Delving into the Lollapuzzoola 19 Puzzles!

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The nineteenth edition of Lollapuzzoola, as is tradition, arrived on a Saturday in August. Last Saturday, in fact. (I was not in attendance, but I did purchase the Solve at Home puzzle pack.)

I had a chance to sit down and try my hands at this year’s tournament puzzles, and I was certainly not disappointed.

This year’s theme was “Around the World.” Every puzzle had something to do with travel or geography, and the constructors were clearly inspired in all sorts of ways. Let’s take a look at what they came up with.



Warmup Puzzle A: Twinlets by Brian Cimmet

A traditional Cimmet Twinlets (Cimlets? CimTwins?) puzzle begins the day’s proceedings and boy, did he hit the ground running! He presented the solver with two identical grids and two sets of clues, and you have to figure out which grid each answer applies to.

This was complicated by the fact that EIGHT of the answers across both grids had the same clue: “European country.” But I started filling in answers to establish the first grid, then worked back and forth as the answers continued to populate and reveal which clues fit which grid.

I really dig Twin Crosswords or Twinlets puzzles, and Brian has a knack for putting just enough common letters in the same spaces in both grids to keep you guessing. (And for writing several long clues that never disappoint.) I thoroughly enjoyed this puzzle.

Interesting grid entries included LOST ART, SILENT O, and O, CANADA, and my favorite clues were “Three-syllable berry that’s great for both health and crossword construction” for ACAI and the 39-Across pairing of “____ on the Roof” for FIDDLER and “The other 39-Across, for one” for MUSICAL.

Warmup Puzzle B: Up in the Air by Brooke Husic

With a grid layout that feels like a moth or butterfly in flight, Husic clearly had flying on the brain, and her travel-centric apt pair — JETLAGGED and FLIGHT DELAYED — stacked together nicely. (Heck, having a grid that was short in one direction and long in the other FELT like travel, the trip there and the trip home.)

Brooke is a master at maximizing smaller grids, and she paired fun grid fill with longer, trivia- and opinion-focused clues, many of which continued the travel theme. (Also, she shouted out the board game Sky Team, which is a blast.)

Interesting grid entries included ALT LIT and JINX, and my favorite clues were “…—…” for SOS and “Plucked bass?” for ANGLED. (Though I didn’t know that pets can ride on Amtrak if they’re under 20 pounds. I love learning things from puzzles!)


There was also a contest puzzle featuring locations from famous musicals, which definitely tested my theatrical knowledge.

I’m sure there was frantic Googling during the breaks between puzzles for solvers to complete this one before the Puzzle 5 deadline!


Puzzle #1: Screen Sharing by Ada Nicolle

Kicking off a day of tournament solving is a daunting challenge — balancing accessibility, difficulty, style, flavor, skill, and playfulness, all while ably representing that event’s energy or that year’s theme — and I’m always impressed by the constructors who tackle that challenge.

Fortunately, solvers and tournament organizers were in the capable hands of Ada Nicolle, who created a great opening puzzle. It was a smooth solving experience with engaging cluing and tons of personality (as one should expect from Nicolle).

The theme was impressive, featuring compound words or phrases where both parts of the answer could be placed in front of the word CHECK to form a common phrase (RAIN check and COAT check for RAINCOAT, for instance), ably showing off the PRE-CHECK promised by the revealer.

Interesting grid entries included NU METAL, HO-HOS, TONSIL, and BAGUETTE, and my favorite clues were “What it might take to ask out a crush” for COURAGE and “Wide-brimmed accessory for Carmen Sandiego” for HAT.

Puzzle #2: Wherever the Wind Takes You… by Carina da Rosa

This year, the ORCAS crowned Carina as an Emerging Constructor to watch, and I think she’s proven everyone who voted for her correct.

The eye-catching shape of a hot-air balloon grid was just the tip of the iceberg with this puzzle, as solvers would discover that one letter from each theme answer had floated up, up, and away from the main entry, appearing in a circle above as part of the balloon’s design. The capper was each letter spelling out HOT AIR.

