May the Fourth Be With You!

Hello fellow puzzlers and PuzzleNationers! It’s Star Wars Day, and what better way to celebrate than with a puzzly Star Wars brain teaser!

A fellow Star Wars fan and puzzler sent in this delightful little logic puzzle, and we decided to share it with you! Can you crack this SW gift mystery?


Three friends had three kids who were all named after Star Wars characters. For Star Wars Day one year, all three kids (Han, Leia, and Luke) got different Star Wars LEGO sets as gifts (the Millennium Falcon, an AT-AT, and an Imperial Star Destroyer).

Each set had a different number of pieces (1345, 1432, or 1569) and each kid took a different amount of time to complete the model (2, 3, or 4 hours). Using the clues below, can you figure out which kid got which model, how many pieces it had, and how long it took them to build it?

1. The model with the most pieces took the most time to complete, but the model with the least pieces did not take the least amount of time to complete.

2. The models weren’t to scale, so the Millennium Falcon actually had more pieces than the Imperial Star Destroyer, a fact that Luke was upset to learn since he likes bigger models.

3. Han spent the three hours between opening his gifts and lunch building his model.

Good luck, fellow puzzlers! Although the puzzle is a bit easier if you’re familiar with the Star Wars Universe, any solver should be able to crack this puzzle with the clues provided!

Let us know if you solved it in the comments below! And May the Fourth Be With You!


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PuzzleNation Product Review: Get the MacGuffin

[Note: I received a free copy of this product in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

There are all sorts of different card games out there. Some require you to empty your hand of cards before your opponents can. Some are about accumulating the right cards to accomplish certain tasks, reach certain totals, or match certain patterns and images.

Today’s card game is a little different, because it’s not about emptying your hand, accomplishing goals, or matching images… it’s all about outlasting your opponents.

In today’s product review, we explore the latest offering from the crew at Looney Labs: Get the MacGuffin.

At first glance, this might simply seem like a scaled-down version of Fluxx. You have action cards (which affect how you and other players play the game) and object cards (which are placed down in front of you, like the Keepers and Creepers in Fluxx).

As you might expect from the name of the game, getting the MacGuffin is a worthwhile accomplishment, but it’s not the true endgame here. It’s just one very attractive way to reach the endgame.

Between the action cards and object cards, you’re simply trying to keep cards in your hand or in play in front of you while your opponents whittle down their own meager stashes of cards. If you run of cards, you’re out of the game.

And this happens faster than you’d think. With only 23 cards in the deck — 7 object cards and 16 action cards — you could run out of cards in only a few turns. You see, each player starts with the same number of cards. But there’s a big difference between the minimum number of players (two, which means you each get 5 cards, leaving 13 cards out of play) and the maximum number of players (eleven, which means you each get 2 cards, leaving 1 card out of play).

The cards vary wildly in value. Some are very silly; play The Shrugmaster, for instance, and you simply shrug, using up a turn. Otherwise, you don’t affect the game or the other players in any way.

Compare this to a valuable card, like The MacGuffin, which can be picked up and played again over and over. As long as you have that card in play in front of you, you will always have another turn. In a game where every turn can cost you cards, The MacGuffin is a powerful card to wield.

Players familiar with Fluxx will find some of the actions and object card powers familiar, as they allow you to randomly remove cards from other players’ hands, swap cards (or hands) with other players, and even block other cards from being used.

The balance of cards and actions is impeccable. While some cards are very influential, there is always another card in the deck that can remove it, shift it, or neutralize it. (For every MacGuffin, there is not only a Backup MacGuffin, but also a Fist of Doom.)

This adds tons of replay value to a card game that at first blush might seem limited. But the level of card interaction — like the Rock, Paper, and Scissors cards pictured above — make each game an unexpected treat.

Plus it’s a hugely different game based on the number of players. With a big group, you need to be more aggressive, because you could run out of cards in a few minutes. With a smaller group — or just a pairing — you have to strategize more, protecting your valuable cards while trying to prevent your opponents from taking advantage early. Or, heaven forbid, getting the MacGuffin.

Not only that, but the art on each card is terrific. The random characters on the object cards in particular — everyone from The Merchant and The Spy to The Thief and The Assassin — hint at a larger narrative, a bigger storytelling world that the game seems to only scratch the surface of. They feel like the misfits from a particularly wacky Guy Ritchie heist movie, adding a fun element of whimsy to the often-dastardly proceedings.

Get the MacGuffin is a quick-play game that you’ll want to play over and over again.

