PuzzleNation 2014 Holiday Puzzly Gift Guide: Grab Bag!

Welcome to the PuzzleNation Blog 2014 Holiday Gift Guide!

We’re overjoyed to have so many tremendously fun and puzzly products to share with you this year. We just might be your one-stop shop for all things puzzly!

This guide is a grab bag of all sorts of puzzle games, card games, puzzle books, party games, and board games, the perfect random assortment for any puzzle fan you need ideas for! We’re sure you’ll find the right gift for any puzzler on your list!


Naturally, you’ll forgive us for starting off with a link for some familiar puzzle apps!

Click these links for all the details on the Penny Dell Crossword App for iOS devices, Classic Word Search for Android and Kindle Fire, our Sudoku App and more!

And we’ll follow up with some puzzle books before we get into the grab bag of games, puzzles, and other terrific holiday treats!

   

Our friends at Penny/Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Whether it’s their Sudoku Spectacular, the Only Yesterday Word Seek looking back across the decades, the Crossword Extravaganza collecting some of the best puzzles around, or their Home for the Holidays Signature Puzzle gift bundles — with an all Word Seek collection (pictured above), an all Crossword, an all Fill-In, and many more options — Penny/Dell has you covered.

And right now, they’re offering 15% off their Selected Puzzles and Dell Collector’s Series books with the offer code “SNOW15″!

And for more specialized puzzle books, some high-level constructors have books of their own for your perusal! With New York Times and Los Angeles Times crosswords to their credit, you’re sure to find some puzzlers within these pages!

–Ian Livengood’s Sit & Solve® Sports Crosswords

–Rich Norris’s A-to-Z Crosswords

–Doug Peterson’s Easy ABC Crosswords

–Jeff Chen’s puzzles for Bridge enthusiasts

–Brendan Emmett Quigley’s Sit & Solve® Marching Bands

–Patrick Blindauer’s Quick-As-A-Wink Crosswords and Wide-Screen Crosswords

Many top constructors and organizations market their puzzles directly to solvers, so between by-mail offers and downloadable puzzle bundles, you’ve got plenty of quality choices!

The Uptown Puzzle Club (puzzle bundles by mail)

The Crosswords Club (puzzle bundles by mail)

Patrick Blindauer PuzzleFests (puzzle bundles by email)

David Steinberg’s Chromatics (color-themed puzzles)

The American Values Crossword (subscription and daily puzzles)

–Matt Gaffney’s Weekly Crossword Contest


And here is our grab bag of puzzle games and apps galore!

Bananagrams Wild Tiles (Bananagrams, board game)

The board game that requires no board, Bananagrams Wild Tiles is the latest variation on the beloved tile game, and with the introduction of new Wild Tiles that can stand in for any letter, Bananagrams is only getting faster to play and more accessible to solvers of all ages! ($14.99)

[Check out our full review of Bananagrams Wild Tiles by clicking here!]

Holiday Fluxx (Looney Labs, card game)

The folks at Looney Labs are all about games where the rules can change in an instant. They’ve broadened their library of Fluxx card decks with a marvelous Holiday version that puts a festive twist on the rapid-fire rule changes and ever-shifting objectives of the usual Fluxx fun! ($15.99)

[Check out our full product review of Holiday Fluxx here!]

The Stars Are Right (Steve Jackson Games, card game)

Build an army of followers and change the stars themselves in The Stars Are Right, a thoroughly enjoyable card game where the goal is summoning an elder god and destroying the world. As you do. ($27.95)

[Check out our full product review here!]

Word Winder (David L. Hoyt)

Word Winder (also available in app, puzzle book, and GIANT versions!) is a game of finding chains of hidden words in an ever-changeable grid! Put your strategy and spelling skills to the test! ($19.95)

Pairs (Hip Pocket Games, card game)

A simple card game with a lot of strategy behind it, Pairs is about NOT scoring points and avoiding pairing your cards at all costs. With numerous variant games available (depending on which deck you buy), Pairs is a perfect group card game you can pick up quickly. ($9.95)

Rudenko’s Disk (Brainwright, puzzle game)

Brainwright has a solid color-based brain teaser here to test your wits! The post-sliding and strategy-demanding Rudenko’s Disk offers you a single goal — move all of the colored pegs to one side or the other — and any number of ways to do it! ($9.99)

[Check out the full product review of Rudenko’s Disk by clicking here!]

