PuzzleNation Product Review: Star Trek Fluxx and Star Trek: TNG Fluxx

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Innovation is part of the fabric of the puzzle/game industry. Constructors and game designers are constantly pushing the envelope, finding new ways to reinvent the puzzles and games we love in order to create new solving and playing experiences. Every new wrinkle is a step forward, and Looney Labs has been at the forefront of that movement for years now.

And it’s only fitting that Fluxx, a card game all about dynamic gameplay and ever-shifting rules, continues to grow, evolve, and adapt, adding new gameplay mechanics to an already loaded bag of tricks.

Their newest release also fits that ambitious aesthetic. After all, the Star Trek series has always been about boldly going where no one has gone before. Today, we’re doing the same as we review Star Trek Fluxx, Star Trek: The Next Generation Fluxx, and a special expansion pack.

For the uninitiated, Fluxx is a straightforward card game. You collect keeper cards and put them into play. Different combinations of keeper cards complete different goals, and each player has the chance to put different keeper cards and goal cards into play in order to win. So you might find yourself working toward completing the goal at hand when suddenly somebody plays a new goal, and the object of the game changes.

Along the way, players affect how the game is played by utilizing action cards and new rule cards which alter what players can and can’t do. Suddenly, you’ll have to trade your hand with another player, or start drawing three cards each turn instead of one.

Star Trek Fluxx marries the chaotic gameplay of the now-classic card game with familiar characters and themes from the iconic science fiction franchise to create a fresh and enjoyable play experience.

The special touches are immediately identifiable, as the title at the top of every single card is written with the famous Star Trek font.

Even as you collect and play cards bearing the images of beloved characters like Kirk, Uhura, and Spock, you’ll find yourself on a strange new world, as unfamiliar new actions and obstacles appear in your path. I encountered Action cards I don’t recall ever seeing in previous Fluxx games, like Taxation, which requires every other player to give you one card from their hands, and Brain Transference, where you switch seats, cards, Keepers, and Creepers with another player.

Not only that, but lurking in the deck amidst rules, keepers, and goals is an Ungoal, a card that works like a goal, except when all of the conditions on the card are met, everyone loses.

But that unpleasantness is balanced nicely by the many references to the classic show featured throughout the game. As a long-time Star Trek fan, it warmed my heart to see the goal card Majel’s Voice, which credits actress Majel Barrett (wife of Star Trek creator Gene Roddenberry) in her dual roles as Christine Chapel and the voice of the Starfleet computers in future editions of the series (as well as Deanna Troi’s mother, Lwaxana, in The Next Generation).

I was also delighted to see the Fizzbin card, which features ridiculous rules reminiscent of the fictional game Kirk and Spock make up as a distraction in the episode “A Piece of the Action.”

These clever touches not only add depth to the gameplay, but serve as welcome nerdy reminders to fans of the series, little inside jokes that entertain, even as they wink and nod in tongue-and-cheek fashion.

The Star Trek: The Next Generation edition of Fluxx covers a lot of the same ground as Star Trek Fluxx — including a special font for the card titles, Ungoals, and gameplay mechanics built around the technology like the Transporter — but adds numerous little touches that make for an enjoyably distinct play experience.

The Holodeck, for instance, comes into play with several cards, proving to be just as big a distraction (and occasionally, annoyance) as it was in the TV show. Some of the Keeper cards also grant additional actions to the players who use them — like taking additional cards, resolving Creepers that would prevent you from winning the game, etc. — that make them more desirable and handy than Keepers in other editions of the game.

Not only that, but the cards are packed to capacity with inside jokes and fun references to events from the series. From the officers’ poker night to Picard’s harrowing declaration that “There Are Four Lights,” many of the show’s most memorable moments are reflected in some way in the gameplay.

Heck, there’s even a rule card that rewards you for communicating using only names and numbers like the aliens in the classic episode “Darmok.” It’s a super-clever idea based on a much-loved episode of the show.

