5 Questions for Constructor Doug Peterson

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Doug Peterson as our latest 5 Questions interviewee!

Crossword gentleman and constructor Doug Peterson is a regular in the Los Angeles Times and many other outlets, offering topnotch grids and brilliantly fun, pop-culture-savvy cluing. Doug was also one of the constructors in this year’s Lollapuzzoola crossword tournament and a winner at this year’s American Crossword Puzzle Tournament. Anytime you encounter one of his puzzles, you’re guaranteed a great solve.

Doug was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Doug Peterson

1. How did you get started with puzzles?

Like many others, I caught the puzzle bug from older family members, specifically my dad and maternal grandmother. I’d spend summers at my grandparents’ house, and my grandma always had a stack of Dell puzzle books on hand. My favorite thing was to tackle one of the huge 21×21 crosswords, which would literally take me days to finish. And that was great, because I had a lot of long, boring days to get through.

2. What, in your estimation, makes for a great puzzle? What do you most enjoy — or most commonly avoid — when constructing your own? What do you think is the most common pitfall of constructors just starting out?

I think the most important element in a puzzle is craftsmanship, meaning that significant effort has gone into making that puzzle as enjoyable as possible. I realize that’s a little vague, but it’s like the old line about pornography: “I know it when I see it.” Basically, the theme, fill, and clues should all demonstrate care and a personal touch.

I’m not the best at coming up with themes, so I strive to make my fill and clues pick up the slack, so to speak. There’s plenty I avoid in my grids, and I’m getting pickier all time. For the record, I’ve never used ÉTÉ in a grid. I don’t trust three-letter words with two accent marks. Also on my “banned list” are IDI, AMIN, and ULEE. I’m not going there. I hate brutal dictators, and bees kinda scare me.

The most common pitfall I’ve found among newbies is trying to do too much right out of the gate. My advice is to get a few 15×15’s under your belt before trying to construct that 21×21 triple rebus with five meta-answers and a tribute to your favorite band hidden diagonally. My first published puzzles are embarrassing to look at now. I used PATLY in my debut puzzle. PATLY? That barely resembles a word that a human would use. But I got better, and by the time I was ready to tackle something truly challenging, I had some constructing chops.

Teaser: I’ll give my best advice to newbies (and all constructors) in my answer to Question 5.

[Two of Doug’s books currently available on Amazon: Sit & Solve© Brain-Straining Crosswords and Sit & Solve© Lickety-Split Crosswords.]

3. Do you have any favorite crossword themes or clues, either your own or those crafted by others?

We’re living in a golden age of crosswords, and there are so many superb themes and clues out there, and of course I can’t think of anything specific off the top of my head right now… I solve a crapload of puzzles, more than 20 per week, so honestly it’s hard to single out themes or clues that made me say “Oooh!”

Constructors whose themes I admire include Brendan Emmett Quigley, Andrew Ries, and Erik Agard. They’re at the top of my “why the hell didn’t I think of that?” list. BEQ publishes two free high-quality puzzles a week, which boggles my mind. And he used to do three a week! Just recently, he posted puzzle #900. I would have burned out years ago. BEQ’s puzzles are a blast to solve, and they’re hip without being eye-rolly.

Andrew Ries publishes a weekly crossword (www.ariesxword.com) that’ll run you $12 bucks a year (a steal!) and consistently features fresh themes and clues. It’s often my favorite puzzle of the week. And then there’s Erik Agard over at gluttonforpun. Mind-bending, multi-level themes and clues that make me laugh out loud. This dude is the next wave of crossword puzzles.

The best venue for stand-out themes by a variety of constructors is Fireball Crosswords, edited and sometimes constructed by Peter Gordon. Shameless plug: I constructed the first Fireball puzzle of 2017, which will hit solvers’ in-boxes in January. It’s a theme that’d been bouncing around in my brain for over two years, and I finally got off my lazy butt and made the puzzle.

Cool entries do tend to stick in my head, and a couple recent entries I loved (and wish I’d thought to use myself) were BEER O’CLOCK and DC UNIVERSE. Both were in puzzles by another of my favorite constructors, C.C. Burnikel. She turns out quality puzzles on a regular basis. In fact, on a more-than-regular basis. C.C. is remarkably prolific. Nary a week goes by that I don’t solve a well-crafted Burnikel puzzle in one of the major outlets.

