DIY Wordplay!

[The word “wordplay” presented as an ambigram, meaning it can be read in more than one direction.]

Wordplay has been an integral part of puzzles since the very beginning. Over the last few years, I’ve written about wordplay in the blog numerous times, whether we’re discussing clever crossword cluing, how rebus and cryptograms hide messages in plain sight, or how palindromes were once used as magical incantations to ward off threats.

I mentioned several forms of wordplay in my Yogi Berra post earlier this year, like mondegreens, Wellerisms, and Spoonerisms, and today I’d like to explore a few more. And none of these require anything more than a creative mind, something to write with, and something to write on.


Palindromes

Palindromes are a classic — and challenging — form of wordplay. Essentially, you’re trying to come up with phrases or entire sentences that read the same backwards and forwards.

Perhaps the most famous palindrome is “a man, a plan, a canal… Panama!” But I suspect it was a game of palindromic one-upsmanship that led to this ambitious expansion:

A man, a plan, a canoe, pasta, heros, rajahs, a coloratura, maps, snipe, percale, macaroni, a gag, a banana bag, a tan, a tag, a banana bag again (or a camel), a crepe, pins, Spam, a rut, a Rolo, cash, a jar, sore hats, a peon, a canal — Panama!

A fun way to make a game of these is to see if you can incorporate a friend’s name into a palindrome. For instance, this one I concocted for a buddy is a particular favorite of mine:

My friend Sean has a really weird last name: Emantsaldriewyllaerasahnaesdnierfym.

Heck, there are even awards now for impressive acts of palindromic wordplay: The SymmyS Awards.


Acronyms

Acronyms are abbreviations where each letter represents a full word in a phrase or sentence, and the acronym is pronounced like its own word. NATO, laser, MoMa, ALF… these are all fairly well-known acronyms.

(Acronyms are often confused with initialisms, where each letter of the abbreviated word is pronounced, like ATM, MVP, and CEO.)

But there’s a simple wordplay game lurking here. Pick a word (or better yet, someone’s name) and see if you can come up with what it means.

For example, if your friend Dwayne enjoys sailing, you might create the acronym “Doesn’t Work, Always Yachting, No Exceptions.”


Portmanteaus

Much like the namesake bag with dual functions, portmanteau words combine two words in one, like smog for “smoke” and “fog” or spork for “fork” and “spoon.”

One game fellow puzzlers and I have played with portmanteaus is describing a situation that has no word to summarize it, then seeing if there’s a portmanteau that can sum it up succinctly and humorously.

(A common variation of this is coming up with one-word names for celebrity couples or fictional pairings in TV shows. Brangelina is perhaps the most famous example.)

Let me give you an example. My friend has started a blog where she reviews the made-for-TV Christmas movies they do on the Hallmark Channel, and she asked for suggestions for what to call the project. So, being the portmanteau enthusiast that I am, I suggested Christmasterpiece Theater.


Tom Swifties

My favorite pun-delivery system by far is the Tom Swifty. You describe a scene or offer a statement, and then use a punny adjective, adverb, or verb to close out the joke. Examples:

  • “I have to keep this fire lit,” Tom bellowed.
  • “I dropped the toothpaste,” said Tom, crestfallen.
  • “I have a BA in social work,” said Tom with a degree of concern.
  • “I used to command a battalion of German ants,” said Tom exuberantly.

Coming up with new ones can be great puzzly fun, or you can create a game by giving someone the quotation and seeing if they can complete the joke, as we did in a live game a while back.


Kangaroo words

How many times have you looked at a word and seen the smaller words spelled out lurking inside it? Plenty, I’d bet. Well, these words are known as kangaroo words (or marsupial words), and finding the words hidden inside can be a puzzly game in itself.

Let’s look at a word like ANATOMICAL. This is definitely a kangaroo word, since you can see ATOM, MIC, and MICA reading out in order, as well as other words like ANT, ANTI, AMI, TOIL, and NAIL reading out by skipping the occasional letter.

Just imagine how many you could find in SUPERCALIFRAGILISTICEXPIALIDOCIOUS!


Anagrams, Aptigrams, and Antigrams

Finally, you can’t have a post about wordplay without talking about anagrams. An anagram rearranges the letters in a word or phrase to make other words or phrases. LEAST anagrams into STEAL, STALE, SLATE, TALES, TESLA, and others, for instance.