Star Trek: The Next Generation Fluxx has all of the strengths embodied by Star Trek Fluxx, but still feels like it was created specifically for fans of the Picard years. It’s an elegantly balanced approach.

And, for the very first time, two Fluxx games have been designed so that you can combine and mix them to create a unique play experience!

Although there’s nothing stopping you from mixing Fluxx games — the card backs always look the same, after all — sometimes differing games don’t mesh well, spoiling the fun. But in this case, not only were the two games designed to have similar elements — crew members, technology, ships named Enterprise — but there’s a small bonus pack, The Bridge Expansion, which is crafted to make the most of merging your two games.

Yes, much like the Borg, you can assimilate each game’s individual strengths into a single, unified core.

With goals that encourage crossovers between the two shows, as well as a rule card called The 5 Card Mission (referencing the U.S.S. Enterprise’s original 5-year mission), The Bridge Expansion allows for double the Fluxx-fueled chaos and fun.

Whether you’re choosing to play one of these new star-spanning editions of the game, or combining all three products for the ultimate Star Trek Fluxx experience, you are guaranteed to be surprised and amused. Looney Labs games continue to innovate, entertain, and grow in both complexity and cleverness, and they’ve truly outdone themselves this time around.

[Star Trek Fluxx, Star Trek: The Next Generation Fluxx, and The Bridge Expansion are all available now from Looney Labs and certain online retailers.]


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A Scavenger Hunt with a Dragon at the End?

Although I’m the only one who works in the puzzle field, I’m far from the only member of my family with puzzly skills.

Mom is a whiz at cracking crosswords, Sudoku, and Jumble puzzles. My younger sister demolishes jigsaw puzzles, rules trivia games and bar trivia nights, and has a knack for tackling escape rooms. My older sister loves city-spanning scavenger hunts like The Great Urban Race.

And although the GUR is no longer running, plenty of other events around the country are waiting to be discovered to scratch the puzzly itch of enthusiastic solvers.

One of them is coming up in a few weeks, in fact. If you’re near Boston, you can join the Boxaroo crew for their third annual City Scavenger Adventure, The Dragon of Bostonshire!

On August 19th from 1pm to 5pm, Christopher Columbus Waterfront Park will be the starting point — and final destination — for a quest worthy of the name…

Once upon a present time, in a parallel universe known as Bostonshire, a loud rumbling echoed throughout the land. As the town became concerned, the noble Knights of Bostonshire went to investigate… and lo and behold! They discovered a ferocious, enormous dragon, raging and breathing fire. Alas, the Knights are in dire need of YOUR help- will you and your team be able to help them defeat the dragon before Bostonshire is destroyed?

Teams of up to 5 will race around Boston in order to take pictures, solve puzzles, accomplish tasks, and hopefully collect enough clues to return to the park in order to complete the final challenge and slay the dragon!

I reached out to the Boxaroo team for a bit more detail, and they kindly indulged me, explaining that the scavenger hunt aspect of the quest is a combination of puzzle-solving, running around, and accomplishing tasks. The puzzle-solving ranges from memory games and trivia to logic puzzles, with each location providing a different challenge to overcome in order to earn a clue.

It sounds like an awesome time, and I hope it’s a grand success for the players and organizers alike! Click here for more details!

What do you think, fellow puzzlers and PuzzleNationers? Will you accept the challenge of the Dragon of Bostonshire? Have you competed in an event like this one? Let us know! We’d love to hear from you?


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New Puzzle Set for Daily POP Crosswords App Solvers!

Hello puzzlers and PuzzleNationers! Happy Friday!

We have a special alert today for anyone and everyone who uses our Daily POP Crosswords app and enjoys the marvelous free daily puzzle crafted by our dynamite team of constructors!

We have a brand-new puzzle set available to charm your puzzle-loving heart!

