PuzzleNation Product Review: Tak

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Puzzles and games are constantly advancing and innovating, incorporating new technologies, new production techniques, and a lengthy legacy to build upon. In this blog alone, we’ve looked at 3-D printed puzzles, logic games that involve actual lasers, and puzzles that were brought to life thanks to internet crowdfunding; none of these were possible fifteen or twenty years ago.

But today’s game is something different. It’s a brand new game that feels like a classic from centuries past, a board game that feels timeless.

Today, we’re reviewing Tak by James Ernest and Patrick Rothfuss.

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You may recognize Rothfuss’s name from his Kingkiller Chronicles novels, including The Wise Man’s Fear, where he first referenced the tavern game Tak. Now, game designer James Ernest has helped him bring the game to life.

Tak has a very simple concept: two players each attempt to build a road connecting opposite sides of the game board. The first player to successfully complete their road wins.

To do so, you place game pieces called stones, one at a time, on various spaces on the board. The stones can either be played flat (meaning they’re part of your road) or standing on edge (meaning they’re a wall, blocking any road’s passage through that space).

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It’s an easily grasped mechanic that allows for a great deal of gameplay flexibility. Since flat stones can be stacked, you can seize control of part of a road by placing your flat stone atop your opponent’s. Then again, your opponent could play his capstone, flatten one of your walls, and instantly make it part of his road.

The game can be played on boards as small as 3×3 and as large as 8×8, allowing for greater difficulty and strategic opportunities. And considering that you can move stacks of pieces (as long as your flat stone tops the stack), that opens the field even more for tactical moves to grant you control of more road.

With so many moves and countermoves available to the player, no two games of Tak feel alike, and even the puzzliest player will no doubt find themselves surprised by a cunning opponent. (And the game encourages this, since your very first move will be to place one of your opponent’s pieces on the board. Each player does this before continuing forward using only their own pieces.)

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This balanced system ensures that players stay engaged until the very last move, making for an elegant play experience that feels earned, win or lose.

The full title of the game is actually Tak: A Beautiful Game, and it’s hard to disagree. The simple, yet distinct game pieces grant an earthy, homegrown feel to the game, and the gorgeous art (both in the companion book and the Selas 3×3 game board, pictured above) only enhance the experience.

Rothfuss and Ernest have really outdone themselves with this one. Tak feels at home in the 21st century as it would in the 18th. That’s something both rare and special.

The core version of Tak is available through Cheapass Games, and you can find other boards and variations at The Tinker’s Packs.


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Don’t Be Alarmed! It’s Just a Puzzly Wake-Up Call!

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[Image courtesy of The Huffington Post.]

There’s nothing quite like the grating blare of your alarm clock to rouse you from a sound sleep. But for some people, the alarm isn’t enough.

If you’re adept at whacking the snooze button or shutting off the alarm entirely — intentionally or not, since I’ve definitely done one or both in my sleep from time to time — you might need something a bit more devious to ensure you get up in the morning.

Some place their alarm clock out of reach, so they have to get up to shut it off. One buddy of mine, an adept snooze button-smasher, would return to bed after getting up, so this technique didn’t work.

We found an alarm clock that actually shot a small rocket across the room, and refused to stop beeping until you retrieved the rocket and placed it back on the alarm clock’s launchpad. That seemed to do the trick for him.

But the question remains… how do you make an alarm clock that ensures you’re awake?

As it turns out, puzzles are the solution!

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[Image courtesy of I Can’t Wake Up for Android.]

The app is called I Can’t Wake Up, and it requires you to complete a series of puzzly tasks before the alarm shuts off. These can range from memory tasks and placing numbers in order to retyping strings of gibberish or repeating a sequence of clicks Simon-style.

Essentially, you control the difficulty and complexity of the tasks you’re required to solve. So, if you know you NEED to be up for an important meeting in the morning, you can set the alarm to be louder and more diabolical.

I suspect this will start a trend in puzzly alarm apps, where you have to solve a crossword, conquer a Sudoku, or even decrypt a random message in order to stop your alarm.

Either that, or it will become the perfect tool for vengeful wives, husbands, significant others, parents, roommates, and others who are affected by the unreliable morning wake-ups of others.

In any case, I look forward to hearing about it.

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[Don’t be like this unfortunate stormtrooper… Image courtesy of Pinterest.]


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Puzzle My World

[Image courtesy of Reddit.]

For me, one of the best things about puzzle-solving is the a-ha moment.

