Puzzle Plagiarism: One Year Later

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This weekend marked the one-year anniversary of one of the biggest stories in puzzles: the USA Today/Universal Uclick crossword plagiarism scandal, aka #gridgate.

If you’re unfamiliar with the story, you can click here for more detail, but here’s a quick rundown of what happened. Programmer Saul Pwanson and constructor Ben Tausig uncovered a pattern of unlikely repeated entries in the USA Today and Universal crosswords, both of which are edited by Timothy Parker.

Eventually, more than 65 puzzles were determined to feature “suspicious instances of repetition” with previously published puzzles in the New York Times and other outlets, with hundreds more showing some level of repetition.

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The story originally broke on data analysis website FiveThirtyEight.com thanks to Oliver Roeder, but the real credit belongs to Tausig and Pwanson. The article sparked an investigation, and a day after the story first broke, Universal Uclick (which owns both the USA Today crossword and the Universal syndicated crossword) stated that Parker had agreed to temporarily step back from any editorial role for both USA Today and Universal Crosswords.

We were among the first to report that constructor Fred Piscop would serve as editor in the interim, but after that, the story went quiet for two months.

Then, in early May, Roeder reported that Universal Uclick had completed its investigation, and despite the fact that they’d confirmed some of the allegations of puzzle repetition, they were only giving Parker a three-month leave of absence.

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The puzzle community was unhappy with the reaction, and USA Today and Universal Uclick soon felt the pressure from constructors and content creators alike.

Some puzzle constructors and game designers even stated they would boycott both USA Today and Universal Uclick until appropriate action was taken:

Up until now, we liked USA Today. We thought that a newspaper of its size would be violently opposed to plagiarism. But they do not appear to be. It’s way past time for USA Today and Universal Uclick to take a stand against plagiarism and for creators’ rights, and maybe it takes some creators to stand up for those. So we’re doing it.

Many other game companies and constructors joined in the boycott, and less than a week later, Gannett (who publishes USA Today) declared that “No puzzles that appear in Gannett/USA TODAY NETWORK publications are being edited by Timothy Parker nor will they be edited by Timothy Parker in the future.”

We’d never seen anything like this. Not only did it galvanize the puzzle community like nothing before, but it raised the very important issue of creator’s rights when it comes to puzzles. After all, plagiarism isn’t tolerated in publishing or college term papers, so why should the efforts of crossword constructors be considered any less sacrosanct?

And except for the occasional joke on Twitter (or scathingly clever puzzle) referencing the story, that was it. As far as anyone knew, Parker was still employed by Uclick, and they wouldn’t confirm or deny his involvement in any non-USA Today and Gannett-published puzzles in the future.

So naturally, as the one-year anniversary of the story loomed in the distance, I got curious. What had become of Parker? Was he still involved with Universal Uclick?

Sadly, I have no new answers for you. I reached out to Universal Uclick for comment, and they declined to reply. Parker was similarly difficult to reach.

But even without new threads to follow, this is an important story to revisit. It represents the solidarity, pride, and support of the puzzle community. It represents the rights of creators to be respected and to have their hard work respected. It represents the power of concerned citizens speaking up.

It reminded people that crosswords represent much more than a way to pass an idle Sunday morning.


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The American Crossword Puzzle Tournament is almost here!

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It’s less than a month until the American Crossword Puzzle Tournament returns to Stamford, Connecticut, once more!

The 40th annual ACPT will run from March 24 to 26, and I’ll be attending for the third time. (Click here for my coverage of last year’s event!)

The tournament takes place over two days, with six puzzles to solve on Saturday, followed by one on Sunday. Then the top three finishers solve the championship puzzle on whiteboards in front of the audience. (You can check out details on last year’s competition puzzles by clicking here.)

On Friday and Saturday night, there are often puzzle events, demonstrations, and panels by top puzzlers and figures in the puzzle world.

I’ll be around for the festivities on Saturday, and once again I’ll be sitting in with my pals at the Penny Dell Puzzles booth, offering some great puzzles and meeting topnotch competitors and constructors alike.

How many PuzzleNationers and fellow puzzlers are attending? Come by, I’d love to meet you!

You can click here to register for the event, and there are also options to solve by mail or online from the comfort of your home! Oh, and if you’re looking for advice for solving under tournament conditions, look no further than right here!

I hope to see you there! And if you’ve got any questions, please don’t hesitate to ask!


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The Thinker’s Theme Pack, a new puzzle set for the Penny Dell Crosswords App!

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It’s been a terrific month for the Penny Dell Crosswords App, fellow puzzlers and PuzzleNationers!

With our February Deluxe puzzle sets, February Deluxe Combo, and February Deluxe Bundle, we’ve continued to deliver the quality cluing and topnotch themes you expect from PuzzleNation for both Android and iOS users.

All of that February fun is still available for those who missed it, and now we’re excited to welcome March with an all-new puzzle series!

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This is the Thinker’s Theme Pack.

It’s loaded with 30 Easy, Medium, and Hard puzzles for solvers of all levels of experience, but that’s not all. For every six puzzles you solve, you unlock a bonus puzzle!

