How People Used Puzzles and Games to Endure the Pandemic

Puzzles and games have been there for many people during the pandemic.

Many puzzle and game companies offered (and continue to offer) “COVID discounts” and giveaways to help people financially impacted by the crisis. Companies released free online or zoom-compatible versions of their products to help people get by.

There are all sorts of articles out there about how Dungeons & Dragons and other roleplaying games have served as critical socializing tools in virtual hangouts. Bar-style trivia, zoom games, Jackbox, Board Game Arena, Fall Guys, Among Us… lots of communal activities went virtual as puzzles and games filled a rapidly growing niche.

Whether solved alone or with other members of the household, jigsaw puzzles sales increased 500% or more. Online sites to coordinate trades sprang up, allowing people to swap puzzles they’d solved before for ones new to them.

At a terrible time for many people, puzzles and games helped us cope.

And honestly, if you know the history of games and puzzles, it makes sense. Many of them have been born out of unpleasant circumstances.

Monopoly was a hit during the Great Depression, offering an escape and the illusory feeling of being rich. The game itself only cost two dollars, so it was a solid investment with a ton of replay value.

Candy Land was created to entertain children with polio (although that fact wasn’t commonly known for 50 years). Clue was designed during air raid drills as a way to pass the time. The Checkered Game of Life (later The Game of Life) was inspired by Milton Bradley’s own wild swing of business misfortune.

Risk and other conflict-heavy games weren’t popular in postwar Germany, so an entire genre of games that avoided direct conflict was born: Eurogames.

It’s just as true in the modern day. What game was flying off the shelves during COVID-19 lockdowns? Pandemic.

That combination of escapism and social interaction is so powerful. Games are low-stakes. They offer both randomness (a break from monotony) and a degree of control (something sorely missing during lockdown).

Puzzles too assisted folks in maintaining their mental health. And isn’t it interesting that crossword solving, something viewed by many as a solitary endeavor — I guess they never needed to ask someone else 5-Down — helped fill a crucial social role for people?

Constructors stepped up in interesting, inventive ways. The sense of community fostered by online crossword events like Crossword Tournament From Your Couch (which filled the void of ACPT in 2020) and the Boswords Themeless League was absolutely invaluable to puzzlers who couldn’t attend some of the highlights of the puzzle calendar year.

As I said before, there are numerous articles out there celebrating the benefits of roleplaying games like Dungeons & Dragons, Pathfinder, and more.

Roleplaying games certainly helped keep me sane during lockdown. It might sound ridiculous, but dealing with world-threatening threats, fiercely dangerous monsters, and sinister plots that I could DO something about was medicinal. It was escape in its truest form. It recharged me, allowing me to lose myself in storytelling with friends.

The last 18 months were hard. There may be hard months ahead. But I’m grateful for the puzzle/game community — and the many marvelous pastimes they’ve created — for helping me and many others get by. To smile. To cope. To socialize. And to enjoy.

What games and puzzles have helped you deal with unpleasant circumstances, fellow puzzlers? Let us know in the comments section below. We’d love to hear from you.


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Indianagrams and More: A Puzzly Hashtag Game!

A quick reminder before we start today’s post:

Lollapuzzoola is tomorrow, Saturday, August 21st, and you have until midnight Eastern tonight to sign up for this marvelous virtual crossword tournament!

Click here for full details! And happy puzzling!


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You may be familiar with the board game Schmovie or hashtag games on Twitter.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleGeography. Today’s entries all mash up Penny Dell puzzles, magazines, and products with geographical terms, famous places, map features, and more!

Examples include Stepping Stonehenge, Sri Linkwords, and Istanbul’s-Eye Spiral.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


DiagramAtlas

E-Quote-or

Longitudinal Division

Escala-Terrain

Insert-a-World

Globe-servation Post

Arctic Circle Sums

Across and Down Under / Across and Down East

Compass Rose Garden

South of the Borderline

Finland the Fours / Finish the Forest

Grand Turin / Rio Grande Tour

Bricks and Mauritania

Hohokus-Pocus

“The Land of the Midnight Sunrays”

