PuzzleNation 2014 Holiday Puzzly Gift Guide: By Age

Welcome to the PuzzleNation Blog 2014 Holiday Gift Guide!

We’re overjoyed to have so many tremendously fun and puzzly projects to share with you this year. We just might be your one-stop shop for all things puzzly!

This guide is broken down by age group, so we’re sure you’ll find the perfect gift for puzzlers of any age on your list!


For Ages 4 and Up

Robot Turtles (ThinkFun, puzzle game)

Teach your kids the basics of programming with this fun and deceptively simple board game! Robot Turtles uses board game rules and easy-to-learn card commands to show kids how to navigate their turtles past obstacles and to the jewel! ($29.99)

[Check out our full product review of Robot Turtles by clicking here!]


For Ages 6 and Up

Qwirkle (MindWare, board game)

A wonderful mix of Uno and Mexican Train Dominoes, Qwirkle is all about placing your tiles to maximize points and minimize helping your opponents. With six bright colors and six different shapes to match up, Qwirkle is endless fun that’s so easy to jump right into! ($34.99)


For Ages 7 and Up

Bananagrams Wild Tiles (Bananagrams, board game)

The board game that requires no board, Bananagrams Wild Tiles is the latest variation on the beloved tile game, and with the introduction of new Wild Tiles that can stand in for any letter, Bananagrams is only getting faster to play and more accessible to solvers of all ages! ($14.99)

[Check out our full review of Bananagrams Wild Tiles by clicking here!]


For Ages 8 and Up

 

Holiday Fluxx and Loonacy (Looney Labs, card games)

The folks at Looney Labs are all about games where the rules can change in an instant. They’ve broadened their library of Fluxx card decks with a marvelous Holiday version($15.99), as well as a fast-play Memory game they call Loonacy ($14.99)!

[Check out our full product reviews of Holiday Fluxx here and Loonacy here!]

Pairs (Hip Pocket Games, card game)

A simple card game with a lot of strategy behind it, Pairs is about NOT scoring points and avoiding pairing your cards at all costs. With numerous variant games available (depending on which deck you buy), Pairs is a perfect group card game you can pick up quickly. ($9.95)

Timeline (Asmodee Games, card game)

Timeline pits your knowledge of history against a growing timeline of important events, inventions, and historical moments. You don’t have to know exact dates; you just need to know if something happened before OR after something else. Was the toothbrush invented before or after the syringe? Which came first, language or agriculture? Timeline is a fast, fun way of learning (or relearning history)! ($14.99)

Tsuro: The Game of the Path (Calliope Games, board game)

A path-laying game with tons of style and historical spirit, Tsuro casts up to eight players as flying dragons, and tasks you with laying out your path with special tiles. Your goal is to avoid meeting another dragon or flying off the board. It’s a simple mechanic with plenty of replay value, and perfect for quick games with large groups. ($29.99)

 

Walk-By Scrabble Board, Lexicographer’s Extended Scrabble, and Drawing Room Scrabble (Hammacher Schlemmer, board games)

Hammacher Schlemmer has several Scrabble variants available, including the Lexicographer’s Extended Scrabble for those with mega-syllabic ambitions ($39.95) and Drawing Room Scrabble for those with swankier taste ($199.95) — not to mention the mindboggling World’s Largest Scrabble Game for $12,000! — but few are as clever or as convenient as the Walk-By Scrabble Board! Designed as a family game for people on the go, it’s a perfect way to bring back Board Game Night for busy families! ($29.95)

[Check out our full product review of the Walk-By Scrabble Board here!]

Fluxx: The Board Game (Looney Labs, board game)

Take a board game, and make the cards, goals, and board changeable, and you’ve got Fluxx: The Board Game. It’s the ultimate think-on-your-feet experience, and like nothing you’ve played before. ($30)

[Check out our full product review here!]

