Delving into the Lollapuzzoola 14 Puzzles!

lolla-logo

The fourteenth edition of Lollapuzzoola, as is tradition, arrived on a Saturday in August, but for the second year in a row, it was hosted online to allow tournament solving from home.

I was not in virtual attendance, but I did sign up for the Next Day Division puzzle packet. Last weekend, I finally had a chance to sit down and try my hands at this year’s tournament puzzles, and I was not disappointed. Lollapuzzoola continues to push the envelope with inventive themes and unique spins on how to bring crosswords to life.

This year’s theme was “This Time, It’s Virtual… Again.” Every puzzle had something to do with social media, social distancing, or some other aspect of virtual life that emerged during the pandemic, and the constructors were clearly inspired in all sorts of ways. Let’s take a look at what they came up with.


hit-me-up

Two rehearsal puzzles served as a warm-up for this year’s tournament crosswords. The first was constructed by Brooke Husic and Sid Sivakumar and entitled “Hit Me Up!” This puzzle immediately reminded solvers that anything could happen at Lollapuzzoola.

Not only were the theme entries reading down — which isn’t that weird, but it’s fairly uncommon — but there were animated GIFs as clues for three of the answers. The theme was fairly accessible: phrases that started off with a method of communication like ZOOM or TEXT, confirmed by the revealer CONTACT HIGH (since the method of contact was the highest part of the down entry). All in all, a puzzle with a solid hook, complimented by good grid fill. Exactly what you want from a warm-up.

The second rehearsal puzzle was constructed by the same duo (but with Sid leading off the byline this time) and entitled “Box Score.”

This was a strong follow-up, featuring the word WIN as a rebus-style single-box entry, which allowed for some devious crossings (like ENTWINE crossing RAW INGREDIENTS). The fill was smooth and I learned that KOREA is the home of the Baekdu-daegan mountains. Neat!

casual

Puzzle 1: Extremely Casual Friday by Robyn Weintraub

The tournament puzzles kicked off with this enjoyable opener, a 15x grid with clean fill and quite the appropriate theme for a virtual tournament.

Each theme entry was a phrase starting with a type of pants — SWEAT, PAJAMA, YOGA, and hilariously, NO — tied together with the answer word PANTS in the bottom-right corner.

Well constructed, humorous, and a great solve… it’s the recipe for an ideal Lollapuzzoola puzzle #1.

Interesting grid entries included REPLY ALL, SLOPPY JOES, and BEST BET, and my favorite clue was “This puzzle was constructed by Brooke Husic, e.g.” for LIE.

debamlen

[Here, Deb Amlen (blue checkmark and all) demonstrates Twitter tagging.]

Puzzle 2: Tag! by Amanda Rafkin

This 17x puzzle embraced the social media theme by embedding @ symbols in the grid as starters for the theme entries (where @ represented AT, like in @ASTANDSTILL), allowing for some fun crossings.

The theme was encouraged further by the revealer TWITTER MENTIONS, as well as a blue checkmark next to Amanda’s byline. (For the uninitiated, the blue checkmark, aka the blue tick, is used on Twitter to indicate someone is a verified user. It’s often a source of some small social media clout as well.)

With strong fill and some signature Rafkin flare — it’s very Amanda to have a Sondheim reference — this was a great confidence-building solve with a heap of style. I quite enjoyed this puzzle.

Interesting grid entries included AW NUTS, EYE DOC, and STAYED INSIDE, and my favorite clue was “Sound that might drown out some $%!#ing bad words” for BLEEP.

textspeak

Puzzle 3: Get the Message by Sid Sivakumar

This 19x grid with vertical symmetry was a definite step-up in difficulty after the first two puzzles, but it’s also a strong puzzle with a great design.

The theme for this one involved chat/texting slang like TTYL and ROFL, and like the second rehearsal puzzle, it had a rebus element where those abbreviations were contained in a single box, used by two crossing entries. This was supported not only by the cluing — which included a fake username and comment to indicate some chat or textspeak was involved — but the revealer CHATBOX in the middle of the grid.

I probably wouldn’t have realized as quickly that there was a rebus involved if I hadn’t had rebuses on the brain after solving the rehearsal puzzles. But even without all hints, this was a fairly tight grid that made the most of its theme. (I wasn’t a huge fan of IN appearing three times in the grid, but that might be seen as a nitpick.)

