One Hundred Years of The Observer Crosswords!

1913 marked the birth of the crossword as we know it, but cryptic (or British-style) crosswords have been around nearly as long as the American version!

In fact, this past Saturday — Pi Day — marked an important anniversary in the history of cryptic crosswords.

On March 14th, 1926, Edward Powys Mathers, under the pseudonym Torquemada, published the first of 670 cryptic puzzles under the umbrella of The Observer, launching a crossword dynasty that continues to this very day.

Mathers was a poet and a translator, and quite accomplished in both fields. Two years before his Observer debut as Torquemada, he was actually working for The Observer, but as a reviewer of thriller books. Apparently, he preferred to suggest how each book might be improved, rather than criticizing the book as is.

He noticed the American crossword craze crossing the ocean, but didn’t think much of them. (At the time, crossword cluing was very straightforward, consisting mostly of dictionary definitions. There was no wordplay, no misdirection, no humor. Cluing was VERY dry.)

In 1925, his first cryptic puzzles — a series of 12 crosswords where pairs of clues were rhyming couplets — appeared in The Saturday Westminster Gazette. This was where he first introduced himself to the puzzling public as Torquemada, taking the name of the Spanish Grand Inquisitor.

Well, sort of. The first puzzle was constructed for the entertainment of friends, but one of those friends took it to The Saturday Westminster Gazette against his wishes. The editors of The Gazette then managed to convince Mathers to create more. They were boldly advertised:

I recall how thrilling the green poster looked: “Crosswords for Supermen.” Alas, your tired commuter of today would swallow that first puzzle, verse and all, and correctly disgorge it between Charing Cross and Waterloo. — Torquemada, 1935

(Later those twelve puzzles were collected as “Crosswords for Riper Years.”)

After his run with The Saturday Westminster Gazette was finished, The Observer asked him to contribute puzzles to their outlet. They were called “Feelers,” as Mathers sought to widen the scope and audience of his puzzles, slowly “feeling his way” to better and more satisfying cluing.

It’s unlikely that Torquemada was the first setter to use cryptic-style cluing, but he was the first to ONLY use cryptic clues in his puzzles. But that wasn’t his only cryptic crossword innovation. He abandoned American-style grids as well, including these black bar grids:

Image courtesy of What’s Gnu? by Michelle Arnot

Apparently he was successful in feeling out his audience; no matter how difficult his puzzles seemed to many, The Observer would receive as many as seven THOUSAND correct solutions from solvers all around the world, hoping to be among the lucky few selected to win a prize. (Prizes went to the first three correct solutions opened each week at The Observer offices.) It’s estimated another twenty thousand solvers out there were regularly completing his puzzles and not sending in their solutions.

Torquemada’s wife Rosamond later recalled that solvers would thank him for helping them “rediscover forgotten beauties in prose and verse to which we might never have returned but for the stimulus of the weekly chase”.

Torquemada’s prolific puzzling and creative cluing led some to suspect that there was actually a team of constructors toiling away under a shared sobriquet, but Torquemada’s only collaborator was Rosamond. He would choose the topic/theme for the grid, providing her with a list of words to include, and she would construct the grid.

Sadly, his time shepherding cryptic crosswords came to end when he passed away on February 3rd, 1939, at the age of 46.

After his passing, Rosamond read through over thirty thousand of his clues. She found the same word used fifty times in his puzzles, and every single time, the clue was different. Fifty different clues for the same word!


The unenviable task of taking over for Torquemada fell to Derek Somerset Macnutt, who adopted the name Ximenes for his constructing career. (Ximenes, as you might expect, was the name of a Grand Inquisitor in the Spanish Inquisition who succeeded the real Torquemada.)

Taking that particular set a very high bar, a challenge that Macnutt readily accepted. He aspired to increase the vocabulary of his audience, hoping for 30 percent of the answer words in the grid to be new to solvers.

