Open Submission Contest for the Boswords Spring Themeless League!

boswords new

The Winter Wondersolve has come and gone, but the team at Boswords is already looking ahead to their 2026 Spring Themeless League.

The Spring Themeless League spreads out a tournament-style solving experience over nine weeks, with one themeless crossword per week. Each puzzle is scored based on your answer accuracy (incorrect letters, empty squares, etc.) and how quickly you complete the grid.

While each week’s puzzle only has one solution, there are three sets of clues, each representing a different difficulty level for solvers. Smooth is the least challenging, Choppy is the middle ground, and Stormy is the most challenging. (When solvers register to participate, they choose the difficulty level that suits them best.)

And the Boswords team has announced that they’ll be accepting Open Submissions for one of those themeless puzzles.

They’re looking for an unclued themeless grid (size 15x or 15×16), and it’s only open to constructors who have never had a themeless crossword published in the New York Times (prior to 1/24/26). Constructors who have constructed for a previous Boswords event are also ineligible.

Click here for full details and guidelines for your submission!

Send your grid by Sunday, February 22nd, and you should hear by March 1st if your grid has been chosen.

What an awesome opportunity for up-and-coming cruciverbalists to show off their constructing talents!


While we’re talking about crosswords, let me also take this time to again shout out the ORCAS collaboration with the Trevor Project.

Just donate to the Trevor Project from the special link, and you’ll receive a puzzle pack featuring 76 ORCA-nominated puzzles from 44 outlets, plus five original puzzles from the Constructor of the Year nominees. I solved my way through the entire pack, and it was an absolute joy.

Please give if you can, it’s a wonderful cause. For information on how to make a donation and receive the puzzle pack, email: theorcaawards@gmail.com.

Oh, and the ORCAS ballot for this year’s nominees is now public, so be sure to get your votes in for all those marvelous puzzles and constructors.

(Oh, and PuzzCulture is nominated as well — Best Crossword-Related Media — and the competition is stiff. So much great crossword commentary and content available online!)


Crossword fans have a lot to look forward to in the coming weeks and months!

Boswords Winter Wondersolve was on Sunday (I’ll be delving into the tournament puzzles on Thursday), this coming Saturday is the Westport Library Crossword Tournament, and we’ve got the ORCAS livestream on Monday, February 23rd.

Not only that, but the Boswords Spring Themeless League starts in March, plus we’ve got the American Crossword Puzzle Tournament and Crossword Con in April! (And somewhere in there, Westwords will announce when registration is open for their June event.)


Are you looking forward to any puzzly events coming up, or will you be submitting to the Boswords Spring Themeless League open submission contest? Let us know in the comments below, we’d love to hear from you.

The Great Rebus Debate

I love Reddit. You can find a subreddit to discuss practically any topic. You can share memes, share thoughts, share opinions, and debate other users for eternity there. I’ve learned a lot, laughed a lot, and been baffled quite a few times during my Reddit journeys.

So you can imagine my surprise when I stumbled across a post about crosswords in the subreddit r/mildlyinfuriating, a subreddit designed for all the little indignities, inconveniences, and choices that leave users slightly miffed.

The title of the post said it all: The crossword I’m working on expects me to know that I need to write multiple letters in one square.

You see, gentle reader, this person had just encountered a rebus puzzle for the first time.

For the uninitiated (welcome!), a rebus puzzle is any crossword that requires you to disregard the one-letter-per-cell rule of crosswords, placing a symbol, a number, or multiple letters into a single cell.

They are one of the more devious tricks in the cruciverbalist arsenal, and there’s no denying that the first time you encounter a rebus, it feels like you’re going mad. You know the answer, but it seems too long, or not quite right, and it won’t fit.

AND CROSSWORDS ARE ALL ABOUT MAKING IT FIT.

Reddit user grubas summed it up nicely: When you don’t know a rebus is coming it’s the worst thing ever.

