The Best Puzzle Solvers from Horror Movies (Updated!)

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Image courtesy of Hayden Scott.

Five years ago, I wrote my first (and until then, only) post about horror movies in this blog. It was part of a series of posts about the best puzzle solvers across various genres, media properties, and franchises. And I really liked that post.

However, at the time, I felt like I had to avoid certain film franchises and subjects to keep the post as family friendly as possible.

But PuzzCulture is a different animal from its predecessor, so let’s push the boundaries a little bit and make the most comprehensive and accurate list possible, shall we? Let’s honor Halloween right by celebrating the sharpest and most cunning characters to ever elude those relentless meat grinders known as horror films and horror video games.

These are the characters you want on your side, because they’re clever, decisive, and immensely capable. After all, most horror movies and games are populated with idiots who are destined to perish before the film’s conclusion.

So instead, these are the characters who break the mold.


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Image courtesy of Horror Film Wiki.

Nancy Thompson, A Nightmare on Elm Street

When you’re confronted with a monster who hunts people through their dreams, you have to be pretty clever to survive. After all, you have to sleep at some point. When it comes to the Elm Street franchise, they don’t come more clever than young Nancy Thompson.

Nancy discovers she has the ability to pull things from the dreamworld into the real world, and plans to use this ability to stop Freddy Krueger once and for all. She not only sets an alarm to ensure she wakes up before falling victim to Freddy in the dreamworld, but sets numerous booby traps in her house to ensnare and hurt Freddy.

Nancy is a top-notch puzzler for not only figuring out how to use her incredible ability to her advantage, but devising a plan (and a backup plan!) to save herself.

Image courtesy of Medium.com.

Unnamed Boy, Limbo

One of my all-time favorite video games, Limbo is a moody, atmospheric puzzle horror game where our silent protagonist ventures through dangerous mechanical traps and shadowy creatures in search of his missing sister.

Easily one of the most clever puzzle platform games of the last twenty years, Limbo allows players to climb, push and pull objects, and manipulate the environment to allow the boy to continue his search. Trial and error is the name of the game here, but it takes some serious puzzle-solving skills to survive to the end.

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Image courtesy of Wicked Horror.

Kirsty Cotton, Hellraiser

The Lament Configuration is a Rubik’s Cube-like puzzle box that opens a portal to another dimension, where monstrous beings called Cenobites promise untold delights in exchange for your soul. Unfortunately, Kirsty is a clever enough puzzler to solve the Lament Configuration and open the portal.

Thankfully, Kirsty is also clever enough to outmaneuver the Cenobites, buying herself time by realizing someone has escaped their clutches and working to save herself by finding the fugitive.

So Kirsty not only figures out the rules of monsters from another dimension and how to use them, but solves a difficult puzzle box (first opening it, then solving it in reverse to close it) in order to save herself. A pretty sharp cookie, to be sure.

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Image courtesy of SBS.

Clarice Starling, The Silence of the Lambs

A young FBI trainee who finds herself tangling with two serial killers — one on the loose, another in custody — Clarice Starling has to not only save a young woman kidnapped by Buffalo Bill, but do so while unraveling the word games and riddles of the devious and brilliant Dr. Hannibal Lecter.

Clarice is perhaps the most overtly puzzly of our heroes, solving anagrams and figuring out the double meaning behind many of Dr. Lecter’s riddles and clues in order to get closer to stopping Buffalo Bill. Along the way, she uncovers information missed by more seasoned investigators, even managing to survive an attack by Buffalo Bill (in the dark!) and saving the kidnapped girl in the process.

If you’re ever in danger, hope that Clarice Starling is on the trail.

Mike and Sam, Until Dawn

In the interactive horror game Until Dawn, a group of high school pals return to a cabin on a snowy mountain to honor the disappearance of two friends a year earlier. Unfortunately, more tragedy awaits them as a maniac stalks the mountain and evil lurks behind every choice the players make.

Several characters get heroic moments in the game, but nobody more so than Sam and Mike, who manage to wordlessly communicate a plan to stop the dark forces hunting them. (A plan that iron-willed players can help execute, saving Mike and Sam and any other characters that managed to make it to dawn.)

In a game where both characters and players can make clever or clumsy decisions, Sam and Mike definitely stand head and shoulders above the rest.

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Image courtesy of Where’s the Jump?

Bret, Lights Out

Imagine that you’re being hunted by a monster that lurks in the dark. It seems like an obvious solution to simply stay in the light, but when that monster is both intelligent and cunning, that’s a taller order than you think. Bret, along with his girlfriend Rebecca and Rebecca’s family, are being pursued by Diana, a creature who can only appear when it’s dark.

