PuzzleNation Product Review: Bananagrams Wild Tiles

Scrabble used to be the only letter-tile game in town, but a decade ago, Bananagrams entered the playing field, and it’s quickly become one of the most recognizable names in puzzle gaming.

And I’ll let you in on a little secret: while I’d known them by reputation, I’d never actually played a round of Bananagrams. So when presented with the opportunity to try out the newest member of the Bananagrams family — Bananagrams Wild Tiles — I was definitely looking forward to putting my puzzly skills to the test.

For those unfamiliar with Bananagrams, it’s a word formation game with a sense of urgency and freedom. Your goal is to use all the tiles in your hand to build words that cross and interact as they would in a standard letter-tile game, but with no board to restrict the words. And your opponents are building their own grids at the same time. It’s a race to complete your grid by arranging and rearranging the letters, putting your vocabulary and anagram chops on display.

Bananagrams Wild Tiles offers a spin on the familiar Bananagrams formula — there are six Wild Tiles, depicting the Bananagrams monkey mascot, and these tiles can represent any letter of the alphabet. That’s right, these are six get-out-of-trouble free cards in monkey tile form.

This seems like a minor change, but it makes a major difference in gameplay, since one Wild Tile can add serious adaptability to your hand, upping the stakes.

When playing with fewer players, I highly recommend limiting the tile pile to 3 Wild Tiles; otherwise, the game goes too quickly. (My friends and I also introduced another variant playing style, only allowing one Wild Tile — the one attached to the zipper of the Bananagrams bag — which was awarded to whoever made the most horrendous banana/monkey pun during the first round.)

Bananagrams Wild Tiles is a perfect gateway game to introduce puzzles both younger and older who might’ve been put off by the more rigid, more intimidating aesthetic of Scrabble. With its lighthearted packaging, free-form gameplay, and endless replayability, this one is a winner.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions with Board Game Designer Jim Deacove

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Jim Deacove as our latest 5 Questions interviewee!

[Jim, left, alongside his wife, Ruth.]

For more than 4 decades, Jim Deacove has been designing games for Family Pastimes, a Canadian board game company (and family business) dedicated to cooperative gaming. With over one hundred games to his credit, Jim is one of the most prolific and passionate game designers at work today.

Whether he has players teaming up to serve hungry customers (Bus Depot Diner), keep the livestock happy while predators lurk nearby (Coyote!), or pull off a flawless magic show while avoiding being trapped in their own tricks (Amazing Illusions), Jim’s games are bright, colorful, creative, and many are appropriate for all ages. And that’s not getting into his puzzlier efforts, like AARI (an acronym/abbreviation-themed scrabble variant) or Gridlock (a sliding-tile puzzle game about a monster traffic jam).

Jim was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Jim Deacove

1.) How did you first get into board games?

When I was about 5 years old, my mother says I began making up board games with paper, crayons and various items from my dad’s woodshop. My inspiration came from looking at pictures of games such as Sorry and Monopoly in what was a popular Christmas catalogue, Eaton’s. We were too poor to buy them, so I made imitations of what I thought the games were about. As they say, the rest is history.

2.) Family Pastimes is rare, in that the company focuses completely on cooperative games, whereas most board games are built around competing with other players, not working with them. How is designing cooperative games different from designing more traditional board games?

I used to design competitive games in high school, mostly strategy games, because I played Chess a lot until in university, I lost the taste for blood. I also designed competitive games on sport themes, largely for my and my friends’ enjoyment. I once designed a world political game that took three days to play and I agreed with a player who said that life was too short to spend so much time on a game, designing or playing one.

I have always found designing games to be easy, once I get in the mental space that lets the ideas flow, this is usually assisted by a warm bath or by keeping a notebook by my bedside, because some of my best ideas have come while I am asleep. I record them upon awakening.

3.) What, in your estimation, separates a great game from a run-of-the-mill game?

Probably time. Some games hold up, others don’t and it is difficult to judge even then, because what is one person’s run-of-the-mill is another person’s great game. But even time is suspect. I know this will enrage some folks, but Chess has held the interest of humans for a long time and could be described as a great game, while Checkers has also held up, but personally I think Checkers is a run-of-the-mill game.

4.) What’s next for Jim Deacove and Family Pastimes?