SiliConnections Valley

Annapolisgrams

The Bermuda Triangle Seek

Foggy Top to Bottom

OkefenoKeyword Swamp / O-Keyword-Fenokee Swamp

Orkeywords Islands

Florida Keywords

Plateau-psy Turvy Fill-In

LogiC-artography

Calming Color-ado River

Sudo-Kuwait

Themeyscira

Archi-Dell-ago

Penn-solve-ania

Niagara Quotefalls

Giant’s Crossway

Match-Up Picchu

Tropic of Kanter


Naturally, one of our intrepid contributors went above and beyond, penning this delightful description of a particularly puzzly place:

I don’t know much about Geography, but I do know to take Three from Nile when visiting the Foursome Corners, which of course is where Utah the Odds, Colorado by Numbers, Pair Off-izona, and some oddball called New Mexico come together. Not sure how New Mexico even belongs in the Foursome Corners but there it is, Crypto-Geographically speaking, sorta makes it a Mystery State if you know what I mean. I learned about is when Dora the Exploraword pulled an atlas out of her backpack.


Did you come up with any Penny Dell Puzzle Geography entries of your own? Let us know! We’d love to see them.

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PN Product Review: Gemji

gemji main

There’s an ongoing quest for the perfect all-in-one game/puzzle kit.

Over the years, we’ve seen games and puzzles come and go that attempt to build an all-in-one play set that allows for new variations and still remains portable. The Dark Imp has their 6-in-1 Christmas cracker set, for instance. Knot Dice offers numerous games and puzzles to accompany their beautiful dice. Looney Labs has their Looney Pyramids, complete with an ever-growing online archive of new games developed by fans.

Those games are all terrific, but so far, the simplest remains a deck of cards. You can play an endless number of games with it, and it fits in your pocket.

But people keep trying, and some of those projects are worth checking out.

So when I stumbled across Gemji on Kickstarter, I was definitely intrigued.

gemji 4

It’s a magnetic tile set that promised all sorts of building and play options, and it really seemed to allow for much more than any magnetic set I’d seen before.

I finally received my Gemji set in the mail a while back, and I’ve been playing with it on and off for the last few weeks, testing out all sorts of ways to play with it.

And today, I’m going to share my thoughts with you and let you make up your own minds.

gemji car

The base Gemji collection includes 70 magnetic tiles (black on one side, white on the other), a folding base to build on, and two manuals.

It’s a building toy, a plaything, a puzzle set, and a game kit all in one. You can play magnetic versions of chess, Stratego, Battleship, Othello/Go, and many others. You can play tangram-style shape-making games (in 2-D and 3-D). You can make dice and play dice games. Dexterity games, stacking games, building games, strategy games… there are all sorts of options.

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In addition to the numerous games and activities suggested in the two accompanying booklets — Play and Build, respectively — it’s infinitely adaptable, so you can’t help but start making your own games and puzzles out of it.

For instance, one of our first ideas was to build a small platform and play a Catch the Moon-style balance game with it.

gemji 1

We built a die to roll that would determine if you had to add one tile or two to the sculpture in the center of the platform.

gemji 2

And when the sculpture inevitably collapsed, it simply clicked and clacked together on the platform, rather than crashing to the floor in a cacophony like Jenga would.

gemji 3

That’s a big plus.

Play can be as elegant or as silly as you like. For one game, we made “dice” again, and laid out a field of tiles randomly across the table. Then we tossed our dice one at a time and saw how many tiles we could pick up Katamari Damacy-style. Naturally, the game became more complex — adding obstacles to avoid, adding or losing points depending on tiles picked up, lost, or recovered — and we’d quickly lost half an hour of lunchtime.

gemji dog

All in all, I think Gemji has built a solid foundation for puzzle gaming. It will be a treat to see how other players develop new games and innovative ways to use the tiles in puzzly ways.

[Gemji is not yet commercially available, but they’re hoping to be on sale in time for the holiday season. Check out their website for further details.]


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Fairness and Accessibility in Puzzles?

We love crosswords here at PuzzleNation. Crosswords are our bread and butter, as well as our pizza, our salad, and our desserts.

We strive to keep our puzzles as accessible as possible for solvers of all ages. And that’s tougher than non-puzzlers might think.

Recently we discussed a never-ending debate in crosswords as we delved into the many, sometimes contradictory, goals of creating a great crossword. You want entries to appeal to older solvers without alienating younger solvers, and vice versa. Some people despise pop culture references and proper nouns, while others embrace them.

Abbreviations, partial phrases, fill-in-the-blank clues, wordplay clues, clues that reference other clues… there’s a vast swathe of crossword qualities that must be balanced, and no matter how good a job you do, you’re probably still going to have a few dissenting voices who believe you should do better.