Yes, there’s usually a clue or a title slyly mentioning the trickery afoot, but for a new solver or one unfamiliar with rebuses, that can often feel like not enough of a hint.

In two days, this post has accumulated TWENTY-SIX THOUSAND up votes and over a thousand comments.

Some users said that rebus puzzles are the reason they stop solving the weekly NYT crossword after Wednesdays. Some claimed they stopped solving the NYT altogether. That’s a bummer.

Many others, even rebus fans, acknowledged that the first time you encounter a rebus puzzle, it’s brutal. Plenty of those commenters now see it as a welcome challenge, and even an expected one when Thursday rolls around.

I do enjoy a rebus, though I’m frequently flummoxed by the ones where the rebus involves one answer reading down and a different one reading across in the same box. But either way, the confusion and occasional frustration I feel with them is usually worth it when I finally crack what’s going on and complete the puzzle. That’s a great feeling.

Several users requested a symbol or sign to warn them of a rebus puzzle. It’s a nice idea, but it also immediately spoils the chance for the a-ha moment when you realize you’re solving a rebus puzzle. I must confess I’m not a huge fan of this idea (unless it can be concealed in a Hint feature or something, and not be immediately evident from the jump).

The OP (original poster) later clarified their position on crosswords, stating that they view crosswords more as a trivia challenge than a “how do I make the right answer fit” challenge. Which is totally understandable.

In a world fraught with so much uncertainty, people like their routine, their comfort diversions, and for one of those comforts to suddenly not make sense, it can be genuinely unpleasant. I absolutely get that!

A day later, someone shared the post on the r/crossword subreddit, with the title Rebuses don’t seem so popular outside of r/crossword based on the comments here!

But, funnily enough, the debate was just as enthusiastic there as it was on the r/mildlyinfuriating subreddit!

Several commenters commiserated with the original post, understanding that for some crossword solvers, a rebus is a step too far. As Shepherd77 put it, “Rebuses are a hat on a hat and my head is already warm enough.”

Other solvers were surprised that the additional challenge wasn’t welcome among fellow puzzlers, citing that rebuses and other crosswords that break from the traditional rules were pleasant surprises and some of their favorites.

Everyone’s welcome to their opinion. I mean, I don’t go a week without hearing some solvers complain that the cluing and entries are too antiquated or unwelcoming to new solvers, while other solvers complain that there’s too much modern slang/pop culture in the puzzles.

Of course, if everyone’s complaining, that’s usually the sign of a good compromise.

I tried to read as many of the comments as I could to get a good sample from all sides. And I think xanoran84 had a terrific response to the vitriol in both subreddits:

Mostly, I’m very baffled by how much anger people express at puzzles being tricky. If I can’t figure out a puzzle, I just assume I’m not good at it yet, I don’t get mad at the puzzle for being a puzzle. But I guess just… People are different.

Ain’t that the truth.


So where do you stand on the great rebus debate, fellow solver? Do you like them? Love them? Loathe them? Think they should be marked as a rebus from the start?

Let us know in the comments section below. We’d love to hear from you!

Happy (Inter)National Puzzle Day!

photo-743384

It’s National Puzzle Day on Thursday, also known as International Puzzle Day, depending on where you are and whether your puzzly activities extend across borders.

Hopefully you’ve managed to dig yourselves out of all that snow across the US, and you’ve got a jigsaw, a crossword, a logic puzzle, a brain teaser, or some other puzzly activity set aside to enjoy.

We’re delighted to be celebrating this puzzliest of days with you, and as you might expect, we’ve got a puzzle for you to solve in honor of the holiday!

This 15x crossword is titled Better Without. Happy solving!

[Click this link to download a PDF of this puzzle.]

Happy National/International Puzzle Day Eve Eve, fellow puzzle fans!

The Trevor Project and the ORCAS: A Wonderful Cause and Some Wonderful Puzzles

Just a quick post today, but a very important one.

The ORCAS, the Oscars of the crossword puzzle world, have put together a packet of this year’s nominated puzzles, and they’re yours to solve when you make a donation to The Trevor Project.