Word Winder (David L. Hoyt, puzzle game)

Word Winder (also available in app, puzzle book, and GIANT versions!) is a game of finding chains of hidden words in an ever-changeable grid! Put your strategy and spelling skills to the test! ($19.95)

 

Gravity Maze and Laser Maze (ThinkFun, puzzle games)

ThinkFun meshes learning and gameplay with two logic games ready to challenge kids and adults alike. Whether it’s the marble-dropping path-building of Gravity Maze ($24.99) or the study of optics and mirrors with an actual laser in Laser Maze ($26.95), young minds and older minds will soon be in fighting trim for puzzling!

[Check out our full product reviews of Gravity Maze by clicking here and Laser Maze by clicking here!]

 

Rudenko’s Disk and Collide-O-Cube (Brainwright, puzzle games)

Brainwright has a few color-based puzzles to brighten your holidays! Whether it’s the pattern-matching Collide-O-Cube ($19.99), which adds a touch of randomness by incorporating magnets into their blocks, or the more challenging post-sliding and strategy-demanding Rudenko’s Disk ($9.99), these are great gateway puzzles to bring young solvers to the table.

[Check out the full reviews of Rudenko’s Disk and Collide-o-Cube by clicking here!]

ROFL! (Cryptozoic, party game)

Challenge your friends to decode famous movie lines, catchphrases, and song lyrics in Cryptozoic’s game ROFL!!, created by Dork Tower‘s John Kovalic! Put your texting and abbreviation skills to the test in this laugh-out-loud party treat! ($35)

[Check out our full product review here!]


For Ages 10-12 and Up

Castellan (Steve Jackson Games, board game)

Build a castle and then occupy it in Castellan, a game of strategy and opportunity. With great modeled pieces that really add to the aesthetic, Castellan has style and substance. ($34.95)

[Check out our full product review here!]

Get Lucky (Cheapass Games, card game)

Everyone wants to kill Dr. Lucky, but as his name suggests, that’s no easy task. Get Lucky challenges you and your friends to a strategy game to see who will be the first to beat the odds and take down Dr. Lucky! (And there’s a secret puzzle lurking within this game that no one has solved yet!) Will you be the first to solve the puzzle OR kill Dr. Lucky? ($16.95)

Chrononauts (Looney Labs, card game)

Time travel can be tough, but when other time travelers are changing history, it can be downright weird. In Chrononauts, you’ll bend the rules of time and space in the hopes of completing your mission and going home. And who hasn’t wanted to make history once or twice? ($20)

[Check out our full product review here!]

The Stars Are Right (Steve Jackson Games, card game)

Build an army of followers and change the stars themselves in The Stars Are Right, a thoroughly enjoyable card game where the goal is summoning an elder god and destroying the world. As you do. ($27.95)

[Check out our full product review here!]

Tic Tac Tome by Willy Yonkers (puzzle book)

And if you’re looking for a one-on-one solving experience, pit your mind against the Tic Tac Tome and see if you can beat the book at Tic Tac Toe. ($11)

[Click here to read our full book review!]


For Ages 13-14 and Up

  

Baffledazzle (jigsaw puzzles)

Baffledazzle offers absolutely gorgeous jigsaw puzzles-with-a-twist, allowing the solver to learn about different cultures and uncover deeper mysteries as you place each piece. Whether you’re rediscovering ancient board games with Cirkusu, exploring the animal kingdom with Ozuzu, or running in circles with Code Breakers, you’ll find that these high-quality puzzles are more than meets the eye. (Prices range from $25 to $125)

Pink Hijinks (Looney Labs, puzzle game)

Part of Looney Labs’ multi-colored Pyramids series, Pink Hijinks is a quick-to-play strategy game for two players! Roll the dice, make your move, and try to race your opponent to the finish in this easily transported game of tactics! ($12)

[Check out our full product review here!]

Schmovie (Galactic Sneeze, party game)

Are you the funniest, punniest one in your group of friends? Find out by playing Schmovie, the party game that pushes you to scribble down the best name for an imaginary movie created on the spot! ($29.95)

[Check out our full product review of Schmovie here!]

