The Week in Puzzles and Games (October 26th)

There’s a lot going on in the intertwined worlds of puzzles and games, so let’s skip the intro and get to it!


Conversations with the New York Times Games Team!

There are two events coming up for fans of NYT puzzles and games.

First, the 92Y is hosting a New York Times Games Night tomorrow night to celebrate the launch of the new Connections book.

Wyna Liu, Joel Fagliano, Sam Ezersky, and Tracy Bennett will be in attendance to talk shop and engage in some live gameplay with attendees.

Click here for ticket info and here to check out the new Connections book.

But that’s not all.

On Friday, October 30th, the Wordle Review comments section will be hosting a Q&A at 1 PM Eastern with Josh Katz and Tom Giratikanon, the designers behind Wordle Bot and Connections Bot!

Learn more about how the bots work, why they’re so sassy, and meet the team who makes the Bots go.


Cryptic Crossword Updates (and The Independent)

Speaking of crosswords, there has sadly been no sign that The Independent’s managing editor will reverse course on cancelling their daily cryptic crossword.

But even with that dark cloud hanging over the puzzle community, there is plenty going on in cryptic crossword chatter for solvers and setters alike to enjoy.

Chameleon posted a terrific article on MyCrossword about an interesting variation on the hidden-style clue. For example, a traditional hidden clue would have “Scottish snack offered in disco nearby” cluing SCONE, since it’s hidden in “diSCO NEarby.” But Chameleon’s version is slightly more difficult. (Personally, I love it!)

Setter Paul Henderson (known to Independent solvers as Phi) has announced he’ll be continuing his Phidays tradition on his website.

Duncan over at fifteensquared has shared the puzzles being distributed at this year’s York Sloggers and Betters 2026 gathering, so get solving. Feedback is welcome!

And if there’s more news in the cryptic world I’ve missed, please let me know!


Bonmo.app Releases Their 1,000th Puzzle!

We talked about Puzzmo celebrating 1,000 days back in July, but it turns out they’re not the only puzzle app crossing the millennium mark this year.

Bonmo.app just released their 1,000th puzzle, a delightful grid from constructor Carina da Rosa. If you’re an Apple user, check them out!


Reminder: Cultura Connector and the GRIT Ukraine Program Still Seeking Funds

A few weeks ago, I wrote about a charity effort to inspire Ukrainian youths through LARPing.

And the team at Cultura Connector have announced that they’re 60% of the way to unlocking a $20,000 match for the charity!

They are raising funds for their first GRIT Ukraine program, enabling Ukrainian facilitators to lead a 12-week LARP program with Ukrainian young people living in Poland to strengthen resilience, communication, emotional awareness, problem-solving, and connection with Ukrainian youths.

And with a week left to go, your help could make a huge difference.

Please share the link and donate if you can. It would be so amazing to reach out to young people halfway around the world and show them the magic of storytelling while helping build them up.

You can also click here for more details on Cultura Connector and the GRIT program.


The BackerKit Holiday Market Launches Soon!

Crowdfunding is a cornerstone of the puzzles and games industry these days, especially for smaller and independent creators, so I’m stoked to hear that the BackerKit Holiday Market is returning for a second year.

Hosted between November 18th and December 1st, numerous puzzle and games companies (among others!) will be participating.

Unlike most crowdfunding efforts, there’s no funding goal and products will be ready-to-ship immediately.

Some of my favorite shops like Scarlet Envelope and Morgan’s Escapes will be participating, so be sure to check it out!


What Puzzle Words Sent American Solvers to Google?

I love digging into data. It’s fascinating to see what you can learn from sifting through carefully cultivated information.

And I’m not alone in that. The team at UnscrambleX also love data, and they’ve shared some of their findings.

UnscrambleX is a free word scrambler, anagram solver, and Scrabble word finder all in one, and they’ve been crunching solver data for the last year.

And it turns out, between June 2025 and October 2026, the words that baffled or eluded solvers weren’t small, obscure ones, overly long entries, or crosswordese.

As Adrian Talvik, spokesperson for UnscrambleX told me, “The words that stop people aren’t the long ones. They’re words people have seen on a menu or a perfume label but never had to spell.”

NEROLI topped the list with 65,684 US searches on May 28, 2026, twice the next word (POMELO, 31,911 on May 18). Three of the five hardest came from the fruit bowl or the perfume counter, hard days come in themes (BÉCHAMEL, TERIYAKI and TZATZIKI on July 2)…

You can check out their full article here, including how they gathered and analyzed their data.

And we’ll have more interesting puzzle-data tidbits from UnscrambleX in the coming weeks!


Unfortunately I didn’t have time to test out any new puzzle apps or sites this week, but I promise that feature will return next Monday.

Did I miss any puzzly news or fun board game stories from the last few weeks? Let me know in the comments section below! I’d love to hear from you.

LARPing for Good with Cultura Connector and the GRIT Ukraine Program!

Image courtesy of DrachenFest US.

If you’re not a roleplaying game fan, you might not be familiar with LARPing or Live-Action RolePlaying.

