It’s Follow-Up Friday: Indie 500 edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of the Indie 500 crossword tournament!

Why, you ask? Because it’s tomorrow, June 4, and you still have time to register! Click here for all the details. You can compete in person in Washington, D.C., for just $30, or you can participate from home for only $10!

Not only that, but once again they’ve whipped up a meta-suite of puzzles to boot, and you name your own price for it!

This is the second year of the tournament, and I expect great things from the immensely talented team of constructors and directors they’ve assembled. With a prom theme, topnotch constructors, and pie (there’s always pie), you can’t go wrong!

Click here for the Indie 500 home page, here for an interview regarding this year’s event with constructor Andy Kravis, and here for a rundown of last year’s terrific puzzles!

Will you be competing? Or participating from home? Let us know in the comments below!


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The Indie 500 Crossword Tournament returns soon!

Last year, a new crossword tournament joined the ranks of the American Crossword Puzzle Tournament and Lollapuzzoola, immediately carving out its own niche in the puzzle world. The Indie 500 offered top-notch puzzles and a pie-fueled solving experience both live in Washington, D.C., and for solvers at home.

And it’s back! The second edition of The Indie 500 is happening on Saturday, June 4, and this year, it’s all decked out in a prom motif.

I reached out to the team behind last year’s event, and constructor/director Andy Kravis was happy to answer my questions and offer some insight into this year’s event.

Andy has been published in the New York Times, the Chronicle of Higher Education, the Los Angeles Times, and other venues, and he was excited to discuss this year’s tournament with the PuzzleNation audience.

1.) I’m very glad to see The Indie 500 returning for a second year. What did you learn from the inaugural event, and what are you hoping to change/improve?

We’re glad to be back! Here’s a list of things we learned from the inaugural Indie 500:

How to run a crossword tournament.

None of us had ever done anything like this before, so every step was brand new to us. We all went into it knowing that building our own crossword tournament from the ground up was going to be a lot of work, but I don’t think any of us fully appreciated how much work it would be until we were already neck-deep in it. We started planning about a year in advance, and one thing I learned is that it takes almost exactly a year to plan a successful Indie 500, even with a team of five directors and a ton of wonderful volunteer test-solvers and staffers.

As for the tournament itself, a lot of our more ambitious ideas — writing a meta suite to raise funds for the tournament, using a new scoring system, having a contest to find a tourney puzzle by a new constructor — worked out really well, so we brought them back this year. We got some great feedback from attendees about which puzzles they enjoyed most, which parts of the program worked well, and so on, all of which we incorporated into our planning for this year. On the whole, the tournament will look a lot like last year’s: five preliminary puzzles of varying difficulty, plus a finals puzzle for the top three scorers in both divisions.

I would say the most visible change we’re making is getting lots of new faces involved. After last year’s event, Evan Birnholz was hired as the Washington Post‘s new crossword constructor (whoo!), and Neville Fogarty entered the last year of his Ph.D program, so they both had to step away from their directorial duties. We were thrilled to bring on Angela Olson Halsted, who’s been a terrific addition to our team, and we’ve also gotten to work with a lot of really talented constructors this year as well.

We’re always open to ideas of how to improve the tournament experience, so feel free to e-mail us at xwordtournament@gmail.com if you have suggestions.

[Andy, alongside Sara Nies, solves at the 2015 Lollapuzzoola event.]

2.) Last year’s theme was racing, and this year’s theme is prom. What about prom appealed to the team more than other possibilities?

We knew almost immediately after wrapping last year’s tournament that we wanted this year’s Indie 500 to be prom themed. The biggest upside, and the main reason we chose it as our theme, is that we really wanted to see what we could do when working with other new constructors in teams. By bringing on prom dates, we now have the opportunity to showcase not just the work of our contest winner but also of the additional constructors we’ve invited. Some of our constructing teams bring very different voices to the constructing process, and it’s been really cool to see how those styles have meshed. And of course you don’t have to take a date to prom — you can go solo, or you can go with a group — and we’ve also kept that in mind while planning the tournament.