As a hobby still very much viewed as the purview of older white men — despite the many worthwhile voices of women, people of color, and members of the LGBTQIA+ community that contribute to the world of crosswords in increasing numbers — the language featured in crosswords MATTERS.

It reflects our society, serving as a microcosm of the current day and our culture as a whole. Older solvers might not know new slang or black artists or trans performers or any number of references that are growing more commonplace AND gaining greater visibility. But updating the vocabulary of crosswords is a constant effort, and a worthwhile one.

But I said a lot of this in that previous post, so why am I returning to the topic now?

Well, because I find this continuing democratization of crosswords interesting, because it’s something required of crosswords, but not of many other types of puzzles.

Word seeks (except for some variations) give you the starting list, and then you go hunting for answers. Fill-Ins do the same thing, leaving you the empty grid to fill but requiring no specialized knowledge. Everyone gets the same running start.

(I snagged this helpful image from www.logic-puzzles.org.)

Traditional logic puzzles are also presented on an even playing field. You’re presented with information (say, hints about various names, places, times, and activities), as well as an end goal to figure out (the correct schedule of who did what, where, and when).

You don’t have to bring any foreknowledge or previous experience to the table. Given the opportunity, everyone should have an equal chance of solving the puzzle.

Naturally, this equality depends on the assumption that you, the solver, can read the language the puzzle is presented in.

Which brings me to, perhaps, the most democratically fair paper puzzle of all: Sudoku.

The rules are simple, even if the puzzles can be very challenging: place the numbers 1 through 9 in every row, column, and cell.

Even at a glance, without knowing the puzzle, pretty much anyone would have an idea of what’s going on and what needs to be done. Language doesn’t matter, so long as you can identify the nine different symbols to be placed. (This is why word and color variations of Sudoku exist, because the numbers themselves are irrelevent. You just need nine different things.)

Anyone can pick up a pen, a pencil, or a stylus and solve a Sudoku.

And we should strive for the same thing with crosswords.

Sure, all of those other puzzles require practice to get GOOD at them. But at a baseline, everyone who approaches them has a fair shot. Crosswords demand that solvers bring their own knowledge and info and trivia and vocabulary to the table.

But crosswords as a whole should seek that same democratization: Accessibility. Representation. That inviting X factor.

There’s already a touch of that in the medium. Anytime I see someone solving a puzzle on a train, or in an airport, or in some public place, there’s always someone else sneaking a peek or stealing a glance.

Have you ever seen someone complete a crossword for the very first time? I have, and it’s awesome. It’s a magnified version of the delicious a-ha moment when you unravel a tricky clue.

Do you remember the joy in your heart the first time you conquered a New York Times puzzle on a difficult day? The first time you solved a puzzle type you’d never bested before? The first time you cracked the meta lurking in the background of an already devilish design?

Everyone should get that feeling.

No crossword will ever be everything every solver wants it to be. And that’s fine. But I do look forward to the day when everyone looks at a puzzle and at least one of the clues speaks to them, makes them feel seen and heard and represented.

Puzzles should be for everyone.

[Thank you to ThinkFun and Michelle Parrinello-Cason for inspiring this post.]


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Go Go Letter Power Rangers: A Puzzly Theme Song Contest!

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Every month, we play some sort of game with not only our fellow puzzlers and PuzzleNationers, but with our friends at Penny Dell Puzzles as well.

Often, this takes the form of a hashtag game, mashing up the topic of the month with entries to Penny Press and Dell Magazines puzzles, titles, and so on.

But that’s not always the case. Sometimes, they’re punny costume ideas, or puzzly opening lines for novels, or attractions for a puzzle-fueled zoo!

This time around, we had a different challenge in mind: coming up with a puzzle-infused theme song for Penny Dell Puzzles!

And friends, they certainly did not disappoint.

So, without further ado, check out what these puzzlers came up with!


We start off today’s collection with some punny takes on classic TV theme songs!

I’ll Be Here & There For You

Love Is All Around the Block

Welcome Back, Kakuro

Where Everybody Knows Your Crypto-Names

Keep It Movin’ On Up / Movin’ On Ups and Downs

There’s No Places, Please Like Home

Split & Splice is Painless

Tossing & Turning and Scrambled Up

Three from Nine to Five

We’re the Chipsmunks

Nothing’s Gonna Stoplines Me Now


From this point forward, it’s not just titles, it’s puzzly lyrics as well!