Consisting of ten puzzles, all with themes related to love and romance, this Love Letters featured puzzle set in Daily POP Crosswords offers the fresh, pop culture-savvy cluing you’ve come to expect from PuzzleNation, all in ten terrific puzzles collected for your convenience and enjoyment!

Available now for in-app purchase with Daily POP Crossword Coins, don’t miss out on this excellent new puzzle set!

Happy puzzling, everybody!


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This Weekend: Puzzly Tournaments and Film Debuts!

This Sunday, July 29, from noon to 5 PM, puzzlers from all over will gather at The Roxbury Latin School in West Roxbury, Massachusetts for the second annual BosWords Tournament!

With three divisions to choose from — Expert, Amateur, and Pairs — puzzlers of all ages and experience levels will have the opportunity to test their puzzly wits.

The four themed puzzles in regular competition have been constructed by Laura Braunstein, Andrew Kingsley, John Lieb, Joon Pahk, and Brendan Emmett Quigley, and after the scores from those puzzles are tabulated, a championship themeless crossword by David Quarfoot awaits the top three solvers in each division!

BosWords is asking for $20 for adults, $20 for pairs, and $10 for students to attend and compete, which is a real bargain!.

You can check out their Facebook page for full details!

But that’s not all that’s happening in the world of puzzles this weekend!

Yes, the film Puzzle opens today in select theaters!

The film stars Kelly MacDonald (who you might know from Brave, Boardwalk Empire, Gosford Park, or Trainspotting), Irrfan Khan (Life of Pi, Slumdog Millionaire, In Treatment, and Jurassic World), and David Denman (The Office, Angel, 13 Hours, and Logan Lucky).

The plot focuses on Agnes, a suburban mother taken for granted by her husband and family, who discovers a passion for solving jigsaw puzzles. This newfound passion unexpectedly draws her into a new world – where her life unfolds in ways she could never have imagined.

The trailer below hints at the beautiful cinematography and engaging performances of all involved, and I suspect this film will be something special:

Will you be attending the BosWords tournament or hitting the theaters to watch Puzzle, fellow puzzlers and PuzzleNationers? Let us know! We’d love to hear from you!


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Puzzles in Pop Culture: Comic Strips

Two weeks ago, we took a puzzly detour into the world of comic strips and explored all the puzzly references we could find in the annals of Garfield publishing history.

In the course of compiling those comics, I stumbled across many others that referenced crosswords and other puzzles. As it turns out, plenty of iconic comic strips have had something to say about puzzles. It makes sense, really, given that crosswords and comic strips are both synonymous with reading the newspaper every day.

So naturally, I couldn’t resist putting some comic strips aside for the PuzzleNation readership to enjoy.


We start off today with this Fred Basset comic strip, wherein a mischievous dog saves the most important part of the paper for his owner.

In this Beetle Bailey strip, we’re not only reminded of the true power behind the General, but of the power of crosswords to eat up your free time.

In the Peanuts comics, many of Snoopy’s best jokes are visual gags, given that most of the other characters can’t understand him. In this case, the joke is on us, as Snoopy and Woodstock crack a curious crossword entry together.

Calvin and Hobbes also had their fun with filling in crosswords, as Calvin takes his usual outside-the-box approach and applies it to our favorite puzzles. (He’d clearly be a whiz at Double Trouble and other crossword variants.)

In this strip by artist Dave Coverly, he reimagines crosswords in an earlier era. (And makes me wonder what an all-symbol crossword would be like.)

There’s a marvelous sense of accomplishment that comes with solving your first crossword. In this comic from Mother Goose and Grimm, the celebration is a bit more enthusiastic.

Many comic strips have fun with the difficulty of crosswords or the wordplay involved in the cluing. But this one by J. Gravelle presents the trouble you can get into by making assumptions while letters are still missing.

In this comic from John Deering’s Strange Brew, the human condition — and the rat condition — are summed up in one poignant quote.

And speaking of The New York Times crossword… we’ve all felt like this at one point or another.

