PuzzleNation Product Review: Less

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There are many games out there that pair nicely with food or drink. Many party games even revolve around this mechanic, like Jason Anarchy’s alcohol-fueled roleplaying game Drinking Quest.

But I think Less is the first game where the playing tiles intentionally double as coasters for your drinks. It feels like a game that could be played in a tavern at a moment’s notice, which lends its minimalist style an old-world gaming charm.

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But I’m getting ahead of myself here. Less is a strategy game that combines the tactical planning of chess with the dynamic maneuverability of checkers.

The game consists of 12 tiles and 8 game pieces, 4 white and 4 black. The players randomly select 9 of the 12 tiles and arrange a 3×3 game board. (With 12 tiles and four ways to place each tile, you’re virtually guaranteed a different game board every time you play.)

One player sets up their 4 game pieces in one corner, and the other player sets up their game pieces in the opposite corner. The goal of the game is to move all 4 of your pieces into your opponent’s corner before your opponent can occupy your corner.

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To do so, you are allowed three moves per turn. You can use all three moves for a single game piece, or spread them out over multiple game pieces. Moving a piece from one square to a neighboring square is one move. Jumping over a game piece to the next open square is also one move. (Here’s where checkers-style planning comes in handy.)

By now, you’ve probably noticed those blue walls on some of the tiles. Those walls require an extra move to traverse, so moving a game piece over a wall requires two moves. (And if neighboring squares each have a wall between them, jumping that double wall requires all three moves that turn.)

This three-move system offers players loads of options going forward, but your best bet is to arrange a sequence of leapfrog jumps to move your pieces as efficiently as possible across the board. (Unlike chess or checkers, there is no capturing or removing your opponent’s pieces from the board.)

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[Here, black has more pieces near the opposing corner, but that blue wall will make it harder to occupy the corner efficiently. Meanwhile, more of white’s pieces are farther away, but there are fewer obstacles to slow those pieces down.]

Mixing a tactical approach with the improvisation that comes with reacting to your opponent’s movements makes Less a very engaging gaming experience, even if a game routinely lasts less than ten minutes. And on the puzzle side of things, figuring out the most efficient way to navigate a path toward your opponent’s corner is great fun, since every game is different, and your opponent has different obstacles to tackle than you do, given the random placement of walls on the board.

Plus, if you’re willing to invest in two copies of the game, you can play with four players, as you and your partner coordinate your efforts across a 4×4 game board in the hopes of occupying your opponents’ corners first.

It’s a game that takes a few minutes to learn and offers near-infinite replayability. It might be called Less, but it feels like a very complete, very satisfying challenge.

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Less is published by InventedFor and is available online at less-game.com (with numerous coaster designs for the reverse side of the tiles). Click here for full details.


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Collection 23: New Puzzle Sets for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers! Happy Friday!

Our latest puzzle set for the Penny Dell Crosswords App just launched for both iOS and Android users, and it’s one of our best yet!

Collection 23 has arrived!

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For the prolific puzzlers and savvy solvers among you, we’ve just launched the perfect puzzle bundle, designed for any skill level!

You can grab any of the Collection 23 puzzle sets, which range from easy to medium to hard, each one featuring 30 topnotch puzzles!

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Or you can pick up one of the Collection 23 puzzle combos, which offer 60 easy puzzles or 60 medium puzzles for your solving enjoyment!

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But that’s not all! You can always opt for the Collection 23 Value Pack, which offers 150 easy, medium, and hard puzzles designed to satisfy and challenge any puzzler!

You can’t go wrong with these awesome deals! PuzzleNation is dedicated to bringing you the best puzzle-solving experience available, with world-class puzzles right in your pocket, ready to go at a moment’s notice! That’s the PuzzleNation guarantee.

Happy solving, everyone!


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Pun in the Sun! It’s a Summer Wordplay Party!

Oh yes, it’s that time again! It’s to unleash our puzzly and punny imaginations and engage in a bit of sparkling wordplay!

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You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellSummerPuzzles, mashing up Penny Dell puzzles and vacations, the summer months, surf movies, camp, activities… anything and everything you associate with summer!

Examples include Summer Triangles, Beach Blanket Bingo, or Suntan-glewords!

