PuzzleNation 2017 Holiday Puzzly Gift Guide: Grab Bag!

Welcome to the PuzzleNation Blog 2017 Holiday Gift Guide!

We’re so excited to be bringing you our biggest ever gift guide! There are so many tremendously fun and puzzly products to share with you this year. We just might be your one-stop shop for all things puzzly!

This guide is a grab bag of all sorts of dice games, puzzle games, card games, puzzle books, party games, and board games, the perfect random assortment for any puzzle fan you need ideas for! We’re sure you’ll find the right gift for any puzzler on your list!


This year’s Holiday Puzzly Gift Guide is sponsored by the new Daily POP Crosswords app!

Daily POP Crosswords offers a different themed puzzle every single day, spanning everything from TV and film to sports and music!

Available for both Android and iOS users, you get terrific content from some of the world’s top constructors! And the download is free!


Let’s start off with some puzzle books before we get into the grab bag of games, puzzles, and other terrific holiday treats!

Our friends at Penny Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Maybe you’re looking for one kind of puzzle, like Colossal Grab-a-Pencil Book of Logic Problems ($10.50) or the Fill-In Value Pack ($8.95). Or perhaps you like some variety in your solving, and you’d prefer the Home for the Holidays Word Seek set ($32.95), complete with pencils, coffee, and snacks to keep you puzzling, or the Super Grab-a-Pencil Pocket Bible Gift Set 2-Pack ($12.50). Or you’d like to unwind with their Coloring Book 4-Pack ($14.95) and sip some coffee from a vibrant Word Nerd mug ($9.50). Either way, the folks at Penny Dell Puzzles have got you covered.

And be sure to check out their deals on Facebook and Twitter throughout the holiday season. Between 10% and 20% off all sorts of puzzle bundles and books!

And while we’re on the topic of puzzle books, some of the best constructors working today have released their own books for your perusal! And with New York Times and Los Angeles Times crosswords to their credit, you’re sure to find some quality puzzlers within these pages!

–David Steinberg’s Juicy Crosswords from the Orange County Register ($7.48)

–Todd McClary’s Fresh Freestyle Crosswords ($8.95)

–Erik Agard’s Food for Thought Crosswords ($7.48)

–Brendan Emmett Quigley and Francis Heaney’s Drunk Crosswords ($7.06)

–Cynthia Morris’s American Acrostics Volume 5: Puzzling Holidays and Celebrations and CynAcrostics Volume 3: You Don’t Say? ($9.95 each)

–Foggy Brume’s One-Word Word Searches ($7.50)

And that doesn’t even cover the many great by-mail and downloadable puzzle books and sets available this holiday season!

Many top constructors and organizations market their puzzles directly to solvers, so between by-mail offers, subscriptions, and downloadable puzzle bundles, you’ve got plenty of quality choices!

The Crosswords Club, edited by Patti Varol (puzzle bundles by mail, available in both regular and large print; $39.95 for 12 issues)

Puzzle Your Kids by Eric Berlin ($5/month, or puzzle sets available starting at $3.99; one free puzzle per week)

The American Values Crossword (subscription and daily puzzles) ($20 for 1 year)

–Matt Gaffney’s Daily Crossword ($24 per year) and Weekly Crossword Contest ($26 per year)

–Andrew Ries’ Aries Xwords ($20 per year)

–Peter Gordon’s Fireball Crosswords ($26 for 1 year)

–Joon Pahk’s Rows Garden puzzles ($20 for 1 year) and Variety puzzles ($15 for 1 year) OR get both for $30!

–Patrick Blindauer’s Broadway Puzzlefest ($20)

Crossword LA 2017 puzzle pack ($5)

–Bryant Park 2016 and 2017 tournament puzzle pack ($10)


And here is our grab bag of puzzle games and products galore!

Doctor Who Fluxx (Looney Labs, card game)

Could anything be as chaotic as traveling through time and space with The Doctor in the TARDIS? How about a card game about The Doctor and his adventures where the rules change every turn? Doctor Who Fluxx combines the classic sci-fi franchise with one of gaming’s most flexible rule sets to create an ever-evolving gameplay experience. Fluxx has never been better. ($20)

[Click here for our full review of Doctor Who Fluxx! And be sure to check out other Looney Labs games, like Chemistry Fluxx, Math Fluxx, and Nanofictionary!]

Pinbox 3000 (Cardboard Teck Instantute, puzzle game)

How about the chance to build your own game? Is that puzzle enough for you? Pinbox 3000 provides all the pieces you’ll need, plus valuable advice for brainstorming and creating your very own pinball game. It’s endlessly customizable, so you can make your Pinbox pinball game as simple or as complex as you like! ($49.95)

BRAWL (Cheapass Games, card game)

Fighting games have been all the rage in the video game world for decades, but BRAWL lets you tackle the tactics and action of a fighting game right in your hand! Each character has a signature deck with their own moves, and with 60-second rounds and additional tournament rules, you get a lot of bang for your buck. ($8.50 per deck, two decks to play)

[Click here for our full review of BRAWL!]