Tsuro: The Game of the Path (Calliope Games, board game)

A path-laying game with tons of style and historical spirit, Tsuro casts up to eight players as flying dragons, and tasks you with laying out your path with special tiles. Your goal is to avoid meeting another dragon or flying off the board. It’s a simple mechanic with plenty of replay value, and perfect for quick games with large groups. ($29.99)

ROFL! (Cryptozoic, party game)

Challenge your friends to decode famous movie lines, catchphrases, and song lyrics in Cryptozoic’s game ROFL!!, created by Dork Tower‘s John Kovalic! Put your texting and abbreviation skills to the test in this laugh-out-loud party treat! ($35)

[Check out our full product review here!]

  

Baffledazzle (jigsaw puzzles)

Baffledazzle offers absolutely gorgeous jigsaw puzzles-with-a-twist, allowing the solver to learn about different cultures and uncover deeper mysteries as you place each piece. Whether you’re rediscovering ancient board games with Cirkusu, exploring the animal kingdom with Ozuzu, or running in circles with Code Breakers, you’ll find that these high-quality puzzles are more than meets the eye. (Prices range from $25 to $125)

Castellan (Steve Jackson Games)

Build a castle and then occupy it in Castellan, a game of strategy and opportunity. With great modeled pieces that really add to the aesthetic, Castellan has style and substance. ($34.95)

[Check out our full product review here!]

Schmovie (Galactic Sneeze, party game)

Are you the funniest, punniest one in your group of friends? Find out by playing Schmovie, the party game that pushes you to scribble down the best name for an imaginary movie created on the spot! ($29.95)

[Check out our full product review of Schmovie here!]

 

Walk-By Scrabble Board, Lexicographer’s Extended Scrabble, and Drawing Room Scrabble (Hammacher Schlemmer, board games)

Hammacher Schlemmer has several Scrabble variants available, including the Lexicographer’s Extended Scrabble for those with mega-syllabic ambitions ($39.95) and Drawing Room Scrabble for those with swankier taste ($199.95) — not to mention the mindboggling World’s Largest Scrabble Game for $12,000! — but few are as clever or as convenient as the Walk-By Scrabble Board! Designed as a family game for people on the go, it’s a perfect way to bring back Board Game Night for busy families! ($29.95)

[Check out our full product review of the Walk-By Scrabble Board here!]

Laser Maze (ThinkFun, puzzle game)

ThinkFun brings us a logic game with an actual laser in Laser Maze, a game of light, mirrors, strategy, and skill! ($26.95)

[Check out our full product review of Laser Maze by clicking here!]

Loonacy (Looney Labs, card game)

If you’re looking for a fast-play combination of Memory and Slapjack with a lot more options, then Loonacy is for you! It’s a manic pattern-matching good time for groups of all sizes! ($14.99)

[Check out our full product review of Loonacy here!]

Tic Tac Tome by Willy Yonkers (puzzle book)

And if you’re looking for a one-on-one solving experience, pit your mind against the Tic Tac Tome and see if you can beat the book at Tic Tac Toe. ($11)

[Click here to read our full book review!]

Robot Turtles (ThinkFun, puzzle game)

Teach your kids the basics of programming with this fun and deceptively simple board game! Robot Turtles uses board game rules and easy-to-learn card commands to show kids how to navigate their turtles past obstacles and to the jewel! ($29.99)

[Check out our full product review of Robot Turtles by clicking here!]

Chrononauts (Looney Labs, card game)

Time travel can be tough, but when other time travelers are changing history, it can be downright weird. In Chrononauts, you’ll bend the rules of time and space in the hopes of completing your mission and going home. And who hasn’t wanted to make history once or twice? ($20)

[Check out our full product review here!]

Get Lucky (Cheapass Games, card game)

Everyone wants to kill Dr. Lucky, but as his name suggests, that’s no easy task. Get Lucky challenges you and your friends to a strategy game to see who will be the first to beat the odds and take down Dr. Lucky! (And there’s a secret puzzle lurking within this game that no one has solved yet!) Will you be the first to solve the puzzle OR kill Dr. Lucky? ($16.95)

Collide-O-Cube (Brainwright, puzzle game)

It’s where pattern-matching precision meets magnetic randomness! Collide-O-Cube challenges you to recreate various colored patterns with these eight blocks, which sounds simple until you realize some blocks repel each other! Can you make the blocks mesh and solve the mystery of each pattern? ($19.99)

[Check out the full product review of Collide-o-Cube by clicking here!]