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Summertime, and the Living is Easy Sudoku

School’s Out of Place for Summer

Camp Tanglewood

Which Way to San Jose Words

Summer lovin’, had me a blips

You’re invited to a neighborhood block party; come at 6’s and 7’s

Cancellations my reservation

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Picknic and Choose

Hopscotch the globe

Middle of the Road Warrior

Sisterhood of the Traveling Spanners

Grand Tourist Trap

The End-of-the-Line-less Summer

Rods & Wheels

Word Maze Runner

Kakuro Vs. the Volcano

A Perfect Hang Ten

Annetagrams Funicello

Fiddler’s Crab Frame

Surfs-Up and Downs

Ups and Dunes

Sun’rays’ burn

Junebox Jumble

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I Know What You Did First and Last Summer / Insiders Know What You Did Last Summer

Catalina Caperfect Fit

Bit Sand Pieces

Bricks Sand Mortar / Bricks and S’mortar

Surfin’-sert-a-Bird

Take a Letter from Camp

Point the Way Home


There were a few submissions that deserve their own section, as several of our intrepid puzzlers went above and beyond.

-Glossing and Burning in Extreme Sundoku

-Exchange Boardwalks featuring Ice Cream Dots and Dashes

-Have a nice cool “coco nutty crossword” smoothy!

-“Rapid Reader Encounters Bookworms on Word Trails; You Can Take It From There”

And one solver took it to an entirely unexpected rhyming level:

Kellermans we come together, Simon Says as one
We have Shared-a-Letter seasons Takeout, Piggybacks, and fun.
Summer days will soon be Odds & Evens, soonly Autumn starts
And tonight our Mixmaster whispers softly in our Heads & Tails.


Have you come up with any Penny Dell Summer Puzzles entries of your own? Let us know! We’d love to see them!

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5 Questions for Artist and Game Designer Jennifer Hrabota Lesser

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Jennifer Hrabota Lesser as our latest 5 Questions interviewee!

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Jennifer Hrabota Lesser is an artist. Whether it’s commissioned artwork, passion projects of her own, or design work for board games and video games, she adds a personal touch to every piece she works on.

Initially getting into the game industry as a way to pay off student loans, she has since gone on to build a small board game company, Wild Power Games, with her husband. She also teaches a summer class on game design at the Rhode Island School of Design.

Jennifer was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Jennifer Hrabota Lesser

1.) How did you first get into puzzles and games?

I’ve always loved puzzles and games. I think that I’ve always found them to be very calming. As a kid, puzzle books were a great way to get through long car rides. (Back in the days before iPhones!) These days, they are a way to unwind and calm down.

I am definitely a gamer, I adore board games and table top games. I also find Sudoku very soothing and meditative.

2.) I had the pleasure of scrolling through the art on your website, and there’s a really wonderful trend of reaching out that seems to suffuse many of your works. People holding each other, or finding themselves enveloped by things like flowers. Is that an intentional theme, either for your site or for your art in general, or just something I pulled from this sampling of your work?

Connection is an ongoing theme in my work, both connection with other people and connection with nature. I try to portray my subjects in transitional moments, where they may be at a point of finding a deeper connection with someone, or they may feel as if something has just been lost — the moments of feeling untethered. I believe understanding our connection with those around us is important to our health and happiness as individuals and as a society.

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3.) How does your art inform your work in games, and vice versa?

My work is strongly influenced by mythology and fables, and the games I work on are often character-centered. I really enjoy working on games that have a story, and I think the same applies to my artwork. There is often an implied narrative in the work I’m doing.

I often like to portray strong female characters, finding their power. Years ago I got to design some great female characters for Guitar Hero 2, which was a blast because I love playing guitar and women tend to be underrepresented in rock. More recently I was able to design some of my favorite goddesses for our tabletop game High Heavens. I particularly loved painting Nut and Isis from the Egyptian pantheon. Illustrating The Mother of Dragons for a recent Game of Thrones expansion was also pretty great.

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4.) What’s next for Jennifer Hrabota Lesser?

I am working on a poker deck that will be featuring my artwork, which is going to be an intense undertaking, but one that I am excited about!

5.) If you could give the readers, writers, artists, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Whatever your creative path is, find time to do it every day. Create when you are inspired, but create when you are uninspired, push through the times when you aren’t feeling it, to get into the habit of working. I love the quote by Pablo Picasso: “Inspiration exists, but it has to find you working.”

We work and work, and sometimes when we least expect it, something amazing happens. It won’t happen if you aren’t doing the work in the first place.


