Puzzling From Home!

Problem-solving-crossword

In the wake of puzzly public events like the American Crossword Puzzle Tournament being cancelled, as well as the shutdown of various school districts, workplaces, and businesses in order to limit exposure to the Coronavirus, it’s completely understandable that some puzzle fans may be feeling disappointed or even isolated from their fellow puzzlers.

But fear not! There are all sorts of options available to solvers looking to enjoy a puzzly experience from home, either on their own or with friends.


If you’re looking for crosswords, all you need is your computer. The New York Times, The LA Times, The Washington Post, and many other outlets offer online puzzle-solving, either by subscription or through watching ads before solving.

If you have access to a printer, you can print those puzzles out for the true pencil-and-paper solving experience.

And it’s not just newspapers. Many constructors — Brendan Emmett Quigley comes to mind — offer their own free puzzles semi-regularly (though you’re welcome to tip as a thank you). There is a world of puzzles out there on the Internet awaiting solvers.

But you don’t even have to go to a computer anymore. There are loads of terrific puzzles available right on your phone. Forgive us for tooting our own horn, but Daily POP Crosswords is a great puzzle app with a free puzzle every day and additional puzzle packets available for purchase or through our in-app coin system. (We also offer Word Seeks, Sudoku, and a marvelous story-driven puzzle mystery, Wordventures, if you’re looking for something different.)

Oh, and speaking of something different, if you’re looking to delve into more elaborate puzzles, there are some fantastic puzzle services by mail that offer all sorts of challenges.

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Wish You Were Here by the Enigma Emporium conceals an entire mystery within a handful of postcards, challenging you to mine them for every scrap of information as you uncover a series of coded messages. It’s spycraft in an envelope, very clever stuff.

The Cryptogram Puzzle Post out of the UK offers something unique, mixing puzzles and encryption with bits of mystery and supernatural narratives to create standalone chapters in an ongoing story. So you can pick one season or an entire year, depending on how deep you want to go!

And for multi-month affairs, there are outlets like Hunt a Killer and The Mysterious Package Company, which create vast, immersive puzzle experiences by mail. (Though according to friends’ recommendations, Hunt a Killer works better without the month wait between installments.)

As you can see, there’s a wide variety of ways you can puzzle from home, whether you prefer to solve online, by email, on the phone, or by mail!


That’s all well and good, you might be saying, but what about the social aspect? Well, there are options there as well, even from the comforts of your home.

Photo by Matt MacGillivray, licensed via Creative Commons

Some puzzlers actually livestream their puzzle-solving online through avenues like Twitch, Facebook, and YouTube. The New York Times periodically does this as well, often with celebrity guest solvers!

You can keep your eyes peeled on Facebook and Twitter for constructors and solvers who do so. It often adds a fun, communal element to puzzle-solving (especially if they struggle with the same tricky clues that you do). Some pub trivia outlets are also moving online to allow for participating from home!

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But if you don’t want to wait for someone to livestream their solving, you can do it yourself! Between Facetime and similar apps on smartphones and all the online avenues for audio and video-chatting (Skype, Google Hangouts, Discord, etc.), you could pair up with a friend and tag-team a crossword puzzle or other puzzly challenge!

It’s like co-working, except with puzzles. Co-solving!

In times like this, where uncertainty abounds and our comfortable routines have been upended, puzzles can offer a wonderful refuge from all the stresses of the world. And with technology on our side, we can even keep the communal joys of puzzling in our lives.

Happy puzzling, friends.


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A One-Year Anniversary Update from Alex Trebek

One of the biggest news stories of the last few years in the world of puzzles and games has been Jeopardy! host Alex Trebek’s ongoing battle with pancreatic cancer.

If you somehow don’t already know, Trebek was diagnosed with Stage IV pancreatic cancer early last year, and he has been giving fans and well-wishers periodic updates on his condition.

Back when he first announced his diagnosis, Trebek stated, “I plan to beat the low survival rate statistics for this disease,” then joked, “I have to because under the terms of my contract, I have to host Jeopardy! for three more years.”

Despite the hardships both obvious and unseen during his treatment, Alex has continually proven to be a beacon of strength and support for those suffering with similar ailments. He has spoken more than once about taking things day by day.

This week, to make the one-year anniversary of his diagnosis, Trebek posted an update:

It would have been easy for him to simply offer an update and move on, but it’s very telling that he discussed the bad times and the struggles. He’s not sugarcoating this for anyone. He’s sharing his journey, warts and all.

It’s a remarkable bit of honesty, confronting the doubts, depression, and pain that comes with a battle like this. But by waging it in public for all to see, Alex not only spreads the word about cancer awareness and treatment, but he serves as a focal point for all the people fighting their own battles.