Interestingly, his interest in puzzles was inspired by Torquemada but his singular brand of cluing was more reminiscent of Afrit, aka Alistair Ferguson Ritchie, who constructed cryptics for The Listener.

Ximenes adopted a symmetrical grid — a standard which remains to this day — as well as a maximum and minimum number of unches in the grid. (Unches, for you portmanteau lovers, means unchecked squares.) He also considered some of Torquemada’s puzzles unfair, and sought to standardize cluing, ensuring each had both wordplay and definition included, even while making them more creative and inventive.

In 1966, he published Ximenes on the Art of the Crossword, which pulled back the curtain on his constructing and inspired many constructors and setters in the years to come. (One of the most famous is the setter Eric Chalkley, aka Apex, who literally named himself after Ximenes in his endeavors to “ape X.”)

He also helped kickstart the cryptic crossword movement in America. After solving some of Frank Lewis’s puzzles for The Nation, Stephen Sondheim discovered the work of Ximenes, and started to learn the ins and outs of cryptic crosswords.

He even participated in Ximenes’s weekly clue-writing competitions:

Ximenes would then judge all the clues, conferring a first prize, a second prize, a third prize, and then two levels of honorable mentions: HC (Highly Commended) and VHC (Very Highly Commended). “And you would get in the mail a slip of paper giving the winners’ names and the winning clues.”

The slip was usually four inches wide by twelve inches long. In this way, even though Sondheim was in New York City, he became part of an international community of puzzle solvers matching minds with Ximenes. “I never got past honorable mention,” he lamented, “but I did get honorable mention.”

As it turns out, Sondheim received seventeen honorable mentions, fourteen HCs and three VHCs. One of those VHCs was for the clue “Pop art panel, derived from Dada” for PATERNAL.

Later accepting the challenge of the cryptic crosswords in The Listener (which were, and are, infamous for their difficulty), he introduced them to his collaborator on West Side Story, Leonard Bernstein.

And when Sondheim and Bernstein’s creative differences got the better of each other, they would reunite over a cryptic crossword, and then get back to work.

Sondheim would go on to create cryptic crosswords for New York Magazine, starting in the late 1960s, helping to introduce American audiences to that devious and challenging variety of crosswords. He also cultivated a library of cryptic puzzles and puzzle magazines, passing part of that collection (all of his Listener cryptic crosswords up through 1984) to Will Shortz.


Macnutt passed away in 1971, but the final Ximenes puzzle, number 1200, was published in 1972. In March of that same year, stewardship of The Observer cryptic crossword passed to Jonathan Crowther, who took up the name Azed. Not only does this sound like it covers the alphabet (A to Zed), but it reverses the name of another Grand Inquistor, Diego de Deza.

He had been a solver of Ximenes’s puzzles since 1959, as well as a setter for The Listener. He also continued Ximenes’s clue-writing contest as the Azed Prize.

At this point, Azed has been setting the Observer cryptic crossword for longer than both his predecessors combined.

Also, you can’t help but love that he also sets occasional puzzles under the pseudonym Ozymandias. On his Wikipedia page, it even quotes the poem: “Look on my works, ye Mighty, and despair!”


Cryptic crosswords are alive and well. The Observer, The Guardian, The Independent, The Daily Telegraph, The Spectator, and The Sunday Times, in England, among others. The Ottawa Citizen, Toronto Star and The Globe and Mail in Canada. Harper’s in the US. Nearly every Australian newspaper has cryptic crosswords.

With Parsewords making the scene and hoping to demystify cryptic crossword cluing for new solvers, there’s no telling how many more solvers will discover or rediscover these challenging, playful puzzles.

And the folks at The Observer are marking the puzzle centenary with a special event on Thursday, March 19th!

Caitlin O’Kane (their Puzzles Editor) and Azed himself will be in attendance, alongside other crossword setters and cryptic crossword enthusiasts, to enjoy an evening of live-solving and celebration:

From the invention of the cryptic to the rise of the modern brainteaser, they’ll unpack the secrets of their craft – what makes a clue sing, how setters think, and why a good puzzle keeps us hooked. Expect lively chat, unexpected revelations, and at least one enigma that demands to be cracked.