 

Tavern Puzzles (jigsaw puzzles)

These hand-forged beauties are ready to challenge your dexterity and cleverness, as you accept the Tavern Puzzles challenge. Whether you’re trying to free your heart from the tangled pieces of Heart’s Desire or remove the ring from the Iron Maiden, you’re sure to put your skills to the test. ($22)


For Ages 18 and Up

Most puzzle books would probably fall in the Age 9-10 and Up range, but oftentimes, the cluing is geared toward an older audience, so to avoid confusion, I’ve bundled the majority of the puzzle books here.

   

Our friends at Penny/Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Whether it’s their Sudoku Spectacular, the Only Yesterday Word Seek looking back across the decades, the Crossword Extravaganza collecting some of the best puzzles around, or their Home for the Holidays Signature Puzzle gift bundles — with an all Word Seek collection (pictured above), an all Crossword, an all Fill-In, and many more options — Penny/Dell has you covered.

And right now, they’re offering 15% off their Selected Puzzles and Dell Collector’s Series books with the offer code “SNOW15″!

And for more specialized puzzle books, some high-level constructors have books of their own for your perusal! With New York Times and Los Angeles Times crosswords to their credit, you’re sure to find some puzzlers within these pages!

–Ian Livengood’s Sit & Solve® Sports Crosswords

–Rich Norris’s A-to-Z Crosswords

–Doug Peterson’s Easy ABC Crosswords

–Jeff Chen’s puzzles for Bridge enthusiasts

–Brendan Emmett Quigley’s Sit & Solve® Marching Bands

–Patrick Blindauer’s Quick-As-A-Wink Crosswords and Wide-Screen Crosswords

Many top constructors and organizations market their puzzles directly to solvers, so between by-mail offers and downloadable puzzle bundles, you’ve got plenty of quality choices!

The Uptown Puzzle Club (puzzle bundles by mail)

The Crosswords Club (puzzle bundles by mail)

Patrick Blindauer PuzzleFests (puzzle bundles by email)

David Steinberg’s Chromatics (color-themed puzzles)

The American Values Crossword (subscription and daily puzzles)

–Matt Gaffney’s Weekly Crossword Contest

And naturally, PuzzleNation offers some terrific puzzle apps for the discerning puzzle solver!

Click these links for all the details on the Penny Dell Crossword App for iOS devices, Classic Word Search for Android and Kindle Fire, our Sudoku App and more!


Thank you to all of the constructors, designers, and companies taking part in our holiday gift guide!

Thanks for visiting PuzzleNation Blog today! And remember to check out our Facebook Giveaway for the chance to win a free puzzle app download!

PuzzleNation 2014 Holiday Puzzly Gift Guide: Grab Bag!

Welcome to the PuzzleNation Blog 2014 Holiday Gift Guide!

We’re overjoyed to have so many tremendously fun and puzzly products to share with you this year. We just might be your one-stop shop for all things puzzly!

This guide is a grab bag of all sorts of puzzle games, card games, puzzle books, party games, and board games, the perfect random assortment for any puzzle fan you need ideas for! We’re sure you’ll find the right gift for any puzzler on your list!


Naturally, you’ll forgive us for starting off with a link for some familiar puzzle apps!

Click these links for all the details on the Penny Dell Crossword App for iOS devices, Classic Word Search for Android and Kindle Fire, our Sudoku App and more!

And we’ll follow up with some puzzle books before we get into the grab bag of games, puzzles, and other terrific holiday treats!

   

Our friends at Penny/Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Whether it’s their Sudoku Spectacular, the Only Yesterday Word Seek looking back across the decades, the Crossword Extravaganza collecting some of the best puzzles around, or their Home for the Holidays Signature Puzzle gift bundles — with an all Word Seek collection (pictured above), an all Crossword, an all Fill-In, and many more options — Penny/Dell has you covered.

And right now, they’re offering 15% off their Selected Puzzles and Dell Collector’s Series books with the offer code “SNOW15″!

And for more specialized puzzle books, some high-level constructors have books of their own for your perusal! With New York Times and Los Angeles Times crosswords to their credit, you’re sure to find some puzzlers within these pages!

