What Can YOU Solve In Under a Second?

Oh yes, it’s Rubik’s Cube time once again.

Every time I think I’ve seen everything someone can do with a Rubik’s Cube, a month or two later, another amazing video appears on the Internet, proving me wrong.

We’ve covered Rubik’s Cubes a lot on this blog. We’ve seen them solved underwater, while being juggled, during a skydive, and yes, we’ve seen them solved in increasing faster times.

As of last year, the record for a robot solving a Rubik’s Cube was .637 seconds. That robot, Sub1, has been the Guinness World Record holder ever since.

Until now, it seems.

That’s a right, a pair of engineers — Ben Katz and Jared Di Carlo — have nearly halved that world record with what they call their “Rubik’s Contraption.” This cube-solving bot posts a solving speed of .38 seconds.

Their machine is so fast that they had to program it to only allow one motor to move at a time. You see, in previous runs, more than one motor would try to move, and the cube would be RIPPED APART.

This lightning-fast robot is still waiting review by the team from Guinness, so, for now, Sub1’s record stands.

But for how long?


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Crossword Clue Common Questions!

If you solve enough crossword puzzles, you’re bound to encounter some repeated clues. After all, there are words that lend themselves easily to crossword construction, and if a word appears often, then certain clues for that word are practically guaranteed to recur.

For instance, let’s talk dogs. “Popular dog’s name” as a clue for FIDO? Is FIDO a popular dog name anymore? Was it ever?

What about that other crossword-friendly pup’s name, ASTA? I’ve seen “Asta’s bite” as a clue for NIP, but can we verify that? Did Asta ever bite someone on Nick and Nora’s watch?

[Image courtesy of I Love Asta.com.]

And speaking of animals, what about the clue “Playful mammal” for SEAL? Isn’t that a bit presumptuous? I mean, sure, a given seal might appear playful to some, but all seals as a general rule? Seems a bit much.

Did the house from Home Again have an ELL? Or the one from This Old House? Because if not, “Home Again add-on” and “This Old House addition” are technically incorrect.

What about that famed “Bakery employee” you see from time to time in grids? Bakery personnel, I implore you. Please answer… is there really such a thing as an ICER?

[Image courtesy of Getty Images.]

Why are ARKS clued as “Clumsy vessels”? How clumsy could a boat be? Did it keep tipping over? IS THAT WHAT HAPPENED TO THE UNICORNS?!

Is the NILE really a “Cleopatra backdrop”? Can someone verify that the Nile was a setpiece or location for the film?

And for you fans of poetic contractions in crosswords, here’s a question: Did Byron ever really use “E’ER” in one of his pieces? Did Yeats? Did other odists?


What do you think, fellow puzzlers and PuzzleNationers? Are there any common crossword clues that raise questions for you? Let us know in the comments section below! We’d love to hear from you!

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A Relatively Modern Idea: Fairness in Dice Rolling

[Image courtesy of Larsdatter.com.]

This may come as a surprise to you, fellow puzzlers, but fairness was not always a priority when it came to rolling dice.

Nowadays, whether you’re going after that elusive Yahtzee, hoping for doubles to earn another roll in Monopoly, or trying to roll sevens in a game of craps, the basic concept behind throwing dice is that every outcome of a six-sided die has an equal chance to appear. Unless you’re dealing with loaded or gimmicked dice, your odds should be 1 in 6.

But a recent study by researchers from the American Museum of Natural History and the University of California, Davis, has revealed that fairness in dice rolling didn’t really become a concern for dice users until the Renaissance. Researchers gathered dice spanning 2000 years of human history to explore why this was the case.

[Image courtesy of Wikipedia.]

From an article on Science Alert:

Roman-era dice, the researchers found, were a mess when it came to shape. They were made from a variety of materials, such as metal, bone and clay, and no two were shaped entirely alike. Many were visibly lumpy and lopsided, with the 1 and 6 on opposite sides that were more likely to roll up.

In fact, it seems like variety was the name of the game in Roman times, since the number configurations, shape, and size were inconsistent across the board, although dice were fairly common in the time period.