Check out this brief yet delightful entry, to the tune of Britney Spears:

Oops I did it again
I wrote with a pen, got lost in the grid
Oh Penny, Penny
Oops you think I’m so lost
Switched Down with Across
I need a-nother hint


One intrepid puzzler pitched a nostalgic look at the puzzly past. This one is to the tune of “Those Were The Days” from “All In The Family.”

Boy, the way Word Seeks are made
The clever way that Tiles are laid
Solvers like us, we got it made
These are Word Games
And you know Say That Again
Even do ’em with a pen
Cryptograms can be done, even a page of KenKen
You don’t need no calculator
When you solve your Sudoku later
Gee, all our Fill-Ins look greater
These are Word Games!


I’ll let our next contributor handle their own introduction. Take it away, fellow puzzler!

You want a theme song?
Hold onto your wimple, Maria!
I’ve got your theme song right here:

♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪
How do you solve a puzzle like a crossword?
How do you fill a grid, across and down?
What’s a five-letter word that means “an earth tone”?
An ochre? An umber? A camel? A beige? A brown?

Many a thing you know you’d like to write there,
Many a clue you ought to understand.
A book that can make you think:
Use pencil or pen and ink!
How do you choose the best from your newsstand?

Oh, how do know you’ve got the tops in puzzles?
Penny Press made the book that’s in your hand!
♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪


Another marvelous entry was set to the tune of Frank Sinatra’s “My Way” and is known simply as… the Solver’s Theme:

And now, the end is near
And so I face the final clue
My friend, I’ll say it clear
I’ll take my prize, of which I’m due
I’ve solved the puzzles full
Fraught with joy and dismay
And more, much more than this
I did it my way

Regrets, I’ve had a few
But then again, too few to mention
I did what I had to do
And saw it through without exemption
I penned each solve complete
Each careful letter along the way
And more, much more than this
I did it my way

Yes, there were times, that Crypto-Zoo
When I bit off more than I could chew
But through it all, when there was doubt
I ate it up and finished Turnabout
I faced it all, and I stood tall
And did it my way

I’ve circled, I’ve erased and cried
I’ve had my Fill-Ins, Tossing and Turning
And now, as tears subside
I find that I am always learning
To think I did all that
And may I say, not in a shy way
Oh, no, oh, no, not me
I did it my way

For what is a solver, what has he got?
If not himself, then he has naught
To say he finished Spinwheel
But sought help for Square Deal
The record shows I took the blows
And did it my way

Yes, it was my way


Here’s a toe-tapping puzzly entry submitted to the tune of “867-5309”:

Penny, Penny has puzzles for you
Our magazines have a ton of fun clues
Sudoku, Word Seeks, and Crosswords galore
Your favorite puzzles, oh we’ve got them all!

Penny, you’ve got our number
When you need Three from Nine
Penny, just call our number

Eight, six, six, six, six, eight, eight
Eight, six, six, six, six, eight, eight
Eight, six, six, six, six, eight, eight
Eight, six, six, six, six, eight, eight

Penny, Penny has Puzzle Derby
Fill-Ins and Places, Please will make you so happy
Try out Double Trouble or Blockbuilders
Challenge your imagination with Exploraword

Penny, you’ve got our number
When you need Diamond Mine
Penny, just call our number

Eight, six, six, six, six, eight, eight
Eight, six, six, six, six, eight, eight
Eight, six, six, six, six, eight, eight
Eight, six, six, six, six, eight, eight

We’ve got it (We’ve got it) We’ve got it
Tiles, Place Your Number, and Quotefalls
We’ve got it (We’ve got it) We’ve got it
For a Good Time, for a Good Time call!


