For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.
So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!
The first (and puzzliest!) entry in today’s list is a reinvention of something PuzzleNation Blog readers already know: Eric Berlin’s Puzzle Your Kids subscription service.
Eric realized that the clever puzzles he was creating worked for both younger AND older solvers, and has reimagined the subscription service to provide all sorts of quality variety puzzles to solvers.
Now known as Puzzlesnacks, it’s the perfect way to keep the puzzler in your life busy with fun, unique variety puzzles, no matter what their skill level.
With 23 days to go, the project is already funded, so any further funding just means more puzzles and even greater quality going forward!
Our second project is something for the murder mystery fans in the audience: A Note for Murder.
This game plays on classic murder mystery tropes, as players piece together the crime — identifying the suspect, the murder weapon, and the scene of the murder. The twist? The crime hasn’t happened yet!
Plus you’re competing with your fellow players. Although it takes working together to solve the crime, only one person can get the credit for preventing the crime. Will it be you?
With 23 days to go, the project is one-third funded, but I suspect this intriguing spin on traditional murder mystery board games like Clue will meet its funding goal.
Our third campaign celebrates the history of one of the most unique game companies in the market today: Cheapass Games.
The company originally marketed its games by selling only what you need to play the game, allowing you to save money by scrounging up your own dice, tokens, and more from the games you already have. It was a genius approach that led to dozens of fantastic, unusual gaming experiences.
And now, they’re bringing that history to life with Cheapass Games in Black and White, a book collecting the rules and histories of every game offered by the company during the Black and White era.
The book is already funded, but with 21 days left, this project is still worth your time.
We delve into a peculiar true story from history with our fourth entry: Potemkin Empire.
As Empress Catherine tours the towns and villages in her domain, each player competes to convince her that they have the most prosperous and worthy village. And a bit of chicanery is needed, as everyone is setting up empty building facades to enhance the look of their individual towns.
The game quickly becomes a battle of cons, ruses, bluffs, and betrayal, as players try to expose the fake buildings of others while concealing their own false fronts. This looks like a terrific strategy game with some devious poker elements, built in the same vein as Sheriff of Nottingham and other social games.
There’s less than 36 hours left in the campaign, so contribute now. The game is fully funded and pushing towards some worthwhile stretch goals in the home stretch!
Our fifth and final entry today adds a macabre sense of humor to an iconic storytelling world.
Gloom of Thrones combines the mystique and grandeur of Game of Thrones with the namesake card game’s twisted humor and clever gameplay. As each player takes control of a noble family, they endeavor to make them as miserable as possible to score points, and then kill them off when the time is right.
The transparent cards allow for all sorts of playing combinations as you torment and mistreat the parody characters. And naturally, you can derail the other players by causing nice things to happen to their characters. There’s really nothing quite like playing Gloom.
With 20 days to go, the game is fully funded and pushing onward toward stretch goals, so don’t miss out on this hilariously brutal spin-off.
Have any of these projects hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!
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As a board game enthusiast, I look forward to those days during the year when we can gather around the table and indulge in some group game fun.
One of the highlights of the gaming calendar is undoubtedly International TableTop Day, a worldwide celebration of the simple idea that taking a little time to gather friends and family around the table for a few puzzles or board games makes the world a better place.
But this year, TableTop Day has become the subject of some unexpected controversy.
You see, originally, International TableTop Day was started and organized by the creators behind Geek & Sundry, a YouTube channel dedicated to all things nerdy.
They designated the last Saturday in April as TableTop Day, and helped to organize events, livestreams, and special promotions to spread the good word of tabletop gaming.
Naturally, as events like these often do, it grew far beyond its original dimensions. More game shops, hobby shops, RPG groups, libraries, game companies, and all sorts of other groups got into the spirit with every passing year. And whether you celebrated on the last Saturday of the month, as had become TableTop Day tradition for many, or combined it with Board Game Day (celebrated in the first week of April), you knew that when March was gone, TableTop Day fun was looming large.
But this year, as the days and weeks of 2019 continued to pass, many tabletop fans (myself included) waited for the official announcement of exactly when TableTop Day festivities would kick off.
Finally, word arrived and many of those excited, enthusiastic groups were nonplussed to discover that this year’s TableTop Day was scheduled for…
June 1st.
Confusion reigned. People were trying to organize what had become beloved annual events, and couldn’t confirm whether TableTop Day would be April 6, April 27, or June 1.
And you know what? TableTop Day has become an annual event around here at PuzzleNation, and we’re sticking with the end of April.
