Product Review: That’s Not a Hat

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

Most memory games are pretty simple, falling into one of two categories: you either observe a pattern and repeat it, or you look at multiple items and remember where they are when hidden/concealed.

Memory games that include a social mechanic are rarer, and memory games with a social mechanic AND bluffing are rarer still.

Imagine a white elephant or Yankee swap gift exchange, except in reverse. You know what all the gifts are to start, but then they are wrapped one by one and traded around, and you need to remember what’s inside each one.

That’s the main idea behind Ravensburger’s social memory game That’s Not a Hat, and it’s brilliantly simple… until it is suddenly not so simple.

As you can see, everyone starts with a gift. The first player pulls a new gift from the stack in the center of the table, shows it to everyone, then places it facedown.

They then hand that gift to the player indicated by the arrow on the back of the card.

So the player to the right with the sloth card received the space shuttle, flipped it over, and handed it to the swizzle stick player to their left, saying “I have a nice space shuttle for you.”

The player receiving the gift has two options: accept the gift (meaning that they know it’s a space shuttle underneath and agree with the gift giver) or refuse the gift (meaning that they suspect the item underneath is NOT what the gift giver said).

In this case, the game has just started, so our swizzle stick player accepts the gift.

It would be rude to immediately regift what they were just given, so the swizzle stick player turns over their “old gift” and follows the arrow, saying “I have a nice swizzle stick for you” and giving that card to the player to the left (the sunglasses player).

The sunglasses player accepts, turns over their old gift, says their line, and follows the arrow.

In this simplified version, the arrows only go in one direction, whereas in the regular game, arrows can go left or right (or, in the advanced play style, to any player, depending on the arrows).

Now, as the cards continue moving around from player to player, can you remember what was under all those cards? You’re gonna have to, because it gets harder and harder to remember what each card represents.

Eventually, someone is going to forget, and their “I have a nice __ for you” is going to be met with a refusal. If the refusing player is correct and the gift giver has forgotten what’s under the card, the gift giver takes that card and gets a point. If the refusing player is incorrect and the gift giver correctly remembered what’s under the card, then the refusing player takes the card and gets a point.

The game then resumes with a new present and all the previous cards STILL flipped over. The game ends when one player gets three points.


This combination of memory, interaction, and bluffing (if you forget what’s under your card) makes for a very fun, very mellow play experience, one that only grows tougher and more entertaining the more you play.

On the second game, I had so many images in my head from previous rounds that I immediately forgot what was under my card and earned a point.

With up to eight players at the table, 110 cards to choose from, plus mechanics to make the game easier or harder for the players, That’s Not a Hat is instantly replayable and never feels tired.

Now, you may start to worry about your memory before too long. It’s okay, though, because you’ll quickly be distracted by the laughter (and bad bluffs) to come.

[That’s Not a Hat is for 2 to 8 players, ages 8 and up, and it’s available from Ravensburger and participating websites (in two editions) starting at only $9.99!]

Product Review: ThinkFun’s Math Dice

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

If you’re not currently in school, you probably haven’t thought about Order of Operations in a while. Maybe six little letters will bring it all back to you: PEMDAS. Parentheses, Exponents, Multiplication, Division, Addition, Subtraction. (I learned to remember it as “Please excuse my dear Aunt Sally.)

This was a handy mnemonic device to explain how to break down complex equations into simpler ones. But it’s also the basis for ThinkFun’s latest puzzly game: Math Dice.

Math Dice challenges players to put their mathematical skills to the test, using randomly rolled dice and their own numerical ingenuity to get the closest to a given number.

But before we get started with the actual gameplay, I want to take a moment to appreciate how the instruction manual eases new players (and players with less confidence in their math skills) into the game.

After explaining the rules, and offering several techniques to make the game easier or harder, depending on player comfort levels, the manual offers numerous examples to make new players more familiar with all the options available to them.

It’s a terrific way to allay player uncertainty and show them some of the creative ways to mix different operations to make different totals.

Now let’s take a look at the gameplay:

For example, the two 12-sided dice rolled a 12 and a 1. When multiplied, you get your target number of 12. Now the players must try to either match 12 or get closer to 12 than any other player, using the 2, 3, and 6 rolled on the 6-sided dice.

Simple addition will get you to 11.
(3 x 2) + 6 will get you to 12.
(6 – 2) x 3 will also get you to 12.
Can you find any other ways to make 12 from those dice?

This one is a little tougher. The two 12-sided dice rolled an 11 and a 3, giving us a target number of 33. We also have less flexibility with the 6-sided dice, since we have a 2 and two 5s.