“If we take it just one day at a time, with a positive attitude, anything is possible.” A powerful message, to be sure. One full of hope, but still acknowledging the hard road ahead.

All our best wishes to you, Alex.


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The King of the Monsters Rampages Across the World of Board Games!

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When it comes to licensing and variant titles, no board game comes close to the empire of different versions available that has been amassed by Monopoly.

Not only can you get one tailored to every one of the 50 states, but there’s a version of Monopoly for practically every pop culture phenomenon out there, covering everything from Game of Thrones and Star Wars to Spongebob Squarepants and The Office. There are versions with credit cards instead of cash, and even a cheater’s edition where players can be handcuffed to the board.

Sure, other classic board games are following suit. You can find versions of Clue centered around The Golden Girls or Dungeons & Dragons, and a Nightmare Before Christmas version of Operation out there.

But that’s a drop in the ocean compared to the myriad versions of Monopoly that are available for board game fans.

Even Godzilla is getting in on the fun.

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[Image courtesy of Mental Floss.]

Yes, there’s a Godzilla-themed Monopoly game now, complete with renamed properties, monster-influenced money, special game pieces, and rebranded Chance and Community Chest cards.

There are even factories and bases to build instead of houses and hotels.

But I must ask the obvious question. If you’re moving a monster token around the board, why aren’t you smashing houses and hotels instead of building bases and factories? I mean, the only monopoly your average kaiju is looking for is a monopoly on destruction, am I right?

Maybe a few intrepid players will cook up some fun variant rules that encounter the monsters to rampage rather than rebuild.

Of course, if you’re looking for an excuse for destruction, maybe the accompanying Godzilla-themed Jenga will be more up your alley.

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[Image courtesy of Bloody Disgusting.]

Yes, it’s just like normal Jenga, except the tower pieces are painted to look like pieces of a building, and Godzilla is slowly marching toward it, his atomic breath glowing as he anticipates the unbridled joy of knocking over yet another skyscraping edifice.

That’s certainly more in keeping with the King of the Monsters and his traditional manner for dealing with massive man-made structures. It won’t be as destructive as, say, Smash City or Terror in Meeple City, but it’s certainly a step in the right direction.

And, honestly, if there are two games that could use a little destructive sprucing up, it’s Monopoly and Jenga.


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Farewell, Kazuhisa Hashimoto, Creator of the Konami Code

We talk about codes a lot in this blog. We’ve discussed codebreaking, hidden messages, encryption, spycraft, and password protection in the past. But we haven’t talked much about another kind of code, the sort that grants secret access to new abilities, powers, and other benefits.

In the video game world, these are commonly known as cheat codes. There are various famous ones from different eras of gaming, but one code stands head and shoulders above the rest: the Konami Code.

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[Image courtesy of Newegg.]

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.

Ubiquitous in the 1980s and 1990s, the Konami Code was named for Konami, the video game publisher whose games utilized this code. It was first used in the Nintendo version of the arcade game Gradius in 1986, giving the player the full set of power-ups (rather than forcing the player to earn them throughout the game).

You see, the video game designer and producer working on converting the game, Kazuhisa Hashimoto, found the game too difficult to play during his testing phase. He then created a cheat code to make the game easier, allowing him to complete his testing. The code he chose became known as the Konami Code.

It’s most famously associated with the game Contra, a side-scrolling platformer that pitted Rambo-inspired heroes against an invading alien force. The game was famously difficult because one hit could kill you, and you only had three lives for the entire game. Entering the Konami Code granted the player 30 lives and a much greater chance of success.

(I, of course, could beat it without the Konami Code. But this article isn’t about me and my old-school video game wizardry.)

The code became part of video game pop culture, continuing to appear not only in Konami games, but all sorts of other games, up through the modern day. Often with different results.

In Teenage Mutant Ninja Turtles: Turtles in Time, you got extra lives. But if you used it in Tony Hawk’s Pro Skater 2, it would unlock a playable version of Spider-Man. If you use the code in Assassin’s Creed 3, a turkey will wear the character’s famous hood, weirdly enough.

The code has transcended gaming as well, not only becoming the name of a famous wrestler’s gaming-centric YouTube channel, but appearing everywhere from Family Guy and Wreck-It Ralph to Dance Dance Revolution and Rocket League.

It even allows for a bit of festive fun on the website for Bank of Canada. On the page revealing the new $10 bank note, inputting the code hilariously activates a rain of money-confetti and plays the Canadian National Anthem.

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Sadly, the reason that I’ve got the Konami Code on my mind today is that Kazuhisa Hashimoto passed away this week. The veteran game designer was 61 years old, and after being hired by the company in his twenties, spent nearly 30 years working for Konami, first on coin-operated games and later on console titles.