I thought of retiring and taking up other pursuits that have been just a hobby up to now — cartooning, jazz drumming, oil painting, running a live theatre, finishing a variety of writing projects, etc. — but the game ideas keep on coming. The real world is so full of inspiring themes. For example, one of my new designs, Moon Mission, was inspired by the landing of the Curiosity Rover on Mars and witnessing the expressions of joy in the NASA Control Room when it happened. Who says a collaborative effort can’t be exciting?

My plan is to keep on going with new designs. I can’t help it. It’s my work. As I say to folks who chide me saying, “You have to start getting out more. You are 75 years old and your expiry date is nearing.” Hey, I reply, never mind the expiry date, I still have room on my “Best Before” date.

5.) If you could give the readers, writers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Make cooperative games. Please. We have enough of the other game experience. And, it’s selfish, I know, but I always enjoy playing someone else’s cooperative game for a change.

Oh, and keep your day job, and avoid having a garage, because that is where you will end up storing unsold cartons of your game.


Many thanks to Jim for his time. Check out Jim’s library of cooperative board games at Family Pastimes. I can’t wait to see what he cooks up next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Prep for College the Puzzly Way!

It’s summer here in the United States, which means many high-school graduates are already looking forward to starting college. But for those soon-to-be freshmen, as well as high schoolers looking for an edge before university, have you considered puzzles and board games?

Now, it comes as no shock to me, but this article from the U.S. News and World Report website might surprise some, since it lists puzzles and board games as two of its five tools to develop critical thinking skills before college!

Naturally, I’ve been an advocate of puzzles as a learning tool for a long time, so it’s gratifying to see a major publication sharing the same views and ideas.

From the article:

Collections of crossword puzzles, logic problems, riddles, sudoku, word problems and word searches can be found at your local bookstore or library. The puzzles in these books are a wonderful strategy to activate different parts of your brain for a round or two of mental gymnastics, and many collections even discuss what each puzzle is meant to target within the mind.

Allow me to expand on this for a bit. Different puzzles can target different skills, so which puzzles you solve can make a big difference when it comes to critical thinking.

Crosswords encourage deduction (figuring out words from a few common letters) and a facility with wordplay (dealing with crafty clues and alternate definitions), while word searches offer great practice in pattern recognition and quick reaction times.

And the demand that Sudoku puzzles place on active attentiveness and concentration exercises parts of the brain associated with forming new memories, encouraging better memory retention.

[All three of the above pics come from our line of puzzle apps! Perfect for puzzly pre-college practice! Shameless plug now concluded!]

But the article also mentioned that certain board games can be excellent tools for honing valuable mental skills for college.

Choose board games that require more than luck – namely, strategy – for players to win. Any game where players must carefully consider their next move, recognize patterns and remember details will aid in honing critical thinking skills.

The article goes on to suggest some classics, like Chess, Checkers, and Mastermind for learning chain-thinking (planning several steps ahead) as well as Scrabble and Boggle (speedy information analysis, as well as word formation) and Clue and Risk (anticipating and reacting to the gameplay of others).

But I think they’re excluding some prime examples of board games that could benefit younger minds.

  • You could pick a cooperative game like Pandemic or Forbidden Island, which not only encourage strategic thinking, but teamwork and the free exchange of ideas (something that forced group exercises in school never really managed).
  • You could choose a rapid-change game like Fluxx (either the board game or the card game), which forces the players to adapt quickly to constantly changing rules and gameplay (a perfect microcosm of problem-solving in the real world, where things rarely remain static for long).
  • You could select a mixed-play game like The Stars Are Right, which incorporates several forms of gameplay (in this case, pattern-forming, tile-shifting, and a strategic card game akin to Magic: The Gathering or Munchkin) and forces players to exercise different forms of strategy and puzzle-solving all at once.

Just think about it. You could turn Family Game Night or Family Puzzle Time into College Prep Time in a snap. It’s win-win, or perhaps even win-win-win. What could be simpler, or more fun, than that?

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

United we solve…

[President Bill Clinton and Brit Hume team up to tackle one of Merl Reagle‘s crosswords.]

A while back, I wrote a post about some of the many puzzle competitions and tournaments that are hosted around the world. But ever since then, I’ve been pondering how odd it is that puzzle competition is so prevalent when puzzles themselves have always been a collaborative effort.

Think about it. Jigsaw puzzles can be solved alone, but aren’t your memories of previous jigsaw puzzles always the ones you solved with others? When you get stuck on a crossword, what’s the first thing you do? You ask someone nearby. I know plenty of couples that solve crosswords and other puzzles together.