(5 x 5) + 2 will get you to 27. Pretty good!
5^2 + 5 will get you to 30.
2^5 + 5 will get you to 37.

In this case, player who got 30 wins a point!

As someone who is always idly playing with words and numbers during mental downtime or between tasks, this game really appeals to the playful side of my puzzly brain. The challenge of making two sets of numbers balance is both challenging and soothing in the best way, like the purely mental equivalent of a fidget toy or other tool to keep your hands and mind engaged.

But this is also a clever launchpad to introduce younger puzzlers to the idea that numbers aren’t just classwork or homework, they’re something to play with. They’re puzzle pieces to rearrange and put together in all sorts of ways to create new results.

ThinkFun excels at turning learning experiences into engaging puzzles and games. Over the years, they’ve done so with logic problems, optics, programming, gravity, deduction, mechanical puzzles, and more, so it’s no surprise they’ve managed to do the same quite deftly with the basics of mathematics.

[Math Dice is for 2 or more players, ages 8 to Adult, and it’s available from ThinkFun and participating websites starting at only $6.99!]

PN Product Review: Coaster Games

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Games come in all shapes and sizes these days. Some are so elaborate that they practically come with their own wheeled suitcases to transport everything, while others happily fit in an Altoid tin.

But even with today’s market for micro-games, it’s rare that six different activities can all fit in your pocket at once.

Still, the game designers at The Dark Imp have managed to do precisely that with the subject of today’s review. Please join us as we explore Coaster Games, a six-pack of games each designed to fit on a drink coaster.

Coaster Games is designed to be played with nothing more than the coasters themselves, something to write with, and something to write on. Some games are for two players, while others are for 2 or more. And each one offers a totally different sort of gameplay.

Alien Farm is a hand-drawn version of Sushi Go, where you place different aliens in different spots on your farm, hoping to maximize your score at the end of the game.

Letter Market is a curious mix of Boggle and Scrabble. You have 25 points to spend on letters, and the letters have different values. You’re trying to write down as many valid words as possible, using the letters you’ve purchased.

Ice Cream Truck is a wagering game where you try to make the most successful ice cream truck business on a budget. Each round, you wager some of your money on either ice cream or investments and see how the weather affects your business.

Free the Frog is like a mixing pot of Hangman, Charades, and 20 Questions. One player is the frog, and chooses a word to break the spell. All the other players are trying to guess that word using the questions available on the coaster.

Treasure Split is essentially the Prisoner’s Dilemma made into a game. You and your fellow player walk along a path, picking up treasure. But you have to secretly decide whether you’re splitting the loot or stealing it. Each has its benefits, but the path is different depending on the choices both players have made.

Sleuth Box is like Battleship, but there’s only one spot your opponent is hiding. But you’re hiding somewhere too, and each of you has to sleuth out the other’s location.

Each game has its pluses and minuses, but even if one isn’t your cup of tea, you’re bound to enjoy some of the other offerings. Free the Frog was an instant hit, and we were able to vary the game’s difficulty through our choices of vocabulary.

Similarly, Sleuth Box inspired lots of replays. We would quickly start to develop techniques to find our foes, which our opponents started to counter the more we played. Instead of replays detracting from the fun, it allowed for some very cool, intense showdowns of cleverness and guile across a half-dozen sessions in a row.

Each game only lasts a matter of minutes (no more than 10 or 12 for the most involved ones), so new players are invited to sample all sorts of play styles, whereas people more familiar with each game monopolize their favorites for a few rounds before passing them along and picking up another one. This collection is a great way to keep a group occupied without making anyone wait too long for their turn, which can be a serious concern when you’re gaming with a big group or at a family gathering.

All in all, I was pretty impressed with Coaster Games. The gameplay for each was easy to pick up with a single playthrough, and none of the games invited burnout even after multiple quick replays. If you need a great stocking stuffer or travel game, look no further.

[Coaster Games is available from The Dark Imp for just £6.99.]


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PN Product Review: Godzilla: Tokyo Clash

Today’s board game review was selected by the PuzzleNation readership through polls on social media!

Would you like more polls to determine reviews, pop culture recaps, and other blog content? Let us know in the comments section below. We’d love to hear from you!


The-original-Godzilla-rel-001

Godzilla returned to theaters this year for the umpteenth time with Godzilla vs. Kong, and after 67 years of cinematic dominance, the King of the Monsters is still an incredibly popular figure in pop culture.