When Diana cuts power to the entire neighborhood, everyone must scramble for safety. Thankfully, the resourceful Bret is on their side, and he thwarts Diana’s attacks several times. When she knocks the flashlight from his hands and charges him, he banishes her momentarily with the brightness of his smartphone screen. As he runs for a car outside, she ambushes him from a shadow, but he escapes again by using the key fob in his pocket to activate the car’s headlights.

Effective puzzlers always make the most of the tools at their disposal, and Bret is a most effective puzzler.

Image courtesy of Saw Films Fandom.

Agent Peter Strahm, Saw IV and Saw V

We meet many criminal investigators in the Saw franchise, but arguably none are more capable than Agent Peter Strahm. Strahm not only deduces important information about Jigsaw’s apprentice in Saw IV, but he actually outwits one of the apprentice’s traps in Saw V!

Using the same pen he would nervously click to relieve stress, Strahm manages to outlast the Water Trap, where his head was trapped in a cube that quickly filled with water. (I won’t go into detail, but anyone who has watched House, M*A*S*H, or Nobody can probably figure out how.)

Although Strahm doesn’t get to walk off into the sunset (very few do in Saw movies), he proved far more capable than many who chose to tangle with Jigsaw and his apprentices.

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Image courtesy of Movie Morgue Wiki.

Joan Leaven, Cube

Sometimes, a good puzzler is plunked down in an unfamiliar situation and has to make sense of it all. (This is the premise of many an escape room or a video game, as well as the truth regarding many coded puzzles or puzzles with symbols.) The situation in Cube is like that times a thousand.

Leaven is one of six people trapped in a maze of interconnected cubical rooms, many of them booby-trapped in various ways. As a young mathematics student, Leaven is immediately intrigued by the numbers inscribed in the small passages that connect the various rooms. The group soon realizes that the rooms are shifting periodically, making the maze harder to solve.

After several theories don’t pan out, Leaven manages to unravel the pattern of the trapped rooms — realizing those rooms are related to prime numbers (specifically powers of prime numbers) — and navigates the group through the ever-shifting maze toward an exit.

The stakes may not always be as high as they were for Leaven, but she never gave up and always approached the puzzle from a fresh angle when thwarted. That’s a sign of a true puzzler.

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Image courtesy of Yahoo.

Michelle, 10 Cloverfield Lane

After being run off the road in an accident, Michelle wakes up in a well-stocked underground bunker. She’s been taken there by Howard, the bunker’s owner, who tells her the surface is uninhabitable and the air outside is poisoned. Michelle quickly realizes that Howard is unstable, but must bide her time before attempting to escape.

Michelle is another remarkably resourceful individual, mapping out the ventilation system in the bunker (while doing repairs), fashioning a hazmat suit out of found items, and outwitting Howard long enough to escape. (Once free, she even manages to whip up a Molotov cocktail and dispatch an unexpected threat.)

Some of the most devious puzzles are the ones where you have to figure out how to use what’s in front of you in creative ways to complete a task. Michelle has this skill in spades.

Image Courtesy of Game Rant.

Six, Little Nightmares

A hungry nine-year-old girl in a yellow raincoat, Six is the protagonist of Little Nightmares, a brilliant puzzle-platformer where the player must outmaneuver hulking monstrosities and sneak their sneakiest sneaky selves through treacherous scenarios.

Six is patient, resourceful, and pragmatic, carefully choosing when to be stealthy and when to be bold, as both are required to survive the game.

Through pattern identification, enemy observation, and learning from your mistakes, you and Six navigate the oversized horrors of the game. (While the puzzles in Limbo often require the player to die more than once before figuring out the correct path forward, Little Nightmares allows players chances to figure out the puzzle ahead of time, making for a different, but equally satisfying, solving experience.)

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Image courtesy of The Dissolve.

Erin, You’re Next

Erin joins her boyfriend at a family gathering, only for things to turn sour as masked invaders target the party’s guests. But they get more than they bargained for, as Erin quickly reveals herself as one of the most capable horror movie protagonists in the history of the genre.

Erin gathers information, sets traps, outwits the bad guys at seemingly every turn, and generally dazzles with her intelligence, tactical skill, and resourcefulness.

You know that puzzle where you have to connect all the dots in the square with only three lines, but to do so, you have to draw outside the square? That puzzle wouldn’t fool Erin for an instant. She is constantly thinking outside the box — and the house — in order to accomplish the most with the fewest moves.

Horror movies haven’t seen a puzzler like Erin before, and I almost feel bad for any bad guys who get in her way.