You’ve been staring at a clue, or a brain teaser, for what feels like forever. You’ve tackled it from seemingly every angle. And you’ve got nothing. You’re stymied. Flummoxed. You know the answer is within your reach, but you just can’t find it.

And then, the a-ha moment strikes. Wheels turn, pieces fall into place. And when the dust settles, you have your solution, and you can’t help but wonder how you didn’t see it sooner.

When puzzly thinking is taken outside the realm of puzzles and games and applied to the real world, it can make those a-ha moments even more enjoyable.

Now look at that image at the top of the page. Did you immediately realize what it was, or did you stare for a bit before having that a-ha moment?

Yes, it’s a map of the world done in the style of artist Piet Mondrian. How cool is that?

Today I’d like to look at a few maps that visualize our world in a different way and let you experience an a-ha moment or two.

[Image courtesy of Mental Floss. Click here for a larger version.]

This first map of the world has all of the familiar landmasses and borders that you know, but it has swapped around the actual countries so that the country’s population is now equivalent to its size.

It’s truly paradigm-altering to see countries like China, India, and Pakistan in those large landmasses, and on the flip side, the Netherlands taking the islands of the former Japan, while Japan moves to a much larger space in Africa.

Plus, there are a few countries that wouldn’t move in this situation, like the U.S., Brazil, Yemen, and Ireland, which is all the more striking when you see so many countries moving around them.

Just imagining the political landscape in this world is mind-boggling!

[Image courtesy of The Edge.ca.]

This next map says more about our culture than our numbers, but it’s still interesting. Here’s part of a map labeled only with song titles that mention these places.

It’s a very clever concept that not only name-checks many terrific songs, but mixes genres and eras of music in surprising ways. If you were to attempt this, how much of the world could you fill in with song titles?

[Image courtesy of Texas.gov. Click here for a larger version.]

And speaking of puzzly map challenges, I’ve got one for you, fellow puzzlers. Here’s a map of the United States.

I challenge you to print out this map and color it in using only four colors. The trick? No neighboring states can be the same color.

Hopefully, accepting this challenge will provide you with a puzzly a-ha moment of your own. Enjoy!


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Delving into the 2017 ACPT puzzles!

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One of the highlights of the puzzle year is the American Crossword Puzzle Tournament, and the impressive, challenging, and well-constructed puzzles awaiting solvers there rank among the craftiest you’ll ever see.

So let’s put them under the microscope and see how I did!


Puzzle 1: Mystery Initials by Bruce Haight

The opening puzzle in this year’s tournament was certainly an interesting way to kick off the event. Puzzle 1 usually eases solvers into the experience, but this time around, it was more challenging than I think anyone expected. The theme of MI phrases (MORE INFO, MENU ITEM, etc.) was accessible and clued in a straightforward manner.

Interesting grid entries included MWAHAHA, DASH CAM, UHURA, and HI MOM, and my favorite clues were “Option from a list” for MENU ITEM and “’All ears’ or ‘lay eyes on’” for IDIOM.

Puzzle 2: One Dozen by Patrick Berry

Berry’s contribution to the tournament was a very smooth puzzle with great fill and fun wordplay. The theme of sound-alike phrases, but where the T is dropped (AMBIEN NOISE instead of AMBIENT NOISE) was very clever. My only issue with the puzzle was that the two long down entries didn’t adhere to the theme, so I found them tougher to unravel than expected. Otherwise, this was a great hook executed nicely.

Interesting grid entries included LAB RAT, ONESIE, COOLIO, and FABIO, and my favorite clues were “Scientific subject” for LAB RAT and “Shipping order?” for AVAST.

Puzzle 3: On the Table by Brendan Emmett Quigley

Much like Puzzle 1, Puzzle 3 was more challenging than many solvers expected, but the theme — common items or phrases where the initials are swapped for the element on the Periodic Table using that abbreviation (like PLATINUM CRUISER for PT CRUISER) — was really tough, but pulled off with great style.

With elements like Erbium, Moscovium, and Praseodymium getting namechecked, your knowledge of high school chemistry was really put to the test here. That being said, one or two fill entries really flummoxed me, particularly DO TO A TEE, which I had a hard time parsing out even with the section filled in.

Interesting grid entries included ASTARTE, OY VEY, MR. ROARKE, and ABSENTIA, and my favorite clues were “Makes calls” for REFS, “Title that’s shortened by removing its middle letter” for MADAM, and “It takes the edge off” for EMERY.