4. What’s next for Doug Peterson?

On the constructing front, I’d like to branch out a little and create more non-American style crossword puzzles. I love constructing cryptic crosswords. I had a couple published in the New York Times ages ago, and then I drifted away from them. I got my start writing cryptic clues back in the Dark Ages in the rec.puzzles.crosswords Usenet group. (Psst, constructors. No one remembers USENET anymore, so stop putting it in your grids. SYSOP, too.) And maybe I’ll try my hand at constructing a Rows Garden or a Marching Bands puzzle. Something outside my comfort zone.

[A. A familiar Sudoku grid; B. A Kakuro (or Cross Sums) grid; C. A Nurikabe
grid, a variation on Minesweeper-style solving; D. A Hashiwokakero grid,
which readers might remember from this year’s UK Puzzle Championship.]

Speaking of comfort zones, on the solving front, I want to get much better at solving logic puzzles. And by “get much better at,” I mean “actually be able to solve.” I’m talking about Sudoku, Kakuro, Nurikabe, Hashiwokakero (yes, that’s an actual puzzle type I just found on Google), all the puzzles with Japanese names and little lines and boxes and circles. I’ve solved maybe ten Sudoku puzzles in my life, and it would be cool to stretch my brain in another direction or many other directions.

And hey, it will open up a whole new world of puzzles that I can print out and never quite get around to solving!

5. If you could give the readers, writers, aspiring constructors, and puzzle fans in the audience one piece of advice, what would it be?

To aspiring constructors, my best advice is: Solve puzzles! I cringe when I hear a constructor say that they don’t solve puzzles or “can’t” solve puzzles. Just looking at answer grids or reading reviews of puzzles isn’t enough. To me, solving is the only way to figure out what sorts of things make a puzzle enjoyable. There’s a reason I don’t use ULEE in my grids, aside from my slight apiphobia. It’s because it bugs me when I see it in a puzzle I’m solving.

Create the kinds of puzzles that you enjoy solving, and you can’t go wrong. (Unless you like solving really crappy puzzles for some reason.) And if you’re interested in being published and getting paid a few bucks for your hard work, it’s essential to solve puzzles from the venue you’re submitting to.

OK, I’ve rambled on long enough. Look for my été-free puzzles in all the usual places. Thanks for reading. Peterson out.


A huge thank you to Doug for his time. Be sure to follow him on Twitter for the latest updates on all his puzzly creations!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions for Acrostics Constructor Cynthia Morris

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Cynthia Morris as our latest 5 Questions interviewee!

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An author, editor, and puzzler, Cynthia is the mastermind behind Acrostics by Cyn, her online acrostic puzzle empire. Her brand is soon expanding to eight puzzle-book titles that mix crossword-esque cluing with intriguing themes and quotation-style content.

Cynthia was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Cynthia Morris

1. How did you get started with puzzles? What drew you to acrostic puzzles more than other styles, like crosswords, word seeks, or encrypted puzzles?

I got started at a really early age, thanks to my mom. She was a former schoolteacher who knew how important it is to exercise our brains every day, so one year during summer break from school — I think I was 8 years old — she offered to pay me $10 for every book of puzzles I completed, cover-to-cover, without peeking at the answers in the back.

I chose variety puzzle books — I’m pretty sure they were the Dell puzzle magazines that were sold at the grocery stores. I thought they looked like the most fun. I had never even heard of acrostic puzzles at the time, but as soon as I discovered them, I was hooked. 

I had always loved books and also loved to write, so the combination of quotations from books and crossword-style clues was completely irresistible to me. Plus I loved that acrostic puzzles are a bit like solving a mystery, because the clues lead you to a fun or funny quote at the end, instead of just a grid filled with words.

I remember that I would solve the acrostic puzzles in the variety books first, and then race through the rest of the puzzles as quickly as possible so my mom would buy me another volume and I’d have more acrostic puzzles to solve.