A huge thank you to Jennifer for her time. Be sure to check out her website for the latest updates on all her marvelous endeavors!

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Cultural Sensitivity and Crosswords

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Last summer, I wrote a blog post discussing an article on Slate by Ruth Graham. The article was entitled “Why Is the New York Times Crossword So Clueless About Race and Gender?”

So, what sort of progress has been made over the previous 365 days? Clearly not enough, given the title of an article published last week on The Outline, entitled “The NYT Crossword is Old and Kind of Racist.”

Adrianne Jeffries makes a strong case for how out-of-touch the crossword often seems these days:

…the Times crosswords, which have been edited by the famed crossword giant Will Shortz since 1993, are vexing for how outdated some of the clues and answers are, especially since in some cases the terms have been abandoned by the paper itself. The puzzle clearly isn’t seeking new talent or a new audience, and in its stodginess, it becomes clear that it is composed for a very particular reader with a very particular view of the world.

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[Image courtesy of New York Magazine.]

She backs up her supposition with numerous examples of tone-deaf cluing and grid fill, like ESKIMO, Oriental, and SISSIES.

There is some overlap with Ruth Graham’s points from last year — including the reductive use of HOMIE regarding black culture and the clue “One caught by the border patrol” for ILLEGAL — and Jeffries went on to include examples of the issue I raised last year with the objectionable “This, to Juan” cluing style that abounds in crosswords.

But she takes things one step further than previous efforts by pointing out how the crossword is out-of-step with the rest of the New York Times newspaper, citing the year that various terms were marked offensive in the Times style guide. (“Oriental” as a descriptor, for instance, was banned in 1999.)

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[This is oriental. People are not. Image courtesy of Rashid Oriental Rugs.]

It’s disheartening that articles like this are so necessary. Women and people of color deserve better representation in the Times puzzles, both as contributors of puzzles AND as subjects of clues and entries themselves.

Jeffries offered another damning example of dubious Shortzian editing:

I also found an exchange from 2011 illuminating. Shortz asked puzzle constructor Elizabeth Gorski to change an answer on her submitted puzzle. “There was one thing about the construction I didn’t like, and that was at 35 Down,” Shortz told The Atlantic. “The answer was LORELAI, and the sirens on the Rhine are of course ‘Lorelei,’ with an ‘e-i.’ Liz’s clue was Rory’s mom on Gilmore Girls, and I didn’t think solvers should have to know that.” He had the constructor revise the answer to make it 1) more old and 2) refer to mythical women who are so distractingly beautiful that they cause men to crash their ships on the rocks, instead of, a cool mom from a television show that millions of women (and some men) love.

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[Image courtesy of The Odyssey Online.]

Even as a (relatively) younger voice in puzzles, I can’t deny many of her points. Puzzles should do a better job of acknowledging modern culture, of serving as a tiny, daily time capsule of our world.

As I said last year, crosswords are a cultural microcosm, representing the commonalities and peculiarities of our language in a given time and place. They represent our trivia, our understanding, our cleverness, our humor, and, yes, sometimes our shortcomings.

One year later, I wonder if progress will continue to feel so gradual, or if, sometime soon, we’ll begin to feel the cultural quakes and shifts that indicate real change is approaching.


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New puzzle sets for the Penny Dell Crosswords App!

Oh yes, it’s that time again! We’ve got the sweet and lowdown on the latest puzzle set for the Penny Dell Crosswords App for you right here!

We’re excited to announce that the June Deluxe puzzle set is now available! A fantastic fit for Father’s Day!

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Offering 30 easy, medium, and hard puzzles, plus 5 June-themed bonus puzzles to delight solvers of all skill levels, the June Deluxe set is just what the doctor ordered to scratch that puzzly itch!

But that’s not all!

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That’s right, you can double down on puzzle goodness with the June Deluxe Combo! That’s 70 puzzles, including June-themed bonus puzzles for your puzzly pleasure!

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But maybe you need more! If you want a great deal on PuzzleNation-quality crosswords, we’ve got you covered with the June Deluxe Bundle! That’s 105 puzzles, three times the terrific content and crafty cluing of a traditional June Deluxe set, loaded and ready for you to solve!

It’s available for iOS solvers right now, and it will be available for Android users in the next few hours!

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Check out Pop’s puzzle chops with these terrific puzzles! Treat yourself (or your dad) to these fantastic puzzle sets!

And happy puzzling!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!