PN Product Review: Gemji

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There’s an ongoing quest for the perfect all-in-one game/puzzle kit.

Over the years, we’ve seen games and puzzles come and go that attempt to build an all-in-one play set that allows for new variations and still remains portable. The Dark Imp has their 6-in-1 Christmas cracker set, for instance. Knot Dice offers numerous games and puzzles to accompany their beautiful dice. Looney Labs has their Looney Pyramids, complete with an ever-growing online archive of new games developed by fans.

Those games are all terrific, but so far, the simplest remains a deck of cards. You can play an endless number of games with it, and it fits in your pocket.

But people keep trying, and some of those projects are worth checking out.

So when I stumbled across Gemji on Kickstarter, I was definitely intrigued.

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It’s a magnetic tile set that promised all sorts of building and play options, and it really seemed to allow for much more than any magnetic set I’d seen before.

I finally received my Gemji set in the mail a while back, and I’ve been playing with it on and off for the last few weeks, testing out all sorts of ways to play with it.

And today, I’m going to share my thoughts with you and let you make up your own minds.

gemji car

The base Gemji collection includes 70 magnetic tiles (black on one side, white on the other), a folding base to build on, and two manuals.

It’s a building toy, a plaything, a puzzle set, and a game kit all in one. You can play magnetic versions of chess, Stratego, Battleship, Othello/Go, and many others. You can play tangram-style shape-making games (in 2-D and 3-D). You can make dice and play dice games. Dexterity games, stacking games, building games, strategy games… there are all sorts of options.

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In addition to the numerous games and activities suggested in the two accompanying booklets — Play and Build, respectively — it’s infinitely adaptable, so you can’t help but start making your own games and puzzles out of it.

For instance, one of our first ideas was to build a small platform and play a Catch the Moon-style balance game with it.

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We built a die to roll that would determine if you had to add one tile or two to the sculpture in the center of the platform.

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And when the sculpture inevitably collapsed, it simply clicked and clacked together on the platform, rather than crashing to the floor in a cacophony like Jenga would.

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That’s a big plus.

Play can be as elegant or as silly as you like. For one game, we made “dice” again, and laid out a field of tiles randomly across the table. Then we tossed our dice one at a time and saw how many tiles we could pick up Katamari Damacy-style. Naturally, the game became more complex — adding obstacles to avoid, adding or losing points depending on tiles picked up, lost, or recovered — and we’d quickly lost half an hour of lunchtime.

gemji dog

All in all, I think Gemji has built a solid foundation for puzzle gaming. It will be a treat to see how other players develop new games and innovative ways to use the tiles in puzzly ways.

[Gemji is not yet commercially available, but they’re hoping to be on sale in time for the holiday season. Check out their website for further details.]


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The Puzzly Mystery of the Astronaut of Casar

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[Image courtesy of Atlas Obscura.]

What is it about a secret message from decades or even centuries ago that intrigues us so?

Last year around this time, we chronicled the stories behind three stones in the United States inscribed with unidentified runes or letters that have defied attempts to solve them.

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Today, we add to that list of strange stones bearing the secret words of the past as we discuss the Astronaut of Casar.

The Astronaut of Casar, also known as the Alien of Casar or simply the Casar stele, is a stone slab that supposedly dates back to Roman times, if not earlier. It was originally embedded in the wall of a cemetery in a village in Spain known as Casar.

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[One theoretical interpretation.]

The inscription carved into the body of the illustrated figure consists of Latin characters, but the language appears to be something Indo-European. Possible languages include Lusitanian, Tartessian, and an early form of Basque.

The identity of the figure depicted on the stele is the subject of great debate. Some observers believe is a Celtiberian warrior from the 1st or 2nd century B.C. (The Celtiberians were Celts that lived on the Iberian peninsula in the last centuries B.C.)

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But, of course, the name indicates another theory regarding the identity of the figure on the stele. Some observers believe it’s meant to be an astronaut or an alien, a visitor from another planet. (The large head represents either a space helmet or the disproportionate head of an alien being, you see.)