We ended the $10-per-book deal when summer was over, but I was totally addicted to acrostics by then, and kept solving. It turned out to be a lifelong addiction.

cyn-acrostics

2. What, in your estimation, makes for a great puzzle? What do you most enjoy — or try hardest to avoid — when constructing your own?

I love themed puzzles — and I especially love when a puzzle is “slyly themed,” so that when you finish the puzzle, you realize that far more clues/answers pertain to the quotation solution than you knew when you were solving it. I love learning something new, whether it’s from the clues and answers, or from the quotation solution.

I love clever or funny clues, as well as those that have a bit of misdirection thrown in.  I love a good quotation solution. And I love punny, groan-worthy puzzle titles — which is something I’ve picked up from my husband, Bryan. I write all of my puzzle titles with him in mind, and if I get a chuckle out of him I know I’m on the right track.

My favorite part of constructing? I don’t think I can answer that one, because I enjoy every aspect of it. I love selecting the quotations, although this often takes way longer than it should because I’ll open a book with the intention of skimming it for a good quote, and end up reading the whole thing! I love deconstructing the quotation solution into a word list, which is just as much fun as solving a puzzle. And I love writing the clues, especially trying to come up with clever clues that will make my solvers laugh.

I avoid dictionary definition clues as much as possible. I include a few in each puzzle as “gimmes,” because otherwise it can be difficult to get a toehold on a puzzle, but they’re not my favorites — I like to be more creative than that when it comes to clues. And I make a conscious effort not to copy any other constructor’s style — I’ve worked hard to develop my own signature style.

3. You have acrostic books for younger solvers and older solvers. What’s more challenging: creating an engaging puzzle for a younger solver or creating a truly difficult but fair puzzle for an established solver?

You’d think my AnimaCrostics series, which are easy, animal-themed puzzles for kids and new acrostic solvers, would be the easiest to construct, but this isn’t the case. They’re just as difficult to create as my challenging puzzles for adults.

Technically, I’m much more limited when it comes to which words I can use as answers, because I have to be sure they’re words that are in children’s vocabularies. Then again, one of my goals is to help kids expand their vocabularies, so I like to include a few words in each puzzle that may be a bit of a stretch for them at first. It’s a difficult balancing act, so I put a great deal of effort into every one of those short, easy puzzles.

Creatively speaking, AnimaCrostics are also a bit of a challenge, but a fun one. When I was first constructing them I had about 75 kids at a local elementary school for testers, and one thing was clear: Kids like gross stuff. They love learning about things like vulture vomit and hippo poop and fish farts. The puzzles with these types of quotation solutions were the biggest hits, and the puzzles that kept the kids coming back for more. So I try to include as many of them as I can in each book, along with other fun animal facts.

I originally called this series Kids’ Krostics, but it turned out that many adults who were new to acrostic puzzles were enjoying them as well, and even snagging the books from their kids when they weren’t in use. So I renamed this series AnimaCrostics to make it clear that these puzzles are fun for everyone, not just kids.

My two other series, American Acrostics and CynAcrostics, are equally difficult to construct, but for different reasons. 

am-acrostics

Each volume of American Acrostics tells a story — the history of the United States (Volume 1), the story of American inventors (Volume 2), tales about our presidents and first ladies (Volume 3), and fun facts about each state (Volume 4, forthcoming). Finding the specific quotations I need for these volumes can be challenging. But I love that sort of challenge, which involves bringing about 80 library books home at a time, because I get to read so many wonderful books while searching for quotations. 

Choosing quotations for CynAcrostics is a bit easier, because I keep a running file of quotes I come across in books I’m reading. For example, I already have all my quotations for CynAcrostics Volume 3: You Don’t Say? selected, and I haven’t even started constructing those puzzles yet! I’m a rabid reader, and I have very eclectic tastes, so the CynAcrostics are a fun way to share quotations from the wide range of books I read. 

Both my American Acrostics and CynAcrostics series include themed puzzles — some volumes more than others. Themed puzzles are more challenging to construct than your average acrostic puzzle, because the goal is to include as many clues/answers related to the theme of the quotation solution as possible, but to clue them in such a way that the theme isn’t too obvious, which would make the puzzle too easy.

