Demystifying Role-Playing Games

When you hear the words “role-playing game,” what comes to mind? A bunch of nerds in a basement, hunched around a table debating weird and esoteric rules? Practitioners of the black arts, thumbing their noses at God and all that is natural? Or nothing at all?

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Some TV shows, like Community and Freaks & Geeks, have displayed role-playing games in a positive light, but for the most part, role-playing games in general, and Dungeons & Dragons in particular, have gotten a bad rap over the last few decades, maligned as (at best) a game for lonely friendless types and (at worst) a tool to corrupt children.

(This might sound ridiculous to many of you, but folks like Pat Robertson continue to talk about role-playing games as if they’re synonymous with demon worship.)

But in reality, role-playing games are simply a way for a group to tell one collaborative story.

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There are two major elements to this storytelling. The first is managed by a single person who oversees that particular game or gaming session. In Dungeons & Dragons, this person is called the Dungeon Master, or DM; in other games, this person is the Game Master, the Storyteller, or bears some other title tied to the game or setting. For the sake of simplicity, from this point on, I’ll refer to this person as the DM.

So, the DM manages the setting and sets up the adventure. In this role, the DM will describe what the player characters (or PCs) see and explain the results of their actions. The DM also plays any characters the players interact with. (These are known as NPCs, or non-player characters.) Essentially, the DM creates the sandbox in which the other players play.

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Which brings us to the second element in role-playing storytelling: the players. Each player assumes a role, a character, and plays that character for the length of the session, or the game, if there are multiple sessions. (Some games last months or years, so these characters evolve and grow; players often become quite attached to their characters.)

The PCs navigate the world created by the DM, but their actions and decisions shape the narrative. No matter how prepared a DM is or how carefully he or she has plotted out a given scene or adventure, the PCs determine much of what happens. They might follow the breadcrumbs exactly as the DM laid them out, or they might head off in an unexpected direction, forcing the DM to think on the fly in order to continue the adventure.

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That’s what makes role-playing games so amazing: you never quite know what you’re going to get. The PCs usually don’t know what the DM has in store, and no DM can predict with perfect clarity what the PCs will do. You’re all crafting a story together and none of you knows what exactly will happen or how it all ends.

For instance, I run a role-playing game for several friends that is set in the universe of Buffy the Vampire Slayer, and my PCs routinely come up with solutions to problems and puzzles that I didn’t expect, but that nonetheless would work. They constantly keep me on my toes as a DM, and it’s one of my favorite aspects of the game.

Oftentimes, major events and key moments are determined by dice rolls, adding an element of chance to the story. (In some games, players have replaced dice rolls with a Jenga-style block tower, and they must remove pieces from it to achieve certain goals. That adds a marvelous sense of real-world tension to the narrative tension already present!)

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And while I’ve talked quite a bit about the game aspect, some of you might be wondering where the puzzly aspect comes in.

Some of the best, most satisfying puzzle-solving experiences of my life have come from role-playing games.

These puzzles can be as simple as figuring out how to open a locked door or as complicated as unraveling a villain’s dastardly plot for world domination. It can be a poem to be parsed and understood or a trap to be escaped.

There are riddles of goblins and sphinxes, or the three questions of trolls, or even the brain teasers and logic problems concocted by devious fey hoping to snare me with clever wordplay. I’ve encountered all sorts of puzzles in role-playing games, and some of them were fiendish indeed.

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One time, during a LARP session (Live-Action Role-Playing, meaning you actually act out the adventure and storytelling), I thought I’d unraveled the meaning of a certain bit of scripture (regarding a key that would allow me to escape the room) and acquired a sword as my prize, only to realize much much later that the key I’d spent the entire session searching for was the sword itself, which unlocked the door and released me.

And designing puzzles for my players to unravel is often as much fun as solving the puzzles myself. Especially when they’re tailored to specific storytelling universes or particular player characters.

(Trust me, it doesn’t matter if you’re dealing with a Jedi or a paladin; riddles stop pretty much everybody in their tracks.)

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Whether it’s Dungeons & Dragons or Pathfinder, Legend of the Five Rings or Star Wars, GURPS or Ninja Burger, there’s a role-playing game out there for everyone, if you’re just willing to look.


This post was meant as a brief overview of role-playing games as a whole. If you’d like me to get more in depth on the subject, or if you have specific questions about role-playing games, please let me know! I’d be happy to revisit this topic in the future.

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Mira Modi + dice = safer passwords for all!