That being said, Godzilla’s board game resume isn’t nearly as impressive. In fact, it’s mostly the pits. Surprisingly, making a good board game about monsters fighting each other is harder than you’d think. (Only two come to mind — King of Tokyo and Smash City — and sadly, neither features cinema’s most iconic city-smashing monster.)

Perhaps even more surprising is the fact that this dilemma might’ve just been solved by a very unlikely source, a company more famous for their collectible figurines than their games: Funko.

In today’s blog post, we’re reviewing a Godzilla game that finally got it right, as we explore Godzilla: Tokyo Clash.

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Not only do you have four famous film kaiju (aka monsters) to choose from — Godzilla, Mothra, King Ghidorah, and Megalon — but the game board is different every time you play, thanks to the tile design that allows for numerous different arrangements.

Each of the monsters has a special ability unique to that monster, as well as a deck of action cards that are specifically designed for your monster. Whoever is playing as Godzilla will have different moves, tactics, and attacks than the person playing as Mothra, King Ghidorah, or Megalon, and this adds further replay value to the game.

Plus you randomly choose two ways that the city tries to fight back against the monsters, adding further variety to the wrinkles that color the game play on multiple playthroughs.

You have an energy bar, which is used to control how much you attack the vehicles, buildings, and other kaiju around you. So, in addition to planning for the moves other players make — as well as the moving vehicles on the game board — you also have to manage your attacks based on your available energy.

Smashing buildings and vehicles gives you energy, which you can use to attack the other monsters on the board. Successful attacks give you trophies, which count toward your overall Dominance point total. Whoever has the most points at the end of the game wins.

That’s right! Every player stays active for the whole game — unlike many other monster-fighting games, where players can be eliminated and then you just sit around and watch the rest of the game.

The art is gorgeous, evoking a vibrant style inspired by classic Godzilla movie posters (and don’t worry, the instructions are in English). The miniatures are marvelously detailed, and the game is loaded in references to the films. You don’t have to know them to play the game, but for diehard Godzilla fans like myself, it’s vindication after years of mediocre kaiju-themed games.

And the game is very reasonably priced, considering the quality of the miniatures, the game board tiles, and the overall art. This ticks a lot of boxes for both board game fans and Godzilla enthusiasts.

That being said, the game does have some downsides. The two-player version is far less engaging than the three- or four-player versions, because your tactics are so limited by just throwing vehicles back and forth at each other and smashing buildings. The strategic moves and planning are deeper and far more enjoyable with more targets, threats, and things to consider.

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It might sound silly, but in this game about monsters smashing things, it’s simply more fun when there are other people smashing stuff too.

Also, I’m not a huge fan of the Dominance system, since it’s a little distracting  to have two sets of numbers to keep track of — the energy and the victory points — but I confess I can’t think of another mechanic that would still allow all of the players to keep playing.

All in all, I was very impressed by this game. It’s easy to pick up, fun to master, and offers a ton of variety for new and experienced players. Plus there’s a surprising amount of tactical puzzling involved, which elevates the game beyond a simple you-go-then-I-go mentality.

This game is a win.

[Godzilla: Tokyo Clash is available from Funko Games and other participating retailers.]


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Answers to our International Tabletop Day Puzzle (Plus a Special Offer!)

a story to die for box

Before we start with today’s blog post, we’ve got a special offer for you from the puzzly folks at ThinkFun!

Have you checked out our reviews of their new unsolved crime series of puzzle games? In Cold Case, you’re tasked with going through the evidence and solving the case!

There are two editions of Cold Case; A Story to Die For is available for preorder now, and A Pinch of Murder will be available for preorder on June 14th!

And if you click this link and use the promo code 20COLDCASE, you’ll get the puzzle game for 20% off!

Enjoy!


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Last week, we celebrated International Tabletop Day with some puzzly recommendations, suggestions, and an anagram mix-and-match puzzle, all in the spirit of celebrating gathering with friends and loved ones — in person or virtually — to play games together.

The challenge was to unscramble the names of famous board game characters from the entries on the left, and then match them up with the correct board game from the list on the right.

We’re sure you managed to unravel all those jumbled phrases, but just in case, let’s take a look at the solution.

First, let’s look at the anagrams.

  • Resist Clams = Miss Scarlet
  • Screenplay Bunching = Rich Uncle Pennybags
  • Niceness Fir Sport = Princess Frostine
  • I, Hyphen Pro = Henry Hippo
  • Air Ma = Maria
  • AI Zag Rug = Gigazaur
  • Cam Sat Ivy = Cavity Sam
  • Be Brother = The Robber

And now, for a splash of color, here is the solution for the matching portion of the puzzle.

tabletop-day-mix-and-match-solution

How did you do with the puzzle? Did you enjoy International Tabletop Day? Let us know in the comments section below! We’d love to hear from you.