Yes, I knew if we kept discussing mysterious stones, we would eventually have to talk about aliens at some point!

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Those who ascribe to the alien astronaut theory believe the stele is a message of gratitude from the alien, a thank you for the hospitality of a Casar family who welcomed it for a season while it stayed or was stuck on Earth.

To be fair, I think that’s a reach. There are plenty of examples of figures drawn or carved with oversized heads in art and archaeological history, so we don’t immediately need to look to the stars for answers.

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But if you want to look for answers, instead of the cemetery wall in Casar, the Astronaut of Casar can be found in the Archaeological Museum of Cáceres, Spain.

What do you think the stone says, fellow puzzlers? Is it just a strange funeral marker, or something more otherworldly? Let us know in the comments section below! We’d love to hear from you.


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PuzzleNation is Sponsoring This Year’s Lollapuzzoola!

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The summer is always a marvelous time for puzzly events. We just had the Boswords tournament, and next weekend, there’s another online crossword tournament awaiting solvers!

Lollapuzzoola returns on Saturday, August 21st, and this year, we’re proud to announce that PuzzleNation is one of the tournament’s sponsors!

That’s right, we are providing free subscriptions to The Crosswords Club Digital to all twelve of the tournament finalists (12 in all).

Be sure to click the link for more details, or to sign up for this year’s event.

And if you’re unfamiliar with The Crosswords Club Digital, let’s fill you in on the details!

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It’s a digital subscription service that provides you with six Sunday-sized crosswords each month, created by some of the sharpest crossword constructors in the business today, and edited by puzzle luminaries Patti Varol and Brad Wilber.

You can solve them on your desktop, on your tablet, or printed out, and each month is guaranteed to provide you with puzzles as fun as they are challenging. Plus each month, you receive a bonus word puzzle!

Click this link to check out a sample of the terrific puzzles you’ll get through The Crosswords Club Digital.

I have been a huge fan of the The Crosswords Club for years, and their Digital service is another fantastic way to get top-notch puzzles with the click of a button.

You can check out the full details for The Crosswords Club Digital here, and don’t forget to give Lollapuzzoola a chance as well.

They’ve announced the constructors for this year’s tournament, and the field is loaded with talent! This year’s puzzles will be handled by Brooke Husic, Sid Sivakumar, Wyna Liu, Amanda Rafkin, Patti Varol, and Robyn Weintraub. (Plus they’ve assembled a dynamite ten-person team to craft their bonus event, the Mid-day Multi Mini Meta Mayhem.)

Will you be virtually attending Lollapuzzoola, fellow puzzlers? Or checking out The Crosswords Club Digital? Let us know in the comments section below! We’d love to hear from you.


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Puzzles in Pop Culture: The Golden Girls

In our Puzzles in Pop Culture series, we’ve featured shows as diverse as Gilmore GirlsNCIS: New OrleansThe West Wing, and Hell’s Kitchen.

Strangely enough, we seem to find more puzzly content in sitcoms than any other TV genre. Brooklyn Nine-Nine, M*A*S*H, Parks and Recreation, and more have featured scavenger hunts, escape rooms, and other puzzly activities.

And that’s true of today’s subject as well. Join us as we visit with The Golden Girls and try to unravel a murder mystery weekend gone awry! Please enjoy as we explore the second episode of the seventh season, “The Case of the Libertine Belle.”


During breakfast, Blanche gets a call from the Maltese Falcon Club, confirming plans for this year’s annual outing for the museum staff: a murder mystery weekend at the Queen of the Keys Hotel.

Dorothy is immediately excited for the event, and Rose reveals that she was considered the Sherlock Holmes of St. Olaf.

(Unfortunately, thanks to increased commercial time over the years, syndicated episodes have lines cut from the show to fit into a standard half-hour time slot with commercials, so some of the dynamite jokes aren’t part of regular reruns.)

