Making Classic Board Games Spookier!

I recently posted a list of 31 board games and roleplaying games perfect for the Halloween season, bringing spooks and scares and horror-fueled goodness to your gaming table.

But it occurred to me that you don’t necessarily need to pick up a new board game to get your ghostly gaming and unearthly playtime in. You just need to add a little Halloween spice to those classic games on your shelf.

So here are some house rules for board games we all know and love that will add an eerie or monstrous touch!


Clue: Restless Spirits

In this version of the game, the spirit of Mr. Boddy is still around, and has a role to play in the game.

He appears in a square in the center of the house, rolling a die and moving towards the closest player. If the spirit of Mr. Boddy enters a room with a player (or lands on the same space), they try to possess the player.

You can make an opposed dice roll to see if the spirit succeeds, or you can have the player sacrifice a weapon card to defend themselves. If they don’t have a weapon, or they lose the opposed die roll, they’re possessed, and now they serve the spirit as another figure on the board for three turns, pursuing the closest player while the spirit of Mr. Boddy does the same.

(Some people use similar rules, except Mr. Boddy is a zombie, and he turns the players he bites!)

Either way, it’s a terrific spooky element that pushes the game forward.


Candyland: The Hungry One

Candyland isn’t much of a game to begin with, since once the deck is shuffled, the game is already decided. (It’s like the card game War that way.)

But what if you needed to succeed as a group? What if the Hungry One was lurking, gobbling up the path behind you, and potentially your slowest companion?

In this version, you’re trying to get your whole group to the end, and you can’t get too far apart from each other without consequences.

Separate the deck into four stacks, facing upward with the colors showing. On your turn, pick one of the four available cards and make your move. (Once you take that card, it reveals a new choice underneath for the next player.)

You’re trying to move ahead, but if you get more than 12 spaces ahead of the player furthest back, you lose your next two turns!

Oh, and after all the players have gone, the Hungry One takes their turn, gobbling up the first three spaces — and any players on those spaces! (Or four, or five spaces, depending on how dangerous you want the Hungry One to be!)

Can you get your group safely to the end, or will someone fall into the waiting maw of the Hungry One?


Connect Four: Secret Summoning

Each player worships a different dark lord and secretly creates a pattern of 5 discs in a row in whatever colors or pattern they wish, hoping to recreate that pattern on the board.

Instead of trying to stop your opponent from getting the four-in-a-row, you need to be the first to complete your 5-disc pattern and summon your dark lord.

While playing the game, be sure to warn your opponent of how great and vengeful and terrible and ridiculous YOUR dark lord and why it’s better than their dark lord. A little sinister smack talk never hurt anybody.


Guess Who: Profiler

This one is pretty simple. Normally, you get a card for your opponent to narrow down with questions, and you do the same for your opponent’s card.

But in this version, you take your card and choose whatever quality about the character made them a victim of a mythical serial killer. So on your opponent’s turn, you tell them one person to flip down on their board, representing another victim of the killer.

Then they try to guess what all the victims have in common. Each round, another victim, another chance to figure out what they have in common.

The winner is the person to guess why the killer targets their victims first. (And for a bonus point, they can try to guess which card you pulled that inspired the crime spree.)


Battleship: The Monster Below

This tactical game is all about making the most of your guesses to track down and destroy your opponent’s fleet, but what if there was something else lurking under the water?

In this supernatural edition of the game, there’s a greater consequence to your misses. Three misses in a row triggers an awakening from the deep, and your opponent gets to pick a 3×3 square (on your board) that includes that last miss.

If part of one of your ships is in that 3×3 square, the monster from the deep emerges and takes a bite from your ship, marking it as hit.

(If more than one ship or more than one spot on a ship is inside that 3×3 square, you only need to mark a single hit, and you DON’T tell your opponent the exact spot. You only say MONSTER! to indicate one of your ships has been bitten.)

Not only does it add a monstrous element to the game (and a consequence for misses), but it also adds a new layer of strategy to the game!

Is it Godzilla? Ebirah? Cthulhu? The Beast from 10,000 Fathoms? You decide the monster!


Hungry, Hungry Hippos: Poison Pellets

Here’s a bonus one cooked up by my marvelously devious friend, Lisa Mantchev.

It’s Hungry Hungry Hippos with a dark twist: a single, differently-colored marble in the mix with all the regular marbles.

It’s a poison marble, and you’ve gotta eat up all the regular ones and not get the poisoned one. If you do, you’re done for, and you’re out. Then the remaining players try again, and you keep going until there’s only one survivor.