[Image courtesy of Pinterest.]

The Dark Ages led to a downturn in dice frequency, as they become very rare between the years 400CE and 1100CE.

The use of dice rebounds after 1100, and are most commonly found in ancient Mesopotamia and Egypt in what is known as the primes configuration, meaning that opposite numbers add up to prime numbers. 1 pairs with 2, 3 pairs with 4, and 5 pairs with 6.

There was a reinvigorated focus on the mechanics of chance and calculating probability, thanks to names like Galileo and Pascal, as well as a spirit of greater scientific understanding overall. Those Renaissance influences led to both a standardized shape for dice and a change in the numbering system. At this point, most dice convert to the sevens configuration, where opposite sides add up to seven (1 pairs with 6, 2 pairs with 5, and 3 pairs with 4).

[Image courtesy of Smithsonian.com.]

And according to lead researcher Jelmer Eerkens, cheating may have been on the mind of manufacturers going forward. “Standardizing the attributes of a die, like symmetry and the arrangement of numbers, may have been one method to decrease the likelihood that an unscrupulous player had manipulated the dice to change the odds of a particular roll.”

That change from variable shapes, sizes, and designs reflects a sea change in thinking towards dice and chance. Before, the shape didn’t matter because the results were attributed to Fate or some greater outside force, but later on, an understanding of chance and probability pushed standardization of dice forward.

In the end, it’s amazing how much of our culture and worldview, both past and present, can be revealed by exploring how we solve puzzles and play games.


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The Puzzly Legacy of Edgar Allan Poe

[Image courtesy of the Poetry Foundation.]

Edgar Allan Poe is one of the most influential writers in all of American literature. Not only did he come to epitomize all things ghastly and unnerving in Gothic horror with chillers like “The Tell-Tale Heart” and “The Cask of Amontillado,” but he also trailblazed the detective fiction genre with his character C. Auguste Dupin.

He also made an impact on the world of puzzles.

[Image courtesy of the National Cryptologic Museum Foundation.]

Those familiar with Poe’s works of fiction probably think I’m referring to his story “The Gold-Bug,” one of, if not the first, stories to not only mention cryptography, but to include a substitution cipher (a cipher where each letter in the alphabet is represented by a different letter, number, or symbol).

In “The Gold-Bug,” an unnamed narrator meets the unusual William Legrand, a man obsessed with restoring his family’s lost fortune. Legrand shows off a large scarab-like insect, the titular gold bug. A month later, the narrator and Legrand are reunited when the obsessed Legrand (along with his servant Jupiter) goes off on a expedition to discover the location of the buried treasure of the legendary Captain Kidd.

As it turns out, a piece of paper Jupiter used to collect the gold bug had traces of invisible ink on it, revealing a cipher containing instructions for how to find Kidd’s gold.

[Image courtesy of Bookriot.]

But this was far from Poe’s only dalliance with codebreaking. In fact, he helped popularize the art and science of cryptography with a series of articles in a Philadelphia publication called Alexander’s Weekly Messenger.

In December of 1839, he laid out a challenge to his readers, boasting that he could crack any substitution cipher that readers submitted:

It would be by no means a labor lost to show how great a degree of rigid method enters into enigma-guessing. This may sound oddly; but it is not more strange than the well know fact that rules really exist, by means of which it is easy to decipher any species of hieroglyphical writing — that is to say writing where, in place of alphabetical letters, any kind of marks are made use of at random. For example, in place of A put % or any other arbitrary character –in place of B, a *, etc., etc.

Let an entire alphabet be made in this manner, and then let this alphabet be used in any piece of writing. This writing can be read by means of a proper method. Let this be put to the test. Let any one address us a letter in this way, and we pledge ourselves to read it forthwith–however unusual or arbitrary may be the characters employed.

For the next six months, Poe tackled every cipher sent to Alexander’s. According to Poe, he received around a hundred ciphers, though historians have stated that only 36 distinct ciphers appeared in Alexander’s Weekly Messenger, 15 of which had solutions or partial solutions printed.

Nonetheless, it’s believed that Poe solved each of those 36 ciphers.

