The Curious World of Ancient Board Games

A few weeks ago, we delved into the surprisingly deep history behind games still commonly played today, like Go, chess, and various dice games. But we barely scratched the surface when it comes to ancient gaming. There are numerous games that fell out of favor centuries ago, only to be resurrected in the modern day by game enthusiasts and historians.

In today’s blog post, I’d like to dust off a few of these ancient games and briefly discuss what we know about them. It’s game history time!

[Image courtesy of Wikipedia.]

A popular Viking game whose heyday was between the fourth and twelfth centuries, Hnefatafl was a popular game throughout Scandinavia. This mouthful of a game — sometimes called Viking chess by modern game fans — was so ubiquitous back then that it was mentioned in several of the Norse Sagas.

Amazingly, although game pieces and fragments of game boards have been recovered, no one is entirely sure how the game is played, so rules have been reconstructed based on a similar game called Tablut.

Translated as “board game of the fist,” Hnefatafl is part of a family of games called Tafl games, all of which take place on a checkerboard-style play space with an uneven number of game pieces.

[Image courtesy of Wikipedia.]

Unlike Hnefatafl, the Royal Game of Ur has survived the centuries pretty much unscathed, thanks to a copy of the rules recorded on a Babylonian tablet. Played in the Middle East centuries ago — in places like Syria and Iran — the Royal Game of Ur was clearly popular, as evidence of the game has been found as far away from the Middle East as Crete and Sri Lanka.

The game and its trappings penetrated deep into Middle Eastern society. An Ur game board was carved like graffiti into a wall in the palace of Sargon II (dating back to the 700s BC). The Babylonian tablet indicates that certain game spaces were believed to be good omens, and could be interpreted as messages from the beyond.

The game was eventually either supplanted by backgammon or evolved into a version of backgammon, depending upon different historical accounts.

[Image courtesy of Chess Variants.com.]

Tori Shogi dates back to 1799 in Japan. Also known as Bird chess — thanks to game tiles named after phoenixes, cranes, and swallows — Shogi is played on a board seven squares wide and seven squares deep.

Unlike many chess variants, Tori Shogi allows for captured pieces to return to play, a nice twist that deepens the familiar gameplay style.

[Image courtesy of Bodleian Libraries.]

But chess and backgammon aren’t the only games with centuries-old precursors. The geographical game Ticket to Ride also has an aged forebearer in Binko’s Registered Railway Game, which was built around a map of the United Kingdom.

An educational game about placing trains on the map and determining how far they travel, this game has survived the decades relatively unscathed by time.


Those are just four examples of games that were either lost and then rediscovered, or games that fell out of favor, only to be resurrected by curious modern players.

And once again, these games are just the tip of the iceberg. There are centuries-old versions of The Game of Life, Parcheesi, a dating game, checkers, and more when you start digging!

As you can see, games have been a part of human civilization dating back millennia. We were always meant to play puzzles and games, it seems.


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Puzzles in Pop Culture: Felix the Cat

It’s fun to uncover little puzzly bits of history, but when history, puzzles, and entertainment intertwine, it always makes for intriguing viewing.

So when friend of the blog Darcy Bearman showed me a Felix the Cat cartoon from the 1920s that centered around an unsolved crossword puzzle, naturally I was intrigued.

It wasn’t hard to track down a copy, given how practically everything seems to be on YouTube these days.

Here are the official details:

Felix All Puzzled (1924)

  • Director: Pat Sullivan
  • Animator: Otto Messmer
  • Distributor: M.J. Winkler Productions

Originally Released on January 15, 1925.

Felix is hungry, but his owner won’t feed him until he finishes his crossword puzzle. And he’s fixated on the down clue that will complete the puzzle, “Vertical. Found chiefly in Russia.”

Pondering what the answer could be Felix, the cat laments that he could eat if only he could get to Russia and uncover the missing word.

A nearby mule kicks Felix all the way to Russia, seemingly out of spite — clearly a Moscow Mule — and Felix lands in a small hut. Momentarily mistaken for a bomb, he leaves the hut and heads into town.

He sees two Russians leaning over some papers, and presumes that the answer will be on those papers. But after sneaking into the building, he’s accused of spying, shot at, and chased out. As it turns out, these two men are plotting a revolution, and they toss bombs at Felix.

After avoiding several of them, Felix is blown into the air by the last one, and ends up back in America.

His owner, the ungrateful boor, immediately asks if Felix found the answer. He doesn’t ask how his trip was, or if he’s alright, or hey, can I get you a bite to eat after your mule-and-bomb-propelled world tour. What a jerk.