But there are more ambitious variations of anagrams out there for enterprising puzzlers to uncover. Two diabolical ones are aptigrams and antigrams.

Aptigrams, as you might expect if you’re a portmanteau pro, are anagrams that are particularly apt descriptions of a given word or phrase.

For instance, CLINT EASTWOOD anagrams into OLD WEST ACTION and ALEC GUINNESS anagrams into GENUINE CLASS. Both are terrific examples of aptigrams. (Friend of the blog Keith Yarbrough conjured up another good one: GEORGE BUSH anagrams into HE BUGS GORE.)

Antigrams can be a bit more challenging, since these anagrams bear the opposite meaning of the original word. FUNERAL, for instance, becomes REAL FUN and ANTAGONIST becomes NOT AGAINST.


What are your favorite forms of wordplay, fellow puzzlers and PuzzleNationers? Let us know and they might become the subject of a future post or puzzle game on the blog!

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Just released: a brand new puzzle set for the Penny Dell Crosswords App!

Oh yes, we’ve got another bonus post this week, and this time, we’re celebrating a new puzzle set for the Penny Dell Crosswords App.

Mere days after launching Dell Collection Ten, our latest 150-puzzle pack, we’re overjoyed to announce our newest downloadable content for the Penny Dell Crosswords app, the November Deluxe set, is now available through the App Store!

Our November Deluxe set offers 35 terrific themed puzzles, and that’s certainly some great puzzle content to be thankful for! Not only do you get 30 easy, medium, and hard puzzles, but there are 5 bonus puzzles you can unlock as you solve!

With this new deluxe set of puzzles, we’ve continued our proud tradition of publishing the best crosswords available to the mobile audience. Terrific crosswords right in your pocket! What more could you ask for?


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Demystifying Role-Playing Games

When you hear the words “role-playing game,” what comes to mind? A bunch of nerds in a basement, hunched around a table debating weird and esoteric rules? Practitioners of the black arts, thumbing their noses at God and all that is natural? Or nothing at all?

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Some TV shows, like Community and Freaks & Geeks, have displayed role-playing games in a positive light, but for the most part, role-playing games in general, and Dungeons & Dragons in particular, have gotten a bad rap over the last few decades, maligned as (at best) a game for lonely friendless types and (at worst) a tool to corrupt children.

(This might sound ridiculous to many of you, but folks like Pat Robertson continue to talk about role-playing games as if they’re synonymous with demon worship.)

But in reality, role-playing games are simply a way for a group to tell one collaborative story.

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There are two major elements to this storytelling. The first is managed by a single person who oversees that particular game or gaming session. In Dungeons & Dragons, this person is called the Dungeon Master, or DM; in other games, this person is the Game Master, the Storyteller, or bears some other title tied to the game or setting. For the sake of simplicity, from this point on, I’ll refer to this person as the DM.

So, the DM manages the setting and sets up the adventure. In this role, the DM will describe what the player characters (or PCs) see and explain the results of their actions. The DM also plays any characters the players interact with. (These are known as NPCs, or non-player characters.) Essentially, the DM creates the sandbox in which the other players play.

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Which brings us to the second element in role-playing storytelling: the players. Each player assumes a role, a character, and plays that character for the length of the session, or the game, if there are multiple sessions. (Some games last months or years, so these characters evolve and grow; players often become quite attached to their characters.)

The PCs navigate the world created by the DM, but their actions and decisions shape the narrative. No matter how prepared a DM is or how carefully he or she has plotted out a given scene or adventure, the PCs determine much of what happens. They might follow the breadcrumbs exactly as the DM laid them out, or they might head off in an unexpected direction, forcing the DM to think on the fly in order to continue the adventure.

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That’s what makes role-playing games so amazing: you never quite know what you’re going to get. The PCs usually don’t know what the DM has in store, and no DM can predict with perfect clarity what the PCs will do. You’re all crafting a story together and none of you knows what exactly will happen or how it all ends.

For instance, I run a role-playing game for several friends that is set in the universe of Buffy the Vampire Slayer, and my PCs routinely come up with solutions to problems and puzzles that I didn’t expect, but that nonetheless would work. They constantly keep me on my toes as a DM, and it’s one of my favorite aspects of the game.