Color Cube Sudoku (ThinkFun, puzzle game)

For a new twist on Sudoku, look no further than Color Cube Sudoku. Simply place one cube on the tray, and then try to figure out how to place every other cube so that you don’t repeat a color in any row or column. It’s tougher than it looks! ($19.99)

[Click here to read our full review of Color Cube Sudoku!]

Knot Dice (Black Oak Games, dice game)

Can you twist, turn, and spin these dice to complete beautiful, elaborate patterns inspired by Celtic knots? That’s the name of the game with Knot Dice, a dice game as challenging as it is gorgeous. With single-player and multi-player puzzles included, you’ll be tying yourself in knots for days! ($29.95)

[Click here to check out our full review!]

Big Letter Bananagrams (Bananagrams, board game)

If you like Bananagrams but just want bigger, easier-to-read tiles, then Big Letter Bananagrams has your name on it (or will, when you spell it with the 50% larger tiles). Let solvers of all age groups and levels of vision indulge in some quick wordplay! ($19.99)

[Click here for our full review of Big Letter Bananagrams!]

Qwordie (Bananagrams, board game)

If you prefer a bit of word association with your word-building, then the strategy and quick-thinking of Qwordie is for you. Strategically grab tiles from the pile — or steal them from your opponent — in order to spell a word that fits your given category (color, for instance) before the other players can! ($19.99)

[Click here for our full review of Qwordie!]

Roller Coaster Challenge (ThinkFun, puzzle game)

Lots of puzzles are all about figuring out which piece goes where, but rarely does a puzzle game then reward you by sending a car racing down your completed puzzle. Roller Coaster Challenge incorporates the logic puzzles synonymous with ThinkFun into a fun, track-building set that will delight solvers of many ages. Who doesn’t want to design their own roller coaster? ($29.99)

[Click here for our full review of Roller Coaster Challenge!]

Lightbox (Eric Clough, jigsaw puzzle)

A puzzle box unlike anything you’ve ever seen, Lightbox creates different patterns of shadow and light as you shift and arrange the various plastic plates that make up the box. As you twist and reset them, different electrical connections are made, and different plates light up. As gorgeous as it is challenging, Lightbox is a very eye-catching puzzle that always wows new solvers. ($85)

[Check out our full review of Lightbox by clicking here!]

Doctor Lucky’s Mansion That Is Haunted (Cheapass Games, board game)

People have been trying to kill Doctor Lucky for over twenty years, but now, ghosts are getting in on the act! Doctor Lucky’s Mansion That Is Haunted is an expansion of Kill Doctor Lucky, so you’ll need the base game to play, but with a new gameboard to explore and new movement mechanics — since all the players are now ghosts — this adds all sorts of new possibilities to a terrific game. ($16)

[Check out our full review by clicking here!]

Spaceteam (Timber and Bolt, card game)

Can you repair your ship and get the engines up and running in five minutes before a black hole ends your space adventure forever? That’s the name of the game in Spaceteam, a cooperative, communication-based game where you have to accomplish various tasks with your fellow players while sharing tools. It’s delightful chaos, and the 5-minute timer really adds something to the game play. A definite favorite around here. ($24.99)

Zendo (Looney Labs, puzzle game)

Puzzle games are all about the rules, but what if you don’t know the rules? That’s where Zendo comes in. This puzzle game is all about figuring out a given rule by arranging Looney pyramids and other shapes into various designs, and seeing if those designs fit the mysterious rule. A game of deduction and trial-and-error, Zendo is a very different solving experience. ($40)

[Review coming soon!]

Scrimish (Nexci, card game)

Combine the card game War with elements of Chess and Memory, and you’ve got something approximating Scrimish, a card game that’s effortless to learn, but offers endless possibilities. Can you protect your crown card while hunting down your opponent’s? With cards for both defense and offense, there’s a lot packed into just 25 cards apiece! ($9.99)

[Check out our full product review of Scrimish by clicking here!]

Less (InventedFor, board game)

A strategy game with the speed and simplicity of Checkers but the depth and replayability of Chess, Less is travel-friendlier than both, with a gameboard that breaks down into bar coasters. With new tiles forming the board every time you play, no two games are alike, and even the straightforward task of racing your opponent to the opposite corner becomes a worthwhile challenge. ($17)

[Click here to read our full review of Less!]

Slapzi (Tenzi, party game)

Slapzi will keep you on your toes. In this quick-reaction game, you’ve got to match your picture cards to the clue cards before your opponents. But with clues like “Not sold in a hardware store” or “Two of the same letter together,” this isn’t as easy as it appears! ($19.95)

[Click here to check out our full review of Slapzi!]

Better With Bacon and Just Coffee (Looney Labs, card games)

These expansion packs for the sweet-serving card game Just Desserts add new faces and new desserts to keep the gameplay fresh and tasty! Whether you’re adding a bit of bite with the Better With Bacon set or pepping up your treats with the Just Coffee set, these expansions add new life (and calories) to an already terrific game. ($5 each)

[Click here to check out our full review of Just Desserts!]