Interesting grid entries included PRESS KIT, SASHAY AWAY, SIERRA MIST, and EVIL ONE, and my favorite clue was “Bar, barn, or barrel” for UNIT.

200

Puzzle 4: Connecting… by Brooke Husic

Okay, here we go.

Puzzle 4 was a 15x grid with one doozy of a gimmick. Most of the down clues were replaced with an animated GIF of three dots moving (like the one above), the instantly-recognizable image of a message either being typed or incoming, but that hasn’t arrived yet. (For Next Day Division solvers, there was no animation, just three dots, but the message was still clear.)

All the across clues were still there, and SOME of the down clues as well. The remaining down clues were long, and almost felt like the clues from a cryptic or British-style crossword, because they didn’t seem to quite fit the answers in the grid.

I can only imagine the baffled terror I would have felt in the moment during the tournament if I tackled this puzzle live. I imagine it would have been similar to this poor soul’s experience:

tim pierce

Thankfully, I finally realized what was going on. The down clues weren’t just for their particular coordinate, they were for all of the words in that column. For instance, 55-Down was clued “A+ hosts,” and the answer to 55-Down was MCS. That could fit. But only “hosts” applied to 55-Down. “A” and “+” were the clues for the two down entries above 55-Down: 1-Down ALPHA and 32-Down AND.

Across-only solvers probably got farther than most with this one at the start, and I can imagine the grid would feel almost impenetrable if you didn’t figure out the gimmick.

But man, this is clever as hell and a solving experience nobody is going to forget anytime soon.

Interesting grid entries included HIGGS, OPEN SECRET, and SVELTE, and my favorite clue was either “A+ hosts,” as listed above, or “Get the picture SO much” because “SO” clued BOO and I thought the misdirect was very clever.

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Puzzle 5: You’re Muted by Patti Varol

After a brain-melter like Puzzle 4, Puzzle 5 was clearly designed as a cool-down puzzle before the tournament final. And I’m sure it served that purpose amiably for many solvers.

But for some reason, this theme took me the longest to get, and I felt so dumb when I realized how obvious it was.

This 21x grid featured theme entries where part of the phrase that sounded like “You’re” had been removed. For instance, JUNIOR EXECUTIVES became JUNE EXECUTIVES, and VEGETABLE PUREE became VEGETABLE PAY.

For some reason, the sound aspect of it just blew past me several times on the way to the forum, and I was done with the grid for MINUTES before it finally dawned on me. Patti is going to be so disappointed with me.

The theme is terrific and the grid fill is solid. This was a great capper for the tournament proper, helping bring (most) solvers back down to earth after the whirlwind that was Puzzle 4.

Interesting grid entries included SNIVEL, SINEWED, MOONSTRUCK, PHOTOBOMB, and ALL TIME LOW, and my favorite clues were “Dirt pie ingredient” for OREO and “Notable Ford of the 1970s” for GERALD.

finals

[The tournament finals, live on Twitch!]

Puzzle 6: Finals by Wyna Liu

As always, there were two sets of clues for the Finals puzzle, the Local and the more difficult Express clues. No matter which clues you were working with, you were in for a terrific tournament finale.

This themeless 15x was tough but engaging, featuring lots of long entries and unusual phrases crossing, making for a satisfyingly challenge finale and a suitable final boss for the top contenders. The entry NHL MVP tripped me up more than once, what a brutal combination of letters, but the tight grid and strong cluing for both the Local and Express solvers made this an excellent wrap-up to a great day of puzzling

Interesting grid entries included CRAFT VODKA, THE ROYAL WE, “I’M NOT A CAT” (referencing that amazing online legal proceeding debacle), ACID ROCK, Y-AXES, and LEO X. Both the Local and Express sets of clues had some gems, so I’ll list them separately below:

Local clues:

  • “Saved butt” for ROACH
  • “Ah, this is the life (to Mario and Luigi)!” for ONE-UP
  • “Ones for the books?” for SCHOLARS
  • “Moving parts of a painting on ‘Scooby-Doo'” for EYES

Express clues:

  • “What might require a blunt instrument?” for ROACH
  • “Congress, after adjourning?” for BREAKUPSEX
  • “Video game life form?” for ONE-UP
  • “Cabs, e.g.” for REDS
  • “Whence a popular countdown in Times Sq.” for TRL

There was also a tiebreaker themeless mini by Nam Jin Yoon. The mini was a quick and satisfying solve, anchored around the grid-spanning entries GATECRASHER and READ THE ROOM. Loaded with great vocabulary, this puzzle offered a nice wind-down after a strong tournament and several really engaging puzzles.