Please check out their full statement below, and if you can, please give to this amazing organization, offering crisis support services to the LQBTQIA+ community.


There’s something special about the 14th ORCAS.

Sure, we added five new awards (did someone say cryptics?) Yeah, the ballot contains 15 categories comprised of 124 nominations from 59 different outlets. But, this year, you can solve these spectacular ORCA-nominated puzzles in our first-ever puzzle pack!

All funds raised support The Trevor Project, a suicide hotline for LGBTQ+ youth. Although suicide rates for LGBTQ+ youth are surging (39% seriously considered suicide in 2024), HHS terminated its contract for FY2026.

The puzzle pack includes 76 ORCA-nominated puzzles from 44 outlets plus five original puzzles from the Constructor of the Year nominees. Along with the puzzle pack, donors will receive early access to the ORCAS ballot, which will be posted publicly on February 3.

For information on how to make a donation and receive the puzzle pack, email: theorcaawards@gmail.com.


Join us for the ORCA awards on Monday, February 23 at 6 pm PT / 9 pm ET. Co-hosts David Kwong and Ophira Eisenberg will be live at https://www.youtube.com/@orcaawards along with T Campbell, Aimee Lucido, Laura Braunstein, Katie Grogg, Christina Iverson, Ben Tausig, Stella Zawistowski, Andy Kravis, Brad Wilber, Mangesh Ghore, Peter Collins, Kim Vu, Rafael Musa, Lynn Lempel, and more.

Do you want to know just how good it’s going to be? Check out this sneak preview.

Ways to Choose Who Goes First in a Board Game (Part 3: The Grand Finale!)

Every tabletop game starts somewhere. Once the box is opened, the pieces distributed, and the board set up, all that’s left is figuring out who goes first.

After two days buried in board game rule books, you might think you’ve seen everything the industry has to offer, especially when it comes to starting prompts.

But I assure you, friend, I’ve saved the best for last. Please enjoy the most elaborate, the most cartoonish, and the flat-out craziest suggestions for Who Goes First, as well as a countdown of my personal favorites.

Without further ado, let’s get into it!


Board games often have an off-the-wall premise, whether you’re dealing with aliens abducting ducks (Abducktion), using mad cows to detonate leftover war-time munitions (Unexploded Cow), or slowly going insane whilst spelling words (Unspeakable Words).

But even games with more down-to-earth concepts can still have mind-bendingly silly or crazy prompts to decide Who Goes First.

Time Masters asks for the player who last spoke with a wizard, while Star Wars Villainous: Power of the Dark Side suggests the last player to use The Force. Time Bomb Evolution lets the player who most recently evolved start the game.

Image courtesy of Disney.

1001 Karawane prefers the player who has ridden on a flying carpet most recently. In Big Monster, it’s the last player to have been to the moon who begins.

Were you the player most recently abducted by the CIA or the KGB (Secrets)? Or the player who most recently killed a monarch (Regicide)? Or the person who last destroyed an entire civilization (Gentes)?

Viking-themed games go pretty hard right out of the gate. Walhalla wants to know who most recently drank mead from a cow’s horn. Vikings, meanwhile, opts for the player who has pillaged and razed the most defenseless villages.

If you can perform miracles, I have a few recommendations for you. In Dead Man’s Cabal, the player who last raised the dead goes first. In Kazaam, the player who has most recently turned lead into gold begins. (This is also the case in Trismegistus: The Ultimate Formula, though that game accepts any alchemical transmutation.)

A successful alchemist’s copy of Monopoly…

Some games raise the bar even higher, asking for insanity AND specificity.

How specific? Well, a game of Colorado starts with the player who last visited an abandoned mine in a rusty wagon oozing coal residue.

Fantastiqa: The Rucksack Edition asks just one thing of the starting player. They want the person who most recently conducted a successful short symphony for the Mountain Moles of Mu. Simple, right?