This is beautiful design and execution, especially with a packed grid like this. The page itself was equally packed with longer clues which made it a little difficult to read and solve (a pattern that would continue with the next puzzle… or maybe I need to revisit my prescription with my eye doctor). Nonetheless, this was a highlight of the day.

Interesting grid entries included RAW OYSTER, UNSUNG, COLBERT, and ADROIT, and my favorite clues were “Place to park your butt?” for ASHTRAY, “Hoffman whose FBI file was 13,262 pages long” for ABBIE, and “Portuguese greeting formed by dropping one letter from a Spanish greeting” for OLA.

Puzzle #3: What to Know Before You Travel by Amie Walker

Intend your puns indeed, as Amie Walker has some doozies for you in this one! The clues take traditional travel terms (“Baggage claim,” “Carry-on item,” “Domestic carrier,” etc.) and deliver tongue-in-cheek responses as answers (I’VE GOT TRUST ISSUES, TEMPER TANTRUM, BABY STROLLER).

Packing seven answers into this grid was no small feat, but Walker managed to stack the grid with charming fill as well, offering the densest and most ambitious puzzle design of the day. My puzzly mind definitely appreciated this one, even if my eyes didn’t.

Interesting grid entries included BLITHERING, ICE CAVES, EGG CUP, and COBBLE, and my favorite clues were “Word ____ (you, maybe)” for NERD and “Enjoy a Manhattan tour, say?” for BARHOP.

Puzzle #4: Crossing the Line by Adam Wagner

Much like the dreaded Puzzle #5 at the American Crossword Puzzle Tournament, Puzzle #4 at Lollapuzzoola is usually a super-heavyweight challenge, and this might be the toughest I can remember from any previous event.

It took me a LONG time to realize the trick of this one. The revealer DAY OFF pointed me towards some sort of time shift, but I kept staring at the entries that crossed the dotted line down the middle of the grid and coming up empty. Seven of the clues simply refused to match their entries, until I finally noticed that each of those seven clues started with same letter as a day of the week (“Mob target” for Monday, “Tutor coaches” for Tuesday, etc.)

And when you shift the first two letters of each clue back a day, the clues suddenly make sense. “Mob target” becomes “Sub target,” which makes total sense for DESTROYER.

Tough clues, TOUGH gimmick, but a well-constructed puzzle. Although I easily completed it within the 40 minutes allowed, I don’t know that I understood it during that 40 minutes.

Interesting grid entries included RUH-ROH, U-HAULS, SAMURAI, and FROYO, and my favorite clues were “Beat generation?” for PULSE, “Breakfast accompaniment?” for BED, and “Construction term that becomes a meteorological term if SO is added after the first letter” for IBAR.

Puzzle #5: Every Second Counts by Will Nediger

Nediger closed out the pre-championship puzzles with this grid that feels like one long, snaky journey from the upper left to the lower right, meandering like a river.

Solvers found a very cool theme waiting for them where the theme answer was one location, but another location was circled in alternating spaces within the theme answer, like ALGERIA (AGRA within ALGERIA). Will packed six of these pairings into the grid, plus the revealer ALTERNATE PLANS. (And I quite liked SIDE TRIP as sort of a bonus revealer.)

All in all, a very impressive bit of construction, research, and theme execution. A terrific closer before the big finale.

Interesting grid entries included IDEOGRAMS, PIPING HOT, TRIMARAN, CLARISSA, and Wario, and my favorite clues were “Like plants that produce little to no chlorophyll” for ALBINO and “Punishment from a Discord moderator” for BAN.

Puzzle #6: Championship Final by Trenton Charlson

As always, there were two sets of clues for the Finals puzzle, the Local and the more difficult Express clues. No matter which clues you were working with, you were in for an excellent tournament finale.

This grid had clean stacks of 8-letter entries and 9-letter entries in the corners, and some unforgiving crossings that really reminded me of how much skill and creativity it takes to construct a great themeless puzzle.