As a closer, here’s one the kids can enjoy, as one creative puzzler submitted a piece to the tune of “Old McDonald Had a Farm”:

Penny Pub makes puzzles fun,
oh lets go do one
With a COLORING BOOK here
and a COLORING BOOK there,
here a COLORING BOOK
there a COLORING BOOK
everywhere you see a COLORING BOOK

Penny Pub makes puzzles fun,
oh lets go do one
With a CROSSWORD here
and a CROSSWORD there,
here a CROSSWORD
there a CROSSWORD
everywhere you see a CROSSWORD

Penny Pub makes puzzles fun,
oh lets go do one
With a FILL-IN here
and a FILL-IN there,
here a FILL-IN
there a FILL-IN
everywhere you see a FILL-IN,

Penny Pub makes puzzles fun,
oh lets go do one
With a LOGIC here
and a LOGIC there,
here a LOGIC
there a LOGIC
everywhere you see a LOGIC,

Penny Pub makes puzzles fun,
oh lets go do one
With a VARIETY here
and a VARIETY there,
here a VARIETY
there a VARIETY
everywhere you see a VARIETY,

Penny Pub makes puzzles fun,
oh lets go do one
With a WORD SEEK here
and a WORD SEEK there,
here a WORD SEEK
there a WORD SEEK
everywhere you see a WORD SEEK,

Penny Pub makes puzzles fun,
oh lets go do one
With a WORD SEEK here
and a WORD SEEK there,
here a WORD SEEK
there a WORD SEEK
everywhere you see a WORD SEEK,

a VARIETY here
and a VARIETY there,
here a VARIETY
there a VARIETY
everywhere you see a VARIETY,

a LOGIC here
and a LOGIC there,
here a LOGIC
there a LOGIC
everywhere you see a LOGIC,

a FILL-IN here
and a FILL-IN there,
here a FILL-IN,
there a FILL-IN
everywhere you see a FILL-IN,

a CROSSWORD here
and a CROSSWORD there,
here a CROSSWORD,
there a CROSSWORD
everywhere you see a CROSSWORD,

a COLORING BOOK here
and a COLORING BOOK there,
here a COLORING BOOK
there a COLORING BOOK
everywhere you see a COLORING BOOK …

Penny Pub makes puzzles fun,
oh lets go do one


Did you have a favorite Penny Dell Puzzly Theme Song, fellow puzzlers? Or an idea of your own? Let us know in the comments section below! We’d love to hear from you!

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Puzzles in Pop Culture: TV Escape Rooms!

sidequest2

[Image courtesy of Yelp.]

It’s always interesting when TV shows incorporate puzzles into their stories. Not only do we get to see what Hollywood (and by extrapolation, the general public) thinks about a given puzzly experience, but we learn more about the characters when they face a particular puzzle or challenge.

This is especially true for sitcoms and comedies, since they usually have less time to focus on the puzzling and therefore put the spotlight on character relationships.

And it occurred to me that there are a number of different shows over the last few years that have featured the characters in escape room-style puzzle settings.

Why don’t we take a look at how accurately these puzzly experiences were portrayed, how difficult the room appeared to be, and what the characters’ solving skills were like?

Please enjoy as we explore fictional escape rooms from TV in our latest edition of Puzzles in Pop Culture!

big bang theory pic

[Image courtesy of IMDb.]

For our first offering, we turn to the CBS juggernaut The Big Bang Theory. Over the years, TBBT has featured puzzly activities like giant Jenga, a holiday-fueled session of Dungeons & Dragons, and a scavenger hunt with puzzly clues.

So I wasn’t surprised that their take on escape rooms was the same: fairly accurate, but simplified and streamlined for a mainstream audience.

The room in TBBT is pretty spacious, moreso than pretty much any escape room I’ve seen. But the level of detail is easily something achievable for high-end rooms. Also, I’ve heard about escape rooms with actors playing zombies before, so this is legit.

(In fact, one I heard about in Washington D.C. had a zombie on a chain; the chain got longer the more time solvers took to crack puzzles, cutting the room in half at one point!)

We don’t get to see much of their solving, as they allude to puzzles conquered instead of showing us, so it’s hard to gauge difficulty. But given that most of the characters featured in the scene hold doctorates, we can safely assume the puzzles were middle-of-the-road or slightly harder.

However, the episode ignores the fact that you’re trying to escape the room in a certain amount of time. The characters seemed disappointed by their impressive performance, but they probably posted one of the top times in that room’s history. Nothing to sneeze at.

  • Accuracy rating: 4/5
  • Room difficulty: 3/5
  • Character solving skills: 5/5

[Image courtesy of FOX.com.]

Another show that hasn’t shied away from puzzly content is the former FOX and current NBC hit Brooklyn Nine-Nine. This comedy/drama set at a New York City police precinct has featured a seesaw brain teaser, a crossword-fueled arson mystery, and several multilayered heist storylines set around Halloween.