So be hungry hungry, but not TOO hungry hungry, or it’s curtains for you!


Do you have any Halloween versions of classic board games you enjoy, fellow players? Or do you have a spooky house rule suggestion? Let us know in the comments below. We’d love to hear from you.

The National Toy Hall of Fame Finalists Are Here! Still Time to Vote!

This year’s contenders for the National Toy Hall of Fame Class of 2025 have been whittled down to 12 finalists, and the competition is fierce.

You’ve got classic toys from across the decades (Furby, spirograph, Star Wars lightsaber, Tickle Me Elmo), representatives from more physical activities (scooter, cornhole), board games (Battleship, Catan, Connect Four, and Trivial Pursuit), and even materials kids play with (slime, snow).

The idea of “play” is represented in so many different ways across these 12 finalists, and it really encompasses just how vast and varied play is, how much imagination and expression and creativity are reflected in all sorts of different childhood experiences.

Personally, I’m rooting for the lightsaber, Trivial Pursuit, and snow to make the cut. I’ve been a Star Wars fan since I was 2. Trivial Pursuit was the first trivia game I can remember playing (even if it was an edition intended for players way older than I was at the time). And snow is so fundamental to winter play — sledding, snowmen, snowball fights, DAYS OFF FROM SCHOOL TO PLAY — that it’s surprising it hasn’t already been inducted.

(Though I suspect Catan, Connect Four, and Tickle Me Elmo will make the cut instead of some of my faves.)

And voting is still open for another day.

Yes, while the final determinations are made by the National Toy Hall of Fame’s National Selection Advisory Committee — ooh, so formal! — the three toys that receive the most public votes will be submitted for consideration alongside the top three submissions from the Selection Committee.

Which of these twelve contenders would you like to see join such playtime luminaries as Lite-Brite, My Little Pony, the stick, the Atari 2600, and the Rubik’s Cube? Let me know in the comments section below! I’d love to hear from you.

And while you’re at it, tell me what toys you think should be in the National Toy Hall of Fame!

Candyland: Pastime or Past Its Prime?

If you ask the average person to name five board games off the top of their head, you can pretty readily guess some of their replies. Monopoly is always there, Scrabble is often second, and then you’ll get a smattering of Candyland, Chutes & Ladders, Sorry, and the like, and then a few outliers like Mouse Trap, Trouble, The Game of Life, and so on.

Candyland is a perennial name on that list, but if you look around the Internet where modern board game enthusiasts congregate, Candyland often appears on lists of the worst board games.

Why is that? Does Candyland get a bad rap?

Well, yes and no.

Strangely enough, the reason that causes so many game fans to put it on “worst” lists is the same reason it is celebrated as a good intro game for children: lack of choice.

Candyland isn’t really a game. There are no moves to make, no strategy to employ. Nothing you say or do will make you the winner. The game is purely one of chance. Once the deck is shuffled, the game is essentially over. (Chutes & Ladders and the card game War suffer from the same problem.)

Defenders of Candyland say that this is intentional… which is true. The game was designed to entertain and distract children either suffering from polio or trapped inside because of polio.

But defenders also argue that the game teaches children about reading instructions, learning to take turns, pattern-recognition, and more, all without the “complication” of actual tasks to complete.

But this is a weak argument, because virtually ANY game can teach these things and still offer children choices to make that affect the game.

Still, kids absolutely love Candyland. It’s bright and simple and silly, and the characters are charming.

So, what can we do to make the game engaging for solvers who actually want to do something, but won’t alienate the simplicity factor that makes it appealing to the youngest board game fans among us?

We institute some house rules!

1. Pick a card

Give the players two, three, or four cards to choose from. By allowing them to actually choose a card, there’s some level of strategy involved, even if it’s still a race to the end.

A variation on this idea is the push-your-luck house rule. In a regular game of Candyland, after you draw your card, you can ditch it for a second random draw. If you choose the second card, you must play it. This is a simple modification, but one that still allows players to affect the game in a meaningful way. Do you press your luck or accept the card you know you have?

2. Spot the color

One house rule suggested that a child should have to look around the room and point out an object that’s the same color as the card before they can move forward. While this doesn’t affect the gameplay, it does reinforce the idea that you can use Candyland to teach pattern recognition.

[A gritty reboot of Candyland by artist Shira-Chan.]

3. Deception

Now, it’s probably not a great idea to teach your kids about lying through board games. (After all, you’ll never be able to trust them in a game of Battleship ever again.) But adding a deception element can turn Candyland into an introductory poker game.