The cluing was surprisingly accessible for a championship final (across both the Local and Express clues), and I can imagine many of the solvers in attendance performing well on this solve.

I don’t know Charlson’s work, but I’ll definitely be looking for their byline in the future.

Interesting grid entries included JUMBO JET, SEE STARS, YTTRIUM, and DON QUIXOTE. Both the Local and Express sets of clues had some gems, so I’ll list them separately below:

Local clues:

  • “Farm animal follower” for EIEIO
  • “Festival celebrating the arrival of spring” for TET
  • “Starter starter?” for NON

Express clues:

  • “Agrarian refrain” for EIEIO
  • “Something a guitarist often has on hand?” for CALLUS
  • “One who dreams knightly?” for DON QUIXOTE
  • “Palms or pockets” for STEALS
  • “Start to sense” for NON
  • “9 to 5, e.g.” for ODDS

There was also a tiebreaker themeless midi by Laura Braunstein, which was an excellent, quick solve. The playful cluing and great flow made it an enjoyable interlude before the championship, and the apt pair of FIRST SIGHT and LAST RESORT really encapsulated the travel theme of the event nicely.

Interesting grid entries included WIGGLE ROOM and DARK HORSES, and my favorite clues were “Place for a pawdicure” for PET SPA and “General of the Resistance” for LEIA (put some respect on her name!).


There were ALSO two bonus puzzle suites — a variety one by Scott Weiss and a meta crossword one by Crossword Gentleman Doug Peterson — which I did not have an opportunity to solve before posting.


Another year, another parade of bangers from the Lollapuzzoola team. There were visually impressive grids, devious acts of cluing chicanery and cruciverbalism, and many many MANY trivia-loaded clues (a personal favorite of mine).

Every puzzle was well-constructed, smartly filled, and clued with love, personality, snark, and enthusiasm. It’s hard to precisely put a finger on what makes a crossword feel like a Lollapuzzoola puzzle — a unique blend of rock n’ roll and Tom Lehrer, maybe — but the LPZ spirit is alive (and often kicking) in each of these entries.

I can only imagine what they’ve got in store for us next year to mark the 20th edition of the tournament. Sadly, I guess we’ll have to wait and see.

On the plus side, I’ve got puzzle suites to solve while I wait! Happy puzzling, everyone!


Did you tackle this year’s Lollapuzzoola crossword tournament, fellow puzzlers, either from home or live in person? Let me know in the comment section below. I’d love to hear from you!

PuzzleNation Product Review: Minecraft Magnetic Travel Puzzle

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[Note: I received a free copy of this product in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Minecraft is one of the biggest indie video game success stories of the last twenty years. A simple block-style game about building things (and destroying things) is now a multimedia empire, complete with toys, LEGOs, and of course, video games across numerous platforms.

It was only a matter of time before it made the leap to puzzles, and as it turns out, the clever folks at ThinkFun were just the designers to bring Minecraft into a puzzlier world.

Minecraft Magnetic Travel Puzzle pits the player against devious deduction puzzles with elements of the Minecraft universe included. By using the clues provided on each challenge card, the player must arrange three swords, pickaxes, and pieces of armor (all different colors, making nine unique game pieces) on the 3×3 crafting table in a particular pattern.

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Completing the grid is the only way to bypass the ender dragon (who is placing these challenge obstacles in your path) and continue onto the next world in your journey.

The instructions, puzzles, solutions, game board, and pieces are all contained within the single spiral-bound game book, making this one of ThinkFun’s most portable products yet. The magnetic pieces are fairly sturdy, as is the game board, so it will hold up nicely to the rigors of travel (and being stuffed into various carry-on bags).

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The gameplay itself is all about interpreting the clues provided with each challenge card. Some clues offer hints on where to place pieces according to color, others according to shape. Additional clues center around a given piece’s location on the grid or in relation to another piece.

For instance, in Beginner Challenge #5 in the image below, the solver gets two hints: one about color and the other about the game pieces.