Puzzle enthusiast Captain Holt invites his fellow officers out to an escape room, and is dismayed when the disinterested Gina and the bumbling Hitchcock and Scully end up being his only fellow players. The group is immediately hampered by Hitchcock wasting two of their three hints, and Holt accidentally wasting the third.

The hint system is usually not as rigid in escape rooms. Three hints is common, though many places allow you to ask for more; sometimes there’s a time penalty, sometimes not. Also, the room in B99 is a three-hour challenge, which was a surprise. The standard time is an hour, though I’ve seen rooms push it to ninety minutes.

The group has also clearly not tried the classic escape room method of “touch everything,” because an hour and a half into the game, having found only one of the four keys needed to escape the room, Holt has not yet investigated the bright red phone sitting out in the open.

This is another escape room where difficulty is tough to judge. Unfortunately, we’re not given enough details on the first key (which involves some sort of chess puzzle) and the fourth key to really gauge the room. But despite the rocky start, the lovable team of misfits manages to escape.

  • Accuracy rating: 3/5
  • Room difficulty: 2/5
  • Character solving skills: Holt gets a 3.5/5, everyone else gets a 2/5.

always-sunny

[Image courtesy of Variety.]

Next, let’s turn our eyes to It’s Always Sunny in Philadelphia.

The characters in this darkly comedic show all consider themselves devious masterminds, but for the most part, they tend to get in each others’ way and foil their own schemes through silly self-sabotage. Although a few impressive schemes do come to fruition over the years, it’s hard to consider this group a crackerjack team of puzzle solvers.

This escape room breaks the mold quite a bit, since the company brings the escape room trappings to the apartment of two of the characters. This is much more elaborate than any escape room set you can buy for the home, and I don’t know of any companies that deliver an escape room to the house.

You might think this home field advantage would be a boon, but instead, all chance of cooperation immediately goes out the window. One pair takes the key to a lock, the other pair takes the lock, and they spend the entire time negotiating instead of solving.

iasip

[Image courtesy of IMDb. Because of the language involved, I couldn’t
use an actual video clip and keep the blog post family friendly.]

Once they actually agree to collaborate and open the lock, they discover a list of tasks for them to complete, and they have virtually no time left to do so. (Our only hint to the room’s difficulty comes from the fact that Dee has completed the room beforehand, so it can’t have been too difficult.)

They claim victory when Sweet Dee falls out a window after getting trapped in her brother Dennis’s bedroom. In order to check on Dee’s status, the game runner opens the door and the remaining players consider it a win.

  • Accuracy rating: 1/5
  • Room difficulty: 2/5
  • Character solving skills: 0/5

crazyex_s01a-1170x658

[Image courtesy of Frame Rated.]

The final entry in our comedic quartet of escape room episodes comes from the musical CW show Crazy Ex-Girlfriend. This romantic drama, comedy, and coming-of-age story often features characters breaking out into elaborate song and dance routines, and many of the songs have become modern classics.

The show didn’t tackle puzzly content often, and indeed, the escape room in question is a b-plot in this particular episode, as main character Rebecca offers her escape room experience to friend Paula and her two disinterested sons.

The escape room is medieval-themed and huge, with lots of great set pieces and detail. The mix of exploring, touching things, solving puzzles, cooperating, and placing objects in particular places are all very traditional escape room moments.

ceg escape

[Image courtesy of Laura E. Hall.]

Though I was a little disappointed that the elements of the final puzzle are sitting out in plain sight the whole time. You could easily ACCIDENTALLY solve the last puzzle first and be out in minutes.

But Paula’s sons prove to be able puzzlers, attentive and clever, revealing things about themselves that Paula didn’t know. (In fact, the entire escape room subplot is all about Paula learning about who her sons have become, which is Puzzly Storytelling in Sitcoms 101.)

They all escape, having found new common ground, and it’s easily the most delightful ending of the four escape room scenarios we’ve looked at today.

  • Accuracy rating: 4/5
  • Room difficulty: 3/5 (the final puzzle is a long anagram, which is pretty tough, but the rest of the room is easy)
  • Character solving skills: 4/5

What did you think of this look at escape rooms from TV, fellow puzzlers? Should we look at more fictional escape rooms and see how they hold up?

I’ve heard Bob’s Burgers has one, as well as Schitt’s Creek. Let us know in the comments section below! We’d love to hear from you.

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Hey, have you checked out our special summer deals yet? You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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