The Robots Are Here and They Can Spell

[Image courtesy of World of Weird Things.]

I warned you, fellow puzzlers. You can’t say I didn’t warn you.

The robots are coming, and they want our puzzles and games.

Let’s look at the hit list:

  • Deep Blue defeated Russian chess grandmaster Garry Kasparov under standard chess tournament time constraints
  • IBM’s supercomputer Watson bested previous Jeopardy! champions Brad Rutter and Ken Jennings to nab a million-dollar prize
  • An AI program called DeepMind taught itself to play several Atari games with superhuman proficiency
  • There are several robots constructed out of LEGOs that solve Rubik’s Cubes in seconds flat
  • Dr. Fill, the crossword-solving computer program, competes at the American Crossword Puzzle Tournament, and in a matter of five years, it has jumped from 141st place in the 2012 tournament to 11th place in the 2017 tournament
  • Just last year, an AI developed by Google, AlphaGo (a product of DeepMind), twice defeated Ke Jie, the 19-year-old Go tournament champion ranked number one in the world

And Scrabble fans, you’re the next ones in the crosshairs of the machines.

During last week’s Consumer Electronics Show (CES), the Industrial Technology Research Institute out of Taiwan debuted the IVS Robot — aka The Intelligent Vision System for Companion Robots — a machine capable of defeating human competitors at Scrabble.

[Image courtesy of ABC News.]

Instead of tiles and a standard Scrabble board, the IVS reads letter cubes (similar to a child’s alphabet blocks) played on a slightly larger gameboard. But time limits for play and standard rules still apply.

From an article on Engadget:

It’s hard not to be impressed by all the moving parts here. For one, the robot has to learn and understand the rules of the game and the best strategies for winning. It also needs to be able to see and recognize the game pieces and the spots on the board. That means it can read the letters on the cubes and identify the double-letter and triple-word score spots.

And, last but not least, it needs the dexterity to place the pieces on the board and not disturb the existing letters — which is especially difficult when you’re laying down two words next to each other to rack up those two-letter combos.

A quick Google search confirms that the robot bested practically every reporter, tech-savvy or otherwise, that crossed its path.

In the video below, North American Scrabble champion Will Anderson teams up with reporter Lexy Savvides to battle the robot, but a technical error prevents the game from getting very far:

Still, you can see the potential here. I’m sure it won’t be long before the IVS Robot is making appearances at Scrabble tournaments, attempting to establish machine dominance over another puzzly activity.

Stay strong, fellow puzzlers.


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PuzzleNation Blog Looks Back on 2017!

2017 is quickly coming to a close, and as I look back on an eventful year in the world of puzzles and games, I’m incredibly proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.

Over the last year, we explored board games and card games, strategy games and trivia games, dice games and tile games, do-it-yourself puzzlers and pen-and-paper classics. We met game designers, constructors, artists, and creative types of all kinds.

We unraveled math puzzles and tackled the Crossword from Hell. We accepted the challenge of diabolical brain teasers, optical illusions, Internet memes, and more, even pondering our place in the world of puzzles as electronic solvers like Dr. Fill and AlphaGo rise in capability.

We delved into puzzle history with posts about the legacy of female codebreakers in World War II, game dice from centuries ago, theories about Shakespeare’s secret codes, and the long history of cryptography and the NSA. We brought to light valuable examples of puzzles in art, popular culture, famous quotations, and even the natural world as we pondered whether bees are verifiable problem-solvers like crows and octopuses.

We spread the word about numerous worthwhile Kickstarters and Indiegogo campaigns, watching as the puzzle/game renaissance continued to amaze and surprise us with innovative new ways to play and solve. We shared worthy causes like Puzzles for Progress, as well as amazing projects like new escape rooms, dazzling corn mazes, and the ongoing Kubrick’s Game interactive experience.

We cheered the 75th anniversary of the New York Times Crossword, and chronicled the many celebrations that marked the occasion, from guest crossword constructors like Bill Clinton and Lisa Loeb to a puzzle-centric cruise across the Atlantic!