Interesting grid entries included RAHRAH and TOO SOON, and my favorite clue from the mini was “Some fishy characters?” for MERMEN.

[There was also a meta-puzzle suite AND a collection of ten mini-crosswords dubbed the Mid-Day Mini Meta which was constructed by a small army of strong up-and-coming constructors, both of which are absolutely worth your time.]


The puzzles at Lollapuzzoola always impress, and this year was no exception. The grids were neatly constructed, there was little crosswordese, and the creative themes, grid designs, clues, and puzzle mechanics ensured that not only would fun be had by all, but that the puzzles would linger in your memory. Especially Puzzle 4.

The puzzles were varied and engaging, and the Next Day Division solving experience is always a treat. Congratulations on the competitors and the organizers who made it all happen, especially in a virtual format with so many additional solvers. (Click here to check out the Twitch feed of the entire tournament!)

Lollapuzzoola is only getting more creative, more groundbreaking, and more clever with each passing year, and it’s just awesome to watch it grow and evolve.

I can’t wait to see what they come up with next year!


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PN Product Review: Zendo Expansion #2

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Even the best designed games need a little sprucing up from time to time. This is especially true of logic/deduction games, where after a while, it can feel like you’ve seen every trick either the game or the other players can offer.

And there are very few game companies that consistently deliver great expansions. It’s a brutal tightrope to walk; you have to add to the established game in an interesting or fresh way, but without breaking the rules, introducing problems that players won’t know how to handle mechanically, or betraying in some manner the spirit of the original game.

For the team at Looney Labs, though, creating an expansion pack seems like another day at the office. We’ve reviewed expansion packs in the past for Fluxx (Fluxx Dice), Just Desserts (Just Coffee/Better with Bacon), and Star Trek Fluxx (the Bridge Expansion), and each one revitalizes the game and adds delightful new wrinkles without hampering any of the qualities that made the original game such a treat.

Today, we’re looking at a new expansion pack for one of the company’s most immersive and challenging puzzle games: Zendo.

In Zendo, the players pull pieces from a communal pile in order to build different structures, using pyramids, wedges, and blocks. One player, the moderator, chooses a secret rule for the players to uncover, and builds two structures. One of these structures follows the secret rule, and one does not, and both are marked as such.

Secret rules can be as simple as “must contain all three shapes” or “must contain exactly four pieces.” They can be as complex as “must contain more blue pieces than blocks” or “must contain at least one yellow piece pointing at a blue piece.” Some rules involve how pieces touch, or how they’re stacked, while others demand no touching or stacking whatsoever. The field is wide open at the start of the game.

Players then try to deduce the secret rule by building structures themselves, arranging pieces from the communal pile into various patterns and asking the moderator for more information.

So, how does Zendo Expansion #2 affect the original?

[Here are two sculptures: one that follows the secret rule and one that doesn’t. Can you figure out the secret rule? Is it about shapes? Colors? Placement? More?]

Zendo Expansion #2 is a ten-card deck of new secret rule cards that allow the moderator to create fresh challenges for the other players to unravel. The structures and arrangements may look the same, but players must reexamine what they think they know and observe to figure out the new secret rules.

Because, you see, the cards offer more than just the new rules. They demand greater cleverness from the moderator, in order to create designs that are fair for the players — not immediately obvious, but not impossible to discern either. It’s a difficult task for moderators.

And the challenge is even greater for players. After all, it’s not just about the shapes and how they interact, but all aspects of what the players see. Zendo Expansion #1 had cards where the rule involved the shape of the structure’s shadow. You could look at the pieces, the colors, how they’re placed, where they’re placed, how close, how far away, how many of each, and the shape of the shadow could NEVER occur to you.

[Here’s another sculpture that removes blue pieces as a possible
element in the secret rule. Have you figured it out yet?]

With one medium rule card and nine difficult rule cards (as opposed to the easy-to-difficult range of the first expansion pack), the game will only become more surprising and thoughtful from here.