And Felix’s snarky reply turns out to be the correct answer.

Felix laughs. His owner does a little victory dance. And the cartoon ends.

Naturally, I can’t help but ask… DID YOU FEED FELIX NOW THAT YOUR PUZZLE IS DONE, YOU SELFISH DOOFUS? I mean, come on. It’s the whole reason that Felix bothers going to Russia. He wants to eat. Feed him!

But I digress.

You may have noticed that the cartoon is a little choppy. If you did, kudos to you. As it turns out, most of the copies of this cartoon that are in circulation are from a Kodascope print where several scenes were cut. Given that the original run time listing was 5 minutes, suddenly the choppiness makes sense.

A half-dozen sequences or so are missing from this version, and they explain some of the weirder moments in the cartoon. For instance, the mule kicks Felix because the question marks (from his attempts to figure out how to get to Russia) tickle the mule.

Additionally, if you were wondering why the first Russian Felix meets thinks he’s a bomb, it’s because he got a letter from the revolutionaries earlier that reads “Today, you die!” (Which is admittedly a little grim.)

Now, let’s talk about that puzzle.

TRIPPLE is a pretty strange 1-Across. A chiefly South African term for a horse’s gait (according to Merriam Webster, anyway), you can’t help but wonder if they simply misspelled TRIPLE.

But the rest of the puzzle is fairly straightforward. It’s a 7×7 grid with a few two-letter entries (which wouldn’t fly in most crosswords these days). The combination of EASTERS and EVADERS crossing at the S is admittedly underwhelming.

The only other entry that jumps out at me is NVA, but only because I wonder how it would be clued. It’s not like a 1925 cartoon would be referencing the North Vietnamese Army.

Upon further digging, I suspect this would have been clued referencing the National Vaudeville Artists, a union formed by Edward Franklin Albee. The clue “Theatrical organization” is used for NVA in a 1953 New York Times puzzle, according to XwordInfo.

Of course, with obtuse cluing like “Chiefly found in Russia,” even a small grid like this could prove to be a challenge!


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Behold: The Lemonade Machine!

A Rube Goldberg machine, for the uninitiated, is a device designed to accomplish a simple task in as many unnecessary, ludicrous steps as possible. The name comes, appropriately enough, from Rube Goldberg, a cartoonist and inventor most famous for his cartoons featuring singularly silly and elaborate machines like the one pictured below.

We’ve posted videos of Rube Goldberg machines in the past, because they’re a perfect example of a mechanical puzzle in action. Only when things happen in a precise order does the machine complete its task.

But it turns out that an old friend of the blog — domino master Lily Hevesh, aka Hevesh5 — is now venturing into the world of Rube Goldberg machines.

And her first attempt was a doozy.

Teaming up with five machine-building YouTubers — essentially, videomakers who specialize in chain-reaction mechanical devices — Lily and the group descended upon an AirBnB in San Diego to build a Rube Goldberg machine that would span the entire house!

The Lemonade Machine, as they call it, travels from room to room, utilizing items commonly found in those rooms (silverware and a teapot in the kitchen, for instance) to construct an epic-length chain reaction with everyday household objects.

The end goal? Pouring a glass of lemonade for each member of the build team.

So, how did they do?

They constructed a real mechanical marvel here. It took three days to build, and another day to execute a complete successful run of all of the machine’s components in a single take. The end result was the largest Rube Goldberg device constructed in the United States this year.

Not only that, but Lily documented the entire process, so you can watch both the construction and the many MANY attempts on Falldown Day to achieve a successful run of The Lemonade Machine.

It’s a mind-blowing feat, combining puzzly skill, creativity, patience, and determination, and there’s no denying that they built something truly unique and pretty cool.

I’m gonna go watch it again.


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Citizen Shoutout: Escape 101 Edition!

Welcome to the latest installment of our newest monthly feature on the blog, Citizen Shoutout!

Each edition of Citizen Shoutout is an opportunity to say thank you. It allows us to put the spotlight on folks in the PuzzleNation community who contribute to the world of puzzles and games in a meaningful way.

And in today’s edition, I’d like to highlight a local escape room that is delivering some marvelous puzzly experiences, Escape 101!

Located just off the highway and right by the Danbury Fair Mall in Danbury, Connecticut, Escape 101 offers some of the best, most immersive escape rooms I’ve ever had the pleasure of trying out. Every time the door is shut and the timer starts, you’re guaranteed a fun, challenging, wholly unique solving experience.

