Free of Colonial Values.”

It was startling to realize just how many video games are foundationally built on the values of Colonialism, and how easy it would be to NOT reinforce those harmful cyclical patterns.

From the paper by Elaine Gomez: When the topic of colonization arises, many game developers often hesitate to get involved in meaningful and constructive design conversations around how to mitigate values that are heavily ingrained in game theory and player expectations.

Some of the conversations broached by these panels and papers are uncomfortable, but difficult conversations are worth having. Challenging the biases and preconceived notions that games are often built upon is worthwhile. (I’m hoping to reach out to some of the Conference’s participants for more details in the coming weeks to follow up on these enlightening discussions.)

In the meantime, I encourage everyone to read the proceedings from the event and take some time to really ponder the topics presented.

The world of puzzles and games is big enough for everyone, and only gets better when everyone feels included. The 2025 Conference on BIPOC Game Studies is proof of that.

Happy gaming, everyone.

Registration for the Boswords 2025 Fall Themeless League Is Open!

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It’s that time of year again. The summer tournaments have come and gone (for the most part… thinking of you, Bryant Park!), and fall is near.

And that means the Boswords 2025 Fall Themeless League is almost here!

If you’re unfamiliar, the Boswords Fall Themeless League is a clever weekly spin on traditional crossword tournament-style solving. Instead of cracking through a number of puzzles in a single day (or two), the Fall Themeless League consists of one themeless crossword each week, scored based on your accuracy and how fast you complete the grid.

Each week’s puzzle only has one grid, but there are three sets of clues, each representing a different difficulty level for solvers. Smooth is the least challenging, Choppy is the middle ground, and Stormy is the most challenging. (When you register to participate, you choose the difficulty level that suits you best.)

Each week’s puzzle is accompanied by a one-hour broadcast on Twitch, starting with a preseason puzzle and broadcast on Monday, September 29th at 9 PM Eastern.

The Fall Themeless League then runs the next nine Monday nights starting at 9 PM.

Don’t worry if you can’t attend the Monday night broadcasts. Solvers will have until the end of the day Sunday each solving week to complete that week’s puzzles!

As for the puzzles themselves, each year the Boswords team assembles a lineup of top-flight constructors, and this year is no exception.

This year’s constructors are Carina da Rosa, Barbara Lin, Ryan Mathiason, Sophia Maymudes, Paolo Pasco, David Quarfoot, Brendan Emmett Quigley, Jeremy Venook, Emily Yi and Wayne Zhao.

I’ve participated in the Spring and Fall Themeless Leagues in years past, and it always sparks a renewed appreciation for what talented constructors can do outside the traditional themed structures of a grid. The grid work, the fill, the cluing… these are all given greater focus.

Consider checking it out, you won’t be disappointed!

Will you be participating in this year’s Fall Themeless League, fellow solvers? Let me know in the comments section below, I’d love to hear from you!

The Zcavenger Hunt Was a Huge Success!

Several friends started sharing this video with me not long after it was posted (and already going viral).

While so much of modern politics is mired in mudslinging, negativity, fearmongering, and hate speech, Zohran Mamdani opted instead to get his fellow New Yorkers moving, excited, and motivated in a healthy, fun, engaging way: a scavenger hunt.

This video got 114,000 views in one day. And as for the actual turnout:

Participants who arrived early received their playing card and their first clue:

So many players documented their adventure across social media, not only excited about taking on this walking-friendly public challenge, but meeting fellow New Yorkers who were similarly buzzing about this fun, educational event!

The cards ran out quickly, but that didn’t stop many intrepid puzzlers from taking on the journey regardless.

They were assisted by many fellow Zcavenger hunters sharing pics of the clues online, as well as offering photos to document their progress!

The tweet above brilliantly summarizes some of the joys that come along with a public event like this. It’s not all about winning or completing the challenge. Sometimes, it’s about discovering something new about a place you thought you knew, or exploring a place that you didn’t know before!

It was an absolute joy to follow all of the posts across Twitter and Bluesky about the event. It gave me flashbacks to The Great Urban Race from years ago!

A recurring motif was all the fresh air and exercise the Zcavenger hunters were enjoying. It was a beautiful day and solvers made the most of it.

By any and all metrics, this was a huge success. THOUSANDS of New Yorkers came out to explore, enjoy the city, meet fellow puzzlers, and revel in a truly rare occurrence: a campaign event that left people smiling at the end.

Feels like all of enby NYC is out here doing the #ZcavengerHunt and that's rad

Francis Heaney (@francisheaney.bsky.social) 2025-08-24T20:45:36.808Z

When I talk about puzzles bringing people together, this is the energy I mean. Whether it’s a tournament or a scavenger hunt or simply a few people gathered around a kitchen table, puzzles are community builders.

Yes, puzzles can be a solitary endeavor, and a delightful one at that, but so much of the joy of puzzling comes from solving together, sharing the experience.

Here’s hoping we see more of this energy in the future.