At least Smash Up! gets specific by offering lots of options. The player who most recently experienced ANY of these scenarios can go first…

  • abducted by an alien
  • shanghaied by a pirate
  • bitten by a vampire
  • burned by a dragon
  • kissed by a princess
  • driven insane by Cthulhu
  • attacked by a teddy bear
  • eaten by an orc

Along the same lines, Cleopatra and the Society of Architects prefers the player with the best Egyptian credentials. This could be a nose as famous as Cleopatra’s, a mummified Crocodile pet, or an extensive hieroglyphic library, for instance.


Some of those starting rules listed above are pretty unusual. Thankfully, some games have a ridiculous starting request, but a more reasonable back-up suggestion all lined up. And these “In case of” scenarios can be just as entertaining as the totally bonkers starting prompts.

In Simurgh, the player who last rode a dragon goes first. But if no one has ridden a dragon, they’ll take a horse, a pony, or an extremely large dog instead. Reasonable!

Which player has most recently been to space? You get to go first in Space Explorers. And if no one has, then it’s the player who most recently watched or read something about space.

In the same vein, the player most recently abducted by aliens goes first in Pasture 51: They Came for our Angus. (Whomever has most recently been to a farm is the back-up in this case.)

Dinosaur Island suggests that the player who most recently extracted DNA from a mosquito trapped in amber begins. I mean, sure, we’ve all been there. But, if for some reason, no one at the table has successfully completed that task, you can go with the player who most recently visited a theme park.

And if that feels unlikely, consider this one.

Are you the player who last reached the peak of Mount Everest using nothing but blue-and-white-checkered stilts carved from the wood of a Mammoth tree? Then you start this particular game of The Bridges of Shangri-La. (In case of a tie, choose the wisest player of the group. I imagine that might be the person who didn’t try to climb Everest on stilts in the first place.)

The Great Heartland Hauling Co. is almost contractual in their starting prompt. The player with either (A) the best mustache or (B) the longest hair goes first. If one player has a very nice mustache and another other player has the longest hair, settle the issue with an arm-wrestling match.

This combination of physical qualities, debate, and physical challenge manages to encompass so many different Who Starts ideas that it’s genuinely impressive.


Before I conclude this three-day journey through the world of board game starting gimmicks with my personal favorites, I would like to highlight one delightful subset of starting rules: the “player to the left” option.

Dominion is perhaps the most famous game to use this mechanic, suggesting that the player sitting to the left of whomever won the previous game should start. Since play passes to the left, this means the person who won the previous game goes last. It’s an elegant equalizer for all involved.

Flock Together has a nice variation on this, opting for the player to the left of the player who most recently ate chicken to begin the game.

And Galaktico is absolutely ruthless in this regard, suggesting that play starts with the player to the left of the most impatient player (meaning the most impatient person must go last). That’s brutal!


I’ll conclude today’s post with my favorite Who Goes First prompts. After reading through hundreds and hundreds of board game rule sets, these are the ten I liked the most. They’re an eclectic mix of creative, sincere, silly, and thematic hooks.

#10: Tzolk’in: The Mayan Calendar

Give the Starting Player Marker to the player who most recently sacrificed something. This can be as silly or as serious as you choose, offering a whole range of potential debate opponents.

#9: T-Rex’s Holiday

The player with the most scars from animal scratches begins. This is clearly someone who deserves a little reward.

#8: Terror Below

The player who most recently defeated a worm in combat begins. The door is wide open on this one, and the debate never fails to make everyone at the table laugh.

#7: Tempus

The player who most recently had a great idea begins. As you can tell, I love a passionate debate, and this one has led to some genuinely fascinating pre-game discussions.

#6: A Thief’s Fortune

The player who most recently borrowed something and never returned it begins. Confession time, you light-fingered fiends!

#5: Fog of Love

The player who last blew a kiss begins. I just think this suggestion is so lovely.