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Puzzle 4: Body Doubles by Julie Berube

This was a nice break after the challenge of Puzzle 3, and several tournament competitors suggested that this should have been Puzzle 1. A relatively smooth solve with body parts hidden in larger entries (revealed by black boxes in the grid), there was one crossing that gave me pause, as ALII crossing ERIE PA was much tougher than any other crossing in the puzzle.

I was also surprised at allowing two phrases starting with “I’m” both reading down in the same corner, with I’M GONE and I’M A LOSER together. But other than that, this was a quick solve with plenty of French offering an international flavor.

Interesting grid entries included ANTIMATTER, ASAHI, and EYE CHART, and my favorite clues were “Prepare to race” for GET SET and “Apple standard” for IOS.

Puzzle 5: Splice of Life by Mike Shenk

At last, the always daunting Puzzle 5 arrived, and this one did not disappoint. Once you’ve figured out that each themed entry has the letters DNA stuffed into a single box, you really start rolling on the puzzle.

But not long after that, you realize there’s something else at work here as well, since parts of the themed answers are jumbled with each other. Instead of BORIS AND NATASHA, you get BORIS AND NAMES, since NATASHA is paired with UNITED in another entry. (This is confirmed by the revealer RECOMBINANT in the lower left corner.)

The two-step hook makes for a challenging solve, but a very satisfying one, once you’ve sussed out Shenk’s tricks.

Interesting grid entries included ZAPPA, SUSPENSE FILM, OVIEDO, and SUN RA, and my favorite clues were “Hit close to home” for BUNT, “One might be responsible for a reduced sentence” for EDITOR, “Dressing for bowties, e.g.” for SAUCE, and “Give up possession of, in a way” for PUNT.

Puzzle 6: Field Trip by Lynn Lempel

The final puzzle on Saturday was a nice palate cleanser after Puzzle 5, employing a hook based more on cluing wordplay than any trickery in the grid. All of the clues played with baseball terminology: “One touting pain pills?” clued RELIEF PITCHER, for instance. This was a solid way to close out the day’s solving, with very little crosswordese and a balanced fill.

Interesting grid entries included SOIREE, IRON MAN, CORONET, and KANSAN, and my favorite clues were “Apple on a teacher’s desk” for IMAC and the themed clue “Two square dancing needs?” for SWING AND A MISS.

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Puzzle 7: Rebranding by Joel Fagliano

Sunday morning’s puzzle was all about the cluing as the constructor peppered the grid with the names of famous companies and offered alternate sales pitches for them in the clues. (For example, “Now we sell chess pieces!” was new advertising for WHITE CASTLE.) The associative cluing style felt different from all of the other puzzles in the tournament, giving this one a fun energy and making for an enjoyable solving experience.

Interesting grid entries included I’LL PASS, CARNITAS, ROGER MOORE, NBA TEAMS, and SENESCED, and my favorite clue was “Woman’s name that sounds like two letters of the alphabet” for EVIE.

Puzzle 8: Last Words by Michael Shteyman

And then, we were down to one. The final puzzle of the tournament offered three sets of clue difficulties (A for the top performers, B for the solid performers, C for everyone else). And with no theme and plenty of long entries crossing in this grid, there were fewer giveaway words to get you started.

I attempted the A-level clues, but I struggled mightily with them. I did successfully solve the puzzle with the B-level clues, but honestly, that just gave me more respect for the B-level finalists who were mistakenly given the A-level clues at the tournament this year, because they all still managed to complete the puzzle! Wow.

With unusual entries like AQUAPLANE, INDOJAZZ, LEO VI, and FLESHPOT, Shyetman did an impressive job cramming all 26 letters of the alphabet into this pangram puzzle.

Interesting grid entries included PUZZLE MUG, MOON UNIT, and AL-JAZEERA, and my favorite clues were “50/50, e.g.” for ONE — very nice math cluing there — and “Knife handle?” for X-ACTO.


Overall, I think this year’s tournament puzzles were tougher than those in previous years. That being said, there was a lot of ingenuity and creativity involved in these eight puzzles, and I never cease to be amazed at how fast and how clever so many of my fellow puzzle solvers are, blasting through these crosswords at unbelievable speeds.

ACPT, I’ll see you next year.


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The Great Escape (Room)!

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For years now, Headless Horseman in Ulster Park, New York, has been one of the premiere haunted houses in the country, complete with hayrides, a corn maze, and hundreds of employees working to surprise and spook you. Celebrated for their immersive storytelling, as well as scares designed to delight and terrify all at once, it’s a Halloween tradition in the Northeast.