We also love the aesthetics of prom. As we tossed around ideas for this year’s tournament, we kept returning to the similarities between a disco ball and a crossword grid, and Raina Zheng did an awesome job designing this year’s logo with that idea in mind. It was easy for us to see the aesthetics of crosswords in disco balls, tuxedos, limousines, and dance floors, and it’s also fun for us to think of ways to inject some of the colorful elements of prom back into a crossword tournament.

Plus, our tradition of playing entrance music for our finalists makes possibly more sense with a prom theme than it did with a racing theme.

In a broad metaphorical sense, I think prom is more in line with what we’re about than racing anyway. Racing seems like a natural fit for a crossword tournament — it’s an individual pursuit that’s about speed (plus the checkered flag and the Indy/Indie pun were too good to resist). But I think what’s great about crossword tournaments is that crossword people have an excuse to get together and have fun and celebrate.

[Possible crossword prom looks?]

3.) One of my favorite aspects of The Indie 500 is that you hold a contest for constructors to join the team and contribute a puzzle to the tournament. Last year’s winner was Finn Vigeland, and this year’s winner is puzzle newcomer Sam Trabucco. What sort of response did you get when you announced this year’s contest, and what made Sam stand out?

Those of you who solved last year’s puzzles know just how lucky we were to get Finn’s submission. We got a lot of excellent puzzles that year, quite a few of which we’ve since been pleased to see published in venues like AV Club and Fireball Crosswords.

We chose Finn’s puzzle because it had a unique combination of clean and lively fill, clues with a clear voice, and a tricky theme that had the potential to incorporate a unique visual element (namely, the candy bars that ended up going in the grid). The version of the puzzle that ran during the tournament ended up being one of my favorite puzzles that year.

[One of the candy bars from Finn Vigeland’s Indie 500 puzzle.]

We didn’t get quite as many submissions this year, and yet picking a winner was just as tough. After narrowing the group of submissions to four or five entries that stood out to us as the best of the bunch, we debated for a long time before picking the puzzle that turned out to be Sam’s. Without giving too much away, what we liked about Sam’s submission was that the theme was something we hadn’t seen before, and the fill was really fresh and showed a point of view.

One thing I want to mention is that after we unblinded the submissions, we were really disappointed not to have received more entries from women and people of color. We’ve already started talking about what we can do to encourage more submissions from that pool of talent next year. This is a top priority for us in running the best indie crossword tournament we can.

4.) Finally, and most importantly, will there still be pie?

Yes, there will be pie. In fact, we’re considering a Pie-Only division in 2017.

Thanks to Andy for taking the time out to answer my questions! You can check out the full details on The Indie 500 by clicking here!

(I’m already signed up to solve from home, and I can’t wait to see this year’s puzzles.)


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The Connecticut Festival of Indie Games!

Last year, one of our most popular posts was Max’s review of the Boston Festival of Indie Games. And when I heard that Connecticut was hosting its first Festival of Indie Games this year on International TableTop Day, I definitely wanted to check it out.

Now, I have neither Max’s charm nor his good looks, but I hope you’ll indulge me in my own rundown of the CT FIG this weekend.

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Elm City Games and The Grove combined forces to host the inaugural event in New Haven, and it made for a fun, intriguing, and intimate event.

The designers were spread out all over the building, wherever there was space, so you’d go down a hall and find a half-dozen tables, then head upstairs for a dozen more, and then down around random corners for a few more exhibitors. It was like a game-filled scavenger hunt with surprises around every turn.

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One of the first booths I visited belonged to the folks at Geek Fever Games, because only last week, I touted their Kickstarter for Avoid the Void right here on PuzzleNation Blog!

They had a playtesting area set up where guests could try out the game, as well as several games available for sale, including an alien invasion game called Mars vs. Earth, a robot-building card game called Awesome Bots, and Young Wizards, a card game that brings magic and RPGs to life in a simple, easy-to-learn format.

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I also had a chance to sit down with Todd from Filsinger Games — one of the nicest guys on the planet — who was offering an intriguing take on role-playing games: a pro-wrestling edition.

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Yup, Filsinger Games figured out how to boil down all the mechanics and style of professional wrestling into a game you can play with any old six-sided die, and it’s great fun. The company has licensed with classic wrestlers and new indie stars to use their likenesses and move-sets for the game, and you can learn how to play in minutes flat.