[Image courtesy of Awesome Stories.]

He followed up this impressive feat with an essay about cryptography in July of 1841 for Graham’s Magazine, “A Few Words on Secret Writing,” in which he discussed ancient methods of encryption and decryption, name-dropping codebreaking icons like Trithemius, Vigenere, and others.

He also published two cryptograms for the readers to solve, both submitted by a man named W.B. Tyler, “a gentleman whose abilities we highly respect.” Poe claimed he didn’t have time to solve either cryptogram, leaving them to the readers to crack. (Naturally, some scholars theorize that W.B. Tyler was none other than Poe himself.)

It would be over a century before the first verifiable solution to a W.B. Tyler cryptogram appeared. Professor Terence Whalen published his solution to the first Tyler cryptogram in 1992, and even offered a $2500 prize to whomever could solve the remaining Tyler cryptogram.

[Image courtesy of Cryptiana.web.]

That prize was claimed 8 years later by a Canadian software expert named Gil Broza, who cracked what turned out to be a polyalphabetic cipher, one in which several substitution alphabets are used.

Naturally, Poe’s interest in secret messages and codebreaking has led some to suspect that secret messages are lurking in his poetry and works of fiction. (Similar conspiracy theories abound regarding the works of Shakespeare.)

To be fair, there is something to this theory.

In a manner similar to Lewis Carroll hiding Alice Liddell’s name in an acrostic poem at the end of Through the Looking-Glass, Poe dedicated a poem to friend and poet Sarah Anna Lewis by hiding her name, one letter per line, in the poem itself.

[Image courtesy of The Baltimore Post Examiner.]

Of course, Poe’s method was more intricate than Carroll’s. The S in Sarah was the first letter on the first line, the A was the second letter on the second line, the R was the third letter on the third line, and so on. (Hiding coded messages in plain sight in this manner is known as steganography.)

And to this day, the hunt is on for secret messages in Poe’s works, particularly his more esoteric and oddly worded pieces. For instance, his prose poem “Eureka” — a musing on the nature of the universe itself, which actually proposed a Big Bang-like theory for the birth of the universe well before scientists offered the same theory — is believed to contain some sort of secret message or code.

Poe stated on more than one occasion that “human ingenuity cannot concoct a cipher which human ingenuity cannot resolve.” So if there is a code lurking in his works, someone will surely find it.

And in the meantime, we can still enjoy the chills, the grand ideas, and the mysteries he left behind. That’s quite a puzzly legacy.


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The World of Puzzly Furniture!

It’s fair to say that the flat-pack furniture model made famous by IKEA, that marvelous house of Swedish innovation, has turned practically every one of their customers into impromptu puzzle solvers.

But did you know that there’s a whole world of puzzle furniture out there for you to explore and assemble?

Some of it is inspired by puzzles, while other pieces are puzzles themselves! In today’s post, I thought I’d take my fellow puzzlers and PuzzleNationers on a brief tour of the world of puzzly furniture.

Most puzzle-inspired furniture is designed around the idea of personalization and variation. You often have several pieces to work with, allowing you to construct different pieces of furniture based on your needs or aesthetics.

For instance, the piece pictured above is called “To Gather,” and it can be assembled into a sofa or converted into separate seats. Offered by Studio Lawrence, To Gather is pretty eye-catching, though it might be a little blocky for some tastes.

For something a bit more traditional, there’s the Slot Sofa by Matthew Pauk. This piece combines a sofa, coffee table, and ottoman, but can be combined so that the coffee table rests between the two corner seats and the ottoman cushions tuck away underneath the sofa.

It’s a super-clever space saver and probably one of my favorite puzzly pieces that I’ve ever seen.

Being able to tuck away multiple pieces of furniture in one is also the goal for this mobile office piece, which contains two chairs, a desk, and more within its foam-core modular form.

Although it’s not the most aesthetically pleasing design, it’s lightweight, easy to move around, and doesn’t take up a lot of space when recombined. I could see some start-ups making use of this sort of thing, both to catch the eye and to save on space and materials.