#4: Surfosaurus MAX

The most experienced paleontologist/surfer begins. While you could interpret this as the most experienced paleontologist OR surfer, I prefer to debate who best embodies the qualities of both a paleontologist AND a surfer.

#3: Potemkin Empire

The player who most recently had to deal with government bureaucracy. Again, this is someone who absolutely deserves a little kindness.

#2: Trogdor!!: The Board Game

The player with the coolest consonant cluster in their name begins. This one is so unique that I had to put it high on my list. Reward those people whose names are constantly getting mispronounced!

#1: Fairy Tails

The player who most recently took a walk in the forest while contemplating the existence of hidden peoples begins. Plenty of games ask who went hiking or walking in the forest last, but the contemplation aspect makes this one so cute and considerate.


Thank you for taking this deep dive with me into the world of board games. It’s been an absolute blast to dig through not only my own extensive board game collection, but the brilliant archive of Who Goes First rules compiled at First Player Fun. Please check them out!

Did I (somehow) manage to miss your favorite starting prompt across these three days, fellow tabletopper? Let me know in the comments section below! I’d love to hear from you.

Ways to Choose Who Goes First in a Board Game (Part 2)

Every tabletop game starts somewhere. Once the box is opened, the pieces distributed, and the board set up, all that’s left is figuring out who goes first.

As you could tell from yesterday’s post, there are literally hundreds of ways to choose Who Starts. But yesterday’s options were centered mostly around the players on that given day of play. Their age, physical characteristics, recent travels, personal experiences, and so on.

In today’s exploration of board game rules, we’re looking at starting prompts where you have a fighting chance to earn the right to go first.


Sometimes, a game poses a small competition to decide who goes first.

It can be a physical challenge, like who can jump the highest (Dancing Eggs), or who can balance on one foot like a flamingo for the longest (Animal Upon Animal), or who can dance the Flamenco the best (Citrus).

In Bardwood Grove, it’s the player who can hold a note the longest. In Mega Mouth, it’s whoever can say “mmmmmmm” the longest without taking a breath. In Gheos, it’s the player who can refrain the longest from laughing.

It can also be based on the quickest person to respond to a prompt:

  • The first player who chants “ego sum primus ludio” 3 times (Don’t Go In There)
  • The first player to compliment another (I’m Right You’re Wrong)
  • The first player to make a trumpet sound and announce themselves as the starting player (For Crown and Kingdom)

Sometimes, it’s not being first, but being loudest, like in Stratelite, where the player who shouts “I will crush you all!” the loudest gets to start, or in Dungeonology: Rigor Mortis, where the player who yells “Yes, Dark Lord!” loudest in goblin language begins.

Naturally, some games have a performance aspect to their starting prompt.

These can run the gamut from making the weirdest shape with your tongue (Foramina!) or saying “I am a super secret super spy” in Sean Connery’s voice the best (Covert) to the most impressive imitation of Godzilla’s scream (Godzilla Total War) or making the best Chupacabra noise (Chupacabra: Survive the Night).

In Genji, the player who can tell the most romantic or moving love story begins. In Lift Off! Get me off this Planet!, it’s the player with the best story about being stranded by their own accord. (Obviously, a few of these may require some debate among the players.)

Some board games prefer a mental challenge to a physical one, testing your wittiness, trivia knowledge, or other examples of cerebral acuity.

Can you be…

  • The first player to come up with a punny dinosaur joke (Dinosaur Island: Rawr ‘n Write)
  • The player who can name the most of Jupiter’s moons (Exoplanets)
  • The player who comes closest when guessing the current time (Chrononauts)
  • The player who can recall the earliest positive memory begins (Vivid Memories)

Speaking of debate, it’s one of my favorite options when it comes to determining Who Goes First. And there is no shortage of weird, wacky, and wonderful suggestions in board games for this one.

In Oath of the Brotherhood, you must debate which player looks the most like a pirate. In Hellapagos, it’s the one who most resembles a castaway. In Tudor, the one who looks the most like Henry VIII, or one of his wives.