Basically, you draw your card, and announce your move without showing the card. If someone thinks you’re lying, they can call you out.

If you are lying, you don’t move AND you lose your next turn. But if you’re not lying, the player who accused you loses a turn.

4. Add trivia

This was a variation in my house on more than one occasion. Since there are six colors on the game board — and six categories in Trivial Pursuit — we combined the two.

When you draw a color card, you must answer a question of the corresponding color. Get it right, and you move on. Get it wrong, you stay where you are.

There are all sorts of terrific ideas out there to make Candyland more enjoyable for players of all ages — for instance, we found some good suggestions listed here which we didn’t cover — and with a little creativity, you can resurrect a classic and make it new again.

And we’ll leave it to you to decide if it’s a good or bad game after that.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation Product Review: Puzzle Books Galore!

As part of our Holiday Puzzly Gift Guide, we reached out to companies far and wide to explore as big a swathe of the puzzle/game world as we could. And a plethora of puzzle books arrived in response.

With eight in total to cover in this review, we’re going to work from simplest to toughest in terms of difficulty, whilst bundling some books with similar puzzles or styles of presentation together for ease of navigation.

So please enjoy as we peruse offerings from USA Today, the Puzzle Society, and Andrews McMeel Publishing.


ampws

We start our puzzle book journey with objectively the easiest type of puzzle in the group: word searches.

Posh Simple Word Search collects grids and lists of hidden words to test your word recognition skills. The different sizes, themes for puzzles, and variations of word search puzzles (like an Eiffel Tower-shaped grid!) across more than 100 puzzles will have you looping words to your heart’s content.

Factor in a spiral binding that allows you to lay each page flat as you solve, and you’ve got a perfect intro to puzzles.

amppocketxwd1      amppocketxwd2

From word searches to another iconic and traditional puzzle type: crosswords.

For a travel-friendly puzzle book with eye-catching cover designs and enjoyable pocket-sized puzzles, look no further than Pocket Posh New Crosswords 1 and New Crosswords 2.

With fun, accessible clues and grids designed to test newer, less experienced solvers, Pocket Posh New Crosswords won’t stand in the way of a New York Times-level solver, but they will serve as a satisfying puzzle experience for solvers working their way up the difficulty ladder.

Featuring more than 50 puzzles each, these books are loaded with content created by The Puzzle Society’s pool of talented constructors. (All of whom are credited by name!)

ampxwd

For a step-up in difficulty and notoriety, check out USA Today’s Crossword Super Challenge.

Packed with 200 puzzles previously published in USA Today, this collection offers a range of difficulty levels depending on the constructor. And the names here are top-notch. Puzzly elites like Elizabeth Gorski, Martin Ashwood-Smith, Gail Grabowski, Frank Longo, and George Barany are featured in the collection, along with numerous contributions by USA Today‘s Crossword Editor, the inimitable Fred Piscop!

This array of 15×15 grids presents loads of different types of themed clues, serving as an ideal crash course in crosswords for solvers with a bit more experience but also have room to grow. Perfect for anyone who enjoys your local daily/weekly syndicated newspaper crossword.

It’s a little thick to make a great travel book — not as pocket-friendly as the Pocket Posh series — but it’s just right for an afternoon or two of cozy armchair solving.

ampsudoku

We then move from one world-conquering puzzle style to another that more recently took the world by storm: Sudoku.

Another in the USA Today series of Super Challenge titles, USA Today’s Sudoku Super Challenge is armed to the teeth with 200 Sudoku puzzles to challenge any fan of the infamous puzzle juggernaut.

Each puzzle is ranked on a scale of 1 to 5 stars in terms of difficulty, so you’ll be solving your way through increasingly tricky number puzzles the deeper you get into this book.

And despite being packed with hundreds of puzzles, this one will easily fit into a pocket, purse, or carry-on for any trip.

ampkurosu

Are you a Sudoku-savvy solver looking to test your number-placement skills in a new way? Posh Kurosu might just have what you’re seeking.

With dozens of examples of Kurosu puzzles — also known as noughts and crosses — this puzzle book packs a surprising amount of variety into a simple solving mechanic. Instead of nine digits to fill the grid, all you have are Xs and Os. And you can’t have more than two Xs or Os next to each other in any column, row, or diagonal.