//CODE: On the Brink, //CODE: Rover Control, and //CODE: Robot Repair (ThinkFun, puzzle games)

Learning to program is quickly becoming a valuable skill for people of all ages, so why not get your kids started early with games that teach them the basics of coding in fun, accessible ways. The //CODE series of games does precisely that, teaching sequencing with On the Brink, and then moving onto plotting with Rover Control and logical deduction with Robot Repair. These games mix education and puzzle solving to great effect. ($14.99 each)

[Click here to read our full review of the first //CODE series puzzle game, On the Brink!]

schmoviesleek

Schmovie (Galactic Sneeze, party game)

Are you the funniest, punniest one in your group of friends? Find out by playing Schmovie, the party game that pushes you to scribble down the best name for an imaginary movie created on the spot! Now redesigned in a sleeker box and playable by all ages, this is the movie game for everyone. ($19.95)

[Check out our full product review of the original version of Schmovie here!]

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The Oregon Trail (Pressman Toys, card game)

The classic computer game comes to life as you and your fellow players team up to survive the perilous journey along The Oregon Trail. With art evoking old-school computer games, rampant threats and calamities to endure, and a long and challenging road to travel, will any of you will make it to Oregon? ($14.99)

[Check out our full product review of The Oregon Trail by clicking here!]

qwirkle

Qwirkle (MindWare, board game)

A wonderful mix of Uno and Mexican Train DominoesQwirkle is a tile-placing game where you try to maximize your points while minimizing the help you give to your opponents. With six bright colors and six different shapes to match up, Qwirkle is endless fun that’s so easy to jump into! ($19.95)

GIANT Word Winder (David L. Hoyt, puzzle game)

Created for schools, libraries, and other homes of learning, GIANT Word Winder challenges solvers to locate words within a large word seek-style grid. The end goal? To create a path from one end of the board to the other. A great team puzzling activity for younger solvers, it also comes in a math-fueled version. ($475)

timeline-game

Timeline (Asmodee Games, card game)

Timeline pits your knowledge of history against a growing timeline of important events, inventions, and historical moments. You don’t have to know exact dates; you just need to know if something happened before or after something else. Was the toothbrush invented before or after the syringe? Which came first, language or agriculture? Timeline is a fast, fun way of learning (or relearning) history! ($14.99 and up)

Tenzi (dice game)

All of us have rolled dice in games before, but can you roll what you need as fast as possible? That’s the challenge of Tenzi, a game that pits up to four players against each other in tests of speed and dexterity. Can you roll 10 6’s before everyone else? ($14.95)

Word-a-Melon (Bananagrams, board game)

To add a touch of Memory-style strategy to your word-forming gameplay, Word-A-Melon is right up your alley. Flip over the tile seeds in the watermelon gameboard, and if you can spell a word with those letters, you claim those seeds, and no one else can use them. But you better remember which letters are where, or your opponents could be enjoying the sweet taste of victory! ($19.99)

[Click here for our full review of Word-a-Melon!]

Deluxe Pairs (Hip Pocket Games, card game)

Building on the legacy already established by the bar-friendly series of Pairs decks available, Deluxe Pairs offers a new artistic spin on the classic Pairs “Fruit Deck,” as well as a companion booklet with rules for numerous Pairs variants you can play with the deck! This isn’t just one card game, it’s dozens! ($17)

[Click here for our full product review of Deluxe Pairs!]

Tak: A Beautiful Game (Cheapass Games, board game)

Many new games build off of classic mechanics, but very few new games truly feel like they could have been played centuries ago. Tak definitely fits that mold, using simple wooden pieces to create a game that feels both fresh and ancient all at once. Inspired by the eponymous game in Patrick Rothfuss’s KingKiller Chronicles series, Tak is a wonderful two-player game that quickly grows addictive. ($55)

[Click here for our full review of Tak!]

 

Tavern Puzzles / Tucker-Jones House Inc. (jigsaw puzzles)

These hand-forged beauties are ready to challenge your dexterity and cleverness, as you accept the Tavern Puzzles challenge. Whether you’re trying to remove twice as many pieces in a Collaborative Effort or free the triangle from Tridiculous, you’re sure to put your skills to the test. ($24)

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Walk-By Scrabble BoardLexicographer’s Extended Scrabble, and Drawing Room Scrabble (Hammacher Schlemmer, board games)

Hammacher Schlemmer has several Scrabble variants available, including the Lexicographer’s Extended Scrabble for those with mega-syllabic ambitions ($29.95) and Drawing Room Scrabble for those with swankier taste ($149.95) — not to mention the mindboggling World’s Largest Scrabble Game for $12,000! — but few are as clever or as convenient as the Walk-By Scrabble Board! Designed as a family game for people on the go, it’s a perfect way to bring back Board Game Night for busy families! ($29.95)

[Check out our full product review of the Walk-By Scrabble Board here!]