Did I miss any world-class puzzlers from horror movies? Let me know in the comments section below! I’d love to hear from you!

Product Review: ThinkFun’s Math Dice

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

If you’re not currently in school, you probably haven’t thought about Order of Operations in a while. Maybe six little letters will bring it all back to you: PEMDAS. Parentheses, Exponents, Multiplication, Division, Addition, Subtraction. (I learned to remember it as “Please excuse my dear Aunt Sally.)

This was a handy mnemonic device to explain how to break down complex equations into simpler ones. But it’s also the basis for ThinkFun’s latest puzzly game: Math Dice.

Math Dice challenges players to put their mathematical skills to the test, using randomly rolled dice and their own numerical ingenuity to get the closest to a given number.

But before we get started with the actual gameplay, I want to take a moment to appreciate how the instruction manual eases new players (and players with less confidence in their math skills) into the game.

After explaining the rules, and offering several techniques to make the game easier or harder, depending on player comfort levels, the manual offers numerous examples to make new players more familiar with all the options available to them.

It’s a terrific way to allay player uncertainty and show them some of the creative ways to mix different operations to make different totals.

Now let’s take a look at the gameplay:

For example, the two 12-sided dice rolled a 12 and a 1. When multiplied, you get your target number of 12. Now the players must try to either match 12 or get closer to 12 than any other player, using the 2, 3, and 6 rolled on the 6-sided dice.

Simple addition will get you to 11.
(3 x 2) + 6 will get you to 12.
(6 – 2) x 3 will also get you to 12.
Can you find any other ways to make 12 from those dice?

This one is a little tougher. The two 12-sided dice rolled an 11 and a 3, giving us a target number of 33. We also have less flexibility with the 6-sided dice, since we have a 2 and two 5s.

(5 x 5) + 2 will get you to 27. Pretty good!
5^2 + 5 will get you to 30.
2^5 + 5 will get you to 37.

In this case, player who got 30 wins a point!

As someone who is always idly playing with words and numbers during mental downtime or between tasks, this game really appeals to the playful side of my puzzly brain. The challenge of making two sets of numbers balance is both challenging and soothing in the best way, like the purely mental equivalent of a fidget toy or other tool to keep your hands and mind engaged.

But this is also a clever launchpad to introduce younger puzzlers to the idea that numbers aren’t just classwork or homework, they’re something to play with. They’re puzzle pieces to rearrange and put together in all sorts of ways to create new results.

ThinkFun excels at turning learning experiences into engaging puzzles and games. Over the years, they’ve done so with logic problems, optics, programming, gravity, deduction, mechanical puzzles, and more, so it’s no surprise they’ve managed to do the same quite deftly with the basics of mathematics.

[Math Dice is for 2 or more players, ages 8 to Adult, and it’s available from ThinkFun and participating websites starting at only $6.99!]

Club Drosselmeyer 1941 is Coming!

You are cordially invited…

If you’re a puzzle fan, you’re absolutely spoiled for choice when it comes to puzzly events to explore. Crossword tournaments, treasure hunts, escape rooms, puzzles by mail, puzzles by email, puzzles on your phone.

But I guarantee you’ve never experienced anything like Club Drosselmeyer.

Imagine getting all gussied up in your best 1940s-era-appropriate garb and grabbing your tickets before heading out to a show in Cambridge, Massachusetts.

What kind of show, you ask? Well, a vaudeville-style variety show with live music, enchanting and exciting performances, and all sorts of mysteries and intrigue playing out before your eyes, all set during the heady days and nights of World War II.

And what if there was an elaborate puzzle hunt tying the entire event together?

In a nutshell, that’s a Club Drosselmeyer event.

And tickets are on sale now for their latest immersive show!

There are performances set for December 6th, 7th, 8th, 13th, and 14th for a two-hour whirlwind of puzzly theatricality. As the organizers themselves say, “Prepare yourself for another season of magic and mayhem, romance and revelry, champagne and sugarplums.”

Although I’ve never gotten to attend a Club Drosselmeyer event in person, a few years ago I participated in their virtual Club Drosselmeyer Interactive Radio Broadcast of 1943, and it remains one of my all-time favorite puzzle experiences.

I enjoyed two hours of wonderful music while tracking a rogue flying toaster, unraveling a criminal conspiracy during an air raid, decoding secret messages, helping a starlet choose the right lipstick for her show, and even performing a magic trick!

This year, they promise all sorts of fun surprises:

Our team is already hard at work choreographing dances and magic, crafting costumes, updating sets, building puzzles, writing insane stories and figuring out how to rope YOU into plots of espionage, military secrets, traitors, heroes, women’s rights, romance, technology, loyalty, ambition and movie stars. The band will be swinging, the drinks will be strong and you will look fabulous.

