Riddle Me This, Batman!

With so much Dark Knight-related news floating around, this might very well be the Year of Batman.

Not only is it the 75th anniversary of Batman’s first appearance in comics, but he’s going to be all over screens in the coming months. There are already teaser images out for the 2016 Batman Vs. Superman film, plus Fox’s upcoming prequel drama Gotham. As if that wasn’t enough, it was recently announced that the entire 1960s television series is coming to DVD and Blu-ray!

So it’s the perfect opportunity to take a look at Batman’s puzzliest foe, The Riddler.

Played by Frank Gorshin (and John Astin, in one episode) in the 1960s TV series, The Riddler was absolutely manic, often breaking into wild fits of anger and laughter, compulsive in his need to send taunting riddles to the Caped Crusader. (This actually became a point of contention with his fellow villains in the Batman film, since they didn’t appreciate Batman being tipped off to their plans by the Riddler’s riddles.)

His riddles were similarly inconsistent and unpredictable. Some of them were genuine puzzlers (highlight for answers):

  • How do you divide seventeen apples among sixteen people? Make applesauce.
  • There are three men in a boat with four cigarettes but no matches. How do they manage to smoke? They throw one cigarette overboard and make the boat a cigarette lighter.

Others were similar to children’s jokes, silly in the extreme:

  • What has yellow skin and writes? A ballpoint banana.
  • What suit of cards lays eggs? One that’s chicken-hearted.

While Gorshin’s Riddler is probably the most famous and familiar version of the villain, my personal favorite was the Riddler in Batman: The Animated Series.

This Riddler (voiced by actor John Glover) was more suave, sophisticated, and cunning. In his debut episode, entitled “If You’re So Smart, Why Aren’t You Rich?”, he challenged Batman and Robin with a boobytrap-filled labyrinth, complete with numerous riddles that were far more challenging than Gorshin’s Riddler would ever use.

Fittingly, a final riddle — the Riddle of the Minotaur — awaits Batman at the center of the labyrinth. Can you solve it?

I have millions of eyes, but live in darkness.
I have millions of ears, but only four lobes.
I have no muscles, but I rule two hemispheres.
What am I? The human brain.

This version of the Riddler only appeared a few times in the animated series, due to the writers’ difficulty coming up with his riddles and keeping his complex plots simple enough to fit into a single episode’s runtime. Nonetheless, this Riddler remains a fan favorite.

In the film Batman Forever, Jim Carrey actually gives us three versions of the Riddler: the scientist Edward Nygma (who definitely has a screw or two loose), the businessman Edward Nygma (a charming, public facade betraying none of his truly villainous tendencies), and the Riddler (a diabolical, borderline insane villain with an ax to grind with Bruce Wayne). Whether you like Carrey’s take on the character or not, he embodies an effective combination of Gorshin and Glover’s Riddlers.

Of course, despite his bizarre plan to read people’s minds through television and become smarter by doing so, this Riddler had one advantage over the previous versions: he had puzzlemaster Will Shortz designing his riddles for him.

While each riddle by itself meant little, except for providing a challenge to Batman’s intellect, all of them combined revealed the Riddler’s identity and set up the final showdown between the heroes and villains.

As for the newest version of the Riddler in Fox’s fall premiere Gotham, we don’t know a lot about him, since this is set in the days before Batman prowled the streets.

Apparently, the younger Edward Nygma (played by theater actor Cory Michael Smith) is a forensic scientist working for the police (who may formulate his notes in the form of riddles).

Hopefully, this Riddler will carry on the fine tradition of Riddlers past, challenging the defenders of Gotham to outthink him, rather than outfight him.


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PuzzleNation App Review: Spy Mouse

Welcome to the fifth edition of PuzzleNation App Reviews! Today we continue our quest to explore the world of puzzly games and apps for your tablet or smartphone!

Our resident App player and puzzle fiend Sherri has another intriguing game for us today, so without further ado, let’s dive into her review of Spy Mouse for iPad, iPhone, and Android devices!


Your mission, should you choose to accept it, is to assume the role of Agent Squeak and to gather as much cheese as you can, all the while evading stealthy cats…

Spy Mouse is an action-packed strategy game for iOS that is great for the logical mind.

This is a great game. I am a huge James Bond fan, so playing as a mouse spy was right up my ally. The game is divided into several worlds, and each world is divided into 12 levels, one of which is a secret level. In order to open up later worlds, you need to collect a certain number of blue ribbons.

Each level consists of a building in which you must gather all of the cheese while eluding cats that don’t want you to escape. To earn the three ribbons per level, you really need to think logically. You have to plot just the right path around the cats to get the cheese and attain those coveted ribbons. Luckily, you don’t have to earn all those ribbons in one shot, as earning some of those ribbons can be quite tricky! You need patience, and you need to think very strategically.