This is the only kind of puzzle in this selection of puzzle books that I’d never encountered before, and it was a welcome change of pace to try my hand at something that felt familiar and yet fresh all at once. Posh Kurosu tests your logic and deduction chops in fun, unexpected ways.

amplogic

After collections of Sudoku and Kurosu puzzles, it feels appropriate to follow up with a puzzle book loaded with puzzles that test your logic and deduction skills in other ways.

USA Today’s Logic Super Challenge fits the bill nicely, mixing traditional story-driven logic problems (complete with those iconic solving grids to help you weed out false paths) with other logic-based puzzles like Killer Sudoku, Battleships, and Domino Search.

All of these puzzles will bend your brain around corners as you try to hold multiple facts in your head at the same time, waiting for them to fall into place and reveal a new piece of the overall puzzle solution.

And with 200 logic problems in various forms, you certainly won’t run out of devious deduction puzzles anytime soon.

mysteriousmansionsmall

But if you’re looking for a unique solving experience, something that is as visually immersive as it is engagingly puzzly, then you can’t go wrong with Daria Song’s The Mysterious Mansion.

Mixing lushly illustrated scenes with black and white drawings meant for you to color in, this narrative puzzle book incorporates mazes, spot-the-difference games, word searches, and other puzzly endeavors in a story about one girl’s journey through a strange and confusing mansion.

Designed to relax, engage, and puzzle the reader in equal measure, this book is one you could lose yourself in for hours. The gorgeous full-color illustrations are a feast for the eyes, and the puzzles are seamlessly woven into the art and story of each scene.

Daria Song gleefully takes activity books to the next level with this beautiful puzzle experience, a fairy tale that you not only help write, but make your own by doing so.


All of these puzzle books are available from Andrews McMeel Publishing as well as some local and online retailers. They’re also part of this year’s Holiday Puzzly Gift Guide!

[Note: I received a free copy of each puzzle book in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]


Thank you for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

It’s Hashtag Game-Mania! Let’s Get Ready to Raaaamble!

Oh yes, it’s that time again! It’s time to unleash our puzzly and punny imaginations and engage in a bit of sparkling wordplay!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleSlogans, mashing up Penny Dell puzzles with advertising slogans, jingles, catchphrases, and more!

Examples include: Here and There’s the Beef, The Quicker Picker Upper, and A Diamond Rings is Forever.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Snap! CRACKERS! Pop! (Rice Krispies)

Every Little Puzzler Helps (Tesco)

Betcha can’t eat just One and Only / Betcha Can’t Eat Add One (Lays)

Can you Here and There me now? (Verizon)

One for all and all four one. (Three Musketeers)

There’s no Right of Way to eat a Reese’s. (Reese’s Peanut Butter Cups)

Double Up your pleasure, Double Trouble your fun / Double Trouble Your Pleasure, Double Trouble Your Fun / Double your Delight. Double your fun. (Wrigley’s Doublemint gum)

Good to the Last Drop-Ins (Folgers)

Reach Out and Touch Sum Triangles (AT&T)

Say It With Flower Power (FTD)

The Happiest Places, Please On Earth (Disneyland)

What’s In and Around Your Wallet? / What’s Left in your wallet? (Capital One)

Don’t Leave Home Runs Without It / Easy Crossword Express: don’t leave home without it! (American Express)

Tastes Great, Less Fill-In (Miller Lite)

Calgon, Give and Take Me Away! (Calgon)

Time to Make the Connection (Dunkin Donuts)

You sank my Battleships! (Battleship)

Silly Dillies! (Bud Light)

License Plates to grill (Chili’s)

Get the Door. It’s Domino Theory / Get the Door. It’s Missing Dominoes (Dominos Pizza)

All the News That’s Four-Fit to Print (New York Times)

Because you’re wordsworth it. (L’Oreal)

Have it your Which Way Words. (Burger King)

He’s the most interesting puzzler in the world. (Dos Equis)

Once you daily pop crosswords, you can’t stoplines. (Pringles)

Take-a-break me off a piece by piece of that KitKat bar. (KitKat)

Give me a Brick by Brick. Give me a Brick by Brick. Break me off a Piece by Piece of that Kit Kat Bar. (KitKat)

Two at a Time for me. None for you. (Twix)

Good to the last Drop-Ins. (Maxwell House)

Me Want Honeycomb! (Honeycomb)

The toughest four Letter Perfect word on wheels. (Jeep)

Head for the Borderline. / Make a run for the Borderline. (Taco Bell)

Bubbles wobble but they don’t Spelldown. (Weebles)