Every time you sign up for a new website, email address, or social media account, you’re reminded of one of the most curious aspects of modern life for an Internet user: the increasing complexity of passwords.

Whether you’re being graded on the relative strength (or weakness) of your password based on its length or being required to include uppercase and lowercase letters, numbers, punctuation marks, or other symbols along the way, passwords are getting more and more complicated in the name of Internet safety.

This modern form of cryptography often leads to one of three results:

  • you use the same password over and over for everything (not safe)
  • you have to write down different passwords to every site in order to keep them all straight (also not safe)
  • you opt for a password-management service to handle them for you (a bit unwieldy)

Well, as it turns out, an 11-year-old girl named Mira Modi might have the answers to all your password needs.

Mira started a company called DiceWARE to create passwords that are both secure and easy to remember!

From her website:

The DiceWARE method creates strong passwords that are easy to remember but extremely difficult for hackers to crack. Passwords contain random words from the dictionary, such as: alger klm curry blond puck horse.

For the very affordable price of $2, Mira will create a six-word password just for you, send it to you by mail, and then encourage you to customize it however you see fit — capitalized letters, number replacement, etc. — so even she won’t know your password when you’re done.

How does it work?

You roll a die 5 times and write down each number. Then you look up the resulting five-digit number in the DiceWARE dictionary, which contains a numbered list of short words.

So, essentially, the same randomness that can make Yahtzee a delight or a challenge will decide each of your six words. It’s ingeniously simple and designed to dissuade the usual hacking tricks.

Kudos to Mira for creating an affordable and immensely clever way to make our websurfing safer! This is puzzly thinking at its finest!


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It’s Follow-Up Friday: Halloween Pun edition!

Happy (almost) Halloween, puzzlers and PuzzleNationers!

For the last two years, we’ve marked the spookiest of holidays by posting some punny costumes for you to figure out, and it’s only appropriate that we celebrate Halloween AND Follow-Up Friday by bringing you our third edition of the PuzzleNation Punderful Costume Game!

It’s simple. I post a picture, and you guess what the costume is.

For example:

He’s Batman! (With Catwoman beside him!)

I’ve compiled ten costumes for you to figure out. Let’s see how many you can get!


PuzzleNation’s Punderful Halloween Costume Game, Volume 3!

#1

#2

#3

#4 (the gentleman next to Woody from Toy Story)

#5 (under the red arrow)

#6

#7

#8

#9

#10


Special thanks to the folks at The Chive and The Thinking Closet for their assistance in compiling this year’s punny costumes!

How many did you get? Have you seen any great punny costumes we missed? Let us know! And Happy Halloween! (If any of them stumped you, don’t worry! I’ll be posting the answers next week!)

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A Costume That’s Off the Depp End!

Halloween is this Saturday, and one of the best things about the holiday is how creative people get with their costumes.

This creativity can come in several forms. Sometimes, it’s the costume itself, an idea that wows you as ambitious or clever or totally unexpected. Other times, it’s the execution of the costume, either in how impressive the effort involved is OR how ingeniously they’ve kept their budget reasonable.

In college one year, I was short on funds for a costume. But one thing never in short supply around Halloween are empty candy wrappers. So I took an old shirt, glued candy wrappers to it (along with some stray kernels of popcorn and an old cell phone) and I went to a costume party as the floor of a movie theater.

It’s one of my favorite costumes to this day, because it required me to think outside the box.

Today’s post is also about a costume that’s outside the box. Many people dress up as celebrities or famous fictional characters for Halloween, but rarely do they dress up as many characters simultaneously.

Check out the photo below! Our costumed gentleman has decked himself out in the trappings of numerous Johnny Depp films. Can you name them all?

This is a great costume, not only because it’s ambitious and meticulously put together, but because there’s clearly a great deal of thought behind it. Terrific stuff!

Oh, and if you’re looking for more puzzly costume fun, check out our Follow-Up Friday post this week, as we celebrate our Third Annual PuzzleNation Punderful Costume Game!


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PuzzleNation Book Review: Two Across

Welcome to another installment of PuzzleNation Book Reviews!

All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

Our book review post this time around features Jeff Bartsch’s novel Two Across.

Vera is a math prodigy whose childhood has been spent in rundown motels as her mother’s sales job takes them all around the country. Stanley is an overworked master of trivia, living in a hotel under the thumb and watchful eye of his reclusive mother.