[How great is this stock photo I found? It makes me laugh every time I look at it.]

Paradoxically, most group puzzle games are competitive, like Boggle or Bananagrams. Even the games where you build something together, like Words with Friends, Scrabble, Jenga, or Castellan, are all competitive games.

Board games follow the same pattern. The vast majority of them pit players against each other, encouraging adversarial gameplay that leaves a single winner.

[Let the Wookiee win…]

But thankfully, there is a small (but growing!) number of board games that have the same cooperative spirit that pen-and-paper puzzles often do. These cooperative games encourage the players to strategize together and help each other to accomplish tasks and achieve victory as a team. Essentially, instead of playing against each other, they’re playing against the game.

Whether you’re defending your castle from monsters (Justin De Witt’s Castle Panic) or trying to stop a monstrous evil from conquering the world (Arkham Horror), you succeed or fail as a team. It’s a wonderful gameplay experience either way.

One of the top names in cooperative board games is Matt Leacock, creator of Pandemic and Forbidden Island. His games are exceedingly challenging but an immensely good time, even if you fail to stop the viruses or the island sinks before you can gather up all the treasures. It just makes you more determined to play better next time. (This is a wonderful counterpoint to the disillusionment that can crop up when one player trounces another in standard board games.)

There are some cooperative games, like Shadows Over Camelot or Betrayal At House On The Hill that have it both ways, serving as a team game until one player betrays the others, and then it becomes a team vs. spoiler game.

While competitive gameplay certainly does have its advantages, sometimes it’s nice to take some time out and win or lose as a team.

What do you think, PuzzleNationers? Do you prefer games with a winner, or do you enjoy cooperative games? Are there any great cooperative games or puzzles I missed? Let me know!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

26 letter tiles, endless possibilities…

On Tuesday, we delved into tile puzzles and games, exploring dominoes, mahjong, and sliding-tile variations. Letter-tile games may not have the centuries of history behind them that those listed above do, but you simply cannot talk about tile games without discussing one of the world’s most popular and recognizable brands: Scrabble.

Scrabble was created in 1938 by an architect named Alfred Mosher Butts, and was adapted from a word game he’d invented previously, known as Lexiko. His second attempt at the game — delightfully titled “Criss-Crosswords” — combined the letter tiles and values of Lexiko with the gameboard and playing style that we’ve all come to know.

A decade later, Butts sold the rights to manufacture the game, and James Brunot renamed it Scrabble. (Some sources also cite that Brunot simplified the rules and shifted the locations of the double- and triple-value squares, but I was unable to verify these claims.)

The game wouldn’t become a household name until years later when it was marketed and sold by Milton-Bradley. Nowadays, of course, the brand is not only known worldwide, but in myriad forms.

Our friends at Hammacher-Schlemmer not only sell an extended version allowing for longer words, but a magnetic version and a giant version, dubbed the World’s Largest (with good reason). Several Penny/Dell puzzles are based on the Scrabble model, and those signature tiles have appeared in game-show form and made an impact in the pop culture lexicon, offering more than a few magical moments to author Joe Hill’s thrilling horror novel NOS4A2.

And then there are the electronic versions. From Wordfeud and Words with Friends to Scrabulous (later known as Lexulous after several lawsuits), Scrabble and other letter-tile games (like Dabble and David L. Hoyt’s puzzle-game Word Winder) are ubiquitous in app stores and all over the Internet.

I was recently introduced to Bookworm, a very addictive puzzle game that deftly mixes the pattern-busting appeal of Candy Crush and other games with the Scrabble aesthetic of assigning point values to various words, encouraging you to find longer and more complex letter chains in order to score more points.

But there are board game variations as well. A particular favorite is Upwords, which is basically Scrabble, except the tiles are designed to allow you to stack them atop each other, spelling new words as you use your opponent’s moves against them. For instance, if your opponent played HENCE, you could place an F atop the H and an I atop the E, and then add other letters to the end, creating the word FENCING.

This additional wrinkle creates opportunities for outside-the-box thinking that Scrabble doesn’t, opportunities easily exploitable for any puzzler who’s adept at Changawords, Word Chains, and other letter-shifting puzzles. (Imagine the tile towers you could build, shifting SPARK to SPARS to SOARS to SOAKS to SOCKS to ROCKS!)