–Ian Livengood’s Sit & Solve® Sports Crosswords

–Rich Norris’s A-to-Z Crosswords

–Doug Peterson’s Easy ABC Crosswords

–Jeff Chen’s puzzles for Bridge enthusiasts

–Brendan Emmett Quigley’s Sit & Solve® Marching Bands

–Patrick Blindauer’s Quick-As-A-Wink Crosswords and Wide-Screen Crosswords

Many top constructors and organizations market their puzzles directly to solvers, so between by-mail offers and downloadable puzzle bundles, you’ve got plenty of quality choices!

The Uptown Puzzle Club (puzzle bundles by mail)

The Crosswords Club (puzzle bundles by mail)

Patrick Blindauer PuzzleFests (puzzle bundles by email)

David Steinberg’s Chromatics (color-themed puzzles)

The American Values Crossword (subscription and daily puzzles)

–Matt Gaffney’s Weekly Crossword Contest


And here is our grab bag of puzzle games and apps galore!

Bananagrams Wild Tiles (Bananagrams, board game)

The board game that requires no board, Bananagrams Wild Tiles is the latest variation on the beloved tile game, and with the introduction of new Wild Tiles that can stand in for any letter, Bananagrams is only getting faster to play and more accessible to solvers of all ages! ($14.99)

[Check out our full review of Bananagrams Wild Tiles by clicking here!]

Holiday Fluxx (Looney Labs, card game)

The folks at Looney Labs are all about games where the rules can change in an instant. They’ve broadened their library of Fluxx card decks with a marvelous Holiday version that puts a festive twist on the rapid-fire rule changes and ever-shifting objectives of the usual Fluxx fun! ($15.99)

[Check out our full product review of Holiday Fluxx here!]

The Stars Are Right (Steve Jackson Games, card game)

Build an army of followers and change the stars themselves in The Stars Are Right, a thoroughly enjoyable card game where the goal is summoning an elder god and destroying the world. As you do. ($27.95)

[Check out our full product review here!]

Word Winder (David L. Hoyt)

Word Winder (also available in app, puzzle book, and GIANT versions!) is a game of finding chains of hidden words in an ever-changeable grid! Put your strategy and spelling skills to the test! ($19.95)

Pairs (Hip Pocket Games, card game)

A simple card game with a lot of strategy behind it, Pairs is about NOT scoring points and avoiding pairing your cards at all costs. With numerous variant games available (depending on which deck you buy), Pairs is a perfect group card game you can pick up quickly. ($9.95)

Rudenko’s Disk (Brainwright, puzzle game)

Brainwright has a solid color-based brain teaser here to test your wits! The post-sliding and strategy-demanding Rudenko’s Disk offers you a single goal — move all of the colored pegs to one side or the other — and any number of ways to do it! ($9.99)

[Check out the full product review of Rudenko’s Disk by clicking here!]

Tsuro: The Game of the Path (Calliope Games, board game)

A path-laying game with tons of style and historical spirit, Tsuro casts up to eight players as flying dragons, and tasks you with laying out your path with special tiles. Your goal is to avoid meeting another dragon or flying off the board. It’s a simple mechanic with plenty of replay value, and perfect for quick games with large groups. ($29.99)

ROFL! (Cryptozoic, party game)

Challenge your friends to decode famous movie lines, catchphrases, and song lyrics in Cryptozoic’s game ROFL!!, created by Dork Tower‘s John Kovalic! Put your texting and abbreviation skills to the test in this laugh-out-loud party treat! ($35)

[Check out our full product review here!]

  

Baffledazzle (jigsaw puzzles)

Baffledazzle offers absolutely gorgeous jigsaw puzzles-with-a-twist, allowing the solver to learn about different cultures and uncover deeper mysteries as you place each piece. Whether you’re rediscovering ancient board games with Cirkusu, exploring the animal kingdom with Ozuzu, or running in circles with Code Breakers, you’ll find that these high-quality puzzles are more than meets the eye. (Prices range from $25 to $125)

Castellan (Steve Jackson Games)

Build a castle and then occupy it in Castellan, a game of strategy and opportunity. With great modeled pieces that really add to the aesthetic, Castellan has style and substance. ($34.95)

[Check out our full product review here!]