The Maze series by Brad Hough (puzzle books)

If you’re looking for a first-person maze-solving experience, The Maze is precisely your speed. Dropping the reader in the first room of a maze and describing the scene to you, it’s up to you to mentally put together the map as you progress from page to page (and room to room). With volumes of increasing difficulty and complexity available, you might never find your way out! ($8.49 and up)

[Click here to check out our full review of The Maze series!]

Puzzometry (jigsaw puzzle)

For a next-level jigsaw challenge, Puzzometry is tough to top. These beautiful pieces can be combined in seemingly endless combinations, and yet, there’s only one solution. Available as Puzzometry ($16.50), Puzzometry Jr. ($12), and Puzzometry Squares ($16.50), you’ve got three distinct challenges appropriate for different ages!

[Check out the full review of Puzzometry by clicking here!]

The Great Dinosaur Rush (APE Games, board game)

Bring the insane real-life rivalry of paleontologists Cope and Marsh to life in The Great Dinosaur Rush! As you collect fossils and discover your own unique dinosaur, you must also steal bones, sabotage other scientists, and more! Show off your cunning and creativity in this game that proves historical truth is weirder than fiction! ($50)

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Castellan (Steve Jackson Games, board game)

Build a castle and then occupy it in Castellan, a game of strategy and opportunity. With great modeled pieces that really add to the aesthetic, Castellan has style and substance. ($34.95)

[Check out our full product review here!]

Word Domination (Uproarious Games, board game)

Can you steal treasure and amass territory using your spelling and anagram skills? You can in Word Domination, a mix of resource management and word forming that encourages you to steal from and outmaneuver your fellow players. For a James Bondian touch with your Bananagrams, give this one a shot. ($32.99)

[Click here for our full review of Word Domination!]

tsuro

Tsuro: The Game of the Path (Calliope Games, board game)

A path-laying game with tons of style and historical spirit, Tsuro casts up to eight players as flying dragons, and tasks you with laying out your path with special tiles. Your goal is to avoid meeting another dragon or flying off the board. It’s a simple mechanic with plenty of replay value, and perfect for quick games with large groups. ($23.00)


Thank you to all of the constructors, designers, and companies taking part in this year’s holiday puzzly gift guide!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions with Crossword Constructor Joanne Sullivan

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Joanne Sullivan as our latest 5 Questions interviewee!

[Joanne stands beside fellow constructor Tracy Bennett at this year’s Indie 500 tournament.]

Joanne is a terrific constructor whose puzzles have appeared in The New York Times, The Chronicle of Higher Education, and numerous other outlets. One of her puzzles is now featured on The New York Times‘ Wordplay Blog as one of their 11 Remarkable Crosswords for New Solvers (each hand-picked by Will Shortz). Her puzzle with Erik Agard at the 2016 Indie 500 Crossword Tournament, “Do I Hear a Waltz?”, was one of my favorite crosswords last year.

She often spends her time teaching crossword classes, spreading not only the love of crossword construction and wordplay to others, but hard-won knowledge and experience from a fun and innovative constructor.

Joanne was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Joanne Sullivan

1. How did you get started with puzzles?

I’ve enjoyed a variety of puzzles and games ever since I can remember, but I had avoided crossword puzzles for decades. When I was a young adult, I would occasionally take a stab at The Sunday New York Times crossword and would manage to get only a couple of answers after reading every single clue. I was amazed that my father could routinely complete the whole puzzle. I didn’t aspire to match his achievement because I thought that crosswords were filled with useless, arcane information.

When I subscribed to GAMES Magazine, I solved all the puzzles in it except for the crosswords because I had the mistaken assumption that all crosswords were dry and boring. I now realize that I missed out on a lot of fun. The high-quality crosswords in GAMES were part of the new wave of puzzles that were filled with current references and lively phrases.

Many years later an office mate encouraged a group of our fellow coworkers to solve The New York Times crossword together each weekday. I never really enjoyed the computer programming work that I was supposed to be focusing on so I welcomed the diversion. I immediately was surprised at how clever and entertaining the crosswords were.

Like the character in Green Eggs and Ham, I learned that I actually liked the nourishment that I had assumed would be distasteful. In the beginning, my coworkers would pass around the newspaper, and we’d each fill in an answer or two until we managed to complete the whole puzzle. We relied heavily on Google by the time we got to Friday. Solving late week puzzles without help seemed like an impossible dream, but before long that dream became a reality.

[One of Joanne’s New York Times-published puzzles. This one makes excellent use of the black squares by incorporating some of them into the themed entries.
Image courtesy of XWordInfo.]

2. What, in your estimation, makes for a great puzzle?

I personally love puzzles with inventive, tricky themes and clues. Crosswords have been around for a long time so it’s hard to come up with a new theme or a tricky clue that misdirects the solver in a different way. Even new themes and clues tend to be variations on something that has been done before so I appreciate crosswords that are truly original.

What do you most enjoy — or most commonly avoid — when constructing your own?