You can call or email Escape 101 to reserve a room, or book a room through their website. (It’s always best to do so at least a few days out from your desired date and time, just to give them the best chance to meet your expectations.)

You know you’re in for a quality challenge right away, as your Game Master gives you an opportunity to familiarize yourself with all of the different locks you’ll encounter in your chosen Escape Room. From combination locks and key locks to directional locks, and even a cryptex, they’ve got all sorts of diabolical tricks and challenges awaiting you, so make good use of your time before the room opens.

There’s a quick instructional video, and then you and your group of solvers will decide how many clues you want for your Escape Room.

There are three options:

  • Original: You get three clues and three clues only. Once they’re gone, they’re gone, and you’re on your own.
  • Meet Me Halfway: You get more than three clues, giving you additional chances (at your request) to get past frustrating or confusing stumbling blocks while still giving you a fair chance to escape.
  • Finish the Game: Your Game Master delivers unlimited clues and hints, maximizing your chances of escaping the room within the one hour time limit.

Personally, I like “Meet Me Halfway,” because you can still set the goal of using no more than three clues, but you still have the opportunity to ask for more if you need them. It’s the best of both worlds.

But what about the escape rooms themselves, you ask? Well, I’ve only tackled two of them so far, but I thoroughly enjoyed both experiences.

The easier of the two was The Ice Cream Truck room, wherein you and your group find yourselves in a local park with a simple goal: collect enough money for all of you to hit the ice cream truck before it leaves!

You’ll have to explore your environment, accomplish tasks, and help fellow parkgoers to accomplish your mission.

If you’ve never done an escape room before, I think this is the perfect introductory room. The puzzles are fun and challenging without being overwhelming, and the very environment is soothing, which counteracts the pressure of knowing you’ve only got one hour to escape.

[No pictures of the room, because I didn’t want to spoil any of the surprises for you.]

Of course, if you’re looking for something more challenging, Escape 101 has you covered there as well… with the Doomsday Room.

The Doomsday Room is a combination office/laboratory for the mysterious Dr. Apocalypse. You and your group have snuck into his workspace in the hopes of escaping with a very important bit of information: the date of the end of the world.

But Dr. Apocalypse won’t make it easy. You’ll need to explore the entire space, conduct experiments, show off your observational skills, and more in order to escape in the time allotted. It’s a genuine challenge, but a spectacularly fun one, even if you don’t manage to escape in time.

And if that’s not enough to entice you to visit and test your mettle against one of their escape rooms, we’ve got something special just for local PuzzleNation solvers.

Yes, for the entire month of October, if you make a reservation for a room at Escape 101 and you have one of the PuzzleNation puzzle apps on your phone, you can show it to them at the door and they’ll give you a 10% discount on the entire booking!

That’s right, whether it’s Daily POP Crosswords, Penny Dell Crosswords, Penny Dell Sudoku, or Penny Dell Crosswords Jumbo 1, 2, or 3, being a PuzzleNation solver will give you a discount on a terrific solving experience.

How cool is that?

Be sure to take advantage of this amazing offer, and let us know if you do! We’d love to hear from you!

Thank you for reading our latest Citizen Shoutout. Writing this month’s edition has been great fun.

But what about next month? I’m glad you asked.

As always, I am happy to take suggestions from my fellow puzzlers and PuzzleNationers for individuals, groups, and businesses to highlight in each month’s post.

So, if there’s a puzzler or designer who inspires you, a constructor who challenged you or surprised you with a puzzle, or someone who did something kind in a puzzly way, let us know!

Maybe you have a favorite local game shop / hobby shop where you meet other puzzlers, or that introduced you to a favorite game. Maybe your local library held an event that piqued your puzzly interest.

Maybe you’d like to give a shoutout to an escape room you think others would enjoy (like I did today), or to a puzzly event, like a scavenger hunt, a tournament, or a how-to solve event.

Or maybe, you’d like to put the spotlight on someone who went above and beyond to make a puzzly experience truly memorable.

You can submit your suggestions for the next Citizen Shoutout on Facebook, on Twitter, or in the comments section below. We’d love to hear from you.


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Delving into the Lollapuzzoola 11 puzzles!

The eleventh edition of Lollapuzzoola arrived, as expected, on a Saturday in August, and it did not disappoint. The largest annual crossword tournament in New York (and the second largest in the world) has become not only one of the highlights of the puzzle calendar, but an institution at this point.

