PuzzleNation Review: The Great Dinosaur Rush

The Bone Wars marked one of the craziest, most productive periods in scientific history, as two titans of the burgeoning field of paleontology — Edward Drinker Cope and Othniel Marsh — competed to discover and catalog dinosaur fossils.

Cope and Marsh spied on each other, sabotaged each other’s digs, falsified their own records to deter spying, and even blew up their own digs to prevent the other from finding anything else there in their absence.

It was absolute lunacy, and it led to more fossil discoveries than any other point in history.

And, in today’s review, we look at a game that recreates the Bone Wars for your enjoyment. This is The Great Dinosaur Rush.

In this game, players assume the roles of famous paleontologists at a dig site, collecting bones and preparing their specimens for display at a museum.

The game is played in three rounds. Each round consists of three phases: the Field Phase, the Build Phase, and the Exhibit Phase.

In the Field Phase, you move around the dig site and collect various bones. Different colored pieces represent different bones, which can only be placed in a dinosaur skeleton in certain ways. Red are limb bones, yellow are neck and tail bones, etc.

In this phase, you can take standard actions — like determining the scoring of various dinosaur attributes (making a taller dinosaur more valuable than a ferocious-looking one, for instance) or trading bones for points — or you can take actions that increase your notoriety, like sabotaging other digs or stealing bones from adjacent digs.

Notoriety is a double-edged sword, however; your notoriety gets you points at the end of the game… unless you’re the most notorious player, in which case you lose points.

The Field Phase is all setup for the Build Phase, where you use the bones you’ve collected to prepare your exhibit.

Oh yes, part of this game is a puzzle where you get to make your very own new dinosaur. (The screens included in the game block the other players from seeing your dinosaur-in-progress, as well as offering you important information on how to build your dinosaur.)

It’s up to you to figure out how to place them in order to make your dinosaur excel in certain ways. Depending on the scoring values — determined in the Field Phase — maybe you’ll want to emphasize the neck, or the arms, or give it unique attributes like a triceratops’s horns or a stegosaurus’s spiky plates. It’s up to you — it’s your discovery.

Finally, we have the Exhibit Phase, where the screens are lowered and each dinosaur is scored on its attributes as you show off your creation. (I also encourage players to name their creations, which has proven to be great fun in each game I’ve played.)

That’s the end of the first round. For rounds two and three, you go through the Field, Build, and Exhibit Phases again, but the point values are changed.

And at the end of the third round, you settle your notoriety points, determining final scores. Highest score wins!

Although the game can look a bit daunting at the start, it’s essentially Scrabble with dinosaur bones. You get your pieces and try to maximize your points by stringing them together in creative ways. It’s just that instead of words and clever crossings, you’ve got limbs and tails and Allosaurus skulls.

[Here’s my creation, the Dallosaurus. I imagine it’s like one of those toy birds that drinks water, pivoting on its hipbone atop those long legs and dipping its head to eat or drink.]

I was thoroughly impressed by how elegant the gameplay was, and how many actions you could take in the Field Phase. There’s so much you can do as you try to collect the bones you need to make your dinosaur, and it’s a wonderful mix of strategy, skill, and luck.

And then to follow that with pure puzzle solving as you must use every bone you’ve collected to create your dinosaur… it’s a game that engages you on several levels in very satisfying fashion. (The fact that it brings to life one of my favorite rivalries from history is just the cherry on top for me.)

It does take about an hour to play (sometimes longer, when you introduce new players to the game), but it’s worth the time investment. It’s a terrific family game — especially if you use the variant rule that leaves out the notoriety aspect. And it offers a new chance to make history every time you play.

[The Great Dinosaur Rush is distributed by APE Games and appears in this year’s Holiday Puzzly Gift Guide.]


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It’s Follow-Up Friday: Sneaker Solving edition!

Welcome to Follow-Up Friday!

Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today I’d like to return to the subject of 3-D puzzles.

[Image courtesy of Amazon.com.]

We’ve mentioned 3-D puzzles several times on the blog in the past — in discussions of 3-D printed puzzles, puzzles made of wood, and the Pict project at National Museums Scotland — and a new 3-D puzzle has been generating some buzz recently.

Friend of the blog, creator of Baffledazzle, and shoe aficionado Rachel Happen passed along this story about a promotional puzzle designed to mimic the qualities of the Air Flight Jordan 45 hightop basketball sneaker. Check it out:

Only 30 of these puzzles are being made, and they’re selling for 195 pounds in the UK, which is a staggering $245.85 in the US! Seems like quite a price to pay for a 19-piece puzzle. (Especially one, as this video shows, that can be solved fairly quickly.)

The creation of graphic artist Yoni Alter, this puzzle appears to be a new venture, diverting from his previous works in silkscreen and prints, including this similarly-styled lamborghini:

Too pricey for most puzzlers and not wearable enough for most sneaker enthusiasts, I’m not sure who this puzzle was designed for, but I’m curious to see how it sells.

As for me, I think I’ll save my 195 pounds for another day and another puzzle.


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PuzzleNation Review: Pyramid Arcade

Today’s review is going to be a little bit different, because I’m not reviewing a game… I’m reviewing 22 of them in one fell swoop.

That’s right, Pyramid Arcade represents the latest evolution in the Looney Pyramids series of puzzle games, combining and refining years of Looney Labs games and innovations into one sleek package. You see, when Andrew Looney started the Looney Pyramids series of games, his goal was to develop a puzzle game as infinitely adaptable as a deck of playing cards.

Pyramid Arcade is the next step in that process, amassing 22 games — some previously released, some new — in one massive rulebook. And everything you need to play is included, from game boards and dice to sets of pyramids in ten different colors.

[Two piece-placement games, Pharaoh and Petal Battle. Pharaoh is built around controlling the center square and the neighboring squares, while Petal Battle is about controlling five adjacent petals.]

Honestly, there’s a game in here for every type of puzzler. There are one-player games as well as games for 2-6 players, and even games for 10 players. There are combat games, collaborative games, wagering games, games of chance, balance games, and more. Some games require all 90 pyramids in the set!

And although some of the games are a little abstract — I’m still wrapping my head around Martian Chess — sitting down and actually playing through all the different options brings even the abstract concepts down to earth. You might be playing an insect in one game or a germ in another, but traditional puzzle skills and board-game styles rule the day here.

[Two strategy games, the Risk-inspired World War 5 and the miniature chess game Hijinks, which we previously reviewed as the standalone game Pink Hijinks.]

Stacking games like Hijinks are where the Looney Pyramids really shine as puzzle games. Being able to move beyond the two-dimensional play that defines so many board games adds a great deal of strategy and style to the gameplay. Whether you’re building rockets in Launchpad 23 or Jenga-like towers in Verticality, the pyramids become more than simple game pieces.

Although the price tag is higher than the usual board game or puzzle game fare, Pyramid Arcade is worth it. Not only do you get over twenty different games, but the rulebook includes a history of Looney Pyramids products, challenges for you to make your own Looney Pyramids games, and teasers for 22 additional games created by fans and submitted to Looney Labs online.

It’s impressive, all that you can accomplish with these curious little pyramids.

[Pyramid Arcade is available from Looney Labs and featured in our Holiday Puzzly Gift Guide!]


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It’s Follow-Up Friday: Hall of Fame edition!

Welcome to Follow-Up Friday!

Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of Dungeons & Dragons!

I’ve written about Dungeons & Dragons and other roleplaying games in the past, because I think they are a wonderful, underappreciated part of the world of puzzles and games. Some of the best and most satisfying riddles and puzzles I’ve ever solved were an integral part of a game of D&D.

So I’m excited to announce that Dungeons & Dragons has been inducted into the National Toy Hall of Fame!

Housed at The Strong National Museum of Play, the National Toy Hall of Fame recognizes those products and improvised toys that have played a crucial role in the development of children and teens.

Whether they assist in hand-eye coordination, storytelling, deduction, athletics, or creativity, they are all classic examples of toys tied to fond memories of childhood. Previous inductees include the Rubik’s Cube (2014), Hot Wheels (2011), the Radio Flyer Wagon (1999), Jacks (2000), and Play-Doh (1998).

And I for one think Dungeons & Dragons is a very worthy addition to this club.

From the induction notice:

Dungeons & Dragons and its imitators actually changed the nature of play.

In Dungeons & Dragons players assume the roles of characters who inhabit a world moderated and narrated by a Dungeon Master, a player who explains the action to others and solicits their reactions to the unfolding story. The Dungeon Master’s storytelling skills and the players’ abilities to imagine add enjoyment to the game. Some aspects of the play are familiar, such as dice. But the special dice for Dungeons & Dragons hold up to 20 sides. Rolling them determines each character’s individual strengths, plots their complex interactions, and decides the outcome of their encounters.

More than any other game, Dungeons & Dragons paved the way for older children and adults to experience imaginative play. It was groundbreaking. And it opened the door for other kinds of table games that borrow many of its unique mechanics.

For over forty years, Dungeons & Dragons has been synonymous with roleplaying, collaborative storytelling, and good old-fashioned sword-swinging derring-do. And I think it’s fantastic that it’s getting some long-overdue recognition for the positive role it has played in so many people’s lives.

Congratulations to you, Dave Arneson and Gary Gygax. Thank you for hours and hours of brilliant, engaging fun.


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A Puzzly Story for the Whole Family!

Happy Thanksgiving, fellow puzzlers and PuzzleNationers!

In honor of a day dedicated to family and giving thanks for the many blessings in our lives, I’ve got a puzzly story to share with you.

Let’s start with a brain teaser: Samuel was born first, but his twin brother Ronan is older. How is that possible?

[Image courtesy of Cape Cod Healthcare’s Facebook page.]

The answer? When Daylight Savings Time gets involved.

In the early hours of Sunday, November 6, Emily Peterson was at the hospital with her husband Seth, delivering twin boys. But after the birth of her son Samuel, the time change got involved and made the blessed event a tiny bit stranger.

From an article on Fox News, passed along to me by friend of the blog Gina Kanter:

Emily Peterson gave birth to the first baby, Samuel, at 1:39 a.m., before clocks turned back at 2 a.m. […] Then, 31 minutes later, she delivered Ronan. Because Ronan’s birth came after the time change, his official birth time was 1:10 a.m., not 2:10 a.m.

And although one of the nurses said she’s never seen something like this in 40 years of work as a nurse, the father wasn’t surprised. “I said earlier that night that they were either going to be born on two different days or the time change was going to come into play.”

Of course, we know which child is actually older, but when you look at the delivery times and then ask who is older, it makes for a great story. It’s not every child that inspires a brain teaser on his day of birth, so kudos to Ronan and Samuel for creating a wonderful little puzzly gem.

Have a marvelous holiday!


And don’t forget, our Penny Dell Sudoku app contest ends at midnight tonight! Click here for the full details!


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It’s Follow-Up Friday: Playing With Our Food edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m posting the results of our #PennyDellPuzzlyFoods hashtag game!

[Image courtesy of Dreamstime.com.]

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For over a year now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzlyFoods, mashing up Penny Dell puzzles and anything and everything having to do with breakfast, lunch, dinner, dessert, snacks, drinks, candy, and more!

Examples include Lucky Eggs Clover Easy, Cheese Three, and Tiramisudoku.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Abacustard

Petit Four Square

Chex Mixed Bag

Sausage Link-words

At 7 and 7

Pear Off

Pears in Rhyme

Picture Pears

Little Twizzler

Tidbits and Pieces

A-Maize-ing Quote

Batterships

Brick by Brickle

Brick by Brick Oven Pizza

Double Turkish Delight

Double Trouble Bubble Gum

Almond Four One

All Flours

Flour Power / Sour Power Patch Kids / Flower Powerbars

Quotagraham Crackers / Cryptograham crackers / Diagraham Crackers / S’more Cryptograham Crackers, Please?

Scrambled Eggs Up

SpinachWheel

Make the Baconnection

Piggyback bacon

Syrups and Downs / Ketchups and Downs

Stew at a Time / Roux at a Time

Stew-Step / Roux-Step

Stewdoku / Beef stewdoku

Cake-kuro

Roll of the Spice

Trail Mix and Match / Word Trails Mix / Trail Mixed Bag of Trix

Bits & Reese’s Pieces

Berried Treasure

Circles in the Lemon Square

Cheese & Crackerjacks

Gumdrop-Outs

Half-and-Halftime

Pizza by Piece

Eye of Rounders

Truffle Shuffle

Banana Split Personalities

Starburst Words

Cookieword / Kiwiword / Whiskeyword / Sukiyakiword

Cake a Letter

Sunraisin

ShadowLox

Beet the Clock

Right of Whey

Roulettuce

Wonton and Only

Build-A-Burger Quote

Anagram Magic Square bars

Tossed and Turnip Salad

Topsy-Turvy “Fill-in the Blank” Alcoholic Drinks!

Spinwheel Spaghetti and Meatballs

Analog Nog

Rhyme Thyme

Rye-Angles / Trifle-Angles

Lemon Drop-Outs / Lemon Drop-Ins

Flan Words

Grand Torte

Pickle and Choose

Ghee’s Company

InCiders

Colabyrinth

Hot Crossed bun Pairs / Hot Cross Sum Buns / Hot Crostics Buns

Pixie Cros-Stix

AnaCheese Sticks

7 Match-Up

Match-Up-Side-Down Cake

Pine Scone

Stepping Scones

Dim Sum Triangles / Dim Sum Totals

Onion Ringmaster / Onion Ringers

Macaroni & Places, Please

Beer & There

Missing Domino’s Pizza

Alphabreadics

Gravy-Words Word Seek

Grocery Missing Word List

Mystery Meat Person

Gizzard Words

Wheel of Fortune Cookies

Cookie Sha-dough

Campbell’s Chunky Alphabet Soup

TV Appe-Teaser

Penny’s Finest Chinese Takeouts

Pass the Scrambled Eggs Across the Table

Balancing (the diet) Act

Tossing and Turning the pancakes

A Perfect Ten-course meal

Three’s Company, but four’s coming to dinner

Countdown to Thanksgiving

What’s Leftovers?


There was a submission that deserves its own introduction. One of our intrepid puzzlers tackled the classic Tootsie Pop conundrum in proper puzzly fashion:

How many Lick By Licks does it take to get to the center of a Tootsie Roll of the Dice

That’s a Square Deal. Take it Piece by Piece then Crack’er open.


Have you come up with any Penny Dell Puzzly Foods entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!