These cards include rules about relationships between pieces, conditional rules (example: something that’s true of the sculpture if something else happens theoretically), and even rules regarding something that ISN’T happening in a particular sculpture. Players will have to wrack their brains and truly example both sculptures from every angle to puzzle out these new rules.

There are even decoy tags on certain cards, to make players think the card has more variables than there actually are! Diabolical!

Although I’m a moderator far more frequently than a player, I’m excited to try out both sides of these new rule cards. After all, with the base set and two expansions’ worth of cards, there’s no way I can remember ALL of the possible combinations available. I’m as likely to be outwitted and outpuzzled as the next player.

[One more chance. Here’s a much simplified version that DOESN’T
adhere to the secret rule. What can we learn from this one?]

And that’s the charm of Zendo. From a small gathering of pieces and rules, you can make practically any scenario you wish. Will the players figure it out first try, or will the moderator’s ability to reinvent their sculptures as needed be put to the ultimate test?

Zendo is at once the most collaborative and one of the most curiously devious puzzle-games in the Looney Labs catalog, and with this expansion pack, only the truly inventive and observant will thrive. What a treat.

[Zendo and the new Zendo Expansion #2 are available from Looney Labs, and the expansion pack is only $5!]


Oh, and if you figure out our secret rule for the post, we’ll send you a Zendo-themed prize!


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The Newest Twist on Twisty Puzzles!

history

[Picture courtesy of Rubiks.com.]

Rubik’s Cubes and other twisty puzzles come in all shapes and sizes. With the advent of 3-D printing and innovative home designs that can be shared with a few clicks, the field is constantly evolving. This is a huge plus for puzzle fans.

Naturally, there are puzzle designers who aspire to make the largest twisty puzzle possible. In previous blog posts, we’ve chronicled some of these ambitious endeavors.

One of the first to draw the attention of online solvers was Oskar van Deventer’s 17x17x17 cube known as the “Over the Top” Rubik’s Cube.

Here’s a video of someone solving this diabolical design:

This was later topped by a design by corenpuzzle, who created a 22x22x22 cube. The build was so complex that the cube actually exploded (twice!) during construction.

But it’s not only cube-style twisty puzzles that are drawing the attention of designers. There’s also the minx series of twisty puzzles.

These are dodecahedrons rather than cubes. A dodecahedron is a 12-sided shape formed from pentagons. The smallest of this form is known as a kilominx.

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The megaminx version (pictured above) was the first to attract greater attention in the puzzle world. It had 50 moving parts, as opposed to the 20 movable pieces of a standard Rubik’s Cube. You can find all sorts of solving videos on YouTube featuring megaminx puzzles.

The quest to build the largest minx-style twisty puzzle has taken puzzling to strange new places. Gigaminx, Petaminx, and more followed as the puzzles grew increasingly complex.

For a while, the champion of these puzzles was Matt Bahner, who created the Yottaminx. It’s a basketball-sized twisty puzzle that took four months to build. With 2,943 parts, it’s the twisty equivalent of a 15x15x15 cube.

Here you can see Bahner showing off his creation:

No record stands forever, though, and corenpuzzle recently returned to the top of the leaderboards with Atlasminx, the new record holder.

This 19-layer dodecahedron weighs in at over 17 pounds, and was assembled from 4,863 moving parts.

Skip to 1:53 to see the finished version of the puzzle and see it in action.

You could literally spend a lifestyle twisting and turning that puzzle and never reach the end.

These mindbending designs continue to wow solvers everywhere while pushing the creative envelope in clever new ways, and I’m definitely not alone in saying we cannot wait to see what comes next.


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How People Used Puzzles and Games to Endure the Pandemic

Puzzles and games have been there for many people during the pandemic.

Many puzzle and game companies offered (and continue to offer) “COVID discounts” and giveaways to help people financially impacted by the crisis. Companies released free online or zoom-compatible versions of their products to help people get by.

There are all sorts of articles out there about how Dungeons & Dragons and other roleplaying games have served as critical socializing tools in virtual hangouts. Bar-style trivia, zoom games, Jackbox, Board Game Arena, Fall Guys, Among Us… lots of communal activities went virtual as puzzles and games filled a rapidly growing niche.

Whether solved alone or with other members of the household, jigsaw puzzles sales increased 500% or more. Online sites to coordinate trades sprang up, allowing people to swap puzzles they’d solved before for ones new to them.