Here are crossword constructing tasks in descending order of my preference:

  • Coming up with a theme and finding answers that fit it.
  • Writing clues / Arranging the black and white squares in the grid. (Two very different tasks that I find equally enjoyable.)
  • Filling the grid with non-theme answers.
  • Adding new words to my database of potential crossword answers and rating those words in order of desirability.

Maintaining a good database of potential crossword answers can greatly facilitate crossword construction, but I find database maintenance time-consuming and dreary so I avoid it. I try to rationalize my negligence by telling myself that it’s impossible to add words and assign values to them that will be valid for all audiences.

For example, the word UGLY would be a perfectly fine answer in any mainstream newspaper, but I would try to avoid including it in a personalized puzzle that I was making as a birthday gift because I wouldn’t want the recipient to interpret it as an insult. But deep down I know that my rationalization isn’t valid, and I’m just too lazy to properly maintain my database.

What do you think is the most common pitfall of constructors just starting out?

I think some new constructors might settle for mediocrity instead of pushing themselves to achieve more. I’ve heard that some constructors are afraid to arrange the black and white squares in a grid from scratch. They’ll only use sample grids that they copy from a crossword database. It might take a lot of trial and error, but you’ll probably come up with a better grid if you try to arrange the squares in a way that best suits your theme answers instead of grabbing a prefab grid. I’ll often experiment with dozens of different grid designs before choosing one that fits my theme answers best.

Constructors might also be satisfied with so-so fill (which are the non-theme answers) or clues. I can understand the urge to leave well enough alone, especially when submitting puzzles on spec. It can be really frustrating to spend a lot of time coming up with stellar fill and clues only to be told that your puzzle was dead on arrival because the editor didn’t like the theme. Instead of compromising their standards, constructors might try to seek out the few editors who are willing to preapprove themes. Or they may emulate the many excellent indie constructors who publish their puzzles on their own websites.

[A puzzle, mid-construction. Images courtesy of Crossdown.]

3. Do you have any favorite crossword themes or clues, either your own or those crafted by others?

It’s hard to pick favorites because I’ve solved so many great puzzles and clues over the years so I’ll be self-centered and mention three of my own puzzles.

My Tuesday, February 23, 2010 New York Times crossword will always be close to my heart because it was my first published puzzle. Will Shortz picked it as one of the “11 Remarkable Crosswords for New Solvers,” but novices shouldn’t feel bad if they find it difficult. Most solvers found it harder than an average Tuesday puzzle.

Another special crossword is “Contents Redacted,” which The Chronicle of Higher Education published on October 16, 2015. I’m very grateful to Brad Wilber and Frank Longo for polishing it and working hard to present it in a way that stayed true to my vision. I also appreciate pannonica whose review on the Crossword Fiend blog was clearer and more insightful than any description that I could have written.

(Speaking of blogs, kudos to PuzzleNation Blog, CrosswordFiend, and similar blogs for helping us appreciate puzzles! Thanks for helping us understand the strengths and weaknesses of puzzles you review, explaining tricky themes and clues, and keeping us informed of news such as puzzle tournaments.)

One of my most satisfying experiences was co-writing “Do I Hear a Waltz?” with Erik Agard for the 2016 Indie 500 Crossword Tournament. Working with Erik was a joy. He’s brilliant and extremely kind. You should interview him next!

One great thing about making a puzzle for a tournament was having the flexibility to make an odd-sized grid that best suited our theme. I find that tournament puzzles are often very creative, perhaps because the constructors don’t have the same editorial and size constraints that they do at most other venues. Some of my favorite puzzles came from The Indie 500 and Lollapuzzoola crossword tournaments.

As a solver, my favorite clues are the ones that make me think, “What on earth can this mean?” One recent clue that gave me that reaction came from Brendan Emmett Quigley’s 9/20/17 AV Club crossword (which is titled “The Lay of the Land”). At first, I couldn’t make sense of the clue [Like slightly firm elbows, e.g.] When I read it, I thought, “What the heck is a slightly firm elbow? … Hmm … AKIMBO doesn’t fit … Hmm …” Eventually I achieved a great aha moment — AL DENTE!

I also love clues that put a fresh spin on old crosswordese or teach me interesting pieces of trivia. I find that The Chronicle of Higher Education and Peter Gordon’s Fireball Crosswords are particularly strong in that regard.

[Joanne poses with members of a crossword seminar,
showing off prizes from our pals at Penny Dell Puzzles.]

4. What’s next for Joanne Sullivan?

I’m currently focusing on giving crossword puzzle seminars. For years I had mistakenly assumed that crosswords were boring and impossible to solve. Now I enjoy showing skeptics how fun crosswords can be and giving people tips that help them improve their solving skills. I love hearing from novices who tell me that I inspired them to start solving crosswords and veteran solvers who say that my tips helped them tackle more difficult puzzles.

I recently taught my first children’s classes and was blown away by the kids’ intelligence and enthusiasm. I’m so glad those children caught the puzzle bug early and didn’t waste decades avoiding crosswords as I did.

5. If you could give the readers, writers, aspiring constructors, and puzzle fans in the audience one piece of advice, what would it be?