Vera wants adventure, intrigue, and freedom from her mother’s itinerant lifestyle. Stanley wants to abandon the Harvard-bound track his mother has railroaded him toward and take up his true passion: creating crossword puzzles.

When the two of them meet at a prestigious spelling bee, they form a curious bond in that nebulous gray area between friends and more-than-friends.

Stanley’s master plan is for them to fake a wedding for the cash and gifts, funding their plans to escape their mothers and live their own lives. But the scam is complicated by Vera’s growing feelings for Stanley and his singleminded focus on his goals.

As we follow them through Vera’s college career and beyond, we watch their relationship evolve and change, haunted by Stanley’s selfishness and Vera’s willingness to pick up at a moment’s notice and start a new life elsewhere.

But, through the peaks and valleys of friendship and more, Vera and Stanley’s mutual love of crosswords proves to be not only common ground, but the thread that may draw them back together.

Partly a coming-of-age story, partly a romantic comedy of errors, miscues, and unintended consequences, Two Across is an interesting look at the social awkwardness that often comes hand-in-hand with intellect, as well as the many curious ways peoples’ lives connect over time.

Stanley is, admittedly, a putz — proving the old adage that being smart doesn’t necessarily make you wise — and he becomes at times a frustrating character to follow, almost serving as something of an antagonist in the story.

Vera on the other hand, for all her foibles and quirks, is sincere, engaging, and believable, someone who forges her own path. While you do root for Stanley to right his ship and make up for his failings, it’s far easier to cheer for Vera when she picks up the pieces (more than once) and continues onward toward a hopefully brighter future.

And since this is a puzzle blog, I would be remiss if I didn’t discuss the crosswordier aspects of the novel.

The puzzle references for the most part are clever, with sharp themes and playful cluing. (Though a reference to having the 8-letter RIFFRAFF as a center entry made me wary.)

Stanley’s early puzzle efforts in particular are great, in one case cluing words like BUTTERFLIES, CONCERN, and APPREHENSION with “winged insects,” “business,” and “the catching of a suspect,” while allowing the anxiety theme to emerge. In another, he creates a New York-themed puzzle where the boroughs are located geographically in the grid.

(Sadly, we only hear about these ambitious grids, we never see them.)

But it’s Vera’s puzzles that drive the narrative. When difficulties between them arise, Stanley hopes that she will reach out to him through published puzzles, solving obsessively so he won’t miss out if she does.

As someone who has forged many friendships (and a relationship or two) on shared puzzly interests like crosswords, spelling bees, and trivia, I related to a lot of the awkward moments in this book, and I suspect many other readers will as well.

The novel does drag a bit near the end as it diverts from the Stanley-Vera focus for an unexpected interlude, but for the most part, Bartsch delivers an enjoyably Ross and Rachel-style romance for the world of puzzles.


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It’s Follow-Up Friday: And a One And a Clue edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m posting the results of our #PennyDellPuzzleBands hashtag game!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For the last few months, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was Penny Dell Puzzle Bands, mashing up Penny Dell puzzles and favorite bands or musicians!

Examples might be The Beat-the-Clock-les, Brick by Brick Astley, or Kris Krossword.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


The Rolling Stepping Stones / Stepping Stones Temple Pilots / Steppin’ Stones Wolf

Fill-In Collins (singing Su-Su-Sudoku) / Fill-In Sync

Spinwheel Doctors

The Who’s Calling? / The Guess Who’s Calling? / The Who’s Who

Radioheadings

Men at Framework

Kenkenny Rogers (or Loggins or G) / KenKen Chesney

Kenny Chess Words

Paul Simon Says / Simon Le Bon Says / Simon Says Garfunkel

Paul Simon and Art Garfield’s Word Seeks

ZZ Top to Bottom / Top to Soggy Bottom Boys

Zigzag Top / Jay Zig Zag / Zigzag Marley

Missing Persons List / Missing Persons Trios

Cryptogram Parsons / Patchwork QuotaGram Parsons

Letterboxes Zeppelin / Letterboxes to Cleo

Led Zeppelin and Around

Tina Turnabout / Tina Turn a Phrase / Tossing and Tina Turner

U2 of a Kind / U2 by Two / U2 for One

Three Doors Down of a Kind / 3 Doors Ups and Downs

Three Doors Across and Down / Across and Three Doors Down

Big Brother and the Three’s Company

Three from Nine Inch Nails

Third Bull’s-Eye Blind

Never Mind the Bull’s-Eye Spiral…Here Come the Sex Pistols!