Schmovie (Galactic Sneeze, party game)

Are you the funniest, punniest one in your group of friends? Find out by playing Schmovie, the party game that pushes you to scribble down the best name for an imaginary movie created on the spot! ($29.95)

[Check out our full product review of Schmovie here!]

 

Walk-By Scrabble Board, Lexicographer’s Extended Scrabble, and Drawing Room Scrabble (Hammacher Schlemmer, board games)

Hammacher Schlemmer has several Scrabble variants available, including the Lexicographer’s Extended Scrabble for those with mega-syllabic ambitions ($39.95) and Drawing Room Scrabble for those with swankier taste ($199.95) — not to mention the mindboggling World’s Largest Scrabble Game for $12,000! — but few are as clever or as convenient as the Walk-By Scrabble Board! Designed as a family game for people on the go, it’s a perfect way to bring back Board Game Night for busy families! ($29.95)

[Check out our full product review of the Walk-By Scrabble Board here!]

Laser Maze (ThinkFun, puzzle game)

ThinkFun brings us a logic game with an actual laser in Laser Maze, a game of light, mirrors, strategy, and skill! ($26.95)

[Check out our full product review of Laser Maze by clicking here!]

Loonacy (Looney Labs, card game)

If you’re looking for a fast-play combination of Memory and Slapjack with a lot more options, then Loonacy is for you! It’s a manic pattern-matching good time for groups of all sizes! ($14.99)

[Check out our full product review of Loonacy here!]

Tic Tac Tome by Willy Yonkers (puzzle book)

And if you’re looking for a one-on-one solving experience, pit your mind against the Tic Tac Tome and see if you can beat the book at Tic Tac Toe. ($11)

[Click here to read our full book review!]

Robot Turtles (ThinkFun, puzzle game)

Teach your kids the basics of programming with this fun and deceptively simple board game! Robot Turtles uses board game rules and easy-to-learn card commands to show kids how to navigate their turtles past obstacles and to the jewel! ($29.99)

[Check out our full product review of Robot Turtles by clicking here!]

Chrononauts (Looney Labs, card game)

Time travel can be tough, but when other time travelers are changing history, it can be downright weird. In Chrononauts, you’ll bend the rules of time and space in the hopes of completing your mission and going home. And who hasn’t wanted to make history once or twice? ($20)

[Check out our full product review here!]

Get Lucky (Cheapass Games, card game)

Everyone wants to kill Dr. Lucky, but as his name suggests, that’s no easy task. Get Lucky challenges you and your friends to a strategy game to see who will be the first to beat the odds and take down Dr. Lucky! (And there’s a secret puzzle lurking within this game that no one has solved yet!) Will you be the first to solve the puzzle OR kill Dr. Lucky? ($16.95)

Collide-O-Cube (Brainwright, puzzle game)

It’s where pattern-matching precision meets magnetic randomness! Collide-O-Cube challenges you to recreate various colored patterns with these eight blocks, which sounds simple until you realize some blocks repel each other! Can you make the blocks mesh and solve the mystery of each pattern? ($19.99)

[Check out the full product review of Collide-o-Cube by clicking here!]

Fluxx: The Board Game (Looney Labs, board game)

Take a board game, and make the cards, goals, and board changeable, and you’ve got Fluxx: The Board Game. It’s the ultimate think-on-your-feet experience, and like nothing you’ve played before. ($30)

[Check out our full product review here!]

Gravity Maze (ThinkFun, puzzle game)

Can you bend gravity to your will? Gravity Maze pits the solver against increasingly difficult puzzles where the goal is to place the towers so that a dropped marble will end up in the red goal square. Can you unravel each maze without losing your marbles? ($24.99)

[Check out our full product review of Gravity Maze by clicking here!]

 

Tavern Puzzles (jigsaw puzzles)

These hand-forged beauties are ready to challenge your dexterity and cleverness, as you accept the Tavern Puzzles challenge. Whether you’re trying to free your heart from the tangled pieces of Heart’s Desire or remove the ring from the Iron Maiden, you’re sure to put your skills to the test. ($22)

Pink Hijinks (Looney Labs, puzzle game)

Part of Looney Labs’ multi-colored Pyramids series, Pink Hijinks is a quick-to-play strategy game for two players! Roll the dice, make your move, and try to race your opponent to the finish in this easily transported game of tactics! ($12)

[Check out our full product review here!]