Read Patrick Berry’s PDF publication Crossword Constructor’s Handbook. The former print version of that book (Crossword Puzzle Challenges for Dummies) taught me more about constructing crosswords than any other source.

Cruciverbalists might find the information about crossword construction interesting even if they don’t aspire to create puzzles themselves. The book includes 70 crosswords by Patrick Berry (who many crossword aficionados consider the preeminent crossword constructor) so it’s worth the $10 for the puzzles alone.


A huge thank you to Joanne for her time. Be sure to keep your eyes peeled for her puzzles and her crossword seminars!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Delving into the BosWords puzzles!

I finally had a chance to sit down and try my hands at the puzzles from the BosWords Crossword Tournament earlier this month. Given the talent involved, I had high expectations, and I was not disappointed.

So let’s put them under the microscope and see what’s what!


Homeroom: Circles of Friends by John Lieb

The unscored opening puzzle in this year’s tournament was a warm-up to get everyone in the mood to solve. Its theme was simple and accessible: The circled letters in each long answer — the first two letters and the last two letters — spelled a synonym for “friend” (DU and DE in DUAL ACTION BLADE).

Interesting grid entries included OLD ELI, TREVOR NOAH, LEMUR, and PONY UP, and my favorite clues were “One taken for a ride” for SAP and “Luke Skywalker saw two from Tatooine” for SUNS.

Puzzle 1: Summer Vacation by Laura Braunstein

A very smooth, very fair solving experience, Puzzle 1 is exactly what the first scored puzzle of a tournament should be. It sets the tone, the difficulty, and whets your appetite for more. The clever use of SCHOOL’S OUT as a revealer for the game — phrases where SCHOOL has been swapped for OUT, as in SECONDARY OUT — even has the pleasant side effect of getting the song stuck in your head.

Interesting grid entries included TROTSKY, CAT SCAN, and X FACTOR, and my favorite clues were “‘Ghostbusters’ vehicle, before it was Ecto-1″ for HEARSE and “They might get smashed at parties” for PINATA.


I have no notes for Puzzle 2, because it wasn’t included in my Solve at Home packet. The puzzle, constructed by Andrew Kingsley and John Lieb, was used in the tournament with Will Shortz’s permission (as it was already earmarked for The New York Times).

The puzzle was published on Wednesday, August 16, if you’re interested.


Puzzle 3: Trade Schools by Brendan Emmett Quigley

It appears that Puzzle 3 will be BosWords’s version of the American Crossword Puzzle Tournament’s infamous Puzzle 5, as this was the toughest themed puzzle in the set. However, as you’d expect from a Quigley puzzle, there was lots of intriguing fill, and a diabolical theme: long phrases that included the name of a college, but the college was swapped with the name of another college in another themed entry.

For instance, the answer THIN WHITE RICE would normally read THIN WHITE DUKE, but Duke was transferred to another line, where instead of BROWN-EYED GIRL, the answer was DUKE-EYED GIRL. All four theme entries had the name of a different college substituted in for the college that would normally appear in that phrase.

I confess, it took me a while to unravel just how this theme worked. Factor in the longer fill entries crossing those themed entries, and you’ve got a tough, topnotch puzzle.

Interesting grid entries included MALFOYS, DAME EDNA, CASSINI, DEEP FRYER, and EPONYM, and my favorite clues were “Egg foo yung, essentially” for OMELET and “It may be used by Colonel Mustard” for ROPE.

Puzzle 4: Why You Failed English by Joon Pahk

This puzzle, which played on those books we were all required to read in school, was lighter than Puzzle 3, but still kept solvers on their toes with engaging fill. (Likening “Of Mice and Men” to “Stuart Little” is hilariously audacious.)

Interesting grid entries included MONSANTO, FAN MAIL, BANFF, and HOHOS, and my favorite clues were “Paper tigers, perhaps” for ORIGAMI and “Long line at a wedding reception?” for CONGA.

Tiebreaker by Andrew Kingsley

This themeless puzzle — intended to settle any ties going into the final — had some impressively long entries crossing at the corners, making for a great solve overall.

Interesting grid entries included CRAPSHOOT, RECHERCHE, PLOT TWIST, EVANESCE, POKEMON, and ARIGATO, and my favorite clues were “Paris was too much for him” for ACHILLES and “Set back?” for SCENERY.

Championship: Final Exam by David Quarfoot

A themeless challenging enough to rival Quigley’s themed Puzzle 3, this tournament closer was well constructed and engaging, really testing solvers’ creativity, wordplay, and vocabulary. I don’t think I would have completed it in the time allotted, let alone fast enough to do well against fellow solvers.

Interesting grid entries included BINGE WATCH, IN LALALAND, DADBOD, TRUMP U, and TEA CADDY, and my favorite clues were “Eventful activities?” for DECATHLONS, “Common note designee” for SELF, and “Floral drawing?” for NECTAR.

There was also a fun, themed bonus puzzle, You’ll Have to Be There by John Lieb, included for At Home solvers, which serves as either a nice closer to the day’s solving or a second warm-up puzzle.


