PuzzleNation Product Review: Deblockle

deblocklenewpackaging

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Chess, checkers, backgammon, Go, Othello… all of the classic board games rely upon the idea that both players know how the pieces can and will move from round to round. That way, they can strategize, they can prepare defenses, they can circumnavigate your attempts to flummox them. To outmaneuver someone, you have to know how they can maneuver.

But what if your opponent could potentially move in five different ways? How would that alter your strategy? How would that alter your gameplay?

Beware, fellow puzzlers… one-on-one board gaming just got a little more complicated with Deblockle.

Masterminded by the team at Project Genius, Deblockle pits two players head to head to see who can remove their four blocks from the board first.

That’s right, there aren’t sixteen pieces to keep track of, like in chess, or twelve, like in checkers. There are just four blocks for you, and four blocks for your opponent.

But here’s where things get tricky. Each turn, you have two moves. The first move is to roll one of your blocks into an adjacent space (either vertically or horizontally).

The second move is to place your block according to whichever symbol that landed face-up because of that roll.

There are six symbols, each with a corresponding action:

  • Stop: your turn is over, there is no second move
  • Cross: move your block one space either horizontally or vertically
  • X: move your block one space diagonally
  • Hoops: move your block three spaces (vertically or horizontally) in any combination, including backtracking over a space you just occupied
  • Slider: move your block either vertically or horizontally until you reach the end of the row or column, or until you’re stopped by another block

With each of those second moves, you’re not rolling the block to reveal a new symbol; you’re picking it up and placing it into its new position.

And yes, there are six symbols, and I only listed five above. That’s because the sixth symbol, the star, can only be revealed if you’re rolling onto one of the star spaces on the board. By rolling the block star-side-up onto a star space, you remove the block from play.

That’s the only time you can roll your block star-side-up, and the only time you’re allowed to occupy a star space with your block.

There are only two star spaces on the board, and you can only remove your blocks from the game if you utilize the star space opposite you.

And that’s when things get really tricky. Because it’s entirely likely that your opponent’s blocks will prevent you from rolling onto the symbol you wanted. So you’re puzzling out how exactly to roll and move your blocks so you’ll end up adjacent to the star space with the star symbol waiting to be rolled face-up, and also playing defense to impede your opponent’s efforts to navigate and manipulate the board to their own advantage.

It’s a lot to keep track of, and it makes for an immensely engrossing, engaging puzzle duel for two players. You’ve got the resource management of Risk, the piece placement mechanics of chess, and the defensive gameplay of Stratego and other strategy games.

And since the blocks are placed in their starting positions by your opponent — after rolling them randomly to see which symbol is face-up to start — every game of Deblockle is different. Opening gambits — like those you can learn in chess — are useless, because you won’t know how you can move your blocks initially until your opponent places them.

There is a wonderfully fresh challenge factor to Deblockle that many other head-to-head board games lack. While playing the game over and over will allow you to develop techniques and skills for how to better move your blocks, there are no shortcuts to becoming a better player through sheer repetition, because each opening setup is different.

Project Genius has managed to stuff a massive amount of gameplay, strategy, and style into those four little blocks, and they’ve got a real winner on their hands here.

[Deblockle is available from Project Genius and other participating retailers, for players starting at 8 and up!]


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Playing Dungeons & Dragons Like Royalty!

Dungeons & Dragons (or any roleplaying game, for that matter) is about telling a story together. Many Dungeon Masters go above and beyond to immerse players in the roleplaying experience.

Some use miniatures or models atop battlemats to help players visualize the events that are taking place (especially combat). Others use music to set the tone, create atmosphere, or provide dramatic effect.

These little bits of set dressing can be simple or elaborate, but they all contribute to a better roleplaying experience.

Now imagine if you could turn the dial up to 11 and really immerse yourself in your setting. Say, by playing D&D in an actual castle.

That’s the idea behind D&D in a Castle, a special event being held in Challain-la-Potherie, France, from July 1st to the 5th.