Oftentimes, major events and key moments are determined by dice rolls, adding an element of chance to the story. (In some games, players have replaced dice rolls with a Jenga-style block tower, and they must remove pieces from it to achieve certain goals. That adds a marvelous sense of real-world tension to the narrative tension already present!)

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And while I’ve talked quite a bit about the game aspect, some of you might be wondering where the puzzly aspect comes in.

Some of the best, most satisfying puzzle-solving experiences of my life have come from role-playing games.

These puzzles can be as simple as figuring out how to open a locked door or as complicated as unraveling a villain’s dastardly plot for world domination. It can be a poem to be parsed and understood or a trap to be escaped.

There are riddles of goblins and sphinxes, or the three questions of trolls, or even the brain teasers and logic problems concocted by devious fey hoping to snare me with clever wordplay. I’ve encountered all sorts of puzzles in role-playing games, and some of them were fiendish indeed.

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One time, during a LARP session (Live-Action Role-Playing, meaning you actually act out the adventure and storytelling), I thought I’d unraveled the meaning of a certain bit of scripture (regarding a key that would allow me to escape the room) and acquired a sword as my prize, only to realize much much later that the key I’d spent the entire session searching for was the sword itself, which unlocked the door and released me.

And designing puzzles for my players to unravel is often as much fun as solving the puzzles myself. Especially when they’re tailored to specific storytelling universes or particular player characters.

(Trust me, it doesn’t matter if you’re dealing with a Jedi or a paladin; riddles stop pretty much everybody in their tracks.)

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Whether it’s Dungeons & Dragons or Pathfinder, Legend of the Five Rings or Star Wars, GURPS or Ninja Burger, there’s a role-playing game out there for everyone, if you’re just willing to look.


This post was meant as a brief overview of role-playing games as a whole. If you’d like me to get more in depth on the subject, or if you have specific questions about role-playing games, please let me know! I’d be happy to revisit this topic in the future.

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Penny Dell Crosswords App Update: Now Available!

It’s a PuzzleNation News exclusive! (If only we had James Earl Jones introducing our PNN broadcasts…)

I love announcing new puzzle sets for the Penny Dell Crosswords app, because I’m immensely proud of the quality puzzles available to the PuzzleNation audience.

But today, I’m not only announcing a new puzzle set… I’m announcing a new update for the Penny Dell Crosswords app itself!

Not only does the app now offer a brand-new animated home screen tutorial to walk you through the solving experience, but there’s an animated screen tour for our daily puzzle and new animations in our in-app store!

Heck, even the October Deluxe puzzle set has an animated cover!

But that’s not all! We’re also introducing Mega Pack Plus collections! Just look for the + sign in the App Store, and you’ll find these awesome new collections, complete with alternate clues for all puzzles!

PuzzleNation is dedicated to bringing you the best mobile puzzle experience available today, and our new app updates and Mega Pack Plus collections are two more terrific reasons to download the app and check it out today!

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PuzzleNation Book Review: Two Across

Welcome to another installment of PuzzleNation Book Reviews!

All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

Our book review post this time around features Jeff Bartsch’s novel Two Across.

Vera is a math prodigy whose childhood has been spent in rundown motels as her mother’s sales job takes them all around the country. Stanley is an overworked master of trivia, living in a hotel under the thumb and watchful eye of his reclusive mother.

Vera wants adventure, intrigue, and freedom from her mother’s itinerant lifestyle. Stanley wants to abandon the Harvard-bound track his mother has railroaded him toward and take up his true passion: creating crossword puzzles.

When the two of them meet at a prestigious spelling bee, they form a curious bond in that nebulous gray area between friends and more-than-friends.

Stanley’s master plan is for them to fake a wedding for the cash and gifts, funding their plans to escape their mothers and live their own lives. But the scam is complicated by Vera’s growing feelings for Stanley and his singleminded focus on his goals.

As we follow them through Vera’s college career and beyond, we watch their relationship evolve and change, haunted by Stanley’s selfishness and Vera’s willingness to pick up at a moment’s notice and start a new life elsewhere.