Overall, I think finding the right difficulty level — whether the puzzles are geared for adults or kids — is one of the hardest parts of the construction process. I try to include a mix of easy, medium, and difficult puzzles in each volume, but of course a puzzle that’s easy for one person may be difficult for another. Over the years, I’ve come to realize that it’s impossible to please all of the solvers all of the time, so I just focus on constructing the best puzzles I can, and hope my solvers enjoy them.

4. What’s next for Cynthia Morris?

On the puzzle front, I’m finishing up my eighth volume of puzzles, American Acrostics Volume 4: The Puzzling States of the Union. This may be my favorite volume yet.  I’ve managed to find really great, quirky quotation solutions, and because the puzzles are themed, I’ve learned a lot of fun trivia about each state. I’m really looking forward to sharing this volume, and hope to have it available in time for the holidays.

As an author/editor of nonfiction books, I also have exciting news. My book, Micronesian Blues (co-authored with my husband, Bryan Vila) is in development with actor Patrick Dempsey’s production company (Shifting Gears) and Cinemax. A Cinemax original TV series based on the book is in the works, and I hope to have more information about this project to share soon.

micronesian-blues

We’re working with an absolutely fabulous team of folks — in addition to Patrick Dempsey, Emmy-winning director Greg Yaitanes and New York Times bestselling author Jonathan Tropper are on board — so we couldn’t be happier with this project. (Of course, as soon as we signed on with Patrick’s production company, I couldn’t resist constructing a celebratory puzzle based on a quote from his Grey’s Anatomy character, Derek Shepherd. I ended up using it in CynAcrostics Volume 2: Reel-y?)

I also continue to work as an editor, and I have several other books in progress, so I certainly can’t say I’m ever bored.

5. If you could give the readers, writers, aspiring constructors, and puzzle fans in the audience one piece of advice, what would it be?

Just one? Yikes!  I’m not known for my brevity. OK, here goes:

I view acrostic puzzle construction as an art, and my goal with each puzzle I construct is to hone my craft. For readers, this may provide some insight into how much of ourselves we constructors put into each acrostic puzzle. For my fellow puzzle writers, I’m sure you can relate to this. For puzzle fans, this means that your feedback is invaluable to me. And for aspiring constructors, this means that no matter how many acrostic puzzles you’ve solved, it takes more time than you might imagine to become good at constructing, so be prepared for that. I’ve been constructing for 11 years now and I’m still learning to be a better constructor all the time, as both my skills and my understanding of what constitutes a good puzzle evolve.


A huge thank you to Cynthia for her time. You can check out all the acrostic offerings from her on her website here, and be sure to follow her on Twitter for the latest updates and puzzles!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions for Domino Artist and YouTuber Hevesh5!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to continue this series with Lily Hevesh (aka Hevesh5) as our latest 5 Questions interviewee!

[Image courtesy of Eagle Tribune.com.]

Lily Hevesh, better known as Hevesh5 on YouTube, is a professional domino artist, a Rube Goldberg machine master, and an advertising whiz who uses skill, patience, and creativity to design wonderfully transfixing works of kinetic art.

She has appeared on The Today Show (auditioning for America’s Got Talent), helped set Guinness World Records — setting up 200,000 dominoes in group displays, as well as 22,000 dominoes on her own for certain projects — and her videos have accumulated over 200 million views on YouTube.

Hevesh5 was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Hevesh5

1. What is your process when creating one of these ambitious works of kinetic art? How much planning goes into them before the first domino is laid? How do you know if you’re heading in the right direction or if you need to stop, reassess, and try something else?

Planning time varies a lot depending on the type of project. Sometimes I do absolutely zero planning and just start building and see where things go. I think of ideas while building which keeps me going. Other times (especially for live events) I have to plan out the whole setup by digitally drawing out the domino path from start to finish.

[A video thank you posted when Lily reached 2,000,000 views on YouTube.]

First I have to decide what I am going to build — whether that be a logo, an image of something, some sort of text, etc. Then I have to figure out the best way to build this as a domino trick. Dominoes can be built in many ways: lines, domino fields, walls, 3D structures, and other creative tricks, so I have to decide which technique is best for each individual project. Then it’s a matter of connecting every trick with domino lines and figuring out the position on the floor.