Fluxx: The Board Game (Looney Labs, board game)

Take a board game, and make the cards, goals, and board changeable, and you’ve got Fluxx: The Board Game. It’s the ultimate think-on-your-feet experience, and like nothing you’ve played before. ($30)

[Check out our full product review here!]

Gravity Maze (ThinkFun, puzzle game)

Can you bend gravity to your will? Gravity Maze pits the solver against increasingly difficult puzzles where the goal is to place the towers so that a dropped marble will end up in the red goal square. Can you unravel each maze without losing your marbles? ($24.99)

[Check out our full product review of Gravity Maze by clicking here!]

 

Tavern Puzzles (jigsaw puzzles)

These hand-forged beauties are ready to challenge your dexterity and cleverness, as you accept the Tavern Puzzles challenge. Whether you’re trying to free your heart from the tangled pieces of Heart’s Desire or remove the ring from the Iron Maiden, you’re sure to put your skills to the test. ($22)

Pink Hijinks (Looney Labs, puzzle game)

Part of Looney Labs’ multi-colored Pyramids series, Pink Hijinks is a quick-to-play strategy game for two players! Roll the dice, make your move, and try to race your opponent to the finish in this easily transported game of tactics! ($12)

[Check out our full product review here!]

Qwirkle (MindWare, board game)

A wonderful mix of Uno and Mexican Train Dominoes, Qwirkle is all about placing your tiles to maximize points and minimize helping your opponents. With six bright colors and six different shapes to match up, Qwirkle is endless fun that’s so easy to jump right into! ($34.99)

Timeline (Asmodee Games, card game)

Timeline pits your knowledge of history against a growing timeline of important events, inventions, and historical moments. You don’t have to know exact dates; you just need to know if something happened before OR after something else. Was the toothbrush invented before or after the syringe? Which came first, language or agriculture? Timeline is a fast, fun way of learning (or relearning history)! ($14.99)


Thank you to all of the constructors, designers, and companies taking part in our holiday gift guide!

Thanks for visiting PuzzleNation Blog today! And remember to check out our Facebook Giveaway for the chance to win a free puzzle app download!

It’s Follow-Up Friday: Games Across the World edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to revisit International Games Day!

The American Library Association has been promoting community through gaming for years with International Games Day, and last Saturday, November 15, was the latest edition of this marvelous holiday.

Libraries across the world opened their doors to puzzle fans, board game devotees, card players, gamers, and especially families, inviting them to socialize and share culture through a common medium: games!

I’ve been meandering through photo archives, checking out all the great events and fun ways people have gotten into the IGD spirit.

Check out this giant-sized Settlers of Catan board, created by one intrepid dad so more kids could get in on the fun!

Each year, game and puzzle companies donate to libraries, giving both needy libraries and newbie game players the chance to try out some terrific games. This year was no exception, as Ravensburger, USAopoly Games, Steve Jackson Games, and Looney Labs all donated games to various libraries in support of this terrific holiday.

[Two tweets from a grateful librarian after some awesome donations to their upcoming IGD event.]

But, of all the anecdotes I’ve encountered, my favorite concerns an event hosted at last year’s International Games Day: the Global Gossip Game.

You know the game Telephone, right? Where you whisper a message in your friend’s ear, and they whisper what they heard to another person, and so on and so on, and eventually, you see how the original message has changed from the beginning?

Imagine that, but touching all 7 continents.

From the ALA.org site:

The game began in Geelong, Australia, as “Play is training for the unexpected” (from a paper by biologists Spinka, Newberry and Bekoff).

It then traveled through Antarctica, Asia, Africa and Europe, then branched twice in the Americas. The three endings on the day were:

“I love the world” in Washington, DC;
“Zombie” in Winlock, Wash.; and
“Clouds travel around the world” in Talkeetna, Ark.

In all, the GGG had 840 participants and ran for 29 hours straight, through 74 libraries in 18 international jurisdictions and 6 languages. The longest branch traveled 114,609 kilometers (71,230 miles), and the total distance traveled was 151,927 kilometers (94,423 miles).