At a terrible time for many people, puzzles and games helped us cope.

And honestly, if you know the history of games and puzzles, it makes sense. Many of them have been born out of unpleasant circumstances.

Monopoly was a hit during the Great Depression, offering an escape and the illusory feeling of being rich. The game itself only cost two dollars, so it was a solid investment with a ton of replay value.

Candy Land was created to entertain children with polio (although that fact wasn’t commonly known for 50 years). Clue was designed during air raid drills as a way to pass the time. The Checkered Game of Life (later The Game of Life) was inspired by Milton Bradley’s own wild swing of business misfortune.

Risk and other conflict-heavy games weren’t popular in postwar Germany, so an entire genre of games that avoided direct conflict was born: Eurogames.

It’s just as true in the modern day. What game was flying off the shelves during COVID-19 lockdowns? Pandemic.

That combination of escapism and social interaction is so powerful. Games are low-stakes. They offer both randomness (a break from monotony) and a degree of control (something sorely missing during lockdown).

Puzzles too assisted folks in maintaining their mental health. And isn’t it interesting that crossword solving, something viewed by many as a solitary endeavor — I guess they never needed to ask someone else 5-Down — helped fill a crucial social role for people?

Constructors stepped up in interesting, inventive ways. The sense of community fostered by online crossword events like Crossword Tournament From Your Couch (which filled the void of ACPT in 2020) and the Boswords Themeless League was absolutely invaluable to puzzlers who couldn’t attend some of the highlights of the puzzle calendar year.

As I said before, there are numerous articles out there celebrating the benefits of roleplaying games like Dungeons & Dragons, Pathfinder, and more.

Roleplaying games certainly helped keep me sane during lockdown. It might sound ridiculous, but dealing with world-threatening threats, fiercely dangerous monsters, and sinister plots that I could DO something about was medicinal. It was escape in its truest form. It recharged me, allowing me to lose myself in storytelling with friends.

The last 18 months were hard. There may be hard months ahead. But I’m grateful for the puzzle/game community — and the many marvelous pastimes they’ve created — for helping me and many others get by. To smile. To cope. To socialize. And to enjoy.

What games and puzzles have helped you deal with unpleasant circumstances, fellow puzzlers? Let us know in the comments section below. We’d love to hear from you.


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Farewell, Maki Kaji.

maki kaji 1

When you get right down to it, the puzzle world isn’t all that big. There are a few names that everyone knows, and plenty of names that people should, but generally don’t. And sadly, too many of those names aren’t celebrated until after they’re gone.

Maki Kaji is one of those names you should know.

He passed away recently, and different articles and obituaries called him everything from “puzzle enthusiast” to “Sudoku creator,” but the title he most deserves is the one he put on his business cards: Godfather of Sudoku.

Honestly, he’s one of the three most important people in the history of Sudoku.

Howard Garns is credited with creating Number Place for Dell Pencil Puzzles and Word Games in May 1979 (though a French variant of the puzzle appeared in the newspaper La France in the 1890s). Wayne Gould stumbled upon Sudoku puzzles in a magazine, then designed a generation program and sold it to the Times in London, kickstarting the craze in the UK that spread elsewhere.

maki kaji 2

[Maki Kaji at Brazil’s first national Sudoku competition in São Paulo in 2012.]

But it was Maki Kaji who championed the puzzle all over, using it in his puzzle magazine Nikoli starting in the early 80s, then taking advantage of the UK boom and selling it in dozens of countries. (Gould didn’t have the resources, so many newspapers and publishers came to Maki Kaji for them.)

The name Sudoku came from him. (In American puzzle magazines, it was Number Place or To the Nines.) Originally the puzzle was called Suuji wa dokushin ni kagiru, or “numbers should be single,” before taking the suggestion to shorten it to Sudoku.

Of course, despite his close association with Sudoku, Maki championed puzzles in all forms. He founded Nikoli (also known as Puzzle Communication Nikoli) with two school friends in 1980, four years before adding Sudoku to its roster of puzzles. It was Japan’s first puzzle magazine!

maki kaji 3

One of the goals of Nikoli was to feature what they called “culture independent” puzzles, meaning puzzles that didn’t rely on a specific language or alphabet. (Talk about accessibility!)