All three of the blue pieces will be placed along the diagonal, according to the first hint. And according to the second hint, a piece of armor will be in the upper right corner and a pickaxe will be in the middle square. Combining these two hints tells us where to place the blue armor and blue pickaxe. And since only one blue gamepiece is left, the blue sword goes in the lower left corner.

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Similarly, the combination of the yellow square in the center of the top row in the first hint and the sword image in the center of the top row in the second hint tells us where to place the yellow sword. Once that’s in place, we look at the remaining sword image on the second hint and know where to place the gray sword.

The gray square in the upper left corner of the first hint and the pickaxe image in the upper left corner of the second hint point to where to play the gray pickaxe (and the yellow pickaxe by process of elimination).

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With two game pieces left and one unoccupied yellow square in the first hint, the solver can easily complete this challenge, besting the ender dragon’s latest obstacle and moving forward.

Once you graduate from the Beginner and Intermediate difficulty levels, you’ll face a new wrinkle: negative clues. Negative clues are layouts that must be avoided, so instead of telling you where to place a piece, they tell you expressly where NOT to place a piece, ratcheting up the difficulty.

For instance, in Advanced Challenge #25, the negative hints tell us that a gray gamepiece can never be directly below and to the right of a blue gamepiece, or above and to the left of a yellow gamepiece.

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These restrictions will prove to be valuable hints going forward, often telling a savvy solver more about the layout of the crafting table than the regular clues!

By gradually teaching deductive reasoning — slowly introducing new ways to provide information and eliminate possibilities — the solver quickly grasps a key component of strategy and planning: “If this, then that” thinking.

This sort of cause-and-effect observation allows a solver to hold several pieces of information in your head at once, eliminating red herrings and unhelpful possibilities until you’re left with one solution that fits all the requirements. (Just as every Sudoku puzzle is an exercise in deduction, so is every challenge card in Minecraft Magnetic Travel Puzzle.)

Fun for younger solvers and older alike, ThinkFun’s latest deduction puzzle game turns Minecraft into Mindcraft, adding a valuable puzzly tool to the arsenal of every solver.

Minecraft Magnetic Travel Puzzle is available from ThinkFun and certain online retailers.


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PuzzleNation Product Review: Bananagrams Duel

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[Note: I received a free copy of these games in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. /end disclaimer]

When it comes to word-forming tile games, the folks at Bananagrams are the masters. Their fruit-inspired packaging is synonymous with that particular brand of puzzling, giving Scrabble a run for its money in terms of letter-tile games. And they have an uncanny knack for putting new spins on classic puzzle-game tropes, breathing new life into the genre.

For instance, Bananagrams Duel replaces the iconic Bananagrams tiles with letter dice. Does this really make a difference in the game play? Let’s find out together.

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Bananagrams Duel is a two-player word/grid-forming game, consisting of 24 six-sided letter dice, a handful of banana cards, and a handy carrying case. When it comes to travel-friendly puzzle games, it doesn’t get much simpler than this.

Instead of pulling from a shared pool of letter tiles, each player gets 12 of the 24 letter cubes. The goal is the same as a traditional Bananagrams game: to create a criss-crossing grid of recognizable words. You’re allowed to shift and flip any of your dice to other letters as needed, and the grid can change at any time. (Unlike, say, Scrabble, you’re not locked into a word if you’ve already spelled it. Anagramming is always an option.)

The first player to use all 12 letter dice and call out “Bananas!” wins the round and is awarded one banana card for the victory. First player to 10 banana cards wins.

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But those little banana cards do more than help you keep score. On the other side of each card is a theme. In one of the variant rule sets detailed in the little instructional guide, your completed grid must now contain at least one word that fits the given theme.

That little tweak can make a traditional Bananagrams game much more challenging. After all, if you’ve ever played the regular version of the game, you know how words can just evaporate from your vocabulary during play, only to suddenly return once your opponent has completed a grid. Now imagine that same feeling, but with a theme of sports or six-letter words attached to it.