If I’m heading in the wrong direction, I’ll usually realize something is wrong — maybe it doesn’t look like what I envisioned, the structure looks risky or is becoming too difficult to build, it looks sloppy, etc. In those cases, I will make the best of the situation and try to correct the mistakes, sometimes even knocking it down and starting over if I feel like it doesn’t live up to what I’m picturing.

[Lily and several other domino artists craft a 30,000 domino masterpiece at the
Brattleboro Museum and Art Center for the 9th annual Domino Toppling Extravaganza!]

2. On your YouTube page, you answer the question “How did I get into dominoes?” with “I searched ‘dominoes’ on YouTube.” Was that the spark of all of your kinetic art (like your Rube Goldberg devices) or were you into mechanical puzzles before that?

The reason I searched dominoes was because I loved to play with the classic dotted dominoes and set them up for fun. I was intrigued by the knock down and wanted to find out if there were others who set up dominoes like I did as a kid. Searching dominoes certainly fueled my love for kinetic art an extraordinary amount though.

3. You have helped set world records and amassed over 200 million views on YouTube. Amongst all those awesome, mind-blowing projects, which are some of your favorites? And what’s the best part of collaborating with fellow domino artists and kinetic sculptors?

Amongst all the projects I’ve been involved with, 2 stand out: “The Incredible Science Machine” (new American domino record with 250,000 dominoes and world record for most dominoes in a circle field) and working on a domino segment for the upcoming feature film Collateral Beauty starring Will Smith.

The best part about collaborating with other domino artists is finally being able to talk to someone who understands your “domino language”. Meeting new people is always exciting, but it’s even more exciting when they share the same passion for such a unique art form. It’s always fun learning from other builders and seeing different styles of building.

[A stick-bomb chain reaction.]

4. What’s next for Hevesh5?

Right now I am just starting my gap year to do dominoes and YouTube full time. I plan to make as many domino videos as possible and create an inventory so that I can post them periodically when I go to college (I won’t have time to make videos in college, so I’m making a lot now to save up for the future).

I plan to post a video on my channel (YouTube.com/hevesh5) every week while also doing side projects for companies, ad agencies, and others who may need domino art.

5. If you could give the readers, writers, puzzle fans, aspiring YouTubers, and kinetic art enthusiasts in the audience one piece of advice, what would it be?

Don’t give up on what you love. Patience and perseverance are key, even in the most challenging times.


A huge thank you to Hevesh5 for her time. Be sure to visit her YouTube page for new videos and updates on her latest projects. I cannot wait to see what she has in store for us next!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Herbaceous: A Card Game That Grows on You!

I’m always on the lookout for new board games or card games that I think will interest the PuzzleNation readership, and today, I think I’ve got something special.

Many games center around combat, territory acquisition, player elimination, and other aggressive forms of gameplay that can alienate younger players and families alike. But what if there was a game where the toughest decision is what to plant in your garden?

Fellow puzzlers and PuzzleNationers, I give you…Herbaceous.

You have herb cards and container cards, and your goal is to collect the best combination of herbs to pot in your private garden. You do this by drawing herb cards and either planting them in your private garden or placing them in the community garden, where they might be snatched up by other players hoping to bolster their own private gardens.

It’s a simple, accessible game mechanic that makes it perfect for players of all ages, quick to learn but offering enough variety and strategy to give it plenty of replay value.

I reached out to Eduardo Baraf, who is part of the creative team and managing the Kickstarter, to discuss this intriguing family-friendly game.

What separates Herbaceous from other games?

Herbaceous stands out because it has accessible, welcoming gameplay that provides great player moments and dynamics. Certainly the art and subject matter of Herbaceous also grabs people’s attention.

As both a game designer and a game enthusiast, what aspect of the game most appeals to you?

The ease with which I can play it with anyone in my family and extended family. Cousins, Aunts, Grandparents, etc.

Ed backs up his claims of inviting all-ages gameplay by having his mother explain how to play the game:

And best of all, the game is already funded! So if you donate, you’ll be contributing to a game with stretch goals already in mind and plenty of support. Also, given Ed’s successful track record with crowdfunded campaigns, I have great confidence in this game reaching many satisfied supporters and customers.