We also mourned as friends and fellow puzzlers passed on. We said goodbye to David Lindsey and Raymond Smullyan, two underappreciated giants of the field. The pun-fueled show @midnight this year, which inspired our monthly hashtag game, also closed up shop, sadly.

We celebrated International TableTop Day, made puzzly bouquets in honor of International Puzzle Day, marveled at the records broken at the Rubik’s Cube World Championship, attended the American Crossword Puzzle Tournament and New York Toy Fair, and dove deep into an ever-expanding litany of puzzle events like the Indie 500, BosWords, Lollapuzzoola 10, and Crosswords LA.

We found puzzly ways to celebrate everything from Pi Day, the Super Bowl, and Star Wars Day to Halloween, Thanksgiving, and Christmas, and we were happy to share so many remarkable puzzly landmark moments with you. We even discovered Puzzle Mountain!

It’s been both a pleasure and a privilege to explore the world of puzzles and games with you, my fellow puzzle lovers and PuzzleNationers. We marked five years of PuzzleNation Blog this year, I recently penned my 800th blog post, and I’m more excited to write for you now than I was when I started.

And honestly, that’s just the blog. PuzzleNation’s good fortune, hard work, and accomplishments in 2017 went well beyond that.

Every month, we delivered quality content for the Penny Dell Crosswords App. From monthly deluxe sets and bonus boxes to Dell Collection sets and holiday bundles, dozens upon dozens of topnotch puzzles wended their way to our loyal and enthusiastic solvers.

And just last month, we launched our newest puzzly endeavor — Daily POP Crosswords — bringing you fresh, up-to-date cluing and relatable themes in world-class puzzles created by some of the industry’s best constructors! (Many of whom you’ve gotten to know in our recent interview series, Meet the Daily POP Crosswords Constructors!)

But whether we’re talking about the Penny Dell Crosswords App or Daily POP Crosswords, I’m proud to say that every single puzzle represents our high standards of quality puzzle content crafted for solvers and PuzzleNationers.

And your response has been fantastic! Daily POP Crosswords is thriving, the blog has over 2200 followers, and with our audience on Facebook, Twitter, Instagram, and other platforms continuing to grow, the enthusiasm of the PuzzleNation readership is both humbling and very encouraging.

2017 was our most ambitious, most exciting, and most creatively fulfilling year to date, and the coming year promises to be even brighter.

Thank you for your support, your interest, and your feedback, PuzzleNationers. The new year looms large, and we look forward to seeing you in 2018!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Rise of the Machines!

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I don’t mean to alarm you, fellow puzzlers and PuzzleNationers, but the machines may be taking over.

First, there was Deep Blue, defeating Russian chess grandmaster Garry Kasparov under standard chess tournament time constraints.

Then, there was IBM’s supercomputer Watson, sitting at the buzzer on Jeopardy!, besting previous champions Brad Rutter and Ken Jennings to nab a million-dollar prize.

An AI program called Deep Mind can play several Atari games with superhuman proficiency.

These days, you can design robots with LEGOs that are capable of solving Rubik’s Cubes in seconds flat.

And, of course, crossword fans probably know of Dr. Fill, the crossword-solving computer program that competes at the American Crossword Puzzle Tournament each year. In a matter of five years, it has jumped from 141st place in the 2012 tournament to 11th place in the 2017 tournament.

drfill_400x400

Now, the machines are coming for Go players next. Google has developed an artificial intelligence known as AlphaGo which twice conquered Ke Jie, the 19-year-old Go tournament champion ranked number one in the world.

This strategy board game is played with white and black gamepieces called stones, and the objective is to surround a greater total amount of territory on the game board than your opponent. Along the way, you can surround your opponent’s pieces in order to capture them and remove them from play.

Wikipedia aptly describes the depth and difficulty of the game:

Despite its relatively simple rules, Go is very complex, even more so than chess, and possesses more possibilities than the total number of atoms in the visible universe. Compared to chess, Go has both a larger board with more scope for play and longer games, and, on average, many more alternatives to consider per move.

go-game

People have been playing Go for over 2,500 years, and yet, machines have already surpassed our greatest player.

Science fiction movies have been warning us about this for years. I just never expected them to come after our games and hobbies first.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!