Qwirkle (MindWare, board game)

A wonderful mix of Uno and Mexican Train Dominoes, Qwirkle is all about placing your tiles to maximize points and minimize helping your opponents. With six bright colors and six different shapes to match up, Qwirkle is endless fun that’s so easy to jump right into! ($34.99)

Timeline (Asmodee Games, card game)

Timeline pits your knowledge of history against a growing timeline of important events, inventions, and historical moments. You don’t have to know exact dates; you just need to know if something happened before OR after something else. Was the toothbrush invented before or after the syringe? Which came first, language or agriculture? Timeline is a fast, fun way of learning (or relearning history)! ($14.99)


Thank you to all of the constructors, designers, and companies taking part in our holiday gift guide!

Thanks for visiting PuzzleNation Blog today! And remember to check out our Facebook Giveaway for the chance to win a free puzzle app download!

These anagrams are out of this world!

Planets are in the news, as Pluto’s dubious planetary status is under the microscope once again.

Recently, a debate over the defining qualities of a planet was held at the Harvard-Smithsonian Center for Astrophysics, and three of the top names in planetary science presented their cases to the attending audience.

Now, although the audience overwhelmingly voted in favor of Pluto’s planethood, that’s not binding. This wasn’t an International Astronomical Union vote or anything like that.

But it did put the solar system back in the news cycle, and that reminded me of a puzzly planetary story.

In the 1600s, Galileo Galilei was doing amazing work with his telescope, redefining our understanding of the solar system and our place in it. He was doing controversial work, but he still wanted to be able to prove he was the primary person behind a given discovery, so he mailed a letter to his colleague, Johannes Kepler.

Galileo sent Kepler this anagram: s m a i s m r m i l m e p o e t a l e u m i b u n e n u g t t a u i r a s

When properly solved, the anagram reads “Altissimum planetam tergeminum observavi,” meaning “I have observed the most distant planet to have a triple form.” You see, Galileo had glimpsed Saturn and its famous rings, but due to the poor magnification of his telescope, he’d mistaken the rings themselves for two moons orbiting the planet.

This was a tremendous discovery, adding to our knowledge of what was (at the time) the furthest reaches of our solar system.

But Kepler, while trying to untangle the anagram, came to a different solution. Believing that Galileo’s latest discovery involved Mars, not Saturn, Kepler’s solution read “Salue umbistineum geminatum Martia proles,” meaning Mars has two moons. (The ambiguity of Latin V’s and U’s didn’t help matters.)

So, while Kepler was wrong in his solution, he was unintentionally correct about Mars! (Phobos and Deimos, the two moons of Mars, wouldn’t be confirmed until 1877.)

Amazingly enough, this wouldn’t be the only time Galileo relied on Kepler and anagrams to prove provenance when it came to his discoveries.

In 1611, Galileo sent another anagram to Kepler: Haec immatura a me iam frustra leguntur o.y.

Properly unscrambled, the message reads “Cynthiae figuras aemulatur mater amorum,” or “The mother of love imitates the shape of Cynthia.” This one requires a little more explanation. The mother of love was Venus, and Cynthia was the Moon, meaning that Venus, when observed from Earth, has phases just like the moon.

[Click here for a larger version of this image.]

This probably sounds less important than Galileo’s studies of Saturn, but it’s not. This was an earthshaking discovery, because it was observable evidence that Venus had to pass on both sides of the sun, meaning that Venus orbited the sun. This violated the geocentric model of the solar system so strongly espoused by the church!

It was evidence like this that led to Galileo’s battle with the Inquisition.

And, weirdly enough, there might be one more twist to this story.

Some historians believe that Kepler also solved this Galilean anagram incorrectly, and that his solution once again revealed an unintentional discovery about the solar system.