Essentially, it’s playing a tabletop storytelling game in a more interactive fashion. There is dressing up, combat, physically accomplishing tasks, and interacting with other players and NPCs (non-player characters that support the narrative).

And the organization Cultura Connector believes it can be used to help young people in Ukraine.

They are currently raising funds for their first GRIT Ukraine program, enabling Ukrainian facilitators to lead a 12-week LARP program with Ukrainian young people living in Poland to strengthen resilience, communication, emotional awareness, problem-solving, and connection with Ukrainian youths.

Here is part of the mission statement from their website:

Ukrainian families have been living within the immediate violence of war from Russia’s full scale invasion. They have had to leave behind homes, schools, and people they love. Even after reaching safety, the ground can still feel unsteady.

Parents are trying to build a life in a new country while carrying concern for the one they left. Children and teenagers are learning how to belong again while the adults around them are still trying to catch their breath after so much upheaval.

GRIT creates a structured space where young people can reconnect with others, practice making choices, and rediscover their capacity to shape what happens next.

GRIT stands for Games for Resilience and Interactive Transformation. It is a culturally grounded, trauma-informed program developed by Cultura Connector, a U.S.-based 501(c)(3) nonprofit organization.

Image courtesy of DrachenFest US.

It might sound silly, but LARPing can absolutely help someone find confidence in themselves and a community of likeminded people.

It happened to me in high school.

Making friends who brought me into their game taught me about storytelling, about trust, about letting go and enjoying myself and wholeheartedly embracing what I loved to do. LARPing was my gateway to the world of roleplaying games, a hobby and passion that has stuck with me for decades.

Please share the link and donate if you can. It would be so amazing to reach out to young people halfway around the world and show them the magic of storytelling while helping build them up.

You can also click here for more details on Cultura Connector and the GRIT program.

Thank you to Dan and the incredible hardworking crew at DrachenFest US for letting us know about this wonderful and worthwhile endeavor.

Happy LARPing, everyone.

Designing Your Own Escape Room Event!

One of the most interactive puzzly challenges available to modern solvers is the escape room.

Although themes and scenarios vary greatly, the basic idea is this: a group of people are locked in a room, and tasked with escaping from it within a certain time frame (usually an hour).

They do so by searching for clues, completing tasks, unraveling riddles, and finally, unlocking the door to escape. Some rooms employ riddles. Others use word puzzles. Others still involve working together to overcome obstacles. (For instance, I hear about one escape room where the group was split in two and separated, and they had to work together to unlock the door that separated them.)

There are endless variations available to the intrepid puzzler. And a week or so ago, I had a go at creating my own and running it for a friend’s birthday. I’d never run an escape room per se, but having run roleplaying events before — as well as murder mystery dinners — I was excited to pit my dastardly puzzly mind against a worthy group of heroes and miscreants.

And so, I thought I’d offer a few tips on creating your own puzzly escape experience.


1.) Know your audience.

If your players aren’t engaged, the event is pointless. So you have to make sure that whatever obstacles you lay before them will interest them. If they aren’t partial to brain teasers, mechanical puzzles, or physical challenges, they’ll quickly lose any investment in completing the game.

In my case, I tried to use every puzzly tool at my disposal. There were riddles, puzzle boxes, combination locks to crack, door locks to “pick”, and tricky clues to unravel.

[I drafted two puzzle boxes from my collection into the game.]

2.) Give everyone something to do.

Everyone has different strengths and weaknesses when it comes to things like this. So use that to your advantage. Let the hardcore puzzlers tackle the puzzles, while the less puzzly people complete tasks like uncovering backstory, hunting for hidden items, or even doing battle with threats to the players.

Adding a live-action roleplay element like combat can not only add flavor to your game, but it allows players to contribute without having to struggle with puzzles that might not be their strong suit.

If everyone feels like they’re contributing, all successes feel shared. And shared successes are the best ones.

3.) Let imagination drive the game.

When tackling an event like this, it can be easy to splash out on locks, puzzle boxes, and all sorts of trappings for the game. After all, you want it to be an immersive experience, but that sort of immersion can grow expensive very quickly. And you don’t need to spend hundreds of dollars to create a great solving adventure.

[A 5-digit combination lock that lets you spell words (or mix letters and numbers), a directional combination lock, and two standard four-digit locks]

I had a small budget, so I bought a few combination locks, four small briefcases (so there was something to unlock and open), and some other bits and bobs. Locks run between $6 and $12, but there are few things more satisfying than cracking a puzzle, dialing in your answer, and feeling the lock open in your hand. The sign of a job well done.

But you can build one without spending much money at all. Get creative with it! You can replicate practically anything with a piece of paper — locks, puzzles, riddles — and a little imagination. Any box can become a treasure chest or a lockbox. Any room can become a laboratory or a dungeon or a high-security vault.

[I picked up this little lock for cheap on Amazon, drew the various characters in the combination on little slips of paper, and hid them around the room. It was up to the players to find them, put them in the correct order, and open the lock.]