Now THAT is some international community building.

Thanks for visiting PuzzleNation Blog today! And remember to check out our Facebook Giveaway for the chance to win a free puzzle app download!

PuzzleNation Product Reviews: Loonacy

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Looney Labs is a game company with a creative model everyone can get behind: high replay value through wildly interactive, adaptable game play. Perhaps best known for their card game Fluxx, Looney Labs games are designed for portability, packing a lot of punch into smaller, more efficient packaging.

Their latest release is Loonacy, a pattern-matching card game that requires quick reflexes, a quicker eye, and no small amount of strategy.

In Loonacy, players compete to drop all of the cards in their hand by dropping them one-at-a-time into various piles by matching one of two symbols on the card. For instance, if you’ve got a card with a cookie and a brain on it, you can drop that card onto a pile with a cookie on top or a brain on top.

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You can try to strategize by arranging cards into your hand by symbol or possible chains — brain/cookie, cookie/ship, ship/puppy — but you have to play each card individually before you can drop the next card. And since everyone is racing to empty their hands at the same time, it can rapidly become a very chaotic playing experience.

(And in your enthusiasm, you’ll probably end up bending a few cards. Hey, it happens.)

But there is an element of strategy to the gameplay. If you have multiple cards with a cookie, you’ll want to play the card where the other symbol doesn’t help your opponents. (For instance, if there’s already a brain symbol showing and no one can play on it, play the cookie/brain card.)

That way, you can play your second (and hopefully, your third) cookie cards in a row and decrease the number of cards in your hand in a hurry. Of course, if someone drops their card on top of that cookie card, your strategy might go right out the window.

But that’s part of the fun. Loonacy tests observation, reflexes, and decision-making skill, all in the matter of a few minutes per game.

While it’s light on the puzzling, it’s high in charm, replay factor, and style. The sheer number of potential images to match makes this far more interesting than the average card game or pattern-matching challenge.

Looney Labs has a winner on their hands with Loonacy. I suspect it’ll be a big hit on Saturday during our International TableTop Day celebrations at home.

[Click here to check out our reviews of several other Looney Labs products!]


Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Tile style puzzling!

Tile puzzles and tile games have been with us for centuries, but I daresay they’ve never been as prominent in our game/puzzle culture as they are these days.

Let’s start with the basics: dominoes.

Chinese Dominoes, which are slightly longer than the regular ones pictured above (not to mention black with white pips), can be traced back to writings of the Song Dynasty, nearly a thousand years ago. Dominoes as we know them first appeared in Italy during the 1800s, and some historians theorize they were brought to Europe from China by traveling missionaries.

The most common form of playing dominoes — building long trains or layouts and trying to empty your hand of tiles before your opponent does — also forms the core gameplay of other tile-based games, like the colorful Qwirkle, a game that combines dominoes and Uno by encouraging you to create runs of the same shape or color.

A tile game with similarly murky origins is Mahjong, the Chinese tile game that plays more like a card game than a domino game. (Mahjong is commonly compared to Rummy for that very reason.)

Mahjong has been around for centuries, but there are several different origin stories for the game, one tracing back to the Ming Dynasty (1368-1644), another to the days of Confucius (500 BC). The gameplay itself is about matching tiles (called melds) to build winning hands.

Rummikub, another tile game (but with numbers instead of characters on the tiles) also resembles card games in its gameplay, and anyone who has played Texas Rummy or Go Fish will instantly recognize the gameplay of building runs (1, 2, 3, 4 of the same color, for instance) and sets (three 1s of different colors, for instance).

All of these games employ pattern matching and chain thinking skills that are right in the puzzler’s wheelhouse, but some more modern tile games and puzzles challenge solvers in different ways.

The game Carcassonne is a world-building game wherein players add tiles to an ever-growing landscape, connecting roads and cities while placing followers on the map in order to gain points. Here, the tiles form just one part of a grander strategic puzzle, one encouraging deeper plotting and planning than some other tile games.

The Settlers of Catan also involves tile placement, but as more of a game starter, not as an integral part of the gameplay. Both Fluxx: The Board Game and The Stars Are Right employ tile shifting as a terrific puzzly wrinkle to their gameplay.

Our friends at Penny/Dell Puzzles have a puzzle combining crosswords and tiles, Brick by Brick, which encourages the solver to place the “bricks” on the grid and fill in the answers.