All of that cheese is gathered for a very good reason. You can buy power-ups with your earned cheese that will help you in your quest to earn those ribbons and get more cheese! You buy the power-ups from Digger the Dog, who is quite the salesdog.

This game also has one element that sets it apart from many other strategic level games. Each world ends with a boss battle! These boss battles touched the RPG bone in me, and I quite enjoyed playing them.

Spy Mouse has so much to offer to the puzzle game lover. You have hidden areas to explore in each level and dossiers to collect. If you connect to Facebook, you have a secret level to open in each world, too. There are many achievements to earn and just a lot of fun to be had, so go get your secret agent on and go be a spy!

Ratings for Spy Mouse:

  • Enjoyability: 4/5 — This is a very cute game. I enjoyed playing Agent Squeak and outsmarting the cats.
  • How well puzzles are incorporated: 4/5 — This game requires a lot of strategy. In order to earn all of the blue ribbons, you need to logically plot your route around the cats.
  • Graphics: 4/5 — The graphics are great. Agent Squeak is adorable, and the cats are suitably menacing, but still cute. The rooms are rendered beautifully, if a bit simply. This is not a flat game.
  • Gameplay: 4/5 — There are three different ribbons to earn for each level, and there are several worlds to play. This is a game that will keep you on your toes for quite a while.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: That Has a Name?! edition

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today, I’d like to revisit crosswords for a moment.

We’ve explored crosswords a lot in this blog. From great cluing to the curse of crosswordese, from advice for constructing quality puzzles to tips for solving them, crosswords have been the centerpiece for many PuzzleNation Blog posts.

But friend of the blog Cathy Quinn recently passed along an article with an interesting bit of crossword trivia attached.

Have you encountered a difficult crossing in a crossword that left you baffled? This happens with proper names, archaic terms, and other more difficult grid entries, and when two of them cross, you might find yourself guessing instead of solving.

As it turns out, that difficult crossing, that unfillable square, that unsolvable spot, has a name, and it’s “Natick”.

From the article:

Back in 2008, The New York Times crossword puzzle featured a crossing of NATICK (“Town at the eighth mile of the Boston Marathon”) with N.C.WYETH (“Treasure Island” illustrator, 1911). If you weren’t from ’round these parts and were unfamiliar with the less-well-known Wyeth, it was a tough intersection.

Readers were not happy, and the term “a Natick” became shorthand for what is basically an unsolvable part of the crossword grid. (You can check out constructor Brendan Emmett Quigley’s take on the Natick here!)

So, if you’re ever flummoxed by a challenging crossing or an obscure intersection of terms, at least now you know what to call it.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

5 Questions: Alumni Edition!

Welcome to a special edition of PuzzleNation Blog’s interview feature, 5 Questions!

Normally, I’d be posting a new interview with a puzzle constructor, game designer, puzzle enthusiast, or a member of any other creative field that enriches the world in a puzzly way.

But instead, today I thought I’d reach out to our 5 Questions alumni and bring you news on what they’ve been up to since their sessions of 5 Questions.

First off, puzzle constructor Trip Payne’s new Puzzle Extravaganza launches tomorrow, August 1! You can still sign up through the end of August, and the extravaganza is only $10 (a little more for bonus puzzles).

Put your puzzly skills to the test against a topnotch constructor who has contributed to dozens of newspapers, outlets, and puzzle books, including Will Shortz’s WordPlay!

[To check out Trip’s session of 5 Questions, click here!]

Next up, the dynamic duo of Aubrey and Angela, better known as The Doubleclicks, are continuing to fulfill all the promises made in the Kickstarter fundraising campaign for their newest album, Dimetrodon!

And they’re currently touring across the Midwest and East Coast! Their ambitious schedule of venues includes Toronto, Boston, Brooklyn, and plenty of other cities, many that will experience the Doubleclicks live for the very first time!

In addition, they’ve just completed their Weekly Song Wednesday project, where they posted a new song and video every Wednesday for ten weeks. You can visit their YouTube page to explore all sorts of delightful content fit for puzzlers and game fans of all ages.

[To check out Angela and Aubrey’s session of 5 Questions, click here!]

And lastly, I have some exciting updates from BaffleDazzle founder Rachel Happen.

After launching a tremendous Kickstarter campaign to fund BaffleDazzle’s first line of jigsaw-inspired puzzles, Rachel recently sent her Kickstarter backers an update on how the production phase is going.

So far, she’s on target to deliver all of her promised puzzles by the end of August!

As a one-woman puzzle-making machine, Rachel is exceeding expectations on all fronts, not only redesigning and improving every aspect of the looming delivery process, but designing brand new bonuses to include.