But, through the peaks and valleys of friendship and more, Vera and Stanley’s mutual love of crosswords proves to be not only common ground, but the thread that may draw them back together.

Partly a coming-of-age story, partly a romantic comedy of errors, miscues, and unintended consequences, Two Across is an interesting look at the social awkwardness that often comes hand-in-hand with intellect, as well as the many curious ways peoples’ lives connect over time.

Stanley is, admittedly, a putz — proving the old adage that being smart doesn’t necessarily make you wise — and he becomes at times a frustrating character to follow, almost serving as something of an antagonist in the story.

Vera on the other hand, for all her foibles and quirks, is sincere, engaging, and believable, someone who forges her own path. While you do root for Stanley to right his ship and make up for his failings, it’s far easier to cheer for Vera when she picks up the pieces (more than once) and continues onward toward a hopefully brighter future.

And since this is a puzzle blog, I would be remiss if I didn’t discuss the crosswordier aspects of the novel.

The puzzle references for the most part are clever, with sharp themes and playful cluing. (Though a reference to having the 8-letter RIFFRAFF as a center entry made me wary.)

Stanley’s early puzzle efforts in particular are great, in one case cluing words like BUTTERFLIES, CONCERN, and APPREHENSION with “winged insects,” “business,” and “the catching of a suspect,” while allowing the anxiety theme to emerge. In another, he creates a New York-themed puzzle where the boroughs are located geographically in the grid.

(Sadly, we only hear about these ambitious grids, we never see them.)

But it’s Vera’s puzzles that drive the narrative. When difficulties between them arise, Stanley hopes that she will reach out to him through published puzzles, solving obsessively so he won’t miss out if she does.

As someone who has forged many friendships (and a relationship or two) on shared puzzly interests like crosswords, spelling bees, and trivia, I related to a lot of the awkward moments in this book, and I suspect many other readers will as well.

The novel does drag a bit near the end as it diverts from the Stanley-Vera focus for an unexpected interlude, but for the most part, Bartsch delivers an enjoyably Ross and Rachel-style romance for the world of puzzles.


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Well, that escalated quickly.

I talk a lot in this blog about the role puzzles have played in history, in our culture, and as touchstones for particular individuals. But it’s far more rare for me to talk about one puzzle in particular that changed someone’s life.

Today, I have the privilege of doing precisely that, because a puzzle crafted by our friends at Penny Dell Puzzles has changed two lives for the better.

One day, a gentleman named Bryan reached out to Penny Dell Puzzles with an audacious proposition: his girlfriend is a big fan of their puzzles and he wanted their help in crafting a special puzzly proposal of marriage!

He supplied ideas for clues and entry words, and a topnotch editor accepted the challenge of crafting a page of Escalators puzzles specially tailored for the occasion.

(For the uninitiated, an Escalators puzzle involves clued entries where a 6-letter word loses a letter and anagrams into a 5-letter word, then loses another letter and is anagrammed into a 4-letter word. Those lost letters end up spelling out words and phrases reading down when each grid is complete.)

So this singular puzzle featured his girlfriend’s name, then his name, and then the fateful question: will you marry me?

And to really cap off the presentation, the puzzle was inserted into an actual puzzle magazine (in a special limited run at the printers), so that our hero could deftly guide her toward the puzzle with her being none the wiser.

It’s an absolutely awesome idea, a testament to puzzly ingenuity, and honestly, just about the cutest proposal story I’ve ever heard.

I’ll let Bryan take it from here, in an email to his fellow collaborators at Penny Dell Puzzles:

I wanted to let you know that I proposed to Erin today with the puzzle and she said yes! It went perfectly. The puzzle looked great in the book and Erin thought nothing of it, thinking it was just another Escalators puzzle.

Once we got about halfway through the puzzle and she saw my name, it became kind of obvious, and once I knew that she knew, I got down on one knee and popped the question.

She was so surprised and blown away she even forgot to say yes and was just asking how I made it happen! She did eventually say yes after a lot of hugging, kissing, and tears, and then we continued to solve the puzzle before making calls to the rest of our family and friends.

Congratulations to Bryan and Erin! I wish them nothing but the best on their journeys to come.

And kudos to our friends at Penny Dell Puzzles for truly going the extra mile for puzzle fans and romantics alike.


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