PuzzleNation Product Review: ThinkFun’s Brain Fitness line

The folks at ThinkFun are always trying to raise the bar when it comes to puzzly games that keep the mind in fighting trim. (You may remember them from our review of Laser Maze over the summer.)

In that vein, they’ve unleashed the Brain Fitness line of puzzle games, offering all sorts of exercises to challenge you one-on-one and put your puzzly skills to the test.

They sent us copies of three Brain Fitness games to review, each with its own distinct flavor.

solitairechess

Brain Fitness Solitaire Chess

Solitaire Chess presents you with various layouts of pieces on a 4×4 grid, challenging you to clear the board of all but one piece. Every single move must eliminate a piece until only one remains.

Even the beginner puzzles gave me pause at first, because the need to knock out a piece with every move is a very different style of chess than I’m accustomed to. But I very quickly got into the groove of plotting out the chain of moves necessary to clear each board. With two pawns, two knights, two bishops, two rooks, a queen and a king, there are myriad layouts of varying complexity to solve, and some of them were serious brain melters.

Oddly enough, I found some of the expert-level grids easier than the advanced-level puzzles, though you could easily spend five or ten minutes on a single crafty puzzle.

Not only is it a terrific mental exercise, but it just might make you a better chess player in the long run.

Brain Fitness Chocolate Fix

Chocolate Fix is a marvelous variation on the Sudoku model, offering nine sweets of varying shape and color, and tasking you with deducing the intended position of each in a 3×3 baking sheet.

The beginner-level puzzles are child’s play, and would actually be a terrific introduction for younger puzzlers. But as soon as you reach the intermediate-level challenges, the difficulty begins ratcheting skyward. Some clues give you colors only, others shapes only, and the occasional clue is centered around a given piece’s location on the baking sheet.

Midway through the advanced-level challenges, they stop referencing specific sweets at all, leaving you to do some serious deductive work with shapes and colors alone.

By the time you reach the expert puzzles (which abandon any clues providing all nine squares, leaving you to mentally assemble Tetris-like pieces with shape and color symbols), it becomes a serious mental workout that banishes any false confidence and bravado that the easy early rounds might’ve sparked.

Victory may be sweet, but Chocolate Fix’s later challenges will make you earn it.

Brain Fitness Rush Hour

Rush Hour is a variation on the classic sliding-tile game, except instead of tiles, you’re sliding cars and trucks back and forth in order to clear a path for your heroic little red car to escape the traffic jam.

Rush Hour (in various forms) has been a great success for ThinkFun over the years, and the Brain Fitness version is a brilliantly simple adaptation. Self-contained and perfect for puzzling-on-the-go, Rush Hour takes the chain-move thinking of Chess Solitaire to the next level.

The jump from beginner-level to intermediate-level challenges is a sobering one, if only because the playing grid seems absolutely packed with cars! But you quickly realize that a packed grid means fewer possible moves, which helps to point you toward the solution.

The grid thins out again when you reach the advanced-level puzzles, but greater movement only leads to tougher challenges, since so many more moves are available to you, requiring chains of increasing complexity in order to rescue your little red car.

Having thoroughly tested all three games, I found Rush Hour the most difficult of the three (though Solitaire Chess wasn’t far behind), but I must admit, the multilayered colors / shapes / positioning clue style of Chocolate Fix provided the most unexpected challenge.

As an experienced puzzler, I was thoroughly impressed by the scalability of each idea. The easy puzzles were terrific introductions to the game, and the expert puzzles were challenges quite worthy of your time.

ThinkFun recommends 15 minutes of puzzling time a day with any of their Brain Fitness products in order to give your brain a proper workout, but I suspect you’ll have a hard time stopping there. If only physical workouts were as much fun as these mental ones!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation Product Reviews: Veritas

Here at PuzzleNation Blog, we’re constantly on the lookout for any and all things puzzly, happy to spread the word on anything that will appeal to puzzle solvers.

And we think Cheapass Games’ board game Veritas fits the bill nicely.

Veritas is a strategy game in the same vein as Risk and other map-based board games, but with a much quicker pace and a delightfully wicked sense of humor.

The game is set in France during the Dark Ages, and each player represents some version of the Truth, printed in a few books at a random monastery. As you make more copies of the Truth and spread the word to other monasteries and cities, your fellow players are doing the same with their own versions of the Truth, as each of you tries to become the prevailing Truth in the country.

Sounds like a pretty straightforward strategy game, right? But that’s where the element of luck comes in.

Every round, each player pulls from a set of tiles, each tile representing a monastery that will burn down that turn. As monasteries burn, the books they contain are scattered, and the map becomes a little smaller, a little more claustrophobic, and one player’s Truth begins supplanting that of others.