I realize that RPGs and wrestling may not be everyone’s cup of tea, but I was thoroughly impressed by the simple, elegant design of the game, as well as the outside-the-box variations, like ’80s-style video game wrestlers, monsters, and more.

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It’s worth noting at this point that my goal was to make it to noon before spending any money on games. I arrived at the event at 10:30.

Slideways was the puzzle game to first crack my resolve, then my wallet.

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[A progression of my first time playing Slideways. The creator was red and I was gold. As you can see, I lost. Also, the last photo looks different because I photographed it in nighttime mode in order to better show off the metallic colors of the flippable tiles.]

Proudly displayed alongside an award earned at the Boston FIG, Slideways is the brainchild of Tricia McLaughlin and distributed by R&R Games.

Combining the classic four-in-a-row playing style of Connect Four or Quarto with the board-manipulating game play of Rush Hour Shift, Slideways offers a lot of choice in a little package.

Plus you can change moves your opponent has made, allowing even more flexibility of play! (And if you order through the R&R Games website, use the promotion code SLIDEWAYS to get 25% off!)

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[Designer Tim Blank closes his eyes dramatically before bestowing judgment upon an unsuspecting player.]

After visiting the well-dressed fellows at Gameworthy Labs (and winning a copy of Oh My Gods! in a raffle; review coming soon!), I continued exploring the plethora of possible booths to check out.

(It’s worth noting that unlike Boston FIG, CT FIG was almost exclusively board games and card games, with very few digital games to be seen. I suspect more digital games will be involved with every passing year.)

One board game that caught my eye was Dragoon, a clever reversal of classic fantasy storytelling tropes by the team at Lay Waste Games.

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Usually, it’s humans fighting off dragons, but in Dragoon, you play a dragon whose lands are being invaded by humans! How rude! So it’s up to you to roar and be generally dragon-y and keep them away, all while stealing their gold, because as we all know, dragons love gold.

It’s a funny concept executed beautifully. With a cloth map as your game board, well-crafted metal pieces for the dragon and its cave, and some sharp game play mechanics, it’s terrific stuff.

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I spoke to Jon Ritter-Roderick of Lay Waste Games, and he shared that this was another Kickstarter success story, and that they were taking pre-orders for the game because they’d already sold out of their original print run! (Good news for my wallet, since I would definitely have bought a copy right then and there.)

I had a similar experience when I sat down with the dapper crew behind Movie Buff, a card game that pits your movie knowledge against that of your fellow players. If someone names a movie, how fast can you name an actor in it or quote that movie?

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[And the Oscar for Best Hair goes to…]

Combining your own knowledge of the movies with the order-shifting rules of Uno, Movie Buff is a fun and frenetic way to establish your cinematic dominance over friends and loved ones alike.

Oh, and spoiler alert: When we played a round to show off the game, I won. (They’re also taking pre-orders now.)

I next tested my puzzle-game skills in a round of GATUCA, a dice-rolling combat game based on DNA, of all things. (And riffing on the sci-fi film Gattaca.)

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Oh, and my opponent? The nephew of the friend of the guy who designed the game.

Allow me to explain: The designer and his pals from The Board Room needed a fourth person to demo their game-in-development This Is Only a Test, so this amiable fellow (nephew of the friend of the designer) stepped up. And when the designer and his team went off to do a livestream demonstration of one of their games, said nephew-friend was left to man the table.

But he stepped up and made for an impressive opponent in my first round of the game. You roll dice to determine what components you have available, and then you apply them to the game sheets in front of you in order to attack, defend, or evolve. It’s a little overwhelming at first, but new players will catch on quickly, and it’s a fun variation on simpler dice-rolling combat games.

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I went from learning about DNA (and how to make it work to my advantage in combat) to learning about language and color theory with the team at TPG.

They’re teachers who also play and design games, and their mission is simple: combine those two worlds to create games that help students learn.

Their flagship product is Verba, a language game that uses the card-combining game play of Cards Against Humanity or Apples to Apples in order to reinforce and engage foreign-language learning. Students are given sentences (the blue cards) and must complete them with one of the white cards.

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With editions in Latin, Spanish, French, and English (for English language learners), it’s a terrific immersive way to explore an unfamiliar language with practice and fun, one that appealed greatly to the word nerd and language lover in me.