Dorothy: Blanche, are you kidding? I have read every word Dashiell Hammett and Raymond Chandler ever wrote. Sam Spade and Phillip Marlowe have become a part of me… “She had more curves than the Monaco grand prix and was twice as dangerous… Her jewelry was mute testimony that Charlie Chaplin wasn’t the only tramp who hit it big in this town.”
Sophia: You do this on first dates don’t you Dorothy?

Blanche is nervous about the event, hoping that it will lead the museum’s director of acquisitions, Kendall Nesbitt, to choose her as his assistant. That promotion would include a trip to Europe to look for rare paintings and antiques.

In typically cutting fashion, Sophia compares Blanche herself to an antique. Blanche then asks Sophia, Rose, and Dorothy to accompany her to ensure the museum attendees get the hotel’s group rate.

Cut to the hotel, where everyone is dressed for dinner.

Dorothy advises Blanche and Rose to keep their eyes open, trying to identify which guests are real and which are actors pretending to be guests. Rose immediately suspects Dorothy, then another guest, then gets distracted because Blanche took her missing earrings, wearing them for the event.

Kendall shows up and Blanche flirts with him, only to be appalled when he sits down to chat with her rival for the assistant job, Posey McGlynn.

Their discussion is interrupted when the maitre d’ calls attention to a birthday at another table. Everyone turns to celebrate Giles Forsythe, specifically mentioning Giles’ adult daughter, adult son, and young new bride Candy.

The lights go out as the cake is wheeled in. We hear a gunshot, then a scream!

The lights come back up, and Candy’s throat has been cut. Giles is slumped face down over the table, having been shot.

The maitre d’ matter-of-factly declares “oh dear, they’ve been murdered,” then calmly steps aside. It’s great.

COMMERCIAL BREAK!

We return to the hotel, where private detective Spade Marlowe (UGH) shows up, supposedly having been hired by the late Mr. Forsythe to check up on his 22 year old wife.

Sophia immediately insults his hat. Sophia is in the right here.

Spade infodumps that Forsythe’s son Philip is a collector of pre-Colombian artifacts and Forsythe’s daughter Gloria is a spinster (a label she weirdly seems fine with). He then invites the attendees to help him solve the murder as he picks up the bloody dagger from the floor.

Rose suggests that the dagger might lead them to the murder weapon, and the detective immediately replies, “St. Olaf?”

Kendall identifies the weapon as a rare Mayan sacrificial dagger. Spade goes to check Gloria’s purse, and she claims he won’t find anything suspicious there. Naturally he finds a recently fired gun in the purse.

Rose accuses the maitre d’. One guest accuses Philip. Another accuses Gloria. Sophia accuses Colonel Mustard in the library with the candlestick.

Dorothy then stands up and wipes the floor with everyone.

She points out it would be too obvious for Gloria to hide the gun in her purse, or for Philip to choose a knife from his collection for the crime. Both weapons were picked and disposed of to frame the other. Furthermore, the dagger was found to the left of the victim, indicating she was sliced from right to left by a left-handed assailant. Gloria, like most left-handed people, wears her watch on her right wrist.

Dorothy concludes that Philip and Gloria committed the crimes and tried to frame each other. As for motive, they both feared their father would change his will for his young bride, and they each sought to be the only inheritor.

Having solved the crime, Dorothy gets a round of applause from the attendees.

[Image courtesy of JoshuaDunbarArt on Etsy.]

Blanche runs over, having received an invite from Kendall for a private meeting. She just gave him her room key and demands the spare from Rose, leaving Rose to bunk with Dorothy and Sophia for the night.

Later, in her room, Blanche leaves the bathroom and answers the door. She accepts champagne from a waiter. He steps into the room, and discovers Kendall’s body laying on the bed with a knife in his chest. (Blanche probably didn’t notice through the magic of it being just out of frame.)

COMMERCIAL BREAK!