Veritas is a marvelous mix of chance and skill, encouraging both short-term and long-term strategizing (skills that puzzle solvers and puzzle gamers have in spades).

The element of randomness is key in separating Veritas from games with similar territorial stakes. There’s a fun element of the unknown as you pick your tile, and since books are scattered instead of destroyed, there’s significantly less chance of hard feelings when one player burns down another player’s monastery.

(Plus it’s always fun to explain to coworkers in the lunchroom what you’re doing. “Burning down French monasteries” is never the answer they expect. *laughs*)

(Confession: We were so involved in the gameplay that I forgot to take pictures of the board. Please enjoy this dramatic recreation.)

The Cheapass Games rationale is simple, but elegant. They know you’ve got board games at home, so why jack up the price of their games by making you buy another set of dice, another set of chips, another set of tokens and supplemental pieces?

Cheapass Games arrive in a slim white box — as our complimentary review copy did — containing exactly what you need to play the game, and describing precisely what you’ll need from other games to play.

In the case of Veritas, you receive the game board (split into 8 well-rendered cards), the monastery tiles (for randomized burning), and instructions. Simple and elegant. All you need are chips to represent books filled with your truth.

Dime-sized ones will work best, especially since they need to be stackable. Monasteries in key positions can start to resemble miniature games of Jenga, as opposing players keep adding to the stack.

We used Rolco plastic chips in our playtesting, but they didn’t stack particularly well. (The game’s designers highly recommend using smaller poker chips like the ones featured here, since they’re designed to be stacked and won’t take up too much space on the game board.)

The game’s setup is a snap, though you’ll want to give the instructions a thorough read before starting, since the multiple actions available to players on a given turn can take a minute or two to suss out completely. (Any rules we were fuzzy on became instantly clear after a round or two of play.)

Veritas is a terrific strategy game that will appeal to plenty of puzzle solvers and gamers of all ages, continuing the Cheapass Games tradition of clever games with their signature sense of humor.

After all, what’s a little monastery burning between friends? =)

[You can find more information on Veritas (or pick up a copy of your own) by clicking here.]

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation Book Review: You

Welcome to the seventh installment of PuzzleNation Book Reviews!

All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

Our book review post this time around features Austin Grossman’s novel You.

It’s 1997 when Russell arrives at Black Arts, accepting an offer to help relaunch the successful video game franchise he and former friends started years ago. But with their enigmatic, socially challenged lead designer Simon dead, motivational juggernaut Darren jumping ship to start his own company, and Russell woefully unprepared for the job, that’s easier said than done.

As Russell brainstorms the relaunch, he decides to replay the entire Realms of Gold series from beginning to end, hoping to strike creative gold. Reminiscing about the long journey that brought him back to Black Arts, he discovers a programming bug that could have devastating consequences for the entire company.

I thoroughly enjoyed Grossman’s previous novel, the superhero-skewing Soon I Will Be Invincible, but I didn’t know what to expect from his follow-up novel.

You at its core is a book about misfits. Yes, there’s an epic quest for the heroes to conquer — an epic quest ABOUT an epic quest, in fact — which definitely appeals to readers of a puzzly nature. (Especially when you start unraveling clever references to earlier iterations of the Realms of Gold series.)

There’s also a charming time capsule aspect of the narrative — which cagily evokes the warm fuzzies of early gaming) — but the centerpiece of the novel is how these people came together and then splintered apart.

Occupying that nebulous disheartening space between creativity and economics, Black Arts proves to be a fertile setting for Russell’s slow-burn understanding of the industry, what became of his old friends, and how he’s changed. (Black Arts is a thinly veiled recreation of Looking Glass Studios, a video game company that employed Grossman years ago.)

While the book’s plot staggers a bit under the weight of Simon’s back door biography (presented through Russell’s replay through the RoG series), Grossman does an impressive job making the most of his multilayered narrative, creating a novel that’s far more than the sum of its parts.

[To check out all of our PuzzleNation Book Review posts, click here!]

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleWriMo!

With NaNoWriMo (National Novel Writing Month) and NoJoMo (November Journaling Month) both in full swing, writing is in the air!

And we here at PuzzleNation would like to encourage the writers and aspiring writers with a little writing exercise/contest!

We’re looking for an opening line or opening paragraph that incorporates puzzles in some way. They can be funny or serious, dramatic or silly, one sentence or several. All we ask is that a puzzle or the spirit of puzzle solving is included in the snippet.

Let us know you’re participating by using the hashtag #PuzzleWriMo (or leave us a comment right here at the blog), and we’ll collect our favorites and feature them in their own PuzzleNation Blog post.

And those we choose will be eligible to win a great puzzly prize!