In one of our test games, we actually made this harder on ourselves by trying to make EVERY word in the grid fit the theme.

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As you can see here, we were allowed to choose our own theme, and we chose “Space/Astronomy.” I was devilishly close to completing my grid, but lacked the “L” I needed to spell Pluto. Meanwhile, my opponent went with a two-word grid that gelled nicely.

I don’t recommend trying it this way — unless you’re looking for a serious challenge — because the usual themed rules are tough enough.

Although an occasional bad pool of letter cubes can leave you without a letter — like, for instance, an L you really need — for the most part, it didn’t feel like the letter cubes were more restrictive or limiting than a traditional pool of Bananagrams letter tiles. All the dice shifting made for a different, yet familiar solving experience.

Plus it’s super-easy to come up with your own variant rules to enrich repeated games. The instructions list 5 alternate rule sets, and I would gladly recommend one that went well with us: having your opponent roll one of your dice for you and making you use it as the starting letter for a grid word.

Bananagrams Duel manages to boil down the Bananagrams formula to its most essential and playable form yet. And with a much faster clean-up (or pack-up and stash-away, if you’re on the road/in the airport), it’s more travel-friendly than ever before. They’re not lying when they call it a small space word race.


Bananagrams Duel is available from Bananagrams and participating local and online retailers, and it’s featured in this year’s Holiday Puzzly Gift Guide!

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PuzzleNation Product Review: Smart10

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

If you’re familiar with trivia games, then you know there’s one answer per question, one crack at a pie wedge or a Linkee letter or a few steps forward or an answer point or whatever.

The subject of today’s post turns that convention on its head with a clever tweak: there are up to ten possible answers to each question, so you get more than one chance to earn points with your trivia knowledge.

Yup, you get multiple opportunities to “smarten” up with Smart10, the latest trivia game from the crew at Bananagrams.

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[Here you can see the Smartbox playing case, as well as the trivia question, the answer markers, and the score markers along the edge of the Smartbox.]

The concept is fairly straightforward. Once the trivia cards are loaded into the Smartbox, you pass it around, allowing each player/team the chance to answer the question and pull one of the answer markers. If they’re correct, they keep the answer marker in front of them. Then, pass the Smartbox to the next player.

The round ends when all the markers are pulled or players agree that there are no more correct answers to the question. Once the round is over, you add a point for each answer marker to the total indicated by your scoring wheel on the Smartbox. Then reset all the answer markers, pull the question card out, and put it at the bottom of the deck, and you’re ready for a new round.

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Now, if you’ve never played this game before, you might be confused by how the round ends, since I mentioned two possibilities — all the markers being pulled or the players agreeing that there are no more correct answers. That’s because there are different kinds of trivia questions you’ll encounter while playing Smart10. There are six categories, each represented by a different colored circle that surrounds a given trivia question.

Some of them are true/false style, where you only want to pull the answer markers for the true answers. Others offer ten variations on a theme — like listing a piece of music and asking for the composer — which means the Smartbox gets passed around until all 10 variations have been answered.

This variety of question styles — covering everything from history and math to pop culture and language — keeps the game from becoming bogged down or repetitive. (The fact that every card is two-sided, meaning you have LOADS of questions to try, also helps in this respect.)

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[Here you can see the checkmarks for the true/false type of question.]

Plus, the entire game is self-contained. You’ve got questions, answers, and score-keeping all built into one portable device. There are no decks of questions or game boards and pieces to tote around. That makes the game both travel-friendly and perfect for tossing around at a party without a lot of set-up time wasted.

The questions balance nicely between moderate difficulty and greater difficulty, so there’s little chance of the game feeling too easy or exclusionary in its challenge level. Pretty much the whole family can get in on the trivia goodness. And since you can play with up to 8 players (or teams), no one needs to feel left out of the fun.

All in all, Smart10 makes for a enjoyable and satisfying trivia experience that still feels mellow enough for casual get-togethers.