I was not in attendance, but I did sign up for the Solve At Home puzzles. Last weekend, I finally had a chance to sit down and try my hands at this year’s tournament puzzles, and I was not disappointed. Lollapuzzoola continues to push the envelope with inventive themes and unique spins on how to bring crosswords to life. (Although there was nothing as raucous as last year’s De-cat-hlon puzzle that had participants meowing aloud.)

This year’s theme was “Back to School,” so every puzzle had something academic or el-hi about it, and the constructors were clearly inspired in all sorts of ways. Let’s take a look at what they came up with.


Warm-Up: Twinlets by Brian Cimmet

This puzzle felt more like hitting the ground running than warming up, but it definitely got the creative juices flowing. The solver is presented with two identical grids and two sets of clues, and you have to figure out which grid each answer applies to.

This was complicated by the fact that several of the clues were the same for multiple entries. For example, the clue to 1 Across for both grids was “One party in an after-school one-on-one encounter.” The grids themselves also made for a tough solve, since there were several sections only connected by a single word, so you had fewer ins to tell you which answer applied.

Overall, this was a tough but fair way to open up the tournament.

Interesting grid entries included US OPEN, GLAIVE, STEVIA, and CAN IT BE, and my favorite clue was “Fit to finish?” for ATEE.

Puzzle 1: Back to School by Aimee Lucido

The competition puzzles kicked off with this gem — my first Aimee Lucido puzzle, if I recall correctly — a terrific variation on a 17×17 grid with a clever hook. The themed entries had 4-letter colleges hidden backwards inside them (inside shaded boxes), and those colleges reappeared elsewhere in the grid, this time reading the correct way.

With four themed entries and four repeated colleges in a tight space, you could’ve easily had some tough crossings and awkward fill, but instead, the solve was smooth and the grid construction tight. A really great starting puzzle overall.

Interesting grid entries included COSTCO, TAOIST, MALAWI, and AGITATOR, and my favorite clues were “Mac alternative?” for BUB, “Movies, and some comics, but *definitely* not video games, according to some” for CANON, and “Axle attachments that always make me think of the world record holder for the 100-meter dash” for U-BOLTS.

Puzzle 2: Going Off by Erik Agard and Yacob Yonas

The difficulty increased with Puzzle 2, as Yacob Yonas and ACPT champion and speed-demon Erik Agard tested solvers with this diabolical entry. This puzzle’s hook was a familiar phrase where the final letter was replaced by the word “ring” — for instance, LUNCH BUFFET became LUNCH BUFFERING — and this hook was revealed in the final themed entry, SAVED BY THE BELL.

You see, each of those missing letters was “saved,” spelling out the word TEST. Truly a time in school when you’d hope to be saved by the bell. It’s a clever hook, but one that wasn’t easily parsed, at first.

Interesting grid entries included SHINNYING, FEE WAIVER, LIE ABED, and YOU UP?, and my favorite clues were “Sewer’s terminus?” for HEM and “Wood-chopping site” for DOJO, which is on the shortlist for my favorite clue of the year.

Puzzle 3: Subject to Change by Patti Varol

A nice palate cleanser after Puzzle 2, Puzzle 3 featured three pairs of themed entries where common expressions and phrases that ended in school subjects had those subjects swapped. So, for instance, YOU DO THE MATH and MARTIAL ART became YOU DO THE ART and MARTIAL MATH.

This was a really fun solve, and the hook was both challenging but very intuitive. The themed entries were complemented by great fill and a lot of fun, accessible cluing. This easily could’ve slotted in as the first puzzle, but served as an excellent midpoint for the regular tournament puzzles.

Interesting grid entries included TERMINATOR, I DON’T GET IT, GIANNI, and ALL IN ALL, and my favorite clues were “Two out of nine, literally” for ENS and “Result of hitting a certain bar” for SPACE. (Also, points for a quality Simpsons reference with “KWYJIBO” in one of the themed entry clues.)

Puzzle 4: Roll Call by Jeff Chen

This hook took me longer to get than it should’ve — which was the story of my Lollapuzzoola solving experience this year — as parts of an actor’s name were literally inserted into other entries. But the clues only reflected the word without the insert, which added to the challenge. For instance, CONSUMES became CONSUMMATES with MAT inside, but it was clued “Depletes,” so it was up to you to figure out the longer entry.

And which actor was hiding within the themed entries? Well, quite appropriately, it was MAT/THEW/BRO/DER/ICK, who famously played lovable truant Ferris Bueller. Well played, Mr. Chen.