And, of course, I’d be remiss if I didn’t mention the most popular electronic tile game in modern memory, Tetris.

Tetris — which turns 30 this year! — requires quick thinking, good spatial recognition, and an ability to plan ahead (especially for those elusive four-block pieces that can eliminate four rows at once!). There are plenty of puzzles that employ similar tiles — Blokus, tangrams, and pentominoes come to mind — but none that have engendered the loyalty of Tetris.

Last but not least, there are the sliding-tile puzzles. These puzzles take all the challenge of tile placement games like Dominoes and add a further complication: the tiles are locked into a frame, so you can only move one tile at a time.

Frequently called the Fifteen Puzzle because the goal is to shift all 15 numbered tiles until they read out in ascending order, sliding-tile puzzles are chain solving at its best. Whether you’re building a pattern or forming a picture (or even helping a car escape a traffic jam, as in ThinkFun’s Rush Hour sliding-tile game), you’re participating in a long history of tile-based puzzling that has spanned the centuries.

Heck, even the Rubik’s Cube is really a sliding-tile game played along six sides at once!

[Be sure to tune in on Thursday, when I explore tile-based word games like Scrabble!]

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle iBooks and apps, play our games at PuzzleNation.com, or contact us here at the blog!

New Year’s Resolutions!

It’s New Year’s Eve, and around this time, people start making resolutions for the new year. Goals, plans, even the occasional scheme, all in the hopes of being a better version of themselves.

And I instantly began wondering if anyone was making puzzly resolutions. So, like all great philosophers, I asked the folks on Twitter.

Right after I posted the question, my friend Candice replied, “Spooky timing. Had just added ‘set aside a few hours every week to do puzzles’ to my list.”

As it turns out, plenty of people had puzzly resolutions for 2014, including a few familiar faces!

Puzzle poet Peter Valentine resolved to “Get up early and finish the poem before anyone else is awake — I wonder how many puzzler parents use this tactic for solving the puzzle?”

[Glenn’s note: Probably more than you suspect, Peter.]

Constructor Patrick Blindauer tweeted, “In 2014, I resolve to solve more, use fewer black squares, and never, ever use TREEN.”

[Glenn’s note: A quick dictionary search reveals that TREEN is anything made of wood, especially cookware or utensils. Diabolical crosswordese!]

Friend of the blog Krud tweeted, “I resolve to embed an anagram into every tweet. Aye, mint tea lovers drown beige meat near vote.”

Crossword blogger Kathy Matheson (a.k.a. Crossword Kathy) declared that “My resolution for the New Year is to construct and submit at least three daily-size crosswords to Will Shortz — so I better get to work!”

Constructor and Puzzle Historian David Steinberg resolved to “finish the Pre-Shortzian Puzzle Project’s litzing stage and to construct more Sunday crosswords, since I’ve been doing mostly dailies.”

[Glenn’s note: Litzing is the PSPP term for converting print puzzles into an archivable electronic format.]

Friend of the blog (and YouTuber!) BaffleDazzle had a stack of puzzly resolutions:

“1. Exercise brain as much as body (easier, no weights/special clothes required)
2. Make puzzles for friends/family birthday gifts
3. Try new puzzle/puzzly game each month (growing stack of old Springboks + new Looney Labs discoveries!)
4. Make puzzles the new black!”

Constructor Robin Stears also offered a pretty ambitious list of puzzly resolutions:

“Next year, my resolution is to interact more with puzzle fans. I hope to attend some crossword tournaments and trivia nights and spend some time getting to know the contestants and finding out what kinds of puzzles they like. There will be more digital collections this year, more contests, and more freebies for Team StearsWords.”

As for me, I have a few resolutions of the puzzlerific variety. I resolve to:

  • Anagram more. New Years resolution = Now to rerun easy lies.
  • Play more board games. Working on the blog has reignited my love of board games, and I hope to get a regular game night going.
  • Write fewer pop culture-related palindromes, particularly involving Kim Kardashian’s advice to her daughter. “Nori West nods. ‘Moms don’t sew, iron’.”
  • Fight crime, but with puzzles. Probably through the clever use of origami and paper cuts.
  • Take PuzzleNation PuzzleInternational! (Not really sure how to go about this yet. It’ll probably involve some scheming.)