[Get the MacGuffin is available from Looney Labs and other participating retailers, starting at just $10!]


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Women of Letters: Doing Good with Crosswords!

The puzzle community is awesome. I have chronicled numerous examples of this fact during my time writing this blog, and yet, I am endlessly stunned by the generosity and thoughtfulness embodied by so many puzzlers I know, as well as others I hope to meet in the future.

Today, I have the privilege of sharing another marvelous charitable puzzly project with my fellow PuzzleNationers.

Crossword constructor and friend of the blog Patti Varol, alongside constructors Angela Halsted and Amy Reynaldo, assembled a who’s who of top constructors for a project called Women of Letters.

The idea is as simple as it is marvelous.

If you donate to one of the worthy causes pictured below — including Girls Who Code, Sanctuary for Families, Girls Not Brides, Planned Parenthood, and others — you can send a copy of your charitable receipt to WomenofLettersCrosswords@gmail.com.

And in return, you’ll receive a PDF loaded with 18 pages of original puzzles by topnotch constructors like Robin Stears, Lynn Lempel, C.C. Burnikel, Laura Braunstein, Tracy Bennett, Andrea Carla Michaels, and more!

It’s a little extra incentive to do a bit of good in the world, plus it highlights the hard work and boundless creativity of women in the puzzle community. Kudos to everyone involved in this venture.

[You can click here for full details on Women of Letters.]


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A New Puzzle Set, Just in Time for Spring!

Hello fellow puzzlers and PuzzleNationers!

Yes, we’re taking a brief break from International Tabletop Day festivities to announce our latest puzzle set for the Penny Dell Crosswords App!

Step outside with us and enjoy a little sun with our Picnic Deluxe puzzle set, available for both iOS and Android users!

This fun, Spring-appropriate bundle highlights the quality solving experience you’ve come to expect from PuzzleNation!

Offering 30 easy, medium, and hard puzzles, plus 5 picnic-themed bonus puzzles to delight solvers of all skill levels, the Picnic Deluxe puzzle set is full of fresh, vibrant crosswords for everyone!

You can’t go wrong with this set! PuzzleNation is dedicated to bringing you the best puzzle-solving experience available, with world-class puzzles right in your pocket, ready to go at a moment’s notice! That’s the PuzzleNation guarantee.

Happy solving everyone! And Happy International Tabletop Day!


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International Tabletop Day Is Only a Day Away!

Tomorrow is International Tabletop Day, and although we celebrated a bit early around here, there are numerous options for things to do on the day in question.

Saturday, April 28, is the sixth annual International Tabletop Day, and whether you play board games, role-playing games, card games, dice games, puzzles, or logic games, this is the holiday for you, family, and friends to come together and enjoy games.

And there are events happening all over, so if you think you won’t be able in indulge in some tabletop gaming delights, you might be mistaken. There’s a searchable map of Tabletop Day events on the official holiday website, and with even a cursory search, you can find so many awesome, fun events being held tomorrow!

For example, let’s look at my home state, Connecticut. There’s plenty of cool events to check out all over the state.

Gamer’s Gambit in Danbury is hosting all day, including game demos, raffles, a Settlers of Catan tournament, and competitions for games like Codenames and Kingdomino!

In New Haven, our friends at Elm City Games are offering a two-for-one day-pass deal, a potluck meal, and more!

If you don’t have a regular gaming group, Hawkwood Game Cafe in Milford is hosting an open table meetup at 3pm on Saturday! It’s a great way to meet fellow game fans, try out some new games, and socialize! Plus they’re running a contest to see who can build the tallest Jenga tower!

And in Middletown, The Board Room, a board game cafe, is running demos all day, so you’ll have opportunities to sample games as diverse as Codenames, Spyfall, Illimat, and Dungeons & Dragons!

But it’s not just game cafes and local game shops participating! Libraries are also getting in on the fun.

For instance, Stratford Library is showing off their new board game collection at their Tabletop Day event. Learn games like Settlers of Catan, The Resistance, and Tsuro while enjoying snacks with fellow game devotees! And feel free to bring your own favorite games to show off!

This is just the tip of the iceberg when it comes to International Tabletop Day events, my friends. With stores and communities hosting game sessions all over the world — including online! — there has never been a better time to get out there and hang out with fellow board game, card game, and RPG players.

Are you attending an event (or hosting an event) tomorrow? Let us know, we’d love to hear from you!


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PDP Tabletop Tournament Finals (+Tabletop Day Festivities!)

Over the last few weeks, we’ve been chronicling an epic sixteen-person game tournament held by our friends at Penny/Dell Puzzles.