Only you can prevent Fancy Fives. (Smokey the Bear/US Forest Service)

What happens in V-Words, stays in V-Words. (Las Vegas Tourism Board)

Like a good neighbor, Mystery State is there. (State Farm)

It takes a licking, but keeps on Tick-Tock Word Seeking. (Timex)

Quotefall into the Gap (The Gap)

We sell no End of the Line before it’s Two at a Time. (Paul Masson Wine)

You can’t win if you don’t Word Play. (Powerball)

I’ve Quotefallen and I can’t get up! (MedicAlert)

ABCs is for apple, J is for jacks, cinnamon toasty Crackerjacks (Apple Jacks cereal)

I can’t believe I AtoZ the whole thing! / I can’t believe I ate the Bowlgame thing! (Alka-seltzer)

You’ve got Ringers around the collar! (Whisk)

Who’s Calling? I just called to say I love you (Ma Bell)

Syllability rabbit, Trix are for kids (Trix)

Clap on! Clap off! Clap on clap off…the clapboard! (The Clapper)

I’m a Puzzler, you’re a Puzzler, he’s a Puzzler, she’s a Puzzler, wouldn’t you like to be a Puzzler too? (Dr. Pepper)


There were also a few submissions that deserve its their section, as several of our intrepid puzzlers went above and beyond.

When I bite into a Penny Press Patchwords, I get the PuzzleNation . . . (York Peppermint Patties)

If you have Fill-Ins Fill-Ins Fill-Ins, in the bipad bipad bipad, then you will like it like it like it on your iPad iPad iPad. (Libby’s)

My crossword has a first name, it’s P-E-N-N-Y. My crossword has a second name it’s P-R-E-S-S. I love to solve them every day. And if you ask me why say, Cuz Penny Press has a way with W-O-R-D-S! (Oscar Mayer)

Hold the Pick-ture This, hold the Lett-er Boxes, special orders don’t upset us, all we ask is that you let us have it your Word Ways (Burger King)


Have you come up with any Penny Dell Puzzle Slogan entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

How to Get Started in Games

vaSBal7l

[Image courtesy of The Board Game Family.]

So, it’s after Christmas, and you’ve been gifted with a new game, or a roleplaying book, or someone showed you a new card game and you want to know more. Or your New Year’s Resolution is to learn more games, play more games, solve more puzzles, or even make some puzzles yourself.

Basically… how do you get started?

Here. You get started right here. I’m going to run down my favorite guide books for gaming, puzzles, tabletop play, roleplaying, and more, creating the perfect first step to a new world of play for you.

Let’s get cracking!


My first recommendation is also the most recently published book on my list.

vcVRmRHl

The Civilized Guide to Tabletop Gaming by Teri Litorco is a perfect introduction to all things gaming. This delightfully nerdy tome is loaded with thoughtful advice covering everything from choosing new games to teaching them to others, as well as building a game group for regular sessions or roleplaying games, and more.

From how to deal with cranky gamers to how to host your own major gaming events, Teri has dealt with every obstacle imaginable, and she offers her hard-won first-hand knowledge in easily digestible tidbits. Even as an experienced tabletop gamer, roleplayer, and puzzler, I found this to be a very worthwhile read, and I think you will too.

W3RSBUWl

If card games are your poison, then what you need is a copy of The Ultimate Book of Card Games by Scott McNeely.

What separates this book from many other card game books — namely the ones attributed to Hoyle (the vast majority of which had nothing to do with him) — is that it doesn’t claim to be the definitive source. It provides the key rules for how to play, and then offers numerous variations and house rules that expand and refine gameplay.

There are more than 80 pages of variations of Solitaire alone! Kids games, betting games, games for two, three, four or more, this is my go-to guide for everything that can be played with a standard deck of cards.

a4VHXBpl

What if you’re already a fan of games, but you want to play them better? If that’s your goal, check out How to Win Games and Beat People by Tom Whipple.

Monopoly, Jenga, Hangman, Operation, Trivial Pursuit, Twenty Questions, Checkers, Battleship… heck, even Rock, Paper, Scissors is covered here. With advice from top players, world record holders, game creators and more, you’ll find advice, tactics, and fun facts you won’t see anywhere else.

For instance, did you know that letter frequencies in Hangman are different from letter frequencies in the dictionary? ESIARN is the way to go with Hangman, not ETAOIN.

That’s just one of the valuable nuggets of info awaiting you in this book.


Do you have any favorite books about puzzles and games that I missed? Let me know, I’d love to hear about them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!