In Obama Llama, it’s the person who most resembles either Obama or a llama. And continuing the thread of silly game names, Bunny Bunny Moose Moose asks for the player who looks the most like a moose. (Don’t worry. If there’s a tie, you can choose the player who looks most like a rabbit instead.)

Which player struck the most chivalrous pose? (Medieval Academy)

Which player most recently did something Scottish? (Glascow)

Which player has held the strangest job? (Funny Business)

Which player has the most hipster cred? (Streets)

Which player has the best taste in music? (On Tour)

Which player has had the worst day? (Gloom)

Who has befriended the most unusual animal? (Wondrous Creatures)

Which player can best make the claim of being a rocket scientist? (Launchpad 23)

Who has the shadiest laugh (Swindler)? The most diabolical laugh (Spare Parts: The Game of Undead Army Building)? Who cackles the most like a vile and greedy medieval pardoner (The Road to Canterbury)?

And some of these are sure to spark a spirited debate.

I mean, how do you decide which player is the most alien (Space Beans)? What about the one who has most recently gone insane (Cthulhu Realms)? The player with the most authentic name (Burgen Land)? Or the one most likely to be from a parallel universe (Trouble: Across the Spider-Verse Part One)?

The weirdest? (Play Me: Alice in Wonderdice)
The most angelic? (The Deadlies)
The most daring? (Carnegie)
The smartest? (That’s Pretty Clever aka Ganz schön clever)
The most evolved? (On the Origin of Species)

Image courtesy of Ctrl+Alt+Del.

I mentioned in yesterday’s post that Hot Tin Roof‘s starting prompt could ruffle some feathers. But it’s hardly alone amongst board games whose starting rules could cause fireworks.

Do you want be considered the most evil (Dark Minions) or the most sinister (Complots)? Would you be cool with being named the most malicious (Doodle Dungeon) or the blood-thirstiest (Dungeonville)?

The most suspicious-looking (Spyfall)? The one with the sneakiest eyes (Shifty Eyed Spies)? The sneakiest in general (Clank!)? The most cunning (Volto)?

I mean, it’s not exactly a compliment to be told you look the most stressed, which would let you go first in Chakra. Or that you’re the player who most desperately needs a vacation, which makes you first to act in Kahuna.

Bears vs. Babies asks who had the most recent tantrum. Aristocracy asks who most recently made an unreasonable demand. In Awkward Guests: The Walton Case, it’s the player who the host considers to be the most awkward guest. Oof. That’s a rough one.

But not as rough as debating which player LOOKS the oldest. I can’t remember which game I saw this prompt in, but man, that’s guaranteed to start a fight.


I’ll conclude today’s deep drive into board game Who Goes First options with a short list of games that ask you to confess to crimes in order to earn that coveted starting spot.

Yup. How bad do you want that first move or die roll?

It’s the player who last committed a crime who starts in La Cosa Nostra. The player who most recently robbed a bank gets to go first in Escape Plan.

In Trial by Trolley, the player who last thought about murdering someone begins. In The Brigade, it’s the player who most recently set something on fire.

Do the crimes do get more specific? You bet they do.

In Prohibitionists, it’s the player who most recently smashed open a cask of bootleg whiskey with an axe. (Naturally, this wasn’t a crime at the time, but it sure would be now! That’s MY cask of bootleg whiskey!)

And finally, in 10′ to Kill, the last player to have killed someone begins. They do add the caveat that it could be a noisy neighbor, an annoying mother-in-law, or a really hard boss in a video game, but still.

You know, in some of these cases, I think I’d be fine going second.


How apropos, since this is the second entry in a three-part series. I simply could not narrow down the list of bonkers, clever, hilarious, and sinister possibilities.

I’ll be concluding the series tomorrow with the most elaborate prompts, the most insane ones, and my list of all-time favorites. So be sure to come back tomorrow for even more board game-specific fun!

Do you have any favorite Who Starts rules for board games? Let us know in the comments section below! We’d love to hear from you.