As the waiter runs from the room, Dorothy, Rose, and Sophia arrive. Blanche is spooked, but Dorothy believes it’s all part of the murder mystery weekend. They check Kendall’s breath with a mirror, but there’s nothing. He’s dead.

The waiter arrives with Vaczy, hotel security, who immediately notices the method of death AND that Rose is from St. Olaf. He locks down the room and demands that no one leave the hotel, especially Blanche, who is his lead suspect.


Before we cut to the next scene, there’s a brilliant visual gag after Blanche is declared the lead suspect. As one of the main characters looks over at the next one and the camera follows, the music rises, as if asking a question.

The detective leaves, and Blanche looks at Dorothy, Dorothy looks at Sophia, Sophia looks at Rose, and Rose turns to look, but there’s no one left. It’s a really simple bit, but very funny and well-executed.


Blanche is distraught, but Dorothy promises that Blanche will be fine because she’s innocent. Rose is more skeptical, because the room was locked and only Kendall and Blanche had keys. Dorothy, unfortunately, has no solution to the locked room problem. Yet.

Later, all the guests are gathered in the dining room by Lt. Alvarez, who lays out the case. He mentions the two keys and the steak knife. (Blanche had steak for dinner, giving her opportunity to steal one of the knives.)

He asks if anyone can refute his case, and Dorothy speaks up, demanding a motive for Blanche’s crime.

[Sorry, this video has been mirrored.]

Posey McGlynn stands, accusing Blanche of trying to seduce Kendall into giving her the assistant job. Posey describes Blanche throwing her dress over the bed and changing into a negligee to await Kendall’s arrival. But she claims that Kendall asked to meet Blanche alone — and sent the champagne — to let her down easy, as he was giving the job to Posey. (Also, he couldn’t invite Blanche to his room, because Posey was already sharing a room with him. They were secretly lovers.)

She then accuses Blanche of murdering Kendall.

COMMERCIAL BREAK!

Lt. Alvarez prepares to arrest Blanche, but Dorothy defends her. First she asks why Blanche would bring a steak knife to what she thought was a romantic encounter. Alvarez ignores it. Dorothy suggests that a simple knock at the door could have caused Kendall to open it, expecting the champagne. (This would eliminate the locked room scenario.) Alvarez dismisses it as speculation.

Then Dorothy hits the jackpot. She remembers the hotel security cordoning off the murder scene, which limited access to the room. So the only people who could have observed the murder scene were the waiter, the hotel security, Alvarez and his officers, and the quartet of Rose, Blanche, Dorothy, and Sophia.

Posey’s description of events was too detailed. There’s only one way she could have known about Blanche’s dress on the bed: if she’s seen it before the room was locked down. This means she was the murderer.

Dorothy then describes the chain of events.

Dorothy: I think I see now how it happened: Last evening at dinner, when Miss McGlynn saw Blanche give Kendall Nesbitt her key, she was furious. She dropped a steak knife into her purse…
Sophia: Big deal. I took a whole place setting.
Dorothy: Not NOW, Ma!

She continues to explain the murder, and Posey pulls a gun on her, but Alvarez intervenes and the shot is directed toward the ceiling instead.

He’s about to arrest Posey when Kendall walks down the stairs, smiling and gleefully explaining that he has recovered from his death. He thanks the Maltese Falcon Club and Blanche for a marvelous weekend, and everyone claps.

Blanche pretends she was in on the ruse the whole time, then immediately confesses that she had no idea, and is mad about being the butt of the joke. Dorothy asks why Kendall’s breath didn’t show up in the mirror, and Rose reveals that she sprayed it with defogger at the request of the Club as revenge for Blanche stealing her earrings.

Sophia then happily declares that no crimes were committed at all, and it was all in fun. She then cannot lift her purse (thanks to all the stolen silverware inside) and asks Dorothy to carry it to the car.

The End!


[This scene isn’t from this episode, but with a knife-wielding Sophia, I couldn’t resist.]