[Brief Kickstarter explanation for the uninitiated: Although there are no guarantees when it comes to Kickstarter or other crowdfunding platforms, donating to already-funded projects gives you a much-higher chance of receiving the finished product in a timely fashion, since you’ve already crossed one of the major thresholds — securing the minimum funding to make the game — eliminating the chance for disappointment that the project might be cancelled because it didn’t make its minimum funding goal.]

So if you’re looking for a fun, non-combative game to play with family and friends, Herbaceous just might be what you’re looking for.

Click here for all of the details on the game and the Kickstarter campaign!

Thank you to Ed for taking the time out to answer our questions! Best of luck with the game!


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5 Questions with PuzzleNation Social Media Manager Glenn Dallas

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

For the entire month of August, I’ll be introducing the PuzzleNation readership to many of the members of the PuzzleNation team! So every Thursday this month, you’ll meet a new name and voice responsible for bringing you the best puzzle apps on the market today!

And we’re continuing this series with me, your friendly neighborhood PuzzleNation blogger, as our latest 5 Questions interviewee!

My name is Glenn Dallas, and I’m not only lead blogger for PuzzleNation Blog, but also Social Media Manager for PuzzleNation, maintaining and providing content for all of our social media platforms. A lifelong puzzler and board game enthusiast, I try to infuse every blog post with that same level of dedication and passion. Hopefully, I succeed.

I consider it a privilege for me to take some time out to talk to the PuzzleNation audience, so without further ado, let’s get to the interview!


5 Questions with Glenn Dallas

1. How did you get started with puzzles and games?

Looking back, it seems like puzzles and games were always around. My mother has always been a dedicated crossword solver. I can remember my older sister playing “School” with me and my younger siblings, using brain teasers and puzzles from old issues of GAMES Magazine as “lessons.” The classic board games were played often — Monopoly, Sorry, Mouse Trap, Battleship, even Trivial Pursuit, which I was probably too young for. But I’ve always been a trivia nerd.

Although formal puzzling fell by the wayside as I got older, wordplay and riddles and the like remained a recurring interest. I would often create puzzle content for friends’ websites or my own blog that involved Say That Again?-style rewording, palindromes, puns, anagrams, portmanteaus, brain teasers, and other forms of wordplay. (And, for a bit of context for long-time internet users, I’m talking about Geocities and Angelfire websites, as well as a blog that pre-dated LiveJournal.)

I got back into puzzles more directly in college when I began playing Dungeons & Dragons and other role-playing games, because I enjoyed challenging my players with tests beyond the usual monster hunts. So mechanical puzzles, sliding-block puzzles, and more Myst-style puzzle-solving became an interest (along with riddles and such).

After college (and a stint as a TV cameraman), I had an interview at Penny Press and was hired as a puzzle editor, bringing my amateur puzzly skills into a professional setting working on traditional (and non-traditional!) pen-and-paper puzzles like word seeks, crosswords, cryptograms, fill-ins, etc. And more than a decade later, I’m still at it.

2. You’re one of the senior members of the PuzzleNation team, dating back to its earliest days. How has your work for PuzzleNation changed over time and what can you tell us about PuzzleNation as it evolves and moves forward?

That’s true! Originally, I was just pitching in occasionally as a product tester — helping look for bugs or problems with early versions of apps — and I started providing ideas for content to our social media person for Facebook posts. I was a big proponent early on of expanding our efforts to include a blog; it’s a great centerpiece to a social media platform (and one that allows for more control than your average Facebook post).

But I also wanted PuzzleNation Blog to be a hub for all things puzzles and puzzle games, because there’s not really anywhere like that on the Internet. If you like movies, there’s IMDb. If you like books, there’s Goodreads. You’ve got Gizmodo for tech, science, and sci-fi, and Board Game Geek for board games. And although there are plenty of terrific crossword blogs out there, there’s not one central place to go to talk about puzzles in general. I always envisioned PuzzleNation Blog as that place.

When our previous social media person left the company, I was already writing blog posts once or twice a week (alongside Eric Berlin, who was our top contributor to the blog in its early days), and I inherited his position, along with the Facebook, Twitter, and Pinterest accounts that went with them. (I have since added Tumblr and Instagram to our bevy of social media platforms.)