Overall, I was fairly impressed by the puzzles offered at BosWords. They weren’t as freewheeling as the ones typically offered at The Indie 500 or Lollapuzzoola. But they were a little bit easier than the offerings at The American Crossword Puzzle Tournament, which makes this a wonderful intermediate-difficulty event to introduce new solvers to a timed, tournament environment.

It seems like the right mix of challenge and creativity for solvers accustomed to NYT-style solving, and I think the constructors and organizers did one heck of a job putting together the tournament.

Here’s hoping next year’s BosWords is an even greater success.


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The BosWords Crossword Tournament This Weekend!

This Sunday, August 6, from noon to 5 PM, puzzlers from all over will gather at The Roxbury Latin School in West Roxbury, Massachusetts for the inaugural edition of the BosWords Tournament!

With three divisions to choose from — Expert, Amateur, and Pairs — puzzlers of all ages and experience levels will have the opportunity to test their puzzly wits.

The four themed puzzles in regular competition have been constructed by Laura Braunstein, Andrew Kingsley, John Lieb, Joon Pahk, and Brendan Emmett Quigley, and after the scores from those puzzles are tabulated, a championship themeless crossword by David Quarfoot awaits the top three solvers in each division!

BosWords is asking for $20 for adults and $10 for students to attend and compete, which is a real bargain!.

You can check out their Facebook page for full details!

Will you be attending the BosWords tournament, fellow puzzlers and PuzzleNationers? Let us know! We’d love to hear from you!


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Crossword Tournaments Galore!

Crossword fans, be aware! There are TWO crossword tournaments looming in the near future!

The first is a newcomer to the crossword scene, the BosWords Tournament! Sunday, August 6, marks the inaugural event, and registration is officially open!

The format is simple. Three divisions — Expert, Amateur, and Pairs (allowing you to team up to solve) — pit their puzzly minds against clever clues and crafty constructors.

Competitors will complete four themed puzzles made by constructors Laura Braunstein, Andrew Kingsley, John Lieb, Joon Pahk, and Brendan Emmett Quigley, and then the top three solvers will take on a championship themeless by David Quarfoot.

And it’s super affordable! BosWords is asking for $20 for adults and $10 for students. That’s a steal!

You can check out their Facebook page for full details!

[Lollapuzzoola organizer and puzzle constructor Patrick Blindauer,
either counting people down or throwing puzzly gang signs.]

And, of course, it wouldn’t be summer without Lollapuzzoola! And Saturday, August 19, marks the tenth edition of the tournament!

The marvelous indie offspring of the American Crossword Puzzle Tournament, Lollapuzzoola is a favorite of both solvers and top constructors, all of whom descend upon New York City to enjoy what can only be described as “the best tournament held in New York on a Saturday in August.” (At least, that’s what they say on their website.)

The format is similar to BosWords. Competitors are placed in one of three divisions: Express (solvers with tournament experience), Local (other solvers), and Pairs.

But if you can’t make it to NYC that weekend, worry not! There’s an At-Home Division that will allow you to participate as if you were there! You’ll get your puzzles by email the day after the actual tournament for a very reasonable $15 fee!

It’s one of the highlights of the puzzle world each year, and I’m definitely looking forward to tackling the puzzles! They’re a diabolical treat each and every year! (For a full rundown of the event, check out this interview with Local Division winner and friend of the blog Patti Varol!)

Are you planning on attending BosWords, Lollapuzzoola, or solving from home? Let me know! I’d love to hear from you!


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Delving into the 2017 ACPT puzzles!

acptlogo

One of the highlights of the puzzle year is the American Crossword Puzzle Tournament, and the impressive, challenging, and well-constructed puzzles awaiting solvers there rank among the craftiest you’ll ever see.

So let’s put them under the microscope and see how I did!


Puzzle 1: Mystery Initials by Bruce Haight

The opening puzzle in this year’s tournament was certainly an interesting way to kick off the event. Puzzle 1 usually eases solvers into the experience, but this time around, it was more challenging than I think anyone expected. The theme of MI phrases (MORE INFO, MENU ITEM, etc.) was accessible and clued in a straightforward manner.

Interesting grid entries included MWAHAHA, DASH CAM, UHURA, and HI MOM, and my favorite clues were “Option from a list” for MENU ITEM and “’All ears’ or ‘lay eyes on’” for IDIOM.

Puzzle 2: One Dozen by Patrick Berry

Berry’s contribution to the tournament was a very smooth puzzle with great fill and fun wordplay. The theme of sound-alike phrases, but where the T is dropped (AMBIEN NOISE instead of AMBIENT NOISE) was very clever. My only issue with the puzzle was that the two long down entries didn’t adhere to the theme, so I found them tougher to unravel than expected. Otherwise, this was a great hook executed nicely.

Interesting grid entries included LAB RAT, ONESIE, COOLIO, and FABIO, and my favorite clues were “Scientific subject” for LAB RAT and “Shipping order?” for AVAST.