Club Drosselmeyer is run by a small and incredibly dedicated group of writers, performers, puzzlers, and musicians who put their all into this event every single year, and I simply cannot sing their praises loud enough.

Check out their website for more details and information on previous Club Drosselmeyer events. You will not be disappointed.

Two Epic Treasure Hunts Come to an End!

Image courtesy of Go.ActiveCalendar.com

Boy, it’s been a good week to be a treasure hunter!

First, the trophy stashed away in Massachusetts by Project Skydrop was found.

This trophy, valued at $26,000, is only part of the prize, since the trophy contained a code that granted the lucky treasure hunter who found it access to a prize pool of over $87,000! This prize pool was composed of entry fees from the many treasure hunters who signed up for the hunt.

Since the prize was found faster than Project Skydrop organizers predicted, they offered $100 each to the first twenty people to guess the exact coordinates of the now-claimed treasure. The deadline for that second-place prize is today, so I’m definitely curious how many folks were able to claim that c-note.

But that was only the beginning of big treasure hunt news, as the hunt for the Golden Owl has also reportedly come to an end.

In 1993, the book On the Trail of the Golden Owl was published, igniting a thirty-year search for the titular owl. Solvers had to parse Max Valentin’s eleven riddles to locate the owl, and for decades, the prize eluded even the most ardent solvers.

Hilariously, the creator intended for the hunt to last for only a few months, open to both amateur hunters and experts. “If all the searchers put all their knowledge together, the owl would be found in… two hours”. This sounds like the folks behind Monopoly who claim the game can be played in 45 minutes.

Three years ago, the artist for the original book, Michel Becker, took over the hunt from author Regis Hauser (aka fictional treasure hunt creator Max Valentin), going so far as to dig up the owl to confirm it was still there.

There was supposed to be a bronze owl there (to be exchanged for the actual golden owl, worth over $100,000), but Becker found a rusty iron one instead. He replaced it with a bronze owl, buried it, and continued the hunt for another three years. Chouetteurs — the owl-seeking treasure hunters — got back to work.

Until last week when the owl was finally discovered.

As reported by the BBC, the hunt came to an end in France on October 3rd. Details have been scarce, and hunters around the world have been told to stop looking.

“We confirm that the replica of the golden owl was dug up last night, and that simultaneously a solution has been sent on the online verification system… It is therefore now pointless travelling to dig at any place you believe the cache might be situated.”

Some solvers are relieved that the hunt is finally over, while others are skeptical, believing that instead of hard work and puzzly grit, the prize was found by metal detector instead (which would be expressly against the rules). Still others are disappointed not to have more information, if only to see how tantalizingly close they may have gotten to the correct solution.

The trials and tribulations of the hunt over the years have only added to its legend.

The puzzle hunt lasted so long that it outlived the original publisher of the book, which caused the golden owl to be seized as a bankruptcy asset, something that required four years of legal wrangling to resolve.

The hunt also sadly outlived its creator, who passed in 2009. Some chouetteurs blame the stresses of legal proceedings surrounding the hunt for hastening the death of Hauser.

Two years later, it took the dedicated efforts of a group of treasure hunters to prevent Becker from selling the owl, forcing judicial intervention and saving the hunt from a premature end.

What a saga.

With the end of both the Golden Owl hunt and Forrest Fenn’s treasure hunt a few years ago, this leaves The Secret as the longest ongoing puzzle hunt in the world at this time.

But maybe some intrepid puzzler out there is already cooking up the next great puzzly treasure hunt. I suppose only time will tell.

The Crosswordese Champion?

Crosswordese is an omnipresent part of crossword discussion online.

It’s a scourge! It’s annoying! It ruins the solving experience! Can’t constructors just somehow avoid these particular three- and four-letter combinations, no matter how convenient or crucial they are to the grid?!

Rarely a week goes by without a Reddit post dedicated to the subject or a prominent complaint about some aspect of grid fill in one of the blogs/outlets dedicated to covering the daily crosswords.

And it’s understandable. Whether it’s yet another directional clue or a team’s abbreviation on a scoreboard, some entries just irk people. It raises their ire.

Oh no! The crosswordese is slipping into my everyday vernacular!

Quick, summon some longer vocabulary that’s not conducive to crosswording. Gumption. Hurly-burly. Syzygy. Defenestration.

Phew! That’s better. Now where was I?

Right, crosswordese.

I was pondering the plague of crosswordese, and it occurred to me that there’s probably one particular source that has contributed more crosswordese than any other.

But what could it be?