Raise a glass, meet other aficionados, and celebrate a century of wit, wordplay and ingenuity with the people keeping The Observer’s puzzling spirit alive.

So whether you’re attending The Observer‘s Puzzle Centenary, tackling a Parseword puzzle, or trying one of the numerous cryptic crossword outlets across the world, be sure to give a cryptic crossword a chance this week and be a part of one hundred years of puzzly challenge and creativity!

Happy solving, fellow puzzlers (and setters)!


Sources:

  • The Centenary of the Crossword by John Halpurn
  • What’s Gnu: A History of the Crossword Puzzle by Michelle Arnot
  • The Strange World of the Crossword by Roger Millington
  • Matching Minds with Sondheim: The Puzzles and Games of the Broadway Legend by Barry Joseph
  • The Puzzle Edit
  • Derek Harrison’s The Crossword Centre

Happy Friday the 13th!

Today’s a good day. A day when people remember to be wary of sidewalk cracks, walking under ladders, or troubling that black cat on your path. A day for visiting the nearby summer camp and reminding those horny rapscallion teens of their duties and responsibilities.

Yes, it’s Friday the 13th, and I simply cannot let today a Friday the 13th pass without some sort of horror-fueled celebration.

I usually watch at least one of the Jason Voorhees films on this day. (Do yourself a favor and watch Jason X, it’s so hilariously great.)

So when inspiration struck last week, I sought out my horror movie friend Julien, who helped me brainstorm entries for this theme.

Oh, and I couldn’t resist turning the black squares red to fit the aesthetic.

I hope you enjoy, especially in a lakeside cabin, or a cruise ship, or for about 15 minutes, in the streets of Manhattan.

[Click here to download a one-page PDF version, or here for a larger text two-page PDF version.]

Happy puzzling, fellow solvers!

Meet Parseword: Making Cryptic Crosswords Less Cryptic!

You might not know Josh Wardle by name, but you certainly know his viral creation, Wordle, and you’ve no doubt seen friends and family members sharing their solving results daily.

A few days ago, Josh launched a new puzzly endeavor called Parseword.

It’s a definite step up in complexity from Wordle, but you can still see some of Wordle’s foundation in Parseword. After all, Wordle is all about deduction, playing with the pieces in front of you, and slowly (or quickly) applying what you’ve learned to discover the day’s word.

Parseword works in a similar fashion, but instead of using the letters in front of you to uncover the word, you’re using a Cryptic Crossword-style clue to unravel the answer word.

Image courtesy of New Scientist.

The clues in Cryptic Crosswords, also known as British-style crosswords, are longer, incorporating all sorts of wordplay, while concealing the definition within the clue as well. Each clue is a puzzle unto itself.

Here’s an example of cryptic-style cluing: “Quoted from edict wrongly (5)”

The definition part of the clue consists of the first two words, “quoted from.”

“Wrongly” indicates that part of the clue needs to be changed. This hints that the other word, “edict,” is not what it seems. EDICT, when anagrammed, becomes CITED. “Quoted from” defines CITED. Two ways to get the answer, one straightforward, one more challenging.

There you go. And that’s only one trick in the Cryptic Crossword cluing arsenal.

Cryptic clues can hide the answer between words, as in “Scottish snack offered in disco
nearby (5),” where “diSCO NEarby” conceals SCONE, the “Scottish snack.” They can offer two different definitions, as in “Desire for Japanese money (3)” for YEN.

Answer words could read backwards, or hide as initialisms or acronyms in the clue words. There could be soundalike words, or rebus-style assembly of the answer word. There’s loads of trickery and camouflage, especially in the hands of clever setters or constructors.

Parsewords is an interactive way to learn how to unravel Cryptic-style cluing.