So the most intrepid solvers will earn 5 bonus puzzles for their puzzly efforts!

Strap on those thinking caps and keep your fingers limber, because the Thinker’s Theme Pack awaits.

Happy solving, everyone!


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Joel McHale Hides Puzzles Where You’d Least Expect!

Last year, I was surprised to stumble across a puzzle in the autobiography of comedian, actor, and magician Neil Patrick Harris, Choose Your Own Autobiography. It was a clever Neil-centric cryptic word-cross puzzle that rewarded attentive readers, since all of the answers were about events Neil discussed in the book.

So I guess I shouldn’t have been too surprised to again discover a puzzle in a celebrity autobiography. But this time around, comedian, host, and actor Joel McHale has upped the ante by offering three puzzles in his book Thanks for the Money: How to Use My Life Story to Become the Best Joel McHale You Can Be.

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Amidst hilarious anecdotes, bad advice for starting a career in Hollywood, and actual biographical facts, Joel includes a word-cross, a word search, and a matching game, all of which are about him!

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The matching game is arguably the toughest of the three, since you have to match the image of him to the name of the character he portrayed.

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The word-cross, though, is not far behind when it comes to difficulty, since the limited crossings offer fewer helpful letters to assist in solving. Not to mention that more straightforward clues like 1 Down — Second word in title of ninth chapter — are few and far between. More often, you encounter something like 14 Across — Anagram for synonym of puzzle.

Plus, there’s no clue at all for 33 Down, making the grid even tougher.

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Although I was able to solve most of the grid, some of the entries eluded me.

Still, I have to give style points to 29 Across: “Police Academy” star, if his name had one less “T” and he invented movable type for printing presses.

The word search, which is branded a “Wrod Jembul” (since Joel is dyslexic), is both the most creative and the most solvable of the three puzzles.

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In this puzzle, you’re given thirteen clues for various products Joel has done advertisements for, and you need to find them in the grid. Except every entry is jumbled up, complicating things greatly.

Although the puzzle is not perfect — FITBIT can be found in two ways, as can IHOP, and KLONDIKE BAR is the only entry spelled out for some reason — it’s great fun and a very fair solve.

Thanks for the Money is a very fun read, outrageous and engaging in equal measure. But finding a few puzzles inside? That’s the cherry on top.


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Night at the Museum (with giant crosswords!)

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[All images courtesy of Robert Mordzon.]

The National Museum in Warsaw is taking an intriguing approach to introducing children to the value of museum-driven learning.

They’ve launched the “Anything Goes” museum, an educational experiment wherein children select, develop, and curate the museum’s main exhibit for a period of time.

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According to the announcement on the National Museum’s website:

A group of 69 children aged 6–14 was divided into six curatorial teams. Over six months, the participants got to know the Museum and worked on the exhibition during weekly 4-hour meetings. The teams of junior-curators prepared the scripts and selected almost 300 works to be displayed….

The exhibition, which is divided into six individual segments, features works from all museum collections: ancient and Oriental artefacts, craft objects, old and contemporary sculptures, photographs, drawings and prints, coins and medals, clothes and paintings created in various periods. Many of these works have never been presented to the public. The children say that they “found and liberated them from the museum’s storeroom”.

And part of the “Anything Goes” museum is a dazzling audiovisual creation of technology pro Robert Mordzon: a giant interactive crossword puzzle.

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Clues are placed in front of light-up blocks in the grid which indicate the number of letters in each answer.

When a letter is placed correctly, the space will turn green. If a letter is placed incorrectly, the space turns red. And when a word is completed, an animation related to the word is projected onto the wall.

If all 130 boxes are filled in and the grid is completed, sounds and a celebratory “disco light show” are played.

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Not only is this an awesome way to bring puzzling to a newer audience, but it’s an impressive meld of science, technology, and wordplay. The fact that industrious children were behind bringing it to life is just the icing on the cake.

This is accessible puzzling at its most vivid and inspiring. Clearly when “Anything Goes,” anything is possible.

[A big thank you goes out to Kathy Matheson, aka Crossword Kathy, who brought this story to my attention.]


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The 2017 New York Toy Fair, Part 2!

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On Tuesday, I gave you a general rundown of what it was like exploring the massive spread of puzzles and games on display at this year’s New York Toy Fair.

In today’s post, I’d like to highlight some of the puzzles and games that most impressed me. I think many of these will also appeal to many of my fellow puzzlers and PuzzleNationers as well.

So let’s dive right in!


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One of the prime spots in the Launchpad area for first-time attendees was given to the team at Steamforged Games Ltd., who have brought the video game franchise Dark Souls into the board-game realm.

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Between one and four players can test their mettle against various creatures, battling to capture their souls and use them to make your character stronger and more capable. The impressive array of miniatures, player cards, and tokens makes for an interactive experience that should satisfy both video game fans and board gamers alike.

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For a more traditional family-friendly puzzle game, the crew at Befuddled Games has you covered with Kerfuddle and Tree Top Hop, both of which are suitable for solvers of any age group.