A lot of puzzly furniture is based around Tetris-style pieces (or Tetrominoes) that can be moved around and placed in various configurations. The TAT-tris piece is one of the most adaptable, forming a solid cushion mat at the start, and then allowing for infinite variation when it comes to assembling tables, chairs, and more.

Intended for teens and children to use as a puzzly exercise, TAT-tris looks both comfy and like it would be a huge amount of fun to play with.

Tetris also inspired this sideboard designed by Pedro Machado. “T@tris” is a beautifully lacquered piece that consists of 26 tetronomoes slotted together.

One configuration allows for two benches and a slide-out table, while other pieces form drawers, allowing for all sorts of storage in a fairly compact area.

Very modern and a little bit glam, this piece makes excellent use of space and isn’t as visually distracting as many other pieces of puzzly furniture.

Speaking of visually distracting, this furniture set by Schamburg + Alvisse arrives assembled in a star shape, but can be disassembled into all sorts of forms. Chairs, sofa, bed, or table are all possible with this Star sculpture. It’s certainly unique, but not as space-efficient as some of the other pieces we’ve looked at today.

In terms of space efficiency, it’s hard to beat furniture that arrives as flat cardboard. But that’s the entire business model behind Chairigami, makers of desks, tables, chairs, and sofas, all from heavy-duty cardboard.

I doubt these pieces would challenge any puzzle solver for long, but simply relying on origami to design functional furniture is a really cool and clever puzzly concept.

The armchair especially is very striking.

But when you’re talking puzzle furniture, the uncrowned kings of the field are undoubtedly the team at Praktrik: Puzzle furniture is the only kind of furniture they sell!

Purveyors of beautiful chairs, shelves, tables, and more, Praktrik offers a truly unique puzzling experience, offering you the disassembled piece and challenging you to complete it.

In fact, they’re proud to celebrate and spread the word when customers end up creating unexpected masterpieces from Praktrik sets!

The chairs and shelves don’t seem too daunting, but the tables have a wide arrange of difficulties, and their increasingly elaborate arrangements of wooden supports and pieces evoke memories of classic brain teasers and puzzle boxes.

You can peruse their website to explore the full range of Praktrik puzzle furniture; it’s both extensive and very impressive! In fact, it was crossing paths with them that inspired this entire blog post.

So if you’re looking to add a little puzzly pizazz to your living room, maybe a piece of puzzle furniture is the way to go. What do you think, fellow puzzlers? Do any of these pieces pique your interest? Let us know in the comments section below!


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Congratulations to Elm City Games!

I talk a lot about the puzzle/game community, my fellow puzzlers and PuzzleNationers, and so on, and that’s because, deep down, the community is one of my favorite things about being a puzzler and game enthusiast.

There are many cool, inspiring, and brilliant people that contribute so much to the world of puzzles and games, making it ridiculously fun to be a part of, and today, I’d like to give a shout-out to one particular member of that community.

Elm City Games is celebrating its second anniversary this Saturday with a party and potluck event, and I’m overjoyed for them. They truly put the “Friendly” in Friendly Local Game Shop, representing the best aspects of the puzzle/game world.

I got to explore Elm City Games when they hosted the first Connecticut Festival of Indie Games back in May of 2016. They threw open their doors to dozens of aspiring and established game designers and a slew of game fans, and to this day, it remains one of the best puzzly events I’ve ever had the privilege of attending.

One of the coolest and most inclusive spots in Connecticut for game lovers, they even host board game mixers on Fridays so you can meet fellow players and try out any number of games from their incredible in-house library. (They’ve also cultivated a choice selection of games for purchase in the store, including rarities and lesser-known titles.)

To celebrate the occasion, they’re hosting events all day (starting at noon) like learn-to-play sessions of Dungeons & Dragons, game tournaments, and more!

What more can I say? It’s a great spot run by rad people. So if you’re anywhere near New Haven, CT, on Saturday, swing by to wish Matt and Trish well, enjoy some games, and support a terrific local hub for all things great about gaming.

[Elm City Games is located on the 2nd floor at 760 Chapel Street, New Haven.]


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