So, as you can see, I’ve gotten a bit busier as time passed, expanding my duties and becoming the lead blogger on the site, writing three (and sometimes more) blog posts a week.

[Here I am, hard at work trying to beat a stuffed teddy bear in Jenga… and failing.]

I feel like the blog has grown and matured into what I originally envisioned — though there’s always room for expansion and improvement! — and my goal right now is continue maintaining that level of interest and quality.

As for our Facebook, Twitter, and other social media outlets, I’m always looking to encourage more interaction with the PuzzleNation audience. I’m hoping at some point to have recurring puzzle features on every platform. (For now, we’ve got the Insta-Anagram game every Monday on Instagram, and the Crossword Clue Challenge every weekday on Facebook and Twitter.)

3. The crossword has been around for over a hundred years, and many puzzles (whether pen-and-paper or mechanical) have roots that can be traced back even farther. What, in your estimation, gives puzzles such lasting appeal?

I think it’s the Eureka! moments that keep people coming back. They’re certainly what I find the most enjoyable and the most motivating factor. And puzzles provide those in spades.

[Image courtesy of tnooz.com.]

When you approach a particularly fiendish brain teaser, or a crossword clue that keeps eluding you, or a mechanical puzzle that has you stymied, and then suddenly, that light bulb appears over your head. You’ve cracked the code, found the hidden latch, connected the missing pieces, made a deductive leap that would make Sherlock Holmes proud…those Eureka! moments never fail to make it all worthwhile.

And when you work with puzzles, you get to see those moments more often than most people.

4. What’s next for Glenn Dallas and PuzzleNation Blog?

For me, quite a bit. My writing partner and I just launched a new promotional blitz for the novel we published last year, Sugar Skulls (my first novel!), and I’m deep into several ongoing writing projects, one of which is on track to wrap up before the end of the year.

On the side, I’m a freelance book reviewer, and I recently posted my 1,200th book review. I’ve also started work on another in-office murder mystery that I’m hoping to run at our summer picnic event next month. (And I’ll be sure to share pictures here and on Instagram of that!)

As for PuzzleNation Blog, I’m proud to announce that, after the recent success of our PuzzleNation team series of interviews, 5 Questions will be returning as a regular, recurring feature on the blog!

It will be at least once a month (but hopefully twice a month), and I’ve already lined up our first guest for September, with more terrific puzzlers, constructors, and personalities to follow!

5. If you could give the readers, writers, puzzlers, and puzzle fans in the audience one piece of advice, what would it be?

Make time for yourself every day to do something that fuels you. If you want to write, write something every day, whether it’s just a haiku or a journal entry or a limerick or whatever. If you like games, play a round at lunch with friends or coworkers. There are plenty of quick-play games and puzzles that fit that bill. (Oooh, that gives me an idea for a blog post…)

But I digress.

We spend so much time worrying about, well, everything, it’s easy to let the good stuff, the stuff that reinvigorates you and keeps your spirits up, fall by the wayside. So make a little time for you every day. It does wonders.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions with PuzzleNation Director of Digital Games Fred Galpern

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

For the entire month of August, I’ll be introducing the PuzzleNation readership to many of the members of the PuzzleNation team! So every Thursday this month, you’ll meet a new name and voice responsible for bringing you the best puzzle apps on the market today!

And I’m excited to continue this series with Fred Galpern as our latest 5 Questions interviewee!

Fred is our Director of Digital Games, and he’s been the driving force behind our mobile app brand since Day One. With previous video-game experience working on iconic games like System Shock 2 and Thief, Fred brings illustration, digital art, and graphic-design knowhow to the table, bringing pen-and-paper puzzle concepts to new formats like mobile gaming and solving.

(He’s also a pretty sharp guitar and ukulele player, but as far as I know, that hasn’t factored into our app-development efforts yet.)

Fred was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions with Fred Galpern

1. As Director of Digital Games, you’re the head honcho around these parts when it comes to app development. What does that job entail? What role do you play in bringing new features and apps to market?