According to the as-yet-unverified story, Kepler’s solution read “Macula rufa in Jove est gyratur mathem…,” which translates as “There is a red spot in Jupiter, which rotates mathem[atically].” (Again, yes, there’s the Great Red Spot on Jupiter, but there was no way for Kepler to have known that at the time.)

It’s hard to believe that Kepler could twice unravel a Galileo anagram and twice make accidental predictions about the solar system. While the first story is widely accepted, the second is viewed with far more skepticism.

But either way, it just goes to show that anagrams, while delightful, might not be the best method for announcing your great discoveries.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

George Washington: Commander in Chief (and Codes)

George Washington was the first American president, the Father of Our Country, a general, a farmer, and an inventor. He invigorated and empowered the role of the president far beyond what the Framers of the Constitution originally envisioned, and is widely regarded as the standard against which all presidents are measured.

But did you know he also created America’s first spy ring?

The story is fascinating, and you get the full scoop in Brian Kilmeade and Don Yeager’s book George Washington’s Secret Six: The Spy Ring That Saved the American Revolution.

As the Revolutionary War raged on and America struggled to rout the British forces, Washington realized that British spycraft was heavily responsible for American losses. Determined to even the playing field, Washington marshalled trusted associates to form America’s first spy ring, known as the Culper Ring.

Originally, Washington and his agents employed code names and a few numerical substitutions for words in their messages. The two key agents, Benjamin Tallmadge and Abraham Woodhull, were designated Culper Junior and Culper Senior, respectively, while a still-unidentified female agent is known only as Agent 355. (355 was Tallmadge’s code for “lady.”)

10 stood for New York and 20 for Setauket, so that the recipient would know the source of the information contained in the reports. Two additional numbers, 30 and 40, were used to designate Jonas Hawkins and Austin Roe as post riders delivering the messages to their next destination.

But after two close calls with key agents and information endangered by the British, they followed the French model and developed a more elaborate code system.

Making a list from 1 to 763, he [Benjamin Tallmadge] … assigned each pertinent word, location, or name a numerical code. He became 721, Woodhull as Culper Senior 722, Townsend as Culper Junior 723, Roe 724, and Brewster 725. General Washington was 711 and his British counterpart, General Clinton, was 712. Numbers were often represented by letters, so that the year “1779,” for example, might read as “ennq.”

Could you decipher this message, a rudimentary version of the code eventually used by the Culper Ring?

[In this example of Tallmadge’s ever-evolving code,
“Setauket” went from “20” in the earlier code to “729.”]

They delivered their coded messages through some tried-and-true spying methods, including employing invisible ink and disguising vital communiques as bland family letters. And the Culper Ring had some stunning victories to its credit, including rooting out Benedict Arnold’s traitorous plot to hand over West Point to the British.

[An example of the more elaborate, French-inspired code system
employed later in the war by Washington and the Culper Ring.]

The Culper Ring even saved American aspiring cryptographers one heck of a headache. There was a standing order for agents to “learn as many of the British navy’s code signals as possible, so that the French fleet could decipher what the enemy ships were communicating to one another during naval engagements.”

As you might imagine, even skilled codebreakers would’ve had a nearly impossible time memorizing the codes AND deciphering them in the midst of battle. Thankfully, the Culper Ring obtained a copy of the entire British Naval Codebook, not only saving the eyes and sanity of numerous Americans, but delivering Yorktown to American Revolutionary forces.

In fact, British intelligence agent Major George Beckwith commented, “Washington did not really outfight the British, he simply outspied us!”

And he used some puzzly cryptography skills to do it.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

An iron mask and an uncrackable code…

I’ll probably never get tired of writing blog posts about cryptography. It’s a puzzly skill with plenty of real-world applications. Heck, England hosts a yearly codebreaking challenge in order to identify people with topnotch cryptographic abilities in the hopes of recruiting them for government work!

We’ve explored how modern codebreaking has cracked secret messages from the Civil War as well as how cryptographic skill caught a murderer and helped decipher the lost language Linear B. We’ve even talked about the time that enterprising codebreakers saved Christmas!

And, as it turns out, a nineteenth-century codebreaker may have solved the mystery of the Man in the Iron Mask.