Check out the sales pitch:

Spend four days playing Dungeons and Dragons in a castle with world class DMs in a vacation like none you have ever experienced. Retreat into a magnificently restored castle for a spot of luxury, relaxation, and, of course, role-playing.

Yup, a team of professional Dungeon Masters help attendees to build their characters and familiarize themselves with the game before they even walk through the door. And after that, there are two daily RPG sessions and optional ones in the evening.

Over the course of the five days, you are guaranteed to play at least 24 hours of Dungeons & Dragons.

Now THAT is immersion.

With names like Jeremy Crawford (the lead rules developer for D&D) and Satine Phoenix (actress, artist, and DM) involved, this is sure to be a massively creative event, and I am thoroughly envious of anyone and everyone attending.

This will certainly raise the bar for D&D night at the house afterward. Dimming the lights and putting on some mood music will pale in comparison to the palatial spread at Challain-la-Potherie.

Of course, if you’re looking for a more affordable option here in the US, I highly recommend Troll Haven in Sequim, Washington. The Gate Keeper’s Castle is absolutely awesome, and the perfect setting for a LARP, an escape room, or some immersive D&D.

Just be careful if you invite a rogue to the castle, folks. They have sticky fingers.


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Puzzle Fight? Them’s Fightin’ Words!

In this blog, I try to talk about puzzles in all their forms. We’ve explored everything from puzzle games and mechanical brain teasers to pencil-and-paper puzzles, from riddles and deduction puzzles to escape rooms and puzzle hunts. That covers a pretty impressive swath of puzzly varieties.

Naturally, I’ve spent some time talking about puzzle apps as well. Not only our own marvelous offerings — like Daily POP Crosswords and Penny Dell Crosswords App — but others as well that’ve piqued the interest of our in-house app reviewer, Sherri.

And today, I’d like to return to the subject, because there’s a curious subset of puzzle apps that I didn’t even know existed: puzzly fighting games.

[Image courtesy of Mario’s Hat.]

Now, your standard fighting game has a simple concept: two fighters go head-to-head in a match, and the first to drain his opponent’s life bar wins.

There are numerous famous fighting games across many video game systems. Franchises like Street Fighter, Mortal Kombat, Soul Calibur, Tekken, Dead or Alive, Darkstalkers, and Marvel vs. Capcom have built devoted followings with eyecatching fighters, innovative attack combos, and ever-improving graphics.

But in a puzzle fighting game, the outcome of the fight does not depend on button-mashing skill, tricky combinations, or well-timed strikes… it depends on your puzzly talents.

[Image courtesy of YouTube.]

Take, for example, the standard bearer for the genre: Puzzle Fighter.

The layout probably looks familiar. The game combines the aesthetics of Tetris — blocks dropping into a contained play area and being rotated and placed by the player — with the gameplay of Bejeweled, Candy Crush, and other color-matching puzzle games.

You want to group pairs of blocks (or gems) together, because you can clear them from the play area by using “crash gems,” which wipe out any neighboring gems of that color. So, with proper planning, you can wipe out huge sections of your board.

As you clear gems from your play area, your fighter does battle with the opponent’s fighter, succeeding or struggling based on how well you’re doing with your puzzling. (You can play against other opponents online in multiplayer mode or against computer-controlled opponents on your own.)

[Image courtesy of Emu Paradise.]

Puzzle Fighter was followed by a sequel, Super Puzzle Fighter II Turbo, a fun reference to the Street Fighter franchise, which also allows some of its characters to appear as sprites in this puzzly spinoff. There was also a short-lived WWE wrestling-related app  that was more like Tetris in its gameplay, but similar in execution to the Puzzle Fighter series.

It’s an intriguing idea, if only because other head-to-head puzzle games like Dr. Mario and Tetris Arena feel a touch less adversarial. In head-to-head Tetris, it’s simply who’s the better puzzler. In Dr. Mario, as you eradicate the little viruses with color-matching pills, you can also bury your opponent under pill pieces, which adds a form of interaction to the gameplay.