“When we create our puzzles, we want people to enjoy them and not feel stressed by them,” he said.

Because of this culture-independent style, Nikoli was famed for its many logic puzzles, because they relied less on words and more on numbers, symbols, and elegant grid positioning. Popular puzzles included familiar ones like Sudoku and Kakuro, as well as less familiar puzzles like Nurikabe and Hashiwokakero.

nikoli puzzles

“I don’t want to just be the godfather of Sudoku,” Maki said. “I’d like to spread the fun of puzzles until I’m known as the person who established the puzzle genre in Japan.”

One of his key tools was a section in Nikoli that invited readers to submit their own ideas for puzzles. It quickly became the most popular part of the magazine. Readers submitted new puzzles, which other readers then refined and expanded on. Nikoli is credited with introducing hundreds of new logic and number puzzles to the world through this puzzle-loving fan-fueled pipeline.

Of course, even the Godfather of Sudoku ventured into crosswords from time to time. In fact, in 2017, it was reported that he published the world’s largest ever crossword, with 59,365 across clues and 59,381 down clues on a printed grid 30m long, kept in a scroll.

Go big or go home, I guess.

maki kaji 4

[Constructor Peter Gordon (and his Sudoku license plate) with Maki.

Maki stepped down as president of Nikoli just last month, and the company released this statement in response to his passing:

Kaji-san came up with the name Sudoku and was loved by puzzle fans from all over the world. We are grateful from the bottom of our hearts for the patronage you have shown throughout his life.

But, naturally, it takes a puzzler to truly honor a puzzler, and I think Thomas Snyder (aka Dr. Sudoku, no slouch himself when it comes to the famed number puzzle) offered the perfect tribute on his Art of Puzzles website:

A wordoku puzzle dedicated to Maki Kaji.

snyder wordoku

The puzzle world is a far richer and more varied place thanks to the creativity, hard work, and passion of Maki Kaji. You probably didn’t know his name before. But hopefully, you’ll remember it now.

Farewell, Maki. Thank you for bringing so many new eyes to the world of puzzles.

[Source links: Kotaku, The Guardian, Wikipedia.]


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Indianagrams and More: A Puzzly Hashtag Game!

A quick reminder before we start today’s post:

Lollapuzzoola is tomorrow, Saturday, August 21st, and you have until midnight Eastern tonight to sign up for this marvelous virtual crossword tournament!

Click here for full details! And happy puzzling!


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You may be familiar with the board game Schmovie or hashtag games on Twitter.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleGeography. Today’s entries all mash up Penny Dell puzzles, magazines, and products with geographical terms, famous places, map features, and more!

Examples include Stepping Stonehenge, Sri Linkwords, and Istanbul’s-Eye Spiral.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


DiagramAtlas

E-Quote-or

Longitudinal Division

Escala-Terrain

Insert-a-World

Globe-servation Post

Arctic Circle Sums

Across and Down Under / Across and Down East

Compass Rose Garden

South of the Borderline

Finland the Fours / Finish the Forest

Grand Turin / Rio Grande Tour

Bricks and Mauritania

Hohokus-Pocus

“The Land of the Midnight Sunrays”

SiliConnections Valley

Annapolisgrams

The Bermuda Triangle Seek

Foggy Top to Bottom

OkefenoKeyword Swamp / O-Keyword-Fenokee Swamp

Orkeywords Islands

Florida Keywords

Plateau-psy Turvy Fill-In

LogiC-artography

Calming Color-ado River

Sudo-Kuwait

Themeyscira

Archi-Dell-ago

Penn-solve-ania

Niagara Quotefalls

Giant’s Crossway

Match-Up Picchu

Tropic of Kanter


Naturally, one of our intrepid contributors went above and beyond, penning this delightful description of a particularly puzzly place:

I don’t know much about Geography, but I do know to take Three from Nile when visiting the Foursome Corners, which of course is where Utah the Odds, Colorado by Numbers, Pair Off-izona, and some oddball called New Mexico come together. Not sure how New Mexico even belongs in the Foursome Corners but there it is, Crypto-Geographically speaking, sorta makes it a Mystery State if you know what I mean. I learned about is when Dora the Exploraword pulled an atlas out of her backpack.


Did you come up with any Penny Dell Puzzle Geography entries of your own? Let us know! We’d love to see them.

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