(They also had a game where you hatched dragon eggs with color theory, which looked fascinating, but that I didn’t get to try out. Hopefully I’ll get a second chance to give that game a shot.)

I did, however, get to try my hand at wielding the elements and bringing items to life, thanks to the crew at Rampage Games and their game Elements.

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Elements is all about combining the elements fire, air, earth, and water to bring different substances into existence. You have to manage your limited resources, use your cards wisely, and outwit your opponents in order to complete your substances before they complete theirs. I can easily see this game appealing to all sorts of puzzle fans. (And it must have, since its Kickstarter campaign closed out successfully that very day!)

Nick Rossetti of Rampage Games was kind enough to walk me through some of the other games they also have available, including quick-play survival games like Woodland and Adrift, as well as Iron Horses, a card game where competing train companies battle to be the biggest and best in the land.

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But it was their soon-to-be-available card game Aurora that piqued my puzzly interest. While Elements is all about building single items or substances, Aurora is about building entire solar systems and tending to them so that intelligent life may emerge. Talk about ambitious!

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[Aurora and Elements were both added to the increasingly long list of games I would’ve bought on the spot, had they been available.

I did end up returning to the Geek Fever Games table and buying Awesome Bots, as well as a card game called Plus Word Plus that’s all about finding common ground between words.

And several other games from other booths.]

As you can see, there were so many noteworthy and interesting games that I can barely describe them all. Heck, this is a pretty long post. And guess what? We’re only halfway done. There were so many great games to cover that I’m splitting my CT FIG recap into two posts.

I devoted this post to games that are available right now (or will be soon). Thursday’s post will be all about games in development or not yet available for sale!


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It’s Follow-Up Friday: TableTop Day Eve edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of puzzly holidays!

Saturday, April 30, is the fourth annual International TableTop Day, a day that has been set aside for family and friends to get together and play games. Board games, card games, role-playing games, puzzles…anything that involves gathering in person and having fun around a table fits the bill!

Although the actual holiday is tomorrow — making today TableTop Day Eve — we celebrated early! The PuzzleNation Crew got together with our friends from Penny Dell Puzzles for a few hours of TableTop Day fun on Tuesday! Games were played, snacks were consumed, and fellow puzzlers and PuzzleNationers were introduced to some terrific games.

[The spread of games available for the event. Can you name them all?]

As usual, the event started with people picking out their favorites and introducing new players to the game. This was the case with Just Desserts (a card game all about serving desserts to hungry customers; guaranteed to make you hungry) and Timeline (a card game about history where you don’t need to know what year things happened, just if they happened before or after other important moments).

One attendee opted to tackle the challenge of Puzzometry (a diabolical jigsaw puzzle) while I played a few rounds of Geek Out! and tested the pop culture and trivia knowledge of my fellow puzzlers.

[The conference room is abuzz with TableTop Day energy and fun, players strategizing deeply.]

I started recommending some new games to the players at this point, and the hit of the day was easily Red Flags, a Cards Against Humanity-style game all about building the perfect dates for other players.

The uproarious laughter inspired by the game was constant background noise while I explained the ever-changing rules of Fluxx to some curious players.

[Forgive the lack of further photos. I was so busy explaining games that I neglected to take more pictures. As a small gesture of apology, please accept this picture of me beneath a half-collapsed puzzle fort.]

We then closed out the event with two terrific card games for smaller groups: 12 Days and Loonacy. (12 Days is a lowest-card-wins wagering game based on the 12 Days of Christmas, and it has the most beautiful cards I’ve ever seen; Loonacy is a pattern-matching card game that rewards quick reflexes.)

The day was a total success, and it was a wonderful break in the middle of the day, allowing for a fun way to interact and recharge before returning to a thoroughly puzzly workday.

But that wasn’t all! To include fellow puzzlers who couldn’t attend the event in person, we had our own in-house session of Schmovie running all day.

I gave participants five What? cards (Undercover, Magical, Teenage, Flying, The Last) and five Who? cards (Barista, Chef, Princess, Pro Wrestler, Spy) to combine as they saw fit, and then challenged them to come up with the funniest Schmovie titles for those subjects.