Put those thinking caps on and put your puzzlers to work! And good luck to all the writers and NaNoWriMo participants out there!

5 Questions with Puzzle Poet Peter Valentine

Welcome to the ninth edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Peter Valentine as our latest 5 Questions interviewee!

An enthusiastic solver of the New York Times Crossword, Peter takes his affinity for puzzles one marvelously artistic step further by arranging words from a given puzzle’s clues and answers into brief works of poetry.

Often paired with a background image to fit the mood — ranging from the gently haunting to the laugh-out-loud funny — Peter’s poems are an intriguing example of creativity sparking creativity, or perhaps more accurately, wordplay inspiring wordplay.

Peter was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Peter Valentine

1.) How did you get started with puzzles? And what point did poetry and puzzles merge for you?

I was in my apartment one morning, doing the New York Times crossword puzzle. Normally I would race to complete the puzzle, but for some reason I was just idly staring at the across clues.  This was April 25, 2002. The puzzle had some great clue words like neanderthal, aerosol, guffaw. I started playing with the words in my head and then found myself scribbling lines in the margins.

2.) How much experimentation went into devising the rules of your crossword-inspired poems? Did you try different formats or did this one emerge fairly quickly?

The format fell into place immediately. The 3-part format (across, down, answers) makes for an interesting creative journey…

Starting the poem is the hardest part.  However, the restrictiveness of having only the words from the across clues to choose from makes it easier to embark on an idea. Too many words, too many choices.

Then, once I’ve got things going and I’ve written a few lines and I’ve exhausted the words in the across clues… I get to move on to the second part of the poem – the down clues – and a fresh new batch of words to play with!

The third part of the poem, which is made from the words in the answer grid can be tricky. There are so few words to work with (try writing a decent line without any prepositions or articles). So this part of the poem usually ends up being more of a coda.

Then I go back and title the poem, allowing myself the luxury of choosing words from anywhere in the puzzle.

It’s perfect.

3.) Do you have anything special planned for the hundredth anniversary of the crossword?

From among all the brilliant constructors of the New York Times Crossword Puzzle, we are undoubtedly going to see something special on December 21st.  I will try to write at least a decent poem.

4.) What’s next for Peter Valentine?

I’m hoping someone will come along and offer me a book deal… or buy my screenplay… or hire me as a copywriter. Something has to give.

5.) If you could give the readers, writers, poets, and puzzle fans in the audience one piece of advice, what would it be?

If you love doing a variety of things, but only have time for one, why not try combining them… just to see what happens!

Many thanks to Peter for his time. You can follow him on Twitter (@peterbvalentine) for links to his latest works, or check out his Tumblr page for the full archive of his NYT-inspired poems.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Puzzles in Pop Culture: The West Wing

In previous editions of Puzzles in Pop Culture, I’ve recapped classic episodes of M*A*S*H and MacGyver, as well as the numerous puzzly plotlines that’ve been featured on The Simpsons over the years.

But when it comes to erudite, hilarious references to solving crosswords, you’d be hard-pressed to find sharper puzzle-infused dialogue than the moments featured in episodes of Aaron Sorkin’s landmark political drama The West Wing.

Set in the West Wing of the White House, the show focused on the lives of the president and his advisors and staffers as they navigated political situations at home and abroad. To this day it’s a regular feature on most reviewers’ lists of the top television shows of all-time.

And in a show noted for sparkling wit and all kinds of intellectual wordplay, it’s hardly a surprise that the New York Times Crossword was referenced in the very first episode.

In the video below, Chief of Staff Leo McGarry is frustrated with the Times for misspelling the name of Muammar Qaddafi, and his attempts to contact the editor of the Times Crossword and get it corrected are stymied at every turn:

The White House staff’s dubious relationship with crosswords is revisited in the season 3 episode Dead Irish Writers. This time around, as the president’s wife Abbey prepares for both a birthday party and a potential ruling on her medical license, the President busies himself with a crossword in his own inimitable style:

Beyond the spirited humor of both scenes, there’s a marvelous undercurrent of how smart people react when their intellectual superiority is challenged. Leo responds by trying to correct what he sees as an egregious error, while the President bends the rules to suit his own expectations.

In addition to being a wonderful launchpad for the show’s signature rapid-fire banter, it’s a simple and effective way of shedding light on how each character views the world and his role in it. (With writing and direction this layered and engaging, it’s easy to see how The West Wing earned an astounding 26 Emmy Awards!)

Even as subplots in a much-larger narrative, these puzzles added color and personality to scenes that took us inside the minds of these characters. Pretty impressive for crosswords that are only mentioned briefly.

Puzzles… is there anything they can’t do? =)

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!