All of these letter-tile games and puzzles encourage anagramming skills, strategy, and a dab hand at quick math — being able to tell if you’ll get more out of a double-word short word or a triple-letter longer word, for instance — but there’s another letter-tile treat that adds a bit of speed to the mix: Bananagrams.

Bananagrams works on the same principle of adaptability as Upwords, encouraging anagramming in order to use up every letter tile in your hand. Launched in 2006 as the brainchild of Abraham Nathanson, it breaks free of the board game aspect of Scrabble and Upwords, allowing you to play anywhere, trying to out-anagram and out-grid-build your opponents in the shortest amount of time possible.

I had the opportunity to chat with Lesley Singleton, the UK PR Manager for Bananagrams, after a YouTube acquaintance posted a picture on her Instagram of a Bananagrams game she’d just played in French:

Lesley told me that, much like Scrabble, there are Bananagrams products for multiple languages (in case any Francophiles out there looking for the best possible chance to exercise their multisyllabic linguistic chops).

Although, as it turns out, they don’t add extra u’s to the UK edition. I made sure to ask, just in case. *laughs*

In the end, I doubt there’s a better vocabulary-building tool on the market today than any of these letter-tile games and puzzles. Whether you’re reaching for a banana-shaped bag full of tiles, a magnetic strip of letters, or the app on your iPhone, you’re sure to learn new words, big and small, the more you play.

(Though be wary of Words with Friends. I don’t know where their word database comes from, but I’ve played words I KNOW are words, and they’ve been rejected. Games like that give me headaches, and make me more and more thankful for go-to guides like the Official Scrabble Players Dictionary.)

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle iBooks and apps, play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation Holiday Puzzly Gift Guide: Grab Bag!

Welcome to the PuzzleNation Blog Holiday Gift Guide!

We’re overjoyed to have so many tremendously fun and puzzly products to share with you this year. We just might be your one-stop shop for all things puzzly!

This guide is a grab bag of all sorts of puzzle games, apps, puzzle books, and board games, the perfect random assortment for a puzzle fan you need ideas for! We’re sure you’ll find the right gift for any puzzler on your list!


To start, we’ve got an assortment of pencil-and-paper puzzle books to choose from!

Our friends at Penny/Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Whether it’s their 100 Years of Crosswords commemorative book, their kid-friendly Kindergarten Learning Fun book (part of the Learning Fun series), their holidaytastic Sugar & Spice Pocket Sudoku Pack, or one of their many value packs featuring puzzles of all sorts, Penny/Dell has you covered. (And be sure to click here for their ongoing 12 Days of Holiday Savings promotion for even better deals!)

And for more specialized puzzle books, some high-level constructors have books of their own for your perusal! With New York Times and Los Angeles Times crosswords to their credit, you’re sure to find some puzzlers within these pages!

Rich Norris’s A-to-Z Crosswords

Doug Peterson’s Easy ABC Crosswords

Jeff Chen’s puzzles for Bridge enthusiasts

Brendan Emmett Quigley’s puzzles (the only one I’d firmly classify as 18 and up)

–Patrick Blindauer’s Quick-As-A-Wink Crosswords and Wide-Screen Crosswords

And many top constructors have started marketing their puzzles directly to solvers, so in addition to free puzzles available on their websites, they have downloadable puzzle bundles and collections!

Patrick Blindauer PuzzleFests (puzzle bundles)

David Steinberg’s Chromatics (color-themed puzzles)

Robin Stears’ StearsWords (themed puzzles)

The American Values Crossword (subscription and daily puzzles)

Of course, if you’d like to have a crossword specially created for someone, both Brendan Emmett Quigley and Robin Stears create puzzles to order on their sites! Two prolific, topnotch constructors are at your service!


And here is our grab bag of puzzle games and apps galore!

The Stars Are Right (Steve Jackson Games, card game)

Build an army of followers and change the stars themselves in The Stars Are Right, a thoroughly enjoyable card game where the goal is summoning an elder god and destroying the world. As you do. ($27.95)

[Check out our full product review here!]

Penny/Dell Puzzles Crossword App

Test your crossword chops with this impressive app, featuring smart navigation to move you to partially filled-in entries and an alternate-clue option to help you solve!