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It’s International Tabletop Day!

tabletopday_logo

It’s International Tabletop Day!

Whether you play board games, role-playing games, card games, dice games, puzzles, or logic games, this is the holiday for you, family, and friends to come together and enjoy games.

So, to celebrate, we’ve got a grab-bag of different ideas for you today. Want to learn more about games through video playthroughs? We’ve got you covered. Want to solve a Mix and Match puzzle all about games? We’ve got you covered. Want to play something similar to Monopoly that’s not Monopoly? We’ve got you covered.

Please enjoy this somewhat chaotic sampling of board game-themed goodness in honor of Tabletop Day!


monopoly

Monopoly is the most famous board game in history. We really can’t discuss the topic of board games without mentioning Monopoly.

But Monopoly has its issues. It takes a long time to play, and if you fall behind, it’s incredibly difficult to catch up. Plus, if you get eliminated, it’s not fun to watch other people keep going.

So what do you do if you like some of the game mechanics in Monopoly but not the total package? Easy! Use our handy-dandy guide to find other games that do part (or ALL) of Monopoly better than Monopoly!

Maybe you enjoy buying property and building it up with enhancements and making money with it. That’s great. You should check out Lords of Vegas.

It’s a casino-building game set in the early days of Las Vegas. It’s got play money, dice, all sorts of strategy, plus a gambling mechanic where you can make up for monetary shortfalls. It’s a brilliant game and so so much fun.

Maybe it’s collecting valuable cards, negotiating and trading with other players that you enjoy most about Monopoly. Terrific! You should try Sheriff of Nottingham.

In Sheriff of Nottingham, players collect cards with different goods to take to market — apples, chickens, bread, and cheese — as well as cards of contraband items (like spices, mead, and weapons). Each turn, one player is the Sheriff, trying to stop the other players from sneaking contraband into the market. So you can bluff, or bribe, or try to sneak goods past the Sheriff, or just play it straight with regular goods.

The game allows for trading, cutting deals, being sneaky, and bonuses for being the person with the most of certain goods (apples, for instance) at the market. It’s so much fun, and allows for lots of fun interaction throughout the game, since nobody is ever eliminated.

Do you like completing colored sets of items? Outmaneuvering other players? Claiming valuable property that other players want? Pretty much everything involved in Monopoly is also part of Ticket to Ride.

In Ticket to Ride, players collect cards and play train cards on a map in order to complete different train routes to earn points. Not only can you score by completing those routes under your banner, but you gain bonus points if you can connect distant locations through your railways.

It covers a lot of the strategy and craftiness that made Monopoly famous, but in a sleeker, quicker package.

Oh, and if you want a totally off-the-walls Monopoly-inspired game, there’s always The Doom That Came to Atlantic City.

In this game, you crush houses to claim properties, play Chants (instead of Chance) cards, and basically try to be the best doomsday cultist at the table, summoning your monstrous god to end the world before the other players can.

It’s delightfully tongue-in-cheek, great fun, and a hilarious inversion of a lot of classic Monopoly tropes. I highly recommend it.


Oh, were you looking for some great video content? We’ve got you covered!

If you’re looking for great recommendations and playthroughs of games that your family will love — like Sushi Go, Codenames, Tak, or Takenoko — Girls’ Game Shelf is one of my favorite YouTube channels. The hosts (Kiki and AnnaMaria) are brilliant and insightful, the players are hilarious, and the game choices are topnotch.

It’s been a few months since they’ve uploaded, but there’s a load of terrific content already waiting for you there. Check out Girls’ Game Shelf!

And for slightly less-family friendly — but still fantastic — fare, No Rolls Barred‘s game playthroughs are uproariously funny. Whether they’re bickering over Telestrations, betraying and misleading each other in epic-length games of Blood on the Clocktower, or simply pitching insane products with Snake Oil, their videos are incredibly entertaining.

Plus the channel has top ten lists of games by genre or play-style, skits, and glimpses of game history. They recently passed 50,000 subscribers on YouTube, and their content keeps getting better. Check them out!


Yes, it’s a puzzle on International Tabletop Day. Hey, we’re PuzzleNation, we’ve got to include some puzzly fun, don’t we?

Today, we’ve got a Mix and Match puzzle for you. Can you anagram these phrases into the names of characters from famous board games, and then match them up with their board game?


How are you celebrating International Tabletop Day? Let us know in the comment section below! We’d love to hear from you.

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