[Watch the player on the left engineer chain reactions that hinder the player on the right.]

In Puzzle Fighter, the game goes two steps further. Not only are you allowed to visualize how you’re winning or losing based on the character sprites fighting above the play area, but your successful use of crash gems will send additional gems into your opponent’s play area, with only a limited amount of time to neutralize them.

But an upcoming entry in the genre has added a curious wrinkle to the puzzly fighting experience: magic.

[Image courtesy of Kotaku.]

The World Next Door features characters actually running across a shared game board featuring all sorts of colored runes. Your goal is to swap and connect runes of the same color so that they form chains of runes that can be activated.

Each colored rune represents a different attack, which means that, like in Dr. Mario and Puzzle Fighter, a crafty puzzler can create chain reactions where wiping out one set of runes causes another set to connect, triggering another attack.

In The World Next Door, this can lead to devastating combination attacks.

Of course, since you’re sharing a game board with your opponent, there’s the additional elements of defense and sabotage. While you’re building your rune chains, you’re going to want to defend them from your opponent while also disrupting their own attempts to form chains. Defense can truly become a strong offense, if you choose to play that way.

[Here, you can see the result of a rune spell, the small black hole in the corner, waiting for a sprite to wander too close. Image courtesy of The World Next Door.]

This is probably the most direct iteration of puzzly fighting I’ve encountered thus far, since you’re still using puzzle skills to make your attacks, but you’re also interacting head-to-head with your opponent’s game board AND sprite, which really ratchets up both the tension level and the challenge factor.

I’m definitely interested in seeing how this relatively minor subset of puzzle games continues to evolve and grow. The World Next Door is an impressive step up in complexity and style, and with this sort of creativity and innovation at play, the sky is truly the limit.

And let me know if you’d like us to discuss more puzzle apps, puzzly video games, or other related topics on the blog in the future!


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The Indie 500 Crossword Tournament returns tomorrow!

That’s right! Tomorrow, June 2nd, will mark the fourth annual edition of the tournament, and registration is still open for $30, plus you can participate from home for only $10! Click here for details!

Not only that, but once again they’ve whipped up a meta-suite of puzzles to boot, and you name your own price for it!

I expect great things from the immensely talented team of constructors and directors they’ve assembled: Laura Braunstein, Erik Agard, Lily Silverstein, Sophia Maymudes, Angela Olson Halsted, Andy Kravis, Peter Broda, Anna Gundlach, and Neville Fogarty. With a “Dressed to Fill” theme, topnotch constructors, and pie (there’s always pie), you can’t go wrong!

You can click here for the Indie 500 home page, and click here for a rundown of last year’s puzzles!

Will you be competing? Or participating from home? Let us know in the comments below!


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PuzzleNation Product Review: IcoSoKu

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Most puzzles — whether we’re talking about puzzle boxes, jigsaw puzzles, physical brain teasers, or mechanical puzzles — operate under a simple premise: the puzzle arrives in one configuration, and it’s up to you to solve it and put it into a different configuration.

With puzzle boxes, you’re opening them. With jigsaws, you’re assembling the pieces. With physical brain teasers and mechanical puzzles, you’re separating them, freeing a given piece, or accomplishing a particular task. But in each case, they’ve arrived that way. You have been pitted against the designer.

Project Genius‘s IcoSoKu is something different. IcoSoKu challenges you to create your own puzzle, and then solve it.

The setup is elegant in its simplicity. It’s a puzzle ball consisting of a twenty-sided icosahedron base, twelve numbered pegs, and twenty triangular tiles with different combinations of pips at the corners.

To start, remove all of the tiles and all of the pegs from the icosahedron. Place the numbered pegs wherever you wish on the puzzle ball.

Then, you must figure out how to arrange the triangular tiles on the puzzle ball.