And we’re not alone. Many event organizers are similarly sticking to what has become the traditional date for the day, leaving behind the original organizers and forging their own paths. And I salute them.
Later this month, I’ll be posting listings for various International TableTop Day events, so be sure to let me know what YOUR plans are for TableTop Day so I can include them! Is your local library or game shop hosting an event? Are you playing for charity, or making new friends?
As for us, we’re celebrating as only we can: with a two-week game tournament leading up to our annual TableTop Day in-office puzzlegamepalooza! (And, of course, we’ll have some game or puzzle for you to enjoy through the blog as well.)
TableTop Day is bigger than any single group — even the group that started it — and I’m happy to once again welcome a day dedicated to the fun, warmth, community, and collaborative joys that come with playing games.
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Solving puzzles through different mediums can lead to unexpected and challenging solving experiences.
One advantage that video game puzzles have over their pencil-and-paper counterparts is that, while the paper puzzles are a one-stop shop for a puzzle experience, there’s no adaptation, no evolution, no development for the solver or chance to build upon what they’ve learned through multiple solves or repetition.
In video game puzzles, on the other hand, repetition is the name of the game. New skills and techniques are immediately tested by clever twists on established puzzles, so you’re never resting on your puzzly laurels.
For example, while discussing the classic puzzle platforming game Portal, my friend once described it as a game that reprograms your brain with each puzzle you solve, transforming alongside the player. (This is also a hallmark of many of the puzzle games offered by our friends at ThinkFun.)
That sort of reprogramming is at the heart of the puzzle experience in a new game called Baba Is You.
In Baba Is You, the gameplay consists of objects to move and manipulate, as well as word blocks that form rules for the game itself. You start off by being able to move Baba, a small rabbit-like creature, around obstacles, with the goal of reaching a golden flag. So, the word blocks read “Baba is you” and “flag is win,” which both tell you the starting rules and the goal.
One clump might say “Baba is you,” which means Baba is the character you control. Another might say “Rock is push,” which means you can push rocks, or “Wall is stop,” which means you can’t walk through walls…
You rearrange individual words to solve the puzzles. There are usually multiple options, depending on where the words are placed. In the above example, you could remove “stop” from “wall” and pass through the barrier. You could attach “wall” to “is push” instead of “is stop” and push it out of the way. You could make yourself the wall by pushing the word “wall” before “is you.” Or you could make the wall the win condition and touch that instead of the flag.
So, essentially, you solve each puzzle by obeying the rules, changing the rules, and then obeying the new rules. And since puzzles are all about figuring out how to accomplish tasks by adhering to certain rules, this creates a fascinating new style of puzzle. It’s almost like improvisational comedy or Calvinball, except it’s not played for humor.
I don’t know that I’ve ever seen a puzzle game that lets you alter HOW you play as drastically and as simply as this. You literally make and break the rules here, depending on how clever you are.
Baba Is You is available for PC and Switch, and I look forward to seeing more diabolical puzzling like this in the future.
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The final season of HBO’s hit fantasy series Game of Thrones is fast approaching — the first episode of the 8th season airs April 14th — and HBO has gone all out to promote the end of the epic saga of the Starks, the Lannisters, Daenerys Targaryen, and the numerous other families and factions vying for the Iron Throne.
As news of this incredible scavenger hunt started to go viral earlier this week, four of the six thrones had already been located. Scattered across Europe were the first four thrones: Björkliden, Sweden; Puzzlewood, England; Atienza, Spain; and Beberibe, Brazil.
The Throne of Ice was yet to be discovered, and there were no hints yet as to the possible location of the sixth and final throne.
But as of yesterday, the Throne of Ice was found.
Tucked away in a small mountain town in the Canadian side of the Rocky Mountains, the Throne of Ice was discovered by Birgit Sharman and her husband Kevin in Tumbler Ridge, British Columbia — the first throne found outside Europe.
HBO is taking the promotion pretty seriously, it seems. Two men wearing fur coats, presumably of the Stark clan, were waiting on the throne to be found and put a crown on Birgit’s head that she was allowed to keep and which she showed off via her Facebook page.
One throne remains to be found. But where? And what surprises await those who find it?
Its location is unknown for now, but one thing is for certain: fans won’t soon forget this amazing moment when the show brought a little bit of Westeros to life.
Update: The sixth throne was found!
Located in Fort Totten Park, NY, the Throne of the Crypt will be left in place until April 1st, so if you’re looking for a killer photo opportunity, you’ve got it.
The Game of Thrones Twitter page posted this photo about half an hour ago to indicate the sixth and final throne had been found.