For centuries, French communiques were unreadable because the French employed Le Grand Chiffre, or the Great Cipher, a substitution code devised by Antoine and Bonaventure Rossignol that employed numbers standing in for letters. (There were several variations of the Great Cipher, ranging between 580 and 720 code numbers.)

But the Great Cipher was cracked by Etienne Bazeries, a French military cryptoanalyst who deduced that each number stood not for a single letter, but for pairings of letters. More specifically, syllables. Over the course of three years (from 1891 to 1893), by working his way through the patterns and identifying common letter patterns based on frequency of use, he deciphered first a few words, and eventually, the entire cipher. (Supposedly the key was the numeric combination “124-22-125-46-345,” which stood for “the enemies.”)

One of the encoded messages from King Louis XIV concerned a disgraced general named Vivien de Bulonde, who endangered an entire French campaign against the Austrians by fleeing an Italian town instead of attacking it.

His Majesty knows better than any other person the consequences of this act, and he is also aware of how deeply our failure to take the place will prejudice our cause, a failure which must be repaired during the winter. His Majesty desires that you immediately arrest General Bulonde and cause him to be conducted to the fortress of Pignerole, where he will be locked in a cell under guard at night, and permitted to walk the battlement during the day with a 330 309.

Bazeries believes that “330” and “309” stood for the syllables “mas” and “que,” meaning that General Bulonde was masked for his daily walks, but since those Great Cipher codes were apparently only used once, it’s impossible to confirm Bazeries’ suspicions.

It took Bazeries three years to crack an “uncrackable” code, and quite possibly solve a centuries-old mystery. Another testament to where puzzly skills can take you.

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A globetrotting musical mystery…

Every moment in history is a puzzle to be unraveled. What threads had to be drawn together, what forces had to converge, what improbable series of events had to unfold in precise order to create the exact circumstances to allow that moment to happen?

Any student of history is a puzzler at heart, every personality and preceding event a clue, a potential piece, one domino in the chain of events.

And one student of history found the solution for an unexpected puzzle in a museum in New Jersey.

The Morris Museum in Morristown, New Jersey is home to hundreds of mechanical musical instruments and players, displaying numerous pieces of the Murtogh D. Guinness collection.

In 2011, when W. Anthony Sheppard stumbled upon a music box — an 1877 Swiss cylinder music box known as a harmoniphone — at the Morris Museum, he had a mystery on his hands.

It was a Swiss music box, much like the one featured above, but the titles of the melodies it played were written in Chinese characters. These were Chinese pieces of music, intended for a Chinese audience. And yet, several of the tunes were strikingly similar to themes from two of Puccini‘s operas: Turandot (set in China) and Madama Butterfly (set in Japan).

Now, Sheppard knew from his musical studies that Puccini used Chinese tunes in the creation of Turandot, but the origins of several tunes in Madama Butterfly have proven more elusive. (The general belief at the time was that the Madama Butterfly tunes in question were inspired by Japanese music, but no one had definitively tied any particular melodies to the opera.)

Yet in an American museum, a Swiss machine with Chinese melodies, traced to an Italian composer, shifted the spotlight from Japan… and back toward China.

[The card that pointed Sheppard in a new direction.]

And the globetrotting didn’t end there. The box had a stamp for a Shanghai department store, as well as a stamp from a repair shop in Rome from the early twentieth century. Not only had the box been manufactured in Europe for sale in China, but it later returned to Europe for service.

Later, Sheppard would further track the providence of the piece, believing it to be the actual music box Puccini listened to before creating his famous operas.

A single clue with widespread ramifications for the history of opera. A music box that not only traveled the world, not only offers proof of how music circulated more than a century ago, but also solved a mystery and rewrote its own corner of history.

It just goes to show you that puzzles are everywhere, sometimes hiding in plain sight, ready to challenge a sharp mind and change the way we see the world.

[I learned of this story in the book Hidden Treasures: What Museums Can’t or Won’t Show You by Harriet Baskas. The Morris Museum music box is just one of many interesting stories featured within.]

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