Just take a gander at these stacks of Codebreakers puzzles, freshly produced and awaiting happy homes and eager puzzlers:

[To check out Rachel’s session of 5 Questions, click here! And for a spoiler-light review of the BaffleDazzle puzzle Cirkusu, click here!]

These are just a few examples of puzzly people doing amazing, entertaining, fascinating things, and I’m glad I’m lucky enough to share their work with you, my fellow puzzlers.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

It’s Follow-Up Friday: Hunger Games edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today, I’d like to talk about hunger and games! (No, not THOSE hunger games).

This year marked the 30th anniversary of Tetris, one of the all-time favorite video games in history, and I recently posted about the world record Tetris game played on the side of a skyscraper in Philadelphia.

But did you know that Tetris could be good for your health?

In a recent study, visually distracting and engaging games like Tetris were found to reduce the urge to snack by up to 24%!

From the article:

According to a theory called Elaborated Intrusion, our cravings are driven by visual images that often pop into our heads. With this in mind, Plymouth University psychologists Jessica Skorka-Brown, Jackie Andrade, and Jon May wondered if a visually based task, like playing a video game, could decrease the frequency of craving imagery, and with it, the cravings themselves.

Apparently, only three minutes of gameplay was needed to make an impact on food cravings!

As if we needed another reason to love those distinctive little blocks.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

5 Questions with Board Game Designer Jim Deacove

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Jim Deacove as our latest 5 Questions interviewee!

[Jim, left, alongside his wife, Ruth.]

For more than 4 decades, Jim Deacove has been designing games for Family Pastimes, a Canadian board game company (and family business) dedicated to cooperative gaming. With over one hundred games to his credit, Jim is one of the most prolific and passionate game designers at work today.

Whether he has players teaming up to serve hungry customers (Bus Depot Diner), keep the livestock happy while predators lurk nearby (Coyote!), or pull off a flawless magic show while avoiding being trapped in their own tricks (Amazing Illusions), Jim’s games are bright, colorful, creative, and many are appropriate for all ages. And that’s not getting into his puzzlier efforts, like AARI (an acronym/abbreviation-themed scrabble variant) or Gridlock (a sliding-tile puzzle game about a monster traffic jam).

Jim was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Jim Deacove

1.) How did you first get into board games?

When I was about 5 years old, my mother says I began making up board games with paper, crayons and various items from my dad’s woodshop. My inspiration came from looking at pictures of games such as Sorry and Monopoly in what was a popular Christmas catalogue, Eaton’s. We were too poor to buy them, so I made imitations of what I thought the games were about. As they say, the rest is history.

2.) Family Pastimes is rare, in that the company focuses completely on cooperative games, whereas most board games are built around competing with other players, not working with them. How is designing cooperative games different from designing more traditional board games?

I used to design competitive games in high school, mostly strategy games, because I played Chess a lot until in university, I lost the taste for blood. I also designed competitive games on sport themes, largely for my and my friends’ enjoyment. I once designed a world political game that took three days to play and I agreed with a player who said that life was too short to spend so much time on a game, designing or playing one.

I have always found designing games to be easy, once I get in the mental space that lets the ideas flow, this is usually assisted by a warm bath or by keeping a notebook by my bedside, because some of my best ideas have come while I am asleep. I record them upon awakening.

3.) What, in your estimation, separates a great game from a run-of-the-mill game?

Probably time. Some games hold up, others don’t and it is difficult to judge even then, because what is one person’s run-of-the-mill is another person’s great game. But even time is suspect. I know this will enrage some folks, but Chess has held the interest of humans for a long time and could be described as a great game, while Checkers has also held up, but personally I think Checkers is a run-of-the-mill game.

4.) What’s next for Jim Deacove and Family Pastimes?

I thought of retiring and taking up other pursuits that have been just a hobby up to now — cartooning, jazz drumming, oil painting, running a live theatre, finishing a variety of writing projects, etc. — but the game ideas keep on coming. The real world is so full of inspiring themes. For example, one of my new designs, Moon Mission, was inspired by the landing of the Curiosity Rover on Mars and witnessing the expressions of joy in the NASA Control Room when it happened. Who says a collaborative effort can’t be exciting?

My plan is to keep on going with new designs. I can’t help it. It’s my work. As I say to folks who chide me saying, “You have to start getting out more. You are 75 years old and your expiry date is nearing.” Hey, I reply, never mind the expiry date, I still have room on my “Best Before” date.

5.) If you could give the readers, writers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Make cooperative games. Please. We have enough of the other game experience. And, it’s selfish, I know, but I always enjoy playing someone else’s cooperative game for a change.

Oh, and keep your day job, and avoid having a garage, because that is where you will end up storing unsold cartons of your game.


Many thanks to Jim for his time. Check out Jim’s library of cooperative board games at Family Pastimes. I can’t wait to see what he cooks up next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!