Here are a few of my favorites:

  • Undercover chef: The Tsai Who Loved Me
  • Teenage barista: Latte to Class
  • Magical barista: Starbucks: The Foam Awakens
  • Teenage princess: Medieval Times at Ridgemont High
  • Flying spy: The Airborne Identity
  • Undercover princess: Leia Confidential

Are you celebrating TableTop Day? Let us know your plans in the comments! We’d love to hear about it, see photos, and share in the fun!


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It’s Follow-Up Friday: Passover Puzzling edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And in today’s post, I’m returning to the subject of Rube Goldberg machines.

[Click here or on the image for a larger version.]

For the uninitiated, a Rube Goldberg machine is an intentionally overcomplicated device that uses multiple steps to accomplish a simple task. It’s an exercise in creative inefficiency, and a delightful one at that.

But some Rube Goldberg machines are designed to give those odd intermediate steps greater meaning, so that instead of an elaborate series of domino-style mechanical events leading to one minor accomplishment, several things are accomplished along the way.

And every once in a while, a Rube Goldberg machine tells a story, using those intermediate steps to depict meaningful events along the way. It’s a colorful and inventive way to teach, one that definitely grabs your attention.

The Jewish festival of Passover begins tonight, and I recently stumbled across a Rube Goldberg device that presents the story of Passover, including the liberation from slavery in Egypt, the plagues, and Moses leading the Exodus.

Enjoy:

You know, if other important historical events were told in Rube Goldberg fashion, I think history classes would be far more popular. Just saying.


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ACPT 2016 Wrap-Up!

ACPT LOGO

The 39th annual American Crossword Puzzle Tournament was this weekend, and puzzlers descended on the Stamford Marriott Hotel to put their puzzly chops to the test in what is lovingly called “the Nerd Olympics.”

The tournament takes place over two days, with six puzzles to solve on Saturday, followed by one on Sunday. Then the top three finishers solve the championship puzzle on white boards in front of the audience.

On Friday and Saturday night, there are often puzzle events, demonstrations, and panels by top puzzlers and figures in the puzzle world as well.

(This year, Friday night featured author and puzzler Eric Berlin hosting an Escape the Room-themed puzzle hunt that received rave reviews from participants, and Saturday night saw the first Merl Reagle Memorial Lifetime Achievement Award in crossword construction presented to constructor Maura Jacobson. Her husband accepted on her behalf from Merl’s widow, and there wasn’t a dry eye in the house.)

I made the journey down to Stamford myself Saturday morning and sat in with my friend, proofreader and puzzler Debra Yurschak Rich, at the Penny Dell Puzzles booth.

Our pals at Penny Dell Puzzles had a terrific setup as always, with great books and tote bags for purchase and a metric buttload of magazines to give away, including copies of The Crosswords Club, Will Shortz’s Sudoku, and several flavors of Tournament Variety, Master’s Variety, and Dell Sunday Crosswords!

And they didn’t mind at all when I conquered and annexed the middle of the table for PuzzleNation’s in-person version of Friday’s View a Clue crossword animals puzzle. Many competitors stopped by the table to try their luck, allowing some to thoroughly impress their fellow puzzlers with their knowledge of African antelopes, while others were flummoxed trying to match names they’d written into grids dozens of times with images of the actual animal!

(One woman told me she’d seen many of these animals during a trip to South Africa, and even EATEN some of them, but she couldn’t identify them by name. I imagine it’s quite rare to know what an animal tastes like but not what it LOOKS like.)

At 9 AM, the tournament was two hours away, but the marketplace was up and running. In addition to the usual ACPT swag, the marketplace included Hayley Gold and her Across & Down comics, the aforementioned Eric Berlin (repping his Winston Breen books and Puzzle Your Kids subscription puzzles), a collection of Merl Reagle’s puzzle books, and an impressive selection of puzzly titles from the marvelous crew at The Village Bookstore in Pleasantville, New York!

Plus I got to see friends of the blog like Crosswords Club editor Patti Varol, constructor Ian Livengood, crossword gentleman Doug Peterson, and Penny Press variety editor Keith Yarbrough!