Happy New Year, my fellow puzzlers! May 2014 be as delightful, surprising, and occasionally baffling as you desire!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation Product Review: Pink Hijinks, Chrononauts, and Fluxx: The Board Game

fluxx0

Looney Labs is a game company with a creative model everyone can get behind: high replay value through wildly interactive, adaptable game play. Perhaps best known for their card game Fluxx, Looney Labs games are designed for portability, packing a lot of punch into smaller, more efficient packaging.

They offered us the opportunity to try out three of their games for the Holiday Puzzly Gift Guide, each with its own unique flavor and playing style, and we put them to the full PuzzleNation Blog test.

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The set-up for Pink Hijinks seems simple enough. Three stacks of pink pyramids (small on top of medium on top of large, like a little tree) occupy the middle row of a 3×3 grid.

Based on the roll of the die, you and your opponent maneuver your pieces with one of two goals in mind: either trying to either fill your home row with all three pyramids of a given size, or pushing all nine pyramids into your opponent’s row.

It’s a miniature chess game, allowing for offensive and defensive strategies. After a few rounds, we started improvising new rules and different gameplay styles, and discovered how much fun you could have with nine little pink pyramids. Pretty good for a game that fits in your pocket.

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Pink Hijinks is part of Looney Labs’ multi-colored Looney Pyramids series, an ever-expanding line of puzzle games built around their signature pyramid game pieces. Not only can you buy individual games, but the company is constantly releasing new variations on their games through their website, allowing players to combine pieces from multiple Looney Pyramids products and play brand-new games. (They’ve even compiled a listing of fan-designed games using Looney Pyramids!)

As far as I can tell, the Looney Pyramids series has the loftiest of goals: to offer as many unique playing experiences as a deck of cards, arguably the most adaptable tool in a gamester’s arsenal. And based on their lineup thus far, Looney Labs is well on their way toward reaching that goal.

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Time travel isn’t easy. If it was, everyone would do it. And Looney Labs takes that idea to the next level with Chrononauts, a card game where multiple time travelers are manipulating history, capturing artifacts, and racing to return to their own time with their missions complete.

Chrononauts is all about the cards. You’ve got mission cards, ID cards, timeline cards that make up the playing space, artifact cards, cards that change history (and others that change it back), as well as cards that can help or hinder your fellow time travelers.

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The history-changing aspect is the most puzzly part of the game, as you determine what moments to change (and which to protect from your opponents) in order for your timeline to come to pass, but ensuring you don’t accidentally end the game by creating too many temporal paradoxes. The designers did an impressive job figuring out how major points in history were interconnecting, and watching the effect ripple down through the cards after making a bold history-altering move is arguably the best part of the game.

My one caveat regarding Chrononauts is that the game goes far too quickly with only two players. It’s a game designed around consequences, and the more consequences that are out of your hands, the more engaging and challenging the game becomes. I’d recommend you always recruit as many players as possible to make the gameplay last.

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There are certain things you take for granted when playing a board game. You pick your game piece, and that’s yours for the duration of the game. You draw a given number of cards per turn. The board itself is static, so you can strategize.

But in Fluxx: The Board Game (titled to distinguish it from Fluxx: The Card Game), all of these givens are up for grabs, making for easily the most gleefully chaotic board game experience I’ve ever had. The board is made up of nine individual tiles, which can be shifted or rotated by your fellow players. The rules can be changed, affecting the number of spaces you move per round, how many cards you can hold, and even how many goals you must achieve before the game is over.

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[A simple punch card helps players keep track of the ever-shifting rules.]

It’s mind-melting fun, a game that demands constant awareness and a strong ability to think on your feet, since the rules can change in an instant. (One game, a card was played that made the players switch game pieces, so I went from little blue men to little green circles, and the swerve threw me off for at least two rounds.)

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Fluxx is the perfect example of the Looney Labs creative model: high replay value through wildly interactive, adaptable game play. Every game of Fluxx is different, not only because the rules are so malleable, but because with multiple games under your belt, you and your opponents become craftier, more adeptly manipulating the board and the rules to your advantage. It’s a great time.

I think puzzle fans and board game fans alike will find quite a bit to enjoy with the games from Looney Labs. So if you’ve got some Christmas cash burning a hole in your pocket, check them out!


Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!