May the Fourth Be With You!

Hello fellow puzzlers and PuzzleNationers! It’s Star Wars Day, and what better way to celebrate than with a puzzly Star Wars brain teaser!

A fellow Star Wars fan and puzzler sent in this delightful little logic puzzle, and we decided to share it with you! Can you crack this SW gift mystery?


Three friends had three kids who were all named after Star Wars characters. For Star Wars Day one year, all three kids (Han, Leia, and Luke) got different Star Wars LEGO sets as gifts (the Millennium Falcon, an AT-AT, and an Imperial Star Destroyer).

Each set had a different number of pieces (1345, 1432, or 1569) and each kid took a different amount of time to complete the model (2, 3, or 4 hours). Using the clues below, can you figure out which kid got which model, how many pieces it had, and how long it took them to build it?

1. The model with the most pieces took the most time to complete, but the model with the least pieces did not take the least amount of time to complete.

2. The models weren’t to scale, so the Millennium Falcon actually had more pieces than the Imperial Star Destroyer, a fact that Luke was upset to learn since he likes bigger models.

3. Han spent the three hours between opening his gifts and lunch building his model.

Good luck, fellow puzzlers! Although the puzzle is a bit easier if you’re familiar with the Star Wars Universe, any solver should be able to crack this puzzle with the clues provided!

Let us know if you solved it in the comments below! And May the Fourth Be With You!


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PuzzleNation Product Review: Get the MacGuffin

[Note: I received a free copy of this product in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

There are all sorts of different card games out there. Some require you to empty your hand of cards before your opponents can. Some are about accumulating the right cards to accomplish certain tasks, reach certain totals, or match certain patterns and images.

Today’s card game is a little different, because it’s not about emptying your hand, accomplishing goals, or matching images… it’s all about outlasting your opponents.

In today’s product review, we explore the latest offering from the crew at Looney Labs: Get the MacGuffin.

At first glance, this might simply seem like a scaled-down version of Fluxx. You have action cards (which affect how you and other players play the game) and object cards (which are placed down in front of you, like the Keepers and Creepers in Fluxx).

As you might expect from the name of the game, getting the MacGuffin is a worthwhile accomplishment, but it’s not the true endgame here. It’s just one very attractive way to reach the endgame.

Between the action cards and object cards, you’re simply trying to keep cards in your hand or in play in front of you while your opponents whittle down their own meager stashes of cards. If you run of cards, you’re out of the game.

And this happens faster than you’d think. With only 23 cards in the deck — 7 object cards and 16 action cards — you could run out of cards in only a few turns. You see, each player starts with the same number of cards. But there’s a big difference between the minimum number of players (two, which means you each get 5 cards, leaving 13 cards out of play) and the maximum number of players (eleven, which means you each get 2 cards, leaving 1 card out of play).

The cards vary wildly in value. Some are very silly; play The Shrugmaster, for instance, and you simply shrug, using up a turn. Otherwise, you don’t affect the game or the other players in any way.

Compare this to a valuable card, like The MacGuffin, which can be picked up and played again over and over. As long as you have that card in play in front of you, you will always have another turn. In a game where every turn can cost you cards, The MacGuffin is a powerful card to wield.

Players familiar with Fluxx will find some of the actions and object card powers familiar, as they allow you to randomly remove cards from other players’ hands, swap cards (or hands) with other players, and even block other cards from being used.

The balance of cards and actions is impeccable. While some cards are very influential, there is always another card in the deck that can remove it, shift it, or neutralize it. (For every MacGuffin, there is not only a Backup MacGuffin, but also a Fist of Doom.)

This adds tons of replay value to a card game that at first blush might seem limited. But the level of card interaction — like the Rock, Paper, and Scissors cards pictured above — make each game an unexpected treat.

Plus it’s a hugely different game based on the number of players. With a big group, you need to be more aggressive, because you could run out of cards in a few minutes. With a smaller group — or just a pairing — you have to strategize more, protecting your valuable cards while trying to prevent your opponents from taking advantage early. Or, heaven forbid, getting the MacGuffin.

Not only that, but the art on each card is terrific. The random characters on the object cards in particular — everyone from The Merchant and The Spy to The Thief and The Assassin — hint at a larger narrative, a bigger storytelling world that the game seems to only scratch the surface of. They feel like the misfits from a particularly wacky Guy Ritchie heist movie, adding a fun element of whimsy to the often-dastardly proceedings.

Get the MacGuffin is a quick-play game that you’ll want to play over and over again.

[Get the MacGuffin is available from Looney Labs and other participating retailers, starting at just $10!]


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Women of Letters: Doing Good with Crosswords!

The puzzle community is awesome. I have chronicled numerous examples of this fact during my time writing this blog, and yet, I am endlessly stunned by the generosity and thoughtfulness embodied by so many puzzlers I know, as well as others I hope to meet in the future.

Today, I have the privilege of sharing another marvelous charitable puzzly project with my fellow PuzzleNationers.

Crossword constructor and friend of the blog Patti Varol, alongside constructors Angela Halsted and Amy Reynaldo, assembled a who’s who of top constructors for a project called Women of Letters.

The idea is as simple as it is marvelous.

If you donate to one of the worthy causes pictured below — including Girls Who Code, Sanctuary for Families, Girls Not Brides, Planned Parenthood, and others — you can send a copy of your charitable receipt to WomenofLettersCrosswords@gmail.com.

And in return, you’ll receive a PDF loaded with 18 pages of original puzzles by topnotch constructors like Robin Stears, Lynn Lempel, C.C. Burnikel, Laura Braunstein, Tracy Bennett, Andrea Carla Michaels, and more!

It’s a little extra incentive to do a bit of good in the world, plus it highlights the hard work and boundless creativity of women in the puzzle community. Kudos to everyone involved in this venture.

[You can click here for full details on Women of Letters.]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!