The low-budget solutions are often the most satisfying. For instance, I mentioned above that, in my escape room, there were door locks to “pick.” I used quotation marks because I didn’t buy door locks to actually pick. Instead, I swapped in another, simpler method for testing someone’s digital dexterity: Jenga.

I stacked up a Jenga tower, removed 8 or 9 pieces, and then challenged the group’s lockpick to remove two or three pieces per door they “picked.” This simulated both the tension of the act and the level of skillful manipulation necessary, and for a fraction of the possible cost.

4.) Tell a story.

I’m a roleplaying fan. I love telling stories in my gameplay. And, to me, nothing adds flavor and depth to an escape room like a story. My favorite escape room experience was a Houdini-themed room that was loaded with the famous magician’s history and trappings — shackles, a straitjacket, and more — and all those little touches added so much to the atmosphere and the tension of the game itself.

So craft a story! Why are the players there? Why do they need to escape? Is there a villain? A curse? An evil artificial intelligence to battle? A diabolical millionaire or a mad scientist with an axe to grind?

All those elements can add to the experience. The escape room I designed and ran centered around a evil wizard and the aftermath of his reign of terror. My players warded off ghosts, avoided automated traps, and even held a Beauty-and-the-Beast-inspired seance — since the wizard had turned several of his staff into furniture — as they moved from place to place.

[The remains of a room well-escaped.]

With a little ingenuity, forethought, and creativity, you can craft a one-of-a-kind puzzle experience.


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The Great Escape (Room)!

room

For years now, Headless Horseman in Ulster Park, New York, has been one of the premiere haunted houses in the country, complete with hayrides, a corn maze, and hundreds of employees working to surprise and spook you. Celebrated for their immersive storytelling, as well as scares designed to delight and terrify all at once, it’s a Halloween tradition in the Northeast.

But recently, they’ve turned their creative energies toward a more puzzly experience: escape rooms.

This weekend, my siblings and I (plus some friends) tackled one of Headless Horseman’s escape rooms, Houdini’s Workshop, and it was an absolute blast.

houdinis-workshop

Here’s the story behind Houdini’s Workshop, courtesy of the Headless Horseman website:

Houdini, the world’s greatest escape artist and famous magician, made a pact with his wife Bess to try and make contact from beyond the grave upon his death. They also set a deadline by which they would give up and Bess was to move on with her life.

As the hour approaches for the deadline, you and your friends are their last hope. You have one hour to discover the final item so that Bess may make one last attempt to contact her beloved husband.

And so, the ten of us piled into Houdini’s parlor and set out to explore… and there was plenty to explore! Hidden panels, riddles, brain teasers, and red herrings galore, not to mention a plethora of locks that would take cleverness, deduction, and teamwork to crack open.

How did we do? Well, I’m proud to announce that we escaped with 4 minutes, 30 seconds left on the clock. Everyone contributed to the solve, and everyone had a fantastic time.

Now, I can’t give you details on specific puzzles or anything like that, because that would ruin the experience for others who might accept the challenge of Houdini’s Workshop.

But it occurred to me that I could give you suggestions for other ways to exercise your puzzly mind and flex your mental muscles in the real world.

1.) Puzzle Hunts

fantasticrace

[Game Master Bob Glouberman instructs a batch of competitors
in the Fantastic Race. Image courtesy of The LA Times.]

Puzzle hunts are interactive solving experiences that often have you wandering around a certain area as you crack codes, unravel riddles, and conquer puzzles. Some only run at certain times each year as annual events, while others (like the Fantastic Race or the Great Puzzle Pursuit) run for a longer time before being retired.

2.) Murder Mystery Dinners

[Image courtesy of Vancouver Presents.com.]

Murder mystery dinners thrive on the theatricality of the event. Attendees can overhear arguments, catch snippets of banter and exposition as they walk around, and engage characters in conversation to learn more. The more you interact with the story, the better chance you have of solving the mystery, but even passive players will get the big picture.

Some restaurants and nightly cruises run murder mysteries, but there’s a growing trend of people running their own as party events. I ran two in the office last year for fellow puzzlers!

3.) LARPing

LARPing, or Live-Action RolePlaying, takes the fun and imagination of a tabletop roleplaying game like Dungeons & Dragons, Pathfinder, or Legend of the Five Rings, and puts it into the real world.

It might sound a bit bizarre if you’ve never done it, but as a longtime D&D fan, some of my favorite puzzles I’ve ever solved were physical puzzles I encountered during a LARP session.

Whether it’s reassembling a shattered piece of tablet to read the message on it or a mechanical puzzle where a door will only open after I’ve pulled a series of levers in the correct sequence, a tangible puzzle-solving experience gains another dimension of fun and challenge when it’s part of a greater narrative.

In fact, engaging in some of these activities gave me a lot of confidence going into the Houdini’s Workshop escape room. I’d never done an escape room before, but as a veteran of both murder mystery dinners and dungeon romps in Dungeons & Dragons, I was optimistic that my puzzly chops would prove useful.

And I hope my fellow puzzlers get a chance to do the same in the very near future.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!