Finally, we get a little meta with this one. But it makes sense, given that the funnies page and the daily crossword are usually in close proximity.

I hope you enjoyed this brief sojourn into comic strip — and puzzle — history. Do you have any comic strips mentioning puzzles that we missed? Let us know! We’d love to hear from you!


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When (Cross)Worlds Collide: This Month’s Hashtag Game!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellSpacePuzzles, mashing up Penny Dell puzzles with planets, astronauts, constellations, celestial objects, and more!

Examples include: World Seeks, Buzz All-Four-One-drin, and Tossing & Saturning.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Chess Solartaire

Triangle Suns

Diamond Rings of Saturn

Cosmic Sunrays

Space Battleships

Comet Combos

Bookwormholes / Blackout holes

All-Star Worm Seek Hole

Orbits and Pieces

Word Spiral-arm Galaxy

Nebulabyrinth

Nebula Square

Meteorite of Milky Way

Spaces, Please

Places, Pleides

Planets, Please

Polaris, Please

Point the Way Polaris

Point the Milky Way

Bits and Pisces

Hub-ble-caps

How Spaceman-y Triangles

Libra Tiles

Diagonal Orion’s

Penumbra Sleuth

Southern Cross Arithmetic

Scorpiusmaster

Quoteballs of Fire

Space Odysseys and Evens

End of the Karman Line

The Moon’s Shadow

Easy Plutoku

Exploraworld / Explorer 1 Words

A to Z Mars

Mars-bles

Marbles Rover

Four-fit the mission

Michio Kakuro / Michisu Doku

All Foursnax

Antilagrams

Countdown and Pair-blast-off / Pair LiftOff

The Disco-very mission

Headings for space

Alphabetics Centauri / Alpha Centauri Soup

Mission Dominoes / Missioning Dominoes

“Houston we have a Plug-Ins” / “Houston, we have a Deduction Problem!”

“Houston: the Crozzle has landed.”

Pulling-Strings theory

Board the space Shuffle

Lucky Rover

Lucky Shooting Star

Sputnik Satellites

Bull’s-Eye Spiral Galaxy

Scramble Across the Universe

Planet in the Round

Around the Sun

In and Around the World

World Ways

Mystery World

A Few Choice Worlds

Star Worlds

Battlestarships Galactica

“Not so expert and the Challenger crosswords”

“GROUND CONTROL TO MAJOR STEPHEN HAWKING’S BRAIN BOOSTER PACK”


Naturally, the intrepid puzzlers who submitted these marvelous puns couldn’t resist taking a crack at Neil Armstrong’s iconic words:

  • Two for One small step for man; one giant leap for mankind.
  • One small Step by Step for man; one giant leap for mankind.
  • One small Step by Step for man; one giant leap for Three of a Kind.
  • One small Step by Step for man; one Puzzler’s Giant leap for mankind.

And to close out today’s entry, a special shout-out to several sci-fi savvy puzzlers!

The first offered a delightful take on a famous TV monologue:

Space: the final Mind Tickler. This is the Grand Tour of the Lucky Star-ship Penny. Its Five-Alive mission: to Explora-strange-new-worlds, to Word Seek out new Face-to-Face Puzzlers and new Cryptobotanies, to Bowl Game where no solver has Word Gamed before.

The second, more movie-minded contributor said: All I could think about when I read the theme was space was the Spaceballs theme song…

If you’re livin’ in a Build-a-Pyramid and you haven’t got a Connection
Well, you’re gonna be in Double Trouble cause we’re gonna Split & Splice your air
‘Cause what you Give is what we Take and all we do is dirty Decisions
We’re the Spaceballs, What’s Next! cause we’re the Spaceballs
We’re the Mixmaster of space
Hey, Don’t mess Around the Block with the Spaceballs!


Have you come up with any Penny Dell Space Puzzles entries of your own? Let us know! We’d love to see them!

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