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The 42nd annual American Crossword Puzzle Tournament was this weekend, and puzzlers descended on the Stamford Marriott Hotel once again to put their puzzly skills to the test in what is lovingly known as “the Nerd Olympics.”
The tournament takes place over two days, with six puzzles to solve on Saturday, followed by one on Sunday. Then the top three finishers in the A, B, and C brackets solve the championship puzzle on whiteboards in front of the audience.
On Friday and Saturday night, there are often puzzle events, demonstrations, and panels by top puzzlers and figures in the puzzle world as well.
I made the journey down to Stamford myself Saturday morning, arriving with plenty of time to spare to prep our spot in the puzzle marketplace and say hello to friends and puzzly acquaintances. This year, I was joined at the Penny Dell Puzzles booth once again by my friend and partner-in-promotion Stacey Scarso.
The Penny Dell crew had a terrific setup as always, with a metric buttload of magazines to give away, including copies of The Crosswords Club and several flavors of Tournament Variety, Master’s Variety, and Dell Sunday Crosswords. They were also running a kickass promotion offering half-price on a year’s subscription to Crosswords Club, which is a great deal.
The Penny Dell Store also returned for the first time in a few years, as puzzle books (including a collection of Daily POP Crossword App puzzles!), tote bags, travel mugs, and coffee mugs were for sale. The Word Nerd mugs were a big hit!
PLUS we held a contest to win a bundle of PDP puzzle swag, including a mug, a tote bag, coffee fixin’s, and a bunch of puzzle magazines! All you had to do was solve a marvelous crossword variant puzzle cooked up by Eric Berlin.
And, yes, in their downtime between tournament puzzles, many competitors DO solve other puzzles.
At 9 AM, the tournament was two hours away, but the marketplace was up and running.
There were puzzle books galore from Will Shortz and Merl Reagle, ACPT shirts and cards from Elena Powell Abrahams, and a massive uber-crossword from T. William Campbell, which definitely caught the eye of some solvers:
As competitors readied themselves for the day’s solving, I had plenty of time to see friends of the blog like Crosswords Club editor Patti Varol, crossword gentleman Doug Peterson, constructor Joanne Sullivan, and Penny Press variety editor Keith Yarbrough!
Perhaps the best part of attending the tournament is getting to chat with so many members of the puzzle community in one place. There were 200 first-time attendees and enthusiastic rookies, mixing with current and former champions, and all sorts of puzzle enthusiasts of all ages.
There were long-time puzzle fans who have been competing at ACPT for years, if not decades, many of whom were decked out in puzzle shirts, puzzle scarves, puzzle ties, and other grid-heavy accoutrements.
One of the attendees even offered to buy the Crossword Puzzle Junkie shirt off my back! I assured him that that would work for him and literally no one else in attendance.
But I digress.
Many of the top constructors in the business were there, names like David Steinberg, Evan Birnholz, Joon Pahk, Erik Agard, Peter Gordon, and more, along with former champions and first-rate competitors like Dan Feyer, David Plotkin, Howard Barkin, Ellen Ripstein, and Stella Zawistowski.
Getting to connect faces and personalities with names I know from tournaments like the Indie 500 is a real treat, and so many of the people in the puzzle world are genuinely nice, funny individuals. Not only that, but I also got to meet several fellow trivia fiends from the Learned League community!
The two hours before showtime passed quickly, and soon, the marketplace emptied and the ballroom filled as competitors took their seats for Puzzle 1.
Attendance jumped again this year, which meant not only was the main ballroom absolutely jam-packed with competitors, but an overflow room was once again needed to accommodate the more-than-700 solvers in Stamford!
When Puzzle 1 arrived, most competitors found Kathy Wienberg’s puzzle to be quick and fair, on par with Monday NYT puzzles.
Although there was no sub-2-minute time like last year, the top solvers still blasted through this one.
Puzzle 2, constructed by prolific puzzler Joel Fagliano, surprised some solvers with a clever little trick at its core. This is consistent with the last few years, where Puzzle 2 has surprised the competitors. I think many solvers forget that, given how legendarily difficult Puzzle 5 is every year. It’s easy to forget other puzzles can offer quite a challenge along the way.
About this time, scores started trickling out for Puzzle 1, and many of the expected names were at the top: Feyer, Pahk, Plotkin, Zawistowski, Sanders, Kravis, Ryan… but two big names were missing.
Former 5-time champion (and perennial top contender) Tyler Hinman was not attending the tournament this year, and Erik Agard, last year’s champion, had a mistake in Puzzle 1, which would seriously hamper his efforts to repeat last year’s success.