Another treat of the tournament is getting to chat with numerous puzzle luminaries I’ve gotten to know through PuzzleNation Blog, like New York Times Wordplay blogger Deb Amlen, constructor and Pre-Shortzian Puzzle Project curator David Steinberg, constructor Joon Pahk, top solver and former champion Ellen Ripstein, constructor George Barany, Evan Birnholz of Devil Cross, top competitor Tyler Hinman, and, of course, New York Times puzzle editor Will Shortz.

The two hours before showtime passed quickly, and soon, the marketplace emptied and the ballroom filled as competitors took their seats for Puzzle 1.

Puzzle 1 didn’t stagger any of the participants, although there was no repeat of Dan Feyer’s blisteringly fast under-two-minute solve like last year. Three minutes seemed to be the benchmark for the top performers this year.

But Puzzle 2 had a crossing that flummoxed several solvers: CORTANA crossing CONTE. Constructor Patrick Blindauer, not in attendance, was no doubt on the receiving end of some Puzzle 5-level heat for that one. But when Doug reached out to Blindauer, it turns out that THAT wasn’t Blindauer’s corner! It had been edited, with MONTANA becoming CORTANA.

I had no idea puzzles accepted for the tournament were edited that much!

Puzzles 3 and 4 passed without incident, and people seemed to enjoy both the camaraderie of the event and the opportunity to compete against their own best times from previous years.

[In our downtime, Debra and I indulged in a round or two of Bananagrams, because it was a day for wordplay of all sorts.]

Then Patrick Berry’s Puzzle 5 arrived, complete with zigzagging entries and a thoroughly impressive fill. (“Wow” was uttered several times by competitors describing their impression of the always-dreaded fifth puzzle of the day.)

Between puzzles 5 and 6, I handed out prizes for our View a Clue crossword animals game: copies of Scrimish, donated by that game’s terrific design team!

Two copies went to our top performers — one got ALL TEN and another got nine out of ten — and two copies went in a drawing from all of the players who gave it their best shot. So congratulations to Robert Moy (who pitched a shut-out), Robert Kern, Abbie Brown, and the man known only as Dan (who got all but one)!

After the diabolical inventiveness of Puzzle 5, Puzzle 6 was tackled by the solvers, who declared it a fun and fair end to the day’s competition. The solvers dispersed to rest their brains; we packed up the table, and headed for home.

And although I wasn’t present for Sunday’s tournament finale, I continued to get updates from friends and fellow puzzlers.

The day started off with Lynn Lempel’s Puzzle 7, which received strong reviews, but did little to alter the standings of the top competitors.

Soon, it was time for the finalists to be announced. When it came time for the top three to solve on their whiteboards in front of their fellow competitors, two of the names were quite familiar to attendees: Dan Feyer, defending six-time champion, and Howard Barkin, four-time champion and perennial participant in the finals.

Conspicuous by his absence was another familiar name and former champion, the performer who made last year’s finals such a nail-biting showdown: Tyler Hinman. An unfortunate error in Puzzle 2 took him out of the running, so the final member of the live-solving trio would be David Plotkin. (Joon Pahk, Francis Heaney, Al Sanders, Jon Delfin and other regular key performers were also near the top.)

He and Howard prepared for a thoroughly wordy and daunting battle with Mr. Feyer, whose excellent performance in the seven previous puzzles had him leading his competitors by three minutes.

You can watch the final puzzle being solved below:

In a stunning upset, Howard Barkin did the seemingly impossible, besting Dan Feyer and claiming the top spot! The room erupted for him as others sat by, stunned that the expected seventh straight win for Dan was not to be.

[Howard poses with his well-earned trophy.]

But that’s not all! Friend of the blog and crossword gentleman Doug Peterson placed 13th overall AND won the finals for Division B! Congratulations to Doug!

And it was a strong showing for many other familiar names! Patti Varol placed 97 (up from last year’s 109 showing), David Steinberg 113th, Kathy Matheson 237th, and Keith Yarbrough 266th out of a field of nearly 600 participants.

It was certainly a day for surprises, strong emotions, and puzzly camaraderie. It’s always great fun to spend time with fellow puzzlers and wordplay enthusiasts, immersing myself in the puzzle community and enjoying all the charm and weirdness that comes part and parcel with it.

That would’ve been my closing statement, but I think the final word belongs to competitor Ben Smith:


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