This is tougher than it seems. Each triangular tile has a different combination of pips in its corners. Some corners have none, while others have one, two, or three pips. And each corner neighbors a different numbered peg. Each numbered peg is surrounded by five corners, and the pips on each corner, when added together, should total the number on the peg.

And with numbers ranging from 1 to 12, you have to be both clever and careful in your tile placement. That peg labeled “1” can only have a single pip neighboring it, meaning that the other four tiles surrounding that peg should have empty corners.

[Three different looks at the same solved puzzle ball.]

IcoSoKu combines the deduction of placement puzzles like Minesweeper or Blackout! with the mathematical puzzling of a magic square or a Sudoku puzzle. And by making the puzzle three-dimensional, it places a healthy demand on your puzzly faculties. You’re constantly tipping and turning the puzzle ball, because you can never see the whole puzzle at once, making it much harder to manage your tiles and maintain a good sense of just how many of those valuable little pips you’ve already used.

And as soon as you’ve placed the final tile and searched the puzzle ball all over, confirming a successful solution… all you want to do is strip away all of the tiles and pegs to test your wits again.

Assigning pegs randomly creates a completely different solving experience from bundling all the large numbers together on one side and all the small numbers together on the other side of the ball. Although you will begin to spot certain patterns and techniques that will come in handy as you solve each successive permutation of the puzzle, you’ll still find IcoSoKu to be an engaging and satisfying challenge.

Plus there are other ways you can enjoy the puzzle after cracking it yourself. I challenged a fellow puzzler to a timed IcoSoKu solve-off! First, I arranged the pegs and timed how long it took her to solve the puzzle ball I’d devised. Then, she arranged the pegs and timed how long it took me to unravel the puzzle ball she’d created. It added a fun touch of competition and uncertainty to the solving experience, one that my patient solo-solving didn’t capture.

But whether you’re tackling IcoSoKu yourself or with a puzzly rival, you’ll find plenty to enjoy here. It’s a DIY puzzle, masterfully put together and waiting for you to execute.

IcoSoKu is available from Project Genius and other participating retailers, appropriate for solvers 9 and up!


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Pride in London gets puzzly!

It is always inspiring to see puzzles being used to benefit others. Just recently, I wrote about the ambitious (and successful!) Women of Letters project, a puzzle packet designed as a bonus incentive to donate to worthy women’s causes and charities.

Yes, many of those charities are based here in the United States, but worry not: there are puzzly endeavors overseas working and collaborating with other worthy causes. Today, let’s look at one wonderful project happening just across the pond in England.

Pride in London is an annual pro-LGBTQ+ festival, one of the longest running in the United Kingdom, and it celebrates the diversity and spirit of the UK LGBTQ+ community. It’s a marvelous event, one that attracts a million visitors to London every summer.

And one of London’s premiere escape rooms is playing a part, presenting a series of special offers exclusively for the Pride in London festival.

Breakin Escape Rooms is hosting several dates across June and July for members and allies of the LGBTQ+ community, and they call the event Escape With Pride.

From the announcement page:

Get locked in one of our thrilling themed rooms, solving the puzzles inside to escape before the time runs out! Come on your own and meet new people, or get a team together. There’s a maximum of 6 players in one room, and a minimum of 3.

Whether you’re a pirate, detective, superhero or space-trooper there’s a game here for everyone. Can you escape with Pride?

A donation will be made to Pride from each ticket sold…

Escape With Pride events will be held on the following nights:

  • Wed June 13
  • Wed June 20
  • Thu June 28
  • Wed July 4

Honestly, I think this is an awesome way to celebrate Pride in London. Just think about it. Escape rooms are all about working together, relying on friends and strangers alike, to complete an important task. It’s exactly what the LGBTQ+ community has been doing for decades, and precisely what the community is celebrating with Pride in London.

(Of course, the stakes are lower — and a bit sillier — with the escape rooms, but still, the metaphor works.)

Will you be attending Pride in London or the one of the Escape With Pride events, fellow puzzlers and PuzzleNationers? Let us know in the comments below! We’d love to hear from you!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!