Josh recently did an interview with The New Yorker, sharing his inspiration for the new puzzle game:

Wardle had tried cryptic crosswords when he was younger, but found them to be impenetrable. “I didn’t know how to begin,” he told me. The rules could seem arcane, almost impossible to deduce.

By treating the clue like a formula to be simplified, a linguistic version of P-E-M-D-A-S, the formerly impenetrable word salad of a clue starts to transform into something more recognizable. It’s a little bit like Ben Gross’s Bracket City puzzles.

Here, let’s take a look at yesterday’s puzzle and I can show you what I mean.

So the puzzle starts you off by highlighting the definition part of the clue: “Plan of action.”

We must now unravel how we get an 8-letter answer from what remains: “Get back in errant.”

Thankfully, the puzzle also prompts you with which particular forms of cluing manipulation you’ll need to use: a replacement, a reverse, and a container.

I found the reverse quickly. GET BACK told me literally what I needed to do, so I highlighted the entire phrase, which gave me the options to replace the phrase with a synonym like RECLAIM or RETAKE, or to literally turn “get” back, reversing it to read TEG.

“In” tells me the container aspect of the puzzle. TEG would be placed inside of something. But I couldn’t think of any way to play with the word ERRANT that would get me to a synonym of “plan.”

I clicked on ERRANT and the program gave me several replacement options: Wrong, Stray, and Guilty.

I clicked on STRAY, which replaced ERRANT in the clue.

Finally, I highlighted all three, allowing me to place TEG in STRAY, giving me the answer word for “plan of action”, STRATEGY.

It’s a really playful, visual way to describe how Cryptic Crossword cluing works, giving solvers chances to try replacements and anagrams, then reset when they’ve gone astray.

I don’t exactly expect it to take the world by storm the way Wordle did, but there’s something wonderful about a puzzle that trains you to be better at another kind of puzzle. It’s puzzly community and encouragement, which is one of the best things about being a solver.

I haven’t checked out today’s Parseword yet, but I’m looking forward to it.


What do you think of Parseword, fellow solver? Are you a Cryptic Crossword fan? A Parseword enthusiast? If not, will this get you to try the British sibling to our beloved American crosswords? Let us know in the comments section below! We’d love to hear from you.

[Thank you to our friends at Penny/Dell Puzzles for the examples of Cryptic Crossword cluing. Check out their marvelous How to Solve Cryptic Crosswords guide here!]

Board Game, But BIG!

I was surfing social media on my lunch break when I stumbled upon a video on Twitter (not X, never X) featuring a giant balancing game with Tetris-style game pieces.

It’s called Tetris Tumble XL and it’s apparently available at Walmart. And although it’s not a one-to-one gameplay comparison, it is interesting to see Tetris super-sized as a gaming experience.

It’s neat. It’s not building-sized Tetris neat, but it’s neat.

Of course, it’s only the latest example of a traditional game experiencing Godilla-like growth to turn it into a party game.

The most traditional form of “board game, but big” is undoubtedly Chess.

There are literally dozens of places where you can enjoy a gargantuan game of Chess. Wooden cutouts, full wooden pieces, sculpted stone… the aesthetics are all part of the experience.

Plus you can easily play with humans as the chess pieces, which adds a fun element to the sheer scale of the game. I’ll never forget seeing a game just like that decades ago in an episode of The Prisoner.

There’s something about people as literal pawns being controlled that adds some serious philosophical spice to the game’s proceedings.

For a more lighthearted, but no less impressive translation when it comes to scale, there’s Mark Perez’s life-size Mousetrap.

Now, this isn’t playable because there’s no game board, but if we’re all being honest, did anyone actually play the game? Or did you simply set up the contraption and let it tumble and turn and clatter in delightful motion?

This 25-ton version of the board game’s colorful selling point toured festivals and fairs for years, concluding with a car-smashing weight rather than a plastic diver and a little net over some hungry mice.

Hammacher Schlemmer used to sell a wall-sized giant Scrabble game that they dubbed The World’s Largest Scrabble Game, and it retailed for $12,000!