[Smart10 is published by Bananagrams and available from local and online retailers, plus it’s part of this year’s Holiday Puzzly Gift Guide!]


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Tackling the 2019 Indie 500 Puzzles!

June 1 marked the fifth annual Indie 500 Crossword Tournament, hosted in Washington, D.C., by constructors Erik Agard, Neville Fogarty, Andy Kravis, Peter Broda, and Angela Olsen Halsted. The first tournament had a racing theme, the second had a prom theme, the third had a time theme, the fourth had a fashion theme, and this year was travel-themed!

While I couldn’t attend the tournament, I did download the tournament puzzles, and last weekend I finally had the opportunity to sit down and tackle them. And today, I thought I’d offer my thoughts on those puzzles, for any interested PuzzleNationers who might be considering participating in the event in the future.


Before the official tournament puzzles start, there’s a warm-up puzzle, a 15x grid entitled “Getting There” by Neville Fogarty. The hook is simple and accessible — forms of transportation found inside locations, like TRAIN in MOUNT RAINIER or BIKE in NAIROBI KENYA — and with easy fill and some fun cluing, this is the perfect puzzle to get your motor running for the tournament to come.

Interesting grid entries included I’M SORRY, AMNIO, and ONE PAGE. My favorite clue was “Org. with Magic and Wizards” for NBA.

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Photo by rawpixel.com on Pexels.com

#1 Is There a Fee for Emotional Baggage? by Angela Olsen Halsted

The tournament opens with this smooth-solving entry by the ever-reliable Halsted. Loaded with shameless puns based on locations like MYSEOULMATE and OTTAWATCHIT, this fun crossword definitely builds any solver’s confidence for the challenges to come. The effortless fill is bolstered by great references in the cluing, citing The West Wing, The Lion King, Creed, and Shonda Rhimes. I blasted through this one quicker than expected, but I still really enjoyed it.

Interesting grid entries included CARDI B, STANDBY, ACELA, and ADONIS. My favorite clues were “Potables actually first brewed in England, for short” for IPAS and “Gosling of the ‘Hey Girl’ meme” for RYAN.

#2 Jet Set by Yacob Yonas

The second puzzle of the tournament was an ambitious 17x grid with lots of long entries and solid fill overall, tied together by theme of airplane/flight terms hidden in longer entries (like TAKEOFF in TAKE OFFENSE and FLIGHT in BEAM OF LIGHT). Overall, this was a very impressive grid, though not much harder than the first puzzle, making for another fairly quick solve.

Interesting grid entries included OVER HERE, ERASABLE, FIRE SALE, FAT CAT, PEBBLES, and the delightfully slangy HATERADE. My favorite clues were “Displays of pride” for PARADES and “Take up again, say” for REHEM.

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Photo by Pixabay on Pexels.com

#3 Currency Exchange by Andy Kravis

Puzzle 3 was the first genuinely challenging puzzle of the tournament, a considerable jump in difficulty from the first two, and it takes the “word hidden in a longer phrase” gimmick to a whole new level.

The built-in ATM graphics in various grid boxes represent different currencies concealed in the theme entries; even across and down entries that share an ATM have different currencies, which is an immensely clever trick and a feat of grid construction I’ve never seen before. For instance, one ATM represents WON in SMALLWONDER and DINAR in ORDINARY.

This was easily my favorite puzzle of the tournament, and one of Kravis’s most diabolical and well-designed creations. Nicely done!

Interesting grid entries included CLAMATO, BALL HOG, END QUOTE, GAP YEAR, and PUMBAA. My favorite clues were “TV character described by Jon Stewart as ‘a fastidious, pigeon-worshiping felt tyrant” for BERT and “It’s three before November” for KILO.

#4 Travel Arrangements by Janie Smulyan

The toughest puzzle of the tournament for me (except for the final), this was a definite struggle, despite a well-constructed grid and a smart hook. The theme of this puzzle was a common phrase where the second half of the phrase was anagrammed into a form of transportation (for instance, MUSCLE STRAIN becomes MUSCLE TRAINS), tied together by the revealer TRANSFORMERS.