There’s not a huge amount of information readily available about Hashimoto or his life outside the world of video games. In fact, some articles about Hashimoto claim he was 79 years old at the time of his death. And the one photo I can find that’s attributed to him appears to be a picture of Star Trek actor George Takei instead.

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We here at PuzzleNation mourn the loss of this influential designer and contributor to pop culture. May both his games and his famous code live on as fine, smile-inducing examples of his hard work and playful nature.


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A Puzzle Design Competition Hosted by a Secretive Puzzly Society?

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[Image courtesy of Activist Post.]

What if I told you that there’s a secret cabal of puzzle enthusiasts lurking in the shadows of the global puzzle community? A group that meets once a year in different locations, rotating between the United States, Europe, and Japan. An invite-only assortment of puzzle collectors and innovators who bring mechanical puzzles to challenge and delight their fellow attendees.

Yes, we’re talking about a clandestine event where puzzle collectors discuss, show off, and trade mechanical puzzles and brain teasers they’ve designed or crafted themselves.

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[Image courtesy of Atlas Obscura.]

No commercially available puzzles can be brought as gifts, since you might duplicate a puzzle that’s already in someone’s collection.

But swapping and selling puzzles isn’t all that happens at one of these International Puzzle Party events. No, they’re also home to the Nob Yoshigahara Puzzle Design Competition, an annual award centered around mechanical puzzles. More specifically, the winners of the competition are announced at the IPP.

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[One of Yoshigahara’s most famous puzzles. Image courtesy of Mr. Puzzle.]

Named after the prolific and innovative puzzle designer Nob Yoshigahara, the competition was founded in 2001, and named after Yoshigahara in 2005.

The entries for this year’s competition have until June 15th, 2020, to submit their puzzle for consideration. (This year’s competition was announced back in November of last year.)

Usually, only 5-7 puzzles out of all those submitted will be selected by one of that year’s judges for consideration. Each puzzle is graded on how innovative the concept is, how well the puzzle is physically designed (both aesthetically and mechanically), and how enjoyable the solving experience is.

[The 2017 competition winner, Kakoi.]

Anyone may submit his or her own mechanical puzzle design, independent of Puzzle Party affiliation.

There is a Puzzlers’ Award for the top design as well as Jury Prizes for other submissions (a grand prize, 1st prize, and honorable mention).

You can check out a listing of the 2018 competition submissions here to see the incredible variety and creativity represented in a single year’s pool of submissions. (Including links for purchase if any of them catch your eye!)

Personally, I’m a sucker for secret societies, invite-only activities, and so on, so I love the concept of a puzzle competition created for and judged by fellow puzzlers.

Oh, wait. Before I go. You may be asking yourself why all the secrecy? Well, apparently, there were several attempts by companies to infiltrate the event and bootleg puzzle ideas for market. It’s simultaneously insane and totally believable for spycraft like this to be taking place at a puzzle event.

In any case, I wish the best of luck to everyone submitting their puzzles to this year’s competition!


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The Coronavirus Hits the Board Game Industry

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[Image courtesy of NBC News.]

The coronavirus has dominated the news recently. Health organizations in numerous states and countries have posted informational guides on identifying the virus and the stock market has taken a hit due to an upswing in reported cases.

After a few weeks of reporting, we’re starting to get news stories about the global economic impact of the coronavirus, as boats loaded with shipping containers from China are being held up (if the warehouses and factories have been allowed to ship out products at all).

This has hit the board game industry particularly hard.

As you might expect, many board games are manufactured in China due to the competitive pricing available there, but the one-two punch of Chinese New Year and the coronavirus have left many game companies in the lurch with regard to product availability.

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[Image courtesy of How Stuff Works.]

Chinese New Year is a period of tremendous turnover for staffing in factories in China, so production is often shutdown entirely or severely curtailed during the holiday. As new employees are hired, their training time also eats into production time.

Additionally, the Chinese government mandated that all “non-essential” companies stay closed until February 9th, and board game production is naturally considered non-essential. The ports are similarly either closed or dramatically reduced in staff.

Oh, and for many companies, that directive has been extended until March 2nd at the earliest. (Some publishers have speculated that delays of three months could be looming.)

So even in the areas where employees and manufacturers are thankfully healthy, they can’t work. I’ve gotten updates from a half-dozen different board game Kickstarter projects regarding coronavirus-related delays. Whether they’re trying to start production or they’ve got all their games printed, but trapped in warehouses waiting for shipment, they’re in limbo during this crisis.

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[Image courtesy of AGU.]

Our hearts go out to those affected by the virus. Here’s hoping the hard-working folks in those factories stay healthy, and can return to work soon.

But if you’re wondering why your Kickstarter goodies haven’t been delivered yet, or why your favorite game’s latest expansion isn’t on shelves yet, here’s why.


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