Kerfuddle combines a touch of Boggle with the ever-changing gameplay of Fluxx. Roll the dice and use them to form words, but be careful — the “Shake It Up” cards can make your word forming much more challenging.

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Tree Top Hop is a great intro game for young players, as they move around the tree top, spelling words on their cards and racing to the treasure at the center of the board. By combining word-building and strategy, this is a terrific gateway game for new players.

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Along the same lines as Kerfuddle is Twizmo! Words, except instead of dice, you have a Rubik’s Cube-style Twisty puzzle providing you with the letters you’ll use to build your word list. Designed by the same team who brought us Tak•tak, Twizmo! Words is a strong quick-play game for any Boggle fans in your household.

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Snippets takes the list-building idea in another direction. Instead of random letters, you’re given a three-letter snippet of a word, and it’s up to you to come up with as many words containing that snippet as possible. So, if you’ve got TRA, you can write down EXTRA, TRAIN, STRAP, and so on.

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And to close out this collection of word-forming games, we have Letter Tycoon, which adds a monetizing mechanic that really spices up the gameplay. Here, not only are you making money by forming words, but you can patent letters so that when other players use them, you cash in as well. It’s a really clever take on the word-building genre of games.

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We now move on from combining letters to combining jigsaw pieces. The puzzles from Palmetto Puzzle Works all center around tessellations — shapes that repeat and interlock in many different ways.

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Whether you’re trying to fit the pieces into a given space or you’re connecting them freestyle, these well-made wooden puzzles bring an M.C. Escher touch to the world of jigsaw-style solving.

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Beasts of Balance, on the other hand, has players using game pieces in a different way, as solvers stack the animal shapes and try to keep their ever-growing tower of creatures and artifacts from toppling over. The game has a tablet interaction feature that enhances both the gameplay and the storytelling aspect of the game, making the most of new school and old school puzzling.

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But if you’re looking to do some puzzly building in a different way, Maze by Seedling is a solid choice. Here, you can map out and design your own marble maze, and then tackle your own creation with a fully-functioning labyrinth board, complete with marbles, walls, and holes to avoid.

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And while we’re on the subject of do-it-yourself puzzling, the crew behind Pinbox 3000 have designed a build-your-own pinball game system that allows for infinite customization. They give you everything you need to build a functioning game, and then leave the theme, bells, and whistles totally up to you.

I wrote about this one back when it was a Kickstarter project, and it was cool to see the brand continuing to thrive and grow.

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Another gaming classic with a modern twist is Tatsu, which combines Asian-inspired mythology with backgammon-style gameplay. Designed by the same creative team as the tile-placement game Hive, Tatsu is a clever, elegant game all about strategy and guile. It’s easy to learn and tough to master, and I suspect it will do quite well.

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If you’re looking to combine strategy with rapid-fire gameplay, Tenzi is for you. In Tenzi, you’re given ten dice, and you have to keep rolling them until all ten match. It’s like Speed Yahtzee! But with dozens of additional variant games at your disposal, from stacking to scoring to rule-shifting games, this dice game has legs and is easy to tote around to play anywhere.

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If you’re looking to take your card games anywhere, the team at Narrows Hill have a great solution for you. The Card Caddy is not only a protective case for any deck of cards, but it opens up into a perfect card-dealing and sorting setup for ease of play.

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We also got an early glimpse of a forthcoming addition to the Fluxx family of card games. Since Fluxx is celebrating 21 years on the market this year, the crew at Looney Labs is celebrating with Drinking Fluxx, a spirits-soaked version of their famous chaotic rule-shifting card game.

You can mix and match the various ingredients to try to create a winning formula (and perhaps a sideline as a bartender for your fellow players). Just make sure you call a cab after playing.

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Whereas Tenzi and Fluxx are quite portable, Banana Bandits from CMON Games requires some space, since you have an entire 3-D building to set up as your game board. As you and your fellow players try to prove yourselves as worthy successors to the boss of the Banana Bandits, you’ll climb and explore the building, collect coins, and tangle with opponents, all on an impressively realized game space.

Will you be top banana, or is it time for you to split?

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And the last game I’ll be discussing today is Doctor Who: Time of the Daleks, an elaborate galaxy-spanning game where you play as one of six Doctors traveling across time and space in order to complete missions, save the innocent, thwart your enemies, and generally wreak timey-wimey havoc.

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Between the terrific miniatures and the expansive options available for players, this was one of the highlights of Toy Fair for me, and I can’t wait to see how they incorporate additional Doctors into the game later down the line.

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Obviously this is just a small sample of all the fantastic, eye-catching puzzles and games that graced New York Toy Fair this year. But nonetheless, it’s an impressive group, covering so many different aspects of the puzzle and game world, and constantly blazing new trails in terms of creativity and innovation.

I have no doubt you’ll be seeing more about some of these projects as 2017 rolls onward.

[You can check out our full gallery of photos from New York Toy Fair on Facebook by clicking here!]


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!