All in all, this is a terrifically puzzly episode. At the halfway point of the episode, we’ve already had a solid murder mystery solution AND a new mystery involving one of the main characters. A locked room mystery, to boot!

Dorothy’s glee in unraveling the mysteries is great fun, and seeing her thrive in the spotlight is a nice change of pace, given that (despite her withering one-liners) she’s often treated as the least attractive, desirable, or likable member of the quartet.

The “murder” of Kendall does play out more like a performance than an interactive murder mystery for the players to solve, so most of the museum attendees didn’t really get to enjoy the event as planned, but I suppose if they like some curiously intimate theater, the weekend might seem like a success.

As a viewer, I quite enjoyed the stylistic choices. The music was playful, and some of the camera work was surprisingly inventive, making the camera itself something of a character in the story.

Plus the casting was excellent. The waiter, fake detective, and house security are all played by strong character actors who would go on to great things in their careers (Leland Orser, Todd Susman, and Zach Grenier, respectively), and they all added nice touches to the episode.

Kendall does come off as a bit of a jerk for leaving Blanche in the dark about the whole thing, but hopefully she can use that as leverage to get the assistant’s gig she desires.

As someone who both enjoys and designs murder mystery dinner events, I think the team at the Queen of the Keys Hotel did a fairly impressive job, as did the writers of the episode.


Did you enjoy this nostalgic trip to the televised puzzly past, fellow solvers? Let us know in the comments section below! We’d love to hear from you.

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Fairness and Accessibility in Puzzles?

We love crosswords here at PuzzleNation. Crosswords are our bread and butter, as well as our pizza, our salad, and our desserts.

We strive to keep our puzzles as accessible as possible for solvers of all ages. And that’s tougher than non-puzzlers might think.

Recently we discussed a never-ending debate in crosswords as we delved into the many, sometimes contradictory, goals of creating a great crossword. You want entries to appeal to older solvers without alienating younger solvers, and vice versa. Some people despise pop culture references and proper nouns, while others embrace them.

Abbreviations, partial phrases, fill-in-the-blank clues, wordplay clues, clues that reference other clues… there’s a vast swathe of crossword qualities that must be balanced, and no matter how good a job you do, you’re probably still going to have a few dissenting voices who believe you should do better.

As a hobby still very much viewed as the purview of older white men — despite the many worthwhile voices of women, people of color, and members of the LGBTQIA+ community that contribute to the world of crosswords in increasing numbers — the language featured in crosswords MATTERS.

It reflects our society, serving as a microcosm of the current day and our culture as a whole. Older solvers might not know new slang or black artists or trans performers or any number of references that are growing more commonplace AND gaining greater visibility. But updating the vocabulary of crosswords is a constant effort, and a worthwhile one.

But I said a lot of this in that previous post, so why am I returning to the topic now?

Well, because I find this continuing democratization of crosswords interesting, because it’s something required of crosswords, but not of many other types of puzzles.

Word seeks (except for some variations) give you the starting list, and then you go hunting for answers. Fill-Ins do the same thing, leaving you the empty grid to fill but requiring no specialized knowledge. Everyone gets the same running start.

(I snagged this helpful image from www.logic-puzzles.org.)

Traditional logic puzzles are also presented on an even playing field. You’re presented with information (say, hints about various names, places, times, and activities), as well as an end goal to figure out (the correct schedule of who did what, where, and when).

You don’t have to bring any foreknowledge or previous experience to the table. Given the opportunity, everyone should have an equal chance of solving the puzzle.

Naturally, this equality depends on the assumption that you, the solver, can read the language the puzzle is presented in.

Which brings me to, perhaps, the most democratically fair paper puzzle of all: Sudoku.

The rules are simple, even if the puzzles can be very challenging: place the numbers 1 through 9 in every row, column, and cell.

Even at a glance, without knowing the puzzle, pretty much anyone would have an idea of what’s going on and what needs to be done. Language doesn’t matter, so long as you can identify the nine different symbols to be placed. (This is why word and color variations of Sudoku exist, because the numbers themselves are irrelevent. You just need nine different things.)