Puzzle 3: On the Table by Brendan Emmett Quigley

Much like Puzzle 1, Puzzle 3 was more challenging than many solvers expected, but the theme — common items or phrases where the initials are swapped for the element on the Periodic Table using that abbreviation (like PLATINUM CRUISER for PT CRUISER) — was really tough, but pulled off with great style.

With elements like Erbium, Moscovium, and Praseodymium getting namechecked, your knowledge of high school chemistry was really put to the test here. That being said, one or two fill entries really flummoxed me, particularly DO TO A TEE, which I had a hard time parsing out even with the section filled in.

Interesting grid entries included ASTARTE, OY VEY, MR. ROARKE, and ABSENTIA, and my favorite clues were “Makes calls” for REFS, “Title that’s shortened by removing its middle letter” for MADAM, and “It takes the edge off” for EMERY.

puzzle3

Puzzle 4: Body Doubles by Julie Berube

This was a nice break after the challenge of Puzzle 3, and several tournament competitors suggested that this should have been Puzzle 1. A relatively smooth solve with body parts hidden in larger entries (revealed by black boxes in the grid), there was one crossing that gave me pause, as ALII crossing ERIE PA was much tougher than any other crossing in the puzzle.

I was also surprised at allowing two phrases starting with “I’m” both reading down in the same corner, with I’M GONE and I’M A LOSER together. But other than that, this was a quick solve with plenty of French offering an international flavor.

Interesting grid entries included ANTIMATTER, ASAHI, and EYE CHART, and my favorite clues were “Prepare to race” for GET SET and “Apple standard” for IOS.

Puzzle 5: Splice of Life by Mike Shenk

At last, the always daunting Puzzle 5 arrived, and this one did not disappoint. Once you’ve figured out that each themed entry has the letters DNA stuffed into a single box, you really start rolling on the puzzle.

But not long after that, you realize there’s something else at work here as well, since parts of the themed answers are jumbled with each other. Instead of BORIS AND NATASHA, you get BORIS AND NAMES, since NATASHA is paired with UNITED in another entry. (This is confirmed by the revealer RECOMBINANT in the lower left corner.)

The two-step hook makes for a challenging solve, but a very satisfying one, once you’ve sussed out Shenk’s tricks.

Interesting grid entries included ZAPPA, SUSPENSE FILM, OVIEDO, and SUN RA, and my favorite clues were “Hit close to home” for BUNT, “One might be responsible for a reduced sentence” for EDITOR, “Dressing for bowties, e.g.” for SAUCE, and “Give up possession of, in a way” for PUNT.

Puzzle 6: Field Trip by Lynn Lempel

The final puzzle on Saturday was a nice palate cleanser after Puzzle 5, employing a hook based more on cluing wordplay than any trickery in the grid. All of the clues played with baseball terminology: “One touting pain pills?” clued RELIEF PITCHER, for instance. This was a solid way to close out the day’s solving, with very little crosswordese and a balanced fill.

Interesting grid entries included SOIREE, IRON MAN, CORONET, and KANSAN, and my favorite clues were “Apple on a teacher’s desk” for IMAC and the themed clue “Two square dancing needs?” for SWING AND A MISS.

acptswimsuit

Puzzle 7: Rebranding by Joel Fagliano

Sunday morning’s puzzle was all about the cluing as the constructor peppered the grid with the names of famous companies and offered alternate sales pitches for them in the clues. (For example, “Now we sell chess pieces!” was new advertising for WHITE CASTLE.) The associative cluing style felt different from all of the other puzzles in the tournament, giving this one a fun energy and making for an enjoyable solving experience.

Interesting grid entries included I’LL PASS, CARNITAS, ROGER MOORE, NBA TEAMS, and SENESCED, and my favorite clue was “Woman’s name that sounds like two letters of the alphabet” for EVIE.

Puzzle 8: Last Words by Michael Shteyman

And then, we were down to one. The final puzzle of the tournament offered three sets of clue difficulties (A for the top performers, B for the solid performers, C for everyone else). And with no theme and plenty of long entries crossing in this grid, there were fewer giveaway words to get you started.

I attempted the A-level clues, but I struggled mightily with them. I did successfully solve the puzzle with the B-level clues, but honestly, that just gave me more respect for the B-level finalists who were mistakenly given the A-level clues at the tournament this year, because they all still managed to complete the puzzle! Wow.

With unusual entries like AQUAPLANE, INDOJAZZ, LEO VI, and FLESHPOT, Shyetman did an impressive job cramming all 26 letters of the alphabet into this pangram puzzle.

Interesting grid entries included PUZZLE MUG, MOON UNIT, and AL-JAZEERA, and my favorite clues were “50/50, e.g.” for ONE — very nice math cluing there — and “Knife handle?” for X-ACTO.


Overall, I think this year’s tournament puzzles were tougher than those in previous years. That being said, there was a lot of ingenuity and creativity involved in these eight puzzles, and I never cease to be amazed at how fast and how clever so many of my fellow puzzle solvers are, blasting through these crosswords at unbelievable speeds.

ACPT, I’ll see you next year.


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