In Round 1, the field was culled from sixteen players to eight after well-contested battles of On the Dot and Bananagrams.

In Round 2, it was halved again as this group of elite puzzlers went to war in games of Timeline and Qwirkle.

In Round 3, two more contenders said goodbye as an intense game of Sheriff of Nottingham determined the finalists.

Only two competitors remained — #TeamNikki and #TeamGordon — and with only one more round standing between them and the title of PDP Tabletop Champion, spirits were high and anticipation reached a fever pitch.

What awaited them in the finals? Let’s find out, shall we?

Unlike the previous rounds, this was a head-to-head match-up, winner-take-all. So, naturally, we made posters to hype the event like a prizefight.

The game for the finals? Linkee.

Linkee is a trivia game that requires both general knowledge and associative thinking. Each trivia card has a letter on the back, and the traditional goal of the game is to acquire enough letter cards to spell “LINKEE.” (But for the purposes of the tournament, the first person to collect six cards would be the winner.)

One person acts as the Question Master, while the other players each grab a pencil and pad. The Question Master reads each of the four questions on the card. The players write down the answers and try to figure out what theme links the four answers.

The first player to shout out “LINKEE!” and identify the link gets the letter card. You can shout out “LINKEE!” at any point, but if you’re wrong, you’re out until the next card is played. So confidence and boldness has to be tempered with strategy.

That’s what makes the game more intriguing than your average trivia game. It’s not just knowing the answers to individual trivia questions; it’s figuring out the link between them, and doing so before your opponents.

[The room was packed with enthusiastic fans and interested parties,
including many of the competitors from the tournament.]

Gordon had an inauspicious start to the game, as he figured out the link between the first card’s questions, but neglected to yell out “LINKEE!” first, disqualifying himself from scoring the point.

Nikki, seizing the advantage after scoring that first point, quickly followed up, cracking the links for the next four cards, leaping out to a commanding lead. It seemed like a shut-out was imminent and Nikki would be crowned the winner in commanding fashion.

But no, Gordon would not go away quietly. As Nikki puzzled over the possible links for the game point, Gordon yelled out “LINKEE!” and scored his first point.

It was now Nikki’s LINKE to Gordon’s L. This would not be the clean sweep many expected after the opening flurry of action.

Gordon scored a second point (for the I), and then a third for the N. It was now LINKE to LIN. There was a change in the air, a buzz of excitement among the spectators, a frisson of uncertainty. It would appear we had a Comeback Kid on our hands.

On the next card, both players yelled “LINKEE!” simultaneously, and the judges couldn’t decide who was first, so that card was discarded.

Astonishingly, Gordon followed that up by going on to score two more points back-to-back, tying Nikki LINKE to LINKE. Hollywood could not have scripted it any better…

The next point scored would determine the winner of the entire tournament.

Our Question Master delivered the next four trivia questions, and Gordon shouted “LINKEE!” and answered that “Italian names ending with i” was the link. There was a gasp from the crowd! Had he pulled off the comeback of the century?

Unfortunately, no. The correct answer was “Italians.” By being so specific, he made his guess incorrect. (Versace, one of the trivia question answers, doesn’t end in i.)

That card was ignored, and a new one selected. For now, the finals would continue.

But not for long, as Nikki would secure the game-winning point with one final cry of “LINKEE!”, earning her sixth and final point.

At the 38 minute mark, the finals were over, and a new champion was crowned. #TeamNikki had triumphed!

After congratulations were offered to both competitors for a worthy battle, Nikki was awarded not only her Game Night Prize Pack (consisting of popcorn, candy, and two games: Forbidden Island and Exquisite Beast), but the championship crown and scepter!

She was even crowned by last year’s winner in a marvelous little passing-of-the-torch ceremony.

With the tournament concluded, our Tabletop Day festivities had begun, and audience members became players as games of Loonacy, Slapzi, and Timeline quickly formed while participants grabbed snacks, including some amazing D20-frosted cookies:

We had a full spread of games available for visitors to enjoy, and regular readers of the blog would no doubt recognize several of the games on display, including Tak, Qwirkle, Tsuro, and Fluxx.

And, as it turns out, Nikki wasn’t quite finished with her winning ways, as she proved victorious in every round of Loonacy she played after the finals.

All in all, it was a marvelously successful day to cap off an incredible tournament, full of spirited competition, tabletop fun, and puzzly displays of skill. Sure, we celebrated International Tabletop Day a few days early, but we did it in style.


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