But recently, they’ve turned their creative energies toward a more puzzly experience: escape rooms.

This weekend, my siblings and I (plus some friends) tackled one of Headless Horseman’s escape rooms, Houdini’s Workshop, and it was an absolute blast.

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Here’s the story behind Houdini’s Workshop, courtesy of the Headless Horseman website:

Houdini, the world’s greatest escape artist and famous magician, made a pact with his wife Bess to try and make contact from beyond the grave upon his death. They also set a deadline by which they would give up and Bess was to move on with her life.

As the hour approaches for the deadline, you and your friends are their last hope. You have one hour to discover the final item so that Bess may make one last attempt to contact her beloved husband.

And so, the ten of us piled into Houdini’s parlor and set out to explore… and there was plenty to explore! Hidden panels, riddles, brain teasers, and red herrings galore, not to mention a plethora of locks that would take cleverness, deduction, and teamwork to crack open.

How did we do? Well, I’m proud to announce that we escaped with 4 minutes, 30 seconds left on the clock. Everyone contributed to the solve, and everyone had a fantastic time.

Now, I can’t give you details on specific puzzles or anything like that, because that would ruin the experience for others who might accept the challenge of Houdini’s Workshop.

But it occurred to me that I could give you suggestions for other ways to exercise your puzzly mind and flex your mental muscles in the real world.

1.) Puzzle Hunts

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[Game Master Bob Glouberman instructs a batch of competitors
in the Fantastic Race. Image courtesy of The LA Times.]

Puzzle hunts are interactive solving experiences that often have you wandering around a certain area as you crack codes, unravel riddles, and conquer puzzles. Some only run at certain times each year as annual events, while others (like the Fantastic Race or the Great Puzzle Pursuit) run for a longer time before being retired.

2.) Murder Mystery Dinners

[Image courtesy of Vancouver Presents.com.]

Murder mystery dinners thrive on the theatricality of the event. Attendees can overhear arguments, catch snippets of banter and exposition as they walk around, and engage characters in conversation to learn more. The more you interact with the story, the better chance you have of solving the mystery, but even passive players will get the big picture.

Some restaurants and nightly cruises run murder mysteries, but there’s a growing trend of people running their own as party events. I ran two in the office last year for fellow puzzlers!

3.) LARPing

LARPing, or Live-Action RolePlaying, takes the fun and imagination of a tabletop roleplaying game like Dungeons & Dragons, Pathfinder, or Legend of the Five Rings, and puts it into the real world.

It might sound a bit bizarre if you’ve never done it, but as a longtime D&D fan, some of my favorite puzzles I’ve ever solved were physical puzzles I encountered during a LARP session.

Whether it’s reassembling a shattered piece of tablet to read the message on it or a mechanical puzzle where a door will only open after I’ve pulled a series of levers in the correct sequence, a tangible puzzle-solving experience gains another dimension of fun and challenge when it’s part of a greater narrative.

In fact, engaging in some of these activities gave me a lot of confidence going into the Houdini’s Workshop escape room. I’d never done an escape room before, but as a veteran of both murder mystery dinners and dungeon romps in Dungeons & Dragons, I was optimistic that my puzzly chops would prove useful.

And I hope my fellow puzzlers get a chance to do the same in the very near future.


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New April Puzzle Sets for the Penny Dell Crosswords App!

Yes, yes, new puzzle stuff FOR REAL this time. =)

As we bid a fond farewell to March and welcome the Spring-y promises of April, we’re pleased to announce that the April Deluxe puzzle set is now available!

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Offering 30 easy, medium, and hard puzzles, plus 5 April-themed bonus puzzles to keep your solving skills sharp, the April Deluxe set is the perfect way to start a new month of crossword fun!

But that’s not all!

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That’s right, you can double your puzzly delight with the April Deluxe Combo! That’s 70 puzzles, including April-themed bonus puzzles for your enjoyment!

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And yes, if you’re still itching for more PuzzleNation-quality crosswords, we’ve got you covered with the April Deluxe Bundle! That’s 105 puzzles, three times the puzzly goodness of a traditional April Deluxe set, loaded and ready for you to solve!

And they’re available for both Android and iOS solvers alike!

April showers don’t just bring May flowers, they also bring terrific puzzles galore! Treat yourself to these fantastic puzzle sets!

And happy puzzling!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!