There are some more affordable large Scrabble games out there now for players to enjoy on a sunny day outside, but nothing that rivals this Hammacher Schlemmer monstrosity.

You’ve probably seen outdoor versions of Jenga. There’s a wooden version that still remains relatively portable, and an XXL gigantic edition that dwarfs the man playing it in the photo.

I’m not a huge fan of the cacophony that ensues when a regular game of Jenga ends, so I don’t really enjoy the larger versions either. Give me Catch the Moon any day, or maybe a nice round Junk Art or Rhino Hero instead.

Have you ever wanted to play Yahtzee but wished the cup for the dice was garbage-can sized? Well, your mediocre dream has come true! With big foam dice, you can turn Yahtzee into a yard game.

Look at how much fun these people are having! And no, I did not crop the photo that way. That’s the promotional photo as intended, crouching half-man and all!

Operation has always been a finicky little beast of a game, and it seems like no two versions of the game are the same.

Some are more sensitive, while some — like the version at my babysitter’s house — had a buzz that was downright painful.

But this giant version? I could see this being a pretty fun challenge, depending on how heavy the pieces are.

Family-Size Settlers of Catan, Caracas Comic Con 2011

Settlers of Catan is not just a modern addition to the classic board game pantheon. It’s also the only possible challenger to Chess’s dominance as a build-it-big board game.

Life-size versions of Catan have been played at numerous gaming conventions and other events, and it’s hard to get an accurate number of how many giant sets of this resource management game are out there in the wild.

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That’s not the case for the fictional game turned real life game Cones of Dunshire. As far as I know, there’s only one larger-sized version of the game, produced for a charity event at GenCon by Mayfair Games (the same company that created Settlers of Catan).

And you know, for the most part, I can see the appeal of these inflated, occasionally inflatable versions of classic games.

I take that back. I do not get how making Battleship bigger makes it more fun in any way, shape, or form. It seems so easy to cheat, intentionally or otherwise. Unless I actually get to lob stuff at my opponent’s ships over the wall, I’m not interested.

And while this giant Monopoly board is impressive, I still don’t think it’s enough of a whimsical gimmick to actually get me to play Monopoly.


Clearly there is a market for oversized versions of classic games. And I have some suggestions for board games that should, nay, MUST make the jump to human-sized for the betterment of play all over!

Let’s start with a Canadian classic: Crokinole.

This would be so simple. Get a bunch of curling stones, a hockey rink, draw out the board, and secure some posts with sandbags or something. Then get tossing!

Next, there’s Chutes and Ladders.

Yes, there was a life-size version of this from 2010 when Indonesia’s University of Surabaya honored the original version of the game — Snakes and Ladders — with a 45-foot game board and 105 players.

But that’s just a big flat board. I want a version with actual ladders and actual chutes! (Sorry, no snakes in this one.) Imagine if we could find the right hill OR wide-stepped public staircase so that you could actually ascend the board and slide down in delightful misfortune! That sounds awesome.

Oooh, what about Crossfire?

Image courtesy of SAHM Reviews.

In this game, you used little marble-spewing guns to knock targets into your opponent’s space. Imagine getting to sit sidecar-style next to a dodgeball launcher and trying to outwit your opponent!

Sorta like this, except with dodgeballs instead of a laser.

Now, if you’ll excuse me, I need to get back to constructing my life-size version of Fireball Island.

I’ve almost got all the kinks worked out of the Indiana Jones-esque giant fireball chase sequence.

Oh, hey, I need a couple of game testers. You’re pretty fleet-footed, right, fellow puzzler?

These Puzzles Fund Abortion 6!

Crossword season is here and all sorts of events for solvers are approaching fast. The American Crossword Puzzle Tournament is a little more than a month out, registration is open for Westwords, the preseason puzzle for the Boswords Spring Themeless League was launched last night, and the Spring Themeless League starts in earnest next Monday!