PuzzleNation is a small team, which means we all wear multiple hats. For me, the most important, and coincidentally the most fun, hat is product management. In this role I set the direction for each of our apps, including sorting out what new features to add, which existing features to improve, what new content to offer to users and how to improve the look and feel of our apps.

Our approach always starts with what will be best for the app user; we then figure out how to make that good user experience work for us as business. Finally, we do our best to listen to user feedback so we can improve a feature after it’s released, so that our apps get better and better over time.

2. You had a background in game development and design before you began developing puzzle apps. How has your work in traditional video games informed your work with puzzles, and has working with puzzles changed how you view game design as a whole?

Prior to joining PuzzleNation I was fortunate to have had experiences all around the game industry, from intense hardcore game development projects to family-oriented games and even some gaming hardware. All of these experiences have been valuable, especially my experience at Blue Fang Games, where I was an Art Director and Producer for the Zoo Tycoon series. Working on that series showed me how fulfilling it can be to create games that appeal to people outside the stereotypical gamer audience of males aged 13 to 35.

PuzzleNation strives to provide users of all ages with great puzzle-solving experiences. The lessons I learned at Blue Fang are useful every day at PuzzleNation. Whether we’re planning new apps or improvements to our current apps, I often find myself recalling a previous project that suggests a solution for today’s projects.

3. The PuzzleNation audience first got to know you in our post announcing the free daily puzzle feature for the Penny Dell Crosswords app, where you mentioned you and your family are big board game players. Are there any new games that have become favorites in your house?

Oh yes, our passion for board games has not slowed down! Our current favorites include a mix of old and new games: X-Wing Star Wars miniatures game, Star Realms, Ascension, Marvel VS and 7 Wonders.

Of those, 7 Wonders has gotten the most play. It’s a wonderfully fun game that has a small learning curve followed by hours of enjoyable, strategic gameplay that works for all different play styles. I usually try aggressive strategies which are countered by more thoughtful approaches by my wife and kids. Board games are still in the midst of an amazing renaissance. I encourage readers to learn more on sites like Board Game Geek and The Dice Tower and Watch-It-Played YouTube channels.

[Fred, alongside the Puzzle Pope at last year’s American Crossword Puzzle Tournament.]

4. What’s next for Fred Galpern and PuzzleNation?

For me, next up is lunch! I know that sounds like a joke, but it’s true. Since I work from home, getting out of the house at lunchtime is a ritual that adds a bit of adventure to my day. I’m lucky to live in Providence, RI, a small city with an abundance of excellent restaurants. Today, I’m thinking of heading to historic Federal Hill, well known for several of the top Italian restaurants in the country. I’ll most likely indulge with a delicious Italian grinder sandwich or maybe a chicken parmigiana.

As for PuzzleNation, our what’s next may not be as literally delicious, but you can be sure it will be equally enjoyable. We’re deep into development of two great new apps, and at the same time rolling out performance improvements for our current Crosswords apps. I can’t go into specifics but can say that puzzle lovers who enjoy the puzzles found in Penny Press and Dell Magazines will be pleasantly surprised. Stay tuned to the PuzzleNation blog and Newsletter for more details soon!

5. If you could give the readers, writers, programmers, aspiring game/app designers, and puzzle fans in the audience one piece of advice, what would it be?

One piece of advice for all of those different folks? Wow, that’s a puzzle in itself!

I learned something many years ago about achieving goals. The only way to reach a goal is to never give up. On the surface this can seem like rah-rah, sports minded, “stay strong” type of advice. For me, the thinking behind it goes a bit deeper. “Never give up” doesn’t speak to just tenacity and willingness to keep trying, but also to the need to think differently about the path to a goal.

Sure, sticking doggedly to the path you’re on may get you to your goal; however, creative exploration and finding alternate paths is often a more enriching, fulfilling journey. I know that may sound a bit mystical, but I assure you it’s not. It’s as simple as settling on a goal to strive for, then waking up every day and checking in that you’re still on a path towards that goal. The path may change every day, every few days or not at all. As long as you’re still on a path that can logically lead to the goal, you are making progress towards that goal.


A huge thank you to Fred for his time! I can’t wait to see some of those new apps hit the market and watch the PuzzleNation brand expand and flourish!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!