Anyone can pick up a pen, a pencil, or a stylus and solve a Sudoku.

And we should strive for the same thing with crosswords.

Sure, all of those other puzzles require practice to get GOOD at them. But at a baseline, everyone who approaches them has a fair shot. Crosswords demand that solvers bring their own knowledge and info and trivia and vocabulary to the table.

But crosswords as a whole should seek that same democratization: Accessibility. Representation. That inviting X factor.

There’s already a touch of that in the medium. Anytime I see someone solving a puzzle on a train, or in an airport, or in some public place, there’s always someone else sneaking a peek or stealing a glance.

Have you ever seen someone complete a crossword for the very first time? I have, and it’s awesome. It’s a magnified version of the delicious a-ha moment when you unravel a tricky clue.

Do you remember the joy in your heart the first time you conquered a New York Times puzzle on a difficult day? The first time you solved a puzzle type you’d never bested before? The first time you cracked the meta lurking in the background of an already devilish design?

Everyone should get that feeling.

No crossword will ever be everything every solver wants it to be. And that’s fine. But I do look forward to the day when everyone looks at a puzzle and at least one of the clues speaks to them, makes them feel seen and heard and represented.

Puzzles should be for everyone.

[Thank you to ThinkFun and Michelle Parrinello-Cason for inspiring this post.]


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Across Lite and the New York Times: A Crossword Kerfuffle

How do you solve crosswords, fellow puzzler? Are you a pencil-and-paper solver, an app solver, an online solver?

There are lots of options for solvers, depending on which outlet you’re talking about.

Unfortunately for some fans of the New York Times crossword, there will soon be fewer ways to access the flagship crossword.

It was announced recently that the NYT will no longer be supporting Across Lite, a third-party file format that some solvers use to import the puzzle into their solving app of choice.

I’m not sure how many solvers use Across Lite — there are millions of daily solvers of the Times crossword — but the online reaction has been fairly negative. Both Crossword Twitter and r/crossword feature numerous posts from disillusioned solvers, including Dan Feyer, multiple-time ACPT winner, who considers this little more than a cash grab by the NYT. (He has gone on to explain his point in greater detail in further tweets.)

I have no doubt that the staff at the Times anticipated some kind of blowback. I mean, we’re puzzle people. Puzzlers, despite an incredible capacity to learn and adapt and suss out all sorts of puzzly solutions, can be set in our ways. We like what we like.

While sitting in with my friends at the Penny Dell Puzzles table at the American Crossword Puzzle Tournament one year, I offered a woman a free pencil. She went on a three-and-a-half-minute diatribe about the inferiority of the pencil and what she views as appropriate qualities for a solving pencil. After she was done, I waited a few seconds and then said, “Miss, you don’t HAVE to take the pencil.”

Like I said, puzzlers like what they like.

Of course, I can see both sides of the argument. The Times is under no obligation to support non-NYT methods of using the puzzle. I mean, knowing how hard our programmers here at PuzzleNation work to make sure our puzzles are accessible across many platforms, I suspect the NYT has the same issues with their own puzzle distribution, let alone worrying about non-brand formats.

But then again, there are reasons third-party platforms exist. Several solvers with visual impairment issues claim that the official app lacks the functionality they need, and they prefer to solve through third-party apps.

That’s a gap that needs to be closed, and if the NYT won’t, someone else will. I know other apps are already being suggested or developed in the wake of this decision.

One big reason is comfort: solvers are hoping to avoid losing the solving style they prefer.

Others begrudge the NYT for being so proprietary and locking away their expansive library of puzzles behind services that they find unwieldly or unreliable.

I’m intrigued to see what happens in the weeks and months to come. Do other apps rise to prominence and fill the gap formerly served through Across Lite, or will the Times respond to the criticism by stepping back or updating their own platforms?

Either way, I’m sure crossword fans will have plenty to say about it.


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