Puzzle 3 was constructed by Patrick Berry, and served as a well-received, smooth-solving palate-cleanser before the lunch break.
[Even empty, all the dividers make the room feel packed…]
Solvers scattered to the four winds in order to grab a bite to eat before returning by 2:30 for Puzzle 4, while the tournament officials were still hard at work tabulating scores:
After 3 puzzles, Dan Feyer was on top of the rankings, followed closely by Pahk, and then a three-way tie among Kravis, Plotkin, and Zawistowski for third.
But it was time to kick off the second half of the day with Puzzle 4.
Last year’s fourth puzzle had a visual element that tripped up some of the competitors, and this year’s Puzzle 4 (by constructor Jeff Stillman) was also harder than expected. The fill featured more obscurities than solvers anticipated, and several competitors commented on it on Twitter:
Oh, and by the way, thanks to his puzzly skills and blistering speed, Erik Agard had worked his way back up to 7th place after completing Puzzle 4. Amazing.
Finally, it was time for Puzzle 5. This year, constructor Evan Birnholz (not Birnholtz, as it was misprinted on his name tag) did the honors, and according to competitors, it was as challenging as expected, really putting the craftiness and keen wits of the solvers to the test.
Even the officials noticed:
After the diabolical Puzzle 5, it was Dan Feyer, Joon Pahk, David Plotkin, Stella Zawistowski, and… Erik Agard.
Competitors closed out the day with Puzzle 6, constructed by Lynn Lempel (she also contributed Puzzle 6 last year), and declared it both fun and fair. The competitors dispersed to rest their brains (or solve more puzzles). We packed up the Penny/Dell table and headed for home.
[The standings after Puzzle 6. Erik has worked his way back to 4th. Was a comeback story in store for Day 2?]
And although I wasn’t present for Sunday’s tournament finale, I continued to get updates from friends and fellow puzzlers.
Puzzle 7, constructed by Mike Shenk, was what you might expect from a constructor of his caliber: elegant fill, little crosswordese, and great fun.
But Shenk’s name being announced for Puzzle 7 also meant a puzzly milestone for the Finals:
Yes, Robyn Weintraub’s tournament constructing debut would be the final hurdle for the competitors! Fantastic news!
Dan Feyer remained at the top of the leaderboard, having maintained a great solving pace, followed closely by Joon Pahk and David Plotkin.
But it was not meant to be, and the final three came down to Dan Feyer (7-time champ, looking for a record-breaking 8th title), Joon Pahk and David Plotkin (two familiar names in the top ten).
Dan Feyer crushed the A clues in under 7 minutes. Joon Pahk was a strong runner-up at 9:05, and David Plotkin placed third with a very respectable showing of 11:13.
As he had done all tournament, Dan solved with undeniable speed and precision, claiming his eighth tournament victory!
And it was a strong showing for many other familiar names! Doug Peterson placed 21st, David Steinberg placed 26th, Angela Halsted placed 94th, Vega Subramaniam cracked the top 100 with 98th, and Patti Varol placed 113th out of a field of 741 participants. (And even with one eye tied behind his back, Keith Yarbrough managed an impressive performance as well!)
There were also some wonderfully heartwarming stories to emerge from the tournament, like this multi-generational solving success story:
In the end, Jenna LaFleur (aka daughter) placed 33rd! Awesome job!
It’s always great fun to spend time with fellow puzzlers and wordplay enthusiasts, immersing myself in the puzzle community and enjoying all the charm and camaraderie that comes with it.
Of course, everyone should make sure to check their puzzle vaults when they get home:
We’ll see you next year!
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Puzzlers from all over are sharpening their pencils and their wits as they gear up for what is affectionately known as the Nerd Olympics, and we here at PuzzleNation wish all of the competitors the best of luck!
Here’s hoping Puzzle #5 isn’t as diabolical as it has been in previous years!
There is a topnotch lineup of constructors to challenge this year’s competitors. Not only do we have Patrick Berry and Mike Shenk — perennial contributors to the tournament — but there will also be puzzles from ACPT stalwarts like Lynn Lempel and Joel Fagliano, as well as tournament puzzle debuts for Evan Birnholz, Robyn Weintraub, Jeff Stillman, and Kathy Wienberg! I can’t wait to see what they’ve concocted for this year’s tournament!
Good luck to everyone competing! And hey, if you need a pencil sharpener — or you’d like some terrific puzzly merch, contests, and a few freebies — we’ll be hanging out with our pals at the Penny Dell Puzzles table again this year! Be sure to stop by!
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