But it’s not just tournaments that are gearing up. Crossword-fueled charitable organizations are hard at work making puzzles and encouraging fundraising efforts for wonderful causes.

There’s a long history of activism and advocacy through puzzles. Women of Letters, Queer Qrosswords, Grids for Good… these are just a few prominent examples of constructors and creators donating their time and puzzly efforts to benefit the world at large.

And These Puzzles Fund Abortion is one of the most important.

They’re hoping to raise $50,000 to support safe, affordable, and accessible abortion care with the sixth edition of TPFA. You can make a donation and preorder your puzzle packet right now!

These Puzzles Fund Abortion 6 contains 21 puzzles centered around social and reproductive justice themes, all for a minimum donation of $25.

If you donate $50 or more, you will also receive the puzzle packs for the previous five years of TPFA.

It’s a very worthy cause and I hope you find it in your heart to contribute to the health and safety of others.

Happy solving, puzzlers!

The Continued Uncertainty of Tariffs on Board Games

The ongoing stupidity, insanity, and outright graft involving the US’s approach to tariffs has been one of the most unpleasant subjects to cover in this blog.

The implementation of broad global tariffs on a whim (or based on a slight, real or imagined, against the gilded tinpot dictator who occupies the Oval Office) has made it challenging at best, and absolutely untenable at worst, for many game designers and manufacturers in the board game industry.

In the year since those tariffs were enacted, hundreds of board game projects have been canceled or drastically simplified to manage costs. Some brands, like Tokaido, have been sold to other companies to minimize costs. Print runs were lessened, and prices increased.

Image courtesy of The Wall Street Journal.

Companies like Greater Than Games and Final Frontier Games, as well as outlets like Boardlandia, have shut down entirely. Other companies like Cephalofair Games have been forced to fire or furlough staff, while games like Underdog Games have shut down operations temporarily in the hopes of weathering the tariff storm.

The tariff’s impact was put plainly by the owner of Avalanche Press, who stated that tariff costs would have covered the production costs of two additional games this year alone. Essentially, he was taking 3 copies of every game and throwing them in the dumpster.

Some game designers, like TinkerHouse Games, have sued the government in the hopes of clawing back those tariffs.

While the EuroGames industry thrives, the US has become such an unreliable trade partner that it’s unknown how many of those games will even reach American shores.

There was a brief bit of sun amidst the dark clouds last week as the Supreme Court struck down Trump’s tariffs as unconstitutional.

“Relief!” said Jamey Steigmaier of Stonemaier Games. “Relief that the tariff taxes can’t skyrocket on a whim tomorrow, a fear I’ve lived with every day since April,” he told Polygon via email.

Immediately, speculation ran rampant in board game spaces. Hopes that shipping and importing would become cheaper again, and that those game companies in hibernation could return.

Unfortunately, the long-term effects of the tariffs would still be evident. All those companies that folded because of the tariffs are still gone. All that inventory that cost two or three times as much as expected to ship… those costs still need to be covered.

All those more expensive game components, all those attempts to find US-based manufacturing for these games — a manufacturing infrastructure that is no closer to existing than it was a year ago when the tariffs were haphazardly implemented.

All that tariff money that those companies will probably never see back.

Image courtesy of wilsoncenter.org.

The board game industry has been decimated, decades of growth wiped out in less than a year.

But sadly, only one avenue for applying tariffs has been closed to Trump.

He has since spitefully announced an increase in global tariffs instead through another governmental mechanism, and the industry must wait again with bated breath to see how bad it will be when the latest tsunami hits.

It’s exhausting to watch as a board game fan, so I can only imagine how absolutely brutal it must be as a game designer or employee of a game company.

I can only hope this very public defeat is the first of many in favor of independent creators.

In the meantime, support puzzle and game creators whenever and however you can. It’s more important than ever to find small joys wherever possible, whether it’s inside a black-and-white grid or at the table with friends, rolling dice.

Happy playing, friends.