The Four-Most Tops / The Four Tops to Bottom

Four Square Blondes / Tears Four Square

Gang of Foursomes

The Crackerjackson 5

The Jackson Fancy Fives / Maroon Fancy Five / The Fancy Dave Clark Fives

Black 47-Up

Seven Mary Three’s Company

The Jesus and Mary Chain Words

Alice in Chain Words

Square North of Nines

Thirteenth Floor Escalators

Mix and Matchbox Twenty / Match-Up Twenty

Talking Heads & Tails / Radioheads and Tails (singing Creepto-Families)

Florida Georgia Line ‘Em Up / End of the Florida Georgia Line

Drop-outs Kick Murphys

NickelThrowbacks

Wall Flower Powers / The Flower Power Kings

ColdWordPlay

ColdPlaces, Please / The Black Eyed Places Please

Jefferson Starspellship / Ringo Starrspell

Ringo Starr Words / Mazzy Star Words

Thompson Twin Crosswords

Pairs in LeAnn Rimes

Eric Clapboard

New Kids on the Blockbuilders / New Kids on the Crossblocks

Around the New Kids on the Block / New Kids Around the Block

ABBAcus (singing Take a Letter Chance On Me and Waterloose Tile)

Bobby Vee-Words

The Partridge Family Ties

Missing Fats Dominoes

Morris Day & the Rhyme Time

Right of Waylon Jennings

KC and the Sum-Doku band / K.C. and the Sunrays Band

Sunrays & Cher-A-Letter

Motley Crueptograms

Janis Joplinkwords

Alphaville Soup / Bowling for Alphabet Soup

The Smashing Pumpkin-Patchwords

Junior Walker & the All Stars and Arrows

Stars and Aerosmith

Sudoku & the Banshees

Sudokool & the Gang / Kool and the Changelings

Mirror Imagine Dragons

Kelly Picker-Upper

Blackout Sabbath

They Might Be Puzzler’s Giants

Sweet Honeycomb in the Rock

Busta Rhyme Time

A to Z Maze featuring Frankie Beverly / A to Jay-Z Maze

Beat the Strawberry Alarm Clock

Foreigner ‘n’ Aft

Metallicancelations

Frank Zip It

Patsy Cline ‘Em Up

Golden Earringmaster

Add One Direction

Jethro Full Circle / Jethro Tiles

The Point the Way Sisters

Santanagrams

Marcy Word Playground

Mariah Carey-Overs / Carry-Overs Underwood

The Black Keywords

Neil Diamond Mine / Nine of Neil Diamonds / Neil Diamond Rings

What’s Left Eye Lopes

Face to Faces / The Small Face to Faces

Split and Splice Girls

Word Player

Quotefall Out Boy

Word Mazey Gray

B-U-S METRO STATION

Simply Grand Funk Railroad!

“C” the Spice Girls and “C” the Beastie Boys

Little Mix at a Time

Anagram Magic! Square

The Associations

Fats Domino Theory

The Washington Jigsaw Squares

Linkwords Park

Stevie Ray Vaughn and Double Occupancy

Scoremaster Flash

ABeeGee’s

John Mayall’s Codebreakers

Nat King Collective Crossword

Dave Match-Up’s Band

Jane’s Letter Addition

Counting Cross Sums

Fleetwood Mac & Logic Problems / Flinkwords Mac

Crostics Stills & Nash

Maxi-Score Priest

Drummerman-heim Steamroller / Drummerman-fred Mann

A Trigons Called Quest

Sir Mixmaster-A-Lot

Weird Al Wacky Words Yankovic

Uncle Crackers

The Marshall Mind Tickler Band

Banana Word-A Rama

Ashford & Simpson Says

The CultureWords Club

Earth Wind and Fill-Ins

The Mamas and the Papas Grand Tour

Ringer’s Eleven

Public Double Trouble Enemy

Guns ‘n’ Rows Garden


Those bands would be sure to win plenty of AnaGrammy and QuotaGrammy Awards!

Our fellow puzzlers on Twitter also offered up some terrific entries themselves!

@EmilBurp was “torn between the obvious ‘A-Dell’ or the semi-obvious ‘Anacro-Styx'” — two very clever entries! And @_PaulSurf offered up several choice entries, including “Panic at the DisCodewords,” “ZZ Top Choice Sudoku,” and “CryptoGraham Parker and the Rumour.”

Have you come up with any Penny Dell Puzzle Bands of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!