The anagram hook didn’t come to me quickly, making me work for every letter. Some of the clues as well, like “Japanese hog” for YAMAHA, took me an embarrassingly long time to unravel. Smulyan is clearly a devious constructor to watch out for.

Interesting grid entries included OPULENT, IBERIAN, ABSTAIN, and PIXAR. My favorite clues were “House payments” for ANTES and “Some are dry, some are magic” for SPELLS.

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Photo by Craig Adderley on Pexels.com

#5 Four Plus One by Bryan Betancur

The final puzzle of regular tournament play, Puzzle 5 was an excellent closer, rewarding solvers with a breezy solve and a fun hook centered around travel phrases with circled bonus letters that spell out the word TIRE, a spare for the four circles/wheels already in the grid. (For example, STAR TREK becomes STAIR TREK and BUM A RIDE becomes BURMA RIDE, my personal favorite.)

Interesting grid entries included BOGUS, SWANKY, WALTZ, FAKING OUT, and ROBBERS. My favorite clue was “Pixar hero or Verne antihero” for NEMO.

#6 Final by Rebecca Falcon

A very tough closer designed to challenge the worthy top tournament solvers, Puzzle 6 was loaded with tough, long entries (AUDI DEALER didn’t occur to me for ages), and I would argue that TO A T (rather than TO A TEE) is questionable at best.

Nonetheless, it was a strong closer and featured diabolical cluing in both versions of the puzzle, the Inside Track and the Outside Track. (Although I tried to solve the puzzle with only the Inside Track (tougher) clues, I needed some help from the Outside Track to complete the puzzle.)

Interesting grid entries included ONOMATOPOEIA, SAFARI, ACHOO, HOTEP, and HOOPLA. My favorite clue was “With 46-Across, comforting words” for THERE. (Since that clue WAS 46-Across, the actual answer is THERE THERE. Fun stuff.)

Although that was the end of the tournament proper, I’d be remiss if I didn’t mention one of the bonus puzzles in the packet.

The Tiebreaker puzzle by Erik Agard was super tough, but clever and impressive, considering that the grid was constructed in the shape of a 5 (as this was the fifth edition of the tournament.)

Layering lots of long entries like SPLIT A CAB, I WANT OUT, DISGRACE, MAGNETRON, LPGA TOUR, and LESOTHO, it was a brain-melter of a finale to a tournament that swung between easy and challenging and back again.


Overall, this was the most inventive edition of the Indie 500 yet. The puzzles mingled the creativity of the previous four tournaments with particularly strong grid design, cunning clues, and some fun takes on classic crossword conventions.

The constructors made the most of the travel theme, incorporating anagrams, hidden answers, and the inspired ATM gimmick in puzzle 3. All in all, this was an engaging and worthy series of puzzles, designed to delight and challenge solvers in equal measure.

I look forward to its return next year, and hopefully some of you will join me in accepting the Indie 500 challenge!


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The Indie 500 Crossword Tournament returns tomorrow!

That’s right! Tomorrow, June 1st, will mark the fifth annual edition of the tournament! Although registration has been closed for weeks, you can participate from home for only $10! Click here for details!

Not only that, but they’ve whipped up a terrific meta-suite of puzzles to boot, and you can name your own price for it!

I expect great things from the immensely talented team of constructors and directors they’ve assembled: Erik Agard, Rebecca Falcon, Jenna LaFleur, Angela Olson Halsted, Bryan Betancur, Andy Kravis, Peter Broda, Yacob Yonas, Janie Smulyan, and Neville Fogarty. With a travel theme titled “Going Around in Squares,” topnotch constructors, and pie (there’s always pie), you can’t go wrong!

You can click here for the Indie 500 home page, and click here for a rundown of last year’s puzzles!

Will you be competing? Or participating from home? Let us know in the comments below! We’d love to hear from you!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!