There’s the music industry, of course. There are loads of musicians common to crosswords: ARIE, ENO, SIA, ARLO, ENYA, DRE, ETTA, ELLA.

The same thing goes for celebs. UMA, ANA, ESAI, INA.

The sports world has its own infamous crosswordese as well: ORR, OTT, PELE, ELS, ITO, ALOU, AROD, ASHE, ILIE, SOSA, YAO, ISAO AOKI.

But those are huge swathes of pop culture. Is there a single pop culture property that has helped (or hindered, according to critics) crosswords the most?

There are a few that come to mind.

Peter Pan offers not just PAN, but SMEE, HOOK, TINK, and NANA.

The Beatles gave us ONO, STARR, and SGT (for Pepper).

Lord of the Rings is certainly worth mentioning, adding ORC, ENT, and LOTR.

Game of Thrones was ubiquitous at one point, helpfully resurrecting OONA and adding ARYA (and to a lesser extent BRON, SANSA, HODOR, and CERSEI).

Then there are some serious heavy-hitters.

The Simpsons has NED, MOE, APU, OTTO, EDNA, and STU (of the Disco variety).

On the sci-fi side, Star Trek offers WORF, TROI, LEVAR, LUC (as in Jean-__), and options for USS. Star Wars is handy as well, with ARTOO, REY, EWOK, POE, HAN, and LEIA.

Not to be outdone, M*A*S*H has plenty to offer: SWIT, ALAN ALDA, FARR, RADAR, and of course NEHI.

I considered awarding the Crosswordese Crown to one of the franchises above, but it occurred to me that I might have to look back a little farther to find the Crosswordese Champion.

Okay, a lot farther.

Some might take issue with me calling the Bible part of pop culture, but there’s no denying its influence in crosswords: LEAH, CAIN, ABLE, ADAM, EVE, ESAU, NOAH, ENOS, EDEN…

That’s a pretty impressive list of crossword regulars.

And yet…

My gut says I might have to give credit to Roman Numerals as a whole. I mean, has any single cultural/pop cultural entity saved more cruciverbalists who’ve constructed themselves into a corner?

And has ANY solver cheered or celebrated when seeing a clue featuring a math equation AND Roman Numerals?

The balance of crosswordese gibberish and solver disinterest just might tip the scales here.

What do you think, fellow puzzlers? Is it the Bible, Roman Numerals, or another source that I missed? Let me know in the comments section below!

A New Way to Wordle!

Image courtesy of NBC News.

If you’re a Wordle fan, it’s not hard to get your daily five-letter fix of deductive goodness, either on your computer or your phone. (Or one of the many, many, many, MANY variations out there.)

But maybe that’s not enough for you.

Maybe you need to take your Wordling up a notch.

Maybe you need to experience Wordle in a whole new way.

Maybe you need an extra dimension of Wordle.

A third dimension.

Oh yes, Wordle is now available for solving in VR, thanks to the Meta Quest 3 Wordle app. (Though users of the Meta Quest 2 and the Meta Quest Pro can both always play.)

It’s a free download too!

Image courtesy of NBC News.

However, please forgive me as I ask one simple question…

WHY?

This isn’t like Beat Saber or Five Nights at Freddy’s or Resident Evil VII… there’s nothing about Wordle that particularly lends itself to the 3-dimensional virtual environment.

Letters don’t float around you in the ether to be plucked and tossed into the void to make words. The Wordle hovers in front of you, a little window. A 2-D pop-up. An interactive poster in a virtual room.

Otherwise, it’s just Wordle.

Oh, with one further little caveat…

There’s currently no way to connect your account to the VR play experience. So, if you do the VR version instead of your current method, you’ll lose your streak.

And we know how protective solvers are about their streaks!

Even without that streak-busting hurdle, I don’t see this making a big impact for regular Wordle solvers unless they add some bells and whistles to the VR solving experience.

What sorts of bells and whistles, you ask? Well, I have some suggestions:

— maybe stealing a page from the Octordle (but not as intense) and having multiple windows around you to solve at once
— a dancing mechanic where you must earn your next guesses through performance
— a dancing mechanic where you immediately display your victory dance to anyone who views your Wordle stats for the day
— a dancing mechanic, you know, in the jumpsuit and all, maybe with a wrench
— some dancing squirrels encouraging you as you solve
— actual bells and whistles, plus a kazoo or vuvuzela
— your favorite puzzle constructor or game show host, looking at you disapprovingly with every new guess you make

Just a few ideas, you know. Throwing them out there. Have your people call my people, VR Wordle People.

As for the rest of us Wordlers, I guess I’ll see you on social media. Mom, I got it in three today!