Word Winder (David L. Hoyt)

Word Winder (also available in app, puzzle book, and GIANT versions!) is a game of finding chains of hidden words in an ever-changeable grid! Put your strategy and spelling skills to the test! ($19.95)

ROFL! (Cryptozoic, party game)

Challenge your friends to decode famous movie lines, catchphrases, and song lyrics in Cryptozoic’s game ROFL!!, created by Dork Tower‘s John Kovalic! Put your texting and abbreviation skills to the test in this laugh-out-loud party treat! ($35)

[Check out our full product review here!]

Seven Bridges (app)

Based on the classic Konigsberg Bridge puzzle, Seven Bridges challenges you to navigate different towns and cross each bridge only once! A terrific chain-solving game with more than a few tricks up its sleeve!

Castellan (Steve Jackson Games)

Build a castle and then occupy it in Castellan, a game of strategy and opportunity. With great modeled pieces that really add to the aesthetic, Castellan has style and substance. ($34.95)

[Check out our full product review here!]

PuzzleNation Classic Word Search (iBook)

Enjoy our own puzzler-friendly classic word search iBook (with three volumes of themed puzzles to choose from)! With an adaptable screen and plenty of puzzles to keep you busy, Classic Word Search is a terrific way to pass the time!

Walk-By Scrabble Board, Lexicographer’s Extended Scrabble, and the World’s Largest Scrabble Game

Hammacher Schlemmer has several Scrabble variants available, including the Lexicographer’s Extended Scrabble for those with multisyllabic ambitions ($39.95) and the mindboggling World’s Largest Scrabble Game ($12,000!), but neither is as clever or as convenient as the Walk-By Scrabble Board! Designed as a family game for people on the go, it’s a perfect way to bring back Board Game Night for busy families! ($29.95)

[Check out our full product review of the Walk-By Scrabble Board here!]

Laser Maze (ThinkFun, puzzle game)

ThinkFun brings us a logic game with an actual laser in Laser Maze, a game of light, mirrors, strategy, and skill! ($26.95)

[Check out our full product review of Laser Maze by clicking here!]

Treasure Hunt Game (Hammacher Schlemmer, party game)

All the tools you need to create an engaging treasure hunt for kids can be found in Hammacher Schlemmer’s Award-Winning Treasure Hunt Game! With a map, clues, coins, and everything else you’ll need, it’s an all-in-one kit for scavenger hunt fun! ($64.95)

Veritas (Cheapass Games, board game)

In Veritas, it’s the Dark Ages, and you’re trying to protect your brand of the truth. As monasteries burn and other versions of the truth are spread, can you become the predominant truth in France? This strategy game has a wicked sense of humor and some fun twists on the Risk model. ($15, plus chips)

[Check out our full product review here!]

Chrononauts (Looney Labs, card game)

Time travel can be tough, but when other time travelers are changing history, it can be downright weird. In Chrononauts, you’ll bend the rules of time and space in the hopes of completing your mission and going home. And who hasn’t wanted to make history once or twice? ($20)

[Check out our full product review here!]

Dabble (app)

This word-forming game will put your anagram skills to the test as you try to move letters between tiers in order to spell multiple words of varying lengths! It’s Scrabble taken to the next level!

Fluxx: The Board Game (Looney Labs, board game)

Take a board game, and make the cards, goals, and board changeable, and you’ve got Fluxx: The Board Game. It’s the ultimate think-on-your-feet experience, and like nothing you’ve played before. ($30)

[Check out our full product review here!]


The Brain Fitness series: Solitaire Chess, Rush Hour, and Chocolate Fix (ThinkFun, puzzle games)

It’s three variations on ThinkFun’s classic puzzle games in order to keep your mind in fighting trim for puzzling! Put your chess skills in play for Solitaire Chess, your Sudoku skills on high for Chocolate Fix, and your chain-solving on overdrive for Rush Hour ($14.99 each)!

[Check out our full product review of the Brain Fitness line by clicking here!]

Light ‘Em Up (app)

In this app, you control fire and you’re trying to burn all the woodpiles in the area. But fire is trickier than you think! A fun problem-solving game with a great medieval look!

Pink Hijinks (Looney Labs, puzzle game)

Part of Looney Labs’ multi-colored Pyramids series, Pink Hijinks is a quick-to-play strategy game for two players! Roll the dice, make your move, and try to race your opponent to the finish in this easily transported game of tactics! ($12)

[Check out our full product review here!]


Thank you to all of the constructors, designers, and companies taking part in our holiday gift guide!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, play our games at PuzzleNation.com, or contact us here at the blog!