Interesting grid entries included RYDELL (referencing another famous school from a film), SAMOSA, LIP RINGS, and BEER STEIN, and my favorite clues were “Caesarian section?” for VIDI and the pair of “Org. concerned with millions of screens” for TSA and “Organizations concerned with millions of screens?” for TV NETWORKS.

Puzzle 5: Watch Your Tone! by Paolo Pasco

The regular tournament puzzles wrapped up with this 21×21 puzzle, which expanded on the trading-words hook we saw in Puzzle 3. But instead of school subjects, we were treated to the entire musical scale, as seven themed entries shifted letters. For instance, instead of DOCK OF THE BAY (which started with DO, the first note), we had TICK OF THE BAY (featuring TI, the second note).

That DO was swapped down to the next entry, where REMAINS TO BE SEEN became DOMAINS TO BE SEEN, and RE was the note sent down to the next entry. This formed a complete chain by the seventh themed entry, with the eighth themed entry serving as the revealer explaining what was going on in this class: PASSING NOTES.

The trade-off for this fun and ambitious theme was some pretty tough fill entries to make the grid work, but those difficult entries were mitigated somewhat by very solid cluing, making for a challenging, but ultimately fair puzzle.

Interesting grid entries included CD CASES, A JIFF, ELASTICITY, and AERO MEXICO, and my favorite clues were “’Look at that puppy!’” for AWW, “Crossword making, for one” for ART, and “’____, ____, Nanette’ (possible Russian remake of the ‘Tea for Two’ musical” for NYET.

Puzzle 6: Finals by Mike Nothnagel and Doug Peterson

As always, there were two sets of clues for the Finals puzzle, the Local and the more difficult Express clues. No matter which clues you were working with, you were in for a terrific tournament finale.

With two 15-letter entries crossing in the middle to build around, Mike and Doug delivered a tight grid with some terrific filler entries. As for the cluing, it felt like a summation of high school classes, with references to math, foreign languages, Greek mythology, and American history.

(That clue in particular shined in both versions of the puzzle. In the Local Finals, it read “American ship sunk in Havana Harbor… don’t you remember?” and in the Express, it was “Ship in 1898 headlines.” The answer? USS MAINE.)

This was a final puzzle worthy of a tournament built around clever hooks, top-notch construction, and delightful cluing, and it delivered in spades.

Interesting grid entries included HAVE A SNACK, EPIC FAIL, RENAULTS, and MEDEA, and my favorite clues were “Event at which you might stand for a spell?” for BEE and “Ikea’s AROD and KLABB, e.g.” for LAMPS.

There was also a tiebreaker puzzle which kept me guessing for a long while, especially with clues like “Mother’s father’s daughter’s son’s daughter” for NIECE and “’I have to write ____ on my blog tonight, mostly to complain about this atrocious partial in the Lollapuzzoola tiebreaker'” for A POST.


The puzzles at Lollapuzzoola always impress, and this year was no exception. The grids were tight, there was very little crosswordese, and the creative themes and puzzle mechanics — from swapping classes and passing notes to replacing missing letters with “rings” — ensured that not only would fun be had by all, but that the unique puzzles would linger in your memory.

Mission accomplished, and congratulations on the competitors and the organizers who made it all happen. Lollapuzzoola is only getting more creative, more groundbreaking, and more clever with each passing year.

I can’t wait to see what they come up with next year!


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New Puzzle Sets for PDCW App and Daily POP Crosswords!

Hello puzzlers and PuzzleNationers! Happy Friday!

We’re excited to announce new puzzle sets for both of our marvelous crossword puzzle apps! Yes, whether you’re a fan of our Penny Dell Crosswords App or our Daily POP Crosswords app, we’ve got something special for you!

First off, we have the Cheers! Deluxe Set for the Penny Dell Crosswords App!

With special themed puzzles and plenty of great puzzles at all difficulty levels for you to enjoy, it’s the perfect way to cap off the end of summer, the start of the school year, or just a pleasant Friday at home!

And for the Daily POP Crosswords users, we have our latest featured set, Out of This World!

Consisting of ten puzzles, all with space-related themes, this puzzle set offers the fresh, pop culture-savvy cluing you’ve come to expect from PuzzleNation, all in ten terrific puzzles collected for your convenience and enjoyment!

Both are available now for in-app purchase, so don’t miss out